* Bug Fix + Resistance updates + Guidebook update
Fixes the bug where they lose their light with an anom (Game limitations lets them only have one light at a time but the light returns after losing the anom)
Tweaked resistance to be a bit more tanky for the cost of weaker to elemental things like shock and harder to heal due to inability to be injected
Removed unneeded text from guidebook entry, added a more visible warning about Chitzite, fixed a spelling error, reflected more of the numerical values in the text.
* Chocolate edible
* first commit
* Some fixes
* final fixes
* Partly working
* More fixes + you can now win
* More fixes
* Forget
* Final fixes
* Update the number of hostages to 4
* Add feedback popups
* Use mind rolls like a cool person
* bruh
* NOW I'm mad
* Bruh
* :trollface:
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* :trollface:
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Bruh I forget
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Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* move psionic action textures to the rsi
* move psionic actions to _DV psionic.yml, let them be used while cuffed
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Start of the Chitinid Race
My first work for ss14 and a new Species to play, worker drone ants!
* Removed a uneeded bit
* Removing the displacement section because it still is being weird
Displacement map not working right but not really needed as well so just gonna do without it
* Nukie Steamroll Preventative (#2658)
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Automatic changelog update
* most asked for changes
* (hopefully) Fixed Linter Error
* More clean up edits
* 4 space indents!!
* Direction desired name changes + More radiation mechanics
Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.
* Hopefully final changes!
Adjustment to their resistances to make them less weak to blunt
And the negative of being unable to be injected by normal syringes (hypo and pill gaming)
* Forgot to add access to the new undergarments
* Final Final change (hopefully)
Added a little text pop up for failing to inject them
* Code Tweeks
* Quick Changes
Removed some uneeded comments, removed uneeded Local info
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Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
* Sorta working
* Made it able to be activated and deactivated
* Moved everything to Delta V folders
* Adds to research and protolathe
* Added signaller to uplink
* Sprites
* Range
* Fixes and moving things.
* yaml fix
* Fixes and clarified descriptions
* More code fixes
* please i beg
* i hate
* automatically pick body part appearance from species
* automatically pick body part appearance from species when attaching
* make setting organs and children on parts yml work
* giant body part refactor
* refactor deltav species body parts
* ???
* ???
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Co-authored-by: deltanedas <@deltanedas:kde.org>