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Author SHA1 Message Date
Delta-V bot 6edb3a2961 Automatic changelog update 2026-09-17 16:05:13 +02:00
ce0410c41e [multi-antag changes] freelancing. (#6495)
* freelancing

* thief roundstart freelance

* Update Resources/Prototypes/Roles/Antags/thief.yml

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>

* easy changes

---------

Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>
Co-authored-by: stormyatt <stormyatt@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-09-17 11:04:52 -03:00
Delta-V bot d800d4a8c1 Automatic changelog update 2026-09-17 16:03:55 +02:00
Apersos-coll cea62ee53d Fixes Unstable Core Refractors wording so it doesnt cause errors (#6517)
Fixes-The-Wording
weh
2026-09-17 11:03:34 -03:00
Delta-V bot c3bb3f001a Automatic changelog update 2026-09-17 12:41:22 +02:00
Apersos-collandpre-commit-ci[bot] a332245ff0 EPU-U001 Integrity (Another CC Official gun) (#6507)
* Added Commander Tex's Pistol of doom and despare

* Downgraded damage/dps
freedom made the description alot more light and it now referenced tex barely, so its basically not only his weapon but now just a CC official pistol that anyone can use and the description helps

* Update battery_guns.yml

Change numba 1

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update battery_guns.yml 2

slight change again, and some fixes to the whachamacallit

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Removed paralyzer bolt

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* whoopsies, forgot to fix the copyright to be ME cause I made this, and freedom helped :)

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Fixed name on stuffs so it functions

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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---------

Signed-off-by: Apersos-coll <collsherlo@gmail.com>
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2026-09-17 12:41:01 +02:00
Delta-V bot f94cab57df Automatic changelog update 2026-09-17 06:23:05 +02:00
742524b2ff Asakim Tweaks (#6452)
* yippee

* pulser buff

* rulesops

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* changes made i hope

* Update objectiveGroups.yml

* Update Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml

Signed-off-by: Radezolid <snappednexus@gmail.com>

---------

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2026-09-17 04:22:45 +00:00
Delta-V bot cdb104ee2e Automatic changelog update 2026-09-17 06:19:59 +02:00
freezer dog 180281ae0d slimes can have prosthetic limbs (#6496)
yep
2026-09-17 01:19:40 -03:00
Delta-V bot 0a3507c93b Automatic changelog update 2026-09-17 06:05:39 +02:00
pixelStrifeandRadezolid 2efc9871db Ovinia suffocation noises: Enabled (#6481)
* add ovinia suffocation

* Update Resources/Prototypes/_DEN/Voice/speech_emote_sounds.yml

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: pixelStrife <46169994+pixelStrife@users.noreply.github.com>

* Update Resources/Prototypes/_DEN/Voice/speech_emote_sounds.yml

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: pixelStrife <46169994+pixelStrife@users.noreply.github.com>

---------

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2026-09-17 01:05:18 -03:00
Delta-V bot 814ef07035 Automatic changelog update 2026-09-17 05:01:56 +02:00
657f1fd534 Changes the sprite for the air sensor (#6340)
* Changes the sprite for the air sensor

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Forgot to comment the assembly entity

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* Adds gray air sensors

* Adds the extensions of the gray air sensors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update freezer.yml

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* Update Resources/Prototypes/_DV/Entities/Structures/Specific/Atmospherics/sensor.yml

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* Update Resources/Prototypes/_DV/Entities/Structures/Specific/Atmospherics/sensor.yml

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* Update Resources/Prototypes/_DV/Entities/Structures/Specific/Atmospherics/vox.yml

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* Update Resources/Prototypes/_DV/Entities/Structures/Specific/Atmospherics/sensor.yml

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* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixes explosions in the code

* Fixed the meta.json order

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2026-09-17 03:01:35 +00:00
Delta-V bot a8e51dffc3 Automatic changelog update 2026-09-16 14:44:57 +02:00
84c7e3d877 Unstable Core Refractor (2 electric boogaloo) (#6491)
* Added in -
UCR (unstable core refractor) a hard to obtain crew side maybe heavy laser gun which has very low capacity high dps and slows you down a shit ton along side that it cant aim for shit and only does radiation damage which is countered by rad suit and thermal suit for syndis. its fully sprited even for its back and suitstorage sprites...
Added in -
Specialized weapon parts which holds two new parts to create the UCR being the Unstable reactor core and the Unstable Reactor Housing which will later combine to make the weapon when i figure that out
changed -
loot tables to include in legendary the unstable reactor core

* added everything else
 fixed up inhand sprites for the core, and gave it some more omph interms of radiation because i hate salv
 now its craftable in the crafting menu when you get the housing and the core and you just have both of em and put it together decently not fast
 yeah crafting systems suck i had to make like 3 new stuffs and add to like 2 already existing thingys...
 also i forgot to add reactor core to legdary loot table, now its in
 also its in the sec fab now and blacklisted from portable recharger not like it would do you any good but it would negate the speed downisde which is a big part of it

* small final fixes
fixed unstable reactor core spawning in sets of 3 to 5 now it only spawns 1 (its still really fuckin rare)

changed unstable core refractor's sprite thingy to fit in with the rest of them in terms of naming convention

changed icon and base sprites so they were more shaded and look less odd

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* hot fix :)
changed graph name to UnstableCoreRefractor

* Fixing single word

added word core in between the UnstableReactor in the Unstable Reactor Housing item thingy

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* reworks the thingy
reverse bloom on the gun allows it to be both "unstable" and useable
some other stuff which are just fixes

* made core buyable
made core less radioactive
stat changes for gun so it focusses fire faster and has a bit faster generation

* Made Unstable Beam projectiles have unique textures i made :)
buffed projectiles to 6 damage a hit instead of 5 cause radiation damage is so weak, now its more viable in actual combat :)

* recharge buff cause its so slow

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* fixed it, the crate i had to fix while updating it i missplaced the y and the p in type...

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/Research/arsenal.yml

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Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

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Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/Salvage/tables_loot.yml

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Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

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Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* crate will no longer spill radiation onto the populus of cargonia

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Re increased radiation due to the crate not leaking it so now its a actual threat and hard to store, instead of lightly tickling you over the course of 9 minutes

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* all requested maintainer changes, and we are donzo!!!!!!

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

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* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

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---------

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Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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2026-09-16 12:44:36 +00:00
Delta-V bot d151384db8 Automatic changelog update 2026-09-16 14:31:26 +02:00
SumofThreeParts 7bcc06b46a Glimmer prober lockout at 600 instead of 750 (#6493)
Glimmer probers lockout at 600 instead of 750

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
2026-09-16 09:31:05 -03:00
Delta-V bot e409e98bf6 Automatic changelog update 2026-09-14 19:45:03 +02:00
760af2e261 Fix beer bottles (#6503)
* fix:beer bottles were missing the DrinkBottle tag

* Revert "fix:beer bottles were missing the DrinkBottle tag"

This reverts commit 320bdfeaf9.

* fix:beer bottles were missing the DrinkBottle tag

* Update Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles_glass.yml

missing DeltaV tag to specify that it's a delta-v specific change

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Signed-off-by: pinoinha <55506432+Pinoinha@users.noreply.github.com>

---------

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Co-authored-by: Marina Barros <azulmarina799@gmail.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-09-14 12:44:42 -05:00
Delta-V bot ebc0340fc9 Automatic changelog update 2026-09-14 00:20:01 +02:00
KOTOB e8b6c42de4 Fix/Lower Asakim Weight (#6455)
* whoop

* nuke from antag table

* we love webedits in this household

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
2026-09-13 15:19:39 -07:00
github-actions[bot]andDeltaV-Bot 5e0d668f60 Update Credits (#6505)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-09-13 04:36:32 +02:00
Delta-V bot 2c1084da78 Automatic changelog update 2026-09-11 01:40:04 +02:00
BarryNorfolk 9304aad604 Swap emergency shuttles to use NTNet (#6497) 2026-09-10 19:39:43 -04:00
Delta-V bot 5132e64a0f Automatic changelog update 2026-09-09 17:49:38 +02:00
SumofThreePartsandpre-commit-ci[bot] d2bf1e9a39 Adding the Anaconda (#6458)
* Creating the Anaconda

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* hashtag balance

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* Adding the anaconda sprites

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* Delete anaconda directory

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* Adding the anaconda sprites

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* whoops!

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* yuuuup. adding tha andaconda sprites. again

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* doing the thing!!!

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* part one of adding it to uplink 

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* whoops!

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* guh

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* part 2 of adding anaconda to uplink

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* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* doing the thang 

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* adding the thang i was told to

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* adding it but for real

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* oh yeah the description

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* grrrr grrr not correct

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* guh

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2026-09-09 15:49:17 +00:00
Delta-V bot 865d254cd4 Automatic changelog update 2026-09-09 16:55:05 +02:00
Astra 29ec2e659f Give shadekin hair (#6453)
Add shadekin hair
2026-09-09 09:54:44 -05:00
Delta-V bot 690f64d592 Automatic changelog update 2026-09-09 16:18:58 +02:00
pixelStrife b6e018eb18 Namespace drink metabolites (#6486)
* switched Silencer parent to BaseDrink to revert to pre-Metabolite behavior (non-alcoholic)

* Bring namespace drinks in line with upstream, using the new(-ish) Metabolites system in place of the AdjustReagent effect
2026-09-09 09:18:38 -05:00
Delta-V bot 8bcddf4333 Automatic changelog update 2026-09-09 16:15:50 +02:00
34940ecde7 The Pitbull Update of Doom and Despair (#6449)
* it begins.

* THEYRE IN THE VENTS

* Update pitbull.yml

* I AM THE ONE WHO COLLECTS THE PITBULLS

* Fuck you

* THAT IS BULLSHIT BLAZING

* Throw a small child into upper orbit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* 100 pitbull names

* changed one

* sorry one last pitbull name

* Update pitbull_names.yml

---------

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-09-09 09:15:30 -05:00
Delta-V bot dafd97e6e1 Automatic changelog update 2026-09-09 16:07:57 +02:00
einknusprigestoastandpre-commit-ci[bot] 593d35903d ERT Gamma changes + gun addition - The return of the fake balancing. (#6239)
* Added Jackdaw and Kammerer

* ERT hardsuit change

* Jackdaw changes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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2026-09-09 09:07:34 -05:00
Delta-V bot 1856f65a18 Automatic changelog update 2026-09-07 02:34:02 +02:00
brainslushie 9066c4af7f Surplus boots - cosmetic jackboots (#6472)
* +surplus boots

* surplus boots in vendor
2026-09-06 21:33:42 -03:00
Stxcking cf9a10af4e PORT: Thaven Markings and Organs from Macrocosm (#6162)
* Can't go wrong with Sprites

* .ftl and .yml files

* displacement + parts + organs

* marking and displacement yaml

* does arent real...yet

* Imp dupe nuke

* go my human+

* no shaders :<

* whoopsie

idk how
2026-09-06 21:18:44 -03:00
Delta-V bot 2d7af5622f Automatic changelog update 2026-09-07 02:17:42 +02:00
nlaky 974f5ff5fa Vulp alt tail wag + fade tip fix (#6480)
* Add wag markings for vulp alt tail

* Fix tip markings used for fade tails
2026-09-06 21:17:22 -03:00
Delta-V bot 88dc8af9a4 Automatic changelog update 2026-09-07 01:36:12 +02:00
BriBrooo 7c33759cbe Update Botanicals.xml (#6483)
Fixes a duplicate entry in the botanical reagent guidebook.
2026-09-06 20:35:52 -03:00
Delta-V bot baf009af3a Automatic changelog update 2026-09-05 16:03:30 +02:00
Field Command b59dfa8991 Central Command remake! (#6198)
* New Central Command

* Me forget

* typos and name change

* Fix and typo

* More polish

* Requested Fixes
2026-09-05 09:03:08 -05:00
github-actions[bot]andDeltaV-Bot e43a587ede Update Credits (#6465)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-08-30 05:00:27 +02:00
Delta-V bot 00d77213c6 Automatic changelog update 2026-08-29 01:54:53 +02:00
VapeandVanessa 389a616138 Ramping Scheduler adjustments and changes (#6440)
* Update roundstart.yml

* updakes

* Rnd 2 fight

* Changes done

* Apply suggestion from @ShepardToTheStars

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* Apply batched suggestions from code review

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---------

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2026-08-28 23:54:33 +00:00
Delta-V bot 07b029ff2b Automatic changelog update 2026-08-28 18:38:29 +02:00
Carol 1043b40246 Added caseless shotgun shells (#6457)
added caseless shotgun shells
2026-08-28 11:38:08 -05:00
Delta-V bot d0385ab8bb Automatic changelog update 2026-08-27 21:26:28 +02:00
03347ed416 Inverse Labels and Handlabeler menu (#6432)
Merge pull request #1120 from oooielp/label-invert (#783)

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2026-08-27 14:26:07 -05:00
Delta-V bot e9f0148287 Automatic changelog update 2026-08-27 21:24:33 +02:00
SumofThreePartsandVanessa 0f7131d9e7 Buffing the Hushpup (#6438)
* Buffing the Hushpup

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* Doing the thing

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* doing the thang

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* Changing it back

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---------

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2026-08-27 16:24:13 -03:00
Delta-V bot bf9b42c76c Automatic changelog update 2026-08-27 20:38:01 +02:00
a635429d3e Communications console & screens overhaul (#5954)
* i'm going insane from screens

* some wiring

* screemes

* holy shit adhd lock-in

* incomplete

* its FUCKING DONE

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* zeta

* mrrrp

* test fix

* fix arrivals

* fix misnetwork

* Fix iteration outline. Fixed all headers showing if all options where hidden. Added access requirement to keycard auth mechnism. Added countdown. Fixed ninja and fugitive. Fixed AI and aghost.

---------

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2026-08-27 13:37:40 -05:00
Delta-V bot bd1e4224cd Automatic changelog update 2026-08-27 20:32:18 +02:00
Vanessa 568621858e Trees are now actually rooted and cannot move. (#6456) 2026-08-27 13:31:58 -05:00
Delta-V bot 3df2209227 Automatic changelog update 2026-08-27 16:29:59 +02:00
1da052e36f Letting the patos be purchased (#6361)
* Making Patos a thing you can buy

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* Update armory.yml

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* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update cargo_armory.yml

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* Update armory.yml

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* Update armory.yml

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* Update armory.yml

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* Update magazine amount in armory.yml

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* thankies

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* thankies 2

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Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-08-27 11:29:39 -03:00
Delta-V bot 66b95a46ed Automatic changelog update 2026-08-26 10:35:09 +02:00
Vanessa 92ba9edeee Small Midround Antag Balance Pass (#6410)
* Nerfed skia regen.

* Nerfed ninja dash

* Fix ninja agent id

* Skia tweak

* Add reveal to rev attack

* Apply suggestion from @ShepardToTheStars

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-08-26 10:34:48 +02:00
Delta-V bot 680092719f Automatic changelog update 2026-08-24 18:23:27 +02:00
Vanessa 1afbadd404 Fix Health Analyzer Not Showing Traits (#6446)
* Fixed some alerts not showing in the health analyzer

* This is upstream now so removing comments
2026-08-24 11:23:07 -05:00
Delta-V bot 2c190cf2f2 Automatic changelog update 2026-08-24 17:14:11 +02:00
Vanessa 17d798a3e8 Stole Thief Gloves from the Uplink (#6425)
Stole thief gloves from the uplink.
2026-08-24 10:13:51 -05:00
Delta-V bot 287714d87b Automatic changelog update 2026-08-23 17:00:54 +02:00
Vanessa 029aaf8127 Fix Mothroach Grenades (#6447)
Fix mothroach grenades
2026-08-23 10:00:34 -05:00
Delta-V bot bbf1bec942 Automatic changelog update 2026-08-23 14:57:21 +02:00
Vanessaandpre-commit-ci[bot] bd34a94587 Embeddable Syndicate and Hitman Business Cards (#6439)
* make business cards embed

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-23 07:57:01 -05:00
Delta-V bot 86c54228f8 Automatic changelog update 2026-08-23 14:56:33 +02:00
Vanessa c66bf7c249 Remove coords for Arms Dealers, Asakim, and SRN (#6441)
* Remove coords for arms dealers, asakim, and SRN

* Also set a bunch of other syndicate uniforms to coords off

* forgot two
2026-08-23 07:56:12 -05:00
github-actions[bot]andDeltaV-Bot fd0f01e49a Update Credits (#6444)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-08-23 02:56:31 +02:00
Delta-V bot cfddb40c2f Automatic changelog update 2026-08-22 18:18:52 +02:00
DisposableCrewmember42 19d4eb8489 feat: Unorbitable component (#6435)
* feat: Unorbitable component

* feat: stealthmin adds/removes Unorbitable
2026-08-22 11:18:31 -05:00
Delta-V bot 9bb7925bd2 Automatic changelog update 2026-08-21 20:29:57 +02:00
Radezolid e340ddcec9 Kill combat medkits free storage (#6413)
* Kill!!

* Medkit size

* Removed from printable list + made resistant to explosions

* Make the test not angry at me

* I can't read

* I can't read v2
2026-08-21 13:29:37 -05:00
Delta-V bot e0b6261454 Automatic changelog update 2026-08-21 04:39:06 +02:00
Radezolid d741daca19 Syndie shuttles fixes + interdyne locker + new syndie evac pod (#6094)
* Interdyne locker

* Haibu

* strongbox

* synth

* Census

* hornet

* old evac pod to adming folder

* Add a syndie door and fix census

* Apply requested changes

---------

Signed-off-by: Radezolid <snappednexus@gmail.com>
2026-08-20 21:38:45 -05:00
Vanessa 970c8d71b5 Fix NodeCrawling ClientSide Errors (#6429)
fix some clientside errors with nodecrawling
2026-08-20 12:28:47 -05:00
Delta-V bot b6801b2fe5 Automatic changelog update 2026-08-20 19:20:06 +02:00
Vanessa 5cd26f877e Fix Hitman Targeting Marked as Protected (#6426)
Fix objective immunity.
2026-08-20 12:19:46 -05:00
Minerva 105ad32f98 Minor indentation change on pull request template (#5634) 2026-08-20 10:18:59 -05:00
Delta-V bot e3566a4cc9 Automatic changelog update 2026-08-20 16:25:25 +02:00
Vanessa 5e63549b8c Locale Ops (#6427)
* Fixed missing locale strings.

* Meant to revert this.
2026-08-20 09:24:59 -05:00
Delta-V bot 5b08961c35 Automatic changelog update 2026-08-18 20:15:03 +02:00
3c6ab7b676 Reduced the slowdown of the Advanced Riot Control Suit to 15% (#6353)
* ARCS slowdown 15% explosion resist 40%

* Comment on the explosion resistance of the ARCS

* Replaces the ARCS with the upstream riot suit, riot suit now has 40% explosion resist

* Apply suggestion from @ShepardToTheStars

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: john <sadadawd3@gmail.com>
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2026-08-18 18:14:43 +00:00
23e55c9c40 Fix lack of justice access on AA (#6408)
* Add access, uncomment brig

* borgs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-18 18:08:39 +00:00
Delta-V bot ffa442f844 Automatic changelog update 2026-08-18 19:51:56 +02:00
CorynandVanessa 6d75455dd1 Add Vulp Scream Sound Collection (#6348)
* Add Vulp Scream Sound Collection

* Fix mistake

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-08-18 12:51:36 -05:00
Delta-V bot 0d89320364 Automatic changelog update 2026-08-18 18:39:28 +02:00
Theo 1984cc2118 hristov rework (#5905)
* Add deviation, slowdown, projectile slower, bipod and stats

* add nt-3 piercing remove bullet slow

* fixed the piercing stuff

* ok
2026-08-18 11:39:07 -05:00
Delta-V bot 3248ee4715 Automatic changelog update 2026-08-17 22:26:29 +02:00
Vanessaandpre-commit-ci[bot] b2b08e698e Ramping Scheduler Fixes / Convert to Survival Fixes (#6416)
* Fixed nukie behavior check firing early

* Fixed ZombieOutbreak adding ramping schedulers

* RampingSchedulers now look at when they were added for keypoint times

* Xenoborgs no longer has a RampingScheduler roundstart.

* Added number of cuffed hands check

* Use GameRule activation time.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* silly compiler flag

* Apply suggestions from code review

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Fix other locale usages

* silly me

* PR feedback

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-17 15:26:09 -05:00
Delta-V bot 3a612b9450 Automatic changelog update 2026-08-17 21:14:50 +02:00
Vanessaandpre-commit-ci[bot] 9746e92479 Adjust Traitor Objectives if 30TC (#6389)
* Adjust traitor objectives. More objectives. Increase objective variance a bit. Add new CMO steal target.

* Remove stealcondition blacklist from DAGD so its not just muderboning

* locale

* Fix DAGD steal objective again. Tweak LO steal objectives

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Updated super surplus

* Added migration.

* Locale tweak

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-17 14:14:31 -05:00
Delta-V bot 9d723af15d Automatic changelog update 2026-08-17 19:38:23 +02:00
Vanessa 8e925a02b9 Fix Kitsune Getting Posioned by Raw Meat (#6422)
fix kitsune
2026-08-17 19:38:02 +02:00
Delta-V bot d898300c5c Automatic changelog update 2026-08-16 17:05:00 +02:00
Vanessa 4294df8fd7 Fix Holy Water (#6421)
fix holy water
2026-08-16 10:04:40 -05:00
Delta-V bot 365209174b Automatic changelog update 2026-08-16 16:08:07 +02:00
Sir Warock 0c852409b3 Prioritize ejecting handgun from secbelt (#6418)
one commit
2026-08-16 09:07:45 -05:00
github-actions[bot]andDeltaV-Bot 9fb8bab84e Update Credits (#6420)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-08-16 02:55:39 +02:00
Delta-V bot c7e1c980b6 Automatic changelog update 2026-08-14 06:31:17 +02:00
Stop-Signs 0516e97461 Disallow evil fucked up brainwashing (#6414) 2026-08-13 23:30:57 -05:00
Delta-V bot fd5b16abb3 Automatic changelog update 2026-08-13 17:02:06 +02:00
Vanessa 1a9281ab63 Fixed Species Organs (#6409)
Fixed some inconsistent organs with species.
2026-08-13 10:01:47 -05:00
Delta-V bot c9038be25f Automatic changelog update 2026-08-13 03:17:23 +02:00
Vanessa b3cf460bda Fix and Tweak Random Shuttle Spawns (#6401)
* Fix and slightly alter random shuttle spawns

* Few more tweaks. Twice as many shuttles.

* Tweaked to be max every 90 min
2026-08-13 03:17:03 +02:00
Delta-V bot 7fddf52368 Automatic changelog update 2026-08-12 19:34:32 +02:00
pathetic meowmeow 4a96535892 Finetune ion law set (#6390) 2026-08-12 14:34:11 -03:00
Stop-Signs 93f614fdfc Add animation to the radiant sword (#6380)
* progress

* kermit

* donezo

* light
2026-08-12 14:15:26 -03:00
Delta-V bot 40997fb4a4 Automatic changelog update 2026-08-12 19:05:52 +02:00
freezer dog c3adbb32f1 a cowboy crate edit (#6363)
yeehaw
2026-08-12 14:05:32 -03:00
Delta-V bot 3974a0331b Automatic changelog update 2026-08-12 18:49:52 +02:00
SumofThreeParts 92c6c8cfa3 Making Universals Cheaper (#6366)
* Making Universals Cheaper

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* Update cargo_armory.yml

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

* Update cargo_armory.yml

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>

---------

Signed-off-by: SumofThreeParts <its.a.joke1000@gmail.com>
2026-08-12 13:49:31 -03:00
Vanessa ea313aae4a Update Configs (#6407)
* add configs that were not managed in git

* Add fallback preset

* removed map_enabled
2026-08-10 17:03:25 -05:00
Delta-V bot 272c38a6d0 Automatic changelog update 2026-08-10 18:15:15 +02:00
Coryn 7f11e1eebb Harpy Layers Fix (#6406)
* Harpy Layers Fix

* Remove unused Dependency

* Commented out Visual Subscribes, Add RArmExtension has a hideable layer for hardsuits

* Untouch Harpy Visuals
2026-08-10 11:14:55 -05:00
Delta-V bot 06429d050a Automatic changelog update 2026-08-09 20:24:45 +02:00
ed07a12d24 Gnomes (#6027)
* add gnomes, gnome hat, gnome gamerule, gnome voice

* inventory and hand fixed, speech half fix, hat embed, gamerule doesn't work

* fix audio, gamerule doesn't spawn correctly, need to fix dead sprite 90 degrees off

* add audio, add custom jaunt + polymorph, "fix" dead sprite

* add storage to hat, gnome fit into duffelbags

* make jaunt 2 seconds, hat store small items

* fix spawn

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* jaunt 20 seconds

* fix stupid web merge, 20 second jaunt cooldown

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add pitch variation

* audio fixes and guidebook, make pulling need hands

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix hands and polymorph inventory, make storage implant unremovable

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* polymorph inventory make linter mad

* Update Resources/Prototypes/_DV/Polymorphs/polymorph.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Theo <tad3@illinois.edu>

* Update Resources/Locale/en-US/_DV/abilities/psionic.ftl

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Theo <tad3@illinois.edu>

* passive HTN and glimmer event

* fix comment

* random names

* PR Review Suggestions but it works this time

---------

Signed-off-by: Theo <rebe83a@gmail.com>
Signed-off-by: Theo <tad3@illinois.edu>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2026-08-09 18:24:25 +00:00
Delta-V bot 493db6d129 Automatic changelog update 2026-08-09 20:14:34 +02:00
Vanessa d07f16f43f Allow curators to help out with people learning the game (#6374) 2026-08-09 13:14:15 -05:00
Delta-V bot f580f3b060 Automatic changelog update 2026-08-09 18:57:52 +02:00
Vanessa e7869d8221 Fix Jaunting/Polymorph while Nodecrawling (#6400)
* Disable polymorph while ventcrawling

* Actually, allow but remove from vent

* update comments
2026-08-09 11:57:32 -05:00
Vanessa 398e3eb75f Server Location Updates (#6405)
Server name updates (because we're in canada now)
2026-08-09 11:54:55 -05:00
Vanessa 0637a82e40 Update CODEOWNERS (#6404) 2026-08-09 11:41:59 -05:00
github-actions[bot]andDeltaV-Bot 206ded17c8 Update Credits (#6402)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-08-09 03:11:44 +02:00
Delta-V bot 847f534ff6 Automatic changelog update 2026-08-08 01:25:14 +02:00
VanessaandWhatstone b38f0b1a59 Fix parcel wrap transform parenting via SpawnAtPosition (#44679) (#6399)
ParcelWrap: spawn at position, use PopupEntity

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2026-08-07 23:24:53 +00:00
Delta-V bot efbeb5bf68 Automatic changelog update 2026-08-07 18:51:45 +02:00
VanessaandSir Warock 1f09c717f3 Fix Antags Being Crazy Smol (#6398)
* Fixed antags being crazy smol

* Update Content.Shared/Sprite/SharedScaleVisualsSystem.cs

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
2026-08-07 16:51:24 +00:00
Radezolid 52ed881e2c Extra mapping stuff for justice rework (#6397)
* Banner

* Beacons

* Warp

* Gun safe stuff
2026-08-07 09:04:06 -05:00
Radezolid 393e1951a2 More suffixes fixes for Justice (#6396)
Suffixes, suffixes!
2026-08-05 00:07:51 +00:00
Delta-V bot ca7c7daf6c Automatic changelog update 2026-08-05 00:19:07 +02:00
Stxcking 697da0679a Fix: Moproach Ghostrole + Critter Emoting Fixes (#6356)
yeah sure it works
2026-08-04 17:18:46 -05:00
Delta-V bot 1b75cad94f Automatic changelog update 2026-08-04 23:49:39 +02:00
Vanessa 82e5d9b924 Fix Shadekin Changelog (#6395)
* Fix changelog

* i can't spell
2026-08-04 21:49:18 +00:00
Radezolid e44717f262 Fix Justice Warden's suffixes for mapping (#6393)
* SUFFIXES

* I missed the PDA one.

* Justice warden's shit

* Holopad
2026-08-04 12:45:19 -05:00
Delta-V bot 9c83b91850 Automatic changelog update 2026-08-04 18:41:34 +02:00
VanessaandSir Warock f027ae4566 Fix Shadekin Inheritence (#6381)
* Make shadekin organic

* Removed shadekin lungs

* Update Content.Server/_Starlight/ShadekinSystem.cs

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
2026-08-04 16:41:14 +00:00
Delta-V bot 724cd1c9b8 Automatic changelog update 2026-08-04 18:28:16 +02:00
Vanessaandpre-commit-ci[bot] f44178bec3 Character Height Slider + Character Height Changes (#6320)
* Do the thing for everyone. Height is now +/- 20% for everyone.

* Make the height slider show height. Solve for special cases. Solve world hunger.

* Fixed some minor things.

* Adjust some densities

* Smaller character balance

* Comment

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Oops, that was from a failed thing.

* Size calc correction

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* people are tall in the future

* I need to refactor a bit still.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Refactor into a system

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* smol

* Fixed remaining scale visual components and species

* Remove MockScale. Just add scale visuals for Allalulo to compensate.

* PR feedback

* Slight refactor. Moved profile/species scale out of the scale system and put it into the HumanoidProfileSystem. Removed some CD logic that is no longer needed.

* how'd this get in there

* Move the other motorkind.yml to AprilFools dir

* NO NO_PENTALTY lol

* Other PR stuff

* Other PR stuff

* Add a dirty

* Add some networking to the comp

* Add small character to cloning

* One more fixX

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-04 16:27:55 +00:00
Delta-V bot 877267cd31 Automatic changelog update 2026-08-03 04:45:31 +02:00
3572bf4739 Skia Shadow-Walk and DarkVision instead of VentCrawl (#6346)
* What if Skia were awesome instead of sucking

* Shhh Yaml Linter... Shhh

* Small change to make it feel more consistant

* Reworked shadowwalking to be lazy

Much faster, preserves most of the feel

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Content.Shared/_DV/Overlays/Components/DarkVisionComponent.cs

Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>

---------

Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2026-08-02 22:45:11 -04:00
Delta-V bot 7867fb7f1f Automatic changelog update 2026-08-02 15:31:52 +02:00
a3b1059c21 PORT: Added Construction Bag and Bag of Holding from Frontier (#5846)
* Construction Bag (#1487)

* initial commit

* Un Tag

* fixes

* no tickets

* research thingy

* inflatable walls, shared.comp

---------

Co-authored-by: Dvir <dvirf01@gmail.com>

* DeltaV related

Don't kill me for fixing my own grammar mistake with the borg module please

* BorgModuleAdvancedConstruction

- I will fix the spelling in another PR I guess. GUH
- Some fixes to the bag according to linter.
Anything and everything you need for a borg module:
- Lathe recipe.
- Module.
- Icon/action sprite.

* Sprite fixes

* lathe fix I forgor

* nuke BorgModuleAdvancedConstruction

CR request

* why was this not merged uh whoops

* suggestions

* Update Resources/Prototypes/_NF/Recipes/Lathes/misc.yml

Signed-off-by: Radezolid <snappednexus@gmail.com>

---------

Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
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2026-08-02 13:31:30 +00:00
Stxckingandpre-commit-ci[bot] 076d960072 Justice Rework - Mapping (#6276)
* windoors, airlocks, faxes, dresser, beacon, warppoints

* Lockers and placeholder bedsheets

Most of this done by Rebe

* attorney as a separate role

idk why we decide to just modify upstream lawyer instead of making a separate role from the start sobs

* justice warden, armorer, marshal job roles

* linter fixes

* holy shit theres more

a mixture of everything as I had a list to go down
-JusticeDetective stuff because Det is now under justice
-More Armorer stuff
-Cameras
-Telecoms
-Prosec/Attorney lockers
-Secure windoors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* brig access as requested + admin config

also dupe beacon fix wop

* Reb

* Bypass ChameleonJobLoadoutTest

dear maint i pinky promise they will get added before rework launches

* suggestions and fixes

They don't need to be on the access config right now but should be fine.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-02 10:20:12 -03:00
github-actions[bot]andDeltaV-Bot acb6677aff Update Credits (#6392)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-08-02 04:08:22 +02:00
Delta-V bot c916f9a90b Automatic changelog update 2026-07-30 19:31:07 +02:00
71b6dfc0b1 Add Remote Medical Tracking to T3 Biochemical Tree (#6272)
* Added handheld monitors to the research tree.

* changed logi crate parent

* Added new board to dynamic pack

* Namespaced new entity

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Apply suggestions from code review

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-07-30 17:30:47 +00:00
Delta-V bot 5fe8a394ba Automatic changelog update 2026-07-29 17:42:20 +02:00
Vanessaandpre-commit-ci[bot] 69d3d96d79 Reduce Sink Claws Delay + Sink Claws Alert (#6376)
* Reduced felinid rootable delay to tolerable levels

* Added the unused toggle icon to the alerts on the side when claws are protracted, instead of using the diona one.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-07-29 17:42:01 +02:00
Delta-V bot 1e6f69361d Automatic changelog update 2026-07-29 14:19:14 +02:00
NollaDarkstarandjohn cb71e8159c Change resistances of the Durathread Vest and Plate Carrier (#6311)
* Change to durathread vest and plate carrier

* Increase heat resistance of the durathread to 20%, plate carrier remains at 20% slash

* Plate Carrier is back at 20% heat

---------

Co-authored-by: john <sadadawd3@gmail.com>
2026-07-29 12:18:53 +00:00
Delta-V bot 809525b1bd Automatic changelog update 2026-07-27 21:26:57 +02:00
CalliganSierreandpre-commit-ci[bot] b81ccd4f15 Ported Shadekin Audio Revamp (#6370)
* Port TheDen Shadowkin voice noises for Shadekin

Bring over TheDen's Shadowkin scream, laugh, and talk audio, wire them into Shadekin emote sound collections and speech sounds so Shadekin no longer use generic human laughs/speech.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Move TheDen Shadowkin voice prototypes to _DEN

Restore Starlight shadekin sound collections and emote sounds to their original state. Keep TheDen scream, laugh, and talk wiring under _DEN and point MobShadekin at those prototypes.

* Clean up comments on Shadekin voice port

Remove unnecessary inline notes from MobShadekin wiring and drop the extra header on sound collections. Keep a single provenance comment on the TheDen emote sound block.

* Cleaned up unneccessary comments

* Added gulps, i guess lol

* Removed custom laugh emotes for shadekin, reverted to normal human laugh.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-07-27 21:26:37 +02:00
Delta-V bot c50871e76b Automatic changelog update 2026-07-27 18:43:40 +02:00
Stxcking 1206fca623 Feat: Departmental Bomber Jackets (#6220)
* Sprites

* bombers.yml

* drobes changes

* loadouts

* armor values (dread) + fixes

* updated sprites

* Suggestions
2026-07-27 11:43:19 -05:00
140be08fbb Health analyzer plus (#6230)
* Add medtek+ cart, healthanalyzer+ gui, research target

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Make new health analyzer default, remove research

* Remove bloodlevel unit count, center damage/reagents

* Accidentally pushed wording change, reverting

* Added unknown reagent category. Fixed some issues with FixedPoint2 showing 100x the damage.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2026-07-27 14:02:14 +00:00
Delta-V bot b218279e7f Automatic changelog update 2026-07-27 15:48:35 +02:00
Vanessa 5664d6746d Revert "PORT: Selectable Cyborg Chassis from CosmicDrift (#5712)" (#6385)
This reverts commit 4e2dce4414.
2026-07-27 08:48:14 -05:00
github-actions[bot]andDeltaV-Bot ac747032ce Update Credits (#6383)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2026-07-26 04:09:10 +02:00
Delta-V bot 42db88fa74 Automatic changelog update 2026-07-24 19:39:38 +02:00
a52809279e Nerf & Fix NT-3 (#5653)
* One Commit ops

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Implement requested changes

Co-Authored-By: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Well Well Well

* Fix Pierce Mechanic

* Include it in comment

* Implement requested changes

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-07-24 12:39:18 -05:00
Delta-V bot 07f73179cd Automatic changelog update 2026-07-24 19:35:07 +02:00
freezer dog d1c4e94499 giving the wt a little love not like a whole lot like a pat on the shoulder or somethin (#6364)
* i cant think of anything funny to say yknow just like yep its like yknow and like yeah

* deletin this, also saw literally nothing attached to this to begin with i guess? gonna double check but yeah
2026-07-24 12:34:47 -05:00
Delta-V bot 481335487e Automatic changelog update 2026-07-24 19:29:07 +02:00
pootslapandpre-commit-ci[bot] ef0e8497ce Monkey emote sounds (#5928)
* pitch change ops

adding the params to emoteSounds overrides every individual emote which sucks

* lower gulps and blinking

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update speech_emote_sounds.yml

Signed-off-by: pootslap <211648338+pootslap@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: pootslap <211648338+pootslap@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-07-24 12:28:47 -05:00
Delta-V bot 06c5917dbf Automatic changelog update 2026-07-24 19:28:20 +02:00
Manoob f0d1f668fe FIX: Emergency access doesn't change the BOLT/Emergency permissions on a door using remote control (#6141)
AA doesnt change the BOLT/AA permissions on a door using remote control!
2026-07-24 12:28:00 -05:00
Vanessa 583eb39799 ADMIN: Move common QUERY commands to DEBUG (#6351)
ADMIN: Move entities command to DEBUG
2026-07-24 12:27:47 -05:00
Delta-V bot a0ebf263e3 Automatic changelog update 2026-07-23 22:07:23 +02:00
VanessaandSir Warock 898101b18e Buckle Bugfix + Dynamic CPR Prio (#6375)
* Fix long-time carrying bug with buckling. Also change CPR priority

* remove TODO comment

* small nitpick

Refactor OnRemoved method and improve code formatting.

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
2026-07-23 20:07:03 +00:00
Delta-V bot 25f4ffda47 Automatic changelog update 2026-07-23 18:29:49 +02:00
turtlemutt 796e6e4405 Lighthouse Tweaks (#6088)
* Update lighthouse.yml

* Update lighthouse.yml
2026-07-23 18:29:29 +02:00
Delta-V bot 5a4e73574d Automatic changelog update 2026-07-23 05:17:21 +02:00
Astra e4e3f30b84 Shrink entropic blades (#6371)
Resize entropic blade
2026-07-23 00:17:01 -03:00
William Lemonandpre-commit-ci[bot] b15639af05 Fixed Motorkind (#6347)
* Fixed Motorkind

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Gave the hand sprites human hand sprites

I'm not making motorkind hand sprites. Please god don't make me

* Tiny fixes

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-07-21 23:51:35 +00:00
Delta-V bot 009371129a Automatic changelog update 2026-07-21 20:45:08 +02:00
Coryn 09553d6b8e Add back Felinid Rootable (#6358) 2026-07-21 18:44:48 +00:00
Delta-V bot d736537261 Automatic changelog update 2026-07-21 09:59:15 +02:00
Coryn c0fbc4f262 Shadekin fixes (#6357)
* Fix Shadekin Emote availablity for everyone else

* Add Shadekin Bloodstream, so meds work
2026-07-21 03:58:55 -04:00
Delta-V bot cc33dc08e8 Automatic changelog update 2026-07-21 04:20:49 +02:00
Stxcking f6558cef8e Fix: Yip missing string (#6354)
yips
2026-07-21 02:20:29 +00:00
1171 changed files with 151929 additions and 50800 deletions
+10 -19
View File
@@ -1,34 +1,25 @@
# Last match in file takes precedence.
# See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners#example-of-a-codeowners-file
# C# code
/Content.*/ @DeltaV-Station/maintainers
# Any assets
/Resources/ @DeltaV-Station/maintainers
* @DeltaV-Station/maintainers
# Server config files
/Resources/ConfigPresets/ @Toby222
/Resources/ConfigPresets/ @DeltaV-Station/lead-maintainers
# Github workflows
/.github/ @DeltaV-Station/lead-maintainers
# Lobby art and music - automatically direction issues since its immediately visible to players
/Resources/Audio/Lobby/ @DeltaV-Station/direction
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction
/Resources/Audio/Lobby/ @DeltaV-Station/direction @DeltaV-Station/maintainers
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction @DeltaV-Station/maintainers
# Maps
/Resources/Maps/ @DeltaV-Station/maptainers
/Resources/Prototypes/Maps/ @DeltaV-Station/maptainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers @DeltaV-Station/maintainers
# Server rules
/Resources/ServerInfo/Guidebook/_DV/Rules/ @DeltaV-Station/head-administrators
# Wiki
/.wiki/ @DeltaV-Station/direction
# Tools and scripts
/Tools/ @Toby222
# Workflows, codeowners, templates, etc.
/.github/ @Toby222
# Standalone files in the root repo
/* @Toby222
/.wiki/ @DeltaV-Station/direction
+1 -1
View File
@@ -26,7 +26,7 @@ This just saves them the trouble. Note that AGPL or MIT licensing is only applic
- [ ] I confirm that I am the creator of the code in this PR, and allow licensing it under the following license(s), or that the original author(s) has given me permission to do so:
- [X] AGPL (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-AGPLv3.txt) <!-- This one is required to contribute to DeltaV -->
- [X] MIT (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-MIT.txt) <!-- Optional - A lot of other SS14 forks use MIT -->
<!-- Feel free to add more licenses as you see fit -->
<!-- Feel free to add more licenses as you see fit -->
**Changelog**
<!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay.
+1 -1
View File
@@ -59,7 +59,7 @@ public sealed partial class BountyEntry : BoxContainer
var claimedByText = string.IsNullOrEmpty(bounty.ClaimedBy) ? Loc.GetString("bounty-console-claimed-by-none") : bounty.ClaimedBy;
ClaimedBylabel.SetMarkup(Loc.GetString("bounty-console-claimed-by", ("claimant", claimedByText)));
StatusLabel.SetMarkup(Loc.GetString($"bounty-console-formatted-status-{bounty.Status.ToString()}"));
StatusLabel.SetMarkup(Loc.GetString($"bounty-console-status-formatted-{bounty.Status.ToString()}"));
// End DeltaV bounty claiming
}
@@ -28,7 +28,6 @@ namespace Content.Client.Communications.UI
_menu.OnBroadcast += BroadcastButtonPressed;
_menu.OnAlertLevel += AlertLevelSelected;
_menu.OnEmergencyLevel += EmergencyShuttleButtonPressed;
_menu.OnExfiltrationLevel += ExfiltrationShuttleButtonPressed; // DeltaV - Exfiltration shuttle
}
public void AlertLevelSelected(string level)
@@ -48,13 +47,6 @@ namespace Content.Client.Communications.UI
CallShuttle();
}
// Begin DeltaV - Exfiltration Shuttle
public void ExfiltrationShuttleButtonPressed()
{
SendMessage(new CommunicationsConsoleExfiltrationShuttleMessage(!_menu!.CountdownStarted));
}
// End DeltaV - Exfiltration Shuttle
public void AnnounceButtonPressed(string message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
@@ -94,13 +86,6 @@ namespace Content.Client.Communications.UI
_menu.CurrentLevel = commsState.CurrentAlert;
_menu.CountdownEnd = commsState.ExpectedCountdownEnd;
// Begin DeltaV - Exfiltration Shuttle
_menu.CanExfiltrate = commsState.CanCall;
_menu.ExfiltrationCountdownEnd = commsState.ExpectedExfiltrationCountdownEnd;
_menu.ExfiltrationShuttleButton.Disabled = !_menu.CanExfiltrate;
// End DeltaV - Exfiltration Shuttle
_menu.UpdateCountdown();
_menu.UpdateAlertLevels(commsState.AlertLevels, _menu.CurrentLevel);
_menu.AlertLevelButton.Disabled = !_menu.AlertLevelSelectable;
@@ -52,19 +52,10 @@
<RichTextLabel Name="CountdownLabel"/>
<!-- DeltaV - Exfiltration Shuttle -->
<RichTextLabel Name="ExfiltrationCountdownLabel"/>
<Button Name="EmergencyShuttleButton"
Access="Public"
Text="Placeholder Text"
ToolTip="{Loc 'comms-console-menu-emergency-shuttle-button-tooltip'}"/>
<!-- DeltaV - Exfiltration Shuttle -->
<Button Name="ExfiltrationShuttleButton"
Access="Public"
Text="Placeholder Text"
ToolTip="{Loc 'comms-console-menu-exfiltration-shuttle-button-tooltip'}"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
@@ -29,12 +29,6 @@ namespace Content.Client.Communications.UI
public event Action<string>? OnAnnounce;
public event Action<string>? OnBroadcast;
// Begin DeltaV - Exfiltration Shuttle
public bool CanExfiltrate;
public TimeSpan? ExfiltrationCountdownEnd;
public event Action? OnExfiltrationLevel;
// End DeltaV - Exfiltration Shuttle
public CommunicationsConsoleMenu()
{
IoCManager.InjectDependencies(this);
@@ -78,18 +72,12 @@ namespace Content.Client.Communications.UI
EmergencyShuttleButton.OnPressed += _ => OnEmergencyLevel?.Invoke();
EmergencyShuttleButton.Disabled = !CanCall;
// Begin DeltaV - Exfiltration Shuttle
ExfiltrationShuttleButton.OnPressed += _ => OnExfiltrationLevel?.Invoke();
ExfiltrationShuttleButton.Disabled = !CanExfiltrate;
// End DeltaV - Exfiltration Shuttle
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdateCountdown();
UpdateExfiltrationCountdown(); // DeltaV - Exfiltration shuttle
}
// The current alert could make levels unselectable, so we need to ensure that the UI reacts properly.
@@ -129,25 +117,6 @@ namespace Content.Client.Communications.UI
}
}
// Begin DeltaV - Exfiltration Shuttle
public void UpdateExfiltrationCountdown()
{
if (ExfiltrationCountdownEnd is null)
{
ExfiltrationCountdownLabel.SetMessage(string.Empty);
ExfiltrationShuttleButton.Text = Loc.GetString("comms-console-menu-call-exfiltration");
return;
}
var exfiltrationDiff = MathHelper.Max((ExfiltrationCountdownEnd - _timing.CurTime) ?? TimeSpan.Zero, TimeSpan.Zero);
ExfiltrationShuttleButton.Text = Loc.GetString("comms-console-menu-recall-exfiltration");
var exfiltrationInfoText = Loc.GetString("comms-console-menu-exfiltration-time-remaining",
("time", exfiltrationDiff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
ExfiltrationCountdownLabel.SetMessage(exfiltrationInfoText);
}
// End DeltaV - Exfiltration Shuttle
public void UpdateCountdown()
{
if (!CountdownStarted)
@@ -59,9 +59,12 @@
<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
<Label Name="TemperatureLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
<Label Name="BloodLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
<Label Name="DamageLabel" />
<!-- Begin DeltaV - Health Analyzer Plus -->
<Label Name="BloodLevelLabel" />
<!-- Label Name="BloodLabel" / -->
<!-- Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" / -->
<!-- Label Name="DamageLabel" / -->
<!-- End DeltaV - Health Analyzer Plus -->
</GridContainer>
</BoxContainer>
@@ -73,10 +76,41 @@
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer
Name="GroupsContainer"
Margin="0 5 0 5"
Orientation="Vertical">
</BoxContainer>
<!-- Begin DeltaV - Health Analyzer Plus -->
<!-- BoxContainer Name="GroupsContainer" Margin="0 5 0 5" Orientation="Vertical" -->
<!-- /BoxContainer -->
<GridContainer Margin="0 5 0 5" Columns="3" HorizontalAlignment="Center">
<BoxContainer Name="DamageBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalDamageLabel" HorizontalAlignment="Center" />
<PanelContainer Name="DamageGroupsDivider" StyleClasses="LowDivider" />
<Label
Name="NoDamageLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-damage-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="DamageGroupsContainer" Margin="0 5 0 5" Orientation="Vertical" />
</BoxContainer>
</BoxContainer>
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Name="BloodstreamBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalReagentQuantityLabel" HorizontalAlignment="Center" />
<PanelContainer Name="BloodstreamReagentsDivider" StyleClasses="LowDivider" />
<Label
Name="NoReagentsLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-reagents-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="BloodstreamReagentListContainer" Orientation="Vertical" Margin="0 5 0 5" />
</BoxContainer>
</BoxContainer>
</GridContainer>
<!-- End DeltaV - Health Analyzer Plus -->
</BoxContainer>
@@ -19,12 +19,25 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
// BEGIN DeltaV
using Content.Client._DV.Traits.Assorted;
using Content.Shared._DV.Traits.Assorted;
using Content.Shared._DV.Medical; // Uncloneable
using Content.Shared._DV.MedicalRecords; // Medical Records
// Health Analyzer Plus
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Body.Systems;
using Content.Client.Body.Systems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Client.Chemistry.Containers.EntitySystems;
using Content.Shared.Body.Components;
// END DeltaV
namespace Content.Client.HealthAnalyzer.UI;
using Content.Client._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Medical; // DeltaV - Uncloneable
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
// Health analyzer UI is split from its window because it's used by both the
// health analyzer item and the cryo pod UI.
@@ -32,6 +45,8 @@ using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
[GenerateTypedNameReferences]
public sealed partial class HealthAnalyzerControl : BoxContainer
{
private const string REAGENT_GROUP_MEDICINE = "Medicine"; // DeltaV - Health Analyzer
private readonly IEntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
@@ -41,6 +56,8 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
private readonly UnborgableSystem _unborgable; // DeltaV
private readonly RedshirtSystem _redshirt; // DeltaV
private readonly UncloneableSystem _uncloneable; // DeltaV
private readonly SharedBloodstreamSystem _bloodstream; // DeltaV
private readonly SharedSolutionContainerSystem _solutionContainer; // DeltaV
// Begin DeltaV - Medical Records
private readonly ButtonGroup _triageStatusGroup = new();
@@ -66,6 +83,8 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
_unborgable = _entityManager.System<UnborgableSystem>(); // DeltaV
_redshirt = _entityManager.System<RedshirtSystem>(); // DeltaV
_uncloneable = _entityManager.System<UncloneableSystem>(); // DeltaV
_bloodstream = _entityManager.System<BloodstreamSystem>(); // DeltaV
_solutionContainer = _entityManager.System<SolutionContainerSystem>(); // DeltaV
// Begin DeltaV - Medical Records
foreach (var item in Enum.GetValues<TriageStatus>())
@@ -138,9 +157,13 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Begin DeltaV - Health Analyzer Plus
/*
BloodLabel.Text = !float.IsNaN(state.BloodLevel)
? $"{state.BloodLevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
*/
// End DeltaV - Health Analyzer Plus
StatusLabel.Text =
_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
@@ -149,16 +172,19 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
// Total Damage
DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString();
// DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString(); // DeltaV - Health Analyzer Plus
// Alerts
// DeltaV traits - This is going to be horrid if we just keep adding things like this.
var unborgable = _unborgable.IsUnborgable(target.Value);
var redshirt = _redshirt.IsRedshirt(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Redshirt
var uncloneable = _uncloneable.IsUncloneable(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Unclonable
// I'm just going to lump them all into 'extraTraitAlerts' to group our modifications as a single bool in the next check
var extraTraitAlerts = unborgable || redshirt || uncloneable;
// END DeltaV
var showAlerts = state.Unrevivable == true || state.Bleeding == true;
var showAlerts = state.Unrevivable == true || state.Bleeding == true || extraTraitAlerts; // DeltaV - extra alerts
AlertsDivider.Visible = showAlerts;
AlertsContainer.Visible = showAlerts;
@@ -216,6 +242,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
var damagePerType = _damageable.GetAllDamage(target.Value).DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
DrawBloodstreamInfo(target.Value, state.BloodSolution, state.BloodLevel); // End DeltaV - Health Analyzer Plus
// Begin DeltaV - Medical Records
if (state.MedicalRecord is not { } records)
@@ -254,7 +281,15 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> groups,
IReadOnlyDictionary<ProtoId<DamageTypePrototype>, FixedPoint2> damageDict)
{
GroupsContainer.RemoveAllChildren();
// Begin DeltaV - Health Analyzer Plus
// GroupsContainer.RemoveAllChildren();
DamageGroupsContainer.RemoveAllChildren();
// Begin DeltaV - Health Analyzer Plus
var totalDamage = damageDict.Sum(x => x.Value.Double());
TotalDamageLabel.Text = Loc.GetString("health-analyzer-plus-window-entity-total-damage-text", ("amount", Math.Round(totalDamage, 2)));
NoDamageLabel.Visible = totalDamage == 0;
// End DeltaV - Health Analyzer Plus
foreach (var (damageGroupId, damageAmount) in groups)
{
@@ -275,7 +310,8 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
GroupsContainer.AddChild(groupContainer);
// GroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
DamageGroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
// Show the damage for each type in that group.
var group = _prototypes.Index(damageGroupId);
@@ -296,6 +332,116 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
}
}
// Begin DeltaV - Health Analyzer Plus
private void DrawBloodstreamInfo(EntityUid target, Solution? bloodSolution, float bloodlevel)
{
BloodstreamReagentListContainer.RemoveAllChildren();
List<ReagentQuantity> bloodstream = new();
double totalReagentQuantity = 0;
double unknownReagents = 0;
// Make sure we can access the bloodtype and reagents before trying to use them
if (bloodSolution is not null)
{
if (!_entityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstreamComp) ||
!_solutionContainer.ResolveSolution(target, bloodstreamComp.BloodSolutionName, ref bloodstreamComp.BloodSolution, out var bloodReagentSolution))
return;
// Get the blood reagent IDs to ignore in the scan
var bloodReagentIds = bloodstreamComp.BloodReferenceSolution.Select(b => b.Reagent);
// Get all of the medicines in the bloodstream
foreach (var reagent in bloodSolution!.Contents)
{
if (bloodReagentIds.Contains(reagent.Reagent))
continue;
if (_prototypes.Index<ReagentPrototype>(reagent.Reagent.Prototype).Group == REAGENT_GROUP_MEDICINE)
{
bloodstream.Add(reagent);
totalReagentQuantity += reagent.Quantity.Double();
}
else
{
unknownReagents += reagent.Quantity.Double();
}
}
}
var bloodQuantityPercent = !float.IsNaN(bloodlevel)
? $"{bloodlevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Display the percent and amount of blood in the system
// Normal health scanner is percent only, this one adds the actual units too
BloodLevelLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-blood-level-quantity-text",
("percent", bloodQuantityPercent)
);
// Display the total amount of reagents in the bloodstream, 0 is valid
TotalReagentQuantityLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-total-reagents-text",
("amount", Math.Round(totalReagentQuantity, 1).ToString("0.0"))
);
// If the bloodstream was empty, display a message instead to fill the space with something
NoReagentsLabel.Visible = bloodstream.Count == 0 && unknownReagents == 0;
// For each of the reagents in the bloodstream, add them to the list of reagents
// If there are none, this loop will simply do nothing
foreach (var (reagentID, reagentQuantity) in bloodstream)
{
var reagentPrototype = _prototypes.Index<ReagentPrototype>(reagentID.Prototype);
// Make a new container for each reagent we add to the list
var reagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
// Add the string "[] <reagent_name>: <reagent_amount>u" for the current reagent
// The [] is a unicode block character, and is colored with the reagent color
// to make it easier to identify
reagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-reagent-text",
("reagentColor", reagentPrototype.SubstanceColor),
("reagentName", reagentPrototype.LocalizedName),
("amount", Math.Round(reagentQuantity.Double(), 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(reagentContainer);
}
// Add unknown reagents (if any)
if (unknownReagents > 0)
{
var unknownReagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
unknownReagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-unknown-reagents-text",
("amount", Math.Round(unknownReagents, 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(unknownReagentContainer);
}
return;
}
// End DeltaV - Health Analyzer Plus
private Texture GetTexture(string texture)
{
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
@@ -7,7 +7,9 @@
<ScrollContainer
Margin="5 5 5 5"
ReturnMeasure="True"
VerticalExpand="True">
VerticalExpand="True"
VScrollBarHidden="True"
HScrollBarHidden="True"> <!-- DeltaV - Hide the scroll bars -->
<ui:HealthAnalyzerControl
Name="HealthAnalyzer"
@@ -32,10 +32,10 @@ namespace Content.Client.Labels.UI
}
_window.OnLabelChanged += OnLabelChanged;
_window.OnLabelSelected += OnLabelSelected; // Starlight
Reload();
_window.SetInitialLabelState(); // Must be after Reload() has set the label text
}
private void OnLabelChanged(string newLabel)
{
// Focus moment
@@ -45,7 +45,17 @@ namespace Content.Client.Labels.UI
SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
}
// Starlight start
private void OnLabelSelected(string label)
{
// Update UI and send message to sync with server
if (_window != null)
{
_window.SetCurrentLabel(label);
}
SendPredictedMessage(new HandLabelerLabelChangedMessage(label));
}
// Starlight End
public void Reload()
{
if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
@@ -1,8 +1,10 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'hand-labeler-ui-header'}"
SetWidth="400"
MinWidth="150">
MinWidth="150"
SetHeight="400"> <!-- Starlight - include gfx and set default height to include saved labels section nicely -->
<BoxContainer Orientation="Vertical" SeparationOverride="4">
<Label Name="CurrentTextLabel" Text="{Loc 'hand-labeler-current-text-label'}" />
<LineEdit Name="LabelLineEdit" />
@@ -10,5 +12,19 @@
<Button Name="ResetLabelButton" Text="{Loc 'hand-labeler-ui-reset-label-text'}" StyleClasses="OpenRight" />
<Button Name="ClearLabelButton" Text="{Loc 'hand-labeler-ui-clear-label-text'}" StyleClasses="OpenLeft" />
</BoxContainer>
<!-- Starlight Begin -->
<Label Text="{Loc 'hand-labeler-saved-labels'}" />
<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="1">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<ItemList Name="SavedLabelsList" VerticalExpand="True" SelectMode="Button" />
</PanelContainer>
<BoxContainer Orientation="Horizontal" Align="Center">
<Button Name="SaveLabelButton" Text="{Loc 'hand-labeler-save-label-text'}" StyleClasses="OpenRight" />
<Button Name="DeleteLabelButton" Text="{Loc 'hand-labeler-delete-label-text'}" StyleClasses="OpenLeft" />
</BoxContainer>
<!-- Starlight end -->
</BoxContainer>
</DefaultWindow>
@@ -1,13 +1,19 @@
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Client.UserInterface.Controls; // Starlight
using Robust.Shared.Configuration; // Starlight
using Content.Shared.Starlight.CCVar; // Starlight
namespace Content.Client.Labels.UI
{
[GenerateTypedNameReferences]
public sealed partial class HandLabelerWindow : DefaultWindow
{
[Dependency] private readonly IConfigurationManager _cfg = default!; // Starlight
public event Action<string>? OnLabelChanged;
public event Action<string>? OnLabelSelected; // Starlight
/// <summary>
/// Is the user currently entering text into the control?
@@ -17,10 +23,14 @@ namespace Content.Client.Labels.UI
private string _label = string.Empty;
private string _initialLabel = string.Empty;
private bool _deleteMode = false; // Starlight
private List<string> _savedLabels = []; // Starlight
public HandLabelerWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this); // Starlight
LoadSavedLabelsFromCVar(); // Starlight
LabelLineEdit.OnTextChanged += e =>
{
@@ -37,6 +47,42 @@ namespace Content.Client.Labels.UI
};
ResetLabelButton.OnPressed += _ => LabelLineEdit.SetText(_initialLabel, true);
ClearLabelButton.OnPressed += _ => LabelLineEdit.SetText("", true);
// Starlight Begin
SaveLabelButton.OnPressed += _ =>
{
if (!string.IsNullOrWhiteSpace(_label) && !_savedLabels.Contains(_label))
{
_savedLabels.Add(_label);
SaveSavedLabelsToCVar();
UpdateSavedLabels(_savedLabels);
}
};
DeleteLabelButton.OnPressed += _ =>
{
_deleteMode = !_deleteMode;
DeleteLabelButton.Pressed = _deleteMode;
UpdateButtons();
};
SavedLabelsList.OnItemSelected += args =>
{
if (_deleteMode)
{
_savedLabels.RemoveAt(args.ItemIndex);
SaveSavedLabelsToCVar();
UpdateSavedLabels(_savedLabels);
UpdateButtons();
}
else
{
if (SavedLabelsList[args.ItemIndex].Metadata is string label)
{
OnLabelSelected?.Invoke(label);
}
}
}; // Starlight End
}
protected override void Opened()
@@ -70,15 +116,68 @@ namespace Content.Client.Labels.UI
UpdateButtons();
}
// Starlight begin
public void UpdateSavedLabels(List<string> labels)
{
var items = new List<ItemList.Item>();
foreach (var label in labels)
{
var item = new ItemList.Item(SavedLabelsList)
{
Text = label,
Metadata = label
};
items.Add(item);
}
SavedLabelsList.SetItems(items);
UpdateButtons();
}
// Starlight end
public void UpdateButtons()
{
ResetLabelButton.Disabled = (LabelLineEdit.Text == _initialLabel);
ClearLabelButton.Disabled = (LabelLineEdit.Text == "");
}
// Starlight begin
var labelExists = false;
foreach (var item in SavedLabelsList)
{
if ((item.Metadata as string) == _label.Trim())
{
labelExists = true;
break;
}
}
SaveLabelButton.Disabled = string.IsNullOrWhiteSpace(_label) || labelExists;
DeleteLabelButton.Text = _deleteMode
? Loc.GetString("hand-labeler-delete-mode-text")
: Loc.GetString("hand-labeler-delete-label-text");
// Starlight end
}
public void SetMaxLabelLength(int maxLength)
{
LabelLineEdit.IsValid = s => s.Length <= maxLength;
}
// Starlight begin
private void LoadSavedLabelsFromCVar()
{
var savedLabelsStr = _cfg.GetCVar(StarlightCCVars.HandLabelerSavedLabels);
if (!string.IsNullOrEmpty(savedLabelsStr))
{
_savedLabels = new List<string>(savedLabelsStr.Split('\n', StringSplitOptions.RemoveEmptyEntries));
UpdateSavedLabels(_savedLabels);
}
}
private void SaveSavedLabelsToCVar()
{
var savedLabelsStr = string.Join('\n', _savedLabels);
_cfg.SetCVar(StarlightCCVars.HandLabelerSavedLabels, savedLabelsStr);
_cfg.SaveToFile();
}
// Starlight end
}
}
@@ -9,6 +9,8 @@ using Content.Shared.Preferences;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Content.Client._CD.Records.UI; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
namespace Content.Client.Lobby.UI;
@@ -193,6 +195,7 @@ public sealed partial class HumanoidProfileEditor
RefreshLoadouts();
UpdateSexControls(); // update sex for new species
UpdateSpeciesGuidebookIcon();
UpdateHeightControls(); // DeltaV
ReloadPreview();
}
@@ -204,23 +207,22 @@ public sealed partial class HumanoidProfileEditor
ReloadProfilePreview();
}
private void UpdateHeightControls()
{
if (Profile == null)
{
return;
}
var species = _species.Find(x => x.ID == Profile.Species);
if (species != null)
_defaultHeight = species.DefaultHeight;
var prototype = _prototypeManager.Index(Profile.Species);
_defaultHeight = prototype.DefaultHeight;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var sliderPercent = (Profile.Height - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
CDHeight.Text = Profile.Height.ToString(CultureInfo.InvariantCulture);
var scaleReference = _defaultHeight * prototype.BaseScale.Y;
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, sliderPercent), 2);
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(scaleReference * newHeight);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
}
// End CD - Character Records
@@ -73,9 +73,13 @@
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDHeightLabel" />
<Slider Name="CDHeightSlider" HorizontalAlignment="Right" SetWidth="300" MinValue="0.0" MaxValue="1.0"/>
<LineEdit HorizontalAlignment="Right" Name="CDHeight" MinSize="60 0" Text="1.0" />
<Button Name="CDHeightReset" Text="{Loc 'humanoid-profile-editor-reset-height-button'}" HorizontalAlignment="Right"/>
</BoxContainer>
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-pull-speed-penalty-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDPullSpeedReductionLabel" />
</BoxContainer>
<!-- End CD - Character Records -->
<!-- Sex -->
@@ -2,9 +2,6 @@ using Content.Client.Humanoid;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Sprite;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._DV.Species; // DeltaV - Species hider
using Content.Shared.Body;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
@@ -22,13 +19,8 @@ using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Direction = Robust.Shared.Maths.Direction;
// Begin CD - Character Records
using System.Globalization;
using Content.Client._CD.Records.UI;
using Content.Shared._CD.Records;
// End CD - Character Records
using Content.Shared._DV.Traits;
using Content.Shared.Humanoid.Prototypes; // DV - Traits
using Content.Client._CD.Records.UI; // CD - Character Records
using Content.Shared._DV.Body.Systems; // DV - Traits
namespace Content.Client.Lobby.UI
{
@@ -221,34 +213,18 @@ namespace Content.Client.Lobby.UI
// Begin CD - Character Records
#region CDHeight
CDHeight.OnTextChanged += args =>
{
if (Profile is null || !float.TryParse(args.Text, out var newHeight))
return;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
newHeight = MathF.Round(Math.Clamp(newHeight, prototype.MinHeight, prototype.MaxHeight), 2);
// The percentage between the start and end numbers, aka "inverse lerp"
var sliderPercent = (newHeight - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
SetProfileHeight(newHeight);
};
CDHeightReset.OnPressed += _ =>
{
CDHeight.SetText(_defaultHeight.ToString(CultureInfo.InvariantCulture), true);
};
CDHeightSlider.OnValueChanged += _ =>
{
if (Profile is null)
return;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var prototype = _prototypeManager.Index(Profile.Species);
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, CDHeightSlider.Value), 2);
CDHeight.Text = newHeight.ToString(CultureInfo.InvariantCulture);
var speciesScale = prototype.BaseScale.Y;
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(newHeight * speciesScale);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
SetProfileHeight(newHeight);
};
@@ -88,9 +88,9 @@ public sealed partial class CryoPodWindow : FancyWindow
// Health analyzer
var maybePatient = _entityManager.GetEntity(msg.Health.TargetEntity);
var hasPatient = msg.Health.TargetEntity.HasValue;
var hasDamage = hasPatient && msg.HasDamage;
// var hasDamage = hasPatient && msg.HasDamage; // DeltaV - Health Analyzer Plus
NoDamageText.Visible = (hasPatient && !hasDamage);
NoDamageText.Visible = false; //(hasPatient && !hasDamage); // DeltaV - Health Analyzer Plus
HealthSection.Visible = hasPatient;
EjectPatientButton.Disabled = !hasPatient;
@@ -1,9 +1,8 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:chassisSpriteControls="clr-namespace:Content.Client._CD.Silicons.Borgs.UI"
Title="{Loc 'borg-select-type-menu-title'}"
SetSize="600 480">
SetSize="550 300">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
<!-- Left pane: selection of borg type -->
@@ -30,9 +29,6 @@
<RichTextLabel Name="DescriptionLabel" VerticalExpand="True" VerticalAlignment="Top" />
</BoxContainer>
</Control>
<chassisSpriteControls:ChassisSpriteSelection Name="ChassisSpriteSelection"/> <!-- CD change -->
<controls:ConfirmButton Name="ConfirmTypeButton" Text="{Loc 'borg-select-type-menu-confirm'}"
Disabled="True" HorizontalAlignment="Right"
MinWidth="200" />
@@ -1,7 +1,6 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared.Guidebook;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
@@ -30,7 +29,6 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
private BorgTypePrototype? _selectedBorgType;
public event Action<ProtoId<BorgTypePrototype>>? ConfirmedBorgType;
public event Action<EntityPrototype?>? ConfirmedBorgSubtype; // CosmicDrift event - borg subtypes
private static readonly List<ProtoId<GuideEntryPrototype>> GuidebookEntries = new() { "Cyborgs", "Robotics" };
@@ -58,13 +56,6 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
ConfirmTypeButton.OnPressed += ConfirmButtonPressed;
HelpGuidebookIds = GuidebookEntries;
// Start CosmicDrift Changes - borg subtypes
ChassisSpriteSelection.SubtypeSelected += () =>
{
ConfirmTypeButton.Disabled = false;
};
// End CosmicDrift Changes - borg subtypes
}
private void UpdateInformation(BorgTypePrototype prototype)
@@ -96,14 +87,6 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
NameLabel.Text = PrototypeName(prototype);
DescriptionLabel.Text = Loc.GetString($"borg-type-{prototype.ID}-desc");
ChassisView.SetPrototype(prototype.DummyPrototype);
// Start CosmicDrift Changes - borg subtypes
if (_selectedBorgType != null)
{
ConfirmTypeButton.Disabled = true;
ChassisSpriteSelection.Update(_selectedBorgType);
}
// End CosmicDrift Changes - borg subtypes
}
private void ConfirmButtonPressed(BaseButton.ButtonEventArgs obj)
@@ -111,7 +94,6 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
if (_selectedBorgType == null)
return;
ConfirmedBorgSubtype?.Invoke(ChassisSpriteSelection.SubtypePrototype); // CosmicDrift
ConfirmedBorgType?.Invoke(_selectedBorgType);
}
@@ -1,6 +1,4 @@
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Silicons.Borgs.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
@@ -28,6 +26,5 @@ public sealed class BorgSelectTypeUserInterface : BoundUserInterface
_menu = this.CreateWindow<BorgSelectTypeMenu>();
_menu.ConfirmedBorgType += prototype => SendPredictedMessage(new BorgSelectTypeMessage(prototype));
_menu.ConfirmedBorgSubtype += subtypePrototype => SendPredictedMessage(new BorgSelectSubtypeMessage(subtypePrototype?.ID)); // CosmicDrift - borg subtypes
}
}
@@ -1,12 +1,9 @@
using Content.Client.PDA; // DeltaV
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Client.PDA; // DeltaV
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement; // CosmicDrift
using Robust.Shared.Serialization.TypeSerializers.Implementations; // CosmicDrift
using Robust.Shared.Timing; // CosmicDrift
using Robust.Shared.Serialization; // DeltaV
namespace Content.Client.Silicons.Borgs;
@@ -20,7 +17,6 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
[Dependency] private readonly BorgSystem _borgSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly IGameTiming _timing = default!; // CosmicDrift - borg subtypes
public override void Initialize()
{
@@ -44,20 +40,15 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
Entity<BorgSwitchableTypeComponent> entity,
BorgTypePrototype prototype)
{
// Begin Afterlight Addition - added checks to stop sprite state errors
if (!_timing.IsFirstTimePredicted)
return;
if (TryComp<BorgSwitchableSubtypeComponent>(entity, out var subtype) &&
subtype.BorgSubtype != null)
{
var ev = new TypeTryingToUpdateVisualsEvent();
RaiseLocalEvent(entity, ref ev);
return;
}
// End Afterlight Additions - added checks to stop sprite state errors
// Begin DeltaV Additions
if (prototype.ClientComponents is {} add)
EntityManager.AddComponents(entity, add);
// End DeltaV Additions
if (TryComp(entity, out SpriteComponent? sprite))
{
// Begin DeltaV Additions - work around engine bug with AddComponents
((ISerializationHooks) sprite).AfterDeserialization();
// End DeltaV Additions
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.Body, prototype.SpriteBodyState);
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.LightStatus, prototype.SpriteToggleLightState);
}
@@ -85,26 +76,6 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
}
// DeltaV - borg pdas
// Start CosmicDrift Changes - borg subtypes
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
// End CosmicDrift Changes - borg subtypes
base.UpdateEntityAppearance(entity, prototype);
}
}
@@ -70,6 +70,11 @@ public sealed class ConfirmButton : Button
[ViewVariables]
public bool IsConfirming = false;
// Begin DeltaV
[ViewVariables]
public bool ForceDisabled = false;
// End DeltaV
public ConfirmButton()
{
IoCManager.InjectDependencies(this);
@@ -87,7 +92,7 @@ public sealed class ConfirmButton : Button
}
if (Disabled && _gameTiming.CurTime > _nextCooldown)
Disabled = false;
Disabled = ForceDisabled; // DeltaV
}
protected override void DrawModeChanged()
@@ -49,11 +49,6 @@
<Control HorizontalExpand="True" />
<Label Name="RecordContainerSpecies" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}"/>
<Control HorizontalExpand="True" />
<Label Name="RecordContainerHeight" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}"/>
<Control HorizontalExpand="True" />
@@ -325,8 +325,7 @@ public sealed partial class CharacterRecordViewer : FancyWindow
RecordContainerJob.Text = record.JobTitle; /* At some point in the future we might want to display the icon */
RecordContainerGender.Text = record.Gender.ToString();
RecordContainerSpecies.Text = record.Species;
RecordContainerHeight.Text = cr.Height + " " + UnitConversion.GetImperialDisplayLength(cr.Height);
RecordContainerWeight.Text = cr.Weight + " " + UnitConversion.GetImperialDisplayMass(cr.Weight);
RecordContainerWeight.Text = $"{cr.Weight} ({UnitConversion.GetImperialDisplayMass(cr.Weight)})";
RecordContainerContactName.SetValue(cr.EmergencyContactName);
RecordContainerEmployment.Visible = false;
@@ -5,12 +5,6 @@
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="10">
<!-- Height, Weight -->
<GridContainer Columns="2">
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
<LineEdit Name="HeightEdit" HorizontalAlignment="Right" MinSize="60 0" />
<Label Name="HeightImperialLabel" MinWidth="60" />
</BoxContainer>
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
@@ -25,14 +25,6 @@ public sealed partial class RecordEditorGui : Control
#region General
HeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newHeight))
return;
UpdateImperialHeight(newHeight);
UpdateRecords(_records.WithHeight(newHeight));
};
WeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newWeight))
@@ -128,8 +120,6 @@ public sealed partial class RecordEditorGui : Control
private void UpdateWidgets()
{
HeightEdit.SetText(_records.Height.ToString());
UpdateImperialHeight(_records.Height);
WeightEdit.SetText(_records.Weight.ToString());
UpdateImperialWeight(_records.Weight);
ContactNameEdit.SetText(_records.EmergencyContactName);
@@ -143,13 +133,8 @@ public sealed partial class RecordEditorGui : Control
PostmortemEdit.SetText(_records.PostmortemInstructions);
}
private void UpdateImperialHeight(int newHeight)
{
HeightImperialLabel.Text = UnitConversion.GetImperialDisplayLength(newHeight);
}
private void UpdateImperialWeight(int newWeight)
{
WeightImperialLabel.Text = UnitConversion.GetImperialDisplayMass(newWeight);
WeightImperialLabel.Text = $"({UnitConversion.GetImperialDisplayMass(newWeight)})";
}
}
@@ -2,15 +2,47 @@ namespace Content.Client._CD.Records.UI;
public static class UnitConversion
{
/// <summary>
/// DeltaV - The average height of a human in centimeters. According to the US CDC, its
/// 171 for men and 160 for women. So average of that is ~165cm.
///
/// Just kidding, we're going with EE's arbitrary standard of 175cm.
/// </summary>
private const int AVERAGE_HEIGHT_CM = 175;
/// <summary>
/// DeltaV - 1.0 scale is considered average for humans, so a scale of 1 will be 175cm.
/// Ensure that scale also includes the base species height AND the user-defined height.
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
private static int GetMetricHeightFromScale(float scale = 1)
{
// cast as int because we don't care about decimal
return (int)Math.Max(scale * AVERAGE_HEIGHT_CM, 1); // can't be shorter than 1cm I guess
}
/// <summary>
/// DeltaV - Gets nicely formatted string that contains both metric and imperial measurements.
/// With a scale of 1, it should look like... 175cm (5' 9")
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
public static string GetMetricAndImperialDisplayFromScale(float scale = 1)
{
var metricHeight = GetMetricHeightFromScale(scale);
return $"{metricHeight}cm ({GetImperialDisplayLength(metricHeight)})";
}
public static string GetImperialDisplayLength(int lengthCm)
{
var heightIn = (int) Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"({heightIn / 12}'{heightIn % 12}'')";
var heightIn = (int)Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"{heightIn / 12}'{heightIn % 12}\"";
}
public static string GetImperialDisplayMass(int massKg)
{
var weightLbs = (int) Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"({weightLbs} lbs)";
var weightLbs = (int)Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"{weightLbs} lbs";
}
}
@@ -1,102 +0,0 @@
using System.Linq;
using Content.Client.Silicons.Borgs;
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs;
/// <summary>
/// Primarily handles the appearance aspects of the borg subtype.
/// </summary>
public sealed class BorgSwitchableSubtypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly BorgSystem _borg = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterAutoHandleStateEvent>(OnAutoHandleEvent);
}
private void OnAutoHandleEvent(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterAutoHandleStateEvent args)
{
SelectBorgSubtype(ent);
}
private void OnComponentStartup(Entity<BorgSwitchableSubtypeComponent> ent, ref ComponentStartup args)
{
SelectBorgSubtype(ent);
}
protected override void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity, EntityPrototype borgSubtypePrototype)
{
// LOT of copy pasted code from BorgSwitchableTypeSystem, but is probably necessary unless the upstream code
// is refactored
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// get our required components
var (owner, _) = entity;
if (!TryComp<SpriteComponent>(entity, out var chassisSprite))
return;
// remove all existing layers
for (int i = chassisSprite.AllLayers.Count() - 1; i >= 0; i--)
{
_sprite.RemoveLayer((entity, chassisSprite), i);
}
for (int i = 0; i < borgSubtype.LayerData.Length; i++)
{
var layerData = borgSubtype.LayerData[i];
layerData.RsiPath = borgSubtype.SpritePath?.ToString();
if (borgSubtype.Offset != null)
layerData.Offset = borgSubtype.Offset;
_sprite.AddLayer((owner, chassisSprite), layerData, i);
}
if (TryComp<BorgChassisComponent>(entity, out var chassis))
{
_borg.SetMindStates(
(entity.Owner, chassis),
borgSubtype.SpriteHasMindState,
borgSubtype.SpriteNoMindState);
if (TryComp(entity, out AppearanceComponent? appearance))
{
// Queue update so state changes apply.
_appearance.QueueUpdate(entity, appearance);
}
}
if (borgSubtype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = borgSubtype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
base.UpdateEntityAppearance(entity, borgSubtypePrototype);
}
}
@@ -1,23 +0,0 @@
<Control xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Name="MainContainer"
Orientation="Vertical"
SeparationOverride="4"
Visible="False">
<controls:StripeBack>
<Label Text="{Loc 'cd-borg-select-subtype-flavour-text'}"
StyleClasses="LabelSubText"
HorizontalAlignment="Center"
Margin="0 12"/>
</controls:StripeBack>
<ScrollContainer Name="OptionsScrollContainer"
HScrollEnabled="True"
VScrollEnabled="False"
MinHeight="96">
<BoxContainer Name="OptionsContainer"
Orientation="Horizontal"
SeparationOverride="4"/>
</ScrollContainer>
</BoxContainer>
</Control>
@@ -1,99 +0,0 @@
using Content.Shared.Silicons.Borgs;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs.UI;
[GenerateTypedNameReferences]
public sealed partial class ChassisSpriteSelection : Control
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public EntityPrototype? SubtypePrototype;
public event Action? SubtypeSelected;
private const int PrototypeViewSize = 2;
private static readonly ProtoId<EntityCategoryPrototype> _borgSubtypeCategory = "BorgSubtype";
public ChassisSpriteSelection()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void Update(BorgTypePrototype borgTypePrototype)
{
MainContainer.Visible = true;
OptionsContainer.RemoveAllChildren();
var buttonGroup = new ButtonGroup();
List<Button> buttons = new List<Button>();
buttons.Add(CreateDefaultSubtypeButton(borgTypePrototype, buttonGroup));
foreach (var ent in _prototype.Categories.GetValueRefOrNullRef(_borgSubtypeCategory))
{
if (!ent.TryGetComponent<Shared._CD.Silicons.Borgs.BorgSubtypeDefinitionComponent>(out var subtype, _componentFactory))
continue;
// Only add subtypes of the current selected 'main' borg type (engineering, medical, etc.)
if (subtype.ParentType != borgTypePrototype.ID)
continue;
var button = new Button
{
ToolTip = Loc.GetString($"al-borg-{borgTypePrototype.ID}-subtype-{ent.Name.Replace(' ', '-').ToLower()}-name"),
Group = buttonGroup,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = ent;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(subtype.DummyPrototype));
buttons.Add(button);
}
foreach (var button in buttons)
{
OptionsContainer.AddChild(button);
}
}
private Button CreateDefaultSubtypeButton(BorgTypePrototype borgTypePrototype, ButtonGroup group)
{
var button = new Button
{
ToolTip = "default",
Group = group,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = null;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(borgTypePrototype.DummyPrototype));
return button;
}
private EntityPrototypeView CreateEntityPrototypeView(EntProtoId entProtoId)
{
var entPrototypeView = new EntityPrototypeView();
entPrototypeView.SetPrototype(entProtoId);
entPrototypeView.Scale *= PrototypeViewSize;
return entPrototypeView;
}
}
@@ -0,0 +1,30 @@
using Content.Shared._DV.Communications;
using Robust.Client.UserInterface;
namespace Content.Client._DV.Communications;
public sealed class DVCommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entity = default!;
private DVCommunicationsConsoleMenu? _menu;
public DVCommunicationsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<DVCommunicationsConsoleMenu>();
_menu.OnMessage += SendMessage;
if (_entity.TryGetComponent<DVCommunicationsConsoleComponent>(Owner, out var comp))
Update((Owner, comp));
}
public void Update(Entity<DVCommunicationsConsoleComponent> ent)
{
_menu?.Update(ent, PlayerManager.LocalEntity!.Value);
}
}
@@ -0,0 +1,117 @@
<controls:FancyWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'comms-console-menu-title'}"
MinSize="400 300">
<BoxContainer Name="HomeScreen" Orientation="Vertical" Margin="8">
<Label Text="{Loc 'comms-console-menu-station-title'}" Name="StationHeaderLabel" StyleClasses="LabelKeyText" />
<Button Name="AnnouncementTab" Text="{Loc 'comms-console-menu-tab.Announcement'}" />
<Button Name="ScreenTab" Text="{Loc 'comms-console-menu-tab.Screen'}" />
<Button Name="AlertLevelTab" Text="{Loc 'comms-console-menu-tab.AlertLevel'}" />
<Label Text="{Loc 'comms-console-menu-transit-title'}" Name="TransitHeaderLabel" StyleClasses="LabelKeyText" Margin="0 8 0 0" />
<Button Name="ShuttlesTab" Text="{Loc 'comms-console-menu-tab.Shuttles'}" />
<Label Text="{Loc 'comms-console-menu-emergency-title'}" Name="EmergencyHeaderLabel" StyleClasses="LabelKeyText" Margin="0 8 0 0" />
<Button Name="KeycardAuthenticationDeviceTab" Text="{Loc 'comms-console-menu-tab.KeycardAuthenticationDevice'}" />
</BoxContainer>
<BoxContainer Orientation="Vertical">
<Button Name="HomeButton" Text="{Loc 'comms-console-menu-home'}" Visible="False" />
<BoxContainer Name="AnnouncementScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer SeparationOverride="8" Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-announcement-text'}" StyleClasses="LabelKeyText" />
<TextEdit Name="AnnounceInput"
VerticalExpand="True"
HorizontalExpand="True"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
MinHeight="100" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<Button Name="AnnounceButton" Margin="8" Text="{Loc 'comms-console-menu-send-announcement'}" />
</PanelContainer>
</BoxContainer>
<BoxContainer Name="ScreenScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer SeparationOverride="8" Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-screen-configuration'}" StyleClasses="LabelKeyText" />
<BoxContainer>
<Label Text="{Loc 'comms-console-menu-screen-contents'}" HorizontalExpand="True" />
<OptionButton Name="ScreenContentsButton" />
</BoxContainer>
<BoxContainer>
<Label Text="{Loc 'comms-console-menu-alert-level-border'}" HorizontalExpand="True" />
<Button Name="ScreenAlertBorder" Text="{Loc 'comms-console-menu-enable-border'}" ToggleMode="True" />
</BoxContainer>
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark">
<BoxContainer Margin="8" Orientation="Vertical" SeparationOverride="4">
<Label Text="{Loc 'comms-console-menu-screen-text'}" StyleClasses="LabelKeyText" />
<GridContainer Columns="2" HorizontalExpand="True">
<Label Text="{Loc 'comms-console-menu-line-1'}" />
<LineEdit Name="ScreenLine1" HorizontalExpand="True" StyleClasses="comms-console-display" />
<Label Text="{Loc 'comms-console-menu-line-2'}" />
<LineEdit Name="ScreenLine2" HorizontalExpand="True" StyleClasses="comms-console-display" />
</GridContainer>
<Button Name="ScreenUpdateTextButton" Text="{Loc 'comms-console-menu-update-screen-text'}" HorizontalAlignment="Right" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="ShuttlesScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-emergency-shuttle'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="EmergencyStatus" Text="{Loc 'comms-console-menu-shuttle-not-coming'}" />
<Button Name="ShuttleEmergencyButton" Text="{Loc 'comms-console-menu-call-emergency.True'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-exfiltration-shuttle'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="ExfiltrationStatus" Text="{Loc 'comms-console-menu-shuttle-not-coming'}" />
<Button Name="ShuttleExfiltrationButton" Text="{Loc 'comms-console-menu-call-exfiltration.True'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="AlertLevelScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-alert-level'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="AlertLevel" HorizontalExpand="True" />
<Button Name="AlertLevelsDropdown" Text="{Loc 'comms-console-menu-change-alert-level'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="KeycardAuthenticationDeviceScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-declare-mayday.title'}" StyleClasses="LabelKeyText" />
<RichTextLabel Text="{Loc 'comms-console-menu-declare-mayday.desc'}" />
<controls:ConfirmButton Name="CallZeta" Text="{Loc 'comms-console-menu-declare-mayday.button'}" HorizontalAlignment="Stretch" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-request-codes.title'}" StyleClasses="LabelKeyText" />
<RichTextLabel Text="{Loc 'comms-console-menu-request-codes.desc'}" />
<controls:ConfirmButton Name="RequestCodes" Text="{Loc 'comms-console-menu-request-codes.button'}" HorizontalAlignment="Stretch" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -0,0 +1,320 @@
using System.Globalization;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared._DV.Communications;
using Content.Shared._DV.KeycardAuthenticationDevice;
using Content.Shared._DV.Screens;
using Content.Shared.Humanoid;
using Content.Shared.Station;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client._DV.Communications;
[GenerateTypedNameReferences]
public sealed partial class DVCommunicationsConsoleMenu : FancyWindow
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IEntityManager _entity = default!;
private readonly SharedStationSystem _station;
private readonly BoxContainer[] _screens;
private readonly ButtonGroup _group;
public event Action<BoundUserInterfaceMessage>? OnMessage;
private Entity<DVCommunicationsConsoleComponent>? _console;
private Entity<DVStationKeycardAuthenticationDeviceComponent>? _stationKeycardAuthenticationDevice;
private EntityUid? _user;
private readonly Popup _alertLevelsPopup;
private readonly BoxContainer _alertLevels = new()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
};
private string _lastConfiguredLine1 = string.Empty;
private string _lastConfiguredLine2 = string.Empty;
public DVCommunicationsConsoleMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_station = _entity.System<SharedStationSystem>();
_group = new();
_screens = new[]
{
HomeScreen, AnnouncementScreen, ScreenScreen, ShuttlesScreen, AlertLevelScreen,
KeycardAuthenticationDeviceScreen,
};
HomeButton.OnPressed += _ => SetScreen(HomeScreen);
AnnouncementTab.OnPressed += _ => SetScreen(AnnouncementScreen);
ScreenTab.OnPressed += _ => SetScreen(ScreenScreen);
ShuttlesTab.OnPressed += _ => SetScreen(ShuttlesScreen);
AlertLevelTab.OnPressed += _ => SetScreen(AlertLevelScreen);
KeycardAuthenticationDeviceTab.OnPressed += _ => SetScreen(KeycardAuthenticationDeviceScreen);
foreach (var value in Enum.GetValues<DVScreenContent>())
{
ScreenContentsButton.AddItem(Loc.GetString($"comms-console-menu-screen-content.{value}"), (int)value);
}
AnnounceButton.OnPressed += OnAnnouncePressed;
ScreenUpdateTextButton.OnPressed += OnUpdateScreenText;
ScreenContentsButton.OnItemSelected += OnScreenContentsSelected;
ScreenAlertBorder.OnToggled += OnScreenAlertBorderToggled;
ShuttleEmergencyButton.OnPressed += OnEmergencyPressed;
ShuttleExfiltrationButton.OnPressed += OnExfiltrationPressed;
AlertLevelsDropdown.OnPressed += OnAlertLevelsDropdownPressed;
CallZeta.OnPressed += OnCallZetaPressed;
RequestCodes.OnPressed += OnRequestCodesPressed;
_alertLevelsPopup = new()
{
Children = { _alertLevels },
};
_alertLevelsPopup.OnPopupHide += () => _alertLevelsPopup.Orphan();
AnnounceInput.Placeholder = new Rope.Leaf(Loc.GetString("comms-console-menu-announcement-placeholder"));
}
private void OnAlertLevelsDropdownPressed(BaseButton.ButtonEventArgs args)
{
var globalPos = AlertLevelsDropdown.GlobalPosition;
globalPos.Y += AlertLevelsDropdown.Size.Y + 1; // Place it below us, with a safety margin.
_alertLevels.Measure(Window?.Size ?? Vector2Helpers.Infinity);
var (minX, minY) = _alertLevels.DesiredSize;
var box = UIBox2.FromDimensions(globalPos, new Vector2(Math.Max(minX, AlertLevelsDropdown.Width), minY));
_alertLevelsPopup.Orphan();
Root?.ModalRoot.AddChild(_alertLevelsPopup);
_alertLevelsPopup.Open(box);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_console is not { } console)
return;
AnnounceButton.Disabled = _timing.CurTime <= console.Comp.CanAnnounceAt;
AlertLevelsDropdown.Disabled = console.Comp.CanSetAlertAt is null || _timing.CurTime <= console.Comp.CanSetAlertAt;
if (AlertLevelsDropdown.Disabled)
_alertLevelsPopup.Close();
if (console.Comp.ExpectedEvacuationArrival is { } evacArrival)
{
var diff = MathHelper.Max(evacArrival - _timing.CurTime, TimeSpan.Zero);
var infoText = Loc.GetString($"comms-console-menu-shuttle-eta",
("time", diff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
EmergencyStatus.Text = infoText;
}
else
{
EmergencyStatus.Text = Loc.GetString("comms-console-menu-shuttle-not-coming");
}
if (console.Comp.ExpectedExfiltrationArrival is { } exfiltrationArrival)
{
var diff = MathHelper.Max(exfiltrationArrival - _timing.CurTime, TimeSpan.Zero);
var infoText = Loc.GetString($"comms-console-menu-shuttle-eta",
("time", diff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
ExfiltrationStatus.Text = infoText;
}
else
{
ExfiltrationStatus.Text = Loc.GetString("comms-console-menu-shuttle-not-coming");
}
UpdateKeycardAuthenticationDevice();
}
private void SetScreen(Control screen)
{
foreach (var other in _screens)
{
other.Visible = false;
}
screen.Visible = true;
HomeButton.Visible = screen != HomeScreen;
}
public void Update(Entity<DVCommunicationsConsoleComponent> console, EntityUid user)
{
_console = console;
_user = user;
if (_station.GetOwningStation(console) is { } station &&
_entity.TryGetComponent<DVStationKeycardAuthenticationDeviceComponent>(station,
out var keycardAuthenticationDevice))
{
_stationKeycardAuthenticationDevice = (station, keycardAuthenticationDevice);
}
// If they only have the ability to announce, there's no point in having a home button
if (console.Comp.CanAnnounce && !(console.Comp.CanAlertLevel || console.Comp.CanCallShuttles || console.Comp.CanConfigureScreens || console.Comp.CanKeycardAuthenticationDevice))
{
SetScreen(AnnouncementScreen);
HomeButton.Visible = false;
}
// Station
StationHeaderLabel.Visible = console.Comp.CanAnnounce || console.Comp.CanConfigureScreens || console.Comp.CanAlertLevel;
AnnouncementTab.Visible = console.Comp.CanAnnounce;
ScreenTab.Visible = console.Comp.CanConfigureScreens;
AlertLevelTab.Visible = console.Comp.CanAlertLevel;
// Shuttles
TransitHeaderLabel.Visible = console.Comp.CanCallShuttles; // Should be only hidden if all buttons under are also hidden.
ShuttlesTab.Visible = console.Comp.CanCallShuttles;
// Emergency
EmergencyHeaderLabel.Visible = console.Comp.CanKeycardAuthenticationDevice; // Should be only hidden if all buttons under are also hidden.
KeycardAuthenticationDeviceTab.Visible = console.Comp.CanKeycardAuthenticationDevice;
ShuttleEmergencyButton.Disabled = !console.Comp.ShuttlesCallable;
ShuttleExfiltrationButton.Disabled = !console.Comp.ShuttlesCallable;
ShuttleEmergencyButton.Text =
Loc.GetString($"comms-console-menu-call-emergency.{console.Comp.ExpectedEvacuationArrival is null}");
ShuttleExfiltrationButton.Text =
Loc.GetString($"comms-console-menu-call-exfiltration.{console.Comp.ExpectedExfiltrationArrival is null}");
_alertLevels.RemoveAllChildren();
foreach (var level in console.Comp.AlertLevels)
{
if (level.Id == console.Comp.CurrentAlertLevel)
{
AlertLevel.Text = Loc.GetString("comms-console-menu-current-alert-level",
("name", Loc.GetString(level.AlertLevel)),
("color", level.Color),
("description", Loc.GetString(level.Description)));
}
if (!level.CanSet)
continue;
var btn = new Button
{
Text = Loc.GetString(level.AlertLevel),
ToggleMode = true,
Group = _group,
Pressed = level.Id == console.Comp.CurrentAlertLevel,
};
_alertLevels.AddChild(btn);
btn.OnPressed += _ =>
{
_alertLevelsPopup.Close();
OnMessage?.Invoke(new DVCommunicationsConsoleAlertLevelMessage(level.Id));
};
}
if (console.Comp.LastConfiguredLine1 != _lastConfiguredLine1)
ScreenLine1.Text = console.Comp.LastConfiguredLine1;
if (console.Comp.LastConfiguredLine2 != _lastConfiguredLine2)
ScreenLine2.Text = console.Comp.LastConfiguredLine2;
ScreenContentsButton.SelectId((int)console.Comp.LastConfiguredContent);
ScreenAlertBorder.Pressed = console.Comp.LastConfiguredShowBorders;
_lastConfiguredLine1 = console.Comp.LastConfiguredLine1;
_lastConfiguredLine2 = console.Comp.LastConfiguredLine2;
UpdateKeycardAuthenticationDevice();
}
private void UpdateKeycardAuthenticationDevice()
{
if (_user is not { } user || _stationKeycardAuthenticationDevice is not { } station)
return;
var canCall = !_entity.HasComponent<DVStationKeycardAuthenticationDeviceAlreadySwipedComponent>(user)
&& _entity.HasComponent<HumanoidProfileComponent>(user) // Can't be AI or a borg
&& station.Comp.AccessibleAfter <= _timing.CurTime;
CallZeta.ForceDisabled = !(canCall && station.Comp.SwipingFor is null or DVStationKeycardAction.Mayday);
CallZeta.Disabled = CallZeta.ForceDisabled;
RequestCodes.ForceDisabled = !(canCall && station.Comp.SwipingFor is null or DVStationKeycardAction.Scuttling);
RequestCodes.Disabled = RequestCodes.ForceDisabled;
if (CallZeta.IsConfirming || RequestCodes.IsConfirming)
return;
// Kinda messy but it works
if (station.Comp.SwipesStartedAt is { } firstSwipeTime)
{
var countdown = firstSwipeTime + station.Comp.SwipeWindow;
var timeRemaining = countdown.Subtract(_timing.CurTime);
if (timeRemaining > TimeSpan.Zero && station.Comp.SwipingFor is DVStationKeycardAction.Mayday)
CallZeta.Text = $"{timeRemaining:ss\\.fff}";
if (timeRemaining > TimeSpan.Zero && station.Comp.SwipingFor is DVStationKeycardAction.Scuttling)
RequestCodes.Text = $"{timeRemaining:ss\\.fff}";
}
else
{
CallZeta.Text = Loc.GetString("comms-console-menu-declare-mayday.button");
RequestCodes.Text = Loc.GetString("comms-console-menu-request-codes.button");
}
}
private void OnAnnouncePressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleAnnouncementMessage(Rope.Collapse(AnnounceInput.TextRope)));
}
private void UpdateScreens()
{
OnMessage?.Invoke(new DVCommunicationsConsoleScreenConfigurationMessage(
(DVScreenContent) ScreenContentsButton.SelectedId,
ScreenAlertBorder.Pressed,
ScreenLine1.Text,
ScreenLine2.Text));
}
private void OnUpdateScreenText(BaseButton.ButtonEventArgs buttonEventArgs)
{
UpdateScreens();
}
private void OnScreenContentsSelected(OptionButton.ItemSelectedEventArgs itemSelectedEventArgs)
{
ScreenContentsButton.SelectId(itemSelectedEventArgs.Id);
UpdateScreens();
}
private void OnScreenAlertBorderToggled(BaseButton.ButtonToggledEventArgs buttonToggledEventArgs)
{
UpdateScreens();
}
private void OnExfiltrationPressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleExfiltrationShuttleMessage(_console?.Comp.ExpectedExfiltrationArrival is null));
}
private void OnEmergencyPressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleEvacuationShuttleMessage(_console?.Comp.ExpectedEvacuationArrival is null));
}
private void OnCallZetaPressed(BaseButton.ButtonEventArgs obj)
{
OnMessage?.Invoke(new DVCommunicationsConsoleKeycardAuthenticationDeviceMessage(DVStationKeycardAction.Mayday));
}
private void OnRequestCodesPressed(BaseButton.ButtonEventArgs obj)
{
OnMessage?.Invoke(new DVCommunicationsConsoleKeycardAuthenticationDeviceMessage(DVStationKeycardAction.Scuttling));
}
}
@@ -0,0 +1,26 @@
using Content.Shared._DV.Communications;
using Robust.Client.GameObjects;
namespace Content.Client._DV.Communications;
public sealed class DVCommunicationsConsoleSystem : SharedDVCommunicationsConsoleSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVCommunicationsConsoleComponent, AfterAutoHandleStateEvent>(OnHandleState);
}
private void OnHandleState(Entity<DVCommunicationsConsoleComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!_userInterface.TryGetOpenUi<DVCommunicationsConsoleBoundUserInterface>(ent.Owner,
DVCommunicationsConsoleUi.Key,
out var bui))
return;
bui.Update(ent);
}
}
@@ -0,0 +1,5 @@
using Content.Shared._DV.KeycardAuthenticationDevice;
namespace Content.Client._DV.KeycardAuthenticationDevice;
public sealed class DVStationKeycardAuthenticationDeviceSystem : SharedDVStationKeycardAuthenticationDeviceSystem;
@@ -0,0 +1,104 @@
using System.Numerics;
using Content.Client.Graphics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._DV.Overlays;
/// <summary>
/// Makes darkness visible, and bright lights painfully visible
/// Tweakable. Algo is max((light*gain)^exp, lightFloor)
/// </summary>
public sealed class DarkVisionOverlay : Overlay
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
private readonly ProtoId<ShaderPrototype> _shaderProto = "DarkVision";
public float LightFloor = 0.5f;
public float LightGain = 2f;
public float LightExp = 1f;
private readonly ShaderInstance _copyShader;
private readonly ShaderInstance _remapShader;
private readonly OverlayResourceCache<CachedResources> _resources = new();
public DarkVisionOverlay()
{
IoCManager.InjectDependencies(this);
var proto = _prototype.Index<ShaderPrototype>(_shaderProto);
_remapShader = proto.InstanceUnique();
// With floor 0, gain 1, exp 1 the shader is an exact blend-mode-none copy.
_copyShader = proto.InstanceUnique();
_copyShader.SetParameter("lightFloor", 0f);
_copyShader.SetParameter("lightGain", 1f);
_copyShader.SetParameter("lightExp", 1f);
}
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.Viewport;
var worldHandle = args.WorldHandle;
if (viewport.Eye == null)
return;
var lightTarget = viewport.LightRenderTarget;
var res = _resources.GetForViewport(viewport, static _ => new CachedResources());
if (res.ScratchTarget?.Size != lightTarget.Size)
{
res.ScratchTarget?.Dispose();
res.ScratchTarget = _clyde.CreateLightRenderTarget(lightTarget.Size, "darkvision-scratch", depthStencil: false);
}
var bounds = args.WorldBounds;
var lightScale = lightTarget.Size / (Vector2) viewport.Size;
var scale = viewport.RenderScale / (Vector2.One / lightScale);
var localMatrix = lightTarget.GetWorldToLocalMatrix(viewport.Eye, scale);
// Copy the light buffer aside first: a texture can't be sampled while it is also the
// render target being drawn into.
worldHandle.RenderInRenderTarget(res.ScratchTarget, () =>
{
worldHandle.UseShader(_copyShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(lightTarget.Texture, bounds);
worldHandle.UseShader(null);
}, Color.Black);
// Then write it back through the remap.
_remapShader.SetParameter("lightFloor", LightFloor);
_remapShader.SetParameter("lightGain", LightGain);
_remapShader.SetParameter("lightExp", LightExp);
worldHandle.RenderInRenderTarget(lightTarget, () =>
{
worldHandle.UseShader(_remapShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(res.ScratchTarget.Texture, bounds);
worldHandle.UseShader(null);
}, null);
}
protected override void DisposeBehavior()
{
_resources.Dispose();
base.DisposeBehavior();
}
private sealed class CachedResources : IDisposable
{
public IRenderTexture? ScratchTarget;
public void Dispose()
{
ScratchTarget?.Dispose();
}
}
}
@@ -0,0 +1,56 @@
using Content.Shared._DV.Overlays.Components;
using Robust.Client.Graphics;
using Robust.Shared.Player;
namespace Content.Client._DV.Overlays;
public sealed class DarkVisionSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private DarkVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DarkVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DarkVisionComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnInit(Entity<DarkVisionComponent> ent, ref ComponentInit args)
{
if (ent.Owner == _playerMan.LocalEntity)
EnableOverlay(ent.Comp);
}
private void OnShutdown(Entity<DarkVisionComponent> ent, ref ComponentShutdown args)
{
if (ent.Owner == _playerMan.LocalEntity)
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(Entity<DarkVisionComponent> ent, ref LocalPlayerAttachedEvent args)
{
EnableOverlay(ent.Comp);
}
private void OnPlayerDetached(Entity<DarkVisionComponent> ent, ref LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void EnableOverlay(DarkVisionComponent comp)
{
_overlay.LightFloor = comp.LightFloor;
_overlay.LightGain = comp.LightGain;
_overlay.LightExp = comp.LightExp;
if (!_overlayMan.HasOverlay<DarkVisionOverlay>())
_overlayMan.AddOverlay(_overlay);
}
}
@@ -0,0 +1,103 @@
using System.Globalization;
using Content.Client.GameTicking.Managers;
using Content.Client.Interactable.Components;
using Content.Client.TextScreen;
using Content.Shared._DV.Screens;
using Robust.Shared.Timing;
namespace Content.Client._DV.Screens;
public sealed class DVScreenSystem : DVSharedScreenSystem
{
[Dependency] private readonly DVTextVisualsSystem _textVisuals = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ClientGameTicker _ticker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVScreenComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DVScreenComponent, AfterAutoHandleStateEvent>(OnScreenState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var query = EntityQueryEnumerator<DVScreenComponent>();
while (query.MoveNext(out var uid, out var screen))
{
switch (screen.Content)
{
case DVScreenContent.Text:
break;
case DVScreenContent.CurrentTime:
CurrentTime((uid, screen));
break;
case DVScreenContent.EstimatedTimeOfArrival:
EstimatedTimeOfArrival((uid, screen));
break;
case DVScreenContent.AlertLevel:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
private void OnInit(Entity<DVScreenComponent> ent, ref ComponentInit args)
{
// Remove interaction outline because it outlines the offscreen text and looks bad
RemComp<InteractionOutlineComponent>(ent);
}
private void OnScreenState(Entity<DVScreenComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateVisuals(ent);
switch (ent.Comp.Content)
{
case DVScreenContent.Text:
Text(ent);
break;
case DVScreenContent.CurrentTime:
CurrentTime(ent);
break;
case DVScreenContent.EstimatedTimeOfArrival:
EstimatedTimeOfArrival(ent);
break;
case DVScreenContent.AlertLevel:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void Text(Entity<DVScreenComponent> ent)
{
_textVisuals.SetText(ent.Owner, ent.Comp.Line1, ent.Comp.Line2);
}
private void CurrentTime(Entity<DVScreenComponent> ent)
{
var time = (_timing.CurTime - _ticker.RoundStartTimeSpan).Duration();
_textVisuals.SetText(ent.Owner, Loc.GetString("status-display-time"), time.ToString("hh\\:mm"));
}
private void EstimatedTimeOfArrival(Entity<DVScreenComponent> ent)
{
if (ent.Comp.TargetTime <= _timing.CurTime)
{
_textVisuals.SetText(ent.Owner, string.Empty, string.Empty);
return;
}
var time = (_timing.CurTime - ent.Comp.TargetTime).Duration();
var formatted = time.ToString("mm\\:ss");
Log.Debug($"{_timing.CurTime} - {ent.Comp.TargetTime} = {time}");
var title = ent.Comp.ScreenIsAtDestination ? Loc.GetString("status-display-etd") : Loc.GetString("status-display-eta");
_textVisuals.SetText(ent.Owner, title, formatted);
}
}
@@ -0,0 +1,140 @@
using System.Linq;
using System.Numerics;
using System.Threading;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
namespace Content.Client._DV.Screens;
[UsedImplicitly]
public sealed class DVTextRenderingOverlay : Overlay
{
[Dependency] private readonly IClyde _clyde = default!;
private readonly SpriteSystem _sprite;
private readonly AnimationPlayerSystem _animationPlayer;
public override OverlaySpace Space => OverlaySpace.ScreenSpaceBelowWorld;
private readonly Queue<(Entity<DVTextVisualsComponent> Entity, Font Font, CancellationToken Cancellation)> _queue = new();
public const string MarqueeKey = "dv-text-screen-marquee";
public DVTextRenderingOverlay(SpriteSystem sprite, AnimationPlayerSystem animationPlayer)
{
IoCManager.InjectDependencies(this);
_sprite = sprite;
_animationPlayer = animationPlayer;
ZIndex = -100; // this needs to render before almost everything
}
public CancellationTokenSource QueueRender(
Entity<DVTextVisualsComponent> ent,
Font font)
{
var source = new CancellationTokenSource();
_queue.Enqueue((ent, font, source.Token));
return source;
}
protected override void Draw(in OverlayDrawArgs args)
{
var screenHandle = args.ScreenHandle;
while (_queue.TryDequeue(out var queued))
{
if (queued.Cancellation.IsCancellationRequested)
continue;
var font = queued.Font;
foreach (var row in queued.Entity.Comp.Rows)
{
if (row.Text == string.Empty)
{
_sprite.LayerSetTexture(queued.Entity.Owner, row.Layer, null);
continue;
}
var dimensions = screenHandle.GetDimensions(queued.Font, row.Text, 1f);
var dimensionsInt = new Vector2i((int)MathF.Round(dimensions.X), (int)MathF.Round(dimensions.Y));
if (row.Texture is null || row.Texture.Size != dimensionsInt)
{
row.Texture = _clyde.CreateRenderTarget(dimensionsInt,
new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8),
name: $"dv-text-visuals-{queued.Entity.Owner.Id}");
_sprite.LayerSetTexture(queued.Entity.Owner, row.Layer, row.Texture.Texture);
_sprite.LayerSetOffset(queued.Entity.Owner, row.Layer, row.Offset);
}
args.DrawingHandle.RenderInRenderTarget(row.Texture,
() =>
{
screenHandle.DrawString(font, Vector2.Zero, row.Text);
},
Color.Transparent);
}
_animationPlayer.Stop(queued.Entity.Owner, MarqueeKey);
if (CreateMarqueeAnimation(queued.Entity) is { } animation)
{
queued.Entity.Comp.Animation = animation;
_animationPlayer.Play(queued.Entity.Owner, animation, MarqueeKey);
}
}
}
private Animation? CreateMarqueeAnimation(Entity<DVTextVisualsComponent> ent)
{
var largestRowWidth = ent.Comp.Rows.Aggregate(0, (i, row) => Math.Max(i, row.Texture?.Size.X ?? 0));
var animationTime = ent.Comp.MarqueeRate * largestRowWidth;
var marqueeWidth = new Vector2((float)ent.Comp.MarqueeWidth / EyeManager.PixelsPerMeter, 0);
var animation = new Animation
{
Length = animationTime,
};
foreach (var row in ent.Comp.Rows)
{
if (row.Texture is null)
continue;
var rowHalfWidth = new Vector2(row.Texture.Size.X / 2f / EyeManager.PixelsPerMeter, 0f);
if (row.Texture.Size.X <= ent.Comp.MarqueeWidth)
continue;
animation.AnimationTracks.Add(new AnimationTrackLayerOffset()
{
Layer = row.Layer,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(row.Offset + rowHalfWidth + marqueeWidth, 0f),
new AnimationTrackProperty.KeyFrame(row.Offset - rowHalfWidth - marqueeWidth, (float)animationTime.TotalSeconds),
},
});
}
return animation.AnimationTracks.Count > 0 ? animation : null;
}
public sealed class AnimationTrackLayerOffset : AnimationTrackProperty
{
public required Enum Layer;
private readonly SpriteSystem _sprite = IoCManager.Resolve<IEntityManager>().System<SpriteSystem>();
protected override void ApplyProperty(object context, object value)
{
if (value is not Vector2 vector)
throw new InvalidOperationException("Value must be a .");
_sprite.LayerSetOffset((EntityUid) context, Layer, vector);
}
}
}
@@ -0,0 +1,43 @@
using System.Numerics;
using System.Threading;
using Content.Shared._DV.Screens;
using Robust.Client.Animations;
using Robust.Client.Graphics;
namespace Content.Client._DV.Screens;
[RegisterComponent]
[Access(typeof(DVTextVisualsSystem), typeof(DVTextRenderingOverlay))]
public sealed partial class DVTextVisualsComponent : Component
{
[DataField(required: true)]
public List<DVTextVisualsRow> Rows;
[DataField]
public TimeSpan MarqueeRate = TimeSpan.FromSeconds(0.045f);
[DataField]
public int MarqueeWidth = 24;
[DataField]
public int MarqueePadding = 8;
public Animation? Animation;
public CancellationTokenSource? Token;
}
[DataDefinition]
public sealed partial class DVTextVisualsRow
{
public IRenderTexture? Texture;
[DataField]
public string Text;
[DataField]
public Vector2 Offset;
[DataField(required: true)]
public Enum Layer = DVTextScreenVisualLayers.Line1;
}
@@ -0,0 +1,73 @@
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
namespace Content.Client._DV.Screens;
public sealed class DVTextVisualsSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
private DVTextRenderingOverlay _textRendering = default!;
private Font _font = default!;
public override void Initialize()
{
base.Initialize();
_textRendering = new(_sprite, _animationPlayer);
_overlay.AddOverlay(_textRendering);
_font = new VectorFont(_resource.GetResource<FontResource>("/Fonts/_DV/TinyUnicode.ttf"), 12);
SubscribeLocalEvent<DVTextVisualsComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DVTextVisualsComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<DVTextVisualsComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
public override void Shutdown()
{
_overlay.RemoveOverlay(_textRendering);
}
private void OnComponentInit(Entity<DVTextVisualsComponent> ent, ref ComponentInit args)
{
ent.Comp.Token = _textRendering.QueueRender(ent, _font);
}
private void OnComponentShutdown(Entity<DVTextVisualsComponent> ent, ref ComponentShutdown args)
{
foreach (var row in ent.Comp.Rows)
{
row.Texture?.Dispose();
}
ent.Comp.Token?.Cancel();
}
private void OnAnimationComplete(Entity<DVTextVisualsComponent> ent, ref AnimationCompletedEvent args)
{
if (args.Key != DVTextRenderingOverlay.MarqueeKey || !args.Finished || ent.Comp.Animation is not { } animation)
return;
_animationPlayer.Play(ent.Owner, animation, DVTextRenderingOverlay.MarqueeKey);
}
public void SetText(Entity<DVTextVisualsComponent?> ent, params string[] rows)
{
if (!Resolve(ent, ref ent.Comp))
return;
var count = Math.Min(rows.Length, ent.Comp.Rows.Count);
for (var i = 0; i < count; i++)
{
ent.Comp.Rows[i].Text = rows[i];
}
ent.Comp.Token?.Cancel();
ent.Comp.Token = _textRendering.QueueRender((ent, ent.Comp), _font);
}
}
@@ -0,0 +1,23 @@
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using static Content.Client.Stylesheets.StylesheetHelpers;
namespace Content.Client._DV.Stylesheets.Sheetlets;
[CommonSheetlet]
public sealed class DVLineEditSheetlet : Sheetlet<PalettedStylesheet>
{
public override StyleRule[] GetRules(PalettedStylesheet sheet, object config)
{
var tinyUnicode = ResCache.GetFont("/Fonts/_DV/TinyUnicode.ttf", size: 24);
return
[
E<LineEdit>()
.Class("comms-console-display")
.Font(tinyUnicode),
];
}
}
@@ -1,4 +1,5 @@
using Content.Server.Administration.Managers;
using Content.Shared._DV.Administration.Components; // DeltaV - Unorbitable
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Utility;
@@ -6,7 +7,7 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Stealth)]
public sealed class StealthminCommand : LocalizedCommands
public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unorbitable, LocalizedCommands to LocalizedEntityCommands
{
[Dependency] private readonly IAdminManager _adminManager = default!;
@@ -26,8 +27,20 @@ public sealed class StealthminCommand : LocalizedCommands
DebugTools.AssertNotNull(adminData);
if (!adminData!.Stealth)
{
_adminManager.Stealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.EnsureComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
else
{
_adminManager.UnStealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.RemoveComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
}
}
@@ -1,6 +1,7 @@
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Ninja.Systems;
using Content.Shared._DV.Communications; // DeltaV Comms Console
using Content.Shared.Communications;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
@@ -35,7 +36,7 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
/// </summary>
private void OnBeforeInteractHand(EntityUid uid, CommsHackerComponent comp, BeforeInteractHandEvent args)
{
if (args.Handled || !HasComp<CommunicationsConsoleComponent>(args.Target))
if (args.Handled || !HasComp<DVCommunicationsConsoleComponent>(args.Target)) // DeltaV - Comms Console
return;
// TODO: generic check event
@@ -23,7 +23,7 @@ using Robust.Shared.Configuration;
namespace Content.Server.Communications
{
public sealed partial class CommunicationsConsoleSystem : EntitySystem // DeltaV - Partial Class
public sealed class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
@@ -53,8 +53,6 @@ namespace Content.Server.Communications
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
InitializeExfiltration(); // DeltaV - Exfiltration shuttle
// On console init, set cooldown
SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
}
@@ -138,7 +136,6 @@ namespace Content.Server.Communications
List<string>? levels = null;
string currentLevel = default!;
float currentDelay = 0;
TimeSpan? exfiltrationTime = null; // DeltaV - exfiltration shuttle
if (stationUid != null)
{
@@ -160,12 +157,6 @@ namespace Content.Server.Communications
currentLevel = alertComp.CurrentLevel;
currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
}
// Begin DeltaV - exfiltration shuttle
if (TryComp<StationExfiltrationComponent>(stationUid, out var exfiltration))
{
exfiltrationTime = exfiltration.ArrivalTime;
}
// End DeltaV - exfiltration shuttle
}
_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
@@ -174,8 +165,7 @@ namespace Content.Server.Communications
levels,
currentLevel,
currentDelay,
_roundEndSystem.ExpectedCountdownEnd,
exfiltrationTime // DeltaV - exfiltration shuttle
_roundEndSystem.ExpectedCountdownEnd
));
}
@@ -1,3 +1,4 @@
using Content.Server.RoundEnd; // DeltaV
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
@@ -43,4 +44,16 @@ public sealed partial class XenoborgsRuleComponent : Component
/// </summary>
[DataField]
public bool XenoborgShuttleCalled = false;
/// <summary>
/// DeltaV - The behavior of the round if the mothership core is deleted.
/// </summary>
[DataField]
public RoundEndBehavior XenoborgRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the XenoborgRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan XenoborgShuttleDelay = TimeSpan.FromMinutes(10);
}
@@ -30,10 +30,20 @@ public sealed partial class ZombieRuleComponent : Component
/// <summary>
/// DeltaV - The behavior of the round if all zombies are defeated.
/// </summary>
[DataField]
public RoundEndBehavior ZombieRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the ZombieRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan ZombieShuttleDelay = TimeSpan.FromMinutes(10);
/// <summary>
/// DeltaV - If true, ZombieRuleSystem will do the ZombieRoundEndBehavior if zombies are defeated.
/// This is needed because ZombieOutbreak uses the ZombieRuleComponent but the system won't know if
/// it was roundstart or not.
/// </summary>
[DataField]
public bool IsRoundStartZombies = false;
}
@@ -520,18 +520,17 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
// BEGIN DeltaV - Detect Nukie Failure Better
// We need to use a EntityQueryEnumerator instead of a EntityQuery, because we need the uid to check for cuffs
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent, TransformComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent, TransformComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState, out var transform))
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState))
{
operatives.Add((uid, nukeOp, mobState, transform));
operatives.Add((uid, nukeOp, mobState));
}
var operativesAlive = operatives
.Where(op => op.Comp3.MapID == shuttleMapId
|| op.Comp3.MapID == targetStationMap)
.Any(op => op.Comp2.CurrentState == MobState.Alive && op.Comp1.Running &&
!TryComp<CuffableComponent>(op, out _)); // in the case the crew keeps one alive
.Any(op => op.Comp1.Running
&& op.Comp2.CurrentState == MobState.Alive
&& TryComp<CuffableComponent>(op, out var cuffable) && cuffable.CuffedHandCount == 0); // in the case the crew keeps one alive
// END DeltaV
if (operativesAlive)
@@ -42,6 +42,14 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
colorOverride: AnnouncmentColor);
ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
// BEGIN DeltaV - Convert to Survival
if (ent.Comp.XenoborgRoundEndBehavior != RoundEndBehavior.Nothing)
{
_roundEnd.DoRoundEndBehavior(ent.Comp.XenoborgRoundEndBehavior, ent.Comp.XenoborgShuttleDelay);
ent.Comp.XenoborgRoundEndBehavior = RoundEndBehavior.Nothing;
}
// END DeltaV
}
// TODO: Refactor the end of round text
@@ -115,29 +115,30 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
/// </summary>
private void CheckRoundEnd(ZombieRuleComponent zombieRuleComponent)
{
// BEGIN DeltaV - Change mode to survival if zombies die
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// END DeltaV
var healthy = GetHealthyHumans();
if (healthy.Count == 1) // Only one human left. spooky
_popup.PopupEntity(Loc.GetString("zombie-alone"), healthy[0], healthy[0]);
// BEGIN DeltaV - Change mode to survival if zombies die
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
if (zombieRuleComponent.IsRoundStartZombies)
{
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// BEGIN DeltaV - Change mode to survival if zombies die
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
{
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
}
}
// END DeltaV
+7
View File
@@ -29,6 +29,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Popups;
using Content.Server.Preferences.Managers; // DeltaV
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Storage.Components;
using Content.Shared.Tag;
using Content.Shared.Warps;
@@ -75,6 +76,7 @@ namespace Content.Server.Ghost
[Dependency] private readonly GhostSpriteStateSystem _ghostState = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; // DeltaV
[Dependency] private readonly IAdminManager _admin = default!; // DeltaV
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -341,6 +343,11 @@ namespace Content.Server.Ghost
return;
}
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(attached, realTarget))
return;
// DeltaV END
WarpTo(attached, realTarget);
}
@@ -30,6 +30,17 @@ public sealed partial class EmergencyLightComponent : SharedEmergencyLightCompon
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
// Begin DeltaV Additions
[DataField]
public float MaydayRadius = 10f;
[DataField]
public float MaydayFalloff = 0f;
[DataField]
public float MaydayEnergy = 0.7f;
// End DeltaV Additions
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
@@ -23,6 +23,7 @@ using Content.Server.Body.Systems;
// Begin DeltaV
using Content.Server._DV.MedicalRecords;
using Content.Shared._DV.MedicalRecords;
using Content.Shared.Chemistry.Components;
// End DeltaV
namespace Content.Server.Medical;
@@ -84,11 +85,11 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
if (component.MaxScanRange != null && !_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange.Value))
{
//Range too far, disable updates
PauseAnalyzingEntity((uid, component), patient); // DeltaV - Analyzer Reactivation
PauseAnalyzingEntity((uid, component), patient);
continue;
}
component.IsAnalyzerActive = true; // DeltaV - Analyzer Reactivation
component.IsAnalyzerActive = true;
UpdateScannedUser(uid, patient, true);
}
}
@@ -196,7 +197,7 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
}
/// <summary>
/// DeltaV - If the scanner is active, sends one last update and sets it to inactive.
/// If the scanner is active, sends one last update and sets it to inactive.
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
/// <param name="target">The entity to analyze</param>
@@ -269,9 +270,11 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
var bleeding = false;
var unrevivable = false;
Solution? bloodSolution = null; // DeltaV - Health Analyzer Plus
if (TryComp<BloodstreamComponent>(entity, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName,
ref bloodstream.BloodSolution, out var bloodSolution))
ref bloodstream.BloodSolution, out bloodSolution)) // DeltaV - Health Analyzer Plus
{
bloodAmount = _bloodstreamSystem.GetBloodLevel(entity);
bleeding = bloodstream.BleedAmount > 0;
@@ -287,6 +290,7 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
null,
bleeding,
unrevivable,
bloodSolution, // DeltaV - Health Analyzer Plus
_medicalRecords.GetMedicalRecords(entity) // DeltaV - Medical Records
);
}
@@ -125,12 +125,12 @@ public sealed class ProjectileSystem : SharedProjectileSystem
RaiseLocalEvent(projectile, ref pierceEv);
// If the object won't be destroyed, it "tanks" the penetration hit.
if (damage.GetTotal() < damageRequired)
if (damage.GetTotal() < damageRequired && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
{
return false;
}
if (!projectile.Comp.ProjectileSpent)
if (!projectile.Comp.ProjectileSpent && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
{
projectile.Comp.PenetrationAmount += damageRequired;
// The projectile has dealt enough damage to be spent.
@@ -139,7 +139,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
return false;
}
if (projectile.Comp.ProjectileSpent && pierceEv.Pierced) // DeltaV - Addition of the NT-3
if (projectile.Comp.ProjectileSpent)
{
return true;
}
@@ -22,6 +22,7 @@ using Content.Shared.StatusEffect;
using Content.Shared.Store.Components;
using Content.Shared.Stunnable;
using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events; // DeltaV
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
@@ -64,6 +65,7 @@ public sealed partial class RevenantSystem : EntitySystem
SubscribeLocalEvent<RevenantComponent, StatusEffectAddedEvent>(OnStatusAdded);
SubscribeLocalEvent<RevenantComponent, StatusEffectEndedEvent>(OnStatusEnded);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
SubscribeLocalEvent<RevenantComponent, MeleeAttackEvent>(OnMeleeAttack); // DeltaV
SubscribeLocalEvent<RevenantComponent, GetVisMaskEvent>(OnRevenantGetVis);
@@ -131,6 +133,14 @@ public sealed partial class RevenantSystem : EntitySystem
ChangeEssenceAmount(uid, essenceDamage, component);
}
/// <summary>
/// DeltaV - No more attack spam and remaining invisible
/// </summary>
private void OnMeleeAttack(Entity<RevenantComponent> ent, ref MeleeAttackEvent args)
{
_statusEffects.TryAddStatusEffect<CorporealComponent>(ent, "Corporeal", ent.Comp.MeleeRevealTime, false);
}
public bool ChangeEssenceAmount(EntityUid uid, FixedPoint2 amount, RevenantComponent? component = null, bool allowDeath = true, bool regenCap = false)
{
if (!Resolve(uid, ref component))
@@ -41,7 +41,8 @@ namespace Content.Server.StationEvents
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions
@@ -81,7 +82,7 @@ namespace Content.Server.StationEvents
if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent)));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
// Cycle the stashed event with the new generated event and time.
var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -14,9 +14,12 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
[Dependency] private readonly IChatManager _chatManager = default!; // DeltaV
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EventManagerSystem _event = default!;
#if DEBUG // DeltaV - Only used if built by Debug
[Dependency] private readonly GameTicker _gameTicker = default!;
#endif
[Dependency] private readonly NextEventSystem _next = default!; // DeltaV
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
/* DeltaV
/// <summary>
/// Returns the ChaosModifier which increases as round time increases to a point.
@@ -50,7 +53,8 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions: init NextEventComp
@@ -83,7 +87,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (_event.TryGenerateRandomEvent(scheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)scheduler.TimeUntilNextEvent)));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
// Cycle the stashed event with the new generated event and time.
string? storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -114,13 +118,28 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
// Begin DeltaV Additions
var averageTimeUntilNextEvent = component.TimeKeyPoints[0].Y;
var timeUntilNextEventDeviation = _random.NextFloat(-1f, 1f) * component.TimeDeviation;
var roundTime = (float)_gameTicker.RoundDuration().TotalMinutes;
var absoluteTimePoint = 0f;
var ruleActivated = TimeSpan.FromSeconds(0);
if (TryComp<GameRuleComponent>(uid, out var gameRule))
{
ruleActivated = gameRule.ActivatedAt;
}
var ruleTime = _timing.CurTime.Subtract(ruleActivated);
#if DEBUG
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-round-time", ("time", _gameTicker.RoundDuration())));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-ramping-time", ("time", ruleActivated)));
// This will be what the keypoint system looks at to determine where to start ramping
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-keypoint-time", ("time", ruleTime)));
_chatManager.SendAdminAlert("_______________"); // Easier to read
#endif
var absoluteTimePoint = 0f;
foreach (var point in component.TimeKeyPoints)
{
absoluteTimePoint += point.X;
if (roundTime >= absoluteTimePoint)
if (ruleTime.TotalMinutes >= absoluteTimePoint)
averageTimeUntilNextEvent = point.Y;
}
@@ -1,43 +0,0 @@
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Inventory;
namespace Content.Server._CD.Silicons.Borgs;
/// <summary>
/// Server-side logic that shouldn't be exposed to the client.
/// </summary>
public sealed class BorgSwitchableSubstypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
protected override void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
{
if (ent.Comp.BorgSubtype == null)
return;
if (!Prototypes.Index(ent.Comp.BorgSubtype.Value)
.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// Configure special components
if (Prototypes.TryIndex(ent.Comp.BorgSubtype, out var previousPrototype) &&
previousPrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var previousSubtype, ComponentFactory))
{
if (previousSubtype.AddComponents is { } removeComponents)
EntityManager.RemoveComponents(ent, removeComponents);
}
if (borgSubtype.AddComponents is { } addComponents)
{
EntityManager.AddComponents(ent, addComponents);
}
// inventory template configuration (hats spacing)
if (TryComp(ent, out InventoryComponent? inventory))
{
_inventorySystem.SetTemplateId((ent.Owner, inventory), borgSubtype.InventoryTemplateId);
}
base.SelectBorgSubtype(ent);
}
}
@@ -1,32 +0,0 @@
using Content.Server._DV.Station.Components;
using Content.Server._DV.Station.Systems;
using Content.Shared._DV.Communications;
namespace Content.Server.Communications;
public sealed partial class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly StationExfiltrationSystem _stationExfiltration = default!;
private void InitializeExfiltration()
{
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleExfiltrationShuttleMessage>(OnExfiltrationMessage);
}
private void OnExfiltrationMessage(Entity<CommunicationsConsoleComponent> ent, ref CommunicationsConsoleExfiltrationShuttleMessage args)
{
if (_stationSystem.GetOwningStation(ent) is not { } station)
return;
if (!CanUse(args.Actor, ent))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), ent, args.Actor);
return;
}
if (args.Call)
_stationExfiltration.Call(station);
else
_stationExfiltration.Recall(station);
}
}
@@ -0,0 +1,184 @@
using Content.Server._DV.Station.Components;
using Content.Server._DV.Station.Systems;
using Content.Server.AlertLevel;
using Content.Server.Communications;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Systems;
using Content.Shared._DV.Communications;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Station;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Communications;
public sealed class DVCommunicationsConsoleSystem : SharedDVCommunicationsConsoleSystem
{
[Dependency] private readonly SharedStationSystem _station = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
[Dependency] private readonly StationExfiltrationSystem _stationExfiltration = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndSystemChangedEvent>(OnRoundEndChanged);
SubscribeLocalEvent<StationExfiltrationChangedEvent>(OnExfiltrationChanged);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
var alertLevel = Comp<AlertLevelComponent>(ev.Station);
comp.CanSetAlertAt = Timing.CurTime + TimeSpan.FromSeconds(alertLevel.CurrentDelay);
comp.CurrentAlertLevel = ev.AlertLevel;
if (alertLevel.IsLevelLocked)
comp.CanSetAlertAt = null;
Dirty(uid, comp);
}
}
private void OnExfiltrationChanged(ref StationExfiltrationChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
comp.ExpectedExfiltrationArrival = ev.Station.Comp.ArrivalTime;
Dirty(uid, comp);
}
}
private void OnRoundEndChanged(RoundEndSystemChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
comp.ExpectedEvacuationArrival = _roundEnd.ExpectedCountdownEnd;
comp.ExpectedEvacuationDuration = _roundEnd.ExpectedShuttleLength;
comp.ShuttlesCallable = ShuttlesCallable();
Dirty(uid, comp);
}
}
protected override void OnMapInit(Entity<DVCommunicationsConsoleComponent> ent, ref MapInitEvent args)
{
base.OnMapInit(ent, ref args);
if (_station.GetOwningStation(ent) is not { } station)
return;
if (!TryComp<AlertLevelComponent>(station, out var alertLevel))
return;
ent.Comp.CurrentAlertLevel = alertLevel.CurrentLevel;
var proto = _prototype.Index<AlertLevelPrototype>(alertLevel.AlertLevelPrototype);
foreach (var (name, detail) in proto.Levels)
{
ent.Comp.AlertLevels.Add(new($"alert-level-{name}", $"alert-level-{name}-announcement", name, !detail.DisableSelection, detail.Color));
}
ent.Comp.CanSetAlertAt = Timing.CurTime + TimeSpan.FromSeconds(alertLevel.CurrentDelay);
if (alertLevel.IsLevelLocked)
ent.Comp.CanSetAlertAt = null;
ent.Comp.ShuttlesCallable = ShuttlesCallable();
ent.Comp.ExpectedEvacuationArrival = _roundEnd.ExpectedCountdownEnd;
ent.Comp.ExpectedEvacuationDuration = _roundEnd.ExpectedShuttleLength;
if (TryComp<StationExfiltrationComponent>(station, out var exfiltration))
ent.Comp.ExpectedExfiltrationArrival = exfiltration.ArrivalTime;
Dirty(ent);
}
private bool ShuttlesCallable()
{
// Defer to what the round end system thinks we should be able to do.
if (_emergencyShuttle.EmergencyShuttleArrived || !_roundEnd.CanCallOrRecall())
return false;
// Calling shuttle checks
if (_roundEnd.ExpectedCountdownEnd is null)
return true;
// Recalling shuttle checks
var recallThreshold = _configuration.GetCVar(CCVars.EmergencyRecallTurningPoint);
// shouldn't really be happening if we got here
if (_roundEnd.ShuttleTimeLeft is not { } left
|| _roundEnd.ExpectedShuttleLength is not { } expected)
return false;
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
}
protected override void OnAlertLevel(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleAlertLevelMessage args)
{
base.OnAlertLevel(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (_station.GetOwningStation(ent) is not { } station)
return;
_alertLevel.SetLevel(station, args.AlertLevel, true, true);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has set the alert level to {args.AlertLevel:level} on {ToPrettyString(station):station} using {ToPrettyString(ent):console}");
}
protected override void OnEvacuationShuttle(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleEvacuationShuttleMessage args)
{
base.OnEvacuationShuttle(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (args.Call)
{
var ev = new CommunicationConsoleCallShuttleAttemptEvent(ent, default!, args.Actor);
RaiseLocalEvent(ref ev);
_roundEnd.RequestRoundEnd(args.Actor);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has called the evacuation shuttle using {ToPrettyString(ent):console}");
}
else
{
_roundEnd.CancelRoundEndCountdown(args.Actor);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has recalled the evacuation shuttle using {ToPrettyString(ent):console}");
}
}
protected override void OnExfiltrationShuttle(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleExfiltrationShuttleMessage args)
{
base.OnExfiltrationShuttle(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (_station.GetOwningStation(ent) is not { } station)
return;
if (args.Call)
{
_stationExfiltration.Call(station);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has called the exfiltration shuttle using {ToPrettyString(ent):console}");
}
else
{
_stationExfiltration.Recall(station);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has recalled the exfiltration shuttle using {ToPrettyString(ent):console}");
}
}
}
@@ -33,7 +33,7 @@ public sealed partial class GameTicker
public bool ConvertRoundToSurvival()
{
// Ramping scheduler is already added. Do nothing.
if (IsGameRuleActive(RampingSchedulerProto))
if (IsGameRuleAdded(RampingSchedulerProto))
{
_chatManager.SendAdminAlert("RampingStationEventScheduler detected. No rules added.");
return true;
@@ -44,7 +44,7 @@ public sealed partial class GameTicker
var rampingSchedulerStart = _gameTiming.CurTime.Add(GracePeriod);
EnsureComp<DelayedStartRuleComponent>(rampingScheduler).RuleStartTime = rampingSchedulerStart;
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {rampingSchedulerStart}.");
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {(RoundDuration() + GracePeriod).ToString(@"hh\:mm\:ss")}.");
// End Basic Rules
var basicRules = EntityQueryEnumerator<BasicStationEventSchedulerComponent>();
@@ -0,0 +1,88 @@
using Content.Server.AlertLevel;
using Content.Server.Audio.Jukebox;
using Content.Server.Instruments;
using Content.Server.Light.Components;
using Content.Server.Light.EntitySystems;
using Content.Server.Nuke;
using Content.Server.RoundEnd;
using Content.Shared._DV.KeycardAuthenticationDevice;
using Content.Shared.Audio.Jukebox;
using Content.Shared.Light.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.KeycardAuthenticationDevice;
public sealed class DVStationKeycardAuthenticationDeviceSystem : SharedDVStationKeycardAuthenticationDeviceSystem
{
[Dependency] private readonly NukeCodePaperSystem _nukeCodePaper = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
[Dependency] private readonly PointLightSystem _pointLight = default!;
[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
[Dependency] private readonly JukeboxSystem _jukebox = default!;
protected override void Mayday(Entity<DVStationKeycardAuthenticationDeviceComponent> station)
{
base.Mayday(station);
_alertLevel.SetLevel(station, "zeta", true, true, true, true);
var alertLevel = Comp<AlertLevelComponent>(station);
var level = _prototype.Index<AlertLevelPrototype>(alertLevel.AlertLevelPrototype).Levels[alertLevel.CurrentLevel];
_roundEnd.RequestRoundEnd(level.ShuttleTime, null, null, false, cantRecall: true);
var bulbQuery = GetEntityQuery<LightBulbComponent>();
var tubeQuery = EntityQueryEnumerator<PoweredLightComponent>();
while (tubeQuery.MoveNext(out var uid, out var light))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
if (_poweredLight.GetBulb(uid, light) is not { } bulb || !bulbQuery.TryComp(bulb, out var bulbComp))
continue;
bulbComp.LightEnergy /= 2;
bulbComp.PowerUse /= 2;
_poweredLight.SetState(uid, light.On, light);
}
var emergencyQuery = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent>();
while (emergencyQuery.MoveNext(out var uid, out var emergency, out var light))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_pointLight.SetEnergy(uid, emergency.MaydayEnergy, light);
_pointLight.SetRadius(uid, emergency.MaydayRadius, light);
_pointLight.SetFalloff(uid, emergency.MaydayFalloff, light);
}
var instrumentQuery = EntityQueryEnumerator<InstrumentComponent>();
while (instrumentQuery.MoveNext(out var uid, out _))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_userInterface.CloseUis(uid);
}
var jukeboxQuery = EntityQueryEnumerator<JukeboxComponent>();
while (jukeboxQuery.MoveNext(out var uid, out var jukebox))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_jukebox.Stop((uid, jukebox));
}
}
protected override void Scuttling(Entity<DVStationKeycardAuthenticationDeviceComponent> station)
{
base.Scuttling(station);
_nukeCodePaper.SendNukeCodes(station);
}
}
@@ -8,6 +8,7 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared._DV.NodeCrawl;
using Content.Shared.Atmos;
using Content.Shared.NodeContainer;
using Content.Shared.Polymorph;
using Content.Shared.Zombies;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
@@ -30,6 +31,7 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
SubscribeLocalEvent<NodeCrawlerComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, AtmosExposedGetAirEvent>(OnGetAir);
SubscribeLocalEvent<NodeCrawlerComponent, PolymorphActionEvent>(OnPolymorph);
SubscribeLocalEvent<NodeCrawlerComponent, EntityZombifiedEvent>(OnZombify);
}
@@ -222,4 +224,15 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
ent.Comp.EnterDelay = ent.Comp.ZombieEnterDelay;
Dirty(ent);
}
/// <summary>
/// Exit on polymorph or else the entity's movement bugs out.
/// </summary>
/// <param name="ent"></param>
/// <param name="args"></param>
private void OnPolymorph(Entity<NodeCrawlerComponent> ent, ref PolymorphActionEvent args)
{
if (ent.Comp.Mover.HasValue)
ExitNodeCrawl(ent);
}
}
@@ -1,4 +1,5 @@
using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Projectiles.Components;
@@ -21,10 +22,14 @@ public sealed partial class PiercingProjectileComponent : Component
public float PierceCounter;
/// <summary>
/// The tag that will cause the piercing bullet to increment it's <see cref="PierceCounter"/>.
/// The whitelist for checking what increments the <see cref="PierceCounter"/>.
/// </summary>
/// <example>
/// If this has the tag "Wall" in it, any entity with the tag "Wall" will increment <see cref="PierceCounter"/>
/// upon being hit.
/// </example>
[DataField]
public List<ProtoId<TagPrototype>> PierceBlockTag = ["Wall", "Window"];
public EntityWhitelist PierceCounterWhitelist;
/// <summary>
/// The number of entities it is allowed to pierce before being deleted.
@@ -3,7 +3,7 @@ using Content.Shared.FixedPoint;
namespace Content.Server._DV.Projectiles.Events;
/// <summary>
/// Raised when a piercing projectile hits an entity that doesn't follow upstream piercing rules.
/// Raised when a piercing projectile that doesn't follow upstream piercing rules hits an entity.
/// </summary>
[ByRefEvent]
public record struct ProjectilePierceEvent(EntityUid Target, FixedPoint2 RequiredDamage, bool Pierced = false);
@@ -1,29 +1,33 @@
using Content.Server._DV.Projectiles.Components;
using Content.Server._DV.Projectiles.Events;
using Content.Shared.Tag;
using Content.Shared.Whitelist;
namespace Content.Server._DV.Projectiles.Systems;
public sealed class PiercingProjectileSystem : EntitySystem
{
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
// Mobs return a required Damage amount of Float.MaxValue. Therefore, we need to check for absurdly high values.
private readonly int _indestructibleNumber = 20000000;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PiercingProjectileComponent, ProjectilePierceEvent>(OnPierce);
}
private void OnPierce(Entity<PiercingProjectileComponent> bullet, ref ProjectilePierceEvent args)
{
// If the target doesn't have any tags to stop the bullet from piercing, it's automatically true.
if (!_tagSystem.HasAnyTag(args.Target, bullet.Comp.PierceBlockTag))
if (_whitelist.IsWhitelistFail(bullet.Comp.PierceCounterWhitelist, args.Target))
{
args.Pierced = true;
return;
}
// If it does have the tag to stop it and enough health to count as "strongly armored", it'll block the bullet.
if (bullet.Comp.HealthThreshold < args.RequiredDamage)
if (bullet.Comp.HealthThreshold < args.RequiredDamage && args.RequiredDamage < _indestructibleNumber)
return;
if (bullet.Comp.Direction == null) // Get the direction of the bullet to determine which walls count.
@@ -0,0 +1,111 @@
using Content.Server.AlertLevel;
using Content.Server.Screens.Components;
using Content.Shared._DV.Communications;
using Content.Shared._DV.Screens;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Station;
using Robust.Shared.Timing;
namespace Content.Server._DV.Screens;
public sealed class DVScreenSystem : DVSharedScreenSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedStationSystem _station = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVScreenComponent, DeviceNetworkPacketEvent>(OnPacket);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
}
private void OnPacket(Entity<DVScreenComponent> ent, ref DeviceNetworkPacketEvent args)
{
if (args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out _))
OnShuttlePacket(ent, ref args);
if (args.Data.TryGetValue(DVScreenPackets.Text, out (string, string)? text))
OnTextPacket(ent, text.Value, ref args);
if (args.Data.TryGetValue(DVScreenPackets.ShowBorders, out bool? showBorders))
OnBordersPacket(ent, showBorders.Value, ref args);
if (args.Data.TryGetValue(DVScreenPackets.Content, out DVScreenContent? content))
OnContentPacket(ent, content.Value, ref args);
}
private void OnShuttlePacket(Entity<DVScreenComponent> ent, ref DeviceNetworkPacketEvent args)
{
var xform = Transform(ent);
args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out EntityUid? shuttleMap);
args.Data.TryGetValue(ShuttleTimerMasks.SourceMap, out EntityUid? source);
args.Data.TryGetValue(ShuttleTimerMasks.DestMap, out EntityUid? dest);
args.Data.TryGetValue(ShuttleTimerMasks.Docked, out bool docked);
var screenIsAtDestination = docked;
string key;
switch (xform.MapUid)
{
// sometimes the timer transforms on FTL shuttles have a hyperspace mapuid, so matching by grid works as a fallback.
case var local when local == shuttleMap || xform.GridUid == shuttleMap:
key = ShuttleTimerMasks.ShuttleTime;
break;
case var origin when origin == source:
key = ShuttleTimerMasks.SourceTime;
break;
case var remote when remote == dest:
key = ShuttleTimerMasks.DestTime;
screenIsAtDestination = false;
break;
default:
return;
}
if (!args.Data.TryGetValue(key, out TimeSpan duration))
return;
ent.Comp.ScreenIsAtDestination = screenIsAtDestination;
ent.Comp.TargetTime = _timing.CurTime + duration;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnTextPacket(Entity<DVScreenComponent> ent, (string, string) text, ref DeviceNetworkPacketEvent args)
{
ent.Comp.Line1 = text.Item1;
ent.Comp.Line2 = text.Item2;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnBordersPacket(Entity<DVScreenComponent> ent, bool showBorders, ref DeviceNetworkPacketEvent args)
{
ent.Comp.ShowAlertBorder = showBorders;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnContentPacket(Entity<DVScreenComponent> ent, DVScreenContent content, ref DeviceNetworkPacketEvent args)
{
ent.Comp.Content = content;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
var query = EntityQueryEnumerator<DVScreenComponent>();
while (query.MoveNext(out var uid, out var screen))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
screen.AlertLevel = ev.AlertLevel;
Dirty(uid, screen);
UpdateVisuals((uid, screen));
}
}
}
@@ -32,7 +32,6 @@ public sealed class StationExfiltrationSystem : EntitySystem
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly CommunicationsConsoleSystem _communicationsConsole = default!;
public override void Initialize()
{
@@ -169,7 +168,8 @@ public sealed class StationExfiltrationSystem : EntitySystem
_chat.DispatchStationAnnouncement(ent, Loc.GetString(ent.Comp.CalledAnnouncement, ("time", ent.Comp.TravelTime.TotalSeconds), ("station", Name(ent))), sender: Loc.GetString(ent.Comp.Sender), colorOverride: Color.Gold);
}
_communicationsConsole.UpdateCommsConsoleInterface();
var evt = new StationExfiltrationChangedEvent((ent, ent.Comp), true);
RaiseLocalEvent(ref evt);
}
public void Recall(Entity<StationExfiltrationComponent?> ent)
@@ -180,6 +180,10 @@ public sealed class StationExfiltrationSystem : EntitySystem
ent.Comp.ArrivalTime = null;
_chat.DispatchStationAnnouncement(ent, Loc.GetString(ent.Comp.RecalledAnnouncement, ("station", Name(ent))), sender: Loc.GetString(ent.Comp.Sender), colorOverride: Color.Gold);
_communicationsConsole.UpdateCommsConsoleInterface();
var evt = new StationExfiltrationChangedEvent((ent, ent.Comp), false);
RaiseLocalEvent(ref evt);
}
}
[ByRefEvent]
public readonly record struct StationExfiltrationChangedEvent(Entity<StationExfiltrationComponent> Station, bool Exfiltrating);
@@ -1,7 +1,7 @@
using Content.Server._DV.StationEvents.Components;
using Content.Server.Antag;
using Content.Server.Communications;
using Content.Server.StationEvents.Events;
using Content.Shared._DV.Communications;
using Content.Shared.Forensics.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Ghost;
@@ -43,7 +43,7 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
ChatSystem.DispatchGlobalAnnouncement(announcement, sender: sender, colorOverride: comp.Color);
// send the report to every comms console on the station
var query = EntityQueryEnumerator<TransformComponent, CommunicationsConsoleComponent>();
var query = EntityQueryEnumerator<TransformComponent, DVCommunicationsConsoleComponent>();
var consoles = new List<TransformComponent>();
while (query.MoveNext(out var console, out var xform, out _))
{
@@ -19,6 +19,7 @@ using Content.Shared._Goobstation.Flashbang;
using Content.Shared._Starlight.Flash.Components;
using Content.Shared.Body.Components;
using Content.Shared.Flash; // Delta V - Flash Work
using Content.Shared._DV.Body.Components; // Delta V - Remove various comps related to breathing
namespace Content.Server._Starlight;
@@ -68,6 +69,8 @@ public sealed class ShadekinSystem : EntitySystem
{
UpdateAlert(uid, component, (short)component.CurrentState);
RemComp<InternalsComponent>(uid);
RemComp<RespiratorComponent>(uid);
RemComp<AffectedByCPRComponent>(uid); // No lungs = no CPR
}
private void OnEyeColorChange(EntityUid uid, ShadekinComponent component, EyeColorInitEvent args)
+1 -32
View File
@@ -1,9 +1,7 @@
using System.Linq;
using System.Numerics;
using Content.Shared._DV.Humanoid;
using Content.Shared._DV.Humanoid; // DeltaV
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Content.Shared.Sprite;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -18,7 +16,6 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scaleVisualsSystem = default!;
public override void Initialize()
{
@@ -28,7 +25,6 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnMarkingsOrganCopyAppearance);
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<ApplyOrganProfileDataEvent>>(OnVisualOrganApplyProfile);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<ApplyOrganMarkingsEvent>>(OnMarkingsOrganApplyMarkings);
SubscribeLocalEvent<HumanoidProfileComponent, ApplyOrganProfileDataEvent>(OnApplyOrganProfileData); // Delta V - Taking the solution from CD
InitializeModifiers();
InitializeInitial();
@@ -100,36 +96,9 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
if (!other.Layer.Equals(ent.Comp.Layer))
return;
// Delta V - Begin Fix Height for Cloning
var height = other.Profile.Height;
if (TryComp<HumanoidProfileComponent>(args.Body.Owner, out var component))
ScaleBody((args.Body.Owner, component), height, height);
// Delta V - End
SetOrganAppearance(ent, other.Data);
}
// Delta V - BEGIN CD Solution
private void OnApplyOrganProfileData(Entity<HumanoidProfileComponent> entity, ref ApplyOrganProfileDataEvent args)
{
var speciesPrototype = _prototype.Index(entity.Comp.Species);
if (args.Base == null)
return;
var height = Math.Clamp(MathF.Round(args.Base.Value.Height, 2), speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
ScaleBody(entity, speciesPrototype.ScaleHeight ? height : 1f, height);
}
private void ScaleBody(Entity<HumanoidProfileComponent> entity, float heightX, float heightY)
{
_scaleVisualsSystem.SetSpriteScale(
entity.Owner,
new Vector2(heightX, heightY)
);
}
// Delta V - END
private void OnMarkingsOrganCopyAppearance(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
{
@@ -392,7 +392,6 @@ public abstract partial class SharedBuckleSystem
if (TryComp<PhysicsComponent>(buckle, out var physics))
_physics.ResetDynamics(buckle, physics);
// TOOD: DV - This fails when you try to buckle the entity you're carrying to something. Figure out why later.
DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
}
@@ -18,9 +18,8 @@ namespace Content.Shared.Communications
public List<string>? AlertLevels;
public string CurrentAlert;
public float CurrentAlertDelay;
public readonly TimeSpan? ExpectedExfiltrationCountdownEnd;
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd, TimeSpan? expectedExfiltrationCountdownEnd) // DeltaV - Exfiltration Shuttle
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd)
{
CanAnnounce = canAnnounce;
CanCall = canCall;
@@ -29,7 +28,6 @@ namespace Content.Shared.Communications
AlertLevels = alertLevels;
CurrentAlert = currentAlert;
CurrentAlertDelay = currentAlertDelay;
ExpectedExfiltrationCountdownEnd = expectedExfiltrationCountdownEnd; // DeltaV - Exfiltration Shuttle
}
}
+12
View File
@@ -1,5 +1,6 @@
using System.Linq;
using System.Numerics;
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Administration.Managers;
using Content.Shared.Database;
using Content.Shared.Follower.Components;
@@ -33,6 +34,7 @@ public sealed class FollowerSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private static readonly ProtoId<TagPrototype> ForceableFollowTag = "ForceableFollow";
private static readonly ProtoId<TagPrototype> PreventGhostnadoWarpTag = "NotGhostnadoWarpable";
@@ -98,6 +100,11 @@ public sealed class FollowerSystem : EntitySystem
if (ev.User == ev.Target || IsClientSide(ev.Target))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(ev.User, ev.Target))
return;
// DeltaV END
if (HasComp<GhostComponent>(ev.User))
{
var verb = new AlternativeVerb()
@@ -187,6 +194,11 @@ public sealed class FollowerSystem : EntitySystem
if (follower == entity || TerminatingOrDeleted(entity))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(follower, entity))
return;
// DeltaV END
// No recursion for you
var targetXform = Transform(entity);
while (targetXform.ParentUid.IsValid())
@@ -2,8 +2,7 @@ using Content.Shared.Armor; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Atmos;
using Content.Shared.Camera;
using Content.Shared.Cuffs;
using Content.Shared.Damage; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Damage.Systems; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Projectiles;
@@ -1,7 +1,9 @@
using System.Numerics; // DeltaV
using Content.Shared.Examine;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.Preferences;
using Content.Shared.Sprite; // DeltaV
using Robust.Shared.GameObjects.Components.Localization;
using Robust.Shared.Prototypes;
@@ -11,6 +13,7 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly GrammarSystem _grammar = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scale = default!; // DeltaV
public override void Initialize()
{
@@ -28,6 +31,7 @@ public sealed class HumanoidProfileSystem : EntitySystem
ent.Comp.Age = profile.Age;
ent.Comp.Species = profile.Species;
ent.Comp.Sex = profile.Sex;
ent.Comp.Height = profile.Height; // DeltaV
Dirty(ent);
var sexChanged = new SexChangedEvent(ent.Comp.Sex, profile.Sex);
@@ -37,6 +41,15 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
_grammar.SetGender((ent, grammar), profile.Gender);
}
// START DeltaV - Apply profile/species size
// Assume 1.0 scale unless the original scale exists (blame Allulalo)
var scale = Vector2.One;
if (TryComp<ScaleVisualsComponent>(ent, out var scaledVisuals) && scaledVisuals.OriginalScale is { } originalScale)
scale = originalScale;
_scale.SetSpriteScale(ent, scale);
// END DeltaV
}
private void OnExamined(Entity<HumanoidProfileComponent> ent, ref ExaminedEvent args)
@@ -1,3 +1,4 @@
using System.Numerics; // DeltaV
using Content.Shared.Body;
using Content.Shared.Dataset;
using Content.Shared.Humanoid.Markings;
@@ -111,7 +112,7 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The base height scale for this species
/// </summary>
[DataField("baseScale")]
public System.Numerics.Vector2 BaseScale = new(1f, 1f);
public Vector2 BaseScale = new(1f, 1f);
// End DV - CD Character Records shouldn't nuke species heights
// Begin CD - Character Records
@@ -119,13 +120,13 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The minimum height for this species
/// </summary>
[DataField("minHeight")]
public float MinHeight = 0.9f; // DeltaV - less trolling with the heights
public float MinHeight = 0.8f; // DeltaV
/// <summary>
/// The maximum height for this species
/// </summary>
[DataField("maxHeight")]
public float MaxHeight = 1.1f; // DeltaV - less trolling with the heights
public float MaxHeight = 1.2f; // DeltaV
/// <summary>
/// The default height for this species
@@ -1,4 +1,4 @@
using Content.Shared._DV.Overlays;
using Content.Shared._DV.Overlays; // DeltaV
using Content.Shared._DV.Psionics.Events; // DeltaV
using Content.Shared.Armor;
using Content.Shared.Atmos;
@@ -85,13 +85,15 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(RefRelayInventoryEvent);
// DeltaV Start - Psionic Events
// DeltaV Start
// Psionic Events
SubscribeLocalEvent<InventoryComponent, DispelledEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, PsionicPowerUseAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, TargetedByPsionicPowerEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, NoosphericFryEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent); // Heavy Clothing
// DeltaV End - Psionic Events
// Heavy Clothing
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent);
// DeltaV End
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
@@ -90,7 +90,7 @@ public sealed partial class LabelSystem : EntitySystem
private void OnRefreshNameModifiers(Entity<LabelComponent> entity, ref RefreshNameModifiersEvent args)
{
if (!string.IsNullOrEmpty(entity.Comp.CurrentLabel))
args.AddModifier("comp-label-format", extraArgs: ("label", entity.Comp.CurrentLabel));
args.AddModifier("comp-label-format", 100, extraArgs: ("label", entity.Comp.CurrentLabel)); // Coyote: add priority of 100 to reverse order of label and baseName
}
private void OnComponentInit(Entity<PaperLabelComponent> ent, ref ComponentInit args)
@@ -1,4 +1,5 @@
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
using Content.Shared.Chemistry.Components; // DeltaV - Health Analyzer Plus
using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner;
@@ -29,11 +30,12 @@ public struct HealthAnalyzerUiState
public bool? ScanMode;
public bool? Bleeding;
public bool? Unrevivable;
public readonly Solution? BloodSolution; // DeltaV - Health Analyzer Plus
public MedicalRecord? MedicalRecord; // DeltaV - Medical Records
public HealthAnalyzerUiState() {}
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, MedicalRecord? medicalRecord = null) // DeltaV - Medical Records
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, Solution? bloodSolution, MedicalRecord? medicalRecord = null) // DeltaV - Health Analyzer Plus, Medical Records
{
TargetEntity = targetEntity;
Temperature = temperature;
@@ -41,6 +43,7 @@ public struct HealthAnalyzerUiState
ScanMode = scanMode;
Bleeding = bleeding;
Unrevivable = unrevivable;
BloodSolution = bloodSolution; // DeltaV - Health Analyzer Plus
MedicalRecord = medicalRecord; // DeltaV - Medical Records
}
}
@@ -1,3 +1,5 @@
using Content.Shared._DV.Body.Components; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
using Content.Shared._ST.Interaction; // Stellar - interaction particles
using Content.Shared._Floof.OfferItem; // Floof
using Content.Shared.ActionBlocker;
@@ -10,6 +12,7 @@ using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid; // DeltaV
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
@@ -55,6 +58,7 @@ public sealed class PullingSystem : EntitySystem
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
[Dependency] private readonly SmallCharacterSystem _smallCharacter = default!; // DeltaV
public override void Initialize()
{
@@ -295,6 +299,14 @@ public sealed class PullingSystem : EntitySystem
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
{
// BEGIN DeltaV - Slow if smaller puller
if (TryComp<SmallCharacterComponent>(uid, out var smol))
{
var sizePenalty = _smallCharacter.ApplyPullSpeedPenalty((uid, smol), component.Pulling);
args.ModifySpeed(sizePenalty, sizePenalty);
}
// END DeltaV
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
{
var (walkMod, sprintMod) =
@@ -97,7 +97,7 @@ public sealed partial class ParcelWrappingSystem
if (target == user)
{
var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
_popup.PopupClient(selfMsg, user, user);
_popup.PopupEntity(selfMsg, user, user);
}
else
{
@@ -143,7 +143,7 @@ public sealed partial class ParcelWrappingSystem
// Spawn the actual parcel entity.
var targetTransform = Transform(target);
var spawned = Spawn(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
var spawned = SpawnAtPosition(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
// If the target is in a container, try to put the parcel in its place in the container.
@@ -177,7 +177,7 @@ namespace Content.Shared.Preferences
_traitPreferences = traitPreferences;
_loadouts = loadouts;
// Begin CD - Character Records
Height = height;
Height = height; // This is the user-set scale on the profile editor. Not actual height measurements.
CDCharacterRecords = cdCharacterRecords;
// End CD - Character Records
@@ -1,4 +1,5 @@
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems; // DeltaV
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
@@ -19,6 +20,7 @@ namespace Content.Shared.Remotes.EntitySystems;
public abstract class SharedDoorRemoteSystem : EntitySystem
{
[Dependency] private readonly SharedAirlockSystem _airlock = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!; // DeltaV
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
@@ -96,6 +98,19 @@ public abstract class SharedDoorRemoteSystem : EntitySystem
else if (entity.Comp.RequireTagWhitelist)
return;
// Begin DeltaV - Emergency access only bypasses open/close; bolting and toggling emergency access still require actual access.
if (entity.Comp.Mode != OperatingMode.OpenClose
&& accessComponent != null
&& !_accessReader.IsAllowed(accessTarget, args.Target.Value, accessComponent))
{
if (isAirlock)
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
_popup.PopupClient(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
// End DeltaV
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
@@ -300,4 +300,12 @@ public sealed partial class RevenantComponent : Component
public string HarvestingState = "harvesting";
#endregion
[DataField] public EntityUid? HauntAction; // Imp
#region Melee
/// <summary>
/// DeltaV - The amount of time a rev is revealed after making a melee attack.
/// </summary>
[DataField]
public TimeSpan MeleeRevealTime = TimeSpan.FromSeconds(2);
#endregion
}
@@ -1,4 +1,3 @@
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift - borg subtypes
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
@@ -97,10 +96,6 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
_userInterface.CloseUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType);
UpdateEntityAppearance(ent);
// AL - event for subtype system, always runs at end of borg type code
var ev = new AfterBorgTypeSelectEvent();
RaiseLocalEvent(ent, ref ev);
}
protected void UpdateEntityAppearance(Entity<BorgSwitchableTypeComponent> entity)
@@ -125,25 +120,24 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
{
footstepModifier.FootstepSoundCollection = prototype.FootstepCollection;
}
// Start CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
// if (prototype.SpriteBodyMovementState is { } movementState)
// {
// var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
// spriteMovement.NoMovementLayers.Clear();
// spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
// {
// State = prototype.SpriteBodyState,
// };
// spriteMovement.MovementLayers.Clear();
// spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
// {
// State = movementState,
// };
// }
// else
// {
// RemComp<SpriteMovementComponent>(entity);
// }
// End CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
}
}
+19 -3
View File
@@ -25,11 +25,27 @@ public sealed partial class ScaleVisualsComponent : Component
[ViewVariables]
public Vector2? OriginalScale;
// Delta V Addition
/// <summary>
/// Base Scale of the Species, which we use to set a new height relative to this.
/// DeltaV - Contains the species scale. Set dynamically by
/// baseScale in the Species prototype.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 SpeciesScale = Vector2.One;
public Vector2 SpeciesScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the user-defined scale from the character creation
/// screen.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ProfileScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the computer scale from applying Scale, SpeciesScale, and ProfileScale.
/// This will contain the actual scale after all modifiers are applied.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ComputedScale;
}
@@ -1,4 +1,6 @@
using System.Numerics;
using Content.Shared.Humanoid; // DeltaV
using Robust.Shared.Prototypes; // DeltaV
using Robust.Shared.Serialization;
namespace Content.Shared.Sprite;
@@ -6,6 +8,7 @@ namespace Content.Shared.Sprite;
public abstract class SharedScaleVisualsSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
public override void Initialize()
{
@@ -39,15 +42,28 @@ public abstract class SharedScaleVisualsSystem : EntitySystem
{
var comp = EnsureComp<ScaleVisualsComponent>(uid);
comp.Scale = scale;
// BEGIN DeltaV - Apply species and profile height
// We have to ensure this is idempotent so that if it gets applied more than once
// the sprite size at the end is the same.
if (TryComp<HumanoidProfileComponent>(uid, out var profile))
{
var speciesProto = _proto.Index(profile.Species);
comp.SpeciesScale = speciesProto.BaseScale;
scale *= comp.SpeciesScale; // Apply both species scale and character-defined height
Vector2 profileHeight = new(profile.Height, profile.Height);
comp.ProfileScale = profileHeight;
scale *= comp.ProfileScale;
}
comp.ComputedScale = scale; // Nice to know what the computed size is in case of bugs
// END DeltaV
Dirty(uid, comp);
// Delta V - Begin Species Scaling
// 120% species scale => add 0.2 to scale
var newScale = scale + comp.SpeciesScale - Vector2.One;
// Delta V - End Species Scaling
var appearanceComponent = EnsureComp<AppearanceComponent>(uid);
_appearance.SetData(uid, ScaleVisuals.Scale, newScale /* Delta V - Custom Species Scale */, appearanceComponent);
_appearance.SetData(uid, ScaleVisuals.Scale, scale, appearanceComponent);
// Raise an event for content use.
var ev = new ScaleEntityEvent(uid, scale);
@@ -1,6 +1,5 @@
using Content.Shared.Examine;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stealth.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
@@ -1,28 +0,0 @@
using Content.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Prototypes;
public sealed class ALPrototypeSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public IEnumerable<(EntityPrototype Prototype, T Component)> EnumerateComponents<T>() where T : IComponent, new()
{
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (entity.TryGetComponent(out T? comp, _compFactory))
yield return (entity, comp);
}
}
public IEnumerable<EntityPrototype> EnumerateEntities<T>() where T : IComponent, new()
{
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (entity.HasComponent<T>(_compFactory))
yield return entity;
}
}
}
@@ -1,77 +0,0 @@
using System.Numerics;
using Content.Shared.Inventory;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Information relating to a borg's subtype. Should be mostly cosmetic.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[EntityCategory("BorgSubtype")]
public sealed partial class BorgSubtypeDefinitionComponent : Component
{
private static ProtoId<SoundCollectionPrototype> DefaultFootsteps = new("FootstepBorg"); // DeltaV - Removed Readonly
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.InventoryTemplateId"/>
/// </summary>
[DataField, AutoNetworkedField] public ProtoId<InventoryTemplatePrototype> InventoryTemplateId = "borgShort";
/// <summary>
/// The parent borg type of this subtype.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string ParentType;
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.AddComponents"/>
/// </summary>
[DataField] public ComponentRegistry? AddComponents;
/// <summary>
/// Sprite path that the prototype's layer data will reference.
/// </summary>
[DataField, AutoNetworkedField] public ResPath? SpritePath;
/// <summary>
/// The visual layer data for the subtype.
/// At the minimum should have definitions for each value of <see cref="BorgVisualLayers"/>.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public PrototypeLayerData[] LayerData;
[DataField(required: true), AutoNetworkedField]
public string SpriteHasMindState;
[DataField(required: true), AutoNetworkedField]
public string SpriteNoMindState;
[DataField, AutoNetworkedField] public string? SpriteBodyState;
[DataField, AutoNetworkedField] public Vector2? Offset;
[DataField(required: true), AutoNetworkedField]
public EntProtoId DummyPrototype;
[DataField, AutoNetworkedField] public string PetSuccessString = "petting-success-generic-cyborg";
[DataField, AutoNetworkedField] public string PetFailureString = "petting-failure-generic-cyborg";
/// <summary>
/// Sound specifier for footstep sounds created by this subtype.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier FootstepCollection { get; set; } = new SoundCollectionSpecifier(DefaultFootsteps);
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.SpriteBodyMovementState"/>
/// </summary>
[DataField, AutoNetworkedField]
public string? SpriteBodyMovementState { get; set; }
}
@@ -1,18 +0,0 @@
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Component given to borgs that should be able to select subtypes inside of the borg type selection menu.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class BorgSwitchableSubtypeComponent : Component
{
/// <summary>
/// The <see cref="BorgSubtypeDefinitionComponent"/> of this chassis.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<EntityPrototype>? BorgSubtype;
}
@@ -1,100 +0,0 @@
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Shared behaviour for borg switchable subtype logic.
/// Essentially a reimplementation of <see cref="SharedBorgSwitchableTypeSystem"/> specifically for cosmetic functions.
/// </summary>
public abstract class SharedBorgSwitchableSubtypeSystem : EntitySystem
{
[Dependency] private readonly InteractionPopupSystem _interactionPopup = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly IComponentFactory ComponentFactory = default!;
public override void Initialize()
{
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, MapInitEvent>(OnMapInit); // make sure that our subtype is selected first
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterBorgTypeSelectEvent>(OnBorgTypeSelect);
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, TypeTryingToUpdateVisualsEvent>(OnBorgTypeUpdatingVisuals);
Subs.BuiEvents<BorgSwitchableTypeComponent>(BorgSwitchableTypeUiKey.SelectBorgType,
sub =>
{
sub.Event<BorgSelectSubtypeMessage>(SelectSubtypeMessageHandler);
});
base.Initialize();
}
private void OnBorgTypeUpdatingVisuals(Entity<BorgSwitchableSubtypeComponent> ent, ref TypeTryingToUpdateVisualsEvent args)
{
if (!ent.Comp.BorgSubtype.HasValue)
return;
Dirty(ent);
SelectBorgSubtype(ent);
}
private void OnMapInit(Entity<BorgSwitchableSubtypeComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.BorgSubtype != null)
{
SelectBorgSubtype(ent);
}
}
private void OnBorgTypeSelect(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterBorgTypeSelectEvent args)
{
if (!ent.Comp.BorgSubtype.HasValue)
return;
UpdateEntityAppearance(ent);
Dirty(ent);
}
protected virtual void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
{
UpdateEntityAppearance(ent);
}
private void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity)
{
if (!Prototypes.TryIndex(entity.Comp.BorgSubtype, out var subtypePrototype))
return;
UpdateEntityAppearance(entity, subtypePrototype);
}
protected virtual void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity,
EntityPrototype borgSubtypePrototype)
{
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
if (TryComp(entity, out InteractionPopupComponent? popup))
{
_interactionPopup.SetInteractSuccessString((entity.Owner, popup), borgSubtype.PetSuccessString);
_interactionPopup.SetInteractFailureString((entity.Owner, popup), borgSubtype.PetFailureString);
}
if (TryComp(entity, out FootstepModifierComponent? footstepModifier))
{
footstepModifier.FootstepSoundCollection = borgSubtype.FootstepCollection;
}
}
private void SelectSubtypeMessageHandler(EntityUid uid, BorgSwitchableTypeComponent borgSwitchableTypeComponent, BorgSelectSubtypeMessage args)
{
if (!TryComp<BorgSwitchableSubtypeComponent>(uid, out var subtypeComp))
return;
subtypeComp.BorgSubtype = args.Subtype;
Dirty(uid, subtypeComp);
}
}
@@ -1,16 +0,0 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._CD.Silicons.Borgs;
[Serializable, NetSerializable]
public sealed class BorgSelectSubtypeMessage(ProtoId<EntityPrototype>? subtype) : BoundUserInterfaceMessage
{
public ProtoId<EntityPrototype>? Subtype = subtype;
}
[ByRefEvent]
public record struct AfterBorgTypeSelectEvent;
[ByRefEvent]
public record struct TypeTryingToUpdateVisualsEvent;
@@ -0,0 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Administration.Components;
/// This component prevents an entity from being followed by ghosts.
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UnorbitableComponent : Component
{
/// Whether to allow adminned players to follow the entity.
[DataField, AutoNetworkedField]
public bool AllowAdmins = false;
}
@@ -0,0 +1,36 @@
using Content.Shared._DV.Administration.Components;
using Content.Shared.Administration.Managers;
using Content.Shared.Follower;
using Content.Shared.Follower.Components;
namespace Content.Shared._DV.Administration.EntitySystems;
public sealed class UnorbitableSystem : EntitySystem
{
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnorbitableComponent, ComponentInit>(OnInit);
}
private void OnInit(Entity<UnorbitableComponent> ent, ref ComponentInit args)
{
if (!HasComp<FollowedComponent>(ent))
return;
_followerSystem.StopAllFollowers(ent);
}
public bool CanFollow(EntityUid follower, EntityUid target)
{
if (TryComp<UnorbitableComponent>(target, out var unorbitable))
{
return unorbitable.AllowAdmins && _admin.IsAdmin(follower);
}
return true;
}
}
@@ -0,0 +1,23 @@
using Content.Shared._DV.Body.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Body.Components;
/// <summary>
/// If an entity has this, if a small character has penalties (such as pull speed),
/// the small character will ignore the penalties associated with their size.
///
/// Mostly used for things like wheeled/floating objects.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SmallCharacterSystem))]
public sealed partial class SmallCharacterComponent : Component
{
/// <summary>
/// The speed of which to scale the small character's pull speed by if the
/// object is big enough to warrant a pull-speed slowdown.
/// </summary>
[DataField, AutoNetworkedField]
public float PullSpeedPenalty = 1f;
}
@@ -0,0 +1,12 @@
namespace Content.Shared._DV.Body.Components;
/// <summary>
/// If an entity has this, if a small character has penalties (such as pull speed),
/// the small character will ignore the penalties associated with their size.
///
/// Mostly used for things like wheeled/floating objects.
///
/// See <see cref="Systems.SmallCharacterSystem"/>
/// </summary>
[RegisterComponent]
public sealed partial class UnaffectedBySizePenaltyComponent : Component;
+3 -1
View File
@@ -1,5 +1,6 @@
using Content.Shared._DV.Body.Components;
using Content.Shared._DV.Body.Events;
using Content.Shared.Buckle;
using Content.Shared.DoAfter;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -13,6 +14,7 @@ public sealed class CPRSystem : EntitySystem
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
public override void Initialize()
{
@@ -85,7 +87,7 @@ public sealed class CPRSystem : EntitySystem
{
Act = () => StartCPR(user, target, cprComp.TimeLength),
Text = Loc.GetString("cpr-verb-start"),
Priority = 2,
Priority = _buckle.IsBuckled(target) ? 3 : 1, // Higher priority if they are buckled. Otherwise, this conflicts with trying to carry.
Disabled = alreadyAffected,
Message = alreadyAffected ? Loc.GetString("cpr-verb-disabled-description") : Loc.GetString("cpr-verb-description"),
};
@@ -0,0 +1,97 @@
using Content.Shared._DV.Body.Components;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
using Content.Shared.Item;
using JetBrains.Annotations;
using Robust.Shared.Physics.Components;
namespace Content.Shared._DV.Body.Systems;
/// <summary>
/// Used to relay or subscribe to events if a character's scale is 1.0 or below.
/// This is only used for the height slider scale.
/// </summary>
public sealed partial class SmallCharacterSystem : EntitySystem
{
private const float NO_PENALTY = 1.0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawn);
}
private void OnSpawn(PlayerSpawnCompleteEvent ev)
{
if (TryComp<HumanoidProfileComponent>(ev.Mob, out var profile))
ApplySmallCharacter(ev.Mob, profile.Height);
}
[PublicAPI]
public float ApplyPullSpeedPenalty(Entity<SmallCharacterComponent?> puller, EntityUid? pulledEntity)
{
// Ignore if they aren't pulling anything...
if (!pulledEntity.HasValue)
return NO_PENALTY;
// Ignore if they aren't a small character in the first place
if (!Resolve(puller, ref puller.Comp, false))
return NO_PENALTY;
// If the pulled entity has the component that ignores the penalty
if (HasComp<UnaffectedBySizePenaltyComponent>(pulledEntity))
return NO_PENALTY;
// Ignore if it's an item that can be held or stored. It would be weird to
// slow by X% from pulling a piece of paper or a gun when you can just hold it
// and not suffer from a penalty.
if (HasComp<ItemComponent>(pulledEntity))
return NO_PENALTY;
// Ignore if the object is floating in the air.
if (TryComp<PhysicsComponent>(pulledEntity, out var pulledPhysics)
&& pulledPhysics.BodyStatus == BodyStatus.InAir)
return NO_PENALTY;
return puller.Comp.PullSpeedPenalty;
}
#region Static Members
/// <summary>
/// Gets the move-speed penalty as a float. Should be applied multiplicatively.
/// Caps at 1 so we don't make bigger characters faster when pulling.
/// </summary>
/// <returns></returns>
[PublicAPI]
public static float GetPullSpeedPenaltyFromScale(float scale = 1.0f)
{
return Math.Min(scale * scale, 1);
}
/// <summary>
/// Calculates a well-formed display string of the pull speed penalty.
/// Used primarily in the character editor to get the well-formed percent
/// without having to duplicate formulas.
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
[PublicAPI]
public static string GetPullSpeedPenaltyDisplayFromScale(float scale = 1.0f)
{
return $"{Math.Round((1 - GetPullSpeedPenaltyFromScale(scale)) * 100)}%";
}
#endregion
#region Private Members
private void ApplySmallCharacter(EntityUid uid, float scale = 1)
{
if (scale >= 1)
return;
// The character scale is stored in the HumanoidProfileComponent if you ever
// need it.
var comp = EnsureComp<SmallCharacterComponent>(uid);
comp.PullSpeedPenalty = GetPullSpeedPenaltyFromScale(scale);
Dirty(uid, comp);
}
#endregion
}
+16 -5
View File
@@ -30,6 +30,7 @@ using System.Numerics;
using Content.Shared._DV.Polymorph;
using Content.Shared._Floof.OfferItem;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Buckle;
namespace Content.Shared._DV.Carrying;
@@ -70,7 +71,7 @@ public sealed class CarryingSystem : EntitySystem
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnBuckle);
SubscribeLocalEvent<BeingCarriedComponent, UnbuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, StrappedEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, UnstrappedEvent>(OnDrop);
@@ -220,6 +221,13 @@ public sealed class CarryingSystem : EntitySystem
DropCarried(ent.Comp.Carrier, ent);
}
private void OnBuckle(Entity<BeingCarriedComponent> ent, ref BuckledEvent args)
{
// Buckling to a bed already handles the reparenting to the entity that the carried
// entity is buckled to, and then relays the BuckledEvent, so don't reparent to the grid.
DropCarried(ent.Comp.Carrier, ent, attachToGrid: false);
}
private void OnRemoved(Entity<BeingCarriedComponent> ent, ref ComponentRemove args)
{
/*
@@ -327,9 +335,9 @@ public sealed class CarryingSystem : EntitySystem
return true;
}
public void DropCarried(EntityUid carrier, EntityUid carried)
public void DropCarried(EntityUid carrier, EntityUid carried, bool attachToGrid = true)
{
Drop(carried);
Drop(carried, attachToGrid);
CleanupCarrier(carrier, carried);
}
@@ -341,12 +349,15 @@ public sealed class CarryingSystem : EntitySystem
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
private void Drop(EntityUid carried)
private void Drop(EntityUid carried, bool attachToGrid = true)
{
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried); // TODO SHITMED: make sure this doesnt let you make someone with no legs walk
_actionBlocker.UpdateCanMove(carried);
_transform.AttachToGridOrMap(carried);
// Some systems will handle re-parenting and then throw an event, and this changes the parent when it should not
if (attachToGrid)
_transform.AttachToGridOrMap(carried);
_standingState.Stand(carried);
}

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