* Better jetpack emitter
Still need particles this just tilts me whenever I see it.
* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove warnings from cargo system
* Guard statement early exit and cleaner object instantiation
* Whitespace
* Add AnimationPlayer as a component of telepads
* Initial commit
* Removed mention of StationAiTurretComponent (for now)
* Prep for moving out of draft
* Fixing merge conflict
* Re-added new net frequencies to AI turrets
* Removed turret control content
* Removed unintended change
* Final tweaks
* Fixed incorrect file name
* Improvement to fire mode handling
* Addressed review comments
* Updated how turret wire panel auto-closing is handled
* Ranged NPCs no longer waste shots on stunned targets
* Fixed bug in tracking broken state
* Addressed review comments
* Bug fix
* Removed unnecessary event call
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* antag status indication rework
* the cvars are free, you can just take them
* update playerlist on cvar change
* more overlay options
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* add new option checkboxes
* passing ConfigurationManager through constructor, some format changes
* made sorting values more futureproof
* comments
* labels
* no point commenting this out when the overlay stack PR will uncomment it again anyway
* sorting prototype
* localize symbols because why not
* symmetry
* Revert "localize symbols because why not"
This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.
* layout and formatting stuff
* fix errant space
---------
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
* add disabling apc power with wire
* update apc yml
* make wire lights work for APC
* show it as Disabled in the ui
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Merge pull request impstation/imp-station-14#468 from hivehum/highlight
Add text highlighting
(cherry picked from commit e442cc4bb20fbb4d5b970275c82cc87508e6f687)
* More cleanly separate auto-generated and manual highlights
Edge case that's not handled: Closing and reopening the game drops the list of auto-generated highlights
* Use LocalizedDatasets to make higlight lists for all jobs
* DeltaV-ification
Since the implementation is now fundamentally incompatible
with the (still open) upstream PR, move to our own cvars
* Try to untroll code
* Untroll
* Untroll for real this time
* Fix wrong count in ChatHighlightBorg
* Escape highlights
Depends on space-wizards/RobustToolbox/pull/5688
* add missing using directive
* Fix failing test
* Rename CVars to avoid clash with previous implementation
* Tidy some stuff up
* Show auto highlights
* Remove redundant check
---------
Co-authored-by: V <97265903+formlessnameless@users.noreply.github.com>
* Steal the mail thieving objective (#35746)
* mail theft
* networked
* Automatic changelog update
* fix UpdateBankAccount (#35749)
* trolled
* fun
* fuck me
* Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* REVised Sprite
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Copyright
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff
Need it for some atmos device prediction.
* Also this
* update mail system
* Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset
* Localize adjectives dataset
* Localize corporations dataset
* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
* Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
* Automatic changelog update
* Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* Automatic changelog update
* Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
* Automatic changelog update
* Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix
* Revert
* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)
Cleanup
* Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Performer's Wig (#35764)
* miku wig
* fix to correct json convention
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
* Automatic changelog update
* Merge showsubfloorforever into showsubfloor (#33682)
* Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
* Automatic changelog update
* Fix Chameleon PDAs renaming the user in station records (#35782)
* Automatic changelog update
* Restore the order of admin overlay elements (#35783)
admin overlay order fix
* Automatic changelog update
* Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script
Upstreamed from https://github.com/impstation/imp-station-14/pull/1023
* Add some prints back in
* Update to borg ion storms (#35751)
* Updates ion storms for borgs.
* Remove additional ion laws into future PR
* Automatic changelog update
* TriggerSystem improvements (#35762)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* fix triggers
* atomize PR
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
* Roleban command error handling (#35784)
roleban command jobid fail handling
* Localize news dataset (#35774)
* Localize news dataset
* Remove the `"`
* Localize rat king commands datasets (#35780)
* forensics cleanup (#35795)
* polymorph popup fixes (#35796)
polymorph fixes
* New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
* Automatic changelog update
* Fix anomaly doublelogging (#34297)
cull doublelogging
* Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived
* remove improvised locker
* Parent>ID
* Undo sprite replacement
* Update meta.json
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
* Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
* Automatic changelog update
* Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
* Automatic changelog update
* IconSmooth additional smoothing keys (#35790)
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
* Automatic changelog update
* Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives
* remove unrelated access restriction
* review
* Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)
* prices + adjustments
* teehee
* revert changes to supermatter grenade
* Automatic changelog update
* Update Lobby Music Attribtions (#35817)
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
* Paradox Clone (#35794)
* polymorph fixes
* paradox clone
* forensics cleanup
* bump doors
* 4
* attribution
* polymorphn't
* clean up objectives
* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
* review
* add virtual items to blacklist
* allow them to roll sleeper agent
* update paradox anomaly stuff
* update uses of UpdateBankAccount
* Automatic changelog update
* Automatic changelog update
* Added Bacchus' Blessing Drink (#35306)
* added start to bacchus blessing with few more things left to do
* added sprites and trying to get the empty sprite to work
* fixed empty sprite will fill layer
* added missing fill image
* made flavor, physical description, recipe reaction and tweaked reagent threshold
* fixed fill levels
* removed name from drinks.yml, updated suffix instead
* delay is weird and broken, removing the difference
* updated copyright
* Automatic changelog update
* Corrupt borg speech if they are damaged or low power (#35318)
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty
* twiddle values
* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.
* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem
* add missing base initializer call
* use Entity<T> pattern for event listener and clarify default values
* Move corruption parameters to datafields
* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.
* Use nullables for override values
* Move DamagedSiliconAccentComponent to Shared and make it networked
* Add DamagedSiliconAccent to cloning whitelist
* Automatic changelog update
* Moths can eat lizard plushes again (#35835)
* tags back
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix thrown item prediction weirdness (#35843)
Don't predict thrown item landing/stopping
* Add interaction tests for vending machines (#35801)
* Add interaction test for vending machines
* Add test of UI basic UI interactions
* Added test for dispensing an item
* Simplify and internalize test yaml
* Add check for restocking with wrong restock box
* Add test for breaking and repairing
* Reduce base electrocution stun time from 8 to 5 seconds (#34578)
* reduce shock time from 8 to 3 seconds
* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier
* Automatic changelog update
* NanoTask (#34095)
* Automatic changelog update
* HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
* Fix holopads phasing through walls. (#34300)
* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque
* change masks to prevent laser collisions
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
* Boolean I command you: LOWERCASE
* Automatic changelog update
* Make NukeOpsTest list RuleGrids on failure (#35873)
* Fix salvage sites ejecting borg brains when they despawn (#35855)
* Fix salvage sites ejecting borg brains when they despawn
* Extra check in while loop
* Move mobStateQuery to InitializeMagnet
* Automatic changelog update
* Fix development and debug configurations for tests (#35625)
* Move settings from debug.toml to development.toml
* Don't force disable dev config for integration tests
* Force on instead?
* Remove change to PoolManager
* Add viewer parameter to Identity.Entity (#35861)
* Add viewer parameter to Identity.Entity
* Docs
* Let LocalizedDatasetPrototypeTest report multiple failures (#35876)
* Paradox clones get all storage items the original has. (#35838)
* recursive storage copying
* include slime storage
* future proofing
* remove survival box
* Automatic changelog update
* Mark all hostile mind roles as antag (#35832)
* dummy antag prototypes
* I'll deal with YOU later!
* remove redundant soloantag definitions
* doctor, we left the scalpel in the patient
* minor cleanup
* Automatic changelog update
* make paradox clone receive the original's objectives (#35829)
* make paradox clone receive the original's objectives
* remove redundant indexing
* Minor comment change
* fix ninja objectives
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Automatic changelog update
* Localize criminal records reason placeholder dataset (#35810)
* Localize criminal records reason placeholder dataset
* Forgor
* Hotfix: Fix AntagRandomSpawn location preview (#35864)
fix AntagRandomSpawn location preview
* add missing unknown shuttle ghostrole mindroles (#35892)
* Automatic changelog update
* Increase storage size of Syndicate Backpack (#35888)
* Automatic changelog update
* Chameleon vests now act like winter coats (#34929)
First commit
* Automatic changelog update
* Add a test to verify that all device signal sink ports can trigger (#35891)
* Add test of all device link sink ports
* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"
This reverts commit 4704309b4e7673e18019cb06701f66beaba9b1a2.
* Revert "Revert the fixed problem to prove that the test works."
This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.
* Assert that test devices aren't deleted between port triggers
* Test each port on a different map too
* Convert Linq to guard clauses
* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs
* More informative failure message
* Delete map after each test
* Don't bother sorting by ID
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Paradox Clones receive the implants the original has (#35906)
* copy implants to paradox clones
* Minor fixes
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Automatic changelog update
* Killer tomatos take damage from weedkiller and plantbgone (#35898)
* tomatobgone
* formatting
* Automatic changelog update
* Paradox Clones spawn with their suit sensors off (#35909)
* sensors off
* remove import
* Update Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Automatic changelog update
* Smite Vendor Restock and General Soda Machine Balance (#35144)
* Inventory Buff and Enabling Restock
* Smite rebalance
* Rebalance and swapping contraband inventory positions
* Yet another rebalance
* Spaceup rebalanced, removed Smite from machine.
* Automatic changelog update
* Renaming the "Mime Cap" to "White Cap" (#35901)
* MimeCapRename
* FixedTheName
* FIXITAGAIN
* Remove non-networked Dirty call in GuardianSystem (#35916)
* Adjust small light hitbox (#35920)
* Automatic changelog update
* Fix artifacts swapping places with ghosts (#35074)
* Prevent artifacts swapping position with ghosts
* Filter for MobStateComponent instead
* Update Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/PortalArtifactSystem.cs
* bluh
* Metagame improvements to antag-before-job selection system (#35830)
* Initial commit
* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
* lock bwoinkwindow bottom bar height (#35896)
* Automatic changelog update
* Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications
* These can stay
* make surgery components use EntityCategory instead of Prototype, how did it even compile
* remove redundant categories from surgery prototypes
* Add a code comment to the trait prototype files (#35936)
code comment
* Donk Co. Microwave heats twice as fast (#35937)
hot donk!
* Automatic changelog update
* snake can now be seen inhand and worn on neck like friend (#35323)
* snake can now be seen inhand and worn like friend
* Roomba's additions
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Spacing adjustment
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* consistent grapes (#35125)
* grape
* seedtributions
* Fix recipe and animation for copypasta (#35925)
* Fixed animation and recipe for Copypasta
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* inhand sprites for Produce (#35151)
* awakening
* fix test fail
* attribution fix
* tomater killer inhandered
* extrorange inhand spin rate nerfed
* fuck webedit
* Automatic changelog update
* Add In-hand Sprites for miscellaneous items (#35433)
* guh???
* Merge branch 'master' of https://github.com/SeamLesss/space-station-14
* incomplete baseball bat
* bling
* attribution
* camera bug
* damp rag
* cap cap
* centcom cap
* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
* Automatic changelog update
* Automatic changelog update
* some robotics inhands (#33676)
* real
* spacing stuff and fix tiny issue
* Fix strip menu revealing true identity (#35862)
* Fix strip menu revealing true identity
* Ghosts don't see through identity
* Removed the heat damage from disablers and disabler SMGs (#35834)
removed the heat damage from disablers and disabler SMGs
* Automatic changelog update
* fix uncuff popups (#35743)
* fix uncuff popups
* them too
* Automatic changelog update
* Medical Item In-Hand Sprites (#34984)
* Bruizepack fix and Gauze
* tourniquet sprites added
* medipen sprites
* bodybag sprites
* handheld crew moniter sprites
* implanter sprites
* rollerbed sprites
* health analyzer sprite
* bloodpack sprite
* small rollerbed change
* attributuions + spacing fix
* fixed?
* RAAAAAGH ITS DONE
* actually good code
* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json
* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
* Automatic changelog update
* Support separate displacement maps for left and right hand (#35820)
* Update HandsSystem.cs
* Update HandsComponent.cs
* Fixed Wizard Thrust (#35948)
fixed wizard thruster
* Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Sloth's subfloor vismask adventure (#35347)
* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* C4 helmet unequip delay (#35922)
* Automatic changelog update
* Fix LatheMenu DefaultProductionAmount getting ignored (#35951)
* Automatic changelog update
* vox inhands displacements (#35947)
vox inhands
* "New player" admin logging improvements (#35961)
* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
* Automatic changelog update
* Fix wrong assert message in DeviceLinkingTest (#35964)
* Validate some SpeciesPrototype fields (#35965)
* Convert SpeciesPrototype strings to ProtoIds
* Simplify protoman indexing calls
* Fix erased paper sprites looking written (#35967)
* Automatic changelog update
* More coat zips! (#35029)
* Update meta.json
* Sprites Exp
* Update meta.json
* More zips for coats
* Automatic changelog update
* Fix thermal regulation (#35971)
* Automatic changelog update
* Add stamina and mob damage playtest modifiers (#35599)
* Add stamina and mob damage playtest modifiers
* Fix typo
* Add FTL
* Review fixes
* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* dragon ai faction fix (#35578)
* dragon ai faction fix
* xeno faction
* Automatic changelog update
* feat: Ghost Role Button only turns red when new ghost roles are added (#35970)
* feat: Ghost Role Button only turns red when new ghost roles are added
* fix: Make _prevNumberRoles private
* Redid Singularity Generator Sprite (#31500)
changed singularity generator sprite
* Automatic changelog update
* Fix thermoregulation (#35981)
* fix thermoregulation
* req
* Grenade + Throwable Inhands (#35974)
* Added inhands to grenades, bolas, ninja stars, and some bombs.
* whoops bolas were wrong hands
* Couple more quick fixes whoops
* Automatic changelog update
* Add a crate with foam force weapons to the cargo catalog (#35824)
* made up a nice lil crate
* changed rifle count to 4, added to cargo console
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
* Recolor some machine boards (#35715)
* recolor
* Revert for easier review
This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.
* spacing
* colors
* Revert "spacing"
This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.
* Automatic changelog update
* Predict pipe anchoring and unanchroing (#35977)
* yay prediction
* Added cool popups
* bruh
* this is better!
* Arachnid Jensen Googles Fix. (#35987)
pleasespeedmerge
* Add antag notice to admin chat alerts (#35994)
Add antag notice to admin chat pop-ups
* Automatic changelog update
* Hover examine buttons (#35206)
* hover examine verbs (not aligned to the left yet)
* handle click hovers and align them to the left
* revert contrabandsystem changes (this is for another PR)
* add support for markup tags
* Remove serverside StandingStateSystem (#35999)
Refactor system
* Prisoner Jumpsuit Description (#36005)
* PrisonerJumpsuitFix
* Update jumpskirts.yml
* Fix alerts mispredict + log spam (#36004)
tstalker alerted me to it and noticed the classic case of shallow copies.
* Automatic changelog update
* unrevivable lets you be cloned again (#36008)
weh
* Automatic changelog update
* Fixed some unintended salvage changes. (#36013)
* Fixed some unintended salvage changes.
* Update Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix migrations not being applied to PostMapInitTest (#35933)
* Fix migrations not being applied to PostMapInitTest
* formatting
* Raise the event outside the loop so it only happens once
* Chemistry bottle cleanup (#35911)
* init
* clean
* god save me
* fuck relic
* i HATE HATE HATE relic
* make it stop
* please make it stop
* CEASE
* PLEASE
* Revert "PLEASE"
This reverts commit 47d34f3c1e657adf869d84a5349f9c18fc33bfea.
* Revert "CEASE"
This reverts commit 147ab6697807b98e24b0e1ee05571a1995f3c41c.
* Revert "please make it stop"
This reverts commit f2a4f63e5f5b017f2b4ad3511e8c77700abed58b.
* Revert "make it stop"
This reverts commit b10c6344bd9e9e3f1989b29fc46a8de7829e382e.
* Revert "i HATE HATE HATE relic"
This reverts commit a05d60c0055fa003f7746be7aec2ebf4acd6e136.
* Revert "fuck relic"
This reverts commit e44f3368bc8aa5938095dc5a60e9390fbaf8aba3.
* Upgrade Github actions in Workfows to node20
* update bottle ids
* engine
* update PartAppearance stuff
* update IPC death system
* remove duplicate daiquiri drink
* move secborg textures
* update surgery borg module rsi
* early merge Show paradox clones in deadchat (#35940)
* fix tests
* evil
* grr
* evil
* fix stupid test
* rare shiny test fail
* remove unused role component
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Evelyn Gordon <evelyn.gordon20@gmail.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: imcb <irismessage@protonmail.com>
Co-authored-by: valquaint <57813693+valquaint@users.noreply.github.com>
Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: ninruB <ninrub@tuta.io>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Łukasz Lindert <lukasz.lindert@protonmail.com>
Co-authored-by: Firewars763 <35506916+Firewars763@users.noreply.github.com>
Co-authored-by: onesch <118821520+onesch@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: Lusatia <ultimate_doge@outlook.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Centronias <me@centronias.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Smith <182301147+AgentSmithRadio@users.noreply.github.com>
Co-authored-by: YoungThug <ramialanbagy@gmail.com>
Co-authored-by: claustro305 <76455142+claustro305@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: Tiniest Shark <head.rebel@yahoo.com>
Co-authored-by: mubururu_ <139181059+muburu@users.noreply.github.com>
Co-authored-by: MisterImp <101299120+MisterImp@users.noreply.github.com>
Co-authored-by: SeamLesss <kai.julian.watson@gmail.com>
Co-authored-by: GaussiArson <193122004+GaussiArson@users.noreply.github.com>
Co-authored-by: paige404 <59348003+paige404@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: psykana <36602558+psykana@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: SonicHDC <100022571+SonicHDC@users.noreply.github.com>
Co-authored-by: Dakota <72140289+1337Dakota@users.noreply.github.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: TeenSarlacc <46608342+TeenSarlacc@users.noreply.github.com>
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: Nikolai Korolev <korolevns98@gmail.com>
* hover examine verbs (not aligned to the left yet)
* handle click hovers and align them to the left
* revert contrabandsystem changes (this is for another PR)
* add support for markup tags
* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* Added the blood writing ability to revenants
(cherry picked from commit 8157d155e1f7a3840992b54475c59031d2a75f25)
* Added the revenant Animate action
(cherry picked from commit 1b53520849a60538598cae641c6e598b1a5d7534)
* Added Animate action sprite and fixed revenant action sprites being small
(cherry picked from commit 5c88ce9b21cf517023cd136ddb8aaa361f72fbfe)
* Revenants in stasis can now be crafted into sentient revenant plushies
Revenants in stasis can now talk
(cherry picked from commit af84083da6e17bb7671d9f00993dc6bcc0b0a583)
* Revenant plushies and ectoplasm now talk with their trapped revenant's name
(cherry picked from commit 855b25aeb7f29ed6ff2dcc0d4ab1e589ae7e2e16)
* Added a yml nerf option in case revenant is too powerful
(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)
* Added a yml nerf option in case revenant is too powerful
(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)
* Passing over salt ore now reveals revenants
(cherry picked from commit beea55885f98adc72e34751ba6f798bfadd8dd31)
* Salt puddles now reveal revenants
Hooray for EnsureTileReaction!
(cherry picked from commit b69304747e3b5aa867c5afd8917d2c170c65253e)
* Bibles now reveal revenants
Localization strings added
(cherry picked from commit 62f7ec604748697e5fecc942c4a5d14ff682c596)
* Added the revenant Haunt action
(cherry picked from commit fb692c4cab3f411c11a3004fa73f30122e0ff7f9)
* Haunt witnesses now have an icon over their head on the revenant's client
(cherry picked from commit 5d1b3c6b0af4508ebee7aa8738f7a5f3aa9e53ca)
* Slight revenant nerfs and an additional escape hatch
(cherry picked from commit 490e4c525b75b03502497bfa89827f915f6c7fb2)
* Fixed revenant speech name, and other fixes
This is a few changes clumped into one. I should've broken this one up, but I got overzealous.
- Revenant's ectoplasm now properly uses TransformSpeakerNameEvent
- Revenants crafted into plushies now use VoiceOverrideComponent instead of VoiceMaskComponent
- Plushies now have a custom speaking noise
- Moved Impstation-specific revenant code to the _Impstation subdirectory
(cherry picked from commit a5e0b0c9383e4011e69edc0592c8a4cf40b06402)
* Fixed revenant haunt witness sprite not disappearing
(cherry picked from commit 0c06d4a8f48f6eee324cd944dbcb1fce3258eb58)
* New artifact effectr: animate nearby items (like a revenant)
(cherry picked from commit 6ba1b4d8b313eda9e5ff82246ed7425e80287d0f)
* Revenant cleanups
* Revenant Fixes
* add audio
* haunt fixes
* salt fixes
* grinder gamer
* stasis
* cleanup and comments
* deltav ectoplasm
* clean up imp comment
* event weight and guidebook gaming
* catalog
* alert fix
* window nerf
* effectprobfake
* mapinit
* no braincells ops
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* add physics
* remove phyiscs
* add physics realer
* bible
---------
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: TheGrimbeeper <thegrimbeeper.11@gmail.com>
* Implement SmartFridge functionality
* Add dumpable support to the SmartFridge
* Don't use an item slot
* Medical smartfridge real
* less extraneous components
* medical smartfridge default
* Set up _Shitmed groundwork for organ slot manipulation
* Groundwork for surgical augments
* Add tool panel augments
* sprite gaming
* code review gaming
* i think the textures got swapped
* localization gaming
* surgery localization gaming
* crafting gaming
* fix tests
* fix tests actually
* now we deal with ouroboros
* she feed on my back til i
* relocation
* nuke felinid
* augment fixes
* event-based battery search
* descriptionned
---------
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* Port character records from CD
* Make species' base scales respected by CD heights
* Hide the height editor in the humanoid profile editor
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
* add IdChipSlot
* add ui for ejecting id chips
* add id chips, blacklisted from id console
* give robo neuroticist a little more access
* implement id chips slot for borgs
* named chips are id chip not id card
* add recipes for id chips
* :trollface:
* codersprite
* :trollface:
* :trollface:
* :trollface:
* n
* bruh how
* gamer learning to spell 2025
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Adds Search tab to AAC and updates layout
* Changes AAC filter from linq to manual iteration
Also updates filter condition to contains
---------
Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
* add all code for mapping categories
* add some mapping categories
* add categories to a few things
* ignore prototypes on client
* gaming
* shoukou ops
* chibi ops
* cc real
* sid meiers pirates!
* old ai sat
* pen
* make test errors better, listening post
* fix remaining tests, remove turret toolbox from a wreck
* john gaming
* reduce diff on stamps file
* update test
* :trollface:
* :trollface:
* :trollface:
* :trollface:
* :trollface:
* aaaa
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* resave centcomm
* orphan is good??
* gnu world order
* ok good
* update test to skip old files, not merge for maps
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* fix secborg health alert mispredict
* assign jobs to each borg type except generic
* add Job field to BorgTypePrototype
* implement job requirement checking
* add requirement reason to borg switching UI
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Port Add Mentor Help #5084https://github.com/RMC-14/RMC-14/pull/5084
* Remove de/re-mentoring command and mentor jobs instead tie to admining
* Renamed to Curator Chat
* Make chat 10% less shit
* Fishguy fixes
* oops
* Cherry Pick d4fcd8e8c8
* maybe this is right?
* Revert changes to upstream file
* Revert changes to upstream file
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
* move component to shared
* add fake systems
* update server explosion system and remove duplicate transform query
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* Initial commit
* Clean-up
* Fix ftl, new damage
* ftl fix for real
* Updates based on feedback
* Child implant fix
* Make the UI only open when implanter is in draw mode
* Review fixes
* shunting
* add EntityName at the bottom of LogProbe
* pass User into CartridgeMessageEvent
* add button to print logprobe logs
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Adding sorting to chem master
* Chem Master can now sort based on following categories
- Alphabetical
- Quantity
- Time Added to Machine
* Sorting is disabled by default and persist in the machine for everyone
* Removed some pointless code from Chem Master's UI
* Changed None and Time Added's text to reflect what they do better
* Minor adjustments to the code requested by maintainers
* t-rays show above catwalk
* a
* RevealSubfloorComponent
* revealSubfloorOnScan, add it to catwalk
* TrayScanReveal sys and comp
* Rr
* handle anchoring
* use tile indices for vector2i
* fix IsUnderRevealingEntity reset on pvs pop in reanchor
* fix exception on TrayScanRevealComponent remove
* fix IsUnderRevealingEntity not updating on pvs enter
* update to ent
* make subfloor retain respect for their relative draw depth
* fix carpets not revealing subfloor on plating
* chapel carpet
* ??
* draw depth gap for subfloor entities.
* revert alpha change
* remove abs from draw depth difference
* move TrayScanReveal to client
* delete old refactor
* let's show them above puddles too
* Remove superfluous component classes
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.
* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.
* Changes text and speaker default opacity to 100%, as it was before.
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Remove storage hotbar GUI bandaid
With BUI deferred opens it also happened to fix this issue which is nice.
* Update Content.Client/Storage/StorageBoundUserInterface.cs
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Fix sprite layering upon strapping/unstrapping
* switch from strap to buckle events
* Use screen-local North for the checks instead
Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.
---------
Co-authored-by: themias <themias5@gmail.com>
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Port improvements to NanoChat from Einstein-Engines and Goob-Station
* fix duplicate translation key
* add missing space
* Properly mark DeltaV changes
* Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box
* remove leftover from testing stuff
* cycle through inputs with tab, confirm with enter; for new and edit chat
* Add channel switching with (Shift+)Alt+Up/Down; Discord-Style
* better null check
* another better null check
* Implement changes from ImpStation PR
* Rename ContactControl -> ContactContainer
* Requested changes
* Move Loc to _DV, don't register system as manager
* I'm so smart :)
---------
Co-authored-by: Alex C <alex91905@yahoo.com>
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Test entered tree fix
* Use Opened override
* Fix keyboard focus on window open for DialogWindow
This affects Phone, Pray, Rename, and multiple other admin verbs.
* Clean up
* Only randomize orbit parameters once
* Revert "Only randomize orbit parameters once"
This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.
* Derive orbit properties from current time
* Derive orbit progress from current time
* Remove now-unused orbit animation
* Remove OrbitVisualsComponent.Orbit as it is no longer used
* Update AnimationPlayerSystem method calls to Entity<T> versions
* Delta confirmed monarch of sloggery
* Do a dirty, rotten web edit
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Revert `Storage UI V2`
Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.
Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
* storage: remove unused cvars
---------
Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
* NanoChat Phonebook MVP
* Only work with active Telecomms server with correct channel
* Add localization and program sprite
* Cartridge icon
* Only preinstall on HoP, Courier, and QM PDAs
* untroll, fix formatting
* fix double newline
* replace NanoChat lookup cartridge with UI elements
* List Number setting in NanoChat instead of PDA
* replace NanoChat lookup cartridge with UI elements
* re-fuck formatting just to make the diff on GitHub nicer
* remove superfluous svg
* remove leftovers I somehow created
* address simple requested changes; remove more leftovers
* NanoChat lookup to own Container
* fix indentation
* Filter autodoc to only show surgeries relevant for selected part
* remove deltav comments
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Added keybind to swap hands in the reversed direction for borgs or creatures with more than 2 hands.
* Made the reversed hand swap feature more compliant with standards.
* Code review changes
Added default keybind and comment where the previous method was removed.
* Fake Mindshield (With some bad sprites)
- Add FakeMindshield System and Component
- Add FakeMindsheildImplantSystem and Component
- modify ShowMindShieldIconsSystem to check for FakeMindshields
- add all supporting yaml for the Implants, action and uplink
- add loc file stuff
- add unfinished sprites
* Cleanup, add to thief toolbox, remove metagame
- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants
- cleanup the systems and components
- add the fake mindshield to the Thief toolbox
* part 1 of fixing the folder problem
* Make the fakemindshield sprite folder lowercase
* CR - Move ImplantCheck into shared, cleanup
- Moved ImplantCheck and eventsubscription into Shared
- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed
- make OnToggleMindshield Private, use the event!
* CR - Cleanup extra lines, fix some Prototype
- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing
- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon
- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component
* Fake Mindshield CR:
- Added a comment about IsEnabled
- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp
- fixed some formatting in uplink_catalog
* CR - Add a bit more comment
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Mostly done, just needs some messaging added
Going to change the description for the unborgable brain and add a popup.
* Inspection says if brain has trait
* Comments
* Moved comment, removed body, localized, etc.
* move to shared, shitmed ready, add warning to health analyzer
* pro
* remove old component
* untroll brain system
* :trollface:
* :trollface:
* fix
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Refactored crew manifest
* Add Delta-V Comments, Move locale file to _DV scope.
* Missed adding comments to a file.
* Made the comments slightly more verbose to make it clear why the changes were made.
* Comments are love, comments are life.
---------
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
* Remove discard functionality from the ChemMaster
This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.
Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.
* Improve animal cube interactions (#31668)
* Working on dehydrate recipes to renew animal cubes
* Added remaining cube dehydration recipes
* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed
* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube
* Re-adding deleted summary
* Update default SolutionName to be correct
* Remove cube recipes to prevent infinite nutrient generation
* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT
* Subscribe to microwave event
* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports
* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds
* now using event to check access to fingerprint
* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)
* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system
* Using SlotFlags
* prevent friendly fire for dragon/carp (#32231)
* add NoFriendlyFire
* make zombies use NoFriendlyFire
* no friendly fire for dragon
* let dragon kill naughty fish and validhunting syndies
* add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe
* add button to print logprobe logs
* Add camera mod to diagnostic hud (#32254)
* ai-glass
* weh to protect against bad grammar
* transmutation into diagnostic hud
* Apply forensics when loading with an ammo box
* inaprovaline metabolizes slower
* :trollface:
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
* make CrimeAssistPage use LocId and ProtoId instead of a test
* use an enum instead of le funny
* use enums in the prototypes
* rust
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* fix
* untroll engine
* actually fix spelling
* lovely language
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* stock market refactor
* PlayEntity
* make client use int
* refactor and fix cartridge system
* fix
* deny sound if it fails
* reviews
* thank you ss14
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add mining voucher
* give salvs a mining voucher
* add custom UI for it
* predict redeeming properly
* remove the id card from kit and locale
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* full fucking send
* ope forgot to remove the EE scripts
* fix test
* fix shitcode fail
* DELTA THAT VALUE IS NULLABLE
* whoopsie daysie
* fixed???
* chat is this real
* bugfixes
* more bugfixes
* goobmed
* Savepoint
* fixed yet more crap
* ymlops
* tests
* shitcode
* Update duffelbag.yml
* shoes fixed???
* bruhhhhhhhhhhhhh
* full fucking send
* ope forgot to remove the EE scripts
* fix test
* fix shitcode fail
* DELTA THAT VALUE IS NULLABLE
* whoopsie daysie
* fixed???
* chat is this real
* move MatchstickComponent to shared
* add Speed field to ISurgeryTool, add Tweezers and Tending tools
* add support for ghetto surgery tools
* use Tending and Tweezers for some steps
* GHETTO SURGERY!!!
* add qualities to fire axe
* fix popups
* :trollface:
* disable coil hemostat
* add examine verb for a tools uses
* work#
* round the speed to 2 decimal places
* remove .
* webedit ops
* shitcode
* undo breaking change
* fix
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Use class instead of out variables
* Show battery level in power monitoring console
* Better color contrast for battery level + localized string
* Add visualization to battery percentage
* Reverts random ChatSystem.cs whitespace change
* Address review
* Show BatteryLevel stats in child view when selecting devices
---------
Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
* Initial resources commit
* Initial code commit
* Added additional resources
* Continuing to build holopad and telephone systems
* Added hologram shader
* Added hologram system and entity
* Holo calls now have a hologram of the user appear on them
* Initial implementation of holopads transmitting nearby chatter
* Added support for linking across multiple telephones/holopads/entities
* Fixed a bunch of bugs
* Tried simplifying holopad entity dependence, added support for mid-call user switching
* Replaced PVS expansion with manually networked sprite states
* Adjusted volume of ring tone
* Added machine board
* Minor features and tweaks
* Resolving merge conflict
* Recommit audio attributions
* Telephone chat adjustments
* Added support for AI interactions with holopads
* Building the holopad UI
* Holopad UI finished
* Further UI tweaks
* Station AI can hear local chatter when being projected from a holopad
* Minor bug fixes
* Added wire panels to holopads
* Basic broadcasting
* Start of emergency broadcasting code
* Fixing issues with broadcasting
* More work on emergency broadcasting
* Updated holopad visuals
* Added cooldown text to emergency broadcast and control lock out screen
* Code clean up
* Fixed issue with timing
* Broadcasting now requires command access
* Fixed some bugs
* Added multiple holopad prototypes with different ranges
* The AI no longer requires power to interact with holopads
* Fixed some additional issues
* Addressing more issues
* Added emote support for holograms
* Changed the broadcast lockout durations to their proper values
* Added AI vision wire to holopads
* Bug fixes
* AI vision and interaction wires can be added to the same wire panel
* Fixed error
* More bug fixes
* Fixed test fail
* Embellished the emergency call lock out window
* Holopads play borg sounds when speaking
* Borg and AI names are listed as the caller ID on the holopad
* Borg chassis can now be seen on holopad holograms
* Holopad returns to a machine frame when badly damaged
* Clarified some text
* Fix merge conflict
* Fixed merge conflict
* Fixing merge conflict
* Fixing merge conflict
* Fixing merge conflict
* Offset menu on open
* AI can alt click on holopads to activate the projector
* Bug fixes for intellicard interactions
* Fixed speech issue with intellicards
* The UI automatically opens for the AI when it alt-clicks on the holopad
* Simplified shader math
* Telephones will auto hang up 60 seconds after the last person on a call stops speaking
* Added better support for AI requests when multiple AI cores are on the station
* The call controls pop up for the AI when they accept a summons from a holopad
* Compatibility mode fix for the hologram shader
* Further shader fixes for compatibility mode
* File clean up
* More cleaning up
* Removed access requirements from quantum holopads so they can used by nukies
* The title of the holopad window now reflects the name of the device
* Linked telephones will lose their connection if both move out of range of each other
* Updated to latest master version
* Added gas pipe analyzer
* Completed prototype
* Playing with UI display
* Refinement of the main UI
* Renamed gas pipe analyzer to gas pipe sensor
* Added focus network highlighting and map icons for gas pipe sensors
* Added construction graph for gas pipe sensor
* Improved efficiency of atmos pipe and focus pipe network data storage
* Added gas pipe sensor variants
* Fixed gas pipe sensor nav map icon not highlighting on focus
* Rendered pipe lines now get merged together
* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged
* Gas pipe sensor lights turn off when the device is unpowered
* Renamed console
* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly
* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere
* Massive code clean up
* Added delta states to handle pipe net updates, fixed entity deletion handling
* Nav map blip data has been replaced with prototypes
* Nav map blip fixes
* Nav map colors are now set by the console component
* Made the nav map more responsive to changes in focus
* Updated nav map icons
* Reverted unnecessary namespace changes
* Code tidy up
* Updated sprites and construction graph for gas pipe sensor
* Updated localization files
* Misc bug fixes
* Added missing comment
* Fixed issue with the circuit board for the monitor
* Embellished the background of the console network entries
* Updated console to account for PR #32273
* Removed gas pipe sensor
* Fixing merge conflict
* Update
* Addressing reviews part 1
* Addressing review part 2
* Addressing reviews part 3
* Removed unnecessary references
* Side panel values will be grayed out if there is no gas present in the pipe network
* Declaring colors at the start of some files
* Added a colored stripe to the side of the atmos network entries
* Fixed an issue with pipe sensor blip coloration
* Fixed delay that occurs when toggling gas sensors on/off
* chemmaster buffer has colors now
* I have saved chemists everywhere
* implimented panelcontainers instead of labels, slight visual rework
* added UI changes to input buffer
* fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements
* Formatting and code cleanup
* pills still not rendering correctly
* more tinkering, entities finally display correctly
* entities display correctly, pill fields default to max now
* fixed stripes
* fixed excess pillCount bug
* removed cache, fixed tab swapping
---------
Co-authored-by: Saphire <lattice@saphi.re>
* Rebalance HoS's Energy Shotgun
* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.
* Prevent recharge cooldown if 0 power is used.
* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.
* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.
* Clean up the client ammo UI fix.
* Update the self recharger component to comply with maintainer request.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove code that was made redundant by a hotfix from another PR.
* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.
* Fix another internal issue
* Code cleanup + fix the rapid recharge verb to remove pause.
* cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Give silicons proper lobby/character editor previews
No more naked dummies, properly show a borg/AI sprite now.
This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.
Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.
* Update Content.Shared/Roles/JobPrototype.cs
* Update Content.Client/Lobby/LobbyUIController.cs
* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* fix not being able to make catwalk over lava
* add planet prototypes
* StationSurface -> StationPlanetSpawner
* spawn lavaland for all stations
* remove reclaimer wrecks muahaha
* add mining shuttle
* add lavaland map
* convert glacier surface to a grid (still unusable)
* update glacier comment
* add docking shuttle/console systems
* fix test
* make glacier use a lavaland base reskin
* -m actually set the atmosphere
* :trollface:
* fix test
* address most reviews
* add no shuttle warning
* remove unnecessary usings
* 80C and higher pressure
* lock the shuttle docks to external access
* correct comment pressure
* add salvage access to the console
* lock supply room to salv, add a cooler
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Milon <plmilonpl@gmail.com>
* Organize Sandbox Panel
* Map Editing -> Editing
* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?
* Remove 'Link machines' button that has done nothing for 3 years
* Remember Sandbox window's position instead of forcing to center
* Shows Spawns -> Show Spawns
* Remove SandboxSystem.MachineLinking
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.
Lights with less than 4 characters of text weren't aligned right, now they are.
* Cleanup `ScrubberControl.xaml.cs`
* Minor cleanups
* Another pile of minor cleanups
* Apply requested changes
* Rename "which" into "bound". Add whitespace after "if"
* Fix grids and docks being culled from display prematurely
* Fix inconsistent disabling of "Undock" buttons
* Add a radar icon to indicate where the controlling console is
* Tidy up math
Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.
* Feedback
* Fix admin ghosts not being able to see items in pouches or interact with them
* fix
* oops
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
* Borg type switching.
This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.
New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.
These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.
The modules that each borg type starts with:
* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning
Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.
Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.
The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.
Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.
The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.
There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.
* Fix sandbox failure due to collection expression.
* Module tweak
Fix salvage borg modules still having research/lathe recipes
Engie borg has regular tool module, not advanced.
* Fix inventory system breakage
* Fix migrations
Some things were missing
* Guidebook rewordings & review
* MinWidth on confirm selection button
* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1
* disable interaction for telegnomes, add access for the components
* make client and server systems extend shared system
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix multiplying colors of differing nullabilities (#32991)
* revert the temporary hack
* Make atmos alert computer colors private variables (#32992)
* Add flash reaction effect (#32377)
add flash reaction effect
* Automatic changelog update
* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
* Automatic changelog update
* add atmosia to devmap (#32460)
change
* bowls now make drinking sounds (#32819)
* Automatic changelog update
* Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning
* Remove errornous comment
* Automatic changelog update
* Removed the name "Hujsak" (#32998)
removed hujsak
* fix pie throwing sound not playing (#33017)
* Automatic changelog update
* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)
* make ai speak robotically (#33025)
* Automatic changelog update
* Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml
* Updated timer minimum from 20 to 15 minutes
* Reduced minimum timer to 10 minutes as a result of other meteor changes
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* add StartDelay bool to actions (#33026)
* add StartDelay bool to actions
* forgot summary
* Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
* fix lava expeds (#33042)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
* Automatic changelog update
* Fix: Make Plushie Damage Unexaminable (#33061)
Set hidden to true
* fix chameleon projector bot whitelist (#33055)
fix
* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)
* various resprites (encryption keys + signal screens + station map)
* brig timer update
* fixes n shit
* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)
* inhands
* better inhands
* indent
* Automatic changelog update
* Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio
* holobarrier-belt-fix
* revert changes of 32291
* Automatic changelog update
* Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
* Automatic changelog update
* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)
* a-few-injectors
* comment
* defib-ops-when
* Automatic changelog update
* Pill Bottles can only store pills now (#33074)
* no longer absurd
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add a spare bible to PietyVend (#32363)
Update chapel.yml
* Automatic changelog update
* [#28722 fix] Add notification for dependent wearables being dropped (#33078)
* add notification for dependent wearables being dropped
* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.
* change popup to client-only variant
* fix redundant messages, add plural locale string
* fix conventions, fix locale input to be more intuitive
---------
Co-authored-by: Justin <justinbrick1@gmail.com>
* Automatic changelog update
* More pda space (#32601)
* Rebalance the max programs that a PDA can hold
* Give Caps PDA more programs too.
* Make the max programs a static 8
* I forgor sec and med
* CaseCase
* Empty commit to re-run checks
* The final change, I hope.
* Automatic changelog update
* Fixed spelling mistake in water blaster description. (#33087)
Fixed minor spelling mistake
* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
---------
Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* remove now duplicated nyano PlushieCarp tag
* Fixes tailthump breaking positional audio by making it mono (#33092)
* Automatic changelog update
* ExaminableDamage now puts its message at the bottom and in color (#32820)
* the examineableDamage component now puts its messages at the bottom, and in color
* god help us if something is priority -100 :godo:
* Automatic changelog update
* Lower in-round votekick requirements (#32953)
Initial commit
* Allow votekicks to be initiated in the lobby (#32528)
Initial commit
* Automatic changelog update
* Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
* Automatic changelog update
* Muffins (#29318)
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(
* Removed the sprite + updated RSI
* Automatic changelog update
* Add CanLoad for biomes (#33050)
CPUJob to come later.
* Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
* Automatic changelog update
* Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
* Fix `ItemSlotSystem` popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* yoink
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Add cvars to votekick to customize requirements for the initiator. (#32490)
* Automatic changelog update
* Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
* Automatic changelog update
* Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Automatic changelog update
* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
* Automatic changelog update
* Service workers antagonist fix. (#31359)
* add
* Revert "add"
This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.
* antagonism allowed™️
* Automatic changelog update
* Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
* Automatic changelog update
* Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
* Automatic changelog update
* clean up tools lathe recipes (#31521)
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
* Automatic changelog update
* Adds headphones to loadouts (#33067)
added headphones to trinkets
* Automatic changelog update
* Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade
* comment update
* remove our duplicate pill whitelist
* fix
* remove broken crew monitor from dev map, how did it even get there
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Saphire Lattice <lattice@saphi.re>
Co-authored-by: FluffMe <1780586+FluffMe@users.noreply.github.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: August Sun <45527070+august-sun@users.noreply.github.com>
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: Jarmer123 <148848017+Jarmer123@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Justin <justinbrick1@gmail.com>
Co-authored-by: SpaceLizard <the.justice.league.of.canada@gmail.com>
Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
Co-authored-by: PopGamer46 <yt1popgamer@gmail.com>
Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: AftrLite <61218133+AftrLite@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Centronias <me@centronias.com>
Co-authored-by: joshepvodka <86210200+joshepvodka@users.noreply.github.com>
Co-authored-by: Scribbles0 <91828755+Scribbles0@users.noreply.github.com>
* sort of works
* fix
* oh right
* admin abuse
* buy/sell events
* price history, better error handling
* joke
* buying and selling
* access handling
* IT'S FINALLY REAL
* fixes
* AAAAAAAAAAAAAAAAA
* i keep fucking forgetting things
* FUCKING
* move company structs out of the comp
* ok im going to sleep
* Revert "oh right"
This reverts commit 8681e5a07b.
* Revert "fix"
This reverts commit 3992ec99fd.
* address reviews
* OMG FINALLY FIXED THIS JANKY SHIT
* oh
* no structure, zero fucks given
* this also
* trolled
* shitcode v2
* FUCK
* what was i even fucking thinking???
* remove unused codeanalysis import
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Initial commit
* Tidy up
* Add firelocks to the nav map
* Add nav map regions to atmos alerts computer
* Added support for multiple region overlay sets per grid
* Fixed issue where console values were not updating correctly
* Fixing merge conflict
* Fixing merge conflicts
* Finished all major features
* Removed station map regions (to be re-added in a separate PR)
* Improved clarity
* Adjusted the color saturation of the regions displayed on the atmos alerts computer
* Change the window titlebar to show the joined server
Requires https://github.com/space-wizards/RobustToolbox/pull/5475/
* Totally not a webedit
* Can you tell what cvar I copied?
* And this kids is why we don't webedit
* Reviews
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Format job requirements as hours and minutes
* Use TimeSpan.ToString for playtime instead of custom method
* wehflicts
---------
Co-authored-by: jmcb <joelsgp@protonmail.com>
This code was a mess. Now it's less of a mess and user UserDbDataManager now.
Fixes the following bugs:
* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.
Likely fixes#24781, #27282
* Make APC UI work correctly with multiple users
* Check access only on client, when constructing UI
* Do TODO (Thanks, Robust 236.1)
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Avoid rebuilding all buttons on action state change
Allows for drag events to continue when actions change
* Remove excess action buttons
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
* uncomment and update guidebook
* update loot pool to use entity table and dont hardcode bluespace
* add sacraficing to altars
* :trollface:
* :trollface:
* :trollface:
* 2 lines of sec
* rename files
* replace gamer loot with fake wizard outfit or a normality crystal
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* initial commit
* adds astronav cartridge to QM locker
* changes requested in review
* fix merge conflicts
* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed
* fix notificationsenabled on salv pda proto
* fixes lingering statuscontrol on eject while held
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* Don't add newlines (fixes#32357)
* Improve UI around max paper length (Fixes#32344)
* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Add mapping load acts (#30722)
Smug doesn't seem to have time to fix mapping state and I don't want to dump more time into it so.
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Added directory to station maps
* Add null checks to map directory sorting/filtering
* Reworked station map directory to be more readable and responsive
* hide spriteview from health analyzer while inactive
* add out of range indicator if analyzer becomes inactive
* hide out of range icon if there is no patient data
* Filter Set Outfit menu to exclude loadout sets
* Apply loadouts to job outfits
* Use appropriate species for Urists
* squishy
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Back in the saddle again! <(8o)
* if you like my STYLE you should see my SHEETS ;-)
* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.
* teehee
* beeg
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* adds coord label beneath iff label
* fixed wrong coordinate system being used
* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging
* cleaned up if-statement by moving the calc ahead of it
* fixed clamping, fixed parenting issue, added draw cull on coord label
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* Add mapping editor (#757)
* Remove mapping actions, never again
* Cleanup actions system
* Jarvis, remove all references to CM14
* Fix InventoryUIController crashing when an InventoryGui is not found
* Rename mapping1 to mapping
* Clean up context calls
* Add doc comments
* Add delegate for hiding decals in the mapping screen
* Jarvis mission failed
* a
* Add test
* Fix not flushing save stream in mapping manager
* change
* Fix verbs
* fixes
* localise
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Set PDA uplink and music default visibility to false
#27376 seems to be the PDA receiving state before first PDA UI open
* Log error on PDA state received before first open
* Fix logging
* Fix error message
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state.
Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.
* First clumsy implementation of guidebook protodata
* Support for Properties, format strings
* Better null
* Rename file
* Documentation and some cleanup
* Handle errors better
* Added note about client-side components
* A couple of examples
* DataFields
* Use attributes like a sane person
* Outdated doc
* string.Empty
* No IComponent?
* No casting
* Use EntityManager.ComponentFactory
* Use FrozenDictionary
* Cache tagged component fields
* Iterate components and check if they're tagged
* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
Co-authored-by: YourUsername <you@example.com>
* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
Co-authored-by: Mota <belochuc@gmail.com>
* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
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* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
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* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
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* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
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* Honkbot -> Free Agent
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* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Jonkbot -> Free Agent
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* Softer blue
---------
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* :trollface:
* :trollface:
* :trollface:
* pro
---------
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* add: basic rodent species
* add: rodentia base sprites
* add: basic rodent hand/foot markings
* add: ears i got em
* add: tail markings
* add: big ears
by request
* tweak: default markings, coloration
everything uses skin color by default when added except for these new "default" markings which use tattoo
* add: the rest of the basic body part markings
* add: snout textures
* add: pattern markings
* add: cheek detail
* add: sex variations for chest marking
* add: give rodentia the generic markings
* add: rodentia names
* add: damage, voice, mass, emotes to rodentia
* add: rummager ability for rodentia
* remove: temperature protection from rodentia
* add: some makeup markings for rodentia
* add: include rodentia in misc pools
* add: rodentia guidebook entries
* tweak: adjust rodentia marking points
* add: rodentia pie sprite
* tweak desc
* tweak: change rodentia name scheme
* tweak: adjust damage modifiers for rodentia
* add: rodentia always trigger mouse traps
* tweak: rodentia have unique speech verbs
* tweak: change rodentia inventory shape
* tweak: rodentia take more phys dmg overall
* tweak: made rodentia hungry
* add: mouth storage component on rodents
* add: server mouthstoragesystem
* add: force-dump mouth storage on trip
hmm the networking on this is a little ehh. but watever
* add: rodentia drop mouth items on damage
* add: blocked interactions if mouth is full
* fix: corrected accent oops
* tweak: tense
* fuck this import in particular
* tweak: spit damage threshold
* fix: no redundant open actions
* refactor: move this action into the types file
* add: rodentia get ability to hide under tables etc.
* tweak: change rodentia action icons
* refactor: im renaming this component and system lol
* refactor: rename this event too
i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside
* tweak: fix the mouth storage icon
the number covers it
* tweak: check if colliding with table before un-sneaking
* fix: crawl action cooldown and popup text
* add: slowdown to sneak ability
* refactor: fix this namespace
* tweak: rummageable objects now use a cooldown
* fix: newlines
* Apply suggestions from code review
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* Apply suggestions from code review
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* fix: collision group variavbles
* add: proper "full body" sprite
* add: move blaze to head folder, "round face" marking
* add: whisker markings
* tweal: rodentia are 50% -> 33% hungrier
1.5x seemed excessive
* refactor(mouthStorage): move OnExamined from server to shared
* refactor(mousetrap): use HasComp
* refactor(mouthStorage): use a public api instead of event here
* refactor(yml): KILL REPETITION
* refactor(parts/rodentia): KILL REPETITION
---------
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Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Work on abstracting out chargeup functionality/ui from grav gen
* Work on station anchor
* Finish implementing station anchors
* uhh yeah
* ok.
* fix tests
* whoops
* Get the last extraneous yaml fail
* PJB review
* beast mode... ACTIVATE!
---------
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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* WIP: first prototype
* Change text slightly
* Allow names to wrap
* Add label for the scan mode
* Remove ugly text
* Readd bleeding message
* Update code
* Allow for the Health Analyzer UI to grow vertically
* Scale text in admin player overlay
Fixes#30040
* Feedback from PR - get UI scale through root window
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it
* add jobwhitelists command and ui
* add job whitelist button to player panel
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Open the guidebook when people with less than an hour playing join the round
* Filter for gameplayState
* Fix tests
* tweaks
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix admin menu objects list (#28787)
* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)
Make `MakeAntag()` log errors instead of throw
* add default page support for the guidebook (#28772)
* Probably a better way to handle this
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Action stuff
- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.
* Fix merge