Commit Graph

4990 Commits

Author SHA1 Message Date
Pieter-Jan Briers 11d7546672 Fix bogus AdminNameOverlay Rider error (#35432) 2025-03-01 14:18:26 +00:00
Errant c27b2caed0 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-03-01 14:16:33 +00:00
pathetic meowmeow db337881f0 Add a tertiary header parser to the guidebook document parser (#35315) 2025-03-01 14:16:19 +00:00
pathetic meowmeow c30d280931 Use new engine APIs for setting the scroll target of views (#35401) 2025-03-01 14:16:19 +00:00
pathetic meowmeow 8be34fb771 Add microwave recipes to the guidebook (#34105) 2025-03-01 14:16:19 +00:00
metalgearsloth a7bd7c4ebc Sentry review (#35424)
Co-authored-by: chromiumboy <chromium.boy@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-03-01 14:13:56 +00:00
metalgearsloth 67e26aa153 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-03-01 14:13:07 +00:00
pathetic meowmeow 48adc62773 Refactor audio system to send collection IDs over the network (#33610) 2025-03-01 14:13:07 +00:00
metalgearsloth aa5572237c Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
GrownSamoyedDog d50a7925c3 Fixed Guidebook Sorting / Ordering (#34960)
* fixed all yml and cs

* Subjective Rearranging

* fixed my accidentally removed xml endline

* Accidentally included for a different PR

* Added .ThenBy and cleaned up newplayer.yml
2025-03-01 14:11:32 +00:00
Winkarst 5375091d1c New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-03-01 14:08:36 +00:00
Pieter-Jan Briers ba54784390 Comment out broken guidebook test speech code (#35398)
This code blatantly doesn't work and causes compile failures with https://github.com/space-wizards/RobustToolbox/pull/5540. It's only used for testing purposes, so we're just removing it.

Basically taken from https://github.com/space-wizards/space-station-14/pull/33610 in another PR, so I can merge this first separately.
2025-03-01 14:07:39 +00:00
metalgearsloth b83718e5d1 Minor SpriteFade stuff (#35385) 2025-03-01 14:05:42 +00:00
Errant 43ac91ef0f Merge stable into master (#35340) 2025-03-01 13:57:18 +00:00
metalgearsloth d8009437d4 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-03-01 13:55:20 +00:00
metalgearsloth 047215cc93 Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-03-01 13:54:05 +00:00
Kyle Tyo 5d2ef861e0 Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-03-01 13:53:30 +00:00
Sigil 5d833b2e33 Added a component that lets ranged weapons make melee attacks. (#29484) 2025-03-01 13:53:20 +00:00
Absotively 0479936c5e Make CharacterPickerButton the same height for dwarves as for non-dwarves (#35297)
Character picker button height equality for dwarves
2025-03-01 13:42:31 +00:00
Cooper Wallace 3c13a626a9 Wizard Recall shows Disappearing text at Coordinate (#35272)
* Add prediction for coordinate based popups

* Remove use of deprecated EntityCoordinates.ToMap

* RecallItem displays disppearing text at entity coordinates

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Popups/SharedPopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add ItemRecall message for witnesses

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Locale/en-US/item-recall/item-recall.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix namespace issues

* Fix Loc string

* Dont fixstuff tired..

* Prefix THE

* Filter around the entity, and remove recipient if needed

* Alphabetical imports

* Update Content.Client/Popups/PopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixup

* Better handling.

---------

Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:40:07 +00:00
lzk 7d5c00cb3f Small loadout window improvement (#35171)
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-01 13:36:43 +00:00
Kyle Tyo b4349895fc Fix build ghosts not being placeable on a new round. (#35097) 2025-03-01 13:36:43 +00:00
SlamBamActionman e773d33e31 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-03-01 13:35:33 +00:00
metalgearsloth 1f355142b8 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-03-01 13:31:09 +00:00
Leon Friedrich c4238b51dc Fix hitscan visuals (#34515)
* Fix hitscan visuals

* remove unnecessary changes

* rename `mapDirection`
2025-03-01 13:28:01 +00:00
metalgearsloth 7ed401cbff Uncomment blur (#35213)
Was used for debug but stable now.
2025-03-01 13:28:01 +00:00
metalgearsloth f9992e645e Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map

* Fix light render scales
2025-03-01 13:27:50 +00:00
metalgearsloth 9c7766c9bd Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-01 13:18:06 +00:00
Kyle Tyo 441a891ede move a colon to the localization string (#35192)
* move the colon to the localization string

* remove a redundancy

* beck suggested this per how its done elsewhere.

* comply with requested changes.
2025-03-01 13:17:08 +00:00
Plykiya f6a87cb00b Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:16:50 +00:00
Milon 935a4efe52 add missing base calls to several BUIs (#35124) 2025-03-01 12:53:20 +00:00
Saphire Lattice ce653e4564 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

---------

Co-authored-by: themias <themias5@gmail.com>
2025-03-01 12:53:20 +00:00
ActiveMammmoth 48fc402186 Wizard Staff of Animation (#34649) 2025-03-01 12:53:19 +00:00
metalgearsloth ce37839fc2 Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-03-01 12:46:20 +00:00
TemporalOroboros 3f07580073 Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-03-01 12:44:03 +00:00
SpaceManiac e655b9d1e2 Fix 38 non-obsolete warnings (#33794) 2025-03-01 12:44:03 +00:00
TemporalOroboros 2da9c02a52 Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-03-01 12:38:15 +00:00
TemporalOroboros 242865a73d Purges uses of TransformComponent.WorldRotation (#34946) 2025-03-01 12:38:15 +00:00
ShadowCommander 445cba7836 Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-03-01 12:38:15 +00:00
pathetic meowmeow 4bfd53fc66 Don't force-show storage windows when their contents change (#35048) 2025-03-01 12:38:14 +00:00
SpaceManiac b91fb287cf Fix character menu button not untoggling when window closes (#33712) 2025-03-01 12:38:14 +00:00
deltanedas 57ff361009 Revert "Revert `Storage UI V2` (#2950)"
This reverts commit 94dcefd803.
2025-03-01 12:37:16 +00:00
kushbreth 490a208e6f
Porting Thaven from Impstation (#2948)
* thaven time

* Added No Contraction accent for mood, added missing Action prototype, added missing species yml, added missing marking bundle from Impstation.

* Adds shitmed changes from impstation PR.

* hands 1984

* Fix yaml linter

* Add thaven mood upsets

* delicious soda

* emagging begone

* yaml linting fixes

* everything everything everything in it's right place

* skibidi

* skeebert d. oilet

* unusual memes compilation v307

* mods, fish react this man

* uuuuunnnghhhhhhhgghghhhh pain

* guh

* fuck

* now that's what i call music 75

---------

Co-authored-by: AirFryerBuyOneGetOneFree <jakoblondon01@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-02-25 09:45:29 +00:00
Tobias Berger be7d616f07
Fix being able to add/edit invalid NanoChat contacts (#3045) 2025-02-25 09:42:34 +00:00
pathetic meowmeow 07e11dda25
Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
Tobias Berger 4ecf2aaca2
Various Improvements to NanoChat (#2922)
* Port improvements to NanoChat from Einstein-Engines and Goob-Station

* fix duplicate translation key

* add missing space

* Properly mark DeltaV changes

* Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box

* remove leftover from testing stuff

* cycle through inputs with tab, confirm with enter; for new and edit chat

* Add channel switching with (Shift+)Alt+Up/Down; Discord-Style

* better null check

* another better null check

* Implement changes from ImpStation PR

* Rename ContactControl -> ContactContainer

* Requested changes

* Move Loc to _DV, don't register system as manager

* I'm so smart :)

---------

Co-authored-by: Alex C <alex91905@yahoo.com>
2025-02-23 15:59:24 +00:00
pathetic meowmeow ef21e06706
Add hotbar indicator to surgery cleanliness (#3026)
* Add hotbar indicator to surgery cleanliness

* gamer

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* gamer 2

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-23 03:08:27 +00:00
deltanedas 693fb47bbd
Merge pull request #2946 from deltanedas/upstream-ops
upstream merge 10/02/2025
2025-02-15 03:50:20 +00:00
Tobias Berger 94109a728e
Fix big sprite in health analyzer (#2977)
It was either removing scale here, or in the code-behind. The
code-behind's value is correct (3 instead of 2.5) so I opted to keep
that one
2025-02-14 23:02:18 +00:00
deltanedas 40b6f5bb2c
dont play weather sounds in lobby (#2978)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-14 22:58:12 +00:00
deltanedas 327bef84ec fix autodoc ui 2025-02-14 16:10:01 +00:00
metalgearsloth e9ca563f05 Tweak viewport nullspace check (#35037)
* Tweak viewport nullspace check

WorldPos being 0,0 is sussy-a.

* a
2025-02-14 16:10:01 +00:00
TemporalOroboros ec76de5c13 Purges the one remaining use of TransformComponent.WorldPosition in content. (#34943) 2025-02-14 16:10:00 +00:00
ScarKy0 51c1e5dcbf Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
deltanedas b38b5a32a2 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-14 16:09:57 +00:00
ShadowCommander 614f7b31db HOTFIX: Fix lineedit focus (#34621)
* Test entered tree fix

* Use Opened override

* Fix keyboard focus on window open for DialogWindow

This affects Phone, Pray, Rename, and multiple other admin verbs.

* Clean up
2025-02-14 16:09:56 +00:00
Winkarst 6d69f92bae Add clientside personal pointlight for observers (#33607)
* Observer personal pointlight

* Bigger light

* combine actions

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:54 +00:00
tosatur b0abbaa0fb Change text for ghost visibility button (#30998)
* add new text

* changed loc names

* fixes
2025-02-14 16:09:54 +00:00
Menshin 829fd43b07 Dehardcoded Space Heaters UI window title (#34884) 2025-02-14 16:09:54 +00:00
SlamBamActionman 0aff2530d8 Fix hitting through directional windows (and more!) (#34793) 2025-02-14 16:09:52 +00:00
pubbi 1cf10f4025 Allowed windows to be properly clicked on (#34751) 2025-02-14 16:09:52 +00:00
Tayrtahn 680ee6abf2 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-14 16:09:51 +00:00
Hannah Giovanna Dawson 34c7e92ba8 * #34771 Fix door system assuming all door layer states are in single RSIs
* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:50 +00:00
keronshb d775cc8f54 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
BarryNorfolk 18182a7a85 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-02-14 16:09:49 +00:00
c4llv07e ab01d9bfaf More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
AJCM-git 32cfe943e0 Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Milon 90c51a59a0 make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
slarticodefast 25dbdf5a52 Fix shuttle console angular velocity (#34748) 2025-02-14 16:09:46 +00:00
Leon Friedrich 5285bba5a4 Update ScalingViewport for Engine PR (#28786) 2025-02-14 16:09:46 +00:00
James Simonson 1288b8e759 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-02-14 16:09:46 +00:00
themias cdad067aec Fix thrust animation rotation (#34713)
* Fix thrust animation rotation

* directly update sprite instead
2025-02-14 16:09:45 +00:00
Quanteey ded0b17e38
Fix damage state displays in the Crew Monitoring UI (#2973)
fix damage state calculations
2025-02-13 17:44:24 +00:00
Michael Shaw 94dcefd803
Revert `Storage UI V2` (#2950)
* Revert `Storage UI V2`

Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>

* storage: remove unused cvars

---------

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
2025-02-10 22:55:39 +00:00
deltanedas a2367725d6
fix shop vendor buying on non-click (#2906)
* fix shop vendor buying on non-click

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-07 09:25:15 +00:00
Tobias Berger 27383be3dc
Nanochat lookup (#2794)
* NanoChat Phonebook MVP

* Only work with active Telecomms server with correct channel

* Add localization and program sprite

* Cartridge icon

* Only preinstall on HoP, Courier, and QM PDAs

* untroll, fix formatting

* fix double newline

* replace NanoChat lookup cartridge with UI elements

* List Number setting in NanoChat instead of PDA

* replace NanoChat lookup cartridge with UI elements

* re-fuck formatting just to make the diff on GitHub nicer

* remove superfluous svg

* remove leftovers I somehow created

* address simple requested changes; remove more leftovers

* NanoChat lookup to own Container

* fix indentation
2025-02-06 13:53:38 +00:00
pathetic meowmeow 64565ba4f7
Add surgical cleanliness and sanitation (#2847) 2025-02-06 13:49:48 +00:00
pathetic meowmeow c996ac78f1
Filter autodoc to only show surgeries relevant for selected part (#2844)
* Filter autodoc to only show surgeries relevant for selected part

* remove deltav comments

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-06 10:23:44 +00:00
Niomi 6f0e1c01fb
Swap hands in reverse (for borgs) (#2829)
* Added keybind to swap hands in the reversed direction for borgs or creatures with more than 2 hands.

* Made the reversed hand swap feature more compliant with standards.

* Code review changes

Added default keybind and comment where the previous method was removed.
2025-02-01 19:49:51 +00:00
beck-thompson 36e12ede2d
Minor fixes for feedback popups (#2806)
* fix

* More fixes

* pro review

* opps
2025-02-01 09:19:05 +00:00
deltanedas c4b44a983c
fix storage stars (#2824)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-31 05:16:16 +00:00
Tobias Berger 323007785a
Fix silicon law UI not populating (#2818)
* Fix silicon law UI not populating

* Comment
2025-01-30 20:49:14 +00:00
deltanedas 01c727ddcf :trollface: 2025-01-28 05:46:39 +00:00
Zachary Higgs 380e743849 Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-28 05:03:05 +00:00
SlamBamActionman 63d05a5e53 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
metalgearsloth a525587dcb Storage sidebar fix (#34680) 2025-01-28 05:01:41 +00:00
eoineoineoin 0e0108f19e Make crew monitor update blips at consistent rates (#32555) 2025-01-28 04:55:34 +00:00
Coolsurf6 a7f00f263c Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-28 04:53:45 +00:00
metalgearsloth 767b43fd26 Storage UI V2 (#33045) 2025-01-28 04:52:58 +00:00
Milon d659d75d25 display the current version in the changelog window (#34556)
* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR
2025-01-28 04:49:34 +00:00
Ignaz "Ian" Kraft ddfbc31fd3 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-28 04:36:11 +00:00
Fildrance 21c5713374 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-28 04:33:54 +00:00
Leon Friedrich 8cde53d545 Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-28 04:31:28 +00:00
chromiumboy b0dcb69a3d Holopad networking rework (#34112)
* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references
2025-01-28 04:31:28 +00:00
c4llv07e 31d4558719 Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one
2025-01-28 04:31:25 +00:00
Myra c4b22fca82 Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.
2025-01-28 04:31:23 +00:00
Pieter-Jan Briers 1dc9cc6d2e STAThread client content start (#34212) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 6f6888d339 Persist deadmin to database, add admin suspension system (#34048) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 5659c343f4 Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213) 2025-01-28 04:31:21 +00:00
deltanedas eda41474f5
refactor felinid/chitinid item coughing (#2790)
* move BlockInjection to shared

* add ItemCougher

* make Chitinid use ItemCougher

* make felinid use ItemCougher

* update actions

* access

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-23 20:56:34 +00:00
hivehum 01a9e61ce9
Animated Emotes from Impstation (#2746)
* when the emotes are animated

* hopefully untouched

* INCORRECT

* can this work.

* flipping out
2025-01-18 23:50:21 +00:00
Dvir 2a25a1e719
Add EMP Blast effect shader (Frontier #2262) (#2762)
* Add EMP Blast effect shader (#2262)

* Update emp.swsl

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update shaders.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update emp.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

---------

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
2025-01-18 11:56:47 +00:00
BarryNorfolk ee50aa7273
Bounty/history improvements (#2743)
* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
deltanedas 92a1e0dfc6
rodentia crawling refactor (#2754)
* make draw depth stuff reusable and good

* rodentia crawling refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:28:03 +00:00
Errant e7cd9bc0dc Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:26:32 +00:00
Southbridge 20415a6894 Add copy threshold button to air alarms (#34346) 2025-01-12 08:14:50 +00:00
Errant bf062d828f Lobby chat width and custom lobby titles (#33783)
* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:08:27 +00:00
SlamBamActionman 7992a69376 Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-12 08:05:13 +00:00
Dylan Hunter Whittingham c8a77a1821 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
deltanedas 5069863d6f
fix shocked door spraypaint error (#2700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-11 10:43:55 +00:00
Emily d361ecea17
Add Machine Incompatible Trait (#2395)
* Mostly done, just needs some messaging added

Going to change the description for the unborgable brain and add a popup.

* Inspection says if brain has trait

* Comments

* Moved comment, removed body, localized, etc.

* move to shared, shitmed ready, add warning to health analyzer

* pro

* remove old component

* untroll brain system

* :trollface:

* :trollface:

* fix

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-10 04:45:39 +00:00
Joe 29879a151f
Add pronouns to crew manifest (#2647)
* Refactored crew manifest

* Add Delta-V Comments, Move locale file to _DV scope.

* Missed adding comments to a file.

* Made the comments slightly more verbose to make it clear why the changes were made.

* Comments are love, comments are life.

---------

Co-authored-by: TGRCDev <tgrc@tgrc.dev>
2025-01-08 11:39:09 +00:00
deltanedas 83a8002922
Merge pull request #2542 from deltanedas/shitmed-ops
shitmed real
2025-01-07 17:15:23 +00:00
deltanedas 1f01adef38
Merge pull request #2589 from deltanedas/upstream-ops
upstream merge 2/1/25
2025-01-06 01:35:55 +00:00
deltanedas 84c0b3e895
snipe qol prs from upstream (#2614)
* Remove discard functionality from the ChemMaster

This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.

Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.

* Improve animal cube interactions (#31668)

* Working on dehydrate recipes to renew animal cubes

* Added remaining cube dehydration recipes

* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed

* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube

* Re-adding deleted summary

* Update default SolutionName to be correct

* Remove cube recipes to prevent infinite nutrient generation

* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT

* Subscribe to microwave event

* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports

* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds

* now using event to check access to fingerprint

* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)

* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system

* Using SlotFlags

* prevent friendly fire for dragon/carp (#32231)

* add NoFriendlyFire

* make zombies use NoFriendlyFire

* no friendly fire for dragon

* let dragon kill naughty fish and validhunting syndies

* add button to print logprobe logs (#32255)

* add EntityName at the bottom of LogProbe

* add button to print logprobe logs

* Add camera mod to diagnostic hud (#32254)

* ai-glass

* weh to protect against bad grammar

* transmutation into diagnostic hud

* Apply forensics when loading with an ammo box

* inaprovaline metabolizes slower

* :trollface:

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
2025-01-05 03:55:34 +00:00
beck-thompson 36a18def82
Feedback popups (#2561)
* First commit

* Added webhook

* Added round number support

* More fixes

* Fixes

* Merge conflict begone

* how is that even possible
2025-01-02 22:22:04 +00:00
deltanedas a23928c9db
make CrimeAssistPage use LocId and ProtoId instead of a test (#2100)
* make CrimeAssistPage use LocId and ProtoId instead of a test

* use an enum instead of le funny

* use enums in the prototypes

* rust

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* fix

* untroll engine

* actually fix spelling

* lovely language

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 18:45:44 +00:00
Colin-Tel 0918330ef2
Patrons - December 2024 (#2582)
* Update Patrons.yml

* Update Patrons.yml

* additional changes
2025-01-02 16:07:04 +00:00
chromiumboy 352f9921e8 Holopad UI tweak for incoming calls (#34137)
* Initial commit

* Update

* Comment correction

* Minor margin increase
2025-01-01 17:19:49 +00:00
chromiumboy 7cfedd2651 UI improvements for holopads (#34055)
* Initial commit

* Minor update
2025-01-01 17:16:48 +00:00
Ed 4bef289200 Multiple items in loadouts (#33193)
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:42 +00:00
Pieter-Jan Briers b9710b9090 Fix the sensor monitoring console (#34035)
Still isn't really suitable to just map but at least it doesn't outright NRE anymore.

Alternative to #34032
2025-01-01 17:10:26 +00:00
mubururu_ 69fe6a422f silent footsteps for ninja (#33280)
* waow

* nice suggestion

* nullable sound

* fix stuff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:11 +00:00
deltanedas 8360e715c2
stock market refactor (#2141)
* stock market refactor

* PlayEntity

* make client use int

* refactor and fix cartridge system

* fix

* deny sound if it fails

* reviews

* thank you ss14

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 13:47:42 +00:00
deltanedas 36d634bdff
shipyard ui cleanup (#1257)
* small cleanup

* use BankClient for balance updating

* pro

* fixes fixes fixes

* untroll engine

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Milon <plmilonpl@gmail.com>
2025-01-01 13:47:28 +00:00
deltanedas 9ece272884 merge master 2025-01-01 09:14:40 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
deltanedas c75a9fc776
mining voucher (#2512)
* add mining voucher

* give salvs a mining voucher

* add custom UI for it

* predict redeeming properly

* remove the id card from kit and locale

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-29 03:38:03 +00:00
deltanedas 83959a4fa9 random fixes 2024-12-27 17:48:54 +00:00
gluesniffler 57f6d340e7 Minor Shitmed Bugfixes 2 (#1038)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real

* bugfixes

* more bugfixes

* goobmed

* Savepoint

* fixed yet more crap

* ymlops

* tests

* shitcode

* Update duffelbag.yml

* shoes fixed???

* bruhhhhhhhhhhhhh
2024-12-27 17:17:07 +00:00
deltanedas f39c249948 add autodoc (#970)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 17:13:36 +00:00
gluesniffler a3ccc297e6 Major Shitmed Bugfixes (#1003) 2024-12-27 17:13:03 +00:00
gluesniffler fd11cee0e0 Shitmed Update 2 - bottom text (#956)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real
2024-12-27 17:02:58 +00:00
gluesniffler bf33742d18 Shitmed Update 1 - Forma de Goob (#897)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie
2024-12-27 16:53:52 +00:00
deltanedas 67b0a95b2f add ghetto surgery real (#884)
* move MatchstickComponent to shared

* add Speed field to ISurgeryTool, add Tweezers and Tending tools

* add support for ghetto surgery tools

* use Tending and Tweezers for some steps

* GHETTO SURGERY!!!

* add qualities to fire axe

* fix popups

* :trollface:

* disable coil hemostat

* add examine verb for a tools uses

* work#

* round the speed to 2 decimal places

* remove .

* webedit ops

* shitcode

* undo breaking change

* fix

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:50:53 +00:00
gluesniffler da885d8854 Shitmed (#869)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail
2024-12-27 16:47:20 +00:00
username db1edbd0ba Update BuckleSystem.cs 2024-12-27 16:40:56 +00:00
whateverusername0 b496993ee6 lol!!! 2024-12-27 16:40:05 +00:00
Avalon 9a22c09da6
Port Magic Crayon From Frontier (#2410)
* ART

* Update clown.yml

* Loadout fixes, time req

* loadout bgone

* Fixes, moved things

* fixoneoops

* More fixes

* CRAFTING WORKS!

* Flipped slashes

* UNTOUCHED! AT LAST

* Fix comment

* Mailladd

* Webedit ops

Signed-off-by: Avalon <jfbentley1@gmail.com>

* untroll indent

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: Avalon <jfbentley1@gmail.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-12-27 15:05:15 +00:00
deltanedas afe588d506
salvage points shop (#2510)
* add conscription bag

* add gar mesons

* remove salvage vendor restock

* add code for shop vendors

* make salvage vendor a shop vendor

* ui fixes

* :trollface:

* update locker and vendor inventory

* add mining hardsuit for 3k

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 03:06:17 +00:00
deltanedas cad0e7bbd7
hide listed ore on asteroid pulls (#2347)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-26 16:26:36 +00:00
deltanedas 13a1e1fda2
Merge pull request #2496 from deltanedas/upstream-ops
upstream merge 21/12
2024-12-22 20:05:08 +00:00
deltanedas cb4a5df2cb
add tape recorder (#2498)
* add tape recorder

* add filled tape recorder to trinkets

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-22 20:04:02 +00:00
deltanedas 3bcbea673f :trollface: 2024-12-21 11:16:06 +00:00
VideoKompany 12cf70a074 Fix communication console menu (#33655)
fix Communication console
2024-12-21 10:25:22 +00:00
ArtisticRoomba 1737f9ee94 Show battery level for selected devices in Power Monitoring Console (#33854)
* Use class instead of out variables

* Show battery level in power monitoring console

* Better color contrast for battery level + localized string

* Add visualization to battery percentage

* Reverts random ChatSystem.cs whitespace change

* Address review

* Show BatteryLevel stats in child view when selecting devices

---------

Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
2024-12-21 10:20:42 +00:00
Ed 3a4dcb9ee6 Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-21 10:19:51 +00:00
chromiumboy dc44048047 Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-21 10:13:32 +00:00
chromiumboy e977f87e50 Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-21 10:13:11 +00:00
Intoxicating-Innocence 1071fc7505 Chem master UI (#33328)
* chemmaster buffer has colors now

* I have saved chemists everywhere

* implimented panelcontainers instead of labels, slight visual rework

* added UI changes to input buffer

* fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements

* Formatting and code cleanup

* pills still not rendering correctly

* more tinkering, entities finally display correctly

* entities display correctly, pill fields default to max now

* fixed stripes

* fixed excess pillCount bug

* removed cache, fixed tab swapping

---------

Co-authored-by: Saphire <lattice@saphi.re>
2024-12-21 10:13:10 +00:00
Plykiya e62d937c06 Cluster grenade refactor and contra markings (#31108)
* Cluster grenade refactor

* oopsies on the name

* Solve client-side errors

* reviews addressed

* filling scattering grenades is now predicted

* reviews addressed
2024-12-21 09:58:01 +00:00
TGRCDev db7955b028 Bug fixes for Store UIs with multiple currencies (#33565)
Fixed stores with multiple currencies having bad formatting and non-functional withdraw screens
2024-12-21 09:58:01 +00:00
Southbridge 5b57004ed8 Monospace Support for Rich Text (#33830)
* Initial Commit

* Moved all this to SS14 on it's own

* Added prototype validation
2024-12-21 09:56:32 +00:00
BramvanZijp e0636a829c Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-21 09:55:48 +00:00
deathride58 3c9b179222 Adds an introductory message to the user-facing ahelp chat window (#33348)
* Adds an introductory message to the user-facing ahelp chat window

* Update Resources/Locale/en-US/administration/bwoink.ftl

* Update Resources/Locale/en-US/administration/bwoink.ftl

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-12-21 09:39:18 +00:00
Vasilis The Pikachu d3e498fad4 Revert "Simplify separated screen top menu (#33047)"
This reverts commit f27fa1ed30920581c6322d08867cb3334f897589.
2024-12-21 09:37:09 +00:00
Pieter-Jan Briers 18ec5acfdd Give silicons proper lobby/character editor previews (#33763)
* Give silicons proper lobby/character editor previews

No more naked dummies, properly show a borg/AI sprite now.

This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.

Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.

* Update Content.Shared/Roles/JobPrototype.cs

* Update Content.Client/Lobby/LobbyUIController.cs

* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 09:36:03 +00:00
deltanedas 98f554a8ba
make wrecks cost mining points to pull (#2457)
* add UserHasPoints helper method

* add cost to wreck pulls

* implement wreck pull cost

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-20 05:28:42 +00:00
BarryNorfolk 600ef0e5a6
Add history tab to bounty console (#2473)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system
2024-12-18 13:36:06 +00:00
Unkn0wn_Gh0st 6b8375402a
Frontier Port: Pretty Money (#2398)
* Frontier Port: Pretty Money

* Update Resources/Prototypes/Entities/Objects/Misc/space_cash.yml

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Updated 100k texture

---------

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2024-12-18 01:30:21 +00:00
deltanedas e809c51201 upstream merge 7/12 but merge commit 2024-12-17 04:48:41 +00:00
deltanedas f9efc755df
make mining shuttle console ui 1% better (#2447)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-15 03:13:21 +00:00
deltanedas 40362d22c4 what 2024-12-13 21:05:04 +00:00
deltanedas 6879e50c4e
add mining points (#2419)
* add mining points

* add claim points button to oreproc

* funny

* its over

* :trollface:

* xml fail

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-13 10:09:48 +01:00
Milon 2c6517953a
pda messaging real (#2362)
* the shiny new toy that breaks everything else

* privacy 😌

* janky shit

* real??

* :trollface:

* ALL HAIL DUCT TAPE SOLUTION

* FUCK

* commented every shit
2024-12-10 20:33:58 +00:00
deltanedas 8829c541b9
add lavaland real (#2380)
* fix not being able to make catwalk over lava

* add planet prototypes

* StationSurface -> StationPlanetSpawner

* spawn lavaland for all stations

* remove reclaimer wrecks muahaha

* add mining shuttle

* add lavaland map

* convert glacier surface to a grid (still unusable)

* update glacier comment

* add docking shuttle/console systems

* fix test

* make glacier use a lavaland base reskin

* -m actually set the atmosphere

* :trollface:

* fix test

* address most reviews

* add no shuttle warning

* remove unnecessary usings

* 80C and higher pressure

* lock the shuttle docks to external access

* correct comment pressure

* add salvage access to the console

* lock supply room to salv, add a cooler

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Milon <plmilonpl@gmail.com>
2024-12-10 19:37:43 +01:00
Milon 13c1e0154c
aac tablet refactor (#2401)
* another thing nobody asked for

* just.. why? who did this, and why?
2024-12-09 14:21:18 +00:00
SpaceManiac 88511938f8 Organize the Sandbox Panel window (#33684)
* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking
2024-12-07 22:11:27 +00:00
metalgearsloth 76f8a19ce8 Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 22:10:56 +00:00
Hreno 6a544672bf Add cooldown to buttons in borg's laws UI (#31490) 2024-12-07 22:01:19 +00:00
Pieter-Jan Briers 04862dfe24 Fix layout on wires UI (#33714)
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-07 22:01:19 +00:00
SpaceManiac d5e53e97d3 Fix lobby countdown not showing hours (#33685) 2024-12-07 22:00:07 +00:00
MilenVolf 9b4b264012 Replace obsolete GetTilesIntersecting methods (#32455)
* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-07 21:55:22 +00:00
Nikolai Korolev 511a3ac7d0 Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-07 21:55:15 +00:00
Plykiya f8d7995780 Fix for inspecting entities in the stripping window (#33644)
Handle it
2024-12-07 21:54:26 +00:00
Plykiya a8e0295656 Fix for inspecting entities in hand (#33642)
Actually inspect entity in hands
2024-12-07 21:54:25 +00:00
MilenVolf b3456640af Cleanup some Client atmos systems (#33634)
* Cleanup `ScrubberControl.xaml.cs`

* Minor cleanups

* Another pile of minor cleanups

* Apply requested changes

* Rename "which" into "bound". Add whitespace after "if"
2024-12-07 21:53:06 +00:00
beck-thompson df595e10c3 Light verb is now predicted (#33622)
Fix
2024-12-07 21:52:08 +00:00
Intoxicating-Innocence db85e1cf2e Ghost role drop-down alignment (#33397)
* dropdown shares margin width with children

* removed dependency that rider added for some reason

* reduced vertical margin from 8 to 2
2024-12-07 21:47:24 +00:00
metalgearsloth 33fa47e192 Simplify separated screen top menu (#33047) 2024-12-07 21:47:16 +00:00
Nikolai Korolev c129540b28 Fix RA0003 warning for ChatBox (#33531) 2024-12-07 21:46:33 +00:00
Ben dc3712f2de removed obsolete netmessage creator (#33542)
removed opsolete netmessage createor
2024-12-07 21:46:09 +00:00
eoineoineoin a10464abe7 Minor improvements & fixes to Shuttle Console UI (#31623)
* Fix grids and docks being culled from display prematurely

* Fix inconsistent disabling of "Undock" buttons

* Add a radar icon to indicate where the controlling console is

* Tidy up math

Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.

* Feedback
2024-12-07 17:28:38 +00:00
Winkarst c1792c6401 Disable submit admin note button on switch to note (#33456)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 17:28:20 +00:00
slarticodefast 639b405cf0 another rename 2024-12-07 17:27:28 +00:00
slarticodefast 7768bea82c rename 2024-12-07 17:27:28 +00:00
slarticodefast b7a7cecc0f cleanup 2024-12-07 17:27:28 +00:00
c4llv07e 588357d6ca Add telegram to the server info-links (#33459) 2024-12-07 17:25:37 +00:00
DrSmugleaf 4ba7569729 Fix admin ghosts not being able to see items in pockets or interact with them (#31076)
* Fix admin ghosts not being able to see items in pouches or interact with them

* fix

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 17:15:03 +00:00
slarticodefast f6dda6b725 electrification hud 2024-12-07 16:50:43 +00:00
Saphire 8bcd3de68b Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
qwerltaz 6868320af7 Construction menu grid view (#32577)
* button

* implement populate grid view

* tweak min width

* Make grid button toggle visible

* tweak min window size

* fix missing recipe button when mirroring item

* make grid buttons toggleable

* align button texture vertically

* selected grid item has plain color background

* tweak window width so all buttons look good

* rename select method, defer colouring

* get icon better

* whoops

* simpler button toggle

* spritesys frame0, move spritesys

* delete old sprite system refs
2024-12-07 16:32:35 +00:00
SlamBamActionman a6604276b0 Remove drag & drop dropping items from containers (#32706)
* Initial commit

* Update based on maintainer discussion

* Forgot to remove this woops
2024-12-07 16:31:52 +00:00
dffdff2423 d13b2403b0 Add admin remarks button to lobby (#31761) 2024-12-07 15:43:42 +00:00
Saphire Lattice c65ab51393 Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-12-07 15:43:36 +00:00
deltanedas 027df56d23
borg slavery 🔥 🔥 🔥 (#2337)
* fuck it fix emag law 4

* add borg enslaving

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-01 23:48:13 +01:00
Pieter-Jan Briers 26b36db09d Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-29 19:18:11 +01:00
deltanedas 9977160822 change secborg thing so it doesnt log errors 2024-11-24 04:36:20 +00:00
deltanedas 3b6c3b56ec merge master 2024-11-20 05:15:21 +00:00
Lyndomen fdb26756ec
Ports Bloodstains And Footprints from EE (#2186)
* bogos binted

* bogos binted

* Update human.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update skeleton.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch please

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* fixed real

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2024-11-20 01:00:15 +00:00
Milon f1c859a9ee
pain system + addictions + traits (#2192)
* the nightmare continues unchecked

* HOLY FUCKING SHITCODE

* Update traits.ftl

* makes the yaml linter happy

* we'll regret this later

* what why
2024-11-20 00:59:17 +00:00
beck-thompson ad46ea896f Note expiry time is now relative instead of using timestamps (#33262)
* Add the stuff

* Loc fix

* fixes

* Change
2024-11-15 19:47:29 +00:00
Pieter-Jan Briers 4aecc673ae Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-15 19:35:37 +00:00
SlamBamActionman 493a7cb3cd Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-15 17:35:04 +00:00
deltanedas b1206efbeb cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-15 17:32:51 +00:00
SlamBamActionman 9304ee44d3 Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
2024-11-15 17:31:26 +00:00
Kirus59 56dcba3782 Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix

* delete poor caching
2024-11-15 17:28:49 +00:00
MilenVolf c0c9a8c2e4 Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible

* Save `BodyVisible` state of each `Collapsible` box

* Make ghost role collapsible only when group has more than 1 role

* Make it a little prettier

* Make only ghost role buttons collapsible

* Apply requested changes

* Typo

* Small cleanup

* Store in list, instead of iterating

* Make unique ids more unique

* Move it out of the cycle

* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names

Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.

* Put TODO in GhostRolesEui. I guess Issue must be made for this

* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed

I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.

* Remove extra space from ghost roles window

* Add buttons stretching. Size 3:1
2024-11-15 17:26:03 +00:00
Milon 07ae96ed2c change ShowHealthBars and ShowHealthIcons to use protoId (#32355)
use protoId
2024-11-15 17:24:09 +00:00
deltanedas b6b2971616
prevent telegnomes from interacting with anything (#2117)
* disable interaction for telegnomes, add access for the components

* make client and server systems extend shared system

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-09 19:27:59 +00:00
deltanedas 2620eb48a8
upstream merge 2/11 (#2090)
* Fix multiplying colors of differing nullabilities (#32991)

* revert the temporary hack

* Make atmos alert computer colors private variables (#32992)

* Add flash reaction effect (#32377)

add flash reaction effect

* Automatic changelog update

* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.

* Automatic changelog update

* add atmosia to devmap (#32460)

change

* bowls now make drinking sounds (#32819)

* Automatic changelog update

* Add health analyzer unrevivability warning (#32636)

* Add health analyzer unrevivability warning

* Remove errornous comment

* Automatic changelog update

* Removed the name "Hujsak" (#32998)

removed hujsak

* fix pie throwing sound not playing (#33017)

* Automatic changelog update

* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)

* make ai speak robotically (#33025)

* Automatic changelog update

* Extends the minimum round time for meteor swarm events (#32876)

* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* add StartDelay bool to actions (#33026)

* add StartDelay bool to actions

* forgot summary

* Updated an incorrect sprite in the smite menu (#33043)

changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite

* fix lava expeds (#33042)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fix separated game screen bumping (#33046)

I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.

* Automatic changelog update

* Fix: Make Plushie Damage Unexaminable (#33061)

Set hidden to true

* fix chameleon projector bot whitelist (#33055)

fix

* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)

* various resprites (encryption keys + signal screens + station map)

* brig timer update

* fixes n shit

* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)

* inhands

* better inhands

* indent

* Automatic changelog update

* Make the security belt contain more useful items by default (#32291)

* replace tear gas and flashbang with holobarrier and sec radio

* holobarrier-belt-fix

* revert changes of 32291

* Automatic changelog update

* Add 3 bottle boxes to nanomed plus (#33018)

three bottle boxes in nanomed plus

* Automatic changelog update

* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)

* a-few-injectors

* comment

* defib-ops-when

* Automatic changelog update

* Pill Bottles can only store pills now (#33074)

* no longer absurd

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add a spare bible to PietyVend (#32363)

Update chapel.yml

* Automatic changelog update

* [#28722 fix] Add notification for dependent wearables being dropped (#33078)

* add notification for dependent wearables being dropped

* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.

* change popup to client-only variant

* fix redundant messages, add plural locale string

* fix conventions, fix locale input to be more intuitive

---------

Co-authored-by: Justin <justinbrick1@gmail.com>

* Automatic changelog update

* More pda space (#32601)

* Rebalance the max programs that a PDA can hold

* Give Caps PDA more programs too.

* Make the max programs a static 8

* I forgor sec and med

* CaseCase

* Empty commit to re-run checks

* The final change, I hope.

* Automatic changelog update

* Fixed spelling mistake in water blaster description. (#33087)

Fixed minor spelling mistake

* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)

* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

---------

Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* remove now duplicated nyano PlushieCarp tag

* Fixes tailthump breaking positional audio by making it mono (#33092)

* Automatic changelog update

* ExaminableDamage now puts its message at the bottom and in color (#32820)

* the examineableDamage component now puts its messages at the bottom, and in color

* god help us if something is priority -100 :godo:

* Automatic changelog update

* Lower in-round votekick requirements (#32953)

Initial commit

* Allow votekicks to be initiated in the lobby (#32528)

Initial commit

* Automatic changelog update

* Fixes bolt lights of previously unpowered bolted doors (#33063)

fix

* Automatic changelog update

* Muffins (#29318)

* Update meta.json

* Add files via upload

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Add files via upload

* Update plate.yml

* Update food_baked_single.yml

* Update dinnerware.yml

* Update cooking.yml

* Update misc.yml

* Add files via upload

* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png

* Add files via upload

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Fix meta.json

* Fix meta.json again

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update meta.json

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update dinnerware.yml

* Delete cherry

* Add files via upload

* Delete banana

* Add banana

* Delete chocolate

* Add chocolate

* lathe recipe fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)

* :(

* Removed the sprite + updated RSI

* Automatic changelog update

* Add CanLoad for biomes (#33050)

CPUJob to come later.

* Remove CargoPallet component from the cargo pallet (#33022)

* Change cargo shuttle pallets to catwalks.

* Remove CargoPallet component from the cargo pallet.

* Undo cargo shuttle changes.

* Automatic changelog update

* Minor antagonist guidebook changes (#32824)

* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Give Nukies a Hand Labeler (#33053)

* Add hand-labeler to nukie planet

* Rearrange nukie chem table

* Fix `ItemSlotSystem` popup Logic (#28856)

* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* yoink

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Add cvars to votekick to customize requirements for the initiator. (#32490)

* Automatic changelog update

* Add on-call functionality for adminning (#30443)

* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>

* Automatic changelog update

* Pills are explosion resistant (partially reverts #15851) (#32458)

* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Automatic changelog update

* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)

* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft

* Automatic changelog update

* Service workers antagonist fix. (#31359)

* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed™️

* Automatic changelog update

* Adds a new AME sound effect! (#33097)

* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!

* Automatic changelog update

* Allow for the ai's laws to be changed from its core and eye (#32461)

* Allow for the ai's laws to be changed from its core and eye

* Address reviews

* Automatic changelog update

* clean up tools lathe recipes (#31521)

* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Intercoms and Radios both pick up proximate speech (#32737)

* Deduping of recent messages should consider the channel it's being sent to

* rerun actions

* Automatic changelog update

* Adds headphones to loadouts (#33067)

added headphones to trinkets

* Automatic changelog update

* Cardboard Box Capacity 4 -> 5 (#32743)

* capacity upgrade

* comment update

* remove our duplicate pill whitelist

* fix

* remove broken crew monitor from dev map, how did it even get there

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
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Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Justin <justinbrick1@gmail.com>
Co-authored-by: SpaceLizard <the.justice.league.of.canada@gmail.com>
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Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
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Co-authored-by: PopGamer46 <yt1popgamer@gmail.com>
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
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Co-authored-by: Vasilis <vasilis@pikachu.systems>
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2024-11-07 20:09:25 +00:00
Milon e7065f0e1f
stocks trading (#2103)
* sort of works

* fix

* oh right

* admin abuse

* buy/sell events

* price history, better error handling

* joke

* buying and selling

* access handling

* IT'S FINALLY REAL

* fixes

* AAAAAAAAAAAAAAAAA

* i keep fucking forgetting things

* FUCKING

* move company structs out of the comp

* ok im going to sleep

* Revert "oh right"

This reverts commit 8681e5a07b.

* Revert "fix"

This reverts commit 3992ec99fd.

* address reviews
2024-11-06 18:30:54 +01:00
Milon 7f53bd3792
Addictions 2 electric boogaloo (#1897)
* OMG FINALLY FIXED THIS JANKY SHIT

* oh

* no structure, zero fucks given

* this also

* trolled

* shitcode v2

* FUCK

* what was i even fucking thinking???

* remove unused codeanalysis import

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-11-04 14:55:13 +00:00
Milon 29c66f3f96
add the no EORG popup (#2070)
ONE MORE PR TODAY
2024-10-28 23:36:49 +00:00
Milon a59dc99d0f
mail refactor (#2067)
* DEAR GOD

* shuffle shit around

* ohhhhhh
2024-10-28 19:32:07 +00:00
Milon 1c46732b19
fix playtime formatting (#32974) (#2038)
Fixed playtime formatting

Co-authored-by: stalengd <p.zamorskiy@yandex.ru>
2024-10-25 00:15:01 +00:00
deltanedas 6a533f2fea :trollface: 2024-10-24 02:36:25 +01:00
chromiumboy deaf652637 Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-24 02:25:28 +01:00
slarticodefast b48b1c157a fix playtime stats window (#32856) 2024-10-24 02:11:18 +01:00
Vasilis 636ed4e69e Change the window titlebar to show the joined server (#32547)
* Change the window titlebar to show the joined server

Requires https://github.com/space-wizards/RobustToolbox/pull/5475/

* Totally not a webedit

* Can you tell what cvar I copied?

* And this kids is why we don't webedit

* Reviews

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-24 02:09:49 +01:00
scrivoy 47ade44b83 Enhance Vending Machine UI: Adjust Minimum Height for better User Experience (#32851)
set FancyWindow MinHeight to 210
2024-10-24 02:09:24 +01:00
Джексон Миссиссиппи 53e4abf428 cleanup melee (#32486)
* it removes warns ig

* Quick fix

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-24 02:06:01 +01:00
Leon Friedrich 59d5a3cbff Remove inaccurate admin log when moving a held item (#32525)
Remove inaccurate admin log when switching held item
2024-10-24 02:02:23 +01:00
metalgearsloth c66df62b98 Jobreq format (#32806)
* Format job requirements as hours and minutes

* Use TimeSpan.ToString for playtime instead of custom method

* wehflicts

---------

Co-authored-by: jmcb <joelsgp@protonmail.com>
2024-10-24 02:02:23 +01:00
Pieter-Jan Briers a75c5b7eae Fix role ban loading bugs (#32725)
This code was a mess. Now it's less of a mess and user UserDbDataManager now.

Fixes the following bugs:

* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.

Likely fixes #24781, #27282
2024-10-24 02:01:46 +01:00
eoineoineoin 2c001fb6dc Make APC UI work correctly with multiple users (#32465)
* Make APC UI work correctly with multiple users

* Check access only on client, when constructing UI

* Do TODO (Thanks, Robust 236.1)

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-24 01:56:14 +01:00
eoineoineoin b40ef09c51 Allow users to drag-reorder action bar (#32552)
* Avoid rebuilding all buttons on action state change

Allows for drag events to continue when actions change

* Remove excess action buttons

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-07 22:26:19 +01:00
Pieter-Jan Briers 3337c91e7b Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-07 22:26:19 +01:00
FluffMe fc0704c4e6 Fix accidental erase of paper contents by spamming save action (#32598)
Fix spammable paper save issue
2024-10-07 22:25:14 +01:00
deltanedas 7e435cf8cb
Merge pull request #1957 from deltanedas/upstream-ops
upstream merge 2/10
2024-10-02 22:09:14 +00:00
deltanedas cc6bbfebd4
port psionic sacraficing (#1883)
* uncomment and update guidebook

* update loot pool to use entity table and dont hardcode bluespace

* add sacraficing to altars

* :trollface:

* :trollface:

* :trollface:

* 2 lines of sec

* rename files

* replace gamer loot with fake wizard outfit or a normality crystal

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:04:35 +00:00
Charlie 6bfcd9ea77 fix index stepping to avoid pushing front layers into back layers (#32553)
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com>
2024-10-02 12:13:09 +01:00
Leon Friedrich da431bbb81 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-10-02 12:09:34 +01:00
nikthechampiongr a5ebe6a25d Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
beck-thompson b4452f8fa5 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-10-02 12:08:11 +01:00
Fildrance 75f17c9c97 Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-02 12:06:48 +01:00
metalgearsloth 9a59024f13 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-10-02 12:06:37 +01:00
beck-thompson 41341a8a03 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-10-02 12:06:05 +01:00
SlamBamActionman fccb0e30ed Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
keronshb aaa4ab9351 Adds real-time charge & disabled action information to Actions (#31821) 2024-10-02 11:38:42 +01:00
ArchRBX 726ad01ccd AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-02 11:36:12 +01:00
eoineoineoin 9a826a8a27 Paper QOL improvements (#32418)
* Don't add newlines (fixes #32357)

* Improve UI around max paper length (Fixes #32344)

* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-02 11:29:23 +01:00
Leon Friedrich b92a8edcf2 Entity menu lookup changes (#32395) 2024-10-02 11:24:27 +01:00
metalgearsloth 192d1415e3 Include container ents in examine (#32267)
Mainly for closets but if it's like a mouse in a bag they can see what's in the bag type deal.
2024-10-02 11:24:27 +01:00
metalgearsloth 845a04c1d7 Predict vending machine BUI (#32376) 2024-10-02 11:24:27 +01:00
metalgearsloth 27f8c75ecd Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-10-02 11:22:12 +01:00
Velcroboy 6a809889b0
Adds load acts + action bar loadout files (#1921)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-09-27 09:50:41 +00:00
deltanedas c4d6e1b781
revert mapping mode (#1907)
Add mapping load acts (#30722)

Smug doesn't seem to have time to fix mapping state and I don't want to dump more time into it so.

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-24 18:30:50 +02:00
deltanedas 92546f2d71
fix verb sub by sloth (#1896)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-22 14:52:04 +00:00
deltanedas 00e2b5468d
Fix verbs in mapping state (#30631) (#1895)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-22 14:19:41 +00:00
deltanedas f6480d0c32 :trollface: 2024-09-22 03:45:52 +01:00
TGRCDev 615f125c80 Added a directory to station maps (#31156)
* Added directory to station maps

* Add null checks to map directory sorting/filtering

* Reworked station map directory to be more readable and responsive
2024-09-22 02:57:24 +01:00
goet 2448d19de5 Fix medical PDA/health analyzer long range intel bug (#31879)
* hide spriteview from health analyzer while inactive

* add out of range indicator if analyzer becomes inactive

* hide out of range icon if there is no patient data
2024-09-22 02:57:24 +01:00
Winkarst 4da56f2242 Dialog windows now grab the keyboard focus (#31294)
* Dialog windows now grab the keyboard focus

* Comment
2024-09-22 02:47:17 +01:00
Errant 0b55418ff3 Crew Monitor filter (#31659)
* crewmon filter

* string case matching

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-22 02:45:17 +01:00
Tayrtahn 00e00d9fd8 Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-22 02:45:06 +01:00
Willhelm53 f990671307 Padded ItemStatus Text (#29560)
* Back in the saddle again! <(8o)

* if you like my STYLE you should see my SHEETS ;-)

* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.

* teehee

* beeg

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-22 02:45:06 +01:00
ArchRBX 42c3d3d296 Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501)
* adds coord label beneath iff label

* fixed wrong coordinate system being used

* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging

* cleaned up if-statement by moving the calc ahead of it

* fixed clamping, fixed parenting issue, added draw cull on coord label

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-22 02:45:05 +01:00
metalgearsloth 0ca9079406 Add flip button to mapping state (#30636) 2024-09-22 02:44:30 +01:00
DrSmugleaf a8c2444a66 Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-22 02:44:27 +01:00
chavonadelal e331842c01 Localization cooldown/remaining string in alerts (#32282)
Cooldown localization
2024-09-22 02:38:57 +01:00
chavonadelal 724456d099 Wires ui tooltip localization (#32284)
* Wires ui tooltip localization

* Corrections after review
2024-09-22 02:38:56 +01:00
Leon Friedrich e7ac40578a Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Ed 0535e3e809 Fix Anomaly infections infinity growing after curing (#32259) 2024-09-22 02:38:29 +01:00
Ed dd701436ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-22 02:38:28 +01:00
Nemanja 78646ac1df Remove blurry vision examine mispredict (#29633)
remove blurry vision examine mispredict
2024-09-22 02:26:59 +01:00
DrSmugleaf e6ff813eda Fix examine flickering until you examine something around you (#32205) 2024-09-22 02:26:19 +01:00
Pieter-Jan Briers de1ecb95ca Fix powered machines working unpowered if the panel is open. (#32135) 2024-09-14 14:27:12 +01:00
ShadowCommander 8f239aa216 Set default PDA uplink and music visibility to false (#28373)
* Set PDA uplink and music default visibility to false

#27376 seems to be the PDA receiving state before first PDA UI open

* Log error on PDA state received before first open

* Fix logging

* Fix error message

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-14 14:27:11 +01:00
Pieter-Jan Briers 391a253ef2 Fix replay load error screens (#32115)
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state.

Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.
2024-09-14 14:27:11 +01:00
Errant d1f48cf16b movercontroller namespace (#31749) 2024-09-14 14:27:10 +01:00
Tayrtahn bd542971a6 Add guidebook protodata tag: embed prototype values in guidebook text (#27570)
* First clumsy implementation of guidebook protodata

* Support for Properties, format strings

* Better null

* Rename file

* Documentation and some cleanup

* Handle errors better

* Added note about client-side components

* A couple of examples

* DataFields

* Use attributes like a sane person

* Outdated doc

* string.Empty

* No IComponent?

* No casting

* Use EntityManager.ComponentFactory

* Use FrozenDictionary

* Cache tagged component fields

* Iterate components and check if they're tagged
2024-09-14 14:26:27 +01:00
metalgearsloth e9d59ad3e6 Make context menu uses spritetree (#31792)
Rather than doing goofy hacks we just use what sprites are near the mouse.
2024-09-14 14:24:13 +01:00
Plykiya bebaf1f32f Reduce vertical margin on vending machine UI (#32074)
Smaller vending machine UI
2024-09-14 14:23:34 +01:00
themias 15b0315e5f Save unpublished news articles (#31491)
* Add draft saving to news consoles

* fix after bui changes

* comments + rename vars

* no
2024-09-14 14:04:52 +01:00
Cojoke 283eacd83c Nuke Now Requires the Disk to be Inserted to Toggle Anchor (#29565)
* Nuke Now Requires the Disk to be Inserted to Toggle Anchor

* message stating you need the disk to toggle floor bolts
2024-09-14 14:02:05 +01:00
James Simonson 517aad0c3d Add SetEntity(Owner) so can view APC sprite in UI (Bug fix) (#31962)
* Add SetEntity(Owner)  so can view APC sprite in UI

* bump apc version flavor text

---------

Co-authored-by: TIMMY <timmytriggers@cock.li>
2024-09-14 13:54:57 +01:00
Ed a59f68e227 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-14 13:52:20 +01:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

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2024-09-10 01:20:38 +10:00
portfiend 690cbe995a
Rodentia Species (#1511)
* add: basic rodent species

* add: rodentia base sprites

* add: basic rodent hand/foot markings

* add: ears i got em

* add: tail markings

* add: big ears

by request

* tweak: default markings, coloration

everything uses skin color by default when added except for these new "default" markings which use tattoo

* add: the rest of the basic body part markings

* add: snout textures

* add: pattern markings

* add: cheek detail

* add: sex variations for chest marking

* add: give rodentia the generic markings

* add: rodentia names

* add: damage, voice, mass, emotes to rodentia

* add: rummager ability for rodentia

* remove: temperature protection from rodentia

* add: some makeup markings for rodentia

* add: include rodentia in misc pools

* add: rodentia guidebook entries

* tweak: adjust rodentia marking points

* add: rodentia pie sprite

* tweak desc

* tweak: change rodentia name scheme

* tweak: adjust damage modifiers for rodentia

* add: rodentia always trigger mouse traps

* tweak: rodentia have unique speech verbs

* tweak: change rodentia inventory shape

* tweak: rodentia take more phys dmg overall

* tweak: made rodentia hungry

* add: mouth storage component on rodents

* add: server mouthstoragesystem

* add: force-dump mouth storage on trip

hmm the networking on this is a little ehh. but watever

* add: rodentia drop mouth items on damage

* add: blocked interactions if mouth is full

* fix: corrected accent oops

* tweak: tense

* fuck this import in particular

* tweak: spit damage threshold

* fix: no redundant open actions

* refactor: move this action into the types file

* add: rodentia get ability to hide under tables etc.

* tweak: change rodentia action icons

* refactor: im renaming this component and system lol

* refactor: rename this event too

i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside

* tweak: fix the mouth storage icon
the number covers it

* tweak: check if colliding with table before un-sneaking

* fix: crawl action cooldown and popup text

* add: slowdown to sneak ability

* refactor: fix this namespace

* tweak: rummageable objects now use a cooldown

* fix: newlines

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* fix: collision group variavbles

* add: proper "full body" sprite

* add: move blaze to head folder, "round face" marking

* add: whisker markings

* tweal: rodentia are 50% -> 33% hungrier

1.5x seemed excessive

* refactor(mouthStorage): move OnExamined from server to shared

* refactor(mousetrap): use HasComp

* refactor(mouthStorage): use a public api instead of event here

* refactor(yml): KILL REPETITION

* refactor(parts/rodentia): KILL REPETITION

---------

Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-09-07 23:04:34 -03:00
Pieter-Jan Briers e1eb8373f0 Quick warning fixes (#31694) 2024-09-01 03:56:15 +01:00
Julian Giebel 5f5a0d46be Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-09-01 03:36:44 +01:00
deltanedas 32268c1a30
make jobs that dont use whitelist greyed out on whitelist panel (#1718)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-31 01:10:24 +00:00
Milon c54b29b51c
job whitelist panel presets (#1717)
* SHIT -> GOLD

* the label looks like shit
2024-08-31 00:11:45 +00:00
deltanedas b6cef70f5c update stuff 2024-08-30 08:36:14 +01:00
lzk 52d9ad8d48 Remove random cyrillic letters (#31600) 2024-08-30 07:59:27 +01:00
metalgearsloth 2fc56bdb6b Storage BUI bandaid (#31506)
grug storageuicontroller
2024-08-30 07:54:16 +01:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
Simon f9f2549746 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-30 05:37:15 +01:00
Thomas 40708f3142 New Health Analyzer UI (#30834)
* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically
2024-08-30 05:35:45 +01:00
eoineoineoin 93bb4c9608 Scale text in admin player overlay (#31503)
* Scale text in admin player overlay

Fixes #30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-30 05:35:45 +01:00
eoineoineoin 7fec166a3b Add title to multitool door-access-configuration window (#31504)
Fixes #29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-30 05:35:45 +01:00
deltanedas 523e4220c8
fix blanket whitelist not working in client (#1708)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-30 03:42:52 +00:00
deltanedas 6e29441a46 merge master 2024-08-28 03:20:44 +01:00
Nemanja db4e7cb567 Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-28 03:17:20 +01:00
deltanedas 6aadd7ca10 some fixing 2024-08-28 02:23:54 +01:00
deltanedas 7fd2541aee
job whitelists panel !!! (#1678)
* make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it

* add jobwhitelists command and ui

* add job whitelist button to player panel

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-28 00:33:30 +00:00
AJCM-git a02b59c47a Open the guidebook when people with less than an hour playing join the round (#28774)
* Open the guidebook when people with less than an hour playing join the round

* Filter for gameplayState

* Fix tests

* tweaks

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix admin menu objects list (#28787)

* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)

Make `MakeAntag()` log errors instead of throw

* add default page support for the guidebook (#28772)

* Probably a better way to handle this

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-27 01:17:10 +01:00
12rabbits 3bffadaca9 Make guidebook remember where you left off (#31375)
* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-08-27 01:04:59 +01:00
metalgearsloth 4cf95ff879 Action stuff (#31305)
* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge
2024-08-27 01:00:43 +01:00
metalgearsloth 5a7d1c3bff Run actions on press (#31191)
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
2024-08-27 01:00:43 +01:00
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
metalgearsloth bc45754e48 Verb tweaks (#31309)
* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import
2024-08-27 00:58:44 +01:00
Pieter-Jan Briers 83e9fe51ac Fix ChemVend jugs again (#31398)
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.

Fixes #31373
2024-08-27 00:50:40 +01:00
eoineoineoin 6d014c29b0 Remove client state from server AirAlarmComponent (#31236)
* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes #12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 00:50:40 +01:00
Nemanja 4e16a3eac2 Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-27 00:45:07 +01:00
SlamBamActionman 81ceabba13 Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-27 00:42:12 +01:00
metalgearsloth 24fedb5ada Station AI overlay (#31335)
Split
2024-08-27 00:41:09 +01:00
Mervill d2f733ae93 Remove some wayward folder includes in the `csproj` (#31244)
remove some wayward folder inlcudes
2024-08-27 00:37:51 +01:00
metalgearsloth 39e83ddbb5 Fix inventory GUI for non-inventory entities (#31306)
Default to invisible and only set visible if itemslots gets initialised.
2024-08-27 00:34:13 +01:00
Winkarst a2a7d57780 Make vending machine use EntityPrototypeView (#30064)
* Make vendor machines use EntityPrototypeView

* Update

* 1

* Kill me

* For the love of god!!!
2024-08-27 00:34:13 +01:00
Nemanja 3b1e65c656 fix and buff the handheld mass scanner (#31284) 2024-08-27 00:30:54 +01:00
Pieter-Jan Briers 8927d50d38 Word wrap for vote titles (#31248) 2024-08-27 00:30:29 +01:00
Leon Friedrich 12a64769f7 Fix flatpacker (#28736)
* Fix flatpacker

* a
2024-08-22 13:41:09 +01:00
Repo bf7a33be94 Copy button for ban/disconnect reason (#30760)
* Copy button for connection messages on failed connections and ban hit attempts

* loc

* better sepperation layout

* consistent styling.

* Fix loc var name

* Reconnect button back.

* Move clipboard dependency out to the params.

* open buttons so they look a bit better.
2024-08-21 16:16:41 +01:00
Red Mushie 071f85b8d4 Add Communications Console button tooltips (#31217)
* Finally, people can learn what the Broadcast button does!

* Also add for Alert level

* Add alert level and shuttle button tooltips

* Fix dumdum, tweak Broadcast tooltip
2024-08-21 16:15:51 +01:00
Nemanja 35923b6994 Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-21 16:00:29 +01:00
Milon a70fb5002c add confirmation to the delete button in objects tab (#30946)
ui shitcode
2024-08-21 15:31:11 +01:00
Nemanja 78a8d551b1 Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-21 15:30:20 +01:00
Nemanja 8ae072e4ae anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-21 15:27:03 +01:00
Mervill 57d8ab9e27 Remove obsolete functions from `RadiationDebugOverlay` (#31111)
remove obsolete functions from radiation
2024-08-21 15:21:03 +01:00
to4no_fix 55428db682 Localization hud layout (#31013) 2024-08-21 15:21:02 +01:00
deltanedas f941121384
upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-08-18 17:21:07 +00:00
portfiend 9a12eb05d3
AAC tablet changes 1: headings and more phrases (#1634)
* add: group heading

* tweak: move these phrase locales to "locations"

why were they uncategorized? wtf

* tweak: make phrase group headings big

* tweak: fix up group names

* add: relative location phrases

* tweak: remove safety status phrase group name

appears at top

* add: more subject phrases

* newlines

* add: machine phrase

* add: more pronoun phrases

* add: safety/temperature phrases

* add: "darkness" phrase

* add: color phrases

* add: flavor and common plant phrases

* add: more colors

* add: blood

* add: "skeleton" phrase

* Revert "add: "skeleton" phrase"

This reverts commit bc49e47b3e.

I ACTUALLY FORGOT I HAD ONE ALREADY LOL
2024-08-16 20:34:47 +00:00
portfiend 6fd2b60113
Courier performancer tracker (#1472)
* add MailMetricsCartridge prototype

using the CrimeAssist UI until i make the courier performance ui

* add sprite for mail courier cartridge

* Add MailMetricUI

YAYYYYY IT WORKS
UI Contents pending

* Mail earnings live update mailmetrics

* LO can have mailmetrics too

* Add rest of mail metrics

Also removes some loggers

* Add additional metrics to MailMetric

Also fixes some bugs related to stat counting

* MailMetric updates on mail added

* change sprite credit name

decided id rather be credited as Portfiend

* display all mail numbers now

* remove comment

* style mailmetrics, add heading

* mailmetric UI polish

* fixed unopened mail counting bug oopsie

* wtf is this import

get out of here

* move StationLogisticStats to BaseStationMail

* FOUR SPACES

sirry

* fix: newlines

* address reviews

* address reviews

SORRYYYY this is unexpectedly big

* wtf

* semicolon

---------

Co-authored-by: byte <50130120+huckleton@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-08-16 12:24:04 +00:00
portfiend f0112ac797
bugfix: mail icons (#1620)
fix: mail icons
2024-08-13 16:05:55 +00:00
Adeinitas 6d639d6d29
Carpy the Legal Carp gets a suit for differentiation (#1456)
* Carpy gets custom sprite!!

WOOO!!!

* yuh

* Does some funny shit that allows the suit to properly render I hope

* Pro backslash usage

* Update pets.yml

* Trolled by double layers yaml

* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>

* I hope this fixes it

* Added extra state to damage visualizer for carpy

* Cleanup old code

* Sprite update

---------

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
2024-08-12 22:47:30 +00:00
portfiend 68e1a9cde1
AAC tablet for speech-impaired characters (#1491)
* basic AAC tablet prototype

using station map as a base

* set up aac component/system

* quick phrase prototype

will probably touch this up later

* basic example phrases

just so i have data to work with

* get AACWindow to iterate over quick phrases

* add the rest of the job phrases

* fix this one job name

* actually fix prison guard name

* buttons for aac window

* fix phrase inheritance

* add tabs to aac contaner

* fix column spacing and add button padding

* aac tablet button colors

* AAC tablet sends messages now

* add aac tablet voice sound yay

* add a 1 second cooldown between phrases

* subjects for most departments

* location phrases

* more phrases

* cleanup + sort buttons alphabetically

* fix these phrases

* even more departmental subject phrases

* common phrases

* cleanup imports

* show name of player that pressed button

* aac tablet can be used by multipel people

after all it does not rely on state changes and also multiple people can press buttons on a tablet at once

* capitalize aac

its an acronym

* you know what it is its more phrases!!!!

* SAFETY PHRASES

* last second phrases

* redundant phrase

* and one more hazard phrase for the road

* change voice of aac tablet from borg to alto

just sounds nicer

* localize ALL Phrases

i love utility scripting to automate tedious tasks

* add AAC tablet to loadout

* add AAC tablet to medfab

* tweak: use multiple parents instead of whatever this is

* add: justice department phrases

* add: time quantity phrases

* add: ores and kitchen appliance phrases

* fix: resolve duplicate phrases

* add: aac tablet sprites

* add: justice button style

* fix: misplaced this line oops

* add: justice dept locations

* remove: redundant phrase

* re-run tests

* fix: move aac tablet loadout format

* fix: use Identity instead of Name for aac tablet sender

* fix: return on send phrase if id is invalid

* fix: remove redundant line

* fix: use LocId instead of String for phrase text type

* add: new phrases bc upstream updates

* fix: newlines

* tweak: add end comments to these style comments

* fix: this phrase was broken lol

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-08-12 15:15:33 +00:00
beck-thompson f38903c5c5 Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit

* Silly me

* bruh
2024-08-11 14:52:54 +01:00
Mervill 929517eeed Remove uses of Component.Owner from AmbientSoundSystem (#30842)
Remove Component.Owner from AmbientSoundSystem
2024-08-11 14:50:15 +01:00
Mervill ed0ef06bea Refactor LightBehaviorSystem to remove obsolete code (#30890) 2024-08-11 14:50:04 +01:00
Ed 86e603f407 Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-11 14:46:08 +01:00
Nemanja 7646e0d1d2 Cursed Mask (#29659)
* Cursed Mask

* extra expressions

* block ingestion

* mind returning

* okay fix the removal shit
2024-08-11 14:44:20 +01:00
deltanedas 4e00bc3b84 erm what the gleep 2024-08-09 20:35:02 +01:00
eoineoineoin f99e158e8b Improve Criminal Records Computer usability (#30292)
* Avoid destroying and recreating record list on every update message

* Add early-out on nullptr input

* Remove sussy null suppress

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 19:17:26 +01:00
metalgearsloth 070aa3cde2 Make clickable 1% nicer (#29706)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid

* Make clickable 1% nicer

Still bad. Still doesn't handle multi-viewports well.
2024-08-09 19:17:26 +01:00
Simon 8fae659336 UI to edit silicon laws from admin verb (#28483)
* UI to edit silicon laws from admin verb

(peak shitcode)

* Improve UI

* Use Moderator admin flag

* Reviews
2024-08-09 19:17:06 +01:00
slarticodefast f6a850476c Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 19:17:05 +01:00
Thomas 3406df7068 Create In-Guidebook Errors (#28942)
* Create in-guidebook errors

* Localize client-facing parser error

* Uncomment line

* Missed another localization string
2024-08-09 19:04:59 +01:00
nikthechampiongr 3a3715648b Implement a playerpanel (#30238)
* Basic structure for the player panel ui

* Ensure basic functionality

Player panel now receives and displays basic info

* Make whitelistcommands accept user ids

* Make PlayerPanel use GUIDs where possible

* Add functionality to most playerpanel buttons

* Implement remaining playerpanel features

* Localize everything

* Finish up

* Put command arguments in quotes

I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not

* Make playerpanel a verb

* Add Logs button to player panel

* Change Notesbutton text and make whitelistbutton a confirmtion button

* Add freeze button that does not mute the player

* Add sharedconnections counter to playerpanel

* Make the playetime format clearer

* Allow for copying of the a player's username

* Do minor cleanup

* Rearrange buttons

* Fix unfreeze button not updating

* Fix wrong localisation text

* "Fix" the same role ban counting multiple times

The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.

* Add Delete and Rejuvenate buttons to player panel

By popular demand

* Marginally improve ui

* Add logs

* review update

* Fix verb

* Fix double notes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 19:04:58 +01:00
slarticodefast 8bff6691f6 remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 19:04:17 +01:00
deltanedas 3613134d2e full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix

* update imports and ref

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:04:17 +01:00
SlamBamActionman f39df535b2 Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 19:04:17 +01:00
Vigers Ray 54e7b05748 Teleport and delete buttons in objects tab. (#28914)
* Тыкнул и нету ЦК

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 19:03:54 +01:00
ShadowCommander 7dc986b95b Add EntityWorldTargetAction (#29819)
* Add EntityWorldTargetAction initial implementation

* Update obsolete methods

* Partially working EntityWorldTargetAction

* Fix entity selection

* Move and clean up AfterInteract

* Fix building new walls

* Readd no entity or coordinates error

* Consolidate action validation code

* Add summaries to component

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-09 19:02:30 +01:00
Mervill 511b636f2b Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood

* no need for these to be properties

* use an enum instead of two booleans for the miner state

* require the gas miner to be anchored in order to not be disabled

* xmldoc

* pr feedback

* file-scope namespace

* it's to late to hide my transgressions in a rebase

* turns out the normal examine distance is totally fine for this
2024-08-09 19:01:47 +01:00
ShadowCommander d1c176a6e0 Strip drag drop test (#30754)
* Add test for drag drop to open strip menu

* Make screencoords change based on deadzone
2024-08-09 19:01:46 +01:00
ShadowCommander f6e30d3950 Dragdrop fold rollerbed (#30002)
* Deploy foldable

* Add NetworkedComponent and access to the component

* Add handled to afterinteract

* Use drop target location instead of setcoordinates

* Put back in hand after failed deploy

This prevents dropping the bed when clicking while inside a locker.

* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds

* Add dragdrop to fold rollerbed to hand
2024-08-09 18:58:54 +01:00
Nemanja aaa9f84fb1 Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-09 18:58:46 +01:00
Plykiya 17a24e13a5 Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:57:59 +01:00
metalgearsloth 24bbd04a5a De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-09 18:51:00 +01:00
Ed c051d7902c JobRequirement refactor (#30347)
* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
2024-08-09 18:45:41 +01:00
Plykiya 752a49284e Move PaperSystem to Shared (#30592)
* Fix paper system late localization

* IS THIS WHAT YOU WANT

* well I guess this is happening now

* fix the BUI

* did that even do anything before?

* again with the escapeformatting...

* Dirtying

* Move dirty to function

* Rename PaperSystem to PaperVisualizerSystem

* Fix namespace

* how many namespace changes must I suffer through

* SetContent is for Setting Content

* minor shuffling

* review

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 18:31:41 +01:00
Plykiya f9ebd78a78 Gets rid of all leftover usages of IEyeManager.CurrentMap (#30022)
* Gets rid of all leftover usages of CurrentMap

* args works

* reverty

* skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:25:43 +01:00
slarticodefast 075dec6ba2 Improve communications console countdown formatting (#30495)
* improve communications console countdown formatting

* tostring
2024-08-09 18:25:43 +01:00
beck-thompson 80f591cf8e Explosion resistance is now predicted! (#30654)
* First commit

* Added Network and access
2024-08-09 18:24:58 +01:00
Plykiya c271b150dc Fix GhostRoleRadio icons (#30650)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:24:58 +01:00
slarticodefast 54fbf9c0e5 replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-09 18:24:46 +01:00
Repo 576c4e4bba Fix Bwoink Player sorting again.... (#30580)
Keep players that have had messages in the round at the top
2024-08-09 18:19:09 +01:00
slarticodefast 6d77481303 Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* shader review

* use timespan and AutoPausedField
2024-08-09 18:19:08 +01:00
Tayrtahn 9ca4304f83 Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865)
* Add fill level sprite support for equipped items

* Add fill sprites for held/equipped spears
2024-08-09 18:18:14 +01:00
Plykiya b020ea4a3d Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:18:02 +01:00
Brandon Hu 1b4a42c174 add(TransferAmountWindow): QoL stuff (#30464)
* ugh
2024-08-09 18:18:02 +01:00
SlamBamActionman b1a606aee8 Change from using obsolete method in ExplosionOverlay (#30550)
* Change from obsolete method in ExplosionOverlay

* Send AppearanceSystem through constructor
2024-08-09 18:17:31 +01:00
Nemanja 00fa513693 Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-09 18:17:30 +01:00
metalgearsloth 2813ed83b8 Add sprite exporting (#29874)
* Redo of code

* Dump IDs on lobby exports
2024-08-09 18:15:15 +01:00
Repo 5f07c630f0 Fix aHelp menu sorting (#30518)
* Keep Pinned status through player status changes.

* Fix filtering to be admin optimal.
2024-08-09 18:15:15 +01:00
slarticodefast 8f3d7ad8d7 Fix singularity overlay mouse position correction when zooming (#30509)
fix singularity overlay mouse position correction when zooming
2024-08-09 18:15:15 +01:00
chavonadelal a06cc4a78f Localization of the Salvage Expedition Console (#30339)
* Localization of the Salvage Expedition Console

* Localization of the Salvage Expedition Console 2
2024-08-09 18:14:53 +01:00
chavonadelal a549cc3190 Adding an AccessReader to a particle accelerator with engineering access (#30394)
Adding an AccessReader to a particle accelerator
2024-08-09 18:14:52 +01:00
Repo fd69799cec aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window

* Pinning technology.

* Relay to aHelp window and discord if a user disconnect/reconnect

* Fix pinning localization

* Log disconnect, reconnects, bans to relay and admin in aHelp

* Drop to 5min to hold active conversations

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* discord text styling if diconnect,reconnect,banned message.

* Pin icons instead of text

* Better Icons

* space

* Move button generation in to its own XAML

* List entry control

* Fix spaces

* Remove from active conversations on banned

* Discord if else block cleanup

* Better pin icons

* Move icons to stylesheet styleclass

* Better field order.

* PR review fixes

* fixes

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 18:14:52 +01:00
Nemanja 1dd6a00618 fix lathe screen animations (#30479) 2024-08-09 18:12:53 +01:00
themias 6c88090d18 Add envelopes (#30298)
* Add envelopes

* oops

* Remove unused loc string

* comments and fixes
2024-08-09 18:12:36 +01:00
Mervill 28acafaaef Make the powered examine text fully client predicted (#30441)
* Make the powered examine text fully client predicted

* switch to using the Entity<T> API for the examine event
2024-08-09 18:12:12 +01:00
themias b75173194d Fix arcade machines (#30376) 2024-08-09 18:08:24 +01:00
Errant 4f080a379e Replayspawn logic fix (yes, again) (#30273)
* Fix replayghost spawn

* missed a spot
2024-08-09 18:08:09 +01:00
themias a25942a8e5 Fix Ripley control panel (#30325) 2024-08-09 18:03:34 +01:00
Ed 7a94d756b9 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-08-09 17:58:39 +01:00
Plykiya be5dbe0cd8 fix crayon (#30263)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:55:40 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
Plykiya a1d6e04731 Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:53:32 +01:00
metalgearsloth 8d9801545f Fix war declarator (#30221) 2024-08-09 17:52:23 +01:00
metalgearsloth 17590a75e1 Reset ghost role menu scroll upon search (#30159)
Quality of life so it doesn't sit on your old spot anymore.
2024-08-09 17:52:22 +01:00
metalgearsloth 037230f731 Set input coords to invalid if mouse off-screen (#30164)
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.

This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-08-09 17:52:22 +01:00
metalgearsloth ebdf080e08 Fix muzzle flash tracking (#30163)
* Fix muzzle flash tracking

User was never set on the networked event but we don't really need it anyway.

* Also this one
2024-08-09 17:52:22 +01:00
Crude Oil b8af5b195c Add ability to show stack visuals on closed containers (#29309)
* add ability to show stack visuals on closed containers

* remove container stack visuals logic from sharedstoragesystem

* improve comments a bit

* move logic for open/closed containers into itemcountersystem

* move behavior to storage component

* remove unused import

* remove old comment

* fix comments

* fix wrong property name

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

* Rename variable for clarity

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:52:22 +01:00
Nemanja 055169e12e PA ui cleanup + bugfixes (#28750)
* ui and visual aspect + radio

* finish jank ui shit and finish radio

* remove radio

* send it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:52:22 +01:00
metalgearsloth 87a4203267 Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be38677d248ce11f809221230ebe89642.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-08-09 17:52:22 +01:00
Nemanja ac0a73c039 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d77eed2bb5e51666dab5d8a21fd3fff.
2024-08-09 17:52:21 +01:00
metalgearsloth 7af5d3dbaf Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-08-09 17:51:47 +01:00
eoineoineoin f1d1416a13 Add a background for OptionsButton popup (#29792)
Add a reasonable background for OptionsButton popup

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:51:30 +01:00
CaasGit ad3dec7a3d fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. (#30013)
Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-08-09 17:51:30 +01:00
DrSmugleaf 6521c91ae9 Make ActionsSystem.UpdateAction public (#30056) 2024-08-09 17:51:29 +01:00
themias 3706f265a8 Fix mailing unit UI (#30174) 2024-08-09 17:51:14 +01:00
DakotaGay d32ccbf26d Fix Markup Tags in Station News (#30169)
* Fix (hopefully)

* Fixed Spelling Mistake and minor Code Cleanup

* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines

This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
2024-08-09 17:51:14 +01:00
Ed e401ccff85 randomize iconSmoothing (#28158)
* randomize iconSmoothing

* Revert "randomize iconSmoothing"

This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.

* try 2

* trying work with client-server communication

* still dont work

* Tayrtahn good suggestion

* remove outdated code

* Fix!

* move data to Appearance

* Update RandomIconSmoothComponent.cs
2024-08-09 17:51:14 +01:00
Cojoke 4b43756e66 Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-08-09 17:50:58 +01:00
Ed 42344fa536 Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-08-09 17:50:12 +01:00
Simon d4b81acbfe Fix some markup related obsolete warnings in research and anomaly related systems (#30072)
Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-08-09 17:47:51 +01:00
Pieter-Jan Briers 8f95604f05 Fix invalid UI hover/click sounds breaking client (#30067)
fixes #29561
2024-08-09 17:47:51 +01:00
Pieter-Jan Briers 401379ee3a Fix AccessLevelControl breaking (#30045)
#29987 did an oopsie

This broke the ID computer, station records, and maybe some others too.
2024-08-09 17:47:50 +01:00
Ed cf7668f957 Ambient music rules refactor (#29921)
* refactor

* dutypo
2024-08-09 17:47:28 +01:00
Winkarst ce252a52ad Update AccessLevelControl.xaml.cs to use ISawmill (#29987)
* Update AccessLevelControl.xaml.cs to use ISawmill

* Update

* Silly me

* Update
2024-08-09 17:47:28 +01:00
Winkarst d545d4f108 Update MainMenu.cs to use ISawmill (#29988)
* Update MainMenu.cs to use ISawmill

* Update

* Error
2024-08-09 17:47:28 +01:00
Plykiya 1f8b8180e5 Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:22 +01:00
Plykiya ae0a69d769 Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:21 +01:00
Winkarst 00e712129e Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-08-09 17:46:31 +01:00
Plykiya 4dd3fa17e9 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:45 +01:00
CaasGit a97f4ac9fd fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-08-09 17:45:45 +01:00
slarticodefast 0b11619df3 Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-08-09 17:45:45 +01:00
Nemanja a319fca68a Watches (#29550)
* watches

* rename

* add it into loot pools
2024-08-09 17:45:45 +01:00
deltanedas aa043d43eb fire extinguisher using item toggle (#29906)
* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:39 +01:00
Winkarst 53b057b8c7 Update ActionAlertTooltip.cs to use TryFromMarkup (#29975) 2024-08-09 17:45:38 +01:00
Plykiya b0829df086 Update ShuttleDockControl.xaml.cs to not use Component.Owner (#29966)
Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
Plykiya 2d62ad7d42 Update MapScreen.xaml.cs to not use Component.Owner (#29938)
Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
Winkarst-cpu 72a80e7fbf Better admin note popups text visibility (#29909)
* Better admin note popup text visibility

* Bring buttons closer to the border
2024-08-09 17:45:29 +01:00
deltanedas d3aa1efc38 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:27 +01:00
Chief-Engineer 366cea3352 Fix baby jail (#29896)
* Revert "Revert Baby Jail (#29891)"

This reverts commit 24a2866747e6de37ab2c4395bee9ea44c9211c6f.

* the fix
2024-08-09 17:39:18 +01:00
Vasilis b0edb5ccf0 Revert Baby Jail (#29891)
* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763)"

This reverts commit 3ceb92a0c43d3815d65c8124cd6bea3be5140455.

* Revert configs

* Oops
2024-08-09 17:38:45 +01:00
Winkarst-cpu db596793c1 Character menu asks if you want to save your character on exit (#29875)
* Character menu asks if you want to save your character on exit

* Fix

* Another fix, little mistake by me

* Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:38:31 +01:00
beck-thompson fdf502c929 Fix typing indicators! (#29492)
* First commit

* Removed pause stuff

* Make the event better

* Forgot to add the comment

* Proto id stuff

* cool comments

* serializer

* Added the time stuff
2024-08-09 17:38:28 +01:00
dffdff2423 e63d2a2ac6 Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972)
* Add option to adminfax for locking papers.

* Replace dummy control with margin
2024-08-09 17:38:28 +01:00
chavonadelal dd3e88d440 Action menu localization (#29839) 2024-08-09 17:38:03 +01:00
chavonadelal 1f0d608fcd localization and change of appearance of the phrase about the remaining time (#29844) 2024-08-09 17:38:03 +01:00
slarticodefast f84b23cd38 Improve throwing precision (#29726)
* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:35:24 +01:00
Nemanja 8295d43319 Intercom buffs and fixes (#29580)
* Intercom buffs and fixes

* remove unused bui state

* mild sec intercom buff

* reinforce sec intercoms
2024-08-09 17:33:56 +01:00
metalgearsloth d512cd08a3 Shuttle map button tweaks (#29757)
- Avoids adding pending objects we can never show so the list should fill much faster.
2024-08-09 17:31:51 +01:00
DrSmugleaf 5232a19afd Fix showing the inventory button on entities without any inventory slots (#29728) 2024-08-09 17:31:25 +01:00
Pieter-Jan Briers 6b488b1c31 Fix animation looping bugs. (#29457)
Summary of the problem is in the corresponding engine commit: a4ea5a4620

This commit requires engine master right now.

I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.

Fixes #29144

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:30:59 +01:00
metalgearsloth 1de9dfcea8 Make vox roundstart (#29704)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid
2024-08-09 17:30:58 +01:00
Rinary 500590142a Dynamic Radial Menus (#29678)
* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:27:14 +01:00
Leon Friedrich 3934fb9603 Allow `zoom` command to modify an eye's PVS range (#29245)
Allow zoom command to modify an eye's PVS range

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:26:40 +01:00
slarticodefast 52dfa736b1 Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation

* cleanup

* -pi to pi
2024-08-09 17:19:01 +01:00
Tayrtahn 2b7305875f Fixed buckled players thrashing while speaking in beds (#29653)
* Fix characters thrashing when talking while lying down

* Remove weird design choice
2024-08-09 17:19:00 +01:00
jmcb 527f8bc709 Fix showing tips on the login screen from the localized tip dataset (#29640)
Regression introduced in #28285
2024-08-09 17:19:00 +01:00
metalgearsloth 221b8ae475 Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-08-09 17:19:00 +01:00
Null f19310b268
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
Finally, the big merge
2024-07-25 03:17:57 +02:00
Nemanja 1bb89bdca5
Selectable Bar Signs (#29068)
* make bar sign selectable

* ajcm strongest soldier

* AJCM comes down hard for round 2

* good shit

* ok ballin

* bless'ed be the webedit
2024-07-25 01:57:58 +02:00
Partmedia cb8ec5e9db
Auto-scale sensor monitoring graph (#29559) 2024-07-25 01:57:45 +02:00
Plykiya 3801c6035c
Fixes colored gloves appearing incorrectly in chameleon menu (#29607)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:55:40 +02:00
metalgearsloth 3030323eae
Ensure trait groups get validated (#28730)
* Ensure trait groups get validated

The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.

* overwatch
2024-07-25 01:55:01 +02:00
Artjom 2576a556a5
Favorites tab for the construction menu (#26347)
* Added fovarite button

* Some fixes in xaml

* added some events for favorite recipes

* set methods for presenter

* fixes for  presenter

* added translates

* reset seach when you select any category

* added some margins

* some fixes from compared

* fixed PR notes about arrays

* deleted controls & margins

* did simpleer with arrays

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-25 01:54:21 +02:00
metalgearsloth 4e6eee2de6
Predict typing indicator (#29551)
It greatly annoys me in the rare instance I do play.
2024-07-25 01:53:55 +02:00
Plykiya 63e7fcfe51
Fixes Chameleon menu icons appearing incorrectly (#29539)
EntityPrototypeView my beloved

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:53:10 +02:00
Plykiya f92114b814
Hide doafters if you're in a container (#29487)
* Hide doafters if you're in a container

* Out of the loop

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:51:52 +02:00
Repo 17c58d62de
Fix Admin Object tab sorting and search - Part 2 (#28681)
* admin Object tab sorting and searchable

* Fix for showing disconnected players on player admin tab

* Fix namespace and search bar location.

* Change linq to loop.

* No more Linq to sort

* Fix item click vv menu

* Added refresh button and refresh on opening tab.

* Clear spaces.

* Move tab magic numbers to enums

* Get rid of old unused xaml

* Fix code style issues and button event type.

* Merge in baby jail

* More style cleanup and move cast around.

* Make the localization a little more easy to read, same loc var names.

* Missed Loc for label

* Fix class field order

* Over zelous delete.

* Small updates.

* Min syntax issues fix
2024-07-25 01:51:49 +02:00
Pieter-Jan Briers 797ff40916
Fix coords monitor in replays (#29512)
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.

Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-07-25 01:51:28 +02:00
Plykiya 6a59326d1e
Fixes magic mirror interactions (#29491)
* Fix for magic mirror interaction

* Works for all cases

* swap the order, works

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 01:50:46 +02:00
DrSmugleaf 914f397035
Fix storages bugging out if an open storage has its component removed (#29485)
* Fix storages bugging out if an open storage has its component removed

* Fix error on close
2024-07-25 01:50:40 +02:00
DrSmugleaf bc6a4f6de8
Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity (#29424) 2024-07-25 01:47:01 +02:00
Pieter-Jan Briers 3a095a2ac5
Hotfix examine (#29408)
#55328 was failing tests and shouldn't have been merged, it broke examine.

The problem is that for some reason, client-side examine system doesn't call base Initialize. So my entity query change (that I did not test) broke.

By the way, this same "not calling base" meant that group examine system wasn't predicting properly when it totally could've. Incredible.
2024-07-25 01:45:29 +02:00
Tayrtahn aff298aac7
Fix unlabeled jugs in ChemVend (#29178)
* Spawn dummy entities on client for vending machine UI

* Asked sloth, and we kinda need this pr

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-07-25 01:45:05 +02:00
MetalSage e09b169e22
Admin UI localization (#29340)
admin ui localization

Co-authored-by: MetalSage <metalsage.official@gmail.com>
2024-07-25 01:39:13 +02:00
Nemanja e057218952
Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
Pieter-Jan Briers e92d9031b3
Rewrite the options menu (#28389) 2024-07-25 00:56:15 +02:00
IProduceWidgets 2af0efe196
add a type specifier where one was forgor (#29250)
* add a type specifier where one was forgor

* Fix other way because degub conditions

* okay this feels kinda dumb but it does fix it.

* Update Content.Client/Effects/ColorFlashEffectSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-25 00:35:13 +02:00
metalgearsloth f0d83c1cb1
Fix entities getting stuck red (#28981) 2024-07-25 00:35:03 +02:00
Leon Friedrich d0a8d88e78
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-07-25 00:34:37 +02:00
Tayrtahn 7819e9f251
Code cleanup: radio jammer (#29052)
* Code cleanup for radio jammer

* More Entity<T> for the people, and fix an accidental variable reuse
2024-07-25 00:34:34 +02:00
metalgearsloth 625edf4bd1
Fix material storage going BRRT (#29167)
If the volume hits 0 we just remove it.
2024-07-25 00:29:46 +02:00
Errant 45eac132a0
Hidden loadout groups (#29170)
* loadout hiding

* department of redundancy department
2024-07-25 00:26:31 +02:00
Leon Friedrich 0c72607391
Turn interaction related attempt events into structs (#29168)
* Turn InteractionAttemptEvent into a struct event

* readonly

* GettingInteractedWithAttemptEvent

* ConsciousAttemptEvent
2024-07-25 00:19:34 +02:00
Tayrtahn 05d8811873
Implement vital chef's hat functionality (#25950)
* Implement crucial chef's hat functionality

* Unified stopping code and added events.

* Added documentation to events

* Rerun tests

* Made review changes, and fixed potential desync bug.

* Update whitelist
2024-07-25 00:18:06 +02:00
Ed ac3f6eb2b6
clean up weather systems (#28792)
* clean up weather systems

* Update WeatherComponent.cs

* Update SharedWeatherSystem.cs

* some fix

* Update SharedWeatherSystem.cs

* Update WeatherComponent.cs

* Update WeatherComponent.cs

* revert autoPause

* Update SharedWeatherSystem.cs
2024-07-25 00:18:03 +02:00
deltanedas 7154d3039b
remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Cojoke 160ab9baf3
Makes Eyepatches Flippable (#26277) 2024-07-25 00:17:32 +02:00
Nemanja 2fdffb9629
Apc & Substation resprite (#28998)
* substation

* apcs

* top pixels

* new screens
2024-07-25 00:14:20 +02:00
Nemanja c83d93e461
Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Partmedia 2306841b37
Widen power monitoring widget (#29062) 2024-07-25 00:08:28 +02:00
null ed71a646e3
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge
# Conflicts:
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
2024-07-25 00:07:10 +02:00
AJCM-git 1feab1d091
Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update

(cherry picked from commit 63e0ee08cb50dbd937e11ab1e965b5f79aae134d)
2024-07-13 04:21:16 +02:00
AJCM-git 14192b0639
Fixed the guidebook listing every single rule (#28680)
* Well i tried this way

* New approach (start)

* Did it

* makes spacelaw available, put it under sec

(cherry picked from commit accf8adf972ec28da489c4dfc5cfa89453d88f03)
2024-07-13 04:21:06 +02:00
Leon Friedrich eee3cb04d3
Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

(cherry picked from commit e7f2ae52ab24dddc8f3c94cb84b751482700e3da)
2024-07-13 04:20:47 +02:00
Chief-Engineer d2e9fcbf80
Update rules (#28452)
(cherry picked from commit fea2bc942263b3cda6cb61a9f8959493931e8b8d)
2024-07-13 04:18:40 +02:00
Nemanja be014df4b7
Convert rules to use guidebook parsing (#28647)
(cherry picked from commit 1333b48747ae62c7b3ecb809b897201a24fe4441)
2024-07-13 04:18:15 +02:00
deltanedas 4237fc9a2b
add syndicate recruiter midround event (#1345)
* add SignAttemptEvent and minor signature refactor

* add recruiter pen

* add the recruiter ship

* add recruiter antag and event

* fixes

* real

* bad popup spam

* more fix

* fix blood visual maybe

* fix greentext

* more fixy

* fix fill state not being coloured

* give btamp instead of paper in pocket 2

* f

* brighter filled state

* fix greentext

* fix error on spawn

* pro

* prevent using a syringe to inject anything into the pen

* update stuff after upstream merge

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-09 12:48:03 +02:00
DrSmugleaf 5738b5a894
Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012) 2024-07-05 20:37:50 +02:00
ShadowCommander ac381dc2d3
Make firelock warning light not require power and add a PointLight (#29024)
* Add a PointLight to firelocks when warnings are active

* Remove power requirement for lights
2024-07-05 20:37:28 +02:00
nikthechampiongr da162dce0a
Bwoink fix (#28899)
* Fix incorrect usage of loc string

* Make it so you can no longer ahelp someone who is no longer selected
2024-07-05 20:37:17 +02:00
metalgearsloth 568f8d9c0f
Don't use invalid defaults for loadouts (#28740)
* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
2024-07-05 20:37:03 +02:00
LankLTE ac55709815
Set ahelp new player icon to use minutes, not seconds (#29014)
Replace seconds with minutes
2024-07-05 20:36:56 +02:00
Tayrtahn 41e409d45e
Move SleepingSystem to Shared & cleanup (#28672)
* Move SleepingSystem to Shared & cleanup

* Remove empty OnShutdown handler
2024-07-05 20:31:59 +02:00
Deserty0 fcd3607d7a
Fix "no materials loaded" messege in lathes (#28885)
fix
2024-07-05 20:26:34 +02:00
dffdff2423 534ee61e3e
Enable save button on changing job unavailable preference (#28839)
Enable save button on changing unavailable pref

Fix an issue where the save button was disabled when just changing your job unavailable preference
2024-07-05 20:26:09 +02:00
Hannah Giovanna Dawson 3a50288e50
Panic Bunker uses minutes not hours (#28805)
* Panic Bunker uses minutes not hours

* Fixing an instance of hours
2024-07-05 20:24:14 +02:00
Nemanja 633c538e22
Cap scramble tag (#28804) 2024-07-05 20:24:10 +02:00
Julian Giebel ca5de48084
Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Hannah Giovanna Dawson 1cee444776
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-07-05 20:23:37 +02:00
Leon Friedrich f6e281ae15
Fix admin menu objects list (#28787) 2024-07-05 20:22:33 +02:00
Tayrtahn 1422ba152b
Strip markdown from silicon laws before saying them (#28596) 2024-07-05 20:22:29 +02:00
deltanedas 4ae20967a6
fix shipyard (#1458)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-03 15:34:06 +00:00
deltanedas 540febcbad
fugitives redux (#1413)
* add fugitive rule logic

* add fugitive role

* add fugitive event

* remove nyano spawner and make midround antag spawner work real

* fix announcement logic

* fix the funny bug i think

* fix crimes

* fix crime count

* 1 less min crime

* fix sex (real)

* thief bag unhardcode MaxSelectedSets

* :trollface:

* :trollface:

* add fugitive stash

* fix

* add misc stuff and fugitive stash

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-30 19:40:33 +00:00
deltanedas 64df264a4e
upstream merge fix pda ui troll (#1367)
fix pda ui troll (#28896)

* fix pda ui troll

* bruh

---------
2024-06-13 18:41:34 +02:00
Null 7b6b3916c3
Fix shipyard UI refusing to open (#1364)
Fix shipyard ui
2024-06-12 16:46:40 +00:00
Leon Friedrich e08280c6e1
Try fix RGBee (#28741) 2024-06-08 20:31:21 +02:00
DrSmugleaf bd54ddce12
Fix action icons when dragging an active action to another slot (#28692) 2024-06-08 20:30:54 +02:00
Plykiya 48534934bd
Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-08 20:30:39 +02:00
Leon Friedrich b45a42f353
Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly
2024-06-08 20:30:16 +02:00
Repo 3a3502dd44
Fix Admin Object tab sorting and search (#28609) 2024-06-08 20:24:18 +02:00
Leon Friedrich e0ea8adb9a
Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-08 20:19:39 +02:00