Commit Graph

6193 Commits

Author SHA1 Message Date
kotobdev 6cc28a3e92 using jumpscare 2025-09-22 15:00:11 -07:00
kotobdev 276a92cc3f make action a bit more generic 2025-09-22 14:57:14 -07:00
kotobdev 233e06b7b6 pretty... 2025-09-22 14:51:23 -07:00
kotobdev be25971abb all but the last 2025-09-22 14:44:15 -07:00
Sir Warock 7ccb19ce02
Merge branch 'master' into Buff-Augments 2025-09-20 04:44:33 +02:00
Charlie Morley 80ad173d2d
(early upstream merge) Fix broken psionics, ai abilities, other powers (#4423)
early merge of upstream "fix: fix non-access checking EntityTargetActions #38731"
2025-09-19 06:00:27 +00:00
Sir Warock 8a6454730f Added Examination to Augments 2025-09-19 03:07:24 +02:00
kotobdev c638b3df29 mfw didn't read the diff 2025-09-16 15:47:39 -07:00
kotobdev 562a15efb3 epic merge fail 2025-09-14 23:11:40 -07:00
kotobdev d0d52e88fb Merge branch 'evil-ass-eye-ops' into avali-ops 2025-09-14 22:54:57 -07:00
kotobdev e55c66d774 im GOATED! im GOATED! im GOATED 2025-09-14 22:30:38 -07:00
kotobdev 6a409bf61b Revert "i owe elperson 15 dollars"
This reverts commit d8626fd199.
2025-09-14 21:19:08 -07:00
kotobdev d8626fd199 i owe elperson 15 dollars 2025-09-14 21:17:45 -07:00
kotobdev e8ca996757 Revert "almost 50% functional"
This reverts commit 0b26d11779.
2025-09-13 19:05:30 -07:00
kotobdev 4bbfbced5e Revert "im actually going insane"
This reverts commit 4e8d8bb52d.
2025-09-13 19:05:24 -07:00
kotobdev e047ecb125 Revert "danger commit before i touch the upstream code"
This reverts commit 679fc85f0e.
2025-09-13 19:05:14 -07:00
kotobdev 679fc85f0e danger commit before i touch the upstream code 2025-09-13 19:02:49 -07:00
kotobdev 4e8d8bb52d im actually going insane 2025-09-12 21:40:07 -07:00
kotobdev 0b26d11779 almost 50% functional 2025-09-12 19:33:28 -07:00
AeraAulin 14d0c0a351 hopefully this all goes through well 2025-09-11 08:45:11 -07:00
William Lemon bc8f5a7a20
Even More Skia Tweaks (#4355)
* More Skia tweaks

* Swapped whitelist for EntityWhitelist

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-11 06:02:48 +00:00
Sir Warock 75caa105e6
Fix limb healing on evenhealing (#4315)
* Fix EvenHealing on bodyParts (#1469)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
secondary license (e.g., MPL or MIT) solely to facilitate
integration for projects that do not use the AGPL license. This
secondary license does not replace the fact that AGPL-3.0-or-later
remains the primary and binding license.
Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
<!-- What did you change? -->
Fixed EvenHealing not working on limb damage when there was no general
damage.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
When you had a massively burned victim, healing them via aloxadone would
heal their general damage, and each limb profited half of that general
healing.
However, as soon as the general damage was healed, Aloxadone wasn't
outputting any healing anymore, since even healing is dependent on
damage types on the general damage - And thus, with no healing, the
limbs couldn't benefit anymore.

This is wrong. I fixed it.
<!-- Summary of code changes for easier review. -->
Separated the healing of the general damage and limb damage, they are
independent of each other.
Healing General Damage won't heal limb damage and vice versa.
Added a way to heal each limb specifically.

I tested it thoroughly, and generally, it worked. Either with multiple
different damage types, or just one. Multiple damage parts, or just one.
Very much encourage to find a more elegant technical solution.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
reports with credit. -->
I can't do videos, but videos would be required. Please try it out
yourself.
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
- [X] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->
🆑
- fix: Fixed Chemicals with the EvenHealing attribute to not work on
patient's limbs without General Damage. Aloxadone will now finally heal
the burned Salvager's limbs.

* Fix Port to Delta

* Fixes

* Made comments even more commenty?

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Update Content.Shared/Damage/Systems/DamageableSystem.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Add Comments

* Update Content.Shared/EntityEffects/Effects/EvenHealthChange.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Update Content.Shared/Damage/Systems/DamageableSystem.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Fix Comments

* Update Content.Shared/EntityEffects/Effects/EvenHealthChange.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* commenty commenta WHEN DO THE COMMENTS END

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
2025-09-09 00:11:48 +02:00
Sir Warock 51a3862c6b
Remove Alive Icon (#1252) (#4317)
* Remove Alive Icon (#1252)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
secondary license (e.g., MPL or MIT) solely to facilitate
integration for projects that do not use the AGPL license. This
secondary license does not replace the fact that AGPL-3.0-or-later
remains the primary and binding license.
Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
<!-- What did you change? -->
I removed the alive Icon from the Medical HUD.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
It blocked vision on speech bubbles and is entirely unnecessary.
Is the entity moving? Probably alive.
Does it not have a dead or critical icon? Probably alive.
We don't need an Icon that blocks the speech bubble to tell us this.
<!-- Summary of code changes for easier review. -->
Added a boolean to not give the icon if an entity is alvie.
Removed the Mob.Alive state from the icon finder table thing.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
reports with credit. -->
<img width="89" height="95" alt="grafik"
src="https://github.com/user-attachments/assets/ef9308be-276b-440b-95d4-fddcaece32b9"
/>

<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
- [X] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->

🆑
- remove: Removed the alive Icon - You can finally see if someone is
typing an answer.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Fixes

* Actually correct Comment

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
2025-09-08 21:48:34 +02:00
Sir Warock d2539322ed
Improve Operating Tables (#4333)
* Improve Operating Tables

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* There is no god. We suffer.

* Add Anesthesia Component to Optable

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Less shitified code

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* GoodCode™️

* Rename Systemfile

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-08 11:56:03 +00:00
William Lemon 75a995a730
Skia Tweaks + Removes Nightvision form Lathes (#4308)
* Adds Direction Requests

* Fix

* Fixed EntryPoint, added back Sec Lathe, and added as a Salvage Points item

* Moved SpecOpsGoggles to appease gods

* Give Skia Thermal Vision

* Removed thermals from research.

* Removed thermal vision, added comment
2025-09-07 08:11:07 +00:00
No Elka efaf62c4e7
Add examine to IdentityBlocker (#4295)
* Change stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* I sure hope that works

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-02 09:25:50 +01:00
William Lemon 01088086dc
Adds Skia (σκιά, shade) as a Midround Antagonist (#4152)
* AAAAAAAAadds skia

* Added to the spawn options table

* Fix EOR, Added shatter ability, Fix Reroll popup

* Fixed the death of the Skia

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed taco's silly mistake

* Skia need pry-ability

* Adds Goob Nightvision

* Added some missing Protos

* Appease the Yaml gods

* Did the Delta Fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Lathes fix

* Update attributions.yml

* More yaml fixes

* The Yaml Linter shall never be sated

* More fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed objective reroll

* Bring up to date

* aaaaaaaaaaa

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed damageset, removed unneeded point light

* I'm so sorry Deltandas

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-01 08:46:23 +00:00
Elperson 24cc28b532
Actually make LPO's crew monitor actually show people on the station (#4273)
* Simple fix

* maintainer requested changes
2025-08-31 18:31:38 +01:00
Minerva b65f0733b3
Fixes all "wether" typos (#4302)
Fixes all wether typos
2025-08-31 11:07:34 +02:00
Quanteey 3caeb45922
Grabbag of bugfixes (#4296)
* .

* Add a missing ftl to AI turrets (#37965)

* missing ftl

* make it pop

* Missing ftl

* Fixed Snacks Mispredicting on Clients (#38522)

* Well this works

* Removed merge conflict bait

* PredictedDel

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* That's not how it works

Signed-off-by: Quanteey <61941975+Quanteey@users.noreply.github.com>

---------

Signed-off-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-31 01:39:30 +00:00
ConstantlyConfused 854e546e25
Update the Crime Assist PDA App to match current Space Law (#3927)
* make Grand Felonies a possible crime

* Update the crime assist to match current space law

* re-organize result pages, add missing details

* Re-organize the general flow, add new questions & crimes

* typo ops

* typo ops v2

* Modify the flow further, per feedback

* mrrp

* typo ops 3: revengeance

* rename decorp to POR

* phrasing part one

* theft/possession phrasing changes & minor flow fixes

* remove redundant question, more flow changes

* update OOJ question

* update to include Noöspheric Tampering
2025-08-31 01:27:38 +00:00
No Elka d76a01b67f
Some loosely connected cosmic cult tweaks (#4284)
* Change stuff

* Cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-30 14:34:17 +00:00
No Elka 4126ef130b
Add in-game date to the PDA (#4277)
* Change stuff

* Change stuff

* Comment the XAML

* Change some more stuff

* _DV bruh

* Fix format string
2025-08-29 14:41:37 +00:00
0vrseer f41b542fd6
IPC cult cope ops (#4230)
* Added HumanoidSiliconMetaphysical which emulates BiologicalMetaphysical *while* enabling the same healing regular IPCs get.

* StoredDamageContainer no longer returns "Biological" for everything

* IPCs are now valid ardent censer targets

* 🤪

* Revert "Added HumanoidSiliconMetaphysical which emulates BiologicalMetaphysical *while* enabling the same healing regular IPCs get."

This reverts commit 9589909daae5498082a8949c07679639c5bc5150.

* Remove metaphysical conversion
2025-08-28 01:42:07 +00:00
No Elka f1a8220f2a
Make quiet cult strats not so terribly slow (#4272)
* Change stuff

* Change stuff

* Revert "Change stuff"

This reverts commit 6ab70cbe46.
2025-08-27 17:32:21 +00:00
No Elka a8a2361ccc
Minor-ish cult ability rebalance (#4260)
Change stuff
2025-08-27 17:20:41 +00:00
AlgisAlphonse 495361de72
Factorio - add a power toggle link port for the robotic arm. (#4117)
* Adds a toggle power sink port to the robotic arm

* Created babys first componenet, the toggle power
link port is not a componenet (PowerTogglePort)
Wow!

* Update PowerTogglePortComponent.cs

Deltanedas special #1

Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>

* Update PowerTogglePortComponent.cs

susnedas

Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>

* Update PowerTogglePortComponent.cs

sus

Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>

---------

Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>
2025-08-26 20:05:17 +00:00
Field Command 1619e4c1c5
Arms dealers have been spotted in the sector! (#4250)
* Arms dealer

* Update switch.yml

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* requested changes and fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: Field Command <159087063+FieldCommand@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-25 14:06:03 -05:00
No Elka ab196255bb
Colossus rebalance take 2 (#4251)
* Change stuff

* ж

* Add passive healing

* Make midround colossus totally not overpowered
2025-08-25 11:47:26 +00:00
No Elka e1fa07f86f
Deal ion damage to silicons on EMP instead of draining their power cells (#4255)
* Change stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* My changes so requested

* Why was that even here

* I can't really build so github will do it for me

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-23 08:39:03 +00:00
No Elka 9cb68c46e3
Make secret take total player amount into account, lower the required amount of players ready (#4246)
* Change stuff

* Change prototypes

* Fix stuff

* Add // DeltaV

* _player
2025-08-21 08:53:49 +00:00
No Elka 4bf3905083
Make some swing animations nicer (#4235)
* Combo attacks when

* Remove stuff
2025-08-21 07:53:56 +00:00
No Elka 6f0c091b06
Cosmic cult bugfix bundle (#4233)
* Change stuff

* Fix more stuff

* Fix just a bit more

* Make non-cultists foxforms censerable too

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 19:43:20 +00:00
No Elka a021394ebe
Cosmic glyph rework: activation time and animations. (#4147)
* Refactoring in progress

* Refactoring completed, proceeding to animate a ton

* Don't commit that idiot

* Ballin

* Actually use the animations I made

* More sprites

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change a lot of stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Hopefuly finish changing stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Prototype

* Change sprites

* Fix test fail

* Cessation sprites

* warding

* Add sounds

* Typo

* Projection

* Truth

* Knowledge

* Fix being able to convert SSD peeps

* Add interaction outline because why the hell not

* Change stuff

* Surely this won't explode

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 10:18:42 +00:00
No Elka 274ada2996
Minor cult audio tweaks (#4213)
* Replace colossus briefing sound

* Voice override for cult armor

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Why do I keep forgetting those

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 09:28:12 +00:00
KOTOB bfa721ea53
Make Glimmer Look Beautiful (#4130)
* about to break this all

* event goidacode

* cleanup

* cleanup 2

* cleanup 3

* cleanup 4

is it even worth bothering with these descriptions. added newline to end of a couple files

* single extra space WAUGH

* toggleable + minor cleanup

* that was reverted already what

why did merge conflict editor add in a line that isn't even present on master?? huh???

* fixops

GlimmerSystem looks like That to avoid extraneous network events being raised if something is attempting to push glimmer over 1000
2025-08-20 03:54:19 +00:00
No Elka 7cd8fffc17
Make siphon entropy work on crit people... with a twist (#4178)
* Change stuff

* Fixes

* Replace bibleUsers with command staff

* Change stuff

* Блять

* Блять 2

* Kill

* Today I learned how ternary operators work. Yay.
2025-08-18 12:57:15 +00:00
No Elka 9e12719c61
Cosmic cult entropy balance tweaks (#4099)
* Decrease entropy value

* Adjust siphoning

* Change entropyDegen

* Un-nerf cosmic equipment debuff

* Unindent by 2 spaces ops
2025-08-15 09:24:29 +03:00
No Elka bac514fc94
Multispectral inhibitor, new cosmic cult structure (#4181)
* JammerSystem additions

* Temporary sprite

* Prototypes

* Locale and guidebook changes

* Revert "JammerSystem additions"

This reverts commit b4019131b2.

* All my homies hate RadioJammerComponent

* Lower the range a tad

* Add actual sprite

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix stuff

* Kill SpriteFade while I'm at it

* Increase range

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-14 23:51:17 +00:00
Quanteey 980bc05edc Merge remote-tracking branch 'origin/master' into upstream-merge-ops 2025-08-14 15:53:14 +02:00
Proxy also works :3 7b7e69a80d
decrease emote cd to 3s (#4185)
i am not double checking
2025-08-14 10:25:33 +00:00
No Elka 737558289b
Make cult less obvious on earlier stages (#4179)
* Random rift spawn

* Change announcements

* Tweak timers

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Do in fact use ProtoId

* Revert "Do in fact use ProtoId"

This reverts commit cdc0972cac.

* Actually add the event into the pool

* Remove ancient code

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-14 09:57:13 +00:00
No Elka 8e45b2fa75
Allow cultists to absorb another rift after expending their empowerment (#4166)
* Kill

* Remove action on use
2025-08-13 11:28:27 +00:00
Perry Fraser 831199a5b9
fix: make advanced operating table advanced (#4170)
* fix: make advanced operating table advanced

* Test flake

* Test flake

* Bro
2025-08-11 13:57:42 +00:00
Quanteey 942b83fe03
Merge branch 'master' into upstream-merge-ops 2025-08-07 20:00:49 +02:00
Tayrtahn 4cb372c0a1 Remove redundant IoC Resolve in `EmptyOrWindowValidInTile` (#38446)
Remove redundant IoC Resolve in EmptyOrWindowValidInTile
2025-08-07 19:47:32 +02:00
deathride58 5bf18aa2ff Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime (#36483)
* grass touch protocol - Rebases to latest master to fix conflicts

* aight local tests are passing lets see if our golf works

* It is 5 am and our ass COMPLETELY overcomplicated this lmaooo

* Addresses feedback - Clarifies comments, swaps internal var names for grasstouchless and selfdestructive, makes the third tier a little less demanding, and fixes 1 hours

* Addresses review - conflict fix

* This too

* Axes playtime exclusion for ghosts

* Use switch expression

code style nit

* Refactor/cleanup

Use IGameTiming.RealTime to track time instead of DateTime. Use nullable instead of magic values.

Expose the current day value through a property that is always up to date, instead of making the API to read the CVar that updates at inconsistent times. This also makes it trivial to debug with VV.

Other minor cleanup like using string interp, code style fixes, comments, etc.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-07 19:33:32 +02:00
kosticia 9422eba227 show reflection prob on examine (#38199)
* goaaaaaaaal

* hmmmmmmmmmm... sorry aeshus, but thats sucks

* adwaswa

* reviev

* awdasdws

* redo

* should work

* mistake

* change
Co-authored-by: Tayrtahn Tayrtahn@users.noreply.github.com

* Update Resources/Locale/en-US/reflect/reflect-component.ftl

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-08-07 19:17:19 +02:00
slarticodefast 9535ad316b fix polymorph errors (#38409)
fix polymorph error
2025-08-07 19:16:39 +02:00
slarticodefast c43119296e Fix SharedActionSystem spamming errors (#38358) 2025-08-07 19:11:51 +02:00
Red f0923abef5 Spider web visuals update (#38175)
* web update

* Update Resources/Prototypes/Entities/Structures/spider_web.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/spider_web.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 19:10:57 +02:00
kosticia 282c573c13 predicted hyposprays (#38046)
* G O I D A

* how

* now proper

* a

* Update HypospraySystem.cs

* good catch

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 19:03:52 +02:00
ArtisticRoomba 14b5004dc9 Thieves can innately pickpocket - thieving gloves rework (#38123)
* Thieves can innately pickpocket (#107)

Pickpocketing a skyrim guard's armor off

(cherry picked from commit 21b9f1ddb251ea3c7c6803e78871abefcaecbfb4)

* this isnt moff

* Make predicted, cleanup

* !skating-basketball

* orks are NOT the best trollface

* Implement much more sensible component replication prevention

---------

Co-authored-by: DuckManZach <144298822+duckmanzach@users.noreply.github.com>
2025-08-07 19:01:51 +02:00
ScarKy0 b86884cf10 Commands for adding and removing actions (#38317) 2025-08-07 18:48:28 +02:00
qrwas 79651839b4 Add group for loadouts (#36951)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-07 18:47:24 +02:00
beck-thompson 051dc369d6 Revert "Randomized Markings" (#38345) 2025-08-07 18:46:07 +02:00
beck 329fd24aec Randomized Markings (#34765)
randomized markings
2025-08-07 18:44:51 +02:00
SlamBamActionman e72b5dee65 Ensure large entities don't get stuck on conveyor belt corners (#37466)
* Initial commit

* Also avoid the friction change doesn't make turned-off conveyor belts continue going

* Ensurecomp on conveyor starting

* i give up

* Minor brackets edit

* Documentation
2025-08-07 18:44:06 +02:00
ScarKy0 7fed6632fb Retractable items system + Arm Blade action (#38150) 2025-08-07 18:41:36 +02:00
nikitosych fd6597d3da Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
slarticodefast 1cad639d60 Fix puncturase cauterizing bleeding (#38289)
fix puncturase cauterizing bleeding
2025-08-07 18:22:47 +02:00
Qerd 7bbb964fc4 Prediction for use of utensil on incompatible food (#38297)
Prediction our beloved
2025-08-07 18:11:07 +02:00
themias b46e9f0046 Fix gas analyzer and anom scanner wrong state (#38285)
* Fix gas analyzer and anomaly scanner UI activation issue

* save

* fix comment

* milkalyzer
2025-08-07 18:09:58 +02:00
Perry Fraser a7bca8c91a Fix some popup issues with pipe layer changes (#38244)
* fix: only show pipe layer popups to the user changing them

* fix: don't show pipe layer subfloor popup when not using a screwdriver

* fix: properly pass down user and used for serverside pipe layer changes

Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.
2025-08-07 18:09:43 +02:00
Tayrtahn 5f3393032c Fix `StomachSystem` PVS error (#38268)
Fix StomachSystem PVS error
2025-08-07 17:24:26 +02:00
Simon e2739943dd Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 12:04:09 +02:00
Quanteey 40d7ea758f Revert "Add the instrument names to the MIDI channel selector (#38083)"
This reverts commit e16c03ed29.
2025-08-07 02:55:23 +02:00
Simon e16c03ed29 Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 02:19:03 +02:00
Tayrtahn 4d11a8ef6e Improve some `BinSystem` functionality (#38262)
* BinSystem improvements

* Prevent double-add
2025-08-07 02:17:35 +02:00
Tayrtahn 781ec9b715 Forbid string literals for `SharedToolSystem` methods (#38250)
* Forbid string literals for ToolSystem methods

* Cleanup violations

* Sort usings
2025-08-07 02:15:21 +02:00
eoineoineoin 8c7b370cc3 Add technology to tech disk names (#38157) 2025-08-07 02:14:59 +02:00
ArtisticRoomba 0932c99869 Bring back low pressure damage to its unnerfed value (#38196) 2025-08-07 02:09:13 +02:00
pathetic meowmeow a1f3ca6a69 Allow cargo request computers to send orders to the primary account (#37943) 2025-08-07 01:57:30 +02:00
DrSmugleaf e85eacb1d4 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-08-07 01:48:46 +02:00
Leon Friedrich 173ca5fd7d Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Orsoniks c35279089c Improved Health examination text (#38126)
* more health examinations

* better blood

* fix

* tweaks

* sizeable

* silicon fix

* tweaks

* bleeding color tweaks

* fix
2025-08-07 01:36:36 +02:00
Kyle Tyo 70089b6f9e MapManager warnings cleanup Server Edition 2003 (#36781)
* now you see me

* unused depen

* test fail fix attempt 1

* test fail fix attempt 2

* fix test fail attempt 3

* shot in the dark.

* Does this work?

* import cleanup

* taking a shot at this.

* Convert PersistenceSaveCommand to LocalizedEntityCommands.

* requested changes

* requested changes. also dealt with improperly named private const

* Update Content.Server/GameTicking/GameTicker.Spawning.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/GameTicking/GameTicker.Spawning.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Convert PlanetCommand to LocalizedEntityCommand

* Update BiomeSystem.cs

* Update Content.Server/Salvage/SalvageSystem.Runner.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Procedural/DungeonSystem.Rooms.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Station/Systems/StationBiomeSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* revert to latest master.

* slartis suggestion.

* Update SetMapAtmosCommand.cs

* cleanup

* Update PersistenceSaveCommand.cs

* finish localizing persistencesavecommand

* this is icky, I change.

* :sigh:

* revert whatever I did here?

* oh I see, some inconsistencies.

* revert this

* Update PlanetCommand.cs

* move this ftl to the commands folder

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 01:36:00 +02:00
Tayrtahn c467a49a7c Forbid string literals for `NpcFactionSystem` methods (#38140)
* Add ForbidLiteral attribute to NpcFactionSystem methods

* Cleanup resulting warnings
2025-08-07 01:33:00 +02:00
slarticodefast 29556d3398 make PacifiedComponent session specific (#38137) 2025-08-07 01:30:52 +02:00
Quantum-cross 051120d6a6 Fix serialization of `SunShadowCycleComponent` (#38002)
* Use a struct to hold the items for `Directions` in `SunShadowComponent`, fix serialization.

* actually make them datafields...

* Add NetSerializable to datadef

* this is why we can't have nice things
2025-08-07 01:20:46 +02:00
slarticodefast cc9a6a95a7 Don't show climb verb for objects that cannot be climbed (#38115)
fix climb verb
2025-08-07 01:03:00 +02:00
Tayrtahn db9b106602 Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
Quanteey eb11a3a9dd Access reader downstream unfucking 2025-08-07 00:52:12 +02:00
chromiumboy d30561e06a Access Reader Refactor (#37772)
* Initial commit

* Integration test fix

* Removed redundant dirtying of accessreader
2025-08-07 00:26:56 +02:00
Quanteey 233478726c import me pls 2025-08-07 00:09:55 +02:00
chromiumboy bbaa0a6166 Tweak for the visual coverage granted to station AIs by holopads (#38059)
* Initial commit

* Added option to require anchoring
2025-08-07 00:06:44 +02:00
Funce e888c1a699 Blood-Red Magboots now correctly show if magboots are active (#38013)
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents

* Fix YAML indentation for jetpacks.yml
2025-08-07 00:00:13 +02:00
SlamBamActionman 82e31f5e80 Add Diona rooting (#32782)
* Initial commit

* Add sound

* Review commets

* addressing review

* I think this is what Slart meant?

* Review fixes

* More fixes

* tiny formatting

* Review fixes

* Review fixes

* Fix small timing error

* Follow new action system

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-08-06 23:57:34 +02:00
Quanteey 421e1b0a12 <.< 2025-08-06 23:50:36 +02:00
āda 2a0714ec24 Loc fix for emote guidebook (#38020)
Loc fix
2025-08-06 23:42:32 +02:00
ScarKy0 42284decb8 Predict AME Fuel Examine (#38018)
* init

* :)
2025-08-06 23:42:02 +02:00
Krunklehorn 3469feabd5 Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors

* Prevent resisting locks

* Prevent unbuckling others, early exit before doafter

* Prevent camera and camera router setup

* Prevent rotating and flipping

* Also prevent adding the unbuckle verb.

* Revert ResistLocker changes

* Prevent emitter tampering

* Also prevent lock verb

* Prevent toggling welders

* Prevent gun open/close bolt, rack and switch mode

* Prevent toggling stun batons
2025-08-06 23:32:53 +02:00
slarticodefast 686ec8b8b1 improve noir glasses shader (#37996)
* improve noir glasses shader

* tweak values
2025-08-06 23:31:27 +02:00
BarryNorfolk 28fcf14220 Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Ciarán Walsh 6779e8ca83 Use distinct action labels for toggling internals on and off. (#36073)
* Use distinct action labels for toggling internals on and off.

* Implement specific actions for enabling/disabling internals

Avoids potential confusing race conditions where two people might perform the "Toggle Internals On" action an the same person,
which would have jsut toggled twice.

* If no gas tank, will give popup

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-08-06 23:27:43 +02:00
chromiumboy a5e16233e4 Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-08-06 22:53:27 +02:00
slarticodefast 4d04f06894 Fix center of mass mispredict when placing tiles (#37969)
fix COM mispredict
2025-08-06 22:37:34 +02:00
deltanedas b334998916 fix dragon devour action (#37968)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-08-06 22:30:09 +02:00
Nemanja 2be8dee064 Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-06 22:28:50 +02:00
Quanteey 2649ed6c59 Fix downstream stuff after breaking changes in https://github.com/space-wizards/space-station-14/pull/35341 2025-08-06 22:25:51 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
DrSmugleaf 8bd8b5bbb0 Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-08-06 21:57:47 +02:00
beck-thompson c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
Princess Cheeseballs 2a2a9f6fad [Action Refactor Fix] Action blockers now work on Actions (#37948) 2025-08-06 21:28:19 +02:00
mhamster a96c4369c4 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn 3e574a66d3 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00
metalgearsloth 1c49eb4737 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-08-05 19:18:09 +02:00
Tayrtahn 7dfc1a7ac4 Fix walking in place animations when holding walk button (#37887)
Fix SpriteMovement playing when holding walk button
2025-08-05 19:02:08 +02:00
metalgearsloth e365dc9cb7 Don't click-to-face when moving (#37874)
Looks bad doing it for a single tick.
2025-08-05 17:15:22 +02:00
Tayrtahn eb94fb8e8d Cleanup warnings in `SharedMoverController` (#37613)
* Refactor IsAroundCollider to use EntityLookupSystem

* Formatting

* MapSystem methods

* Remove unused usings

* GrabRangeVV -> GrabRange
2025-08-05 17:14:52 +02:00
Nemanja 717e14ba1d Fix storage fastpath logical oversight (#37852) 2025-08-05 17:11:01 +02:00
Tayrtahn bd515c4ec9 Cleanup remaining `IMapManager.MapExists` uses (#37851)
Cleanup remaining IMapManager.MapExists uses
2025-08-05 17:10:34 +02:00
chromiumboy 2e2dd41087 Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
slarticodefast 648d46439c Add WieldingBlockerComponent (#37778)
initial commit
2025-08-05 16:49:29 +02:00
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
Quanteey 3c9ce1fb8a fixes 2025-08-05 16:46:25 +02:00
Princess Cheeseballs 0b9d4acaca Mob Spin Fix Update (#37603)
Kid named negative velocity
2025-08-05 16:38:18 +02:00
Cojoke 943635f5ab Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796)
* Removes references to GetAnchoredEntitiesEnumerator(Vector2i)

* requested changes(I think)
2025-08-05 16:24:53 +02:00
Pieter-Jan Briers 54f75362f4 New Discord integration fixes (#37793)
Fix admin chat relay.

Fix leaked task instance.

Fix warning about gateway intents on startup.

Fix packaging.
2025-08-05 16:24:38 +02:00
Simon cb7546855c Add basic discord client integration with ooc and admin chat support (#33840)
* Add basic discord client integration with ooc and admin chat support

* Use username instead of global name

WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???

* stuff

* Reviews, methinks.

* Reviews

* reviews
2025-08-05 16:23:51 +02:00
slarticodefast c47dd3e51b Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782)
* moce PriceCalculationEvent to shared

* Update Content.Shared/Cargo/PriceCalculationEvent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-08-05 16:21:45 +02:00
Tayrtahn b85a629549 Cleanup `AnchorableSystem` (#37753)
* The easy part

* Overload and obsolete

* Internal cleanup

* Update all references to new overload
2025-08-05 16:17:51 +02:00
Quanteey 4a48ba508d Fixes 2025-08-05 15:58:38 +02:00
pathetic meowmeow 33c9a4d0db Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 14:45:40 +02:00
slarticodefast 69d93a0b70 Cleanup TryGetContainingContainer (#37752)
kill
2025-08-04 19:26:39 +02:00
Tayrtahn 098595d115 Cleanup remaining `MapGridComponent.GetAnchoredEntities(MapCoordinates)` uses (#37729)
Cleanup remaining MapGridComponent.GetAnchoredEntities uses
2025-08-04 19:26:18 +02:00
metalgearsloth 6f6eb3eed0 Fix storage (#37714)
The one path I forgot to get the relative index.
2025-08-04 19:25:46 +02:00
Tayrtahn 37df758ea3 Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698)
* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here
2025-08-04 19:22:03 +02:00
Tayrtahn 247eb416b0 Cleanup warning in `GridInRange` (#37699)
Cleanup warning in GridInRange
2025-08-04 19:21:14 +02:00
Leon Friedrich 862f176ba1 Add microwave-nukedisk interaction (#36114)
* Add microwave-nukedisk interaction

* popup

* Fix UninitializedSaveTest
2025-08-04 19:19:05 +02:00
metalgearsloth 6d3ae2606b Ore + entitytable fixes (#37675)
* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* Fixes
2025-08-04 19:17:11 +02:00
Quanteey 45e76947cc fixes 2025-08-04 19:07:04 +02:00
metalgearsloth 3a8b12103a Optimise storage a quadrillion times (#37638)
* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider
2025-08-04 15:39:13 +02:00
No Elka ef420e15d8
Add visuals to subtle cosmic mark (#4126)
* The previous branch got cooked let's do this again

* Species-specific sprites (fuck IPCs)

* Ы

* Add stuff to prototypes

* Jarvis play very loud incorrect buzzer sound

* Function doesn't work if it's not called

* Apparently thaven never had this

It was created FOR thaven lol

* Fix remainng bullshit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change stuff

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-04 13:29:25 +00:00
Tayrtahn c2b873f021 Cleanup warning CS0414 (#37648) 2025-08-04 15:28:50 +02:00
metalgearsloth aae1c22859 CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Princess Cheeseballs 6fc34c9e16 Galosh Slowdown Fix (#37628)
Begone Galosh
2025-08-04 14:57:45 +02:00
SpeltIncorrectyl da4afbb1fd Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616) 2025-08-04 14:56:22 +02:00
Tayrtahn 678cbb3bae Add validation test for `ExplosionPrototype`s (#37621)
* Add validation test for ExplosionPrototype

* Remove runtime validation in prototype
2025-08-04 14:54:19 +02:00
Tayrtahn ecb49f3eb2 Remove `ParallaxVV` property from `ParallaxComponent` (#37617)
Delete ParallaxVV
2025-08-04 14:53:47 +02:00
Red d090f018c7 EntityLootTable deleted (#37604) 2025-08-04 14:52:39 +02:00
kosticia 4582e31e19 remove ignition functional from welder component (#37586)
* a

* webedit
2025-08-04 14:51:21 +02:00
keronshb 8212cdce1d Force Wall Tweaks (#37525)
* Reduces forcewall time to 10 seconds

* Increases force wall action delay to 15

* Adds Special Wall Layer

* Fixes indenting. Changes Mask and Layer to Special Wall Layer

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-04 14:50:39 +02:00
slarticodefast 55d20acb69 Add keybind for swapping hands in the other direction (#37588)
add swap hands reverse
2025-08-04 14:43:12 +02:00
Quanteey f41c3a4360 Revert "Swap hands in reverse (for borgs) (#2829)"
This reverts commit 6f0e1c01fb.

Reverted due to upstream implementation being used instead
2025-08-04 14:40:38 +02:00
0vrseer cb8f11b1eb
Beer googles function as their description states. (#4091)
* SafeSolutionThrower Component

* Edge cases + poor attempt at angle fixing

* PhysicsSystem to fix rotation

* newline accidental

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* I hope the dv init relay isn't slop

* fix spacing

* RefRelayInventoryEvent is a protected method

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-03 08:35:20 +00:00
No Elka 5b950420df
Transmutation glyph refactor, make astral razor obtainable (#4114)
* I have no idea what I'm doing

* I have some idea what I'm doing

* This did not take long at all (lie)

* Fill the prototypes

* YOUR CODING TOO WRONG

* Fuck around with the astral razor while i'm at it

* Changes requestedn't

* Well that was weird

* Confused stonks

* I need to get some sleep

* Well, it was "", not null

* Mfw a weak of contributing > 3 years of university
2025-08-01 23:14:07 +01:00
KOTOB de2ff74b89
Mass Sleep rework (#4067)
* oughhh

* guuuuuh

* cleanup ops

* changeops

* changeops

* real and true
2025-08-01 21:40:23 +01:00
William Lemon 31718cfbd1
Psionic Eruption (#4078)
* Psionic Eruption

* Art Pass

* Detangles spaghetti

Removed from Nyano namespaces, moved entirely into _DV namespaces and folders where possible.

* Remove nuke behavior (Maybe next time 😢 )

* Various maintainer requested patches

* More cleanup

* I'm blind

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
2025-07-31 12:39:48 +01:00
William Lemon ccce81b8c7
Telegnosis Suffocation Nerf (#4090)
* Telegnosis Suffocation Nerf

* Fixes for maintainer
2025-07-30 08:51:27 +01:00
No Elka 4d4df32a9d
Make cosmic cult progression smoother take 2 (#4070)
* Adjust thresholds

* Kill pre-finale timer

* Remove false information from stage 3 briefing

* Give astral brand at finale instead of stage 3

* Don't stop spawning rifts

* oly shit the CosmicSubtleMark compiled

* Complete face coverage hides the subtle mark too

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Very dumb fix because deltanerdas didn't elaborate

* Revert "Very dumb fix because deltanerdas didn't elaborate"

This reverts commit 7732cee647.

* An actually good fix because deltanedas elaborated

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-07-28 12:41:01 +01:00
William Lemon 113b92fa2a
Modifies Probers to be more dynamic (#4082)
* Modifies Probers to be more dynamic

 - No-longer auto-locks at 500 Glimmer
 - Dynamically increases both research generation and glimmer generation based on glimmer tier.
 - Adds random event which locks probers like previous behavior, still making them a risk.

* Updates per request

* Sort includes
2025-07-27 19:42:25 +01:00
AlgisAlphonse f7db03182a
Port goobstation factorio (#4035)
* Initial port of goobstation factorio, missing disposals integration and faxing. Also ports impstations modification for robotic arms to have static power draw. Also adds automation slots to silos and advanced microwave.

* Ports goobstation factorio fax automation, adds to the guidebook entry info about gas canisters.

* Ported Goob Disposals. Removed part about taking
mats out of storage silo cuz it ain't implemented
yet. Seems to work.

* Adds constructor circuitboard to research cuz I
forgor
2025-07-27 13:31:36 +01:00
Lyndomen 793c90a472
remove closet skeletong, add menace skeleton (#3660)
* add objectives to closet skeleton

* lowers skeletong weight by 2

* add drip objective

* skeletong

* menace skeletong

* add menace skeletong

* minimum player 30 real so there is security

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove skeletong from upstream namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* revert to wiz default

* revert to wiz default

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* fix roles

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Resources/Locale/en-US/_DV/objectives/conditions/skeleton.ftl

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update Resources/Prototypes/_DV/GameRules/events.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update objectiveGroups.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update menaceskeleton.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update objectiveGroups.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update events.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update events.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* unfuck

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-07-24 17:49:04 +01:00
AlgisAlphonse ab8ceb8ebd
Port Frontier plant analyzer (#4061)
* Ports Frontier plant analyzer, with 4/8 sec speed.
Also adds a separate tier 2 civilian tech to
research it.

* Renamed the fucked folder omg
2025-07-23 14:52:18 +01:00
AlgisAlphonse 379b05f2cf
Increases magnet pull time to 9 minutes, increases warning time for salvage magnet, decreases wreck cost and other tweaks to the Salvage Magnet. (#3944)
* Increases magnet time, reduces fulton time, etc. etc.

* Update Content.Shared/Salvage/Magnet/SalvageOffering.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>

* Update Content.Server/Salvage/SalvageSystem.Magnet.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>

---------

Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-07-22 13:15:12 +01:00
deltanedas 9a7d0aaece
actually implement temperature immunity (#4054)
* actually implement temperature immunity

* prevent slowdown and fix evil too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-07-21 20:35:27 +01:00
deltanedas 7026fc7125
make LPO's crew monitor actually show people on the station (#4015)
* update code to allow long range crew monitor to work

* add syndicate crew monitor prototype

* update listening post to cull bloat and use new crew monitor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-07-18 16:12:41 +01:00
0vrseer beeedb3abe
AI no longer destroys small light bulbs when using Light Synthesizer. (#4032)
* Added LightBulb prototype and added logic for it in StationAiShop.

* oops

---------

Co-authored-by: Jadennl <Jnleonard@hotmail.com>
2025-07-03 15:08:41 +01:00
Tad "Taddy" Johnson 51553dfa54
Port RMC emote cooldown (#4001)
* Port RMC emote cooldown

* add emote cooldown to base borgchassis
2025-06-30 21:10:04 +00:00
HTML/Crystal ec4cabec41
Port Harpy wing/arm layering fix, remove base female displacement map (#2917) (#3933)
* Harpy wing/arm layering fix, remove base female displacement map (#2917)

* Harpy wing fix, new janky humanoid layers

* MarkingCategories.cs: no Overlay comma.

* _DV/.../Species/harpy.yml: comment RArm

* _DV/Species/harpy.yml: comment RArmExtension base sprites

* spationaut suit fix

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2025-06-29 09:01:04 +01:00
Perry Fraser 1d2c556fe3
fix: stop the SmartFridge from eating the contents of plant bags (#3929)
* fix: stop the SmartFridge from eating the contents of plant bags

* flukie test failure

* double flukie test failure??

* Address review

* fix: ToList go brr
2025-06-29 03:57:09 +01:00
Smugman d5f2d3404d
Recruiter uplink (#3232)
* redid everything. again.

* MORE SYNDIE TRASH

* more junk!!!

* togglefun

* treatcoins

* fix

* fixed typos

* rough MVP of hiring reward

* redid job tracking, probably half finished

* attempts to implement payment, probably need to redo

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Reverted to an older version that worked.

* typo

* fixed sprite issue, actually gave them their briefcase.

* fixed box issue

* fixed old emag mention

* removed old file

* added localisation for treatcoin stacks

* camelcase issue fixed

* Requested changes

* EntityUID for now.

* that doesnt work.

* actually spawns the currency now.

* icon is NOT automatic i think?

* started migration to directory

* split into directories

* migrated into seperate files

* removed kits category

* obsolete mention of kit

* simplified names

* removed fieldname

* gave recruiter a figurine

* requested changes

* Update Content.Shared/_DV/Recruiter/RecruiterPenComponent.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/paper.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update recruiter.yml

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update recruiter.yml

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update currency.yml

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update recruiter.yml

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update treatcoins.yml

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update meta.json

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update meta.json

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* Update meta.json

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>

* untouch

* drink cans shortened

* inheritance

---------

Signed-off-by: Smugman <85798843+Smugman@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-29 03:39:07 +01:00
Perry Fraser 87f19b80c9
fix: better secure Kitsune brains within their heads (#3962)
* fix: better secure Kitsune brains within their heads
2025-06-25 10:01:54 +02:00
Perry Fraser 8c2dbedae6
fix: add back ignoreResistance for light attacks (#3997)
Was previously there but got clobbered by shitmed merge.
2025-06-23 14:00:47 +01:00
Perry Fraser 62d5d4dd29
feat: toggle for advanced operating tables preventing rot (#3968)
* feat: allow using autodocs with stasis beds

* feat: let advanced operating tables work as stasis beds instead

* Slightly better operating table verbs

* Really weird test flake

* refactor: address review

- Missing end DeltaV comment
- Merge new ToggleComponent fields to DeactivatedComponents

* Tweak advanced operating table wording
2025-06-23 13:48:42 +01:00
Falcon 71e8b7e64b
feat: ipcs now have dynamic power draw based off movement speed (#3917)
* feat: ipcs now have dynamic power draw based off movement speed

* refactor: change it to 70% reduction

* tweak: adjust value to 0.7 and check for jetpack status

* refactor: make prototype/component hold value rather than in C#

* chore: fix crs

* chore: fix comments

* Merge branch 'master' into feat/ipc-dynamic-power-draw

* chore: fix comment
2025-06-23 08:51:09 +02:00
Tobias Berger 1616e6ea49
fix issues with proximity beeper (#3975)
cherry picked from commit 00002fa07fb3a427e3cd54451846517bbbe54580

Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
2025-06-17 16:11:09 +00:00
KOTOB 20f88a81b5
Make shotguns reloadable while moving (#3939)
true -> false
2025-06-16 14:00:53 +00:00
AftrLite 409cd39883
Cosmic Cult | Patch 1.1.0 (#3905)
* initial commit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* my whitespace so trailing

* Merge branch 'coscult-tweakandfix' of https://github.com/AftrLite/Delta-v into coscult-tweakandfix

* tweaks

* 2nd content commit

* linter oopsie

* my yml so linter

* ubuntu build test fail my beloathed

* weighting tune

* requested changes + audio changes for licensing

* using begone

* tweak

* begone spawnmenu entry

* yml fix, nyano code tweak, effigy tweak

* review commit

* testfail nonsense begone

* requested changes from a review that doesn't even exist yet

* emote change
2025-06-13 11:51:31 +02:00
Avalon c81f09747e
Impstation Port - #2575 And #2351 (#3845)
* It begins

* Fixes

* MIssed a Comp+system

* Update muzzleflashes.yml

* Some fixes, new issues

* Ouroboros to BASALISK

* More fixes

* More changes

* Update meta.json

* I FEEEXED IT!!!

* Delete muzzle_synd.png

* Update uplink_catalog.yml

* Update projectiles.yml

* Update projectiles.yml

* fixes

* Update pyrotechnic.yml

* Make our suits protect from self damage

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Adjustments

* Update SharedToolSystem.Welder.cs

* Update uplink_catalog.yml

* Update ReagentTankComponent.cs

* Update Resources/Prototypes/_Impstation/Catalog/Fills/Boxes/syndicate.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Fixes

* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update tags.yml

* Changes

* I am commitiing this and asking for help

* Fixes

* Fixes

* Doing a thing

* Thing is done

* Update Resources/Prototypes/_Impstation/Entities/Objects/Weapons/Guns/Special/basilisk.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootProtectionComponent.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Tools/SolutionRefuelSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootComponent.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Tools/SolutionRefuelComponent.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/Tools/Systems/SharedToolSystem.Welder.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* More fixes

* Update SharedToolSystem.Welder.cs

* Update SharedToolSystem.Welder.cs

* LETS TRY

* FUCK GO BACK

This Partially reverts commit de3bd33873.

* Update ReagentTankComponent.cs

* Update meta.json

* Indentation fixes

* Update syndicate.yml

* FIXED (I think)

* Fixes

* Update anaconda.yml

* Update leviathan.yml

* Nuke 2

* All set!

* Update Resources/Prototypes/_Impstation/Catalog/Fills/Backpacks/duffelbag.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Resources/Locale/en-US/_Impstation/tools/solution-refuel-component.ftl

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Tools/SolutionRefuelSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

---------

Signed-off-by: Avalon <jfbentley1@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-12 20:55:35 +02:00
SolStar 429616aea3
Curator Help 2 Electric Boogaloo (#3870)
* Revert #3094

* add button

* Copy over AHelpUIController.cs

* replace ahelp with chelp

* change sound

* updated icon

* check for chelp flag

* switched the files oops

* cwoink

* remove buttons

* Seperate Cwoink System

* loc

* Purple

* fix up cwoink

* check for curatorhelp flag

* Button cleanup

* new cvars yay

* add VV

* description and resizing

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* description update

* fish changes pt 1

* fish guy part 2

* fix fail

* cache so cool

* attributions

* Cwoink verb

* spelling

* file rename

* Update Content.Shared/_DV/CCVars/DCCVars.CHelp.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Commands/OpenCHelpCommand.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkWindow.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby 2

* toby 3

* toby pog

* meow

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* meow

* meow 2

* sawmill

* 2

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* forgor

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Resources/Locale/en-US/_DV/curation/cwoink.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

---------

Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-10 10:56:50 +00:00
Falcon 98d6f5d1e4
IPC Improvements + Synth Lizard (#3875)
* wip: added the synth mammal head from Iris and whitelisted a lot of extremities from more fuzzy races

* feat: ported synthliz from iris

* chore: started adding locales

* feat: ftls are going to make me loose my mind

* fix: missed an item

* fix: IPCs would always show humanoid eyes

* fix: autogenerated state values didn't work with the snout helmet

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: attribution license

* fix: ignore last frame on left and right tail views

* chore: fix comment

* chore: change requests

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* chore: make additions cleaner

* chore: add missing comment

* chore: missed a comment

* Revert "chore: make additions cleaner"

This reverts commit 779c858f9c.

* refactor: removed hardcoded goidacode

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* refactor: used VisualizerSystem correctly

* refactor: Move change-able variables to private consts

* refactor: revert back to ComponentStartup, OnAppearanceChange updated too frequently

* refactor: remove protogens

* fix: integration tests

* chore: fix cr

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-05 21:09:23 +02:00
Perry Fraser f488526f87
feat: Allow removing empty SmartFridge entries (#3852)
* feat: Allow removing empty SmartFridge entries

* tweak: debounce SmartFridge ejects

* tweak: address review comments

Formatting, IsFirstTimePredicted exists, don't give malf clients polite popups.
2025-05-31 00:00:58 +00:00
AftrLite e05796f834
Cosmic Cult | Refactor Chantry/Fragmentation (#3866)
* initial commit

* refactor fragmentation & chantry to not use polymorph

* linter lmao
2025-05-30 13:35:43 +00:00
Quanteey 066d3dd80c
Add Trinoxadone, a cryogenics chemical similar to the old cryoxadone. (#3824)
* Synthoxadone!

* requested changes

* rider auto-refactor undumb

* rename synthox to trinox

* Requested changes
2025-05-29 23:20:55 +00:00
Perry Fraser 40cad916c2
Fix not always being able to drop a carried person (#3848)
fix: not always being able to drop a carried person
2025-05-28 05:15:46 +01:00
AftrLite c4f588bc7d
Cosmic Cult | Release Patch (#3811)
* initial commit

* whoops

* guidebook

* typo oof

* fix?

* untouch stuff (WHOOPS), refactor tile detonation, remove remaining rogue ascendant stuff, requested changes

* cosmic void namefix per request

* oh heck last minute fix

* unique deathsound

* requested changes

* this should untouch it..?

* obligatory blank line fix

* requested changes + guidebook update + gameplay communication polish
2025-05-24 17:39:57 +01:00
deltanedas 496d60448a
cherry pick Fix storage (#37714) (#3833)
* Optimise storage a quadrillion times (#37638)

* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider

* Fix storage (#37714)

The one path I forgot to get the relative index.

* cleanup ring box

* Fix 1x1 storage windows (#35985)

* fix stupid lunchbox error

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-23 17:34:37 +01:00
Quanteey bc26889510
Bugfix: high damage sources do not sever limbs when they should (#3826)
* fix

* Comment update
2025-05-23 13:55:02 +01:00
pathetic meowmeow a465f6d0a5
Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
deltanedas e58c2d814c
Merge pull request #3787 from deltanedas/upstream-ops
upstream merge 18/05/2025
2025-05-21 20:14:43 +01:00
Errant ba777abac0 Limit shuttle collision damage (#37578)
* outlaw the usage of spacecraft as weapons of mass destruction

* adjust slowdown
2025-05-21 18:24:51 +01:00
Avalon b94cf51f0e
Revert "Return of warops" (#3807)
Revert "Return of warops (#3561)"

This reverts commit ac1604d0bc.
2025-05-21 01:14:47 -04:00
deltanedas 4fc95f96d8 merge master 2025-05-19 07:56:08 +01:00
deltanedas ac43c95d24 goida 2025-05-19 07:49:53 +01:00
metalgearsloth 7a4af0130a Fix item stuck check (#37570) 2025-05-18 18:45:08 +01:00
slarticodefast 8103db45fc Cleanup atmos air grenade code (#37568)
cleanup
2025-05-18 18:44:42 +01:00
metalgearsloth 39c755a345 Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 18:33:39 +01:00
deltanedas e66b0b93de let SRN bypass research grid check 2025-05-18 18:30:24 +01:00
ArtisticRoomba 84c21892b2 Atmos Air Grenades (#37531) 2025-05-18 18:24:00 +01:00
Nemanja 7f7847f043 Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 18:21:06 +01:00
deltanedas 98fd8f765a fix trigger prototype 2025-05-18 18:15:11 +01:00
metalgearsloth c32aa7b35c Predict subdermal implants (#37538) 2025-05-18 18:12:59 +01:00
YotaXP 482e69e029 Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
2025-05-18 18:12:44 +01:00
Ilya246 7b9444e80b shuttle impacts port (#37422)
* initial

* adjust densities and thruster hp

* Fix evil hack

* Last stuff

* review, cleanup

* admin RW

* minor cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 18:12:11 +01:00
metalgearsloth c748a415ff DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 18:11:29 +01:00
ScarKy0 fe3d58d184 Network SolutionScanner (#37541)
* init

* doc
2025-05-18 18:11:29 +01:00
Errant 0773013643 MindRemoveRole refactor (#34880)
* MindRemoveRole refactor

* role removal logstring rework

* zombiesystem fix
2025-05-18 18:11:29 +01:00
āda 217f0088e3 HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix
2025-05-18 18:10:23 +01:00
Nemanja 19758a283e Allow protected grids to be repaired (#36989)
* Allow protected grids to be repaired

* Probably implement it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 17:58:40 +01:00
metalgearsloth bb190e1183 Predict pulling hands blocking (#37504)
Think I forgor to add this one when I split the 1 morbillion PRs out.
2025-05-18 17:55:59 +01:00
metalgearsloth f015a88907 Fix tile-events returns (#37502)
* Fix tile-events returns

Should really be continues.

* More

* More optimisations
2025-05-18 17:55:33 +01:00
Tayrtahn b6844b62af Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
Fix prototypes so they pass analyzer checks (again)
2025-05-18 17:55:22 +01:00
metalgearsloth bd05a7abf2 Predict sleeping action (#37414)
* Predict sleeping action

* reviews
2025-05-18 17:53:30 +01:00
metalgearsloth 6cb50cd725 Revert "Fix goliath tentacle exploit (#37168)" (#37479)
* Revert "Fix goliath tentacle exploit (#37168)"

This reverts commit 6fbd0c9da1c10699322316528bdae1ef37bafa55.

* wawawewa
2025-05-18 17:52:51 +01:00
Tayrtahn c49f137013 Content changes for SetTiles change (#37229)
* Content changes for SetTiles change

* Retest with new engine changes

* Derp

* Update for new engine PR changes
2025-05-18 17:52:32 +01:00
Nemanja 17c743acb6 Fix goliath tentacle exploit (#37168) 2025-05-18 17:52:04 +01:00
Nemanja 3bbfdc127b Infer NumberSelector type in EntityTables (#36568)
* Infer number selector types from context

* forgor
2025-05-18 17:45:36 +01:00
metalgearsloth b94173d5ef HOTFIX: Fix camera auto-orienting (#37437)
* Fix camera auto-orienting

* Optimise
2025-05-18 17:40:55 +01:00
Kyle Tyo 014b765d2a MapManager warning cleanup shared edition (#36795)
* cleanup and reworking

* one of these days I'll merge a conflict without breaking shit.

* Update Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Tabletop/SharedTabletopSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I'm gonna send this but... I'll be honest, I dunno what it does.

* fix coordinates

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:26 +01:00
qwerltaz e694825d85 air alarm panic wire snipping forces panic mode (#36439)
* air alarm panic wire snipping forces panic mode

* document

* ForcedMode is datafield

* switch to bool flag

* lock button when panic wire cut

* prevent manually individually changing scrubbers from siphon when panic wire is cut

* failure alert when wire snipped

* is Control

* remove double horizontalExpand

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:25 +01:00
LaCumbiaDelCoronavirus b44c6cd050 Change balancing of atmos gas tank bombs (#36780)
* i will put functionality in salt later

* la

* to 10
2025-05-18 17:39:57 +01:00
metalgearsloth 886b54e6d6 Predict gas valves (#33836)
* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
2025-05-18 17:39:12 +01:00
Qerd fdd28640f8 Prediction of Acquistion Slip error message (#37442)
* Fix to repeated error messages writing on slip

* Changing from Predicted to Client.
2025-05-18 17:37:57 +01:00
Princess Cheeseballs 6603d3888f [HOTFIX] Movement Rewrite Hotfix Shuttles now respect their friction values (#37154)
* Shuttles now use their proper friction values

* Documentation

* Shuttles now use their proper friction values

* Documentation

* What the instrumentsystem doin

* what the instrumentsystem doing 2
2025-05-18 17:30:54 +01:00
metalgearsloth 2db152d363 Predict gasthermomachines (#33837)
* Predict gasthermomachines

* despawn

* smellby
2025-05-18 17:30:44 +01:00
Nemanja 745fdd57ca Adjust walking sounds (#36941) 2025-05-18 17:30:39 +01:00
chromiumboy 867c59c8c9 Station AI customizations (#34501)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-18 17:30:39 +01:00
ScarKy0 b019a78600 [Hotfix] Fix anomalies breaking your legs (#37366)
* Update SharedAnomalySystem.cs

* oops
2025-05-18 17:29:05 +01:00
Perry Fraser 0906b703db fix: don't retroactively drain disabled batteries (#37364)
* fix: don't retroactively drain disabled batteries

If something that used PowerCellDraw temporarily disabled said draw,
once it became re-enabled the system would play catch-up trying to
drain the battery for all the time since the component was disabled.

* fixup! fix: don't retroactively drain disabled batteries
2025-05-18 17:28:45 +01:00
Winkarst d9e5909e80 New Feature: Slot blockers (#35172)
* First commit

* More comments

* Update

* Update

* For Beloved Maintainers

* Beck T, my beloved

* Update

* Old stuff

* Update EquipAttemptEvents.cs

* Update UnequipAttemptEvent.cs

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-05-18 17:28:03 +01:00
Winkarst 5b8858b696 Cleanup: Make separate event for the equip/unequip target (#37333)
* Cleanup

* Update
2025-05-18 17:22:21 +01:00
Errant 36cdec9210 [HOTFIX] Ensure that mobs wake up when zombified (#37346)
zombie sleep fix
2025-05-18 17:14:59 +01:00
Winkarst 6977f12180 Fix: Play sound when equiping clothing by using it in hand (#37351)
Fix
2025-05-18 17:14:54 +01:00
Winkarst 0c4cc5dfd8 Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem

* Update

* Update

* Update

* Yikes

* Update

* Dirty

* Update

* Update

* Lil cleanup

* Update

* Update
2025-05-18 17:14:54 +01:00
SlamBamActionman 1521942ddd Fix allowRotationMirror not appearing for the YAML linter (#37343)
Initial commit
2025-05-18 17:14:53 +01:00
ssdaniel24 0e83288a3a Station news Discord webhook (#36807)
* Add news article Discord webhook

* Send all station articles on round end

* Changed event subscrice to RoundEndMessageEvent

* Review remarks fix

* Added new cvar discord.news_webhook_embed_color

Default color taken from news manager console sprite.

* Using EntityQueryEnumerator instead of GetStationInMap with TryComp

* Extra review remarks fixing

* Sorted imports

* Added article publication time in embed

* Removed markup from article content

* Added sorting for articles iteration

* Discord hook embed color cvar is string now

* Added comment about limits

* Added new cvar for posting articles during round

* Shitty discord rate limit handling

* Fixing copypaste accident

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Null initialization of webhook id

* SendArticleToDiscordWebhook is non-void now

---------

Co-authored-by: Morb0 <14136326+Morb0@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-05-18 17:13:37 +01:00
Ethan_k 306439dbc9 Increase paper max char limit to 10,000 (#37270)
HOP MAINS REJOICE
2025-05-18 17:13:37 +01:00
Princess Cheeseballs 3525aa71e4 Better Godmode (#37020)
* Commit

* Oversights oops

* breaking changes

* unbreaking changes

* Compatibility with AfterFullyEaten

* Fixed

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-18 17:12:17 +01:00
Princess Cheeseballs e8c43f4c85 Mob pull spin fix (#37256)
Angular Friction applied to Kinematic Controllers
2025-05-18 17:10:49 +01:00
pathetic meowmeow 3a2b9050df Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-18 17:08:25 +01:00
Nemanja 5f005b29b5 Change atmos plaques to yaml (#37318)
* Change atmos plaques to yaml

* remove locale strings
2025-05-18 17:07:41 +01:00
deltanedas eb6b4c21fb move SignalState to shared (#37303)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-18 17:07:30 +01:00
Samuka-C 668e5eeea5 Fix the component toggler (#37309)
* Make the ComponentToggle remember what entity it gave components to

* fix the null problem by just ignoring the null problem

* Add documentation to the new datafield + removing the "= null" that is not necessary

* small fixes and cleaning the code

* whitespace my beloved

* wait, I dont need those lines, why did I add them?
2025-05-18 17:07:30 +01:00
Nemanja a791c4d415 Validate Cargo Markets (#37271)
* Validate cargo markets

* readonly market ID
2025-05-18 17:05:14 +01:00
Thinbug 2e1bdf208b Push horn (#36009)
* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
2025-05-18 17:04:00 +01:00
Tayrtahn 2556dda6f2 Fix debug asserts in WoolySystem and UdderSystem (#35314) 2025-05-18 16:57:46 +01:00
Cojoke b1aa0eb0d1 Small InventorySystem.Equip Unequip Reason bugfix (#37265)
Fix small bug
2025-05-18 16:57:27 +01:00
Quantum-cross d56191fa33 For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252)
* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.

* fix documentation

* these really don't need to be passed by reference
2025-05-18 16:57:27 +01:00
themias e48a9668c0 Cargo request and bounty console deny sound cooldown (#37234)
* Cargo bounty console deny sound cooldown

* ordering computer cooldown

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Cargo/Systems/CargoSystem.Bounty.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* AutoGenerateComponentPause

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 16:56:36 +01:00
B_Kirill 8781a3069f Cleanup warnings: CS0414 (#36950)
* Clean up

* Use #pragma
2025-05-18 16:56:23 +01:00
B_Kirill 1c4f677dee AI context menu fix (#37224)
* AI context menu fix

* Revert "AI context menu fix"

This reverts commit 86a0476fcb0aa952c0dcadb1bc4246532abd62b7.

* Better implementation

* Retry
2025-05-18 16:56:22 +01:00
Tayrtahn 220c69ce75 Fix chairs deleting players (#37261)
Unbuckle entities when a strap is about to be deleted
2025-05-18 16:55:20 +01:00
Verm 08474dfcdc Make container draw disableble for mob-affecting Hyposprays (#30683)
* Seperate container draw from affects mobs

* Spaces

* More spaces

* Fix toggle

* Use better ands

* Reorder checks for Performance™️

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-18 16:55:19 +01:00
kosticia 841aa9d9cd Make animals drop giblets into container or floor when they inserted into container (#37228)
* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* auausasuasuausuuAUSTRALIA!!!!!!aausuasusdasda

* 77+33!=100
2025-05-18 16:55:01 +01:00
UpAndLeaves a6b300d67d Fire damage system fixes (#37241)
Fire fixes
2025-05-18 16:55:01 +01:00
lzk f2168a1b64 Port fancy speech bubbles (#29349) 2025-05-18 16:52:29 +01:00
ScarKy0 cad2770d53 Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-18 16:51:33 +01:00
poklj 94d754c762 Split out the CloneComponents into its own method (#37155)
* Split out the CloneComponents into its own method

* CR - Move some extra info in

- add TryComp for status effects

- Move some remcomps around

- Make Special event raising components to handle special
components that reference entities that have ownership

* CR - Extra recommendation on the prototype

thanks slarti

* Solve the yaml linter problem

* CR - Typos, grammar and some extra Status effect

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 16:51:33 +01:00
Quantum-cross 803c9858db Fix effects of hosted anomaly when transform is parented (#37179)
* hosted anomaly effects now are at the correct location when the host is in a container or buckled

* oops, not keeping the uid and transform together

* use world positions to get the position of the anomaly -- my previous method was reinventing the wheel.
2025-05-18 16:51:33 +01:00
Cojoke 75e613833e Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
Princess Cheeseballs 8334405d24 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-18 16:51:32 +01:00
B_Kirill 9e77f6b7db More filters for station records (#37213) 2025-05-18 16:50:57 +01:00
Princess Cheeseballs af6a8f86bf Ghost friction fix (#37124)
* commit

* fix for real
2025-05-18 16:49:03 +01:00
Tayrtahn 35f6b7d9dc Fix `ComponentTogglerSystem` deletion error (#37198)
Don't try to toggle if target is terminating or deleted
2025-05-18 16:48:52 +01:00
J b1b1e6bb53 Refactor magic speak system to be a component added to actions (#36328) 2025-05-18 16:48:51 +01:00
Pieter-Jan Briers 22f7f127e2 Remove update from DeviceLinkSystem (#37152)
The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.

The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.
2025-05-18 16:48:51 +01:00
youtissoum f7b8b08043 Fix skeletons spawning in folded body bags (#37151)
* Fix skeleton spawning

* Add comments

* Fix the comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 16:30:26 +01:00
metalgearsloth 6020c0175c Fix throwing prediction (#37086)
* Fix throwing prediction

- Disposals is still janky but I think that's disposals in general not being predicted and the disposals throw not being predicted and short-lived.
- Would need to check RMC.
- Couldn't repro the underlying issues however thrown items don't slip anymore so (and we also don't predict their land / stopping anymore so).

* primary constructor

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 16:30:25 +01:00
kosticia 3cd5a44aa8 make node scanner don't show interface if scanned entity not a artefact (#37146)
* a

* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.
2025-05-18 16:27:45 +01:00
3nderall 745bba1018 Renders reagent grinders over lights (#31218)
* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses

* applies new layer in DrawDepth.cs to reagent_grinder.yml

* Fix merge conflict

* oops
2025-05-18 16:26:56 +01:00
slarticodefast 1b352c01a9 fix clone appearance (#37130) 2025-05-18 16:26:24 +01:00
Princess Cheeseballs 6858a942e7 Movement Rewrite Hotfix (#37122)
* One line bugfix

* also divide friction by 5

* Undo that
2025-05-18 16:24:40 +01:00
metalgearsloth 57fdfa8bc0 Fix AI movement (#37114)
Don't relay blocking anymore.
2025-05-18 16:21:20 +01:00
Nemanja 5ddc1b05a0 Add condition support to entity tables (#36819) 2025-05-18 16:21:09 +01:00
metalgearsloth da63e189a5 Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-18 16:21:09 +01:00
Princess Cheeseballs a6d935c37d Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-18 16:20:43 +01:00
beck-thompson 3486db209f Species are now picked at random in the developer environment! (#37057)
* Various changes to random species in dev

* This should be split
2025-05-18 16:14:18 +01:00
nikitosych b4ac84a3c1 Overhauled stamina slowdown behavior (#36336) 2025-05-18 16:12:01 +01:00
slarticodefast c076747814 Add noir glasses (#36923)
hardboiled
2025-05-18 16:11:59 +01:00
K-Dynamic 8bae27e02b Atmos air (6500 kPa) marker (#37061)
* air GM atmosphere

* atmos fix air miner
2025-05-18 16:09:56 +01:00
Ertanic da3e4052b0 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-18 16:09:54 +01:00
imatsoup ee2be955de Fixes battery weapons changing firemode on wield (#37085)
Credit to Happyrobot33 for the implementation

Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com>
2025-05-18 15:59:48 +01:00
Unkn0wn_Gh0st 2c9550dc26
Give certain species 2 chest markings (#3702)
* Human to 2 chest markings

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update kitsune 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update felinid 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Update harpy 2 chest marking

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* added note

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* woops

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* goida

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* goida

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-05-18 15:58:03 +01:00
deltanedas a75a585bfb
show reputation-locked items in the uplink + rep tweaks (#3765)
* update listings to use reputation field

* change reputation condition to a listing field, show in the UI

* a

* Update Content.Shared/_DV/Reputation/ReputationSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-05-18 15:57:40 +01:00
slarticodefast 2d83802b42 Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix

Added bool InRightPlace and updated relevant system

* Using SlotFlags

* edits

* refactor

* add missing relay

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
2025-05-18 15:54:11 +01:00
Milon 0e876e6b52 add StationTrackerComponent (#36803)
* maybe I am cooking

* logmissing

* copy paste oops

* add some stuff

* review

* fix

* rerun tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 15:52:39 +01:00
Whatstone 6e4216ce62 Show other speso colours, add larger denominations (Frontier#1496) (#37030) 2025-05-18 15:48:48 +01:00
ActiveMammmoth 154ff2f44c Staff of Animation Fixes & Recharging (#37021) 2025-05-18 15:47:29 +01:00
lzk 5dfecef505 SSD sleep take 2 (#34039)
* ssd sleep part 2

* forgot this

* apply review

* yeah

* add onmapinit

* cache cvar values

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-18 15:45:53 +01:00
drakewill-CRL 760938840d Display obvious plant mutations in examine text (#32650)
* Effect mutations now display on examine

* ChangeSpecies shouldn't stay on the list after running. Name cleanup

* EmoGarbage Review - convert description to LocId and add minor logic fix

* fix the dastardly yaml

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-18 15:45:53 +01:00
Kirus59 b6bc91ea9b BatteryWeaponPowerCell tweaks (#33500)
* BatteryWeaponPowerCell tweaks

* add update ammo ev & shuttle guns tweaks

* MilonPL requested changes

* revert changes in OnPowerCellChanged

* Add events to get charge info & change current charge

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-18 15:45:17 +01:00
Victor Shen 91c03d539a Remove Contact Slowdown when Weightless or in the Air (#33299)
* removed contact slowdowns from entities that are weightless or in the air

* fixed kudzu not applying contact slowdown to airbone entities

* revert kudzu fix

* reimplemented kudzu fix with bool datafield

* update variable serialization format

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* empty commit

* cleaned up and added documentation

* cached airborne check

* rerun tests

* minor review

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-05-18 15:40:00 +01:00
Samuka-C 6e10350f8b Xenoborgs part 2 (#36844)
* add lawsets for the xenoborgs and mothership core

* add xenoborg names

* add xenoborg radio

* add xenoborg device frequency

* add xenoborg access

* add xenoborg contraband

* Update Resources/Locale/en-US/station-laws/laws.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add xenoborg access to the universal Id card and universal access config

* remove 6th law of xenoborg and mothership lawset (got jointed into the 5th law)

* added xenoborg and mothership law boards

* add more names

* add Xenoborg faction

* moved all lawboards into a separate yml file

* removed custom xenoborg contraband severity

* add Xenoborg and Mothership components

* add xenoborg laser guns

* add self recharging fire extinguisher

* add mothership pinpointer

* add material bag

* add infinite jetpack

* add a only blue energy dagger

* add xenoborg jammer

* add refueling welding tool

* add nocturine hypo

* add nuclear small power cell

* add cloaking device

* add xenoborg door remote

* add custom sprites for xenoborg modules

* add custom sprites for xenoborg module actions

* removed Xenoborg Comp until is actually needed

* add xenoborg module tags

* spelling

* add xenoborg module bases

* organazied xenoborg modules sprites better

* add generic xenoborg modules

* add heavy xenoborg modules

* add engi xenoborg modules

* small fix to meta file in actions_borg.rsi

* renamed mothership comp to XenoborgMothership

* fixed the base for the xenoborg engi modules

* add scout xenoborg modules

* add stealth xenoborg modules

* localization for names and descriptions of the xenoborg modules

* fixed issues related to the XenoborgMothership component

* revert localization (it wasn't working for some reason)

* fixes

* fixed issue with container slot in the cloaking device

* Update description of small capacity nuclear power cell

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Fix indentation in material bag

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spelling

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix parameter order in some prototypes

* rename proto id InfiniteJetpack to JetpackXenoborg

* localize pinpointer targets

* Revert "localize pinpointer targets"

doesn't work

* added lines in the end of files (and in the middle of one)

* reorder paramenter in some entities

* fixed some descriptions

* minor fixes

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-18 15:38:58 +01:00
lzk dcef0dfc06 make scrubber widenet in panic mode (#37013) 2025-05-18 15:37:48 +01:00
keronshb 19c8082c0d Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
deltanedas d1f5b2d1ed
rewrite ai detector (#3774)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-16 23:13:34 +01:00
pathetic meowmeow 598292a044
Make the natural shuttle call an OOC vote (#3766) 2025-05-16 16:50:13 -04:00
pathetic meowmeow 66205ad772
Add the ability to call a GALPOL exfiltration shuttle (#3722)
* Add the ability to call a GALPOL exfiltration shuttle

* feetback

* format
2025-05-16 15:27:37 -04:00
AftrLite c604decba3
Cosmic Cult | Disable entropic decay popup (Hotfix) (#3747)
remove siphon popup
2025-05-15 21:51:13 -04:00
deltanedas b99d6198a6
fix uplink flickering (#3764)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-15 18:52:57 +01:00
deltanedas 09fcddc555
make uplink implants work with contracts (#3761)
* add action prototype

* refactor contracts so its stored on the mind

* let uplink implants access contracts

* goida

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-15 17:43:51 +01:00
deltanedas 5234d9294b
fix syndie fulton verb (#3753)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-14 23:13:56 +01:00
AftrLite c80945cc96
Cosmic Cult | Another Pre-launch Patch (#3698)
* initial commit

* whoops those files never made the cut lmao

* content

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* polish

* ???

* fix?

* fix..?

* requested changes + polish

* timespan seconds overload

* I'm pretty sure this fulfills the requested changes

* requested changes

* build fail begone

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-14 03:25:44 +01:00
SolStar 514eeef9ef
Fix kitsune fox fires being too dark. (#3726)
Fix kitsune fox fires being too dark
2025-05-13 04:10:00 +00:00
SolStar d7a9aa5c16
Fix kitusne clones losing color. (#3724)
Kitusne clones retain color.
2025-05-13 04:47:10 +01:00
deltanedas ac1b82d406
traitor reputation real (#2913)
* add reputation system

* add contracts button to PDA

* give traitors contracts

* add GetRandomObjective to SharedObjectivesSystem

* add TryRemoveObjective overload

* add everything needed for reputation store and objectives

* "ui"

* giant uplink reputation tagging

* prevent buying reputation-locked gear with uplink implant

* :trollface:

* more ui stuff

* :trollface:

* :trollface:

* remove default objectives

* :trollface:

* UI fixes

* stuff

* objective component changes

* add offerings and stuff to yml

* make some objectives work

* make rcd objective real

* more ui fix

* :trollface:

* ui usable

* bunch of low risk objectives

* syndie jail wip

* more wip

* massive amount of work

* add bad guidebooks

* prevent fultoning anchored things

* fixes

* disable claim buttons when no slots are open

* :trollface:

* :trollface:

* :trollface:

* update ui when a slot unlocks

* move rejecting to offerings, remove rescan (automatic now)

* add verb to attach fulton, fix

* dont get objective to ransom/kill someone you already ransomed

* make offering slots random + maximum count in rep level

* :trollface:

* rela

* update syndie jail

* more syndie jail update

* make marshal real

* fix

* fix power room power

* remove access from timer

* :trollface:

* engine

* allow syndicate items on syndie jail

* add ransom ui

* update map loading

* add ransom purchasing to cargo request console

* warn not error for loading

* ui fixes

* final fixy

* mg book fix

* final fixy II

* remove redundant Announcement word

* more []

* end ransom when leaving the jail

* :trollface:

* 10 tc for roundstart traitors

* make nuke core objective work for traitor

* guidebook gaming

* early merge of guidebook comments

* update bunch of objectives

* add min reputation to kill fellow traitor

* guidebook gaming

* evil

* giant stuff

* dont offer dupe objectives

* evil

* pronoun

* fix

* grr

* blacklist assist and DAGD from assist objective

* grr

* fix linter

* remove objectives from traitor rule test

* nuke disk anti-troll

* evil test

* add objectives test to find bad objective groups

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fixy

* fix

* fix stuff

* reword ransom announcement

* pro

* goida

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-12 17:16:22 -04:00
pathetic meowmeow ac1604d0bc
Return of warops (#3561)
* Return of warops

* feetback

* Update Content.Server/_DV/Antag/NukieOperationSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Stop-Signs <stopsign221@gmail.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-05-12 12:54:33 -04:00
deltanedas 9d3d6c8334
fix kitsune action (#3715)
* fix kitsune action

* fix DisableWhenEmpty

* teleport fires instead of deleting and spawning

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-11 16:13:12 +01:00
deltanedas 969926a6ff
fix hairballs being infinite (#3705)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-10 22:22:44 +01:00
pathetic meowmeow 129b6d2fd4
CaptainState rewrite (#3691) 2025-05-10 18:55:30 +01:00
deltanedas 17d51c912a
add tile movement code based on vg14 (#3699)
* add tile movement code based on vg14

* add pulling

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-10 18:40:56 +01:00
pathetic meowmeow 90dcb5eecc
Make it easier to delimb extremities, make it harder to delimb core (#3585)
* Make it easier to delimb extremities, make it harder to delimb core

* thresholds

* thresholds yaml warrioring

* direction feedback

* mrrrp
2025-05-10 01:16:56 +00:00
pathetic meowmeow 460f8bde37
Speedmerge make departmental orders consoles print slips (#3658)
* Make departmental orders consoles print slips (#36944)

* Make departmental orders consoles print slips

* feed back cycle

(cherry picked from commit cfba56c2b43347b3c31be73c1f5c7e8ffcd7469b)

* DeltaV integration for departmental orders consoles

* test fail unreal

* fix
2025-05-09 23:16:18 +01:00
deltanedas 8ae2199a46
pka re-rework (#3671)
* make pka smaller

* re-buffs proto kinetic accelerator (#37012)

* new ruins

* genpop

* nvm

* abc

* fuckin

* turnstyle

* ruins

* stamp

* abc

* bruh

* efg

* pka fixed

* range tweak

* make lavaland 42kpa

* rework pka modkits and quarter damage when in pressure

* add modkits to points shop

* add indoors modkit for traitors

* change range to actually be range

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
2025-05-09 16:53:26 +01:00
AftrLite 8f696047b1
Cosmic Cult | Pre-launch Patch #2 (#3681)
* initial commit

* unindented by 1, and made everything else match that same indentation

* Whoopsies
2025-05-08 10:55:36 +01:00
deltanedas 22aa10443e
upstream merge 27/04/2025 (#3596)
* Fix glass duplication with beakers (#34441)

Update chemistry.yml

Fixing glass dupe.

* Automatic changelog update

* Heterochromia for Moth (#36061)

* 1

* Fix local

* formatting

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Salvage Airlock (#36375)

* Salvage

* atmos a

* more muted colours

* Mapping Related to AI

* Fixed small naming inconsistency

* Revert "Fixed small naming inconsistency"

This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.

* Revert "Mapping Related to AI"

This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.

* Revert "atmos a"

This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.

* indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Departmental shelves whitelist expansion (Attempt №3) (#34292) (disabled)

* Expand-Shelves-Whitelist

Made departmental shelves hold a wider variety of items.

* Accidentally included "Packet" twice

* Automatic changelog update

* Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)

* commit GET!!

* minor cleanup

* Automatic changelog update

* Unused dependency cleanup. (#36760)

* take 2! fight!!!

* final touches

* reeeeeee

* Fire protection for ERT engineering hardsuit (#34949)

* Automatic changelog update

* Nonlethal throwables crate (#35808)

* Automatic changelog update

* Use non-generic TryComp in `StationSpawningSystem` (#36769)

Use non-generic TryComp in StationSpawningSystem

* Add marker components for admin shenanigans (#36776)

* Automatic changelog update

* Restore `LimitedChargesComponent.MaxCharges` default value to 3 (#36778)

* Wizard Figure Voiceline Fix #36771 (#36779)

DA WIZARDgit add -A

* change MV cable outline (#36751)

* change MV cable outline

* zamn

* The Beverage Jug Can Now Look Open (#36070)

* GenJug-Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Guh

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Support For the Rest

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Newest Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Pirate Gear Tweaks. (#35986)

* Tweaked pirate gear to be in-line with similar items.

* Added attribution for flashlight sprites, made hardsuits Major Contraband

* Added empty versions of the pirate revolver and flintlock.

* Test fail fix hopefully?

* Test fail fix hopefully V2.0

* Test fail fix hopefully V3.0

* Test fail fix hopefully V4.0

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Markings overhaul (#35938)

* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice

* Automatic changelog update

* Resprite main altars (#35685)

* resprite main altars

* updated meta.json

* Automatic changelog update

* Adds beanies to the WinterDrobe! (#32946)

* sprites

* messing with the ymls

* new sprites

* that's a lotta yaml

* make the sprites gooder

* color adjustment

* to the winterdrobe with you

* layering fix

* Automatic changelog update

* Santa hat with a foldable beard (#36510)

* Added foldable component to santa hat

* Modified sprites, modified YAML. YAML is cursed

* Changed santa hat description to mention the beard fold

* Removed HideLayerClothing since it doesnt work

* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb

* Credits for sprite changes

---------

Co-authored-by: Lanedon <matth.galvez@gmail>

* Automatic changelog update

* Puddle Code Slipping Cleanup (#35845)

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill

* The Bartender can now make Eggnog (#34065)

* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Require traitors to maroon their objective no matter what (#35825)

* jesus

* okay.

* OOPS

* ok

* ok

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Wizard Headset (#35732)

* wizardcomms

* wizheadset

* Addressed requested changes and axed wizard channel due to redundancy.

* oops overlooked this, dont tell anyone

* another mistake fixed

* removed wiz encryption key due to redundancy

* accidentally left some punctuation in a now unrelated meta.json

* Automatic changelog update

* Remove MK ULTRA ai name (#35726)

* Remove bad AI names

* Fine, I won't try to sneak this in here.

* Reorder electronics recipe file, add filter categories (#35713)

* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2

* Automatic changelog update

* Cleanup warnings in `SharedPortalSystem` (#36747)

* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting

* Binomial Number Selector for EntityTables (#36783)

* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto

* Add more ruins (#36785)

* Fix NRE in GasTileOverlaySystem (#36793)

* Automatic changelog update

* Add RGA/RSI to Credits (#36704)

* Add RGA and RSI to Credits

* Move to thread + add directory field

* Further Allocation Tweaks (#36800)

* init

* fix lockboxes

* Automatic changelog update

* Add the medical HUDs to medical's loadouts (except chem) (#32847)

Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.

* Automatic changelog update

* new salv ruins (#36798)

* hotplate, kitcken grille bugfixes (#34776)

* commit

* cleanup

* Automatic changelog update

* Solution drag and drop now checks if container is closed and drainable (#34683)

drainable fix

* Automatic changelog update

* fix some datasets (#36806)

* Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)

* Refactor rehydratable items

* Finish main refactor

* Add mop bucket cube

* Move cube sprite and item size to RehydratableAnimalCube

* Fix sprite attribution

* Make it follow the conventions

* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge

* Fix DehydratedSpaceCarp inheritance overwriting needed components

* no need for this comment

* remove whitespace

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* indentation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Restore lost description

* reorder stuff

* line

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Increase thief to player ratio (#36531)

* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8

* Automatic changelog update

* Added a semi-functional genderfluid pin. (#35854)

* Added a semi-function GenderfluidPin

* Update pins.yml

fix bug

* Fix meta.json under the newly merged "fix as you go" policy

* Update pin description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Station AI Name Identifier (#36801)

init

* Automatic changelog update

* Makes EventRole Ids properly set ID names. (#28958)

* Add id binding system

* Change so it activates when added too

* Add to eventhumanoid

* Add PDA binding, try to fix some things

* Still not fixed, PDA is working right

* Move to server, add on mind instead

* Implement suggestions

* Fix things

* Finish review stuff

* Messed up cluwne

* Remove after only changing id too

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Various sharedsystem spring cleaning (#36200)

* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix some locale strings and make some code for them looks better (#32003)

* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck

* Automatic changelog update

* Remove non-functional ninja exemption from `SpawnAndDeleteEntityCountTest` (#36813)

Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest

* Firelock temperature and pressure warning lights (#28339)

* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Fix bots parenting, emotes (#29949)

* Bots overhaul

* fix

* change speech sound to pai

* purge a lot

* i forgor :trollface:

* adjust

* that aswell

* Automatic changelog update

* Fix identity grammar (#36817)

Fix identity

* Fix Animal Versions of Captain Uniform (#36804)

* scienceevasuit

* update money uniforms

* update meta.json files and hamster hats

* revert scienceevasuit

* revert accidental prisoner eva change

* Automatic changelog update

* Fix vox hair (#36816)

* Fix vox hair

* remove CL

* Tweak Security protection values (#30212)

* Tweak Hardsuits

* HoS/Ward Coats change

* Whoopsie wrong number

god why am i doing this its 1:33 AM and i made a silly mistake...

* Adress Review

Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%

* Automatic changelog update

* Added more salvage ruins (#36822)

* Metal foam grenade rework, small tweaks to grenade timers (#34579)

* Automatic changelog update

* dragons can now pry doors (#36811)

* Automatic changelog update

* Make funding allocation computer more configurable (#36790)

* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>

* Automatic changelog update

* Fingerprint taking improvements (#31864)

* now using event to check access to fingerprint

* Opps actually commiting the changes

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Banana cream pie loc improvements (#36829)

* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter

* Automatic changelog update

* Command uniform (#32103)

* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* downprice many cargo orders (#32375)

* atmos repricing

* emitter crate

* materials

* lasers

* revert gun prices

* Automatic changelog update

* Ashen hud item status slot fix (#31411)

* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Ashtray Resprite and Fix (#31643)

* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh

* Update MinorAntagonists.xml (#36836)

* Simulate command in minutes for real (#36808)

* 60

* Fix warning CS0414 instances (#36832)

Fix warning cs0414 instances

* Nerf Firelock electronic prices (#33469)

* Nerf Firelock electronic prices

- make firelock electronics price half of the input cost to make one
(27) rounded up

* Why does firelock make glass?

- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Give Admins "Tails" (#36842)

One line yaml change

* Fix construction orientation being ignored for some objects (#36488)

* fixes

* removed empty "SnapToGrid"s and parent "completed"s

* Automatic changelog update

* elemental.yml & asteroid.yml cleanup (#36448)

* Moth-pockets (#34517)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Four new food crates for the ATS (#33286)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Improve LocalizedDataset test to check for low Count (#36848)

* Improve LocalizedDataset test to check for low Count

* Fix missing entries for FigurinesFootsoldier

* Add 1 dragon name (#36846)

* this is a commit you cannot skip

* why do you have to add a count why

* Remove steel sheet hull fixing (#33443)

* Remove steel sheet hull fixing

It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.

Also could be a shitty doafter action that makes you wonder if something's wrong

* Why was this testing using steel of all things

* Automatic changelog update

* cleanup + add names to some entities (#36856)

* Remove redundant fields from `MovementSpeedModifierComponent` (#36859)

Delete _baseWalkSpeedVV and _baseSprintSpeedVV

* Cleanup warnings in NinjaSuitSystem (#36861)

Fix warnings in NinjaSuitSystem

* Modernize `GhostComponent` & Ghost API (#36858)

* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls

* Cleanup warning in `EmptyAllContainersBehaviour` (#36860)

Fix warning in EmptyAllContainersBehaviour

* Cleanup warnings in `SharedCryostorageSystem` (#36863)

Fix warnings in SharedCryostorageSystem

* Cleanup warnings in `CableSystem.Placer` (#36868)

* Fix warnings in CableSystem.Placer

* Formatting

* Cleanup warnings in `PolymorphSystem.Map` (#36869)

Fix warnings in PolymorphSystem.Map

* Cleanup warnings in `WorldgenConfigSystem` (#36864)

Fix warnings in WorldgenConfigSystem

* Move guardian sounds to component (#36870)

* Cleanup warnings in `SpawnSalvageMissionJob` (#36866)

* DoMapInitialize and SetMapPaused

* GridTileToLocal

* Formatting

* Remove unused variables

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix warnings in `ServerDbManager` (#36871)

Fix warnings in ServerDbManager

* pAI Software Catalog (#36857)

* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>

* New Salvage Ruin - Hydro Outpost (#36826)

* Automatic changelog update

* Make toy sword less obvious (#34199)

* YAML fuckery

* Remove toy_sword.rsi

Not a webedit btw

* Automatic changelog update

* Adds shorts/pants to ClothesMate vending machine (#35361)

* Clothesmate shorts

* matches price of vend to the new contents

* Moths can eat pills (#35609)

* Automatic changelog update

* Xenoborgs part 1 (#36830)

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated Syndicate and Ammo Contraband (#35102)

Co-authored-by: RedBookcase <crazykid1590@gmail.com>

* Automatic changelog update

* Put items inside cakes! (#31015)

* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* unremove surgery duffel

* unfunny

* Automatic changelog update

* fix NoCargoOrderArbitrage fail (#36878)

whoopsie

* Cotton Grilled Cheese Sandwich (#36135)

* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Meat Patty (#34896)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Remove beaker from the MaterialArbitrageTest whitelist (#36876)

* Turnstiles (#36313)

* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Genpop Closets & IDs (#36392)

* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Fix small misc. turnstile issues (#36893)

* Fix small misc. turnstile issues

* more missing things

* quieter

* New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Disable shadows for observer pointlight (#36897)

no shadows

* Fix QSI bringing people into paused maps (#36834)

* Automatic changelog update

* Fix storage ui hovering over the hotbar (#36770)

* Turnstiles lower volume + access reader (#36900)

fixes

* Fix disposal unit flush animation (#30677)

* Fix disposal unit flush animation

* Revert "Fix disposal unit flush animation"

This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.

* control by setting layer visibility rather than overwriting

* restore changes

* Correct IdentityBlocker to include specific outer clothing (#33085)

* Make IdentityBlocker include outerclothing

* Modify Correct Bit

* Fix mask/eye cobo

* Automatic changelog update

* Change some posters to be rules-compliant (#32734)

* Initial commit

* Minor edit

* it's very hard to fit "disorder"

* Revert No ERP poster, fix spawner

* Attribution

* Update text

* Missed poster spawner

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Cyborg Rebalance (#34186)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Reptilians Can Eat Orange Creamsicles (#36890)

* Automatic changelog update

* Add Bloodstream to Goliaths (#33305)

* Automatic changelog update

* Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450)

* Automatic changelog update

* Controls page guidebook rework 2025 Q1 (#36363)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Lower interdyne herbals TC cost (#36841)

* Automatic changelog update

* cleanup instruments yml (#32262)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* [FIX] Rubber now uneatable (#34543)

* Releasing an under-pressure lockout is now a verb (#36910)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* fix changelog (#36915)

* Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)

* Initial commit

* Added to-do

* Automatic changelog update

* Fix random maints room deleting whatever was already there (#36605)

* Fix donuts tags breaking the bounty (#36903)

* Automatic changelog update

* Make 10u of "Atomic Bomb" drink instead of 11u (#36921)

changed atomic bomb recipe

* Automatic changelog update

* PKA Modkits + Rebalance (#31247)

* Automatic changelog update

* Remove a redundant trycomp from TileAnomalySystem (#36924)

* remove a redundant check

* revert this space.

* Land mine armament (#33883)

* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Add Cotton Burgers (#36405)

* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* hide light-switches from build menu (#34664)

* Automatic changelog update

* Fixed stinger grenade lag spikes (#36641)

* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile

* Sheet-meister 2000 Cloth recipe (#32676)

* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Clear MIDI masters properly to avoid replay freezes (#36809)

While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.

* Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952)

* Automatic changelog update

* The Atmos A Airlock (#36376)

* airlocks

* Update meta.json

Added my modification in the meta

* Changed the storage sizes of different swords. (#36564)

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Fix autorecharge (#36955)

* Fix inflatable barriers finishing instantly if canceled! (#36937)

Fix

* Automatic changelog update

* Only sec glasses can show contraband: second attempt (#36412)

* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)

* resolve a warning and deal with some linter whining.

* Update Content.Shared/Anomaly/SharedAnomalySystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Truncate lathe announcement lists (#36945)

* Automatic changelog update

* Descriptions for .30 Rifle (#36958)

Initial commit

* CMO Hardsuit: Zombification Resistance tweak (#36957)

initial commit

* Automatic changelog update

* Adds Parcel Wrap (#34471)

* Parcel Wrap

* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance

* ContainerContainer test failure fix

* Just easy changes for now.

* Imagine building your code before pushing it for review

* The rest of the PR comments

* PR comments

* more comments + cargo orderability

* whitespace: deduplicated.

* use limitedcharges
replace mostly-duped client/server with if(onserver)

* cabinet perspective sprites

* web edit detected

fite me

* @ps3moira 's new sprites for me :)

* add a touch of attribution

* EmoGarbage Review

* Merge with master

* Merge with master

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Ammo Mag + Speedloader Inhand Sprites (#34235)

* Added inhand visuals to (most) ammo magazines and speedloaders

* whoops mixed up a single inhand on the rifle mag

* Didn't realize rubber ammo got removed.

* added attributions

* adjusted inhand visuals to account for magazine types

* missed one 👁️👁️

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* New Science Biosuit Locker Sprite (#36929)

* first commit, slightly broken

* fixed meta json

* reverse accidental cmo inclusion

* Automatic changelog update

* Remove legacy cargo shuttle code/prototypes (#36967)

* Automatic changelog update

* Paramedic suits adjustments (#36707)

* Changes

* meta

* Battery (SMES/substation) interface (#36386)

* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.

* Automatic changelog update

* Use RMC mob collision values (#36851)

Use RMC movement values

General feedback was it's too slow to push through people but this still prevents stacking so.

* Automatic changelog update

* early merge fix AAAAAA validcheck

* Cherry Pick Round-start Solar Variation (#36825)

* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* disable solar panel variation

* put surgery borg module icons in _Shitmed

* the big fix

* abstract the right recipe

* goida

* no milk

* update coscult code

* update coscult objectives

* migrate SignCansScience away

* goida

* update engine maybe fix test

* GET OUT OF MY HEAD

* i give up

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: Alice4267 <psycopompass14@gmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Pgriha <133212269+Pgriha@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
Co-authored-by: Hyper B <137433177+HyperB1@users.noreply.github.com>
Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: YoungThug <ramialanbagy@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Booblesnoot42 <108703193+Booblesnoot42@users.noreply.github.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Banedon <15725971+Lanedon@users.noreply.github.com>
Co-authored-by: Lanedon <matth.galvez@gmail>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: uhbg <uhbg@users.noreply.github.com>
Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Jackson Langley <tripwiregamer@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Entvari <195642967+Entvari@users.noreply.github.com>
Co-authored-by: dffdff2423 <dffdff2423@gmail.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Phooooooooooooooooooooooooooooooosphate <184853112+Phooooooooooooooooooooooooooooooosphate@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Łukasz Lindert <lukasz.lindert@protonmail.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
Co-authored-by: T <theo75cg@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: J <billsmith116@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ghagliiarghii <68826635+Ghagliiarghii@users.noreply.github.com>
Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com>
Co-authored-by: mubururu_ <139181059+muburu@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: godisdeadLOL <169250097+godisdeadLOL@users.noreply.github.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Golden Can <greentopcan@gmail.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com>
Co-authored-by: catlord <catlord0009@gmail.com>
Co-authored-by: poklj <compgeek223@gmail.com>
Co-authored-by: Vladislav Suchkov <20380250+murolem@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: Smith <182301147+AgentSmithRadio@users.noreply.github.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: Saphire Lattice <lattice@saphi.re>
Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com>
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: No Elka <125199100+NoElkaTheGod@users.noreply.github.com>
Co-authored-by: PotRoastPiggy <121025443+PotRoastPiggy@users.noreply.github.com>
Co-authored-by: Samuka-C <47865393+Samuka-C@users.noreply.github.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: SG6732 <151011904+SG6732@users.noreply.github.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Nox <nebulousnox38@gmail.com>
Co-authored-by: Victor Shen <71985089+Vexerot@users.noreply.github.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Kresny <krzeszny@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Kiri1674 <107365596+Kiri-Yoshikage@users.noreply.github.com>
Co-authored-by: kaiserbirch <150971100+kaiserbirch@users.noreply.github.com>
Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: Wolfkey-SomeoneElseTookMyUsername <wolfkey75@gmail.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: OnyxTheBrave <131422822+OnyxTheBrave@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: SyaoranFox <99053675+SyaoranFox@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: qrwas <aleksandr.vernigora93@gmail.com>
Co-authored-by: UpAndLeaves <92269094+Alpha-Two@users.noreply.github.com>
Co-authored-by: Centronias <me@centronias.com>
Co-authored-by: Tiniest Shark <head.rebel@yahoo.com>
Co-authored-by: KingFroozy <140668342+KingFroozy@users.noreply.github.com>
2025-05-06 19:35:03 -04:00
pathetic meowmeow 59850013e6
Cosmic cult deconversion redux (#3636)
* Cosmic cult deconversion redux

* i can't tell my assets from my ass anymore

* ci

* censer obtainable real
2025-05-06 19:28:42 +00:00
AftrLite 0b01f3c0f4
Cosmic Cult | Prerelease Patch (#3649)
* Initial commit

* Initial commit

* requested change, remaining content files, linter fix

* clean up rogue ascended

* more cleanup

* file name conventions + more cleanup

* further cleanup + audio metadata & attributions
2025-05-06 11:58:39 -04:00
Oxdeception 04c7e4d633
Adds a typing indicator to the AAC (#3595)
* Adds a typing indicator to the AAC

* Removes duplicate TypingChangedEvent constructor

* Updates sprite attribution

* Corrects fork addition comment style

* Moves typing indicator override from Appearance to TypingIndicatorComponent

* Reduces retrievals of TypingIndicatorSystem in the AAC BUI

* Moves ClientAlternateTyping to _DV

* Adds missing comment

* Sets TypingIndicatorComponent Dirty

* Caches ShowTypingIndicator in AlternateTypingIndicator

* Removes unnecessary default assignment

---------

Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-05-03 23:36:13 +01:00
pathetic meowmeow 17e85c2c6b
Introduce an AI shop system (#3610)
* Introduce an AI shop system

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* feetback

* condensation

* meow

* valid8

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-02 21:15:13 +00:00
AftrLite dad088edcb
The Cosmic Cult (#3288)
* asset upload

* fixes

* yml

* guidebook, alert

* yml fixes

* yml you silly goose

* yml and ft and just one tiny tiny cs

* wtf is git doing i swear i already comitted these exact files

* i can't believe it took 16 minutes to fail an enum

* test fails begone. please.

* ccvar namespace correction

* ftl changes, namespace fixes again

* wow actiongrant yml conflicts make me angrier than god

* razor weapon dev

* some requested changes

* more requested changes

* step one of who knows how many requested changes

* grabbag of bugfixes

* big refactorenning

* the refactorings continue

* bugfixes, some timering

* ability system feedbacks

* finish detimering

* she feed on my back til i loop

* ough

* linq...

* unity

* mrrrp

* meow

* todo

* mrp

* woe rider mass cleanup be upon ye

* ough

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Revert "woe rider mass cleanup be upon ye"

This reverts commit 5e24490a66389c78efe969d16e43a7c5d52c1249.

* 3 of 9

* omegadictionary begone

* centralize is cosmic cult/sees cosmic cult checks

* durations

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* florbular

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>

* feedback is stored in the git

* yaml warrior

* test fail real

* dont specify the default

---------

Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-05-02 10:58:51 -04:00
deltanedas 40e1702076 make gibbing/butchering yield filthy organs 2025-05-02 03:02:03 +01:00
Fildrance 21d04a0c62 Feature/auto sync node scanner (#36635)
* feat: node scanner now auto-updates artifact details if in range

* refactor: minor cleanup

* refactor: optimization for update and query of range checking

* refactor: fix xml-doc

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-27 18:27:16 +01:00
Tayrtahn 2cd210abdb Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
2025-04-27 17:24:16 +01:00
Fildrance 5f5ba720f5 fixing spessman getting teleported inside artifact (#36719)
* fixing spessman getting teleported inside artifact

* refactor: move XAEPortal comp to server

* refactor: replace Spawn and coord logic with with TrySpawnNextTo

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-27 16:20:15 +01:00
deltanedas 6838d28a64
fully refactor waddling (#3588)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-27 02:15:30 +01:00
pathetic meowmeow 8ab78c396d
More admeme tools for accesses and radio channels (#3482)
* More admeme tools for accesses and radio channels

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* locid

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-04-25 11:39:31 +01:00
KOTOB 0f84d5f817
Uplink Item: Records Tablet (#3556)
* records tablet initial

* implemented, reorganized, added to uplink

* oops

* remove unneeded criminalrecords component

* proper suffix

* comment cleanup

* syndie category, indent, free now

* move sprite to _dv, description update

attribution in .meta is still correct it looks

* inhandsonly -> false

* attribution fix
2025-04-25 01:58:16 +00:00
Nemanja 13f71f7599 Fix artifact point extraction going into negatives (#36642) 2025-04-23 12:52:42 +01:00
Nemanja 7e1bdcce66 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-23 12:52:42 +01:00
Nemanja ba8d2a78f1 Restore Artifexium Effect (#36595)
* Restore Artifexium

* popup

* small tweaks
2025-04-23 12:52:42 +01:00
Nemanja 3edeca8544 Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
2025-04-23 12:52:42 +01:00
Fildrance c43f3d500d 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-23 12:52:41 +01:00
pathetic meowmeow 1ebfc27635
Make funding allocation computer more configurable (#36790) (#3555)
* Make funding allocation computer more configurable (#36790)

* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
(cherry picked from commit 907f4b39cd40eb0ca4a555400e8088faa3d61d7d)

* It's called logistics

* dv extensions
2025-04-22 19:23:40 +00:00
pathetic meowmeow b7ffe1fcf1
Speedmerge chatty lathes (#3486)
* Add chatty lathes (#34959)

(cherry picked from commit 5d38ae56de87faa4c16c46a5eac7c9a12add597f)

* Make the DeltaV techfabs (except epistemics) chatty
2025-04-22 14:51:42 -04:00
foxcurl 914282d9fb
Foldable clothing fix (#3547)
foldable clothing fix
2025-04-22 09:40:38 +01:00
BarryNorfolk c921f03667
Dump entire intellicard when polymorphing (#3539) 2025-04-21 09:38:58 +00:00
Madison Rye Progress d23b01f040
Port ChatStack (#3332)
* Add Chatstack (#1422)

Chatstack.

Can be changed/disabled in settings, and the chat automatically updates
to reflect the change.
Does not interfere with filters, etc.
Also updated ChatMessage class and serverside IChatManager with a new
IgnoreChatStack bool option, default false.

Currently is limited to looking up to 3 messages behind, only because I
feel off adding a textbox to the options.

---

- [x] Make sure it works
- [x] Add it to settings
---

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e020bb35-3bac-4620-80d1-3dbd9dee2d1c)

[ee.webm](https://github.com/user-attachments/assets/bf1c92f0-b52a-47a0-b142-70b1ee5003cc)

</p>
</details>

---

🆑
- add: Chatstack. Look for it in Options under "General - Accessibility".

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

* fix missing param; use default value

* Properly save entries option

* Move added EE content to _EE where possible, comment where not.

* Comments; simplify l10n; cleanup/standards

* remove ignoreChatStack, unused l10n strings

* l10n moment; style/untouch

* Simplify ftl; int → var

* Whitespace

* Fix naming for get-only property

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>

* Fix instance of old variable name.

---------

Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-04-20 11:55:28 +01:00
SolStar f7719731c0
Drop creatures when polymorphing (#3505)
* fuck

* dont need that

* // DeltaV

* Update Content.Server/Polymorph/Systems/PolymorphSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>

* move to events

* Most refactoring

* resealing

* stuff

* fish

* fix

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-04-19 13:23:01 +01:00
pathetic meowmeow 5acbab1b42
Add chemical skimmer (#3496) 2025-04-18 20:24:56 -04:00
AeraAulin 928dde67fe
Kitsune (#3175)
* old branch bad

* Stun transfer

* big bunch of needed yaml stuff

* minor fixes

* locale stuff

* lots of stuff, kitsunes are no longer just orange

* fixed license attribution thing

* maybe fix the linter fail

* more yaml fixes

* removes error.log stuff since not needed

* Fix fox sprite coloring

* Remove polymorph into fox from fox

* fail fix

* modifies damage set and light strength for direction

* Colors yippie

* Access transfer

* factions stuff

* minor fixes

* transfer factions

* modified foxfire sprite a little bit

* merge master and hope things don't break

* Revert "merge master and hope things don't break"

This reverts commit 2261ec8f5f.

* aaaaaaaaaaaaaa

* let's try this

* fix kitsune size

* fixes yaml stuff I hope

* Fish part 1

* move server KitsuneSystem.cs methods to SharedKitsuneSystem.cs

* fish part 2

* Made fox fires not an item, fix fox fire charges.

* unused

* comments

* more tails and ears

* make more markings available

* edit scale and height limits

* change some things, also removes holy damage for now, pending new damagecontainer stuff

* stuff like this I can just do here

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* same thing for this

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* fix foxfire name stuff

* so my dev env kinda hates me so this is genuinely the easiest way to fix the merge conflict

* readd kitsune to scars file

* and unambiguously CC licensed sounds, plus last Foxfire fix

* growl volume adjustment and typing indicator stuff

* fix scar stuff

* more delta changes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* networking hell

* A tad broken

* fixed

* nicer comments, moving things into polymorph event

* oops

* remove extra empty line

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* readd taking holy damage

* meow

* BiologicalMetaphysical again

* a

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaaa

* newline stuff real quick

---------

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
Co-authored-by: Sol <ewokgotswag222@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2025-04-17 22:14:56 +02:00
Tobias Berger 974a0be949
Revert polymorphed entities before gibbing if revert on death. (#3492)
* Early merge of space-wizards/space-station-14/pull/36645

* Fixes for DeltaV

* minor formating fixes

---------

Co-authored-by: Sol <ewokgotswag222@gmail.com>
2025-04-17 11:08:44 +01:00
pathetic meowmeow fd728fdd08
Early cherrypick of Departmental Economy (#36445) (#3458)
* Departmental Economy (#36445)

* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
(cherry picked from commit 12b75beeab27f8905d6d3f07b7bbda2cfd859b5e)

* Fix station income instantly accumulating roundstart (#36572)

Fix station money accumulating roundstart

(cherry picked from commit ed3e4c7d4ea82f000ef963e393d01f73484417a9)

* DeltaV departmental economy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-16 22:05:13 +00:00
Oxdeception 55b889a4c9
Allows AAC phrases to be combined (#3461)
* Allows AAC phrases to be combined

* Uses Index instead of TryIndex when ID guaranteed valid

* Removes unnecessary braces

* Reduces List reallocations

* Renames the backspace button to be less silly

---------

Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-04-16 15:55:23 +00:00
deltanedas 78f3abf408
rework holofan to be like tg (#3462)
* add ChargeHolosignprojector code

* make holofan use charges instead of a battery

* guess that test fix was never merged

* Update Content.Shared/_DV/Holosign/ChargeHolosignSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-04-15 19:28:24 +01:00
pathetic meowmeow 578dcd0c68
Allow players to print IPC/FBP chasses (#3418)
Allow players to print IPC chasses
2025-04-13 11:27:41 +01:00