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@@ -12,12 +12,21 @@ jobs:
|
||||
- name: Setup submodule
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
- name: Pull engine updates
|
||||
uses: space-wizards/submodule-dependency@v0.1.5
|
||||
- name: Update Engine Submodules
|
||||
run: |
|
||||
cd RobustToolbox/
|
||||
git submodule update --init --recursive
|
||||
pushd Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
|
||||
@@ -24,7 +24,11 @@ jobs:
|
||||
- name: Setup Submodule
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
|
||||
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Pull engine updates
|
||||
uses: space-wizards/submodule-dependency@v0.1.5
|
||||
|
||||
@@ -32,6 +36,10 @@ jobs:
|
||||
run: |
|
||||
cd RobustToolbox/
|
||||
git submodule update --init --recursive
|
||||
pushd Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
|
||||
@@ -24,6 +24,10 @@ jobs:
|
||||
- name: Setup Submodule
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Pull engine updates
|
||||
uses: space-wizards/submodule-dependency@v0.1.5
|
||||
@@ -32,6 +36,10 @@ jobs:
|
||||
run: |
|
||||
cd RobustToolbox/
|
||||
git submodule update --init --recursive
|
||||
pushd Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
|
||||
@@ -20,6 +20,7 @@ jobs:
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
@@ -30,6 +31,12 @@ jobs:
|
||||
cd RobustToolbox
|
||||
git fetch --depth=1
|
||||
|
||||
- name: Get Engine Tag
|
||||
run: |
|
||||
cd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
|
||||
|
||||
@@ -39,6 +39,10 @@ jobs:
|
||||
- name: Setup Submodule
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Pull engine updates
|
||||
uses: space-wizards/submodule-dependency@v0.1.5
|
||||
@@ -47,6 +51,10 @@ jobs:
|
||||
run: |
|
||||
cd RobustToolbox/
|
||||
git submodule update --init --recursive
|
||||
pushd Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
|
||||
@@ -17,12 +17,20 @@ jobs:
|
||||
- name: Setup submodule
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
pushd RobustToolbox/Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
- name: Pull engine updates
|
||||
uses: space-wizards/submodule-dependency@v0.1.5
|
||||
- name: Update Engine Submodules
|
||||
run: |
|
||||
cd RobustToolbox/
|
||||
git submodule update --init --recursive
|
||||
pushd Lidgren.Network/Lidgren.Network
|
||||
git fetch
|
||||
git checkout 726dd552a4b104fb2b701848705f1250a073f060
|
||||
popd
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
|
||||
@@ -269,7 +269,7 @@ Sentencing modifiers are to be applied by the sentencing officer, judge, or arbi
|
||||
| style="border: 1px solid black;" | [[File:SL_BreakingAndEntering.png]]
|
||||
! style="border: 1px solid black;" | {{anchor|Breaking and Entering}}Breaking and Entering
|
||||
| style="border: 1px solid black;" | 5 minutes
|
||||
| style="border: 1px solid black;" | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.
|
||||
| style="border: 1px solid black;" | To break and enter into an area where one is not authorised nor invited.
|
||||
|-
|
||||
| style="border: 1px solid black;" | 203
|
||||
| style="border: 1px solid black;" | [[File:SL_Rioting.png]]
|
||||
|
||||
+78
-18
@@ -73,28 +73,88 @@ If you are adding a lot of C# code, then take advantage of partial classes. Put
|
||||
|
||||
Otherwise, **add comments on or around any changed lines.**
|
||||
|
||||
A comment on a new imported namespace:
|
||||
### Single-Line Changes
|
||||
Format should look like this.
|
||||
```cs
|
||||
using Content.Server.Psionics.Glimmer; // DeltaV
|
||||
/* Importing Namespaces - Include optional comment if its not obvious what its being used for. */
|
||||
using Content.Server._DV.Psionics.Glimmer; // DeltaV
|
||||
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
|
||||
|
||||
/* Changing an upstream line - Same line as the change */
|
||||
if (!TryComp<EyeComponent>(ent, out var eye) || _disabled) // DeltaV - check if disabled
|
||||
|
||||
/* Adding - Either same line or above the line. */
|
||||
EnsureComp<PotentialPsionicComponent>(entity); // Deltav - Psionics
|
||||
|
||||
/* "Deleting" - Don't actually delete, just comment out and say why. This only applies to upstream code. */
|
||||
// args.StatusIcons.Add(_prototype.Index(component.Icon)); // DeltaV - commented out. status icon now added above
|
||||
```
|
||||
|
||||
A pair of comments enclosing a block of added code:
|
||||
> * Its pretty obvious in the example above that importing `Content.Server._DV.Psionics.Glimmer` means we'll be interacting with glimmer so putting `// DeltaV - Add Glimmer` is needlessly redundant.
|
||||
> * It's not as obvious what the `Content.Shared.Damage.Systems` namespace is used for, since its so broad, so adding a comment what feature is using it helps.
|
||||
> * Actual code changes should almost always include the comment after ``// DeltaV`.
|
||||
|
||||
### Multi-Line Changes
|
||||
Depending on how much you are editing, putting a comment on EACH line may be excessive, so if you have a larger block of code you are changing, denote it like so:
|
||||
```cs
|
||||
private EntityUid Slice(...)
|
||||
// BEGIN DeltaV - Remove innate radio and radios from pockets
|
||||
for (var i = 1; i <= 4; i++) // Arachnids have 4 pockets
|
||||
{
|
||||
...
|
||||
|
||||
_transform.SetLocalRotation(sliceUid, 0);
|
||||
|
||||
// DeltaV - start of deep frier stuff
|
||||
var slicedEv = new FoodSlicedEvent(user, uid, sliceUid);
|
||||
RaiseLocalEvent(uid, ref slicedEv);
|
||||
// DeltaV - end of deep frier stuff
|
||||
|
||||
...
|
||||
if (_inventory.TryGetSlotEntity(target, $"pocket{i}", out var headset) && HasComp<HeadsetComponent>(headset))
|
||||
_inventory.TryUnequip(target, $"pocket{i}", true, true);
|
||||
}
|
||||
|
||||
RemComp<ActiveRadioComponent>(target); // If the zombie has an innate radio, get rid of it.
|
||||
// END DeltaV
|
||||
```
|
||||
|
||||
> * Denoting these with a BEGIN and END clearly shows they are block of code without having to read the entire comment. This makes it easier to tell when you're dealing with single-line comments versus a block with merging in conflicts.
|
||||
> * Case and order of the first two words is less of a concern. `// DeltaV Begin` or `// Begin DeltaV` will work fine too.
|
||||
> * Try to make your blocks as small as possible, but use your discretion.
|
||||
> * If you deleting multiple lines, use line comments (``//``) if its a few lines but if its a larger block (like commenting out an entire function), it is preferable to use block comments (`/* */`).
|
||||
|
||||
#### Soft Exceptions to the Multi-Line "Rules"
|
||||
Some multi-line changes can use a single-line comment in certain scenarios. But if you are UNSURE, just use `// BEGIN DeltaV` and `// END DeltaV` comments like the previous section does and it'll be fine.
|
||||
|
||||
I'll give some examples.
|
||||
```cs
|
||||
/* This change comments out 3 lines but only needs a single line comment because commenting out the if statement implies that its logic will be commented out too. */
|
||||
// if (obj.WasModified<TraitPrototype>()) // DeltaV - Refreshed in TraitsTab
|
||||
// {
|
||||
// _profileEditor.RefreshTraits();
|
||||
// }
|
||||
|
||||
/* Same principle here. This adds two lines but the if statement implies the next line so commenting both lines isn't really needed. */
|
||||
if (_flight.IsFlying(entity.Owner)) // DeltaV - Harpy Flight
|
||||
return true;
|
||||
```
|
||||
### New Methods or Component Variables
|
||||
Sometimes, you'll need to implement a whole new method or component variable and instead of wrapping it in `// BEGIN DeltaV` and `// END DeltaV`, you can just denote that it's a DeltaV function in the summary block before the function. This denotes the WHOLE function as a DeltaV addition.
|
||||
|
||||
```cs
|
||||
/* New Method Example */
|
||||
/// <summary>
|
||||
/// DeltaV - Handle revealing ninja if cloaked when attacked by a hitscan attack.
|
||||
/// </summary>
|
||||
private void OnNinjaAttacked(Entity<SpaceNinjaComponent> ent, ref DamageChangedEvent args)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
/* New Component Variable Example */
|
||||
/// <summary>
|
||||
/// DeltaV - If disabled the action will not disable when no charges remain. Use if you want to handle no charges differently.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool DisableWhenEmpty = true;
|
||||
```
|
||||
|
||||
In short:
|
||||
* Use `// BEGIN DeltaV` and `// END Delta` to denote a *block* of changes.
|
||||
* Keep blocks as small as possible.
|
||||
* Use `// DeltaV` on or before the line if its not a block of changes.
|
||||
* Use exceptions when they make sense.
|
||||
|
||||
### Changing Upstream Localization Fluent .ftl files
|
||||
|
||||
**Move all changed locale strings to a new DeltaV file** - use a `.ftl` file in the `_DV` folder. Comment out the old strings in the upstream file, and explain that they were moved.
|
||||
@@ -104,10 +164,10 @@ Example:
|
||||
Commented out old string in `Resources\Locale\en-US\xenoarchaeology\artifact-analyzer.ftl`
|
||||
```
|
||||
# DeltaV - moved to _DV file
|
||||
#analysis-console-info-effect-value = [font="Monospace" size=11][color=gray]{ $state ->
|
||||
# [true] {$info}
|
||||
# *[false] Unlock nodes to gain info
|
||||
#}[/color][/font]
|
||||
# analysis-console-info-effect-value = [font="Monospace" size=11][color=gray]{ $state ->
|
||||
# [true] {$info}
|
||||
# *[false] Unlock nodes to gain info
|
||||
# }[/color][/font]
|
||||
```
|
||||
|
||||
The new version of the string in `Resources\Locale\en-US\_DV\xenoarchaeology\artifact-analyzer.ftl`
|
||||
|
||||
@@ -237,11 +237,12 @@ internal sealed class AdminNameOverlay : Overlay
|
||||
}
|
||||
|
||||
// DeltaV - SSD Time START
|
||||
if (_entityManager.TryGetComponent<SSDIndicatorComponent>(entity, out var ssdIndicator) && ssdIndicator.IsSSD)
|
||||
if (_entityManager.TryGetComponent<SSDIndicatorComponent>(entity, out var ssdIndicator)
|
||||
&& ssdIndicator.SsdSince is {} ssdSince)
|
||||
{
|
||||
color = Color.MediumPurple;
|
||||
color.A = alpha;
|
||||
var ssdText = Loc.GetString("admin-overlay-ssd-time", ("time", (_timing.CurTime - ssdIndicator.SsdSince).ToString("%hh':'mm':'ss")));
|
||||
var ssdText = Loc.GetString("admin-overlay-ssd-time", ("time", (_timing.CurTime - ssdSince).ToString("%hh':'mm':'ss")));
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, ssdText, uiScale, color);
|
||||
currentOffset += lineoffset;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Radio.Components; // DeltaV - Client-side Radio Colors
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -158,6 +159,15 @@ namespace Content.Client.Examine
|
||||
// since there's probably one open already if it's coming in from the server.
|
||||
var entity = GetEntity(ev.EntityUid);
|
||||
|
||||
|
||||
// BEGIN DeltaV - Client-Side Radio Colors
|
||||
// This *seems* a bit hacky, but we basically don't want to overwrite what's been pushed on the client-side,
|
||||
// because the server will send us the server-side colors (default). I've yet to find a scenario where the
|
||||
// server and client don't match, so until then, this is probably fine, if a little hacky.
|
||||
if (HasComp<EncryptionKeyHolderComponent>(entity) || HasComp<EncryptionKeyComponent>(entity))
|
||||
return;
|
||||
// END DeltaV
|
||||
|
||||
OpenTooltip(player.Value, entity, ev.CenterAtCursor, ev.OpenAtOldTooltip, ev.KnowTarget);
|
||||
UpdateTooltipInfo(player.Value, entity, ev.Message, ev.Verbs, getVerbs: false);
|
||||
}
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
<controls:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:crewMonitoring="clr-namespace:Content.Client._DV.CrewMonitoring"
|
||||
Title="{Loc crew-monitoring-ui-title}"
|
||||
Resizable="False"
|
||||
SetSize="1210 700"
|
||||
MinSize="1210 700">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20"/>
|
||||
<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20" Visible="False" />
|
||||
<crewMonitoring:CrewMonitoringShuttleControl Name="ShuttleMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20" Visible="False" />
|
||||
|
||||
<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
|
||||
<controls:StripeBack>
|
||||
<PanelContainer>
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Client.Pinpointer.UI;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Medical.SuitSensor;
|
||||
using Content.Shared.Station; // DeltaV - crew monitoring radar
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -27,6 +28,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
private readonly SharedTransformSystem _transformSystem;
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
private readonly SharedStationSystem _station; // DeltaV - crew monitoring radar
|
||||
|
||||
private NetEntity? _trackedEntity;
|
||||
private bool _tryToScrollToListFocus;
|
||||
@@ -39,8 +41,10 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
|
||||
_transformSystem = _entManager.System<SharedTransformSystem>();
|
||||
_spriteSystem = _entManager.System<SpriteSystem>();
|
||||
_station = _entManager.System<SharedStationSystem>(); // DeltaV - crew monitoring radar
|
||||
|
||||
NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
|
||||
ShuttleMap.NavMap = NavMap; // DeltaV - crew monitoring radar
|
||||
}
|
||||
|
||||
public void Set(string stationName, EntityUid? mapUid)
|
||||
@@ -50,8 +54,10 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
|
||||
NavMap.MapUid = xform.GridUid;
|
||||
|
||||
else
|
||||
NavMap.Visible = false;
|
||||
// Begin DeltaV - handle navmap visibility based on current position
|
||||
// else
|
||||
// NavMap.Visible = false;
|
||||
// End DeltaV - handle navmap visibility based on current position
|
||||
|
||||
StationName.AddStyleClass("LabelBig");
|
||||
StationName.Text = stationName;
|
||||
@@ -62,6 +68,19 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
// Begin DeltaV - handle navmap visibility based on current position
|
||||
if (_station.GetOwningStation(ShuttleMap.Owner) is not null)
|
||||
{
|
||||
NavMap.Visible = true;
|
||||
ShuttleMap.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
NavMap.Visible = false;
|
||||
ShuttleMap.Visible = true;
|
||||
}
|
||||
// End DeltaV - handle navmap visibility based on current position
|
||||
|
||||
if (_tryToScrollToListFocus)
|
||||
TryToScrollToFocus();
|
||||
}
|
||||
@@ -69,6 +88,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords)
|
||||
{
|
||||
ClearOutDatedData();
|
||||
ShuttleMap.Owner = monitor; // DeltaV - crew monitoring radar
|
||||
|
||||
// No server label
|
||||
if (sensors.Count == 0)
|
||||
@@ -304,7 +324,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
jobContainer.AddChild(jobLabel);
|
||||
|
||||
// Add user coordinates to the navmap
|
||||
if (coordinates != null && NavMap.Visible && _blipTexture != null)
|
||||
if (coordinates != null && _blipTexture != null) // DeltaV - don't filter the navmap visibility
|
||||
{
|
||||
NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid,
|
||||
new NavMapBlip
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
<tabs:AudioTab Name="AudioTab" />
|
||||
<tabs:AccessibilityTab Name="AccessibilityTab" />
|
||||
<tabs:AdminOptionsTab Name="AdminOptionsTab" />
|
||||
<dtabs:RadioTab Name="RadioTab" /> <!-- DeltaV - Client-side Radio Options -->
|
||||
<dtabs:DeltaTab Name="DeltaTab" /> <!-- DeltaV -->
|
||||
</TabContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
@@ -21,7 +21,8 @@ namespace Content.Client.Options.UI
|
||||
Tabs.SetTabTitle(3, Loc.GetString("ui-options-tab-audio"));
|
||||
Tabs.SetTabTitle(4, Loc.GetString("ui-options-tab-accessibility"));
|
||||
Tabs.SetTabTitle(5, Loc.GetString("ui-options-tab-admin"));
|
||||
Tabs.SetTabTitle(6, Loc.GetString("ui-options-tab-deltav")); // DeltaV specific settings
|
||||
Tabs.SetTabTitle(6, Loc.GetString("ui-options-tab-radio")); // DeltaV - Radio Channel Colors
|
||||
Tabs.SetTabTitle(7, Loc.GetString("ui-options-tab-deltav")); // DeltaV specific settings
|
||||
|
||||
UpdateTabs();
|
||||
}
|
||||
@@ -36,6 +37,7 @@ namespace Content.Client.Options.UI
|
||||
AccessibilityTab.Control.ReloadValues();
|
||||
AudioTab.Control.ReloadValues();
|
||||
AdminOptionsTab.Control.ReloadValues();
|
||||
RadioTab.Control.ReloadValues(); // DeltaV - Radio Channel Colors
|
||||
DeltaTab.Control.ReloadValues(); // DeltaV
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
<CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" />
|
||||
<CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" />
|
||||
<CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" />
|
||||
<CheckBox Name="ChatFollowButton" Text="{Loc 'ui-options-chat-follow-button'}" />
|
||||
<Label Text="{Loc 'ui-options-general-cursor'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
|
||||
|
||||
@@ -63,6 +63,7 @@ public sealed partial class MiscTab : Control
|
||||
Control.AddOptionCheckBox(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.StaticStorageUI, StaticStorageUI);
|
||||
Control.AddOptionCheckBox(CCVars.InterfaceChatFollowButton, ChatFollowButton);
|
||||
|
||||
Control.Initialize();
|
||||
}
|
||||
|
||||
@@ -56,8 +56,8 @@ public partial class NavMapControl : MapGridControl
|
||||
|
||||
// Constants
|
||||
protected float UpdateTime = 1.0f;
|
||||
protected float MaxSelectableDistance = 10f;
|
||||
protected float MinDragDistance = 5f;
|
||||
public float MaxSelectableDistance = 10f; // DeltaV - accessible to CrewMonitoringShuttleControl
|
||||
public float MinDragDistance = 5f; // DeltaV - accessible to CrewMonitoringShuttleControl
|
||||
protected static float MinDisplayedRange = 8f;
|
||||
protected static float MaxDisplayedRange = 128f;
|
||||
protected static float DefaultDisplayedRange = 48f;
|
||||
@@ -193,6 +193,13 @@ public partial class NavMapControl : MapGridControl
|
||||
_recenter.Disabled = false;
|
||||
}
|
||||
|
||||
// Begin DeltaV - we need access to that from outside
|
||||
public void TrackEntity(NetEntity? entity)
|
||||
{
|
||||
TrackedEntitySelectedAction?.Invoke(entity);
|
||||
}
|
||||
// End DeltaV - we need access to that from outside
|
||||
|
||||
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindUp(args);
|
||||
|
||||
@@ -159,35 +159,6 @@ namespace Content.Client.Stylesheets
|
||||
|
||||
public static readonly Color ChatBackgroundColor = Color.FromHex("#25252ADD");
|
||||
|
||||
// DeltaV - AAC button variables
|
||||
public static readonly string CommandButtonClass = "CommandButton";
|
||||
public static readonly string EngineeringButtonClass = "EngineeringButton";
|
||||
public static readonly string EpistemicsButtonClass = "EpistemicsButton";
|
||||
public static readonly string JusticeButtonClass = "JusticeButton";
|
||||
public static readonly string LogisticsButtonClass = "LogisticsButton";
|
||||
public static readonly string MedicalButtonClass = "MedicalButton";
|
||||
public static readonly string SecurityButtonClass = "SecurityButton";
|
||||
public static readonly string ServiceButtonClass = "ServiceButton";
|
||||
|
||||
// DeltaV - AAC button colors
|
||||
public static readonly Color CommandButtonColorDefault = Color.FromHex("#404A58");
|
||||
public static readonly Color CommandColorHovered = Color.FromHex("#4F587B");
|
||||
public static readonly Color EngineeringButtonColorDefault = Color.FromHex("#77684B");
|
||||
public static readonly Color EngineeringColorHovered = Color.FromHex("#776D71");
|
||||
public static readonly Color EpistemicsButtonColorDefault = Color.FromHex("#6F5973");
|
||||
public static readonly Color EpistemicsColorHovered = Color.FromHex("#71638E");
|
||||
public static readonly Color LogisticsButtonColorDefault = Color.FromHex("#61503A");
|
||||
public static readonly Color LogisticsColorHovered = Color.FromHex("#675C64");
|
||||
public static readonly Color JusticeButtonColorDefault = Color.FromHex("#4F3D4C");
|
||||
public static readonly Color JusticeColorHovered = Color.FromHex("#5C4B5A");
|
||||
public static readonly Color MedicalButtonColorDefault = Color.FromHex("#49687D");
|
||||
public static readonly Color MedicalColorHovered = Color.FromHex("#556E95");
|
||||
public static readonly Color SecurityButtonColorDefault = Color.FromHex("#724449");
|
||||
public static readonly Color SecurityColorHovered = Color.FromHex("#745370");
|
||||
public static readonly Color ServiceButtonColorDefault = Color.FromHex("#607952");
|
||||
public static readonly Color ServiceColorHovered = Color.FromHex("#667A76");
|
||||
// End DeltaV
|
||||
|
||||
public const string StyleClassCrewManifestGender = "CrewManifestGender"; //Delta-V - Manifest pronouns
|
||||
|
||||
// i'm not sure what the missing symbols were referencing, and this is getting obseleted anyway so:
|
||||
@@ -1677,88 +1648,6 @@ namespace Content.Client.Stylesheets
|
||||
BackgroundColor = FancyTreeSelectedRowColor,
|
||||
}),
|
||||
|
||||
// DeltaV - AAC button styles
|
||||
Element<ContainerButton>()
|
||||
.Class(CommandButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, CommandButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(CommandButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, CommandColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(EngineeringButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, EngineeringButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(EngineeringButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, EngineeringColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(EpistemicsButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, EpistemicsButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(EpistemicsButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, EpistemicsColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(LogisticsButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, LogisticsButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(LogisticsButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, LogisticsColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(MedicalButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, MedicalButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(MedicalButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, MedicalColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(SecurityButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, SecurityButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(SecurityButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, SecurityColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(ServiceButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ServiceButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(ServiceButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, ServiceColorHovered),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(JusticeButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, JusticeButtonColorDefault),
|
||||
|
||||
Element<ContainerButton>()
|
||||
.Class(JusticeButtonClass)
|
||||
.Pseudo(ContainerButton.StylePseudoClassHover)
|
||||
.Prop(Control.StylePropertyModulateSelf, JusticeColorHovered),
|
||||
// End DeltaV
|
||||
|
||||
// Silicon law edit ui
|
||||
Element<Label>().Class(SiliconLawContainer.StyleClassSiliconLawPositionLabel)
|
||||
.Prop(Label.StylePropertyFontColor, NanoGold),
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text.RegularExpressions; // DeltaV - Client-Side Radio Channel Colors
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -839,8 +840,38 @@ public sealed partial class ChatUIController : UIController
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Regex expression to match on the chat message text in order to replace it with another color.
|
||||
/// </summary>
|
||||
private static readonly Regex RadioChatColorRegex = new(@"color=#?([a-fA-F0-9]{8})", RegexOptions.Compiled);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Replaces the channel color hex code in a message with the client-side hex color
|
||||
/// overridden by <see cref="Content.Client._DV.Radio.RadioChannelColorSystem"/> .
|
||||
/// </summary>
|
||||
/// <param name="message">The message to find and replace the color hex code in.</param>
|
||||
/// <param name="channelProtoId">The proto ID of the channel. Basically the replacement color.</param>
|
||||
/// <returns>The message with the color hex code replaced, if it exists.</returns>
|
||||
private string ReplaceRadioChannelColorFromServer(string message, string channelProtoId)
|
||||
{
|
||||
if (_prototypeManager.Resolve<RadioChannelPrototype>(channelProtoId, out var channel))
|
||||
{
|
||||
return RadioChatColorRegex.Replace(message, $"color={channel.Color.ToHex()}");
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
public void ProcessChatMessage(ChatMessage msg, bool speechBubble = true)
|
||||
{
|
||||
// BEGIN DeltaV
|
||||
// Needs to happen before ANY other color or pattern matching so that we don't screw up the other colors in the message.
|
||||
if (msg.Channel == ChatChannel.Radio && msg.RadioChannelProtoId is { } channel)
|
||||
{
|
||||
msg.WrappedMessage = ReplaceRadioChannelColorFromServer(msg.WrappedMessage, channel);
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
// color the name unless it's something like "the old man"
|
||||
if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Whisper) && _chatNameColorsEnabled)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,19 @@ namespace Content.Client._DV.AACTablet.UI;
|
||||
[CommonSheetlet]
|
||||
public sealed class AACSheetlet<T> : Sheetlet<T> where T : PalettedStylesheet, IButtonConfig
|
||||
{
|
||||
private static readonly (string StyleClass, Color Normal, Color Hover)[] SubjectButtonColors =
|
||||
[
|
||||
// Department colors
|
||||
("CommandButton", Color.FromHex("#404A58"), Color.FromHex("#4F587B")),
|
||||
("EngineeringButton", Color.FromHex("#77684B"), Color.FromHex("#776D71")),
|
||||
("EpistemicsButton", Color.FromHex("#6F5973"), Color.FromHex("#71638E")),
|
||||
("JusticeButton", Color.FromHex("#4F3D4C"), Color.FromHex("#5C4B5A")),
|
||||
("LogisticsButton", Color.FromHex("#61503A"), Color.FromHex("#675C64")),
|
||||
("MedicalButton", Color.FromHex("#49687D"), Color.FromHex("#556E95")),
|
||||
("SecurityButton", Color.FromHex("#724449"), Color.FromHex("#745370")),
|
||||
("ServiceButton", Color.FromHex("#607952"), Color.FromHex("#667A76")),
|
||||
];
|
||||
|
||||
public override StyleRule[] GetRules(T sheet, object config)
|
||||
{
|
||||
// Create style boxes
|
||||
@@ -81,6 +94,21 @@ public sealed class AACSheetlet<T> : Sheetlet<T> where T : PalettedStylesheet, I
|
||||
.Prop(Control.StylePropertyModulateSelf, Color.DarkRed),
|
||||
]);
|
||||
|
||||
SubjectColorRules(rules);
|
||||
|
||||
return rules.ToArray();
|
||||
}
|
||||
// AAC - Makes sure colors are applied to subject buttons
|
||||
private static void SubjectColorRules(List<StyleRule> rules)
|
||||
{
|
||||
foreach (var (styleClass, normal, hover) in SubjectButtonColors)
|
||||
{
|
||||
rules.AddRange([
|
||||
E<ContainerButton>().Class(ContainerButton.StyleClassButton).Class(styleClass)
|
||||
.PseudoNormal().Prop(Control.StylePropertyModulateSelf, normal),
|
||||
E<ContainerButton>().Class(ContainerButton.StyleClassButton).Class(styleClass)
|
||||
.PseudoHovered().Prop(Control.StylePropertyModulateSelf, hover),
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ public sealed partial class AACWindow : FancyWindow
|
||||
MaxSize = new Vector2(ButtonWidth, ButtonWidth),
|
||||
ClipText = false,
|
||||
HorizontalExpand = true,
|
||||
StyleClasses = { styleClass }
|
||||
StyleClasses = { ContainerButton.StyleClassButton, styleClass }
|
||||
};
|
||||
|
||||
var buttonLabel = new RichTextLabel
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Pinpointer.UI;
|
||||
using Content.Client.Shuttles.UI;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Client._DV.CrewMonitoring;
|
||||
|
||||
public sealed class CrewMonitoringShuttleControl : BaseShuttleControl
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
private readonly SharedShuttleSystem _shuttles;
|
||||
private readonly SharedTransformSystem _transform;
|
||||
|
||||
public EntityUid? Owner;
|
||||
public NavMapControl? NavMap;
|
||||
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public CrewMonitoringShuttleControl() : base(64f, 256f, 256f)
|
||||
{
|
||||
_shuttles = EntManager.System<SharedShuttleSystem>();
|
||||
_transform = EntManager.System<SharedTransformSystem>();
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
base.Draw(handle);
|
||||
|
||||
DrawBacking(handle);
|
||||
DrawCircles(handle);
|
||||
|
||||
if (Owner is not { } owner || NavMap is not { } navMap)
|
||||
return;
|
||||
|
||||
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
|
||||
var fixturesQuery = EntManager.GetEntityQuery<FixturesComponent>();
|
||||
var bodyQuery = EntManager.GetEntityQuery<PhysicsComponent>();
|
||||
var iffQuery = EntManager.GetEntityQuery<IFFComponent>();
|
||||
|
||||
if (!xformQuery.TryGetComponent(owner, out var xform)
|
||||
|| xform.MapID == MapId.Nullspace)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var coordinates = new EntityCoordinates(owner, Vector2.Zero);
|
||||
|
||||
var mapPos = _transform.ToMapCoordinates(coordinates);
|
||||
var ourEntRot = Angle.Zero;
|
||||
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
|
||||
Matrix3x2.Invert(ourEntMatrix, out var worldToShuttle);
|
||||
var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
|
||||
var worldToView = worldToShuttle * shuttleToView;
|
||||
|
||||
var viewBounds = new Box2Rotated(new Box2(-WorldRange, -WorldRange, WorldRange, WorldRange).Translated(mapPos.Position), ourEntRot, mapPos.Position);
|
||||
var viewAABB = viewBounds.CalcBoundingBox();
|
||||
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(mapPos.Position - MaxRadarRangeVector, mapPos.Position + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
|
||||
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
if (!fixturesQuery.HasComponent(grid))
|
||||
continue;
|
||||
|
||||
var body = bodyQuery.GetComponent(grid);
|
||||
iffQuery.TryComp(grid, out var iff);
|
||||
|
||||
if (!_shuttles.CanDraw(grid, body, iff))
|
||||
continue;
|
||||
|
||||
var curGridToWorld = _transform.GetWorldMatrix(grid);
|
||||
var curGridToView = curGridToWorld * worldToShuttle * shuttleToView;
|
||||
|
||||
var gridAABB = curGridToWorld.TransformBox(grid.Comp.LocalAABB);
|
||||
if (!gridAABB.Intersects(viewAABB))
|
||||
continue;
|
||||
|
||||
var labelColor = _shuttles.GetIFFColor(grid, self: false, iff);
|
||||
DrawGrid(handle, curGridToView, grid, labelColor);
|
||||
}
|
||||
|
||||
var curTime = Timing.RealTime;
|
||||
var blinkFrequency = 1f / 1f;
|
||||
var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
|
||||
var box = SizeBox;
|
||||
|
||||
foreach (var (coord, value) in navMap.TrackedCoordinates)
|
||||
{
|
||||
if (!lit || !value.Visible)
|
||||
continue;
|
||||
|
||||
var blipPos = _transform.ToMapCoordinates(coord);
|
||||
|
||||
if (mapPos.MapId == MapId.Nullspace)
|
||||
continue;
|
||||
|
||||
handle.DrawCircle(Vector2.Clamp(Vector2.Transform(blipPos.Position, worldToView), box.TopLeft, box.BottomRight), float.Sqrt(MinimapScale) * 2f, value.Color);
|
||||
}
|
||||
|
||||
foreach (var blip in navMap.TrackedEntities.Values)
|
||||
{
|
||||
if (blip.Blinks && !lit)
|
||||
continue;
|
||||
|
||||
var blipPos = _transform.ToMapCoordinates(blip.Coordinates);
|
||||
|
||||
if (mapPos.MapId == MapId.Nullspace)
|
||||
continue;
|
||||
|
||||
handle.DrawCircle(Vector2.Clamp(Vector2.Transform(blipPos.Position, worldToView), box.TopLeft, box.BottomRight), float.Sqrt(MinimapScale) * 2f, blip.Color);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindUp(args);
|
||||
|
||||
if (Owner is not { } owner || NavMap is null)
|
||||
return;
|
||||
|
||||
if (!EntManager.TryGetComponent<TransformComponent>(owner, out var xform) || xform.MapID == MapId.Nullspace)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ourEntRot = Angle.Zero;
|
||||
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
|
||||
Matrix3x2.Invert(ourEntMatrix, out var worldToShuttle);
|
||||
var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
|
||||
var worldToView = worldToShuttle * shuttleToView;
|
||||
Matrix3x2.Invert(worldToView, out var viewToWorld);
|
||||
|
||||
if (args.Function == EngineKeyFunctions.UIClick)
|
||||
{
|
||||
if (NavMap.TrackedEntities.Count == 0)
|
||||
return;
|
||||
|
||||
if ((StartDragPosition - args.PointerLocation.Position).Length() > NavMap.MinDragDistance)
|
||||
return;
|
||||
|
||||
var localPosition = args.PointerLocation.Position - GlobalPixelPosition;
|
||||
var worldPosition = Vector2.Transform(localPosition, viewToWorld);
|
||||
|
||||
var closestEntity = NetEntity.Invalid;
|
||||
var closestDistance = float.PositiveInfinity;
|
||||
|
||||
foreach (var (currentEntity, blip) in NavMap.TrackedEntities)
|
||||
{
|
||||
if (!blip.Selectable)
|
||||
continue;
|
||||
|
||||
var currentDistance = (_transform.ToMapCoordinates(blip.Coordinates).Position - worldPosition).Length();
|
||||
|
||||
if (closestDistance < currentDistance || currentDistance * MinimapScale > NavMap.MaxSelectableDistance)
|
||||
continue;
|
||||
|
||||
closestEntity = currentEntity;
|
||||
closestDistance = currentDistance;
|
||||
}
|
||||
|
||||
if (closestDistance > NavMap.MaxSelectableDistance || !closestEntity.IsValid())
|
||||
return;
|
||||
|
||||
NavMap.TrackEntity(closestEntity);
|
||||
}
|
||||
else if (args.Function == EngineKeyFunctions.UIRightClick)
|
||||
{
|
||||
NavMap.TrackEntity(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
<tabs:RadioTab xmlns="https://spacestation14.io"
|
||||
xmlns:tabs="clr-namespace:Content.Client._DV.Options.UI.Tabs"
|
||||
xmlns:ui="clr-namespace:Content.Client.Options.UI">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
|
||||
<BoxContainer Orientation="Vertical" Margin="8">
|
||||
<!-- Common -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-common'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioCommonColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-common'}"/>
|
||||
<Button Name="ResetCommonColorButton" Text="{Loc 'ui-options-radio-reset-common'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Command -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-command'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioCommandColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-command'}"/>
|
||||
<Button Name="ResetCommandColorButton" Text="{Loc 'ui-options-radio-reset-command'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Security -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-security'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioSecurityColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-security'}"/>
|
||||
<Button Name="ResetSecurityColorButton" Text="{Loc 'ui-options-radio-reset-security'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Medical -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-medical'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioMedicalColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-medical'}"/>
|
||||
<Button Name="ResetMedicalColorButton" Text="{Loc 'ui-options-radio-reset-medical'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Engineering -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-engineering'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioEngineeringColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-engineering'}"/>
|
||||
<Button Name="ResetEngineeringColorButton" Text="{Loc 'ui-options-radio-reset-engineering'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Science -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-science'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioScienceColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-science'}"/>
|
||||
<Button Name="ResetScienceColorButton" Text="{Loc 'ui-options-radio-reset-science'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Cargo -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-cargo'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioCargoColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-cargo'}"/>
|
||||
<Button Name="ResetCargoColorButton" Text="{Loc 'ui-options-radio-reset-cargo'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Service -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-service'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioServiceColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-service'}"/>
|
||||
<Button Name="ResetServiceColorButton" Text="{Loc 'ui-options-radio-reset-service'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- Binary -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-binary'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioBinaryColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-binary'}"/>
|
||||
<Button Name="ResetBinaryColorButton" Text="{Loc 'ui-options-radio-reset-binary'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- DeltaV - Justice -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-justice'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioJusticeColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-justice'}"/>
|
||||
<Button Name="ResetJusticeColorButton" Text="{Loc 'ui-options-radio-reset-justice'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
|
||||
<!-- DeltaV - Prison -->
|
||||
<Label Text="{Loc 'ui-options-radio-header-prison'}"
|
||||
StyleClasses="LabelKeyText"/>
|
||||
<ui:OptionColorSlider Name="RadioPrisonColorSlider"
|
||||
Example="{Loc 'ui-options-radio-example-prison'}"/>
|
||||
<Button Name="ResetPrisonColorButton" Text="{Loc 'ui-options-radio-reset-prison'}" MaxWidth="300" Margin="0 4 0 0" />
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
</BoxContainer>
|
||||
</tabs:RadioTab>
|
||||
@@ -0,0 +1,55 @@
|
||||
using Content.Client.Options.UI;
|
||||
using Content.Shared._DV.CCVars;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._DV.Options.UI.Tabs;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class RadioTab : Control
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _config = default!; // DeltaV
|
||||
|
||||
public RadioTab()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
// Having so many color sliders on one page is a lot. We should only really try
|
||||
// to have common/departmental channels here, or it just becomes WAAAAY too much.
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorCommon, RadioCommonColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorCommand, RadioCommandColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorSecurity, RadioSecurityColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorMedical, RadioMedicalColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorEngineering, RadioEngineeringColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorScience, RadioScienceColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorCargo, RadioCargoColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorService, RadioServiceColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorBinary, RadioBinaryColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorJustice, RadioJusticeColorSlider);
|
||||
Control.AddOptionColorSlider(DCCVars.RadioColorPrison, RadioPrisonColorSlider);
|
||||
|
||||
ResetCommonColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCommon);
|
||||
ResetCommandColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCommand);
|
||||
ResetSecurityColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorSecurity);
|
||||
ResetMedicalColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorMedical);
|
||||
ResetEngineeringColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorEngineering);
|
||||
ResetScienceColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorScience);
|
||||
ResetCargoColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorCargo);
|
||||
ResetServiceColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorService);
|
||||
ResetBinaryColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorBinary);
|
||||
ResetJusticeColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorJustice);
|
||||
ResetPrisonColorButton.OnPressed += _ => OnResetColorButton(DCCVars.RadioColorPrison);
|
||||
|
||||
Control.Initialize();
|
||||
}
|
||||
|
||||
private void OnResetColorButton(CVarDef<string> cvar)
|
||||
{
|
||||
_config.SetCVar(cvar, cvar.DefaultValue);
|
||||
Control.ReloadValues();
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
using Content.Shared._DV.Psionics.Systems.PsionicPowers;
|
||||
|
||||
namespace Content.Client._DV.Psionics.Systems.PsionicPowers;
|
||||
|
||||
// This does nothing here. The code is all in the shared/server version.
|
||||
public sealed class FracturedFormPowerSystem : SharedFracturedFormPowerSystem;
|
||||
@@ -0,0 +1,49 @@
|
||||
using Content.Shared._DV.CCVars;
|
||||
using Content.Shared.Radio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._DV.Radio;
|
||||
|
||||
public sealed partial class RadioChannelColorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
// Feels like there should be a better way to do this but I'd rather not add a client-side cvar ID or reference
|
||||
// to a prototype in Content.Shared, since I don't want people thinking they can ever use it on the server-side.
|
||||
private static readonly ProtoId<RadioChannelPrototype> CommonChannelProto = "Common";
|
||||
private static readonly ProtoId<RadioChannelPrototype> CommandChannelProto = "Command";
|
||||
private static readonly ProtoId<RadioChannelPrototype> SecurityChannelProto = "Security";
|
||||
private static readonly ProtoId<RadioChannelPrototype> MedicalChannelProto = "Medical";
|
||||
private static readonly ProtoId<RadioChannelPrototype> EngineeringChannelProto = "Engineering";
|
||||
private static readonly ProtoId<RadioChannelPrototype> ScienceChannelProto = "Science";
|
||||
private static readonly ProtoId<RadioChannelPrototype> CargoChannelProto = "Supply";
|
||||
private static readonly ProtoId<RadioChannelPrototype> ServiceChannelProto = "Service";
|
||||
private static readonly ProtoId<RadioChannelPrototype> BinaryChannelProto = "Binary";
|
||||
private static readonly ProtoId<RadioChannelPrototype> JusticeChannelProto = "Justice";
|
||||
private static readonly ProtoId<RadioChannelPrototype> PrisonChannelProto = "Prison";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_config.OnValueChanged(DCCVars.RadioColorCommon, (value) => { SetChannelColor(CommonChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorCommand, (value) => { SetChannelColor(CommandChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorSecurity, (value) => { SetChannelColor(SecurityChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorMedical, (value) => { SetChannelColor(MedicalChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorEngineering, (value) => { SetChannelColor(EngineeringChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorScience, (value) => { SetChannelColor(ScienceChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorCargo, (value) => { SetChannelColor(CargoChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorService, (value) => { SetChannelColor(ServiceChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorBinary, (value) => { SetChannelColor(BinaryChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorJustice, (value) => { SetChannelColor(JusticeChannelProto, value); }, true);
|
||||
_config.OnValueChanged(DCCVars.RadioColorPrison, (value) => { SetChannelColor(PrisonChannelProto, value); }, true);
|
||||
}
|
||||
|
||||
private void SetChannelColor(ProtoId<RadioChannelPrototype> channel, string newColor)
|
||||
{
|
||||
if (Color.TryParse(newColor, out var color))
|
||||
_proto.Index(channel).Color = color;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using Content.Shared.Labels.Components;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
public static class NameHelpers
|
||||
{
|
||||
extension(IEntityManager self)
|
||||
{
|
||||
public string PaperName(EntityUid paper)
|
||||
{
|
||||
if (self.TryGetComponent<LabelComponent>(paper, out var label) && label.CurrentLabel is { } labelText)
|
||||
return labelText;
|
||||
|
||||
return self.GetComponent<MetaDataComponent>(paper).EntityName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
using System.IO;
|
||||
using Content.Shared._DV.Silicons;
|
||||
using Content.Shared.Fax;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class StationAiFaxBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
|
||||
{
|
||||
[Dependency] private readonly IFileDialogManager _fileDialogManager = default!;
|
||||
|
||||
private StationAiFaxWindow? _window;
|
||||
private List<StationAiFaxPageWindow> _windows = new();
|
||||
|
||||
private bool _dialogIsOpen;
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = this.CreateWindow<StationAiFaxWindow>();
|
||||
_window.FileButtonPressed += OnFileButtonPressed;
|
||||
_window.BlankButtonPressed += OnBlankButtonPressed;
|
||||
_window.OpenSendWindowPressed += OnOpenSendWindowPressed;
|
||||
_window.ExaminePressed += OnExaminePressed;
|
||||
_window.ShredPressed += OnShredPressed;
|
||||
_window.DuplicatePressed += OnDuplicatePressed;
|
||||
|
||||
UpdateFaxes(EntMan.System<SharedContainerSystem>().EnsureContainer<Container>(Owner, StationAiFaxComponent.Container, out _));
|
||||
}
|
||||
|
||||
private async void OnFileButtonPressed()
|
||||
{
|
||||
if (_dialogIsOpen)
|
||||
return;
|
||||
|
||||
_dialogIsOpen = true;
|
||||
var filters = new FileDialogFilters(new FileDialogFilters.Group("txt"));
|
||||
await using var file = await _fileDialogManager.OpenFile(filters, FileAccess.Read);
|
||||
_dialogIsOpen = false;
|
||||
|
||||
if (_window == null || _window.Disposed || file == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var reader = new StreamReader(file);
|
||||
|
||||
var firstLine = await reader.ReadLineAsync();
|
||||
string? label = null;
|
||||
var content = await reader.ReadToEndAsync();
|
||||
|
||||
if (firstLine is { })
|
||||
{
|
||||
if (firstLine.StartsWith('#'))
|
||||
{
|
||||
label = firstLine[1..].Trim();
|
||||
}
|
||||
else
|
||||
{
|
||||
content = firstLine + "\n" + content;
|
||||
}
|
||||
}
|
||||
|
||||
SendMessage(new FaxFileMessage(
|
||||
label?[..Math.Min(label.Length, FaxFileMessageValidation.MaxLabelSize)],
|
||||
content[..Math.Min(content.Length, FaxFileMessageValidation.MaxContentSize)],
|
||||
false));
|
||||
}
|
||||
|
||||
private void OnBlankButtonPressed()
|
||||
{
|
||||
SendMessage(new FaxFileMessage(null, string.Empty, false));
|
||||
}
|
||||
|
||||
private void OnOpenSendWindowPressed(EntityUid entity)
|
||||
{
|
||||
var window = new StationAiFaxPageWindow(entity, EntMan);
|
||||
_windows.Add(window);
|
||||
|
||||
window.RefreshButtonPressed += OnRefreshButtonPressed;
|
||||
window.PeerSelected += OnPeerSelected;
|
||||
window.SendButtonPressed += OnSendDocument;
|
||||
|
||||
if (UiSystem.TryGetUiState<FaxUiState>(Owner, UiKey, out var state))
|
||||
{
|
||||
window.UpdateState(state);
|
||||
}
|
||||
|
||||
window.OpenCentered();
|
||||
}
|
||||
|
||||
private void OnSendDocument(EntityUid entity)
|
||||
{
|
||||
SendMessage(new StationAiFaxSendMessage(EntMan.GetNetEntity(entity)));
|
||||
}
|
||||
|
||||
private void OnExaminePressed(EntityUid entity)
|
||||
{
|
||||
SendPredictedMessage(new StationAiFaxExamineMessage(EntMan.GetNetEntity(entity)));
|
||||
}
|
||||
|
||||
private void OnShredPressed(EntityUid entity)
|
||||
{
|
||||
SendPredictedMessage(new StationAiFaxShredMessage(EntMan.GetNetEntity(entity)));
|
||||
}
|
||||
|
||||
private void OnDuplicatePressed(EntityUid entity)
|
||||
{
|
||||
SendPredictedMessage(new StationAiFaxDuplicateMessage(EntMan.GetNetEntity(entity)));
|
||||
}
|
||||
|
||||
private void OnRefreshButtonPressed()
|
||||
{
|
||||
SendMessage(new FaxRefreshMessage());
|
||||
}
|
||||
|
||||
private void OnPeerSelected(string address)
|
||||
{
|
||||
SendMessage(new FaxDestinationMessage(address));
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (state is not FaxUiState cast)
|
||||
return;
|
||||
|
||||
_window?.UpdateState(cast);
|
||||
foreach (var window in _windows)
|
||||
{
|
||||
window.UpdateState(cast);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateFaxes(Container container)
|
||||
{
|
||||
_window?.UpdateFaxes(container);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
<PanelContainer xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client._DV.UserInterfaces"
|
||||
xmlns:xe="clr-namespace:Content.Client.UserInterface.XamlExtensions"
|
||||
StyleClasses="PanelLight"
|
||||
HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="8">
|
||||
<Label Name="PaperName" HorizontalExpand="True" />
|
||||
|
||||
<ui:IconButton Name="Shred" StyleClasses="OpenRight" Icon="{xe:Tex '/Textures/Interface/shredder.svg.192dpi.png'}" />
|
||||
<ui:IconButton Name="Duplicate" StyleClasses="OpenBoth" Icon="{xe:Tex '/Textures/Interface/files.svg.192dpi.png'}" />
|
||||
<ui:IconButton Name="Examine" StyleClasses="OpenBoth" Icon="{xe:Tex '/Textures/Interface/eye.svg.192dpi.png'}" />
|
||||
<ui:IconButton Name="Send" StyleClasses="OpenLeft" Icon="{xe:Tex '/Textures/Interface/send.svg.192dpi.png'}" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
@@ -0,0 +1,27 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class StationAiFaxItem : PanelContainer
|
||||
{
|
||||
public string? Text { get => PaperName.Text; set => PaperName.Text = value; }
|
||||
public bool CanSend { get => !Duplicate.Disabled; set => Duplicate.Disabled = !value; }
|
||||
|
||||
public event Action? ShredPressed;
|
||||
public event Action? DuplicatePressed;
|
||||
public event Action? ExaminePressed;
|
||||
public event Action? SendPressed;
|
||||
|
||||
public StationAiFaxItem()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Shred.OnPressed += _ => ShredPressed?.Invoke();
|
||||
Duplicate.OnPressed += _ => DuplicatePressed?.Invoke();
|
||||
Examine.OnPressed += _ => ExaminePressed?.Invoke();
|
||||
Send.OnPressed += _ => SendPressed?.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
<controls:FancyWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'fax-machine-ui-page-window'}"
|
||||
MinSize="380 220">
|
||||
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
|
||||
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" VerticalExpand="True">
|
||||
<BoxContainer Orientation="Vertical" Margin="8">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'fax-machine-ui-sending'}"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalExpand="True" />
|
||||
|
||||
<Label Name="SendingLabel"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Align="Right"/>
|
||||
</BoxContainer>
|
||||
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'fax-machine-ui-from'}"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalExpand="True" />
|
||||
|
||||
<Label Name="FromLabel"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Align="Right"/>
|
||||
</BoxContainer>
|
||||
|
||||
<BoxContainer
|
||||
Orientation="Horizontal">
|
||||
|
||||
<Label Text="{Loc 'fax-machine-ui-to'}"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalExpand="True"/>
|
||||
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<OptionButton Name="PeerSelector"
|
||||
StyleClasses="OpenRight" />
|
||||
|
||||
<Button StyleClasses="OpenLeft"
|
||||
Name="RefreshButton"
|
||||
ToolTip="{Loc 'fax-machine-ui-refresh-button'}">
|
||||
<TextureButton
|
||||
MouseFilter="Ignore"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Scale="0.9 0.9"
|
||||
StyleClasses="RefreshButton" />
|
||||
</Button>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="8" Margin="8">
|
||||
<Button Name="SendButton"
|
||||
Text="{Loc 'fax-machine-ui-send-button'}"
|
||||
HorizontalExpand="True"
|
||||
Disabled="True" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</controls:FancyWindow>
|
||||
@@ -0,0 +1,70 @@
|
||||
using System.Linq;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Fax;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class StationAiFaxPageWindow : FancyWindow
|
||||
{
|
||||
public event Action? RefreshButtonPressed;
|
||||
public event Action<string>? PeerSelected;
|
||||
public event Action<EntityUid>? SendButtonPressed;
|
||||
|
||||
public StationAiFaxPageWindow(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
SendingLabel.Text = entityManager.PaperName(uid);
|
||||
|
||||
RefreshButton.OnPressed += _ => RefreshButtonPressed?.Invoke();
|
||||
SendButton.OnPressed += _ => SendButtonPressed?.Invoke(uid);
|
||||
PeerSelector.OnItemSelected += args =>
|
||||
PeerSelected?.Invoke((string) args.Button.GetItemMetadata(args.Id)!);
|
||||
}
|
||||
|
||||
public void UpdateState(FaxUiState state)
|
||||
{
|
||||
SendButton.Disabled = !state.CanSendCooldown;
|
||||
FromLabel.Text = state.DeviceName;
|
||||
|
||||
if (state.AvailablePeers.Count == 0)
|
||||
{
|
||||
PeerSelector.AddItem(Loc.GetString("fax-machine-ui-no-peers"));
|
||||
PeerSelector.Disabled = true;
|
||||
}
|
||||
|
||||
if (PeerSelector.Disabled && state.AvailablePeers.Count != 0)
|
||||
{
|
||||
PeerSelector.Clear();
|
||||
PeerSelector.Disabled = false;
|
||||
}
|
||||
|
||||
// always must be selected destination
|
||||
if (string.IsNullOrEmpty(state.DestinationAddress) && state.AvailablePeers.Count != 0)
|
||||
{
|
||||
PeerSelected?.Invoke(state.AvailablePeers.First().Key);
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.AvailablePeers.Count != 0)
|
||||
{
|
||||
PeerSelector.Clear();
|
||||
|
||||
foreach (var (address, name) in state.AvailablePeers)
|
||||
{
|
||||
var id = AddPeerSelect(name, address);
|
||||
if (address == state.DestinationAddress)
|
||||
PeerSelector.Select(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int AddPeerSelect(string name, string address)
|
||||
{
|
||||
PeerSelector.AddItem(name);
|
||||
PeerSelector.SetItemMetadata(PeerSelector.ItemCount - 1, address);
|
||||
return PeerSelector.ItemCount - 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using Content.Shared._DV.Silicons;
|
||||
using Content.Shared.Fax;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
public sealed class StationAiFaxSystem : SharedStationAiFaxSystem
|
||||
{
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<StationAiFaxComponent, EntRemovedFromContainerMessage>(OnRemoved);
|
||||
}
|
||||
|
||||
protected override void OnInserted(Entity<StationAiFaxComponent> ent, ref EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
base.OnInserted(ent, ref args);
|
||||
|
||||
if (!_userInterface.TryGetOpenUi<StationAiFaxBoundUserInterface>(ent.Owner, FaxUiKey.Key, out var bui))
|
||||
return;
|
||||
|
||||
bui.UpdateFaxes(_container.EnsureContainer<Container>(ent, StationAiFaxComponent.Container, out _));
|
||||
}
|
||||
|
||||
private void OnRemoved(Entity<StationAiFaxComponent> ent, ref EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (!_userInterface.TryGetOpenUi<StationAiFaxBoundUserInterface>(ent.Owner, FaxUiKey.Key, out var bui))
|
||||
return;
|
||||
|
||||
bui.UpdateFaxes(_container.EnsureContainer<Container>(ent, StationAiFaxComponent.Container, out _));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<controls:FancyWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'fax-machine-ui-window'}"
|
||||
MinSize="500 600">
|
||||
|
||||
<BoxContainer Orientation="Vertical" Name="NoFaxes" HorizontalAlignment="Center" VerticalAlignment="Center" SeparationOverride="8">
|
||||
<Label StyleClasses="PlaceholderText" Text="{Loc 'fax-machine-ui-no-faxes'}" Align="Center" />
|
||||
|
||||
<BoxContainer Orientation="Vertical" HorizontalAlignment="Center">
|
||||
<Button Name="NoFaxesBlank" Text="{Loc 'fax-machine-ui-add-blank-file'}" HorizontalExpand="True" StyleClasses="OpenLeft" />
|
||||
<Button Name="NoFaxesUpload" Text="{Loc 'fax-machine-ui-upload-file'}" HorizontalExpand="True" StyleClasses="OpenRight" />
|
||||
</BoxContainer>
|
||||
|
||||
</BoxContainer>
|
||||
|
||||
<BoxContainer Orientation="Vertical" Name="YesFaxes" HorizontalExpand="True" VerticalExpand="True">
|
||||
<PanelContainer StyleClasses="PanelDark" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
|
||||
<BoxContainer Name="FaxList" Margin="8" VerticalAlignment="Top" HorizontalExpand="True" SeparationOverride="8" Orientation="Vertical" />
|
||||
</ScrollContainer>
|
||||
</PanelContainer>
|
||||
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="8" Margin="8">
|
||||
<Button Name="YesFaxesBlank" Text="{Loc 'fax-machine-ui-add-blank-file'}" HorizontalAlignment="Center" />
|
||||
<Button Name="YesFaxesUpload" Text="{Loc 'fax-machine-ui-upload-file'}" HorizontalAlignment="Center" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</controls:FancyWindow>
|
||||
@@ -0,0 +1,92 @@
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Fax;
|
||||
using Content.Shared.Labels.Components;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client._DV.Silicons;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class StationAiFaxWindow : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public event Action? BlankButtonPressed;
|
||||
public event Action? FileButtonPressed;
|
||||
public event Action<EntityUid>? OpenSendWindowPressed;
|
||||
public event Action<EntityUid>? ExaminePressed;
|
||||
public event Action<EntityUid>? ShredPressed;
|
||||
public event Action<EntityUid>? DuplicatePressed;
|
||||
|
||||
public bool CanSend
|
||||
{
|
||||
get;
|
||||
set
|
||||
{
|
||||
if (field == value)
|
||||
return;
|
||||
|
||||
field = value;
|
||||
foreach (var item in FaxList.Children)
|
||||
{
|
||||
var castItem = (StationAiFaxItem)item;
|
||||
castItem.CanSend = value;
|
||||
}
|
||||
|
||||
NoFaxesBlank.Disabled = !value;
|
||||
NoFaxesUpload.Disabled = !value;
|
||||
YesFaxesBlank.Disabled = !value;
|
||||
YesFaxesUpload.Disabled = !value;
|
||||
}
|
||||
}
|
||||
|
||||
public StationAiFaxWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
NoFaxesBlank.OnPressed += _ => BlankButtonPressed?.Invoke();
|
||||
NoFaxesUpload.OnPressed += _ => FileButtonPressed?.Invoke();
|
||||
|
||||
YesFaxesBlank.OnPressed += _ => BlankButtonPressed?.Invoke();
|
||||
YesFaxesUpload.OnPressed += _ => FileButtonPressed?.Invoke();
|
||||
}
|
||||
|
||||
public void UpdateFaxes(Robust.Shared.Containers.Container container)
|
||||
{
|
||||
FaxList.RemoveAllChildren();
|
||||
foreach (var item in container.ContainedEntities)
|
||||
{
|
||||
var page = new StationAiFaxItem
|
||||
{
|
||||
Text = _entityManager.TryGetComponent<LabelComponent>(item, out var label) &&
|
||||
label.CurrentLabel is { } labelText
|
||||
? labelText
|
||||
: _entityManager.GetComponent<MetaDataComponent>(item).EntityName,
|
||||
CanSend = CanSend,
|
||||
};
|
||||
FaxList.AddChild(page);
|
||||
|
||||
page.ExaminePressed += () => ExaminePressed?.Invoke(item);
|
||||
page.ShredPressed += () => ShredPressed?.Invoke(item);
|
||||
page.DuplicatePressed += () => DuplicatePressed?.Invoke(item);
|
||||
page.SendPressed += () => OpenSendWindowPressed?.Invoke(item);
|
||||
}
|
||||
|
||||
if (container.ContainedEntities.Count == 0)
|
||||
{
|
||||
YesFaxes.Visible = false;
|
||||
NoFaxes.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
YesFaxes.Visible = true;
|
||||
NoFaxes.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateState(FaxUiState state)
|
||||
{
|
||||
CanSend = state.CanSendCooldown;
|
||||
}
|
||||
}
|
||||
@@ -108,6 +108,70 @@ public sealed partial class TraitCategory : BoxContainer
|
||||
{
|
||||
CategoryPointsLabel.Visible = false;
|
||||
}
|
||||
|
||||
// Lock unselected entries whenever the category cap is reached so the
|
||||
// player gets a clear visual cue instead of silently failing to equip.
|
||||
UpdateCategoryFullState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Propagates category-cap lock state to every entry.
|
||||
/// <para>
|
||||
/// Selected entries are never locked - they are the traits filling the cap
|
||||
/// and must stay interactive so the player can deselect them.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Unselected entries are locked when:
|
||||
/// <list type="bullet">
|
||||
/// <item><see cref="TraitCategoryPrototype.MaxTraits"/> is defined and already reached, OR</item>
|
||||
/// <item><see cref="TraitCategoryPrototype.MaxPoints"/> is defined and this specific
|
||||
/// trait's cost would push spending over the limit.</item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private void UpdateCategoryFullState()
|
||||
{
|
||||
var traitCapReached = _category.MaxTraits.HasValue && SelectedCount >= _category.MaxTraits.Value;
|
||||
|
||||
foreach (var (_, entry) in _traitEntries)
|
||||
{
|
||||
if (entry.IsSelected)
|
||||
{
|
||||
// Selected traits are never locked by category state.
|
||||
entry.SetLockedByCategory(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var locked = traitCapReached;
|
||||
|
||||
// Even when the trait count cap hasn't been hit, lock this specific entry
|
||||
// if adding its cost would exceed the category's point budget.
|
||||
if (!locked && _category.MaxPoints.HasValue)
|
||||
locked = PointsSpent + entry.TraitCost > _category.MaxPoints.Value;
|
||||
|
||||
entry.SetLockedByCategory(locked);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by <see cref="TraitsTab"/> whenever the player's global point budget changes.
|
||||
/// Locks any unselected entry whose cost the player can no longer afford.
|
||||
/// <para>
|
||||
/// Free (0-cost) and negative-cost traits are never locked - they cost nothing or
|
||||
/// actually give points back. Selected traits are also never locked here; they
|
||||
/// were affordable when picked and must stay interactive to be deselected.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public void UpdateGlobalPointsLock(int remainingPoints)
|
||||
{
|
||||
foreach (var (_, entry) in _traitEntries)
|
||||
{
|
||||
// A selected trait is always unlocked here - same reasoning as category cap:
|
||||
// it was paid for at selection time and must stay interactive.
|
||||
// Traits that cost nothing or give points back are never locked by budget.
|
||||
var shouldLock = !entry.IsSelected && entry.TraitCost > remainingPoints;
|
||||
entry.SetLockedByPoints(shouldLock);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTraitSelected(ProtoId<TraitPrototype> traitId, bool selected)
|
||||
@@ -171,11 +235,11 @@ public sealed partial class TraitCategory : BoxContainer
|
||||
/// Updates condition states for all trait entries based on current job/species.
|
||||
/// Traits that don't meet conditions are disabled but still visible.
|
||||
/// </summary>
|
||||
public void UpdateConditions(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
|
||||
public void UpdateConditions(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences, IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
|
||||
{
|
||||
foreach (var (_, entry) in _traitEntries)
|
||||
{
|
||||
entry.UpdateConditionsMet(jobId, speciesId, antagPreferences);
|
||||
entry.UpdateConditionsMet(jobId, speciesId, antagPreferences, selectedTraits);
|
||||
}
|
||||
|
||||
// Update stats since some traits may have been deselected
|
||||
|
||||
@@ -27,6 +27,9 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
private bool _isUpdating;
|
||||
private readonly List<string> _failedConditionTooltips = new();
|
||||
|
||||
private bool _isLockedByCategory;
|
||||
private bool _isLockedByPoints;
|
||||
|
||||
public TraitEntry(TraitPrototype trait)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
@@ -59,9 +62,17 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
|
||||
foreach (var condition in _trait.Conditions)
|
||||
{
|
||||
var tooltip = condition.GetTooltip(_prototype, _loc);
|
||||
if (!string.IsNullOrEmpty(tooltip))
|
||||
tooltips.Add(tooltip);
|
||||
if (condition is TraitDependencyCondition depCond)
|
||||
{
|
||||
// Use GetTooltips() to get individual lines without duplication
|
||||
tooltips.AddRange(depCond.GetTooltips(_prototype, _loc));
|
||||
}
|
||||
else
|
||||
{
|
||||
var tooltip = condition.GetTooltip(_prototype, _loc);
|
||||
if (!string.IsNullOrEmpty(tooltip))
|
||||
tooltips.Add(tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
if (tooltips.Count > 0)
|
||||
@@ -91,39 +102,92 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
/// <summary>
|
||||
/// Updates whether conditions are met based on current job/species.
|
||||
/// </summary>
|
||||
public void UpdateConditionsMet(ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
|
||||
public void UpdateConditionsMet(
|
||||
ProtoId<JobPrototype>? jobId,
|
||||
ProtoId<SpeciesPrototype>? speciesId,
|
||||
IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences,
|
||||
IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
|
||||
{
|
||||
_failedConditionTooltips.Clear();
|
||||
MeetsConditions = true;
|
||||
|
||||
foreach (var condition in _trait.Conditions)
|
||||
{
|
||||
var result = condition switch
|
||||
{
|
||||
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
|
||||
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
|
||||
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
|
||||
HasCompCondition compCond => !compCond.Invert, // can't check in lobby but screws with the inversion logic
|
||||
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
|
||||
AnyOfCondition anyOfCond => CheckAnyOfCondition(anyOfCond, jobId, speciesId, antagPreferences),
|
||||
_ => true,
|
||||
};
|
||||
bool result;
|
||||
|
||||
// Apply inversion
|
||||
result ^= condition.Invert;
|
||||
if (condition is TraitDependencyCondition depCond)
|
||||
{
|
||||
result = CheckDependencyCondition(depCond, selectedTraits);
|
||||
// CheckDependencyCondition adds its own tooltips directly
|
||||
}
|
||||
else
|
||||
{
|
||||
result = condition switch
|
||||
{
|
||||
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
|
||||
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
|
||||
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
|
||||
HasCompCondition compCond => !compCond.Invert, // can't check in lobby
|
||||
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
|
||||
AnyOfCondition anyOfCond => CheckAnyOfCondition(anyOfCond, jobId, speciesId, antagPreferences, selectedTraits),
|
||||
_ => true,
|
||||
};
|
||||
|
||||
// Apply inversion for non-dependency conditions
|
||||
result ^= condition.Invert;
|
||||
|
||||
if (!result)
|
||||
{
|
||||
var tooltip = condition.GetTooltip(_prototype, _loc);
|
||||
if (!string.IsNullOrEmpty(tooltip))
|
||||
_failedConditionTooltips.Add(tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
MeetsConditions = false;
|
||||
var tooltip = condition.GetTooltip(_prototype, _loc);
|
||||
if (!string.IsNullOrEmpty(tooltip))
|
||||
_failedConditionTooltips.Add(tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateDisabledState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks a TraitDependencyCondition and adds failure tooltips directly.
|
||||
/// Returns true if the condition passes.
|
||||
/// </summary>
|
||||
private bool CheckDependencyCondition(TraitDependencyCondition condition, IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
|
||||
{
|
||||
var passed = true;
|
||||
|
||||
foreach (var conflict in condition.Conflicts)
|
||||
{
|
||||
if (selectedTraits == null || !selectedTraits.Contains(conflict))
|
||||
continue;
|
||||
|
||||
if (_prototype.TryIndex(conflict, out var conflictProto))
|
||||
{
|
||||
_failedConditionTooltips.Add(_loc.GetString("trait-condition-trait-conflict",
|
||||
("trait", _loc.GetString(conflictProto.Name))));
|
||||
}
|
||||
passed = false;
|
||||
}
|
||||
|
||||
foreach (var required in condition.Requires)
|
||||
{
|
||||
if (selectedTraits != null && selectedTraits.Contains(required))
|
||||
continue;
|
||||
|
||||
if (_prototype.TryIndex(required, out var requiredProto))
|
||||
{
|
||||
_failedConditionTooltips.Add(_loc.GetString("trait-condition-trait-required",
|
||||
("trait", _loc.GetString(requiredProto.Name))));
|
||||
}
|
||||
passed = false;
|
||||
}
|
||||
|
||||
return passed;
|
||||
}
|
||||
|
||||
private bool CheckSpeciesCondition(IsSpeciesCondition condition, ProtoId<SpeciesPrototype>? speciesId)
|
||||
{
|
||||
if (!_prototype.TryIndex(speciesId, out var species))
|
||||
@@ -159,7 +223,12 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
return antagPreferences.Contains(condition.Antag);
|
||||
}
|
||||
|
||||
private bool CheckAnyOfCondition(AnyOfCondition condition, ProtoId<JobPrototype>? jobId, ProtoId<SpeciesPrototype>? speciesId, IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences)
|
||||
private bool CheckAnyOfCondition(
|
||||
AnyOfCondition condition,
|
||||
ProtoId<JobPrototype>? jobId,
|
||||
ProtoId<SpeciesPrototype>? speciesId,
|
||||
IReadOnlySet<ProtoId<AntagPrototype>>? antagPreferences,
|
||||
IReadOnlySet<ProtoId<TraitPrototype>>? selectedTraits)
|
||||
{
|
||||
if (condition.Conditions.Count == 0)
|
||||
return false;
|
||||
@@ -167,19 +236,27 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
// Return true if ANY child condition evaluates to true
|
||||
foreach (var childCondition in condition.Conditions)
|
||||
{
|
||||
var result = childCondition switch
|
||||
{
|
||||
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
|
||||
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
|
||||
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
|
||||
HasCompCondition compCond => !compCond.Invert, // can't check in lobby
|
||||
AnyOfCondition nestedAnyOf => CheckAnyOfCondition(nestedAnyOf, jobId, speciesId, antagPreferences), // Recursive!
|
||||
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
|
||||
_ => true,
|
||||
};
|
||||
bool result;
|
||||
|
||||
// Apply child's inversion
|
||||
result ^= childCondition.Invert;
|
||||
if (childCondition is TraitDependencyCondition depCond)
|
||||
{
|
||||
result = CheckDependencyCondition(depCond, selectedTraits);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = childCondition switch
|
||||
{
|
||||
IsSpeciesCondition speciesCond => CheckSpeciesCondition(speciesCond, speciesId),
|
||||
HasJobCondition jobCond => CheckJobCondition(jobCond, jobId),
|
||||
InDepartmentCondition deptCond => CheckDepartmentCondition(deptCond, jobId),
|
||||
HasCompCondition compCond => !compCond.Invert, // can't check in lobby
|
||||
IsAntagEligibleCondition antagEligibleCond => CheckAntagEligibleCondition(antagEligibleCond, antagPreferences),
|
||||
AnyOfCondition nestedAnyOf => CheckAnyOfCondition(nestedAnyOf, jobId, speciesId, antagPreferences, selectedTraits),
|
||||
_ => true,
|
||||
};
|
||||
|
||||
result ^= childCondition.Invert;
|
||||
}
|
||||
|
||||
// If any child passes, the AnyOf passes
|
||||
if (result)
|
||||
@@ -190,16 +267,50 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by <see cref="TraitCategory"/> whenever the category's trait or
|
||||
/// points-cap state changes. Locking only applies to <em>unselected</em>
|
||||
/// entries - the selected traits are the ones filling the cap and must
|
||||
/// remain interactive so the player can deselect them.
|
||||
/// </summary>
|
||||
public void SetLockedByCategory(bool locked)
|
||||
{
|
||||
if (_isLockedByCategory == locked)
|
||||
return;
|
||||
|
||||
_isLockedByCategory = locked;
|
||||
UpdateDisabledState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by <see cref="TraitCategory"/> whenever the player's global point budget
|
||||
/// changes. Locks unselected entries whose cost the player can no longer afford.
|
||||
/// Free (0-cost) and negative-cost traits are never locked by this.
|
||||
/// </summary>
|
||||
public void SetLockedByPoints(bool locked)
|
||||
{
|
||||
if (_isLockedByPoints == locked)
|
||||
return;
|
||||
|
||||
_isLockedByPoints = locked;
|
||||
UpdateDisabledState();
|
||||
}
|
||||
|
||||
private void UpdateDisabledState()
|
||||
{
|
||||
if (!MeetsConditions)
|
||||
var isSelected = TraitCheckbox.Pressed;
|
||||
var conditionLocked = !MeetsConditions;
|
||||
var categoryLocked = _isLockedByCategory && !isSelected;
|
||||
var pointsLocked = _isLockedByPoints && !isSelected;
|
||||
var isDisabled = conditionLocked || categoryLocked || pointsLocked;
|
||||
|
||||
if (isDisabled)
|
||||
{
|
||||
// Hide checkbox, show lock icon
|
||||
TraitCheckbox.Visible = false;
|
||||
LockIcon.Visible = true;
|
||||
|
||||
// Deselect if conditions no longer met
|
||||
if (TraitCheckbox.Pressed)
|
||||
if (isSelected && conditionLocked)
|
||||
{
|
||||
_isUpdating = true;
|
||||
TraitCheckbox.Pressed = false;
|
||||
@@ -211,14 +322,24 @@ public sealed partial class TraitEntry : PanelContainer
|
||||
// Add disabled styling
|
||||
AddStyleClass("TraitsEntryDisabled");
|
||||
|
||||
// Update tooltip to show failed conditions
|
||||
if (_failedConditionTooltips.Count > 0)
|
||||
// Tooltip priority for conditions: condition failures > category full > insufficient points.
|
||||
if (conditionLocked && _failedConditionTooltips.Count > 0)
|
||||
{
|
||||
var tooltipText = Loc.GetString("trait-conditions-not-met-tooltip",
|
||||
("requirements", string.Join("\n", _failedConditionTooltips)));
|
||||
|
||||
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
|
||||
}
|
||||
else if (categoryLocked)
|
||||
{
|
||||
var tooltipText = Loc.GetString("trait-category-full-tooltip");
|
||||
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
|
||||
}
|
||||
else if (pointsLocked)
|
||||
{
|
||||
var tooltipText = Loc.GetString("trait-insufficient-points-tooltip");
|
||||
TooltipSupplier = _ => CreateMarkupTooltip(tooltipText);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -154,14 +154,18 @@ public sealed partial class TraitsTab : BoxContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Check conflicts
|
||||
foreach (var conflict in trait.Conflicts)
|
||||
// Check conflicts via TraitDependencyCondition
|
||||
var depCondition = trait.Conditions.OfType<Content.Shared._DV.Traits.Conditions.TraitDependencyCondition>().FirstOrDefault();
|
||||
if (depCondition != null)
|
||||
{
|
||||
if (!_selectedTraits.Contains(conflict))
|
||||
continue;
|
||||
foreach (var conflict in depCondition.Conflicts)
|
||||
{
|
||||
if (!_selectedTraits.Contains(conflict))
|
||||
continue;
|
||||
|
||||
RevertTraitToggle(traitId);
|
||||
return;
|
||||
RevertTraitToggle(traitId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_selectedTraits.Add(traitId);
|
||||
@@ -176,6 +180,7 @@ public sealed partial class TraitsTab : BoxContainer
|
||||
}
|
||||
|
||||
UpdateGlobalStats();
|
||||
UpdateAllConditions();
|
||||
UpdateCategoryStats(trait.Category);
|
||||
OnTraitsChanged?.Invoke(_selectedTraits);
|
||||
}
|
||||
@@ -211,7 +216,7 @@ public sealed partial class TraitsTab : BoxContainer
|
||||
// If parent width is 0 (not laid out yet), defer until layout happens
|
||||
if (parentWidth > 0)
|
||||
{
|
||||
GlobalPointsBar.SetWidth = (int)((parentWidth - 2 ) * percentage);
|
||||
GlobalPointsBar.SetWidth = (int)((parentWidth - 2) * percentage);
|
||||
_awaitingLayoutUpdate = false;
|
||||
}
|
||||
else if (!_awaitingLayoutUpdate)
|
||||
@@ -235,6 +240,11 @@ public sealed partial class TraitsTab : BoxContainer
|
||||
> 0f => "TraitsProgressBarLow",
|
||||
_ => "TraitsProgressBarEmpty"
|
||||
});
|
||||
|
||||
foreach (var (_, categoryUi) in _categoryUis)
|
||||
{
|
||||
categoryUi.UpdateGlobalPointsLock(remainingPoints);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnProgressBarParentResized()
|
||||
@@ -281,7 +291,7 @@ public sealed partial class TraitsTab : BoxContainer
|
||||
foreach (var (_, categoryUi) in _categoryUis)
|
||||
{
|
||||
// If some fork wants to use the top selected job as well, just add that to the UpdateConditions method in the editor
|
||||
categoryUi.UpdateConditions(null, _profile?.Species, _profile?.AntagPreferences);
|
||||
categoryUi.UpdateConditions(null, _profile?.Species, _profile?.AntagPreferences, _selectedTraits);
|
||||
}
|
||||
|
||||
RecalculateStats();
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
<Button xmlns="https://spacestation14.io">
|
||||
<TextureRect Name="TextureRect"
|
||||
TextureScale="0.5 0.5"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Stretch="KeepCentered"/>
|
||||
</Button>
|
||||
@@ -0,0 +1,17 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client._DV.UserInterfaces;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class IconButton : Button
|
||||
{
|
||||
public Texture? Icon { get => TextureRect.Texture; set => TextureRect.Texture = value; }
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,11 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
|
||||
|
||||
private const string AnimateKey = "particle-animation";
|
||||
|
||||
private static readonly EntProtoId InteractionParticleId = "StellarInteractionParticle";
|
||||
private static readonly Dictionary<StellarInteractionParticleType, EntProtoId> InteractionParticleIds = new ()
|
||||
{
|
||||
{ StellarInteractionParticleType.Use, "StellarInteractionParticleUse" },
|
||||
{ StellarInteractionParticleType.Pull, "StellarInteractionParticlePull" },
|
||||
};
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -38,6 +42,11 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
|
||||
if (!Exists(performer) || !Exists(target))
|
||||
return;
|
||||
|
||||
if (ev.Type == StellarInteractionParticleType.Pull)
|
||||
{
|
||||
(performer, target) = (target, performer);
|
||||
}
|
||||
|
||||
var performerXform = Transform(performer);
|
||||
var targetXform = Transform(target);
|
||||
if (performerXform.MapID == MapId.Nullspace || targetXform.MapID == MapId.Nullspace)
|
||||
@@ -47,7 +56,7 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
|
||||
return;
|
||||
|
||||
var performerTargetDelta = targetXform.LocalPosition - performerXform.LocalPosition;
|
||||
var particle = Spawn(InteractionParticleId, performerXform.Coordinates);
|
||||
var particle = Spawn(InteractionParticleIds[ev.Type], performerXform.Coordinates);
|
||||
|
||||
if (used is { } usedEntity && Exists(usedEntity) && TryComp<SpriteComponent>(usedEntity, out var usedSprite))
|
||||
{
|
||||
@@ -58,10 +67,16 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
|
||||
}
|
||||
|
||||
var spriteColor = Comp<SpriteComponent>(particle).Color;
|
||||
_animation.Play(particle, GetAnimation(performerTargetDelta, spriteColor), AnimateKey);
|
||||
var animation = ev.Type switch
|
||||
{
|
||||
StellarInteractionParticleType.Use => GetUseAnimation(performerTargetDelta, spriteColor),
|
||||
StellarInteractionParticleType.Pull => GetPullAnimation(performerTargetDelta, spriteColor),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(ev), $"Interaction particle event has unknown particle type {ev.Type}"),
|
||||
};
|
||||
_animation.Play(particle, animation, AnimateKey);
|
||||
}
|
||||
|
||||
private Animation GetAnimation(Vector2 endOffset, Color color)
|
||||
private Animation GetUseAnimation(Vector2 endOffset, Color color)
|
||||
{
|
||||
var startRotation = _random.NextAngle(Angle.FromDegrees(-40), Angle.FromDegrees(40));
|
||||
var endRotation = Angle.Zero;
|
||||
@@ -126,4 +141,44 @@ public sealed class StellarInteractionParticleSystem : EntitySystem
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private Animation GetPullAnimation(Vector2 endOffset, Color color)
|
||||
{
|
||||
var rotationLength = TimeSpan.FromMilliseconds(8f * (1000f / 12f));
|
||||
|
||||
var startOffset = new Vector2();
|
||||
var offsetLength = TimeSpan.FromMilliseconds(4f * (1000f / 12f));
|
||||
|
||||
var endColor = color.WithAlpha(0f);
|
||||
|
||||
return new Animation
|
||||
{
|
||||
Length = rotationLength,
|
||||
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Offset),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(startOffset, 0f),
|
||||
new AnimationTrackProperty.KeyFrame(endOffset, (float)rotationLength.TotalSeconds, Easings.InOutCirc),
|
||||
},
|
||||
},
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Color),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(color, 0f),
|
||||
new AnimationTrackProperty.KeyFrame(color, (float)offsetLength.TotalSeconds),
|
||||
new AnimationTrackProperty.KeyFrame(endColor, (float)rotationLength.TotalSeconds, Easings.InOutCirc),
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,6 +245,7 @@ namespace Content.IntegrationTests.Tests
|
||||
"TimedDespawnDetailed", // DeltaV
|
||||
// makes an announcement on mapInit.
|
||||
"AnnounceOnSpawn",
|
||||
"ESTimedDespawn" // DeltaV
|
||||
};
|
||||
|
||||
Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
|
||||
|
||||
@@ -24,7 +24,7 @@ public sealed class WizdenContentFreeze
|
||||
var protoMan = server.ProtoMan;
|
||||
|
||||
var recipesCount = protoMan.Count<FoodRecipePrototype>();
|
||||
var recipesLimit = 269; // DeltaV - was 218
|
||||
var recipesLimit = 266; // DeltaV - was 218
|
||||
|
||||
if (recipesCount > recipesLimit)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Player; // DeltaV
|
||||
|
||||
namespace Content.Server.AlertLevel;
|
||||
|
||||
@@ -191,7 +192,8 @@ public sealed class AlertLevelSystem : EntitySystem
|
||||
{
|
||||
if (detail.Sound != null)
|
||||
{
|
||||
var filter = _stationSystem.GetInOwningStation(station);
|
||||
//var filter = _stationSystem.GetInOwningStation(station); // DeltaV - Global Annoucements
|
||||
var filter = Filter.Empty().AddAllPlayers(); // DeltaV - Global Annoucements
|
||||
_audio.PlayGlobal(detail.Sound, filter, true, detail.Sound.Params);
|
||||
}
|
||||
else
|
||||
@@ -202,7 +204,7 @@ public sealed class AlertLevelSystem : EntitySystem
|
||||
|
||||
if (announce)
|
||||
{
|
||||
_chatSystem.DispatchStationAnnouncement(station, announcementFull, playDefaultSound: playDefault,
|
||||
_chatSystem.DispatchGlobalAnnouncement(announcementFull, playSound: playDefault, // DeltaV - Global Annoucements
|
||||
colorOverride: detail.Color, sender: stationName);
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
|
||||
if (anomaly.Comp.CurrentBehavior is not null)
|
||||
RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
|
||||
|
||||
EndAnomaly(anomaly, spawnCore: false);
|
||||
EndAnomaly(anomaly, spawnCore: false, forced: true);
|
||||
}
|
||||
|
||||
private void OnStartCollide(Entity<AnomalyComponent> anomaly, ref StartCollideEvent args)
|
||||
@@ -143,7 +143,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
|
||||
return 0;
|
||||
|
||||
var multiplier = 1f;
|
||||
if (component.Stability > component.GrowthThreshold)
|
||||
if (component.AlwaysGrow || component.Stability > component.GrowthThreshold) // DeltaV - Add AlwaysGrow
|
||||
multiplier = component.GrowingPointMultiplier; //more points for unstable
|
||||
|
||||
//penalty of up to 50% based on health
|
||||
@@ -253,7 +253,11 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
|
||||
else
|
||||
{
|
||||
string stateLoc;
|
||||
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
|
||||
// DeltaV - Colossus Additions START
|
||||
if (anomalyComp.AlwaysGrow)
|
||||
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
|
||||
// DeltaV - Colossus Additions END
|
||||
else if (anomalyComp.Stability < anomalyComp.DecayThreshold) // DeltaV - Add else
|
||||
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
|
||||
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
|
||||
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
|
||||
@@ -345,6 +349,15 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
|
||||
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-unknown"));
|
||||
else
|
||||
{
|
||||
// DeltaV - Colossus Additions START
|
||||
if (anomalyComp.AlwaysGrow)
|
||||
{
|
||||
msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-always-grow"));
|
||||
if (anomalyComp.CurrentBehavior != null)
|
||||
msg.PushNewline();
|
||||
}
|
||||
// DeltaV - Colossus Additions END
|
||||
|
||||
if (anomalyComp.CurrentBehavior != null)
|
||||
{
|
||||
var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value);
|
||||
@@ -354,7 +367,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
|
||||
var mod = Math.Floor((behavior.EarnPointModifier) * 100);
|
||||
msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod)));
|
||||
}
|
||||
else
|
||||
else if(!anomalyComp.AlwaysGrow) // DeltaV - Add condition, previously regular else
|
||||
{
|
||||
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-balanced"));
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Audio;
|
||||
|
||||
public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
|
||||
public sealed partial class ServerGlobalSoundSystem : SharedGlobalSoundSystem // DeltaV - Made Partial
|
||||
{
|
||||
[Dependency] private readonly IConsoleHost _conHost = default!;
|
||||
[Dependency] private readonly StationSystem _stationSystem = default!;
|
||||
|
||||
@@ -184,6 +184,11 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
|
||||
var rate = entry.MetabolismRate * group.MetabolismRateModifier;
|
||||
|
||||
// BEGIN DeltaV - fix FixedPoint2 truncation flooring low rateModifiers to zero
|
||||
if (rate == FixedPoint2.Zero && entry.MetabolismRate > FixedPoint2.Zero && group.MetabolismRateModifier > 0f)
|
||||
rate = FixedPoint2.Epsilon;
|
||||
// END DeltaV
|
||||
|
||||
// Remove $rate, as long as there's enough reagent there to actually remove that much
|
||||
mostToRemove = FixedPoint2.Clamp(rate, 0, quantity);
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.Administration.Logs;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Administration.Systems;
|
||||
using Content.Server.Discord.DiscordLink;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Players.RateLimiting;
|
||||
using Content.Server.Preferences.Managers;
|
||||
using Content.Shared.Administration;
|
||||
@@ -15,6 +16,7 @@ using Content.Shared.Mind;
|
||||
using Content.Shared.Players; // DeltaV - OOC muting
|
||||
using Content.Shared.Players.RateLimiting;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -47,6 +49,7 @@ internal sealed partial class ChatManager : IChatManager
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly DiscordChatLink _discordLink = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
@@ -342,12 +345,35 @@ internal sealed partial class ChatManager : IChatManager
|
||||
|
||||
#region Utility
|
||||
|
||||
private bool IsValidWarpDestination(EntityUid source)
|
||||
{
|
||||
if (!source.Valid)
|
||||
return false;
|
||||
|
||||
if (!_entityManager.TryGetComponent(source, out TransformComponent? transform))
|
||||
return false;
|
||||
|
||||
return transform.MapID != MapId.Nullspace;
|
||||
}
|
||||
|
||||
public string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient)
|
||||
{
|
||||
if (IsValidWarpDestination(source) && ShouldShowFollowButton(recipient))
|
||||
{
|
||||
var btnText = _localizationManager.GetString("chat-manager-follow-button");
|
||||
return $"[cmdlink=\"{btnText}\" command=\"{GhostFollowEntityCommand.CommandName} {_entityManager.GetNetEntity(source)}\" /] " + wrappedMessage;
|
||||
}
|
||||
|
||||
return wrappedMessage;
|
||||
}
|
||||
|
||||
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
|
||||
{
|
||||
var user = author == null ? null : EnsurePlayer(author);
|
||||
var netSource = _entityManager.GetNetEntity(source);
|
||||
user?.AddEntity(netSource);
|
||||
|
||||
wrappedMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
|
||||
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
||||
_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
|
||||
|
||||
@@ -370,8 +396,12 @@ internal sealed partial class ChatManager : IChatManager
|
||||
var netSource = _entityManager.GetNetEntity(source);
|
||||
user?.AddEntity(netSource);
|
||||
|
||||
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
||||
_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
|
||||
foreach (var client in clients)
|
||||
{
|
||||
var customWrapMessage = PrependFollowButtonIfAppropriate(wrappedMessage, source, client);
|
||||
var msg = new ChatMessage(channel, message, customWrapMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
||||
_netManager.ServerSendMessage(new MsgChatMessage { Message = msg }, client);
|
||||
}
|
||||
|
||||
if (!recordReplay)
|
||||
return;
|
||||
@@ -379,6 +409,7 @@ internal sealed partial class ChatManager : IChatManager
|
||||
if ((channel & ChatChannel.AdminRelated) == 0 ||
|
||||
_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
|
||||
{
|
||||
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
||||
_replay.RecordServerMessage(msg);
|
||||
}
|
||||
}
|
||||
@@ -439,6 +470,22 @@ internal sealed partial class ChatManager : IChatManager
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private bool ShouldShowFollowButton(INetChannel recipient)
|
||||
{
|
||||
if (!_player.TryGetSessionByChannel(recipient, out var session))
|
||||
return false;
|
||||
|
||||
if (_entityManager.TrySystem(out GhostSystem? ghost))
|
||||
{
|
||||
if (!ghost.CanGhostWarp(session, out _))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return _netConfigManager.GetClientCVar(recipient, CCVars.InterfaceChatFollowButton);
|
||||
}
|
||||
}
|
||||
|
||||
public enum OOCChatType : byte
|
||||
|
||||
@@ -49,5 +49,7 @@ namespace Content.Server.Chat.Managers
|
||||
/// <param name="player">The player sending a chat message.</param>
|
||||
/// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
|
||||
RateLimitStatus HandleRateLimit(ICommonSession player);
|
||||
|
||||
string PrependFollowButtonIfAppropriate(string wrappedMessage, EntityUid source, INetChannel recipient);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -382,11 +382,6 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
|
||||
|
||||
var visualEnt = CreateExplosionVisualEntity(pos, queued.Proto.ID, spaceMatrix, spaceData, gridData.Values, iterationIntensity);
|
||||
|
||||
// camera shake
|
||||
// ES START
|
||||
// CameraShake(iterationIntensity.Count * 4f, pos, queued.TotalIntensity);
|
||||
// ES END
|
||||
|
||||
//For whatever bloody reason, sound system requires ENTITY coordinates.
|
||||
var mapEntityCoords = _transformSystem.ToCoordinates(_map.GetMap(pos.MapId), pos);
|
||||
|
||||
@@ -416,12 +411,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
|
||||
? queued.Proto.SmallSoundFar
|
||||
: queued.Proto.SoundFar;
|
||||
|
||||
// ES START
|
||||
var farTranslationShake = iterationIntensity.Count < queued.Proto.SmallSoundIterationThreshold
|
||||
? new ESScreenshakeParameters() { Trauma = 0.4f, DecayRate = 0.2f, Frequency = 0.014f }
|
||||
: new ESScreenshakeParameters() { Trauma = 0.6f, DecayRate = 0.05f, Frequency = 0.014f };
|
||||
_shake.Screenshake(filter, farTranslationShake, null);
|
||||
// ES END
|
||||
CameraShake(iterationIntensity, pos, queued); // Starlight
|
||||
|
||||
_audio.PlayGlobal(farSound, farFilter, true, farSound.Params);
|
||||
|
||||
@@ -444,8 +434,13 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
|
||||
_damageableSystem);
|
||||
}
|
||||
|
||||
private void CameraShake(float range, MapCoordinates epicenter, float totalIntensity)
|
||||
private void CameraShake(List<float> rangeList, MapCoordinates epicenter, QueuedExplosion queued) // Starlight - replace range with rangeList, totalIntensity with queued
|
||||
{
|
||||
// Starlight BEGIN
|
||||
var range = rangeList.Count * 4f;
|
||||
var totalIntensity = queued.TotalIntensity * 10f;
|
||||
// Starlight END
|
||||
|
||||
var players = Filter.Empty();
|
||||
players.AddInRange(epicenter, range, _playerManager, EntityManager);
|
||||
|
||||
@@ -463,7 +458,40 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
|
||||
var distance = delta.Length();
|
||||
var effect = 5 * MathF.Pow(totalIntensity, 0.5f) * (1 - distance / range);
|
||||
if (effect > 0.01f)
|
||||
_recoilSystem.KickCamera(uid, -delta.Normalized() * effect);
|
||||
{
|
||||
// DeltaV - Camera kick falloff START
|
||||
// _recoilSystem.KickCamera(uid, -delta.Normalized() * effect);
|
||||
|
||||
// Exponential decay: N(t) = N₀ ⋅ e^(-λ ⋅ t)
|
||||
// In this case, N = effect and we aren't decaying over time but with increasing distance from the epicenter,
|
||||
// so t = distance / range. Higher values of λ lead to faster decay, lower values to slower decay.
|
||||
//
|
||||
// severity is a fixed factor used to decrease the overall severity of the camera kick,
|
||||
// as the values were so high by default that decay was only becoming really noticeable near range.
|
||||
//
|
||||
// these changes are made here instead of directly assigning to the effect variable
|
||||
// above to maintain the same overall effect range as before.
|
||||
const float severity = 0.033f;
|
||||
const float lambda = 4f;
|
||||
_recoilSystem.KickCamera(uid, -delta.Normalized() * effect * severity * MathF.Exp(-lambda * (distance / range)));
|
||||
// DeltaV END
|
||||
|
||||
// Starlight START
|
||||
var shakeParams = rangeList.Count < queued.Proto.SmallSoundIterationThreshold
|
||||
? new ESScreenshakeParameters() { Trauma = 0.4f, DecayRate = 0.2f, Frequency = 0.014f }
|
||||
: new ESScreenshakeParameters() { Trauma = 0.6f, DecayRate = 0.05f, Frequency = 0.014f };
|
||||
|
||||
// DeltaV - Screenshake falloff START
|
||||
// Linear falloff with increasing distance from epicenter,
|
||||
// capped at certain values to avoid diminishing the effect completely near range.
|
||||
shakeParams.DecayRate *= MathF.Min(1 + distance / range, 1.75f);
|
||||
shakeParams.Frequency *= MathF.Max(1 - distance / range, 0.33f);
|
||||
shakeParams.Trauma *= MathF.Max(1 - distance / range, 0.33f);
|
||||
// DeltaV END
|
||||
|
||||
_shake.Screenshake(players, shakeParams, null);
|
||||
// Starlight END
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Shared._DV.Fax; // DeltaV - fax
|
||||
using Content.Shared._DV.Pager; // DeltaV - pagers
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
@@ -12,6 +13,7 @@ using Content.Shared.Database;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
using Content.Shared.DeviceNetwork.Events;
|
||||
using Content.Shared.DeviceNetwork.Systems; // DeltaV - map init ordering
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Fax;
|
||||
using Content.Shared.Fax.Components;
|
||||
@@ -64,7 +66,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
|
||||
// Hooks
|
||||
SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit, after: [typeof(SharedDeviceNetworkSystem)]); // DeltaV - map init order, we need address assigned first
|
||||
SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove);
|
||||
|
||||
SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
|
||||
@@ -89,10 +91,10 @@ public sealed class FaxSystem : EntitySystem
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<FaxMachineComponent, ApcPowerReceiverComponent>();
|
||||
while (query.MoveNext(out var uid, out var fax, out var receiver))
|
||||
var query = EntityQueryEnumerator<FaxMachineComponent>();
|
||||
while (query.MoveNext(out var uid, out var fax)) // DeltaV - faxes aren't necessarily powered
|
||||
{
|
||||
if (!receiver.Powered)
|
||||
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver) && !receiver.Powered) // DeltaV - faxes aren't necessarily powered
|
||||
continue;
|
||||
|
||||
ProcessPrintingAnimation(uid, frameTime, fax);
|
||||
@@ -301,6 +303,11 @@ public sealed class FaxSystem : EntitySystem
|
||||
if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) ||
|
||||
!args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content))
|
||||
return;
|
||||
// Begin DeltaV - we removed the power requirement from device network but we still don't want
|
||||
// unpowered faxes to happen
|
||||
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver) && !receiver.Powered)
|
||||
return;
|
||||
// End DeltaV
|
||||
|
||||
args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label);
|
||||
args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState);
|
||||
@@ -386,7 +393,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
var canCopy = isPaperInserted &&
|
||||
component.SendTimeoutRemaining <= 0 &&
|
||||
component.InsertingTimeRemaining <= 0;
|
||||
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress);
|
||||
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress, component.SendTimeoutRemaining <= 0); // DeltaV - AI fax
|
||||
_userInterface.SetUiState(uid, FaxUiKey.Key, state);
|
||||
}
|
||||
|
||||
@@ -455,7 +462,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
/// Copies the paper in the fax. A timeout is set after copying,
|
||||
/// which is shared by the send button.
|
||||
/// </summary>
|
||||
public void Copy(EntityUid uid, FaxMachineComponent? component, FaxCopyMessage args)
|
||||
public void Copy(EntityUid uid, FaxMachineComponent? component, BoundUserInterfaceMessage args, EntityUid? item = null) // DeltaV - station AI fax
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
@@ -463,7 +470,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
if (component.SendTimeoutRemaining > 0)
|
||||
return;
|
||||
|
||||
var sendEntity = component.PaperSlot.Item;
|
||||
var sendEntity = item ?? component.PaperSlot.Item; // DeltaV - station AI fax
|
||||
if (sendEntity == null)
|
||||
return;
|
||||
|
||||
@@ -505,7 +512,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
/// Sends message to addressee if paper is set and a known fax is selected
|
||||
/// A timeout is set after sending, which is shared by the copy button.
|
||||
/// </summary>
|
||||
public void Send(EntityUid uid, FaxMachineComponent? component, FaxSendMessage args)
|
||||
public void Send(EntityUid uid, FaxMachineComponent? component, BoundUserInterfaceMessage args, EntityUid? item = null) // DeltaV - station AI fax
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
@@ -513,7 +520,7 @@ public sealed class FaxSystem : EntitySystem
|
||||
if (component.SendTimeoutRemaining > 0)
|
||||
return;
|
||||
|
||||
var sendEntity = component.PaperSlot.Item;
|
||||
var sendEntity = item ?? component.PaperSlot.Item; // DeltaV - station AI fax
|
||||
if (sendEntity == null)
|
||||
return;
|
||||
|
||||
@@ -629,6 +636,10 @@ public sealed class FaxSystem : EntitySystem
|
||||
}
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}");
|
||||
// Begin DeltaV - notify on fax printing
|
||||
var evt = new FaxPrintedEvent(printed);
|
||||
RaiseLocalEvent(uid, ref evt);
|
||||
// End DeltaV - notify on fax printing
|
||||
}
|
||||
|
||||
private void NotifyAdmins(string faxName)
|
||||
|
||||
@@ -35,17 +35,17 @@ public sealed partial class PuddleSystem
|
||||
if (!entity.Comp.SpillWhenThrown || Openable.IsClosed(entity.Owner))
|
||||
return;
|
||||
|
||||
// DeltaV - Beer Goggles Safe Throw
|
||||
if ( args.User is { } user && _safeSolutionThrower.GetSafeThrow(user))
|
||||
{
|
||||
_physics.SetAngularVelocity(entity, 0);
|
||||
Transform(entity).LocalRotation = Angle.Zero;
|
||||
return;
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
if (TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, out _, out var solution) && args.User != null)
|
||||
{
|
||||
// DeltaV - Beer Goggles Safe Throw
|
||||
if (_safeSolutionThrower.GetSafeThrow(args.User.Value))
|
||||
{
|
||||
_physics.SetAngularVelocity(entity, 0);
|
||||
Transform(entity).LocalRotation = Angle.Zero;
|
||||
return;
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
AdminLogger.Add(LogType.Landed,
|
||||
$"{ToPrettyString(entity.Owner):entity} spilled a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution} on landing");
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Server.RoundEnd; // DeltaV
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -25,4 +26,29 @@ public sealed partial class ZombieRuleComponent : Component
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float ZombieShuttleCallPercentage = 0.7f;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The behavior of the round if all zombies are defeated.
|
||||
/// </summary>
|
||||
public RoundEndBehavior ZombieRoundEndBehavior = RoundEndBehavior.ShuttleCall;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The amount of time before the evac shuttle will arrive if the ZombieRoundEndBehavior is set to ShuttleCall.
|
||||
/// </summary>
|
||||
public TimeSpan EvacShuttleTime = TimeSpan.FromMinutes(5);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The announcement sender when calling the shuttle.
|
||||
/// </summary>
|
||||
public LocId RoundEndTextSender = "comms-console-announcement-title-centcom";
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The announcement text when calling a shuttle.
|
||||
/// </summary>
|
||||
public LocId RoundEndTextShuttleCall = "zombie-no-more-threat-announcement-shuttle-call";
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The announcement text when a shuttle is already called.
|
||||
/// </summary>
|
||||
public LocId RoundEndTextAnnouncement = "zombie-no-more-threat-announcement";
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Linq;
|
||||
using Content.Shared.Station.Components;
|
||||
using Content.Shared.Store.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Cuffs.Components; // DeltaV
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
@@ -500,12 +501,23 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
// Check if there are nuke operatives still alive on the same map as the shuttle,
|
||||
// or on the same map as the station.
|
||||
// If there are, the round can continue.
|
||||
var operatives = EntityQuery<NukeOperativeComponent, MobStateComponent, TransformComponent>(true);
|
||||
|
||||
// BEGIN DeltaV - End Rounds Better
|
||||
// We need to use a EntityQueryEnumerator instead of a EntityQuery, because we need the uid to check for cuffs
|
||||
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent, TransformComponent>>();
|
||||
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent, TransformComponent>();
|
||||
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState, out var transform))
|
||||
{
|
||||
operatives.Add((uid, nukeOp, mobState, transform));
|
||||
}
|
||||
|
||||
var operativesAlive = operatives
|
||||
.Where(op =>
|
||||
op.Item3.MapID == shuttleMapId
|
||||
|| op.Item3.MapID == targetStationMap)
|
||||
.Any(op => op.Item2.CurrentState == MobState.Alive && op.Item1.Running);
|
||||
op.Comp3.MapID == shuttleMapId
|
||||
|| op.Comp3.MapID == targetStationMap)
|
||||
.Any(op => op.Comp2.CurrentState == MobState.Alive && op.Comp1.Running &&
|
||||
!TryComp<CuffableComponent>(op, out _)); // in the case the crew keeps one alive
|
||||
// END DeltaV
|
||||
|
||||
if (operativesAlive)
|
||||
return; // There are living operatives than can access the shuttle, or are still on the station's map.
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Server.RoundEnd; // DeltaV
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.Zombies;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
@@ -114,11 +114,31 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
/// </summary>
|
||||
private void CheckRoundEnd(ZombieRuleComponent zombieRuleComponent)
|
||||
{
|
||||
// BEGIN DeltaV - End Rounds Better
|
||||
// Zombies have failed, time to go home
|
||||
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
|
||||
return;
|
||||
// END DeltaV
|
||||
|
||||
var healthy = GetHealthyHumans();
|
||||
if (healthy.Count == 1) // Only one human left. spooky
|
||||
_popup.PopupEntity(Loc.GetString("zombie-alone"), healthy[0], healthy[0]);
|
||||
|
||||
if (GetInfectedFraction(false) > zombieRuleComponent.ZombieShuttleCallPercentage && !_roundEnd.IsRoundEndRequested())
|
||||
|
||||
// BEGIN DeltaV - End Rounds Better
|
||||
var infectedPercent = GetInfectedFraction(false);
|
||||
if (Math.Round(infectedPercent, 0) == 0) // All zombies defeated
|
||||
{
|
||||
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior,
|
||||
zombieRuleComponent.EvacShuttleTime,
|
||||
zombieRuleComponent.RoundEndTextSender,
|
||||
zombieRuleComponent.RoundEndTextShuttleCall,
|
||||
zombieRuleComponent.RoundEndTextAnnouncement);
|
||||
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
if (infectedPercent > zombieRuleComponent.ZombieShuttleCallPercentage && !_roundEnd.IsRoundEndRequested()) // DeltaV - Move GetInfectedFraction to var
|
||||
{
|
||||
foreach (var station in _station.GetStations())
|
||||
{
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Server.Ghost;
|
||||
|
||||
[AnyCommand]
|
||||
internal sealed partial class GhostFollowEntityCommand : LocalizedEntityCommands
|
||||
{
|
||||
public const string CommandName = "ghost_follow_entity";
|
||||
|
||||
[Dependency] private GhostSystem _ghost = null!;
|
||||
|
||||
public override string Command => CommandName;
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1 || shell.Player is not { } player)
|
||||
return;
|
||||
|
||||
var target = args[0];
|
||||
if (!NetEntity.TryParse(target, out var targetEnt))
|
||||
return;
|
||||
|
||||
_ghost.GhostWarpRequest(player, targetEnt);
|
||||
}
|
||||
}
|
||||
@@ -299,10 +299,22 @@ namespace Content.Server.Ghost
|
||||
|
||||
#region Warp
|
||||
|
||||
public bool CanGhostWarp(ICommonSession session, out EntityUid entity)
|
||||
{
|
||||
if (session.AttachedEntity is not { Valid: true } sessionEntity
|
||||
|| !_ghostQuery.HasComp(sessionEntity))
|
||||
{
|
||||
entity = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
entity = sessionEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} entity
|
||||
|| !_ghostQuery.HasComp(entity))
|
||||
if (!CanGhostWarp(args.SenderSession, out var entity))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
||||
return;
|
||||
@@ -312,30 +324,33 @@ namespace Content.Server.Ghost
|
||||
RaiseNetworkEvent(response, args.SenderSession.Channel);
|
||||
}
|
||||
|
||||
public void GhostWarpRequest(ICommonSession player, NetEntity target)
|
||||
{
|
||||
if (!CanGhostWarp(player, out var attached))
|
||||
{
|
||||
Log.Warning($"User {player.Name} tried to warp to {target} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
var realTarget = GetEntity(target);
|
||||
|
||||
if (!Exists(realTarget))
|
||||
{
|
||||
Log.Warning($"User {player.Name} tried to warp to an invalid entity id: {target}");
|
||||
return;
|
||||
}
|
||||
|
||||
WarpTo(attached, realTarget);
|
||||
}
|
||||
|
||||
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|
||||
|| !_ghostQuery.HasComp(attached))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
var target = GetEntity(msg.Target);
|
||||
|
||||
if (!Exists(target))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
|
||||
return;
|
||||
}
|
||||
|
||||
WarpTo(attached, target);
|
||||
GhostWarpRequest(args.SenderSession, msg.Target);
|
||||
}
|
||||
|
||||
private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {} uid
|
||||
|| !_ghostQuery.HasComp(uid))
|
||||
if (CanGhostWarp(args.SenderSession, out var uid))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
|
||||
return;
|
||||
|
||||
@@ -211,7 +211,7 @@ namespace Content.Server.Medical.BiomassReclaimer
|
||||
_solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution))
|
||||
{
|
||||
component.BloodReagents = solution.Clone();
|
||||
component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume);
|
||||
//component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); // Delta V - This doesn't need to be here. It just always makes the solution ~50u but also might divide by 0. Just use the current blood level so more blood = more mess.
|
||||
}
|
||||
if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
|
||||
{
|
||||
|
||||
@@ -327,15 +327,15 @@ public sealed class NukeSystem : EntitySystem
|
||||
// should play
|
||||
if (nuke.RemainingTime <= _nukeSongLength + nuke.AlertSoundTime + NukeSongBuffer && !nuke.PlayedNukeSong && !ResolvedSoundSpecifier.IsNullOrEmpty(_selectedNukeSong))
|
||||
{
|
||||
_sound.DispatchStationEventMusic(uid, _selectedNukeSong, StationEventMusicType.Nuke);
|
||||
_sound.DispatchGlobalEventMusic(_selectedNukeSong, StationEventMusicType.Nuke); // DeltaV - Global Nuke Music
|
||||
nuke.PlayedNukeSong = true;
|
||||
}
|
||||
|
||||
// play alert sound if time is running out
|
||||
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
|
||||
{
|
||||
_sound.PlayGlobalOnStation(uid, _audio.ResolveSound(nuke.AlertSound), new AudioParams{Volume = -5f});
|
||||
_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
|
||||
_sound.PlayGlobal(_audio.ResolveSound(nuke.AlertSound), new AudioParams { Volume = -5f }); // DeltaV - Global Nuke SFX
|
||||
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music
|
||||
nuke.PlayedAlertSound = true;
|
||||
UpdateAppearance(uid, nuke);
|
||||
}
|
||||
@@ -504,9 +504,9 @@ public sealed class NukeSystem : EntitySystem
|
||||
("time", (int) component.RemainingTime),
|
||||
("location", FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString((uid, nukeXform)))));
|
||||
var sender = Loc.GetString("nuke-component-announcement-sender");
|
||||
_chatSystem.DispatchStationAnnouncement(stationUid ?? uid, announcement, sender, false, null, Color.Red);
|
||||
_chatSystem.DispatchGlobalAnnouncement(announcement, sender, false, null, Color.Red); // DeltaV - Global Nuke Annoucement
|
||||
|
||||
_sound.PlayGlobalOnStation(uid, _audio.ResolveSound(component.ArmSound));
|
||||
_sound.PlayGlobal(_audio.ResolveSound(component.ArmSound)); // DeltaV - Global Nuke Music
|
||||
_nukeSongLength = (float) _audio.GetAudioLength(_selectedNukeSong).TotalSeconds;
|
||||
|
||||
// turn on the spinny light
|
||||
@@ -544,11 +544,11 @@ public sealed class NukeSystem : EntitySystem
|
||||
// warn a crew
|
||||
var announcement = Loc.GetString("nuke-component-announcement-unarmed");
|
||||
var sender = Loc.GetString("nuke-component-announcement-sender");
|
||||
_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false);
|
||||
_chatSystem.DispatchGlobalAnnouncement(announcement, sender, false); // DeltaV - Global Nuke Announcement
|
||||
|
||||
component.PlayedNukeSong = false;
|
||||
_sound.PlayGlobalOnStation(uid, _audio.ResolveSound(component.DisarmSound));
|
||||
_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
|
||||
_sound.PlayGlobal(_audio.ResolveSound(component.DisarmSound)); // DeltaV - Global Nuke SFX
|
||||
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music
|
||||
|
||||
// reset nuke remaining time to either itself or the minimum time, whichever is higher
|
||||
component.RemainingTime = Math.Max(component.RemainingTime, component.MinimumTime);
|
||||
@@ -610,7 +610,7 @@ public sealed class NukeSystem : EntitySystem
|
||||
OwningStation = transform.GridUid,
|
||||
});
|
||||
|
||||
_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
|
||||
_sound.StopGlobalEventMusic(StationEventMusicType.Nuke); // DeltaV - Global Nuke Music
|
||||
Del(uid);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared._DV.Chat;
|
||||
using Content.Shared.Chat;
|
||||
@@ -28,6 +30,8 @@ public sealed class RadioSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly GhostSystem _ghost = default!;
|
||||
|
||||
// set used to prevent radio feedback loops.
|
||||
private readonly HashSet<string> _messages = new();
|
||||
@@ -55,8 +59,25 @@ public sealed class RadioSystem : EntitySystem
|
||||
|
||||
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
|
||||
{
|
||||
if (TryComp(uid, out ActorComponent? actor))
|
||||
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
|
||||
if (!TryComp(uid, out ActorComponent? actor))
|
||||
return;
|
||||
|
||||
var msg = args.ChatMsg;
|
||||
if (_ghost.CanGhostWarp(actor.PlayerSession, out _))
|
||||
{
|
||||
msg = new MsgChatMessage
|
||||
{
|
||||
Message = new ChatMessage(args.ChatMsg.Message)
|
||||
{
|
||||
WrappedMessage = _chatManager.PrependFollowButtonIfAppropriate(
|
||||
args.ChatMsg.Message.WrappedMessage,
|
||||
args.MessageSource,
|
||||
actor.PlayerSession.Channel),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
_netMan.ServerSendMessage(msg, actor.PlayerSession.Channel);
|
||||
}
|
||||
|
||||
// DeltaV
|
||||
@@ -136,7 +157,8 @@ public sealed class RadioSystem : EntitySystem
|
||||
message,
|
||||
wrappedMessage,
|
||||
NetEntity.Invalid,
|
||||
null);
|
||||
null,
|
||||
radioChannelProto: channel.ID); // DeltaV - Add RadioChannel for committing sins
|
||||
var chatMsg = new MsgChatMessage { Message = chat };
|
||||
var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg);
|
||||
|
||||
@@ -188,7 +210,7 @@ public sealed class RadioSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="TelecomServerComponent"/>
|
||||
private bool HasActiveServer(MapId mapId, string channelId)
|
||||
public bool HasActiveServer(MapId mapId, string channelId) // DeltaV - we need this
|
||||
{
|
||||
var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>();
|
||||
foreach (var (_, keys, power, transform) in servers)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Linq; // DeltaV
|
||||
using System.Numerics;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chat.Systems;
|
||||
@@ -8,6 +9,8 @@ using Content.Server.Popups;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Mobs; // DeltaV
|
||||
using Content.Shared.Mobs.Components; // DeltaV
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Content.Shared.Pointing;
|
||||
@@ -47,14 +50,33 @@ namespace Content.Server.RatKing
|
||||
if (!TryComp<HungerComponent>(uid, out var hunger))
|
||||
return;
|
||||
|
||||
// DeltaV - modify cost of Raise Army based on the amount of alive servants
|
||||
// Check on how many servants are alive to calculate the cost of a new servant
|
||||
var aliveServants = component.Servants.Count(servant
|
||||
=> TryComp<MobStateComponent>(servant, out var mobState) && mobState.CurrentState == MobState.Alive);
|
||||
|
||||
// calculate the cost multiplier
|
||||
var multiplier = aliveServants switch
|
||||
{
|
||||
< 5 => 1.0f, // 1-5 servants: 10 hunger
|
||||
< 10 => 1.5f, // 6-10 servants: 15 hunger
|
||||
< 15 => 2.5f, // 11-15 servants: 25 hunger
|
||||
< 20 => 5.0f, // 16-20 servants: 50 hunger
|
||||
< 25 => 10.0f, // 21-25 servants: 100 hunger
|
||||
_ => 15.0f, // Above 25 servants: 150 hunger
|
||||
};
|
||||
var hungerPerArmyUseAdjusted = component.HungerPerArmyUse * multiplier;
|
||||
|
||||
//make sure the hunger doesn't go into the negatives
|
||||
if (_hunger.GetHunger(hunger) < component.HungerPerArmyUse)
|
||||
if (_hunger.GetHunger(hunger) < hungerPerArmyUseAdjusted)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
|
||||
return;
|
||||
}
|
||||
args.Handled = true;
|
||||
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
||||
_hunger.ModifyHunger(uid, - hungerPerArmyUseAdjusted, hunger);
|
||||
// DeltaV - end to the modified cost of Raise Army
|
||||
|
||||
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
|
||||
var comp = EnsureComp<RatKingServantComponent>(servant);
|
||||
comp.King = uid;
|
||||
|
||||
@@ -351,7 +351,7 @@ namespace Content.Server.RoundEnd
|
||||
else
|
||||
{
|
||||
RequestRoundEnd(time, null, false, textCall,
|
||||
Loc.GetString(sender));
|
||||
Loc.GetString(sender), cantRecall: true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -6,4 +6,41 @@ namespace Content.Server.StationEvents.Components;
|
||||
[RegisterComponent]
|
||||
public sealed partial class IonStormRuleComponent : Component
|
||||
{
|
||||
// DV start - Synthetic tweaks
|
||||
/// <summary>
|
||||
/// The chance that a synth gets electrocuted by the ion storm.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float SynthElectrocutionChance = 0.6f;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum delay before a synth affected by the ion storm gets electrocuted. (in seconds)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int SynthElectrocutionDelayMin = 3;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum delay before a synth affected by the ion storm gets electrocuted. (in seconds)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int SynthElectrocutionDelayMax = 10;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum damage dealt by the synth electrocution. (shock damage)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int SynthElectrocutionDamageMin = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum damage dealt by the synth electrocution. (shock damage)
|
||||
/// </summary>8
|
||||
[DataField]
|
||||
public int SynthElectrocutionDamageMax = 10;
|
||||
|
||||
/// <summary>
|
||||
/// How long the synth is stunned for by the electrocution. (in seconds)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int SynthElectrocutionStunDuration = 3;
|
||||
// DV end - synthetic tweaks
|
||||
}
|
||||
|
||||
@@ -6,9 +6,12 @@ using Content.Shared.Silicons.Laws.Components;
|
||||
using Content.Shared.Station.Components;
|
||||
// CD - start synth trait
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Electrocution; // DV - added for synth trait
|
||||
using Content.Shared.Chat;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared._ES.Sparks; // Delta-V change - added for synth trait (where they get affected by ion storms)
|
||||
using Timer = Robust.Shared.Timing.Timer; // DV - used for synth trait delayed damage
|
||||
// CD - end synth trait
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
@@ -17,6 +20,8 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly IonStormSystem _ionStorm = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!; // CD - Used for synth trait
|
||||
[Dependency] private readonly ElectrocutionSystem _electrocution = default!; // DV - used for synth trait
|
||||
[Dependency] private readonly ESSparksSystem _esSparks = default!; // DV - used for synth trait
|
||||
|
||||
protected override void Started(EntityUid uid, IonStormRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
@@ -26,18 +31,32 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
|
||||
return;
|
||||
|
||||
// CD - Go through everyone with the SynthComponent and inform them a storm is happening.
|
||||
// DV - buuuuuut only if IonStormAffected is present so that not all synthetics are affected by this
|
||||
// but they are still notified about incoming ion storms regardless.
|
||||
var synthQuery = EntityQueryEnumerator<SynthComponent>();
|
||||
while (synthQuery.MoveNext(out var ent, out var synthComp))
|
||||
{
|
||||
if (RobustRandom.Prob(synthComp.AlertChance))
|
||||
continue;
|
||||
|
||||
if (!TryComp<ActorComponent>(ent, out var actor))
|
||||
continue;
|
||||
|
||||
var msg = Loc.GetString("station-event-ion-storm-synth");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
|
||||
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Yellow);
|
||||
if (RobustRandom.Prob(synthComp.AlertChance))
|
||||
{
|
||||
var msg = Loc.GetString("station-event-ion-storm-synth");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
|
||||
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Yellow);
|
||||
}
|
||||
|
||||
// DV start - super duper fucked up thing for synths
|
||||
if (synthComp.IonStormAffected && RobustRandom.Prob(comp.SynthElectrocutionChance))
|
||||
{
|
||||
var delay = RobustRandom.Next(TimeSpan.FromSeconds(comp.SynthElectrocutionDelayMin), TimeSpan.FromSeconds(comp.SynthElectrocutionDelayMax)); // they'll never know when it'll hit them
|
||||
Timer.Spawn(delay, () =>
|
||||
{
|
||||
_electrocution.TryDoElectrocution(ent, null, RobustRandom.Next(comp.SynthElectrocutionDamageMin, comp.SynthElectrocutionDamageMax), TimeSpan.FromSeconds(comp.SynthElectrocutionStunDuration), true, ignoreInsulation: true);
|
||||
_esSparks.DoSparks(ent);
|
||||
});
|
||||
}
|
||||
// DV end
|
||||
}
|
||||
// CD - End of synth trait
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server._DV.Psionics.Systems;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Body.Components;
|
||||
@@ -14,7 +13,6 @@ using Content.Server.NPC.HTN;
|
||||
using Content.Server.NPC.Systems;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Shared._DV.Psionics.Components; // DeltaV
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
@@ -27,7 +25,6 @@ using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.NameModifier.EntitySystems;
|
||||
using Content.Shared.NPC.Components; // DeltaV
|
||||
using Content.Shared.NPC.Systems;
|
||||
using Content.Shared.Nutrition.AnimalHusbandry;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
@@ -72,7 +69,6 @@ public sealed partial class ZombieSystem
|
||||
[Dependency] private readonly NPCSystem _npc = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly PsionicSystem _psionic = default!; // DeltaV
|
||||
|
||||
private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
|
||||
private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
|
||||
@@ -134,6 +130,9 @@ public sealed partial class ZombieSystem
|
||||
//you're a real zombie now, son.
|
||||
var zombiecomp = AddComp<ZombieComponent>(target);
|
||||
|
||||
// DeltaV - Save factions, psionics, etc. before modifications are made.
|
||||
PreserveEntityComponentState((target, zombiecomp));
|
||||
|
||||
//we need to basically remove all of these because zombies shouldn't
|
||||
//get diseases, breath, be thirst, be hungry, die in space, get double sentience, have offspring or be paraplegic.
|
||||
RemComp<RespiratorComponent>(target);
|
||||
@@ -146,12 +145,6 @@ public sealed partial class ZombieSystem
|
||||
RemComp<ComplexInteractionComponent>(target);
|
||||
RemComp<SentienceTargetComponent>(target);
|
||||
|
||||
// DeltaV Start - Prevent Psionic Zombies
|
||||
RemComp<PotentialPsionicComponent>(target);
|
||||
if (HasComp<PsionicComponent>(target))
|
||||
_psionic.MindBreakEntity(target, false, true);
|
||||
// DeltaV End - Prevent Psionic Zombies
|
||||
|
||||
//funny voice
|
||||
var accentType = "zombie";
|
||||
if (TryComp<ZombieAccentOverrideComponent>(target, out var accent))
|
||||
@@ -245,6 +238,9 @@ public sealed partial class ZombieSystem
|
||||
//Should prevent instances of zombies using comms for information they shouldnt be able to have.
|
||||
_inventory.TryUnequip(target, "ears", true, true);
|
||||
|
||||
// DeltaV - Extra zombification removals, etc.
|
||||
ZombifyEntityDV((target, zombiecomp), mobState);
|
||||
|
||||
//popup
|
||||
_popup.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, PopupType.LargeCaution);
|
||||
|
||||
@@ -261,7 +257,6 @@ public sealed partial class ZombieSystem
|
||||
|
||||
_faction.ClearFactions(target, dirty: false);
|
||||
_faction.AddFaction(target, ZombieFaction);
|
||||
EnsureComp<NoFriendlyFireComponent>(target); // DeltaV - prevent shitters biting other zombies
|
||||
|
||||
//gives it the funny "Zombie ___" name.
|
||||
_nameMod.RefreshNameModifiers(target);
|
||||
|
||||
@@ -78,6 +78,8 @@ namespace Content.Server.Zombies
|
||||
SubscribeLocalEvent<IncurableZombieComponent, MapInitEvent>(OnPendingMapInit);
|
||||
|
||||
SubscribeLocalEvent<ZombifyOnDeathComponent, MobStateChangedEvent>(OnDamageChanged);
|
||||
|
||||
InitializeDV(); // DeltaV - Additional Subscriptions for ZombieComponent
|
||||
}
|
||||
|
||||
private void OnBeforeRemoveAnomalyOnDeath(Entity<PendingZombieComponent> ent, ref BeforeRemoveAnomalyOnDeathEvent args)
|
||||
@@ -325,7 +327,7 @@ namespace Content.Server.Zombies
|
||||
// Remove the role when getting cloned, getting gibbed and borged, or leaving the body via any other method.
|
||||
private void OnMindRemoved(Entity<ZombieComponent> ent, ref MindRemovedMessage args)
|
||||
{
|
||||
_role.MindRemoveRole<ZombieRoleComponent>((args.Mind.Owner, args.Mind.Comp));
|
||||
_role.MindRemoveRole<ZombieRoleComponent>((args.Mind.Owner, args.Mind.Comp));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,16 @@ namespace Content.Server._CD.Traits;
|
||||
public sealed partial class SynthComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The chance that the synth is alerted of an ion storm
|
||||
/// Whether this synthetic is affected by ion storms (electrocution/sparks and
|
||||
/// alerts when one occurs). False by default. set true by the
|
||||
/// "Susceptible to Ion Storms" meta trait.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool IonStormAffected;
|
||||
|
||||
/// <summary>
|
||||
/// The chance that the synth is alerted of an ion storm. Only relevant if
|
||||
/// <see cref="IonStormAffected"/> is true.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float AlertChance = 0.3f;
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Chat.Prototypes;
|
||||
using Content.Shared.Chat.TypingIndicator;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Speech.Components;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CD.Traits;
|
||||
@@ -12,9 +15,13 @@ public sealed class SynthSystem : EntitySystem
|
||||
// Begin DeltaV - make strings static readonly
|
||||
private static readonly ProtoId<TypingIndicatorPrototype> RobotTypingIndicator = "robot";
|
||||
private static readonly ProtoId<ReagentPrototype> SynthBloodReagent = "SynthBlood";
|
||||
private static readonly ProtoId<TagPrototype> SyntheticEmotesTag = "SyntheticEmotes";
|
||||
private static readonly ProtoId<EmoteSoundsPrototype> SyntheticEmoteSounds = "SyntheticEmoteSounds";
|
||||
// End DeltaV
|
||||
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -38,5 +45,21 @@ public sealed class SynthSystem : EntitySystem
|
||||
_bloodstream.ChangeBloodReagents((uid, bloodstream), new([new(SynthBloodReagent, bloodstream.BloodReferenceSolution.Volume)]));
|
||||
}
|
||||
// End DeltaV
|
||||
|
||||
// Begin DeltaV - Add SyntheticEmotes tag and merge synthetic emote sounds into species sounds
|
||||
_tag.AddTag(uid, SyntheticEmotesTag);
|
||||
|
||||
if (TryComp<VocalComponent>(uid, out var vocal)
|
||||
&& _proto.TryIndex(SyntheticEmoteSounds, out var synthSounds)
|
||||
&& vocal.EmoteSounds is { } currentSoundsId
|
||||
&& _proto.TryIndex(currentSoundsId, out var currentSounds))
|
||||
{
|
||||
foreach (var (emoteId, sound) in synthSounds.Sounds)
|
||||
{
|
||||
currentSounds.Sounds.TryAdd(emoteId, sound);
|
||||
}
|
||||
Dirty(uid, vocal);
|
||||
}
|
||||
// End DeltaV
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Extends upstream's Content.Server/Audio/ServerGlobalSoundSystem.cs.
|
||||
/// </summary>
|
||||
public sealed partial class ServerGlobalSoundSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// DeltaV - Plays a sound globally for all players, no matter where they are.
|
||||
/// </summary>
|
||||
/// <param name="specifier"></param>
|
||||
/// <param name="audioParams"></param>
|
||||
public void PlayGlobal(ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
|
||||
{
|
||||
var msg = new GameGlobalSoundEvent(specifier, audioParams);
|
||||
RaiseNetworkEvent(msg);
|
||||
}
|
||||
|
||||
public void StopGlobalEventMusic(StationEventMusicType type)
|
||||
{
|
||||
var msg = new StopStationEventMusic(type);
|
||||
RaiseNetworkEvent(msg);
|
||||
}
|
||||
|
||||
public void DispatchGlobalEventMusic(SoundSpecifier sound, StationEventMusicType type)
|
||||
{
|
||||
DispatchGlobalEventMusic(_audio.ResolveSound(sound), type);
|
||||
}
|
||||
|
||||
public void DispatchGlobalEventMusic(ResolvedSoundSpecifier specifier, StationEventMusicType type)
|
||||
{
|
||||
var audio = AudioParams.Default.WithVolume(-8);
|
||||
var msg = new StationEventMusicEvent(specifier, type, audio);
|
||||
RaiseNetworkEvent(msg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Plays a sound globally for all players on a specified Map.
|
||||
/// </summary>
|
||||
/// <param name="specifier"></param>
|
||||
/// <param name="audioParams"></param>
|
||||
public void PlayGlobalOnMap(MapId map, ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
|
||||
{
|
||||
var msg = new GameGlobalSoundEvent(specifier, audioParams);
|
||||
var filter = Filter.Empty().AddInMap(map);
|
||||
RaiseNetworkEvent(msg, filter);
|
||||
}
|
||||
|
||||
public void StopMapEventMusic(MapId map, StationEventMusicType type)
|
||||
{
|
||||
var msg = new StopStationEventMusic(type);
|
||||
var filter = Filter.Empty().AddInMap(map);
|
||||
RaiseNetworkEvent(msg, filter);
|
||||
}
|
||||
|
||||
public void DispatchMapEventMusic(MapId map, SoundSpecifier sound, StationEventMusicType type)
|
||||
{
|
||||
DispatchMapEventMusic(map, _audio.ResolveSound(sound), type);
|
||||
}
|
||||
|
||||
public void DispatchMapEventMusic(MapId map, ResolvedSoundSpecifier specifier, StationEventMusicType type)
|
||||
{
|
||||
var audio = AudioParams.Default.WithVolume(-8);
|
||||
var msg = new StationEventMusicEvent(specifier, type, audio);
|
||||
var filter = Filter.Empty().AddInMap(map);
|
||||
RaiseNetworkEvent(msg, filter);
|
||||
}
|
||||
}
|
||||
@@ -6,12 +6,6 @@ namespace Content.Server._DV.CartridgeLoader.Cartridges;
|
||||
[RegisterComponent, Access(typeof(NanoChatCartridgeSystem))]
|
||||
public sealed partial class NanoChatCartridgeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Station entity to keep track of.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityUid? Station;
|
||||
|
||||
/// <summary>
|
||||
/// The NanoChat card to keep track of.
|
||||
/// </summary>
|
||||
|
||||
@@ -2,9 +2,8 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.CartridgeLoader;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Radio;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.Radio.EntitySystems;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.CartridgeLoader;
|
||||
using Content.Shared.CCVar;
|
||||
@@ -30,7 +29,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly SharedNanoChatSystem _nanoChat = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly RadioSystem _radio = default!;
|
||||
|
||||
private EntityQuery<PdaComponent> _pdaQuery;
|
||||
private EntityQuery<NanoChatCardComponent> _cardQuery;
|
||||
@@ -456,9 +455,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
{
|
||||
// First verify we can send from this device
|
||||
var channel = _prototype.Index(sender.Comp.RadioChannel);
|
||||
var sendAttemptEvent = new RadioSendAttemptEvent(channel, sender);
|
||||
RaiseLocalEvent(ref sendAttemptEvent);
|
||||
if (sendAttemptEvent.Cancelled)
|
||||
if (!CanSend(sender))
|
||||
return (true, new List<Entity<NanoChatCardComponent>>());
|
||||
|
||||
var foundRecipients = new List<Entity<NanoChatCardComponent>>();
|
||||
@@ -487,26 +484,19 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
if (receiverCart.Card != recipient.Owner)
|
||||
continue;
|
||||
|
||||
// Check if devices are on same station/map
|
||||
var recipientStation = _station.GetOwningStation(receiverUid);
|
||||
var senderStation = _station.GetOwningStation(sender);
|
||||
var receiverMapId = Transform(receiverUid).MapID;
|
||||
var senderMapId = Transform(sender).MapID;
|
||||
|
||||
// Both entities must be on a station
|
||||
if (recipientStation == null || senderStation == null)
|
||||
// Must be on the same map unless long range is allowed.
|
||||
if (!channel.LongRange && receiverMapId != senderMapId)
|
||||
continue;
|
||||
|
||||
// Must be on same map/station unless long range allowed
|
||||
if (!channel.LongRange && recipientStation != senderStation)
|
||||
continue;
|
||||
|
||||
// Needs telecomms
|
||||
if (!HasActiveServer(senderStation.Value) || !HasActiveServer(recipientStation.Value))
|
||||
// Check if telecommunications are active on both ends
|
||||
if (!_radio.HasActiveServer(receiverMapId, receiverCart.RadioChannel) || !_radio.HasActiveServer(senderMapId, sender.Comp.RadioChannel))
|
||||
continue;
|
||||
|
||||
// Check if recipient can receive
|
||||
var receiveAttemptEv = new RadioReceiveAttemptEvent(channel, sender, receiverUid);
|
||||
RaiseLocalEvent(ref receiveAttemptEv);
|
||||
if (receiveAttemptEv.Cancelled)
|
||||
if (!CanReceive(sender, receiverUid))
|
||||
continue;
|
||||
|
||||
// Found valid cartridge that can receive
|
||||
@@ -519,21 +509,26 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there are any active telecomms servers on the given station
|
||||
/// Tests if a NanoChat cartridge can send messages
|
||||
/// </summary>
|
||||
private bool HasActiveServer(EntityUid station)
|
||||
/// <param name="sender">The NanoChat cartridge trying to send</param>
|
||||
private bool CanSend(Entity<NanoChatCartridgeComponent> sender)
|
||||
{
|
||||
// I have no idea why this isn't public in the RadioSystem
|
||||
var query =
|
||||
EntityQueryEnumerator<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent>();
|
||||
var sendAttemptEvent = new RadioSendAttemptEvent(_prototype.Index(sender.Comp.RadioChannel), sender);
|
||||
RaiseLocalEvent(ref sendAttemptEvent);
|
||||
return !sendAttemptEvent.Cancelled;
|
||||
}
|
||||
|
||||
while (query.MoveNext(out var uid, out _, out _, out var power))
|
||||
{
|
||||
if (_station.GetOwningStation(uid) == station && power.Powered)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
/// <summary>
|
||||
/// Tests if a receiver can receive from a given NanoChat cartridge
|
||||
/// </summary>
|
||||
/// <param name="sender">The NanoChat cartridge trying to send</param>
|
||||
/// <param name="receiver">The receiver cartridge trying to receive</param>
|
||||
private bool CanReceive(Entity<NanoChatCartridgeComponent> sender, EntityUid receiver)
|
||||
{
|
||||
var receiveAttemptEv = new RadioReceiveAttemptEvent(_prototype.Index(sender.Comp.RadioChannel), sender, receiver);
|
||||
RaiseLocalEvent(ref receiveAttemptEv);
|
||||
return !receiveAttemptEv.Cancelled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -688,16 +683,15 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
private void UpdateUI(Entity<NanoChatCartridgeComponent> ent, EntityUid loader)
|
||||
{
|
||||
List<NanoChatRecipient>? contacts;
|
||||
if (_station.GetOwningStation(loader) is { } station)
|
||||
{
|
||||
ent.Comp.Station = station;
|
||||
|
||||
if (CanSend(ent) && _radio.HasActiveServer(Transform(ent).MapID, ent.Comp.RadioChannel))
|
||||
{
|
||||
contacts = [];
|
||||
|
||||
var query = AllEntityQuery<NanoChatCardComponent, IdCardComponent>();
|
||||
while (query.MoveNext(out var entityId, out var nanoChatCard, out var idCardComponent))
|
||||
{
|
||||
if (nanoChatCard.ListNumber && nanoChatCard.Number is uint nanoChatNumber && idCardComponent.FullName is string fullName && _station.GetOwningStation(entityId) == station)
|
||||
if (nanoChatCard.ListNumber && nanoChatCard.Number is uint nanoChatNumber && idCardComponent.FullName is string fullName)
|
||||
{
|
||||
contacts.Add(new NanoChatRecipient(nanoChatNumber, fullName));
|
||||
}
|
||||
@@ -706,7 +700,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
var borgQuery = AllEntityQuery<NanoChatCardComponent, BorgChassisComponent>();
|
||||
while (borgQuery.MoveNext(out var borgId, out var borgChatCard, out var _))
|
||||
{
|
||||
if (borgChatCard.ListNumber && borgChatCard.Number is uint nanoChatNumber && _station.GetOwningStation(borgId) == station)
|
||||
if (borgChatCard.ListNumber && borgChatCard.Number is uint nanoChatNumber)
|
||||
{
|
||||
contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(borgId).EntityName));
|
||||
}
|
||||
@@ -715,7 +709,7 @@ public sealed class NanoChatCartridgeSystem : EntitySystem
|
||||
var aiQuery = AllEntityQuery<NanoChatCardComponent, StationAiHeldComponent>();
|
||||
while (aiQuery.MoveNext(out var aiId, out var aiChatCard, out var _))
|
||||
{
|
||||
if (aiChatCard.ListNumber && aiChatCard.Number is uint nanoChatNumber && _station.GetOwningStation(aiId) == station)
|
||||
if (aiChatCard.ListNumber && aiChatCard.Number is uint nanoChatNumber)
|
||||
{
|
||||
contacts.Add(new NanoChatRecipient(nanoChatNumber, MetaData(aiId).EntityName));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
using Content.Server._DV.CosmicCult.Components;
|
||||
using Content.Shared._DV.CosmicCult.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Damage.Systems;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Abilities.Colossus;
|
||||
|
||||
public sealed class CosmicColossusBuffsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damage = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<MultiplyAttackRateOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleAttackRate);
|
||||
SubscribeLocalEvent<FlatAttackBonusOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleDamageBonus);
|
||||
SubscribeLocalEvent<MultiplyCorruptingSpeedOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleCorruptingSpeed);
|
||||
SubscribeLocalEvent<HealOnSupercriticalComponent, CosmicColossusEffigySupercriticalEvent>(HandleHeal);
|
||||
}
|
||||
|
||||
private void HandleAttackRate(Entity<MultiplyAttackRateOnSupercriticalComponent> ent,
|
||||
ref CosmicColossusEffigySupercriticalEvent args)
|
||||
{
|
||||
if (TryComp<MeleeWeaponComponent>(ent, out var weapon))
|
||||
{
|
||||
weapon.AttackRate *= ent.Comp.Multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDamageBonus(Entity<FlatAttackBonusOnSupercriticalComponent> ent,
|
||||
ref CosmicColossusEffigySupercriticalEvent args)
|
||||
{
|
||||
if (!TryComp<CosmicColossusComponent>(ent, out var colossusComp))
|
||||
return;
|
||||
|
||||
colossusComp.BonusDamage +=
|
||||
new DamageSpecifier(_proto.Index(ent.Comp.BonusDamageType), ent.Comp.BonusDamage);
|
||||
}
|
||||
|
||||
private void HandleCorruptingSpeed(Entity<MultiplyCorruptingSpeedOnSupercriticalComponent> ent,
|
||||
ref CosmicColossusEffigySupercriticalEvent args)
|
||||
{
|
||||
if (TryComp<CosmicCorruptingComponent>(ent, out var corrupting))
|
||||
{
|
||||
corrupting.CorruptionSpeed *= ent.Comp.Multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleHeal(Entity<HealOnSupercriticalComponent> ent, ref CosmicColossusEffigySupercriticalEvent args)
|
||||
{
|
||||
if (TryComp<DamageableComponent>(ent, out var damageable))
|
||||
{
|
||||
_damage.TryChangeDamage(ent.Owner,
|
||||
-damageable.Damage * Math.Abs(ent.Comp.DamageFractionHealed), // just in case someone sets a negative value in YML
|
||||
true);
|
||||
}
|
||||
}
|
||||
}
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
using Content.Server._DV.CosmicCult.Components;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Abilities.Colossus;
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly record struct CosmicColossusEffigySupercriticalEvent(
|
||||
Entity<CosmicEffigyComponent> Effigy
|
||||
);
|
||||
@@ -1,15 +1,24 @@
|
||||
using System.Numerics;
|
||||
using Content.Server._DV.CosmicCult.Abilities.Colossus;
|
||||
using Content.Server._DV.CosmicCult.Components;
|
||||
using Content.Server.Actions;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Objectives.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared._DV.CosmicCult;
|
||||
using Content.Shared._DV.CosmicCult.Components;
|
||||
using Content.Shared.Anomaly.Components;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Warps;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Abilities;
|
||||
|
||||
@@ -23,12 +32,93 @@ public sealed class CosmicEffigySystem : EntitySystem
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly CosmicCultObjectiveSystem _cultObjective = default!;
|
||||
[Dependency] private readonly IGameTiming _time = default!;
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusEffigy>(OnColossusEffigy);
|
||||
SubscribeLocalEvent<CosmicEffigyComponent, AnomalySupercriticalEvent>(OnSupercritical);
|
||||
SubscribeLocalEvent<CosmicEffigyComponent, AnomalyShutdownEvent>(OnAnomShutdown);
|
||||
}
|
||||
|
||||
private void OnAnomShutdown(Entity<CosmicEffigyComponent> ent, ref AnomalyShutdownEvent args)
|
||||
{
|
||||
if (args.Forced || args.Supercritical || !Exists(ent.Comp.Colossus) || !TryComp<CosmicColossusComponent>(ent.Comp.Colossus, out var colossusComp))
|
||||
return;
|
||||
|
||||
colossusComp.DeathTimer = _time.CurTime;
|
||||
colossusComp.Timed = true;
|
||||
}
|
||||
|
||||
private void OnSupercritical(Entity<CosmicEffigyComponent> ent, ref AnomalySupercriticalEvent args)
|
||||
{
|
||||
if (!Exists(ent.Comp.Colossus)
|
||||
|| !TryComp<CosmicColossusComponent>(ent.Comp.Colossus, out var colossusComp)
|
||||
|| !_mind.TryGetMind(ent.Comp.Colossus.Value, out _, out var mind))
|
||||
return;
|
||||
|
||||
var colossus = ent.Comp.Colossus.Value;
|
||||
|
||||
var ev = new CosmicColossusEffigySupercriticalEvent(ent);
|
||||
RaiseLocalEvent(colossus, ref ev);
|
||||
|
||||
var transform = Transform(ent.Comp.Colossus.Value);
|
||||
Spawn(colossusComp.BuffVfx, transform.Coordinates);
|
||||
|
||||
if (colossusComp.CompletedEffigies == 0)
|
||||
{
|
||||
_audio.PlayStatic(colossusComp.ReawakenSfx,
|
||||
Filter.BroadcastMap(transform.MapID),
|
||||
transform.Coordinates,
|
||||
true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_audio.PlayPvs(colossusComp.ReawakenSfx, ent);
|
||||
}
|
||||
|
||||
colossusComp.CompletedEffigies += 1;
|
||||
|
||||
if (colossusComp.CompletedEffigies >= colossusComp.MaxEffigies)
|
||||
{
|
||||
colossusComp.Timed = false;
|
||||
_popup.PopupEntity(Loc.GetString("colossus-buff-final-popup"), colossus, PopupType.Large);
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("colossus-buff-popup"), colossus, PopupType.Large);
|
||||
|
||||
var objIndex = mind.Objectives.FindIndex(HasComp<CosmicEffigyConditionComponent>);
|
||||
if (objIndex == -1 ||
|
||||
!TryComp<CosmicEffigyConditionComponent>(mind.Objectives[objIndex], out var conditionComp))
|
||||
{
|
||||
Log.Error($"Failed to find effigy objective on {ToPrettyString(colossus)}!");
|
||||
return;
|
||||
}
|
||||
|
||||
var objective = mind.Objectives[objIndex];
|
||||
if (_cultObjective.RandomizeEffigyTarget(objective, conditionComp, setDescription: true) is not {} nextTarget)
|
||||
{
|
||||
Log.Error("Failed to randomize effigy objective location!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mind.UserId is { } userId)
|
||||
{
|
||||
_chat.DispatchServerMessage(_player.GetSessionById(userId), Loc.GetString("colossus-next-target", ("location", nextTarget)));
|
||||
}
|
||||
|
||||
_codeCondition.SetCompleted(objective, false);
|
||||
|
||||
colossusComp.EffigyPlaceActionEntity = _actions.AddAction(colossus, colossusComp.EffigyPlaceAction);
|
||||
colossusComp.DeathTimer = _time.CurTime + colossusComp.DeathWaitEffigy;
|
||||
colossusComp.Timed = true;
|
||||
}
|
||||
|
||||
private void OnColossusEffigy(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusEffigy args)
|
||||
@@ -38,8 +128,16 @@ public sealed class CosmicEffigySystem : EntitySystem
|
||||
|
||||
_actions.RemoveAction(ent.Owner, ent.Comp.EffigyPlaceActionEntity);
|
||||
_codeCondition.SetCompleted(ent.Owner, ent.Comp.EffigyObjective);
|
||||
Spawn(ent.Comp.EffigyPrototype, pos);
|
||||
var effigy = Spawn(ent.Comp.EffigyPrototype, pos);
|
||||
ent.Comp.Timed = false;
|
||||
|
||||
if (!TryComp<CosmicEffigyComponent>(effigy, out var effigyComp))
|
||||
{
|
||||
Log.Error("Colossus tried to place Effigy prototype missing CosmicEffigyComponent!");
|
||||
return;
|
||||
}
|
||||
|
||||
effigyComp.Colossus = ent.Owner;
|
||||
}
|
||||
|
||||
private bool VerifyPlacement(Entity<CosmicColossusComponent> ent, out EntityCoordinates outPos)
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Components;
|
||||
|
||||
/// <summary>
|
||||
/// The owning colossus's attack rate will be multiplied by
|
||||
/// the given multiplier once its effigy goes supercritical.
|
||||
/// Component meant to be applied to Cosmic Colossus.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class MultiplyAttackRateOnSupercriticalComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float Multiplier = 1.1f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The owning colossus's corrupting speed will be multiplied by
|
||||
/// the given multiplier once its effigy goes supercritical.
|
||||
/// Component meant to be applied to Cosmic Colossus.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class MultiplyCorruptingSpeedOnSupercriticalComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float Multiplier = 0.9f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The owning colossus will receive a flat bonus to
|
||||
/// its melee attack damage once its effigy goes supercritical.
|
||||
/// Component meant to be applied to Cosmic Colossus.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class FlatAttackBonusOnSupercriticalComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public FixedPoint2 BonusDamage = 10;
|
||||
|
||||
[DataField]
|
||||
public ProtoId<DamageTypePrototype> BonusDamageType = "Blunt";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The owning colossus will be healed for `-CurrentDamage * Abs(DamageFractionHealed)` damage
|
||||
/// once its effigy goes supercritical.
|
||||
/// Component meant to be applied to Cosmic Colossus.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class HealOnSupercriticalComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float DamageFractionHealed = 1.0f;
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Server._DV.CosmicCult.Abilities.Colossus;
|
||||
using Content.Server._DV.CosmicCult.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -5,7 +6,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(CosmicCorruptingSystem))]
|
||||
[RegisterComponent, Access(typeof(CosmicCorruptingSystem), typeof(CosmicColossusBuffsSystem))]
|
||||
[AutoGenerateComponentPause]
|
||||
public sealed partial class CosmicCorruptingComponent : Component
|
||||
{
|
||||
|
||||
@@ -61,6 +61,39 @@ public sealed partial class CosmicCultRuleComponent : Component
|
||||
[DataField]
|
||||
public TimeSpan EvacShuttleTime = TimeSpan.FromMinutes(5);
|
||||
|
||||
#region Progress Checking
|
||||
/// <summary>
|
||||
/// The next time the monument should check the progress of the cult.
|
||||
/// </summary>
|
||||
public TimeSpan NextProgressCheck = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time between progress checks.
|
||||
/// </summary>
|
||||
public TimeSpan TimeBetweenProgressChecks = TimeSpan.FromMinutes(15);
|
||||
|
||||
/// <summary>
|
||||
/// The progress value of the monument last time it was checked.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int LastProgress = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The number of times the the progress check as failed. Resets after some progress.
|
||||
/// </summary>
|
||||
public int ConsecutiveProgressFails = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The number of times the progress check has to fail for the round to start to end.
|
||||
/// </summary>
|
||||
public int ProgressFailureTolerance = 3;
|
||||
|
||||
public LocId ProgressFailTextShuttleCall = "cosmiccult-progress-fail-shuttle-call";
|
||||
|
||||
public LocId ProgressFailTextAnnouncement = "cosmiccult-progress-fail-announcement";
|
||||
|
||||
#endregion
|
||||
|
||||
[DataField]
|
||||
public HashSet<EntityUid> Cultists = [];
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using Content.Server._DV.CosmicCult.Abilities;
|
||||
using Content.Server._DV.CosmicCult.EntitySystems;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Component for cosmic effigy anomalies, spawned by Cosmic Colossi.
|
||||
/// </summary>
|
||||
/// <seelso cref="CosmicEffigySystem"/>.
|
||||
/// <seelso cref="CosmicColossusSystem"/>.
|
||||
[RegisterComponent]
|
||||
public sealed partial class CosmicEffigyComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The colossus that placed this effigy.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityUid? Colossus;
|
||||
}
|
||||
@@ -35,6 +35,12 @@ public sealed class CosmicCultObjectiveSystem : EntitySystem
|
||||
if (args.Cancelled || !_roles.MindHasRole<CosmicColossusRoleComponent>(args.MindId))
|
||||
return;
|
||||
|
||||
if (RandomizeEffigyTarget(uid, comp) is null)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
public string? RandomizeEffigyTarget(EntityUid uid, CosmicEffigyConditionComponent comp, bool setDescription = false)
|
||||
{
|
||||
var warps = new List<EntityUid>();
|
||||
var query = EntityQueryEnumerator<WarpPointComponent>();
|
||||
var effigyBlacklist = comp.Blacklist;
|
||||
@@ -51,10 +57,22 @@ public sealed class CosmicCultObjectiveSystem : EntitySystem
|
||||
|
||||
if (warps.Count <= 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
comp.EffigyTarget = _random.Pick(warps);
|
||||
|
||||
var newWarp = _random.Pick(warps);
|
||||
var warpComp = Comp<WarpPointComponent>(newWarp);
|
||||
|
||||
comp.EffigyTarget = newWarp;
|
||||
|
||||
if (setDescription)
|
||||
{
|
||||
_metaData.SetEntityDescription(uid,
|
||||
warpComp.Location != null
|
||||
? Loc.GetString("objective-condition-effigy", ("location", warpComp.Location))
|
||||
: Loc.GetString("objective-condition-effigy-no-target"));
|
||||
}
|
||||
return warpComp.Location;
|
||||
}
|
||||
|
||||
private void OnEffigyAfterAssign(EntityUid uid, CosmicEffigyConditionComponent comp, ref ObjectiveAfterAssignEvent args)
|
||||
|
||||
@@ -62,13 +62,15 @@ using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Content.Shared.SSDIndicator;
|
||||
|
||||
namespace Content.Server._DV.CosmicCult;
|
||||
|
||||
/// <summary>
|
||||
/// Where all the main stuff for Cosmic Cultists happens.
|
||||
/// </summary>
|
||||
public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponent>
|
||||
public sealed partial class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly ActionsSystem _actions = default!;
|
||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||
@@ -172,6 +174,28 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
|
||||
component.StewardVoteTimer = null;
|
||||
StewardVote();
|
||||
}
|
||||
|
||||
// Progress check. Is the cult trying to progress at all?
|
||||
if (component.MonumentPlaced && _timing.CurTime > component.NextProgressCheck)
|
||||
{
|
||||
// We're going to assume one monument.
|
||||
var monument = EntityQuery<MonumentComponent>().First();
|
||||
if (component.LastProgress == monument.CurrentProgress)
|
||||
component.ConsecutiveProgressFails++;
|
||||
else
|
||||
component.ConsecutiveProgressFails = 0;
|
||||
|
||||
// They haven't progressed enough in X checks, end the round.
|
||||
if (component.ConsecutiveProgressFails >= component.ProgressFailureTolerance) {
|
||||
SetWinType((uid, component), WinType.CrewMinor);
|
||||
_roundEnd.DoRoundEndBehavior(component.RoundEndBehavior, component.EvacShuttleTime, component.RoundEndTextSender, component.ProgressFailTextShuttleCall, component.ProgressFailTextAnnouncement);
|
||||
component.RoundEndBehavior = RoundEndBehavior.Nothing;
|
||||
}
|
||||
|
||||
component.LastProgress = monument.CurrentProgress;
|
||||
component.NextProgressCheck = _timing.CurTime + component.TimeBetweenProgressChecks;
|
||||
}
|
||||
|
||||
if (component.ExtraRiftTimer is { } riftTimer && _timing.CurTime >= riftTimer && !component.RiftStop)
|
||||
{
|
||||
component.ExtraRiftTimer = _timing.CurTime + _rand.Next(TimeSpan.FromSeconds(230), TimeSpan.FromSeconds(360)); //3min50 to 6min between new rifts. Seconds instead of minutes for granularity.
|
||||
@@ -442,17 +466,19 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
|
||||
}
|
||||
}
|
||||
|
||||
private bool CultistsAlive()
|
||||
private int GetCultistsAlive()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CosmicCultComponent, MobStateComponent>();
|
||||
int cultistsAlive = 0;
|
||||
while (query.MoveNext(out var ent, out _, out var mobComp))
|
||||
{
|
||||
if (TryComp<CuffableComponent>(ent, out var cuffed) && cuffed.CuffedHandCount > 0) continue;
|
||||
if (TryComp<SSDIndicatorComponent>(ent, out var ssd) && ssd.IsSSD) continue; // TODO: Maybe check how long.
|
||||
if (mobComp.Running && mobComp.CurrentState != MobState.Dead)
|
||||
return true;
|
||||
cultistsAlive++;
|
||||
}
|
||||
|
||||
return false;
|
||||
return cultistsAlive;
|
||||
}
|
||||
|
||||
private void OnMobStateChanged(Entity<CosmicCultComponent> ent, ref MobStateChangedEvent args)
|
||||
@@ -467,14 +493,19 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
|
||||
|
||||
private void CheckForActiveCultists()
|
||||
{
|
||||
if (CultistsAlive())
|
||||
// A lone cultist can't do anything, so check for more than one.
|
||||
if (GetCultistsAlive() > 1)
|
||||
return;
|
||||
|
||||
var query = QueryActiveRules();
|
||||
List<Entity<CosmicCultRuleComponent>> cosCultRules = new();
|
||||
|
||||
// ConfirmWinState needs to be outside the query, because it might add an active rule
|
||||
while (query.MoveNext(out var ruleUid, out _, out var ruleComp, out _))
|
||||
{
|
||||
ConfirmWinState((ruleUid, ruleComp));
|
||||
cosCultRules.Add((ruleUid, ruleComp));
|
||||
}
|
||||
cosCultRules.ForEach(ConfirmWinState);
|
||||
}
|
||||
|
||||
private void ConfirmWinState(Entity<CosmicCultRuleComponent> ent)
|
||||
@@ -504,8 +535,6 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
|
||||
else
|
||||
SetWinType(ent, WinType.Neutral); //The monument wasn't completed, no cultists escaped to midpoint. Some cultists still remain on the station, though.
|
||||
|
||||
if (CultistsAlive()) return; //If there are no cultists alive, ignore all previous checks, crew alreay won.
|
||||
|
||||
if (tier <= 1) //Prevent the cult getting cooked by accident before anyone even knows there's a cult.
|
||||
{
|
||||
SetWinType(ent, WinType.CrewMinor); //If we somehow get here at the end of the round, we'll still count this as a crew minor.
|
||||
@@ -521,7 +550,7 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
|
||||
{
|
||||
finComp.CurrentState = FinaleState.Unavailable;
|
||||
_popup.PopupCoordinates(Loc.GetString("cosmiccult-monument-powerdown"), Transform(gameruleMonument).Coordinates, PopupType.Large);
|
||||
_sound.StopStationEventMusic(gameruleMonument, StationEventMusicType.CosmicCult);
|
||||
_sound.StopGlobalEventMusic(StationEventMusicType.CosmicCult);
|
||||
_monument.UpdateMonumentAppearance(gameruleMonument, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -82,11 +82,9 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
|
||||
|
||||
_corrupting.SetCorruptionTime((uid, corruptingComp), TimeSpan.FromSeconds(1));
|
||||
_appearance.SetData(uid, MonumentVisuals.FinaleReached, 2);
|
||||
_sound.DispatchStationEventMusic(uid, comp.SelectedSong, StationEventMusicType.CosmicCult);
|
||||
_chatSystem.DispatchStationAnnouncement(uid,
|
||||
Loc.GetString("cosmiccult-finale-location", ("location", indicatedLocation)),
|
||||
null, false, null,
|
||||
Color.FromHex("#cae8e8"));
|
||||
_sound.DispatchGlobalEventMusic(comp.SelectedSong, StationEventMusicType.CosmicCult);
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-finale-location", ("location", indicatedLocation)),
|
||||
null, false, null, Color.FromHex("#cae8e8"));
|
||||
|
||||
var stationUid = _station.GetStationInMap(Transform(uid).MapID);
|
||||
if (stationUid != null)
|
||||
@@ -128,8 +126,8 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
|
||||
if (stationUid != null)
|
||||
_alert.SetLevel(stationUid.Value, "green", true, true, true);
|
||||
|
||||
_sound.PlayGlobalOnStation(uid, _audio.ResolveSound(comp.CancelEventSound));
|
||||
_sound.StopStationEventMusic(uid, StationEventMusicType.CosmicCult);
|
||||
_sound.PlayGlobal(_audio.ResolveSound(comp.CancelEventSound));
|
||||
_sound.StopGlobalEventMusic(StationEventMusicType.CosmicCult);
|
||||
uid.Comp.CurrentState = FinaleState.ReadyFinale;
|
||||
|
||||
if (TryComp<CosmicCorruptingComponent>(uid, out var corruptingComp))
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Shared.Mind;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -25,6 +26,7 @@ public sealed class CosmicChantrySystem : EntitySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly NavMapSystem _navMap = default!;
|
||||
|
||||
/// <summary>
|
||||
@@ -79,11 +81,11 @@ public sealed class CosmicChantrySystem : EntitySystem
|
||||
comp.SpawnTimer = _timing.CurTime + comp.SpawningTime;
|
||||
comp.CountdownTimer = _timing.CurTime + comp.EventTime;
|
||||
|
||||
_sound.PlayGlobalOnStation(ent, _audio.ResolveSound(comp.ChantryAlarm));
|
||||
_chatSystem.DispatchStationAnnouncement(ent,
|
||||
Loc.GetString("cosmiccult-chantry-location", ("location", indicatedLocation)),
|
||||
null, false, null,
|
||||
Color.FromHex("#cae8e8"));
|
||||
var targetMap = _transform.GetMapId(ent.Owner);
|
||||
_sound.PlayGlobalOnMap(targetMap, _audio.ResolveSound(comp.ChantryAlarm));
|
||||
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-chantry-location",
|
||||
("location", indicatedLocation)), null, false, null, Color.FromHex("#cae8e8"));
|
||||
|
||||
if (_mind.TryGetMind(comp.InternalVictim, out _, out var mind))
|
||||
mind.PreventGhosting = true;
|
||||
|
||||
@@ -13,6 +13,7 @@ using Content.Shared.Popups;
|
||||
using Content.Shared.Station.Components;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Warps;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Physics.Components;
|
||||
@@ -41,6 +42,7 @@ public sealed class CosmicColossusSystem : EntitySystem
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<CosmicColossusComponent, ComponentInit>(OnSpawn);
|
||||
SubscribeLocalEvent<CosmicColossusComponent, MobStateChangedEvent>(OnMobStateChanged);
|
||||
SubscribeLocalEvent<CosmicColossusComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -82,7 +84,7 @@ public sealed class CosmicColossusSystem : EntitySystem
|
||||
|
||||
private void OnSpawn(Entity<CosmicColossusComponent> ent, ref ComponentInit args) // I WANT THIS BIG GUY HURLED TOWARDS THE STATION
|
||||
{
|
||||
ent.Comp.DeathTimer = _timing.CurTime + ent.Comp.DeathWait;
|
||||
ent.Comp.DeathTimer = _timing.CurTime + ent.Comp.DeathWaitSpawn;
|
||||
var station = _station.GetStationInMap(Transform(ent).MapID);
|
||||
if (TryComp<StationDataComponent>(station, out var stationData))
|
||||
{
|
||||
@@ -115,4 +117,9 @@ public sealed class CosmicColossusSystem : EntitySystem
|
||||
RemComp<WarpPointComponent>(ent);
|
||||
RemComp<CosmicCorruptingComponent>(ent);
|
||||
}
|
||||
|
||||
private void OnMeleeHit(Entity<CosmicColossusComponent> colossus, ref MeleeHitEvent args)
|
||||
{
|
||||
args.BonusDamage += colossus.Comp.BonusDamage;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,13 +79,13 @@ public sealed class MonumentSystem : SharedMonumentSystem
|
||||
{
|
||||
comp.SongTimer = null;
|
||||
if (comp.SelectedSong is { } song)
|
||||
_sound.DispatchStationEventMusic(uid, song, StationEventMusicType.CosmicCult);
|
||||
_sound.DispatchGlobalEventMusic(song, StationEventMusicType.CosmicCult);
|
||||
}
|
||||
|
||||
if (comp.CurrentState == FinaleState.ActiveFinale && comp.FinaleAnnounceCheck && comp.FinaleTimer - _timing.CurTime < comp.VisualsThreshold)
|
||||
{
|
||||
_appearance.SetData(uid, MonumentVisuals.FinaleReached, 3);
|
||||
_chatSystem.DispatchStationAnnouncement(uid, Loc.GetString("cosmiccult-announce-finale-warning"), null, false, null, Color.FromHex("#cae8e8"));
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cosmiccult-announce-finale-warning"), null, false, null, Color.FromHex("#cae8e8"));
|
||||
comp.FinaleAnnounceCheck = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,6 +90,7 @@ public sealed class DeepFryerSystem : SharedDeepFryerSystem
|
||||
private void OnPowerChanged(Entity<DeepFryerComponent> ent, ref PowerChangedEvent args)
|
||||
{
|
||||
UpdateAppearance(ent);
|
||||
ResetCookingItemsStartTime(ent);
|
||||
}
|
||||
|
||||
private void OnThrowHitBy(Entity<DeepFryerComponent> ent, ref ThrowHitByEvent args)
|
||||
@@ -674,4 +675,26 @@ public sealed class DeepFryerSystem : SharedDeepFryerSystem
|
||||
// Add the split solution to the food
|
||||
Solution.AddSolution(foodSolutionEnt.Value, transferredSolution);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the starttime for cooking items (on power change)
|
||||
/// </summary>
|
||||
private void ResetCookingItemsStartTime(Entity<DeepFryerComponent> ent)
|
||||
{
|
||||
if (_power.IsPowered(ent.Owner) && !ent.Comp.WasPreviouslyPowered)
|
||||
{
|
||||
// Power just came back on - reset all cooking timers
|
||||
foreach (var itemUid in ent.Comp.CookingItems.Keys.ToList())
|
||||
{
|
||||
var cookingItem = ent.Comp.CookingItems[itemUid];
|
||||
cookingItem.TimeStarted = _timing.CurTime;
|
||||
ent.Comp.CookingItems[itemUid] = cookingItem;
|
||||
}
|
||||
ent.Comp.WasPreviouslyPowered = true;
|
||||
}
|
||||
else if (!_power.IsPowered(ent.Owner) && ent.Comp.WasPreviouslyPowered)
|
||||
{
|
||||
ent.Comp.WasPreviouslyPowered = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,212 +0,0 @@
|
||||
using Content.Server.Cloning;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared._DV.Psionics.Components;
|
||||
using Content.Shared._DV.Psionics.Components.PsionicPowers;
|
||||
using Content.Shared._DV.Psionics.Systems.PsionicPowers;
|
||||
using Content.Shared._DV.Species;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameStates;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server._DV.Psionics.Systems.PsionicPowers;
|
||||
|
||||
public sealed class FracturedFormPowerSystem : SharedFracturedFormPowerSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly CloningSystem _cloning = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
|
||||
|
||||
// holy initialize performance? but better for it to happen once than the double dict lookup every tick!!
|
||||
private EntityQuery<FracturedFormBodyComponent> _bodyQuery;
|
||||
private EntityQuery<SleepingComponent> _sleepingQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_bodyQuery = GetEntityQuery<FracturedFormBodyComponent>();
|
||||
_sleepingQuery = GetEntityQuery<SleepingComponent>();
|
||||
}
|
||||
|
||||
protected override void OnPowerInit(Entity<FracturedFormPowerComponent> power, ref MapInitEvent args)
|
||||
{
|
||||
base.OnPowerInit(power, ref args);
|
||||
|
||||
// The next random swap is between 5 and 20 minutes.
|
||||
var randomTime = Random.Next(power.Comp.NextSwapMinTime, power.Comp.NextSwapMaxTime);
|
||||
power.Comp.NextSwap = Timing.CurTime + randomTime;
|
||||
power.Comp.NextVoluntarySwap = Timing.CurTime + power.Comp.VoluntarySwapCooldown;
|
||||
|
||||
// Don't generate a new body if we're already part of a network.
|
||||
if (HasComp<FracturedFormBodyComponent>(power))
|
||||
return;
|
||||
|
||||
// Don't make bodies if there is no body. This is solely for test fails.
|
||||
if (!HasComp<BodyComponent>(power))
|
||||
return;
|
||||
|
||||
var bodyComp = AddComp<FracturedFormBodyComponent>(power);
|
||||
bodyComp.ControllingForm = power.Owner;
|
||||
power.Comp.Bodies.Add(power);
|
||||
var body = GenerateForm(power);
|
||||
// hide the SSD indicator.
|
||||
if (SsdQuery.TryComp(body, out var ssdComp))
|
||||
ssdComp.IsSSD = false;
|
||||
}
|
||||
|
||||
private EntityUid GenerateForm(Entity<FracturedFormPowerComponent> original)
|
||||
{
|
||||
// Form:
|
||||
// - Same appearance as original
|
||||
// - Different apperance, still humanoid
|
||||
// Equipment:
|
||||
// - Same as original body
|
||||
// - Nude and helpless
|
||||
|
||||
var xform = Transform(original);
|
||||
|
||||
var hasGear = Random.Prob(original.Comp.HasGearChance);
|
||||
|
||||
if (Random.Prob(original.Comp.DifferentSpeciesChance) || !_cloning.TryCloning(original, _transform.GetMapCoordinates(original), hasGear ? original.Comp.CopyClothed : original.Comp.CopyNaked, out var newBody)) // Slightly lower chance to copy the original body
|
||||
{
|
||||
// Either the dice rolled poorly, or the cloning failed. Either way, make a new body instead. (Or try to)
|
||||
var validSpecies = new List<ProtoId<SpeciesPrototype>>();
|
||||
var speciesPrototypes = _prototype.EnumeratePrototypes<SpeciesPrototype>();
|
||||
foreach (var proto in speciesPrototypes)
|
||||
{
|
||||
var speciesEntityPrototype = _prototype.Index<EntityPrototype>(proto.Prototype);
|
||||
// If they have the PotentialPsionicComponent, they can be psionic.
|
||||
if (proto.RoundStart && speciesEntityPrototype.TryGetComponent<PotentialPsionicComponent>(out _, Factory) && !SpeciesHiderSystem.IsHidden(proto.ID))
|
||||
validSpecies.Add(proto.ID);
|
||||
}
|
||||
var species = Random.Pick(validSpecies);
|
||||
var character = HumanoidCharacterProfile.RandomWithSpecies(species);
|
||||
newBody = _stationSpawning.SpawnPlayerMob(xform.Coordinates, hasGear ? original.Comp.VisitorJob : original.Comp.NakedJob, character, _station.GetOwningStation(original.Owner));
|
||||
if (newBody is not { } bodyV || Deleted(bodyV))
|
||||
{
|
||||
Log.Error($"Failed to create a new body for {ToPrettyString(original)}. This is a bug.");
|
||||
return EntityUid.Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
if (newBody is not { } body || Deleted(body))
|
||||
return default!;
|
||||
|
||||
var bodyComp = AddComp<FracturedFormBodyComponent>(body);
|
||||
original.Comp.Bodies.Add(body);
|
||||
bodyComp.ControllingForm = original.Owner;
|
||||
|
||||
if (_player.TryGetSessionByEntity(original, out var session))
|
||||
_pvsOverride.AddSessionOverride(body, session);
|
||||
|
||||
Dirty(original);
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
private bool TryGetValidBody(Entity<FracturedFormPowerComponent> psionic, out EntityUid validBody)
|
||||
{
|
||||
foreach (var body in psionic.Comp.Bodies)
|
||||
{
|
||||
if (!IsValidBody(psionic, body))
|
||||
continue;
|
||||
|
||||
validBody = body;
|
||||
return true;
|
||||
}
|
||||
validBody = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void Swap(Entity<FracturedFormPowerComponent> psionic)
|
||||
{
|
||||
if (!TryGetValidBody(psionic, out var targetBody))
|
||||
return;
|
||||
|
||||
_audio.PlayPvs(psionic.Comp.SwapSound, psionic);
|
||||
// Transfer mind if present
|
||||
if (MindContainerQuery.TryComp(psionic, out var mindContainer) && mindContainer.Mind.HasValue)
|
||||
_mind.TransferTo(mindContainer.Mind.Value, targetBody);
|
||||
// Wake up the new body
|
||||
Sleeping.TryWaking(targetBody);
|
||||
// Remove the action.
|
||||
Action.RemoveAction(psionic.Comp.ActionEntity);
|
||||
// Create new component on target and copy data
|
||||
var duplicate = EnsureComp<FracturedFormPowerComponent>(targetBody);
|
||||
duplicate.Bodies = psionic.Comp.Bodies;
|
||||
// Update all body references
|
||||
foreach (var body in duplicate.Bodies)
|
||||
{
|
||||
if (_bodyQuery.TryComp(body, out var bodyComp))
|
||||
bodyComp.ControllingForm = targetBody;
|
||||
}
|
||||
|
||||
if (_player.TryGetSessionByEntity(targetBody, out var session))
|
||||
{
|
||||
_pvsOverride.AddSessionOverride(psionic, session);
|
||||
_pvsOverride.RemoveSessionOverride(targetBody, session);
|
||||
}
|
||||
|
||||
RemCompDeferred<FracturedFormPowerComponent>(psionic);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
List<Entity<FracturedFormPowerComponent>> swapTargets = [];
|
||||
|
||||
var entities = EntityQueryEnumerator<FracturedFormPowerComponent, MobStateComponent>();
|
||||
while (entities.MoveNext(out var uid, out var comp, out var mobState))
|
||||
{
|
||||
// Check sleep warning
|
||||
if (!comp.SleepWarned && Timing.CurTime > comp.NextSwap - comp.WarningTimeBeforeSleep)
|
||||
{
|
||||
comp.SleepWarned = true;
|
||||
Popup.PopupEntity(Loc.GetString("psionic-power-fractured-form-sleepy"), uid, uid, PopupType.LargeCaution);
|
||||
Chat.TryEmoteWithChat(uid, "Yawn");
|
||||
}
|
||||
// Swap check
|
||||
if ((_sleepingQuery.HasComp(uid) || MobState.IsIncapacitated(uid, mobState)) && Timing.CurTime > comp.NextVoluntarySwap
|
||||
|| Timing.CurTime > comp.NextSwap)
|
||||
swapTargets.Add((uid, comp));
|
||||
}
|
||||
|
||||
foreach (var target in swapTargets)
|
||||
{
|
||||
Swap(target);
|
||||
}
|
||||
|
||||
// Process bodies
|
||||
var bodies = EntityQueryEnumerator<FracturedFormBodyComponent, MobStateComponent>();
|
||||
while (bodies.MoveNext(out var uid, out var comp, out var mobState))
|
||||
{
|
||||
// Put to sleep if no sleeping component and no mind
|
||||
if (!_sleepingQuery.HasComp(uid) && !_mind.GetMind(uid).HasValue && !FracturedQuery.HasComp(uid))
|
||||
Sleeping.TrySleeping((uid, mobState));
|
||||
// Cleanup invalid bodies
|
||||
if (!comp.ControllingForm.IsValid()
|
||||
|| Deleted(comp.ControllingForm)
|
||||
|| !FracturedQuery.HasComp(comp.ControllingForm))
|
||||
{
|
||||
RemCompDeferred<FracturedFormBodyComponent>(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using Content.Server.Fax;
|
||||
using Content.Shared._DV.Silicons;
|
||||
using Content.Shared.Fax;
|
||||
using Content.Shared.Fax.Components;
|
||||
|
||||
namespace Content.Server._DV.Silicons;
|
||||
|
||||
public sealed class StationAiFaxSystem : SharedStationAiFaxSystem
|
||||
{
|
||||
[Dependency] private readonly FaxSystem _fax = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Subs.BuiEvents<StationAiFaxComponent>(FaxUiKey.Key,
|
||||
subs =>
|
||||
{
|
||||
subs.Event<StationAiFaxSendMessage>(OnSend);
|
||||
subs.Event<StationAiFaxDuplicateMessage>(OnDuplicate);
|
||||
});
|
||||
}
|
||||
|
||||
private void OnSend(Entity<StationAiFaxComponent> ent, ref StationAiFaxSendMessage args)
|
||||
{
|
||||
if (GetDocument(ent, args.Document) is not { } document)
|
||||
return;
|
||||
|
||||
_fax.Send(ent, Comp<FaxMachineComponent>(ent), args, document);
|
||||
}
|
||||
|
||||
private void OnDuplicate(Entity<StationAiFaxComponent> ent, ref StationAiFaxDuplicateMessage args)
|
||||
{
|
||||
if (GetDocument(ent, args.Document) is not { } document)
|
||||
return;
|
||||
|
||||
_fax.Copy(ent, Comp<FaxMachineComponent>(ent), args, document);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.StationEvents.Events;
|
||||
using Content.Server._DV.StationEvents.Events;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.StationEvents.Components;
|
||||
namespace Content.Server._DV.StationEvents.Components;
|
||||
|
||||
/// <summary>
|
||||
/// When fired, turns off power on the station for a few seconds, playing <see cref="EpsilonEventRuleComponent.PowerOffSound"/>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Server.StationEvents.Events;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Station.Components;
|
||||
using Content.Server.AlertLevel;
|
||||
using Content.Server.Audio;
|
||||
using Content.Server._DV.StationEvents.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
|
||||
namespace Content.Server.StationEvents.Events
|
||||
{
|
||||
namespace Content.Server._DV.StationEvents.Events;
|
||||
|
||||
public sealed class EpsilonEventRule : StationEventSystem<EpsilonEventRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly ApcSystem _apcSystem = default!;
|
||||
@@ -25,7 +26,7 @@ public sealed class EpsilonEventRule : StationEventSystem<EpsilonEventRuleCompon
|
||||
return;
|
||||
component.AffectedStation = chosenStation.Value;
|
||||
|
||||
// Plays the power off sound to the station.
|
||||
// Plays the power off sound for those who are on the station.
|
||||
_sound.PlayGlobalOnStation(component.AffectedStation, _audio.ResolveSound(component.PowerOffSound));
|
||||
|
||||
var query = AllEntityQuery<ApcComponent, TransformComponent>();
|
||||
@@ -70,4 +71,3 @@ public sealed class EpsilonEventRule : StationEventSystem<EpsilonEventRuleCompon
|
||||
_alertLevelSystem.SetLevel(component.AffectedStation, "epsilon", true, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,7 +109,8 @@ public sealed class TraitSystem : EntitySystem
|
||||
JobId = jobId,
|
||||
SpeciesId = speciesId,
|
||||
Profile = profile,
|
||||
StatusEffects = _statusEffects
|
||||
StatusEffects = _statusEffects,
|
||||
SelectedTraits = selectedTraits
|
||||
};
|
||||
|
||||
foreach (var traitId in selectedTraits)
|
||||
|
||||
@@ -0,0 +1,124 @@
|
||||
using Content.Server._DV.Psionics.Systems;
|
||||
using Content.Server.Antag;
|
||||
using Content.Shared._DV.Movement.Components;
|
||||
using Content.Shared._DV.Psionics.Components;
|
||||
using Content.Shared.CharacterInfo;
|
||||
using Content.Shared.Cloning.Events;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.NPC.Components;
|
||||
using Content.Shared.Radio.Components;
|
||||
using Content.Shared.Roles.Components;
|
||||
using Content.Shared.Zombies;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Zombies;
|
||||
|
||||
public sealed partial class ZombieSystem
|
||||
{
|
||||
//private static readonly string MindRoleInitialInfected = "MindRoleInitialInfected";
|
||||
private static readonly EntProtoId InitialInfectedFailureSurviveObjective = "InitialInfectedFailureSurviveObjective";
|
||||
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly PsionicSystem _psionic = default!; // DeltaV
|
||||
[Dependency] private readonly SharedJetpackSystem _jetpack = default!; // DeltaV - Prevent Jetpacks on Zombies
|
||||
|
||||
private void InitializeDV()
|
||||
{
|
||||
// This needs to be done before CloneEvent or else the proper attributes won't be restored or modified on
|
||||
// the new entity.
|
||||
SubscribeLocalEvent<ZombieComponent, CloningAttemptEvent>(OnBeforeUnzombify);
|
||||
SubscribeLocalEvent<InitialInfectedComponent, CloningEvent>(OnInitialInfectedCloning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Extra things we want to ensure, remove, or take care of when someone is zombified.
|
||||
/// </summary>
|
||||
private void ZombifyEntityDV(Entity<ZombieComponent> ent, MobStateComponent? mobState = null)
|
||||
{
|
||||
// Remove innate radio
|
||||
RemComp<ActiveRadioComponent>(ent); // If the zombie has an innate radio, get rid of it.
|
||||
|
||||
// Remove headsets in pockets
|
||||
for (var i = 1; i <= 4; i++) // Arachnids have 4 pockets
|
||||
{
|
||||
if (_inventory.TryGetSlotEntity(ent, $"pocket{i}", out var headset) && HasComp<HeadsetComponent>(headset))
|
||||
_inventory.TryUnequip(ent, $"pocket{i}", true, true);
|
||||
}
|
||||
|
||||
// Prevent Psionic Zombies
|
||||
RemComp<PotentialPsionicComponent>(ent);
|
||||
_psionic.MindBreakEntity(ent.Owner, false, true);
|
||||
|
||||
// Prevent Jetpacks on Zombies
|
||||
if (TryComp<JetpackUserComponent>(ent, out var jetpackUser))
|
||||
{
|
||||
if (TryComp<JetpackComponent>(jetpackUser.Jetpack, out var jetpack))
|
||||
_jetpack.SetEnabled(jetpackUser.Jetpack, jetpack, false, ent);
|
||||
}
|
||||
RemComp<AutomaticJetpackUserComponent>(ent);
|
||||
|
||||
// Prevent shitters biting other zombies
|
||||
EnsureComp<NoFriendlyFireComponent>(ent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - We need to save some extra things to the ZombieComponent so we can restore them when
|
||||
/// they are about to be cloned.
|
||||
/// </summary>
|
||||
/// <param name="ent"></param>
|
||||
private void PreserveEntityComponentState(Entity<ZombieComponent> ent)
|
||||
{
|
||||
SaveFactionsBeforeZombification(ent);
|
||||
|
||||
// Zombification removes pacifism but lets track if they have it so the pacifist players will be... pacified.
|
||||
ent.Comp.WasPacisfistBeforeZombification = HasComp<PacifiedComponent>(ent);
|
||||
}
|
||||
|
||||
private void SaveFactionsBeforeZombification(Entity<ZombieComponent> ent)
|
||||
{
|
||||
if (!TryComp<NpcFactionMemberComponent>(ent, out var faction))
|
||||
return;
|
||||
|
||||
ent.Comp.FactionsBeforeZombification.AddRange(faction.Factions);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Restores certain components to their previous state that the upstream unzombify doesn't handle.
|
||||
/// We need to do this before CloningEvent so the cloned body will have the updated components BEFORE cloning happens.
|
||||
/// </summary>
|
||||
/// <param name="ent"></param>
|
||||
/// <param name="args"></param>
|
||||
private void OnBeforeUnzombify(Entity<ZombieComponent> ent, ref CloningAttemptEvent args)
|
||||
{
|
||||
// Restore factions
|
||||
_faction.ClearFactions(ent.Owner); // Should only be zombie, but might as well clear the whole list in case.
|
||||
ent.Comp.FactionsBeforeZombification.ForEach(previousFaction => _faction.AddFaction(ent.Owner, previousFaction));
|
||||
|
||||
// Restore pacifism
|
||||
if (ent.Comp.WasPacisfistBeforeZombification)
|
||||
EnsureComp<PacifiedComponent>(ent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Adds a survival objective to Initial Infected who are cloned. Chances are that the crew has recovered, so
|
||||
/// bioterrorism time is probably over.
|
||||
/// </summary>
|
||||
/// <param name="ent"></param>
|
||||
/// <param name="args"></param>
|
||||
private void OnInitialInfectedCloning(Entity<InitialInfectedComponent> ent, ref CloningEvent args)
|
||||
{
|
||||
// Change II objectives so they no longer have infect objectives. Now, they'll have survival objectives. Live to infect another day. :)
|
||||
_mind.TryGetMind(ent.Owner, out var mindId, out var mindContainer);
|
||||
|
||||
// If we can't find the mind, oh well. We tried.
|
||||
if (mindContainer is not { } mind)
|
||||
return;
|
||||
|
||||
if (_role.MindHasRole<InitialInfectedRoleComponent>(mindId))
|
||||
_mind.TryAddObjective(mindId, mind, InitialInfectedFailureSurviveObjective);
|
||||
}
|
||||
}
|
||||
@@ -285,6 +285,11 @@ public sealed partial class AnomalyComponent : Component
|
||||
|
||||
[DataField]
|
||||
public bool DeleteEntity = true;
|
||||
|
||||
// DeltaV - Colossus additions START
|
||||
[DataField]
|
||||
public bool AlwaysGrow;
|
||||
// DeltaV - Colossus additions END
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -308,7 +313,7 @@ public readonly record struct AnomalySupercriticalEvent(EntityUid Anomaly, float
|
||||
/// <param name="Anomaly">The anomaly being shut down.</param>
|
||||
/// <param name="Supercritical">Whether or not the anomaly shut down passively or via a supercritical event.</param>
|
||||
[ByRefEvent]
|
||||
public readonly record struct AnomalyShutdownEvent(EntityUid Anomaly, bool Supercritical);
|
||||
public readonly record struct AnomalyShutdownEvent(EntityUid Anomaly, bool Supercritical, bool Forced); // DeltaV - Add Forced
|
||||
|
||||
/// <summary>
|
||||
/// Event broadcast when an anomaly's severity is changed.
|
||||
|
||||
@@ -84,7 +84,7 @@ public abstract partial class SharedAnomalySystem : EntitySystem // DeltaV - Mad
|
||||
Log.Info($"Performing anomaly pulse. Entity: {ToPrettyString(uid)}");
|
||||
|
||||
// if we are above the growth threshold, then grow before the pulse
|
||||
if (component.Stability > component.GrowthThreshold)
|
||||
if (component.AlwaysGrow || component.Stability > component.GrowthThreshold) // DeltaV - Add AlwaysGrow
|
||||
{
|
||||
ChangeAnomalySeverity(uid, GetSeverityIncreaseFromGrowth(component), component);
|
||||
}
|
||||
@@ -192,7 +192,8 @@ public abstract partial class SharedAnomalySystem : EntitySystem // DeltaV - Mad
|
||||
/// <param name="supercritical">Whether or not the anomaly ended via supercritical event</param>
|
||||
/// <param name="spawnCore">Create anomaly cores based on the result of completing an anomaly?</param>
|
||||
/// <param name="logged">Whether or not the anomaly decaying/going supercritical is logged</param>
|
||||
public void EndAnomaly(EntityUid uid, AnomalyComponent? component = null, bool supercritical = false, bool spawnCore = true, bool logged = false)
|
||||
/// <param name="forced">Whether or not the anomaly shutdown was caused by component shutdown</param> // DeltaV - Add forced
|
||||
public void EndAnomaly(EntityUid uid, AnomalyComponent? component = null, bool supercritical = false, bool spawnCore = true, bool logged = false, bool forced = false) // DeltaV - Add forced
|
||||
{
|
||||
if (logged)
|
||||
{
|
||||
@@ -207,7 +208,7 @@ public abstract partial class SharedAnomalySystem : EntitySystem // DeltaV - Mad
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
var ev = new AnomalyShutdownEvent(uid, supercritical);
|
||||
var ev = new AnomalyShutdownEvent(uid, supercritical, forced); // DeltaV - Add forced
|
||||
RaiseLocalEvent(uid, ref ev, true);
|
||||
|
||||
if (Terminating(uid) || _net.IsClient)
|
||||
@@ -345,7 +346,7 @@ public abstract partial class SharedAnomalySystem : EntitySystem // DeltaV - Mad
|
||||
|
||||
// if the stability is under the death threshold,
|
||||
// update it every second to start killing it slowly.
|
||||
if (anomaly.Stability < anomaly.DecayThreshold)
|
||||
if (!anomaly.AlwaysGrow && anomaly.Stability < anomaly.DecayThreshold) // DeltaV - Add AlwaysGrow
|
||||
{
|
||||
ChangeAnomalyHealth(ent, anomaly.HealthChangePerSecond * frameTime, anomaly);
|
||||
}
|
||||
@@ -479,6 +480,14 @@ public abstract partial class SharedAnomalySystem : EntitySystem // DeltaV - Mad
|
||||
if (!Resolve(ent, ref ent.Comp, logMissing: false))
|
||||
return false;
|
||||
|
||||
// DeltaV - Colossus Additions START
|
||||
if (ent.Comp.AlwaysGrow)
|
||||
{
|
||||
visual = AnomalyStabilityVisuals.Growing;
|
||||
return true;
|
||||
}
|
||||
// DeltaV - Colossus Additions END
|
||||
|
||||
visual = AnomalyStabilityVisuals.Stable;
|
||||
if (ent.Comp.Stability <= ent.Comp.DecayThreshold)
|
||||
{
|
||||
|
||||
@@ -135,4 +135,10 @@ public sealed partial class CCVars
|
||||
/// </summary>
|
||||
public static readonly CVarDef<int> AdminOverlayStackMax =
|
||||
CVarDef.Create("ui.admin_overlay_stack_max", 3, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, ghosts will see an "(F)" button next to chat messages, which can be used to follow the sender.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> InterfaceChatFollowButton =
|
||||
CVarDef.Create("ui.chat_follow_button", true, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
|
||||
}
|
||||
|
||||
@@ -41,7 +41,13 @@ namespace Content.Shared.Chat
|
||||
[NonSerialized]
|
||||
public bool Read;
|
||||
|
||||
public ChatMessage(ChatChannel channel, string message, string wrappedMessage, NetEntity source, int? senderKey, bool hideChat = false, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
|
||||
/// <summary>
|
||||
/// DeltaV - If not null, contains the radio channel proto ID that the message was sent on.
|
||||
/// Used to replace the channel color client-side.
|
||||
/// </summary>
|
||||
public string? RadioChannelProtoId = null;
|
||||
|
||||
public ChatMessage(ChatChannel channel, string message, string wrappedMessage, NetEntity source, int? senderKey, bool hideChat = false, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, string? radioChannelProto = null) // DeltaV - added radioChannelProto
|
||||
{
|
||||
Channel = channel;
|
||||
Message = message;
|
||||
@@ -52,6 +58,22 @@ namespace Content.Shared.Chat
|
||||
MessageColorOverride = colorOverride;
|
||||
AudioPath = audioPath;
|
||||
AudioVolume = audioVolume;
|
||||
RadioChannelProtoId = radioChannelProto; // DeltaV
|
||||
}
|
||||
|
||||
public ChatMessage(ChatMessage copyFrom)
|
||||
{
|
||||
Channel = copyFrom.Channel;
|
||||
Message = copyFrom.Message;
|
||||
WrappedMessage = copyFrom.WrappedMessage;
|
||||
SenderEntity = copyFrom.SenderEntity;
|
||||
SenderKey = copyFrom.SenderKey;
|
||||
HideChat = copyFrom.HideChat;
|
||||
MessageColorOverride = copyFrom.MessageColorOverride;
|
||||
AudioPath = copyFrom.AudioPath;
|
||||
AudioVolume = copyFrom.AudioVolume;
|
||||
Read = copyFrom.Read;
|
||||
RadioChannelProtoId = copyFrom.RadioChannelProtoId; // DeltaV
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Linq;
|
||||
using Content.Shared.Eye.Blinding.Components;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory; // Harmony - for lanyards
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using JetBrains.Annotations;
|
||||
@@ -293,7 +294,7 @@ namespace Content.Shared.Examine
|
||||
/// If you're pushing multiple messages that should be grouped together (or ordered in some way),
|
||||
/// call <see cref="PushGroup"/> before pushing and <see cref="PopGroup"/> when finished.
|
||||
/// </summary>
|
||||
public sealed class ExaminedEvent : EntityEventArgs
|
||||
public sealed class ExaminedEvent : EntityEventArgs, IInventoryRelayEvent //Harmony InventoryRelayEvent for Lanyards
|
||||
{
|
||||
/// <summary>
|
||||
/// The message that will be displayed as the examine text.
|
||||
@@ -529,6 +530,7 @@ namespace Content.Shared.Examine
|
||||
}
|
||||
|
||||
private record ExamineMessagePart(FormattedMessage Message, int Priority, bool DoNewLine, string? Group);
|
||||
public SlotFlags TargetSlots { get; } = SlotFlags.NECK; // Harmony - For targeting lanyards.
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ public sealed partial class FaxMachineComponent : Component
|
||||
/// Sound to play when fax printing new message
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier PrintSound = new SoundPathSpecifier("/Audio/Machines/printer.ogg");
|
||||
public SoundSpecifier? PrintSound = new SoundPathSpecifier("/Audio/Machines/printer.ogg"); // DeltaV - nullable
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when fax successfully send message
|
||||
|
||||
@@ -17,13 +17,15 @@ public sealed class FaxUiState : BoundUserInterfaceState
|
||||
public bool IsPaperInserted { get; }
|
||||
public bool CanSend { get; }
|
||||
public bool CanCopy { get; }
|
||||
public bool CanSendCooldown; // DeltaV - AI fax
|
||||
|
||||
public FaxUiState(string deviceName,
|
||||
Dictionary<string, string> peers,
|
||||
bool canSend,
|
||||
bool canCopy,
|
||||
bool isPaperInserted,
|
||||
string? destAddress)
|
||||
string? destAddress,
|
||||
bool canSendCooldown) // DeltaV - AI fax
|
||||
{
|
||||
DeviceName = deviceName;
|
||||
AvailablePeers = peers;
|
||||
@@ -31,6 +33,7 @@ public sealed class FaxUiState : BoundUserInterfaceState
|
||||
CanSend = canSend;
|
||||
CanCopy = canCopy;
|
||||
DestinationAddress = destAddress;
|
||||
CanSendCooldown = canSendCooldown; // DeltaV - AI fax
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,11 @@ public sealed class InteractUsingEvent : HandledEntityEventArgs
|
||||
/// </summary>
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Stellar - set to false if this interaction shouldn't have an interaction particle
|
||||
/// </summary>
|
||||
public bool InteractionParticle = true;
|
||||
|
||||
public InteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation)
|
||||
{
|
||||
// Interact using should not have the same used and target.
|
||||
|
||||
@@ -31,6 +31,7 @@ using Content.Shared.UserInterface;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Wall;
|
||||
using Content.Shared._Goobstation.DoAfter; // Goobstation
|
||||
using Content.Shared.Inventory.VirtualItem; // Stellar - interaction particles
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input;
|
||||
@@ -1073,8 +1074,8 @@ namespace Content.Shared.Interaction
|
||||
var userInteractUsingEvent = new UserInteractUsingEvent(user, used, target, clickLocation);
|
||||
RaiseLocalEvent(user, userInteractUsingEvent, true);
|
||||
|
||||
DoContactInteraction(user, used, null, true, interactUsingEvent); // Stellar - interaction particles
|
||||
DoContactInteraction(user, target, used, true, interactUsingEvent); // Stellar - interaction particles
|
||||
DoContactInteraction(user, used, null, true, interactUsingEvent, interactionParticles: interactUsingEvent.InteractionParticle); // Stellar - interaction particles
|
||||
DoContactInteraction(user, target, used, true, interactUsingEvent, interactionParticles: interactUsingEvent.InteractionParticle); // Stellar - interaction particles
|
||||
// Contact interactions are currently only used for forensics, so we don't raise used -> target
|
||||
if (interactUsingEvent.Handled || userInteractUsingEvent.Handled)
|
||||
return true;
|
||||
@@ -1437,7 +1438,8 @@ namespace Content.Shared.Interaction
|
||||
/// <param name="predicted">Whether this interaction is predicted. <see cref="uidA"/> is assumed to be the client entity.</param>
|
||||
/// <param name="args">Optional handleable entity event to check.</param>
|
||||
/// <param name="interactionParticles">Whether to spawn interaction particles on this contact.</param>
|
||||
public void DoContactInteraction(EntityUid uidA, EntityUid? uidB, EntityUid? used, bool predicted, HandledEntityEventArgs? args = null, bool interactionParticles = true) // Stellar/ES - interaction particles
|
||||
/// <param name="interactionParticleType">The type of interaction particle to spawn for this event.</param>
|
||||
public void DoContactInteraction(EntityUid uidA, EntityUid? uidB, EntityUid? used, bool predicted, HandledEntityEventArgs? args = null, bool interactionParticles = true, StellarInteractionParticleType interactionParticleType = StellarInteractionParticleType.Use) // Stellar/ES - interaction particles
|
||||
{
|
||||
if (uidB == null || args?.Handled == false)
|
||||
return;
|
||||
@@ -1459,7 +1461,7 @@ namespace Content.Shared.Interaction
|
||||
RaiseLocalEvent(uidB.Value, ev);
|
||||
|
||||
// Begin Stellar/ES Additions - Interaction particles
|
||||
if (!interactionParticles)
|
||||
if (!interactionParticles || HasComp<VirtualItemComponent>(uidB))
|
||||
return;
|
||||
|
||||
if (_net.IsServer)
|
||||
@@ -1468,11 +1470,11 @@ namespace Content.Shared.Interaction
|
||||
? Filter.PvsExcept(uidA, entityManager: EntityManager)
|
||||
: Filter.Pvs(uidA, entityManager: EntityManager);
|
||||
|
||||
RaiseNetworkEvent(new StellarInteractionParticleEvent(GetNetEntity(uidA), GetNetEntity(used), GetNetEntity(uidB.Value), false), filter);
|
||||
RaiseNetworkEvent(new StellarInteractionParticleEvent(GetNetEntity(uidA), GetNetEntity(used), GetNetEntity(uidB.Value), false, interactionParticleType), filter);
|
||||
}
|
||||
else if (_gameTiming.IsFirstTimePredicted)
|
||||
{
|
||||
var evt = new StellarInteractionParticleEvent(GetNetEntity(uidA), GetNetEntity(used), GetNetEntity(uidB.Value), true);
|
||||
var evt = new StellarInteractionParticleEvent(GetNetEntity(uidA), GetNetEntity(used), GetNetEntity(uidB.Value), true, interactionParticleType);
|
||||
RaiseLocalEvent(evt);
|
||||
}
|
||||
// End Stellar/ES Additions - Interaction particles
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user