Commit Graph

1130 Commits

Author SHA1 Message Date
Tayrtahn 5f5435ebef Let LocalizedDatasetPrototypeTest report multiple failures (#35876) 2025-03-23 15:52:08 +00:00
Tayrtahn 68c1525eab Make NukeOpsTest list RuleGrids on failure (#35873) 2025-03-23 15:50:01 +00:00
Tayrtahn 923472e3ca Add interaction tests for vending machines (#35801)
* Add interaction test for vending machines

* Add test of UI basic UI interactions

* Added test for dispensing an item

* Simplify and internalize test yaml

* Add check for restocking with wrong restock box

* Add test for breaking and repairing
2025-03-23 15:46:10 +00:00
metalgearsloth 9c1204ae08 Update b2dynamictree (#30630) 2025-03-09 23:24:40 +00:00
deltanedas f5e36cd0cd Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-09 23:24:39 +00:00
deltanedas 9a82e8cee5 nuke metempsychosis 2025-03-09 21:02:29 +00:00
deltanedas f5035365a4
fix thaven mood test (#3158)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 19:42:27 +00:00
deltanedas f97350b31e
fine-grained mapping prevention (#3076)
* add all code for mapping categories

* add some mapping categories

* add categories to a few things

* ignore prototypes on client

* gaming

* shoukou ops

* chibi ops

* cc real

* sid meiers pirates!

* old ai sat

* pen

* make test errors better, listening post

* fix remaining tests, remove turret toolbox from a wreck

* john gaming

* reduce diff on stamps file

* update test

* :trollface:

* :trollface:

* :trollface:

* :trollface:

* :trollface:

* aaaa

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* resave centcomm

* orphan is good??

* gnu world order

* ok good

* update test to skip old files, not merge for maps

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-06 13:10:24 +00:00
deltanedas f411ef7f0e merge master but real 2025-03-04 12:32:35 +00:00
deltanedas 0f3edc0b39
port better borgs from frontier (#3110)
* BetterBorgs: droppable, swappable cyborg item interactions (#2766)

* WIP: droppable, swappable, insertable cyborg items

* Half-baked borg HandPlaceholderComponent

* cyborg: sprite representation for empty slots

* nullable prototype

---------

Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>

* BorgSystem: check droppable items for duped mods (#2887)

* BorgSystem: check droppable items for duped mods

* Cache item comparer

* BorgSystem: Unremoveable after equip (#2854)

* raise interaction events to add fibers to things

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-04 12:10:32 +00:00
deltanedas 21e9219e5e make centcomm a grid 2025-03-04 12:09:42 +00:00
deltanedas ffeec8f481 centcomm isnt a grid 2025-03-04 12:07:39 +00:00
deltanedas 0bd022a8eb grrr... kitten... put on your uniform NOW! 2025-03-03 17:54:55 +00:00
deltanedas c978732b91 major cleanup of roboisseur test 2025-03-02 23:55:40 +00:00
deltanedas a1f67dd325 update shipyard test 2025-03-01 21:28:37 +00:00
Winkarst 721c722695 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474)
* Cleanup

* Fix
2025-03-01 14:28:21 +00:00
Winkarst 3f0791cb09 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MindTests`` (#35473)
* Cleanup

* Fix
2025-03-01 14:28:21 +00:00
Winkarst b8169082f2 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` (#35472)
* Cleanup

* Fix
2025-03-01 14:28:21 +00:00
Winkarst b8d6a344e2 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialArbitrageTest`` (#35471)
Cleanup
2025-03-01 14:28:21 +00:00
Winkarst 3da42b2b7b Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``InteractionTest`` (#35470)
Cleanup
2025-03-01 14:28:21 +00:00
Winkarst fe7234184c Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469)
* Cleanup

* Fix
2025-03-01 14:28:21 +00:00
Winkarst 9ffa277f40 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468)
* Cleanup

* Update

* Fix
2025-03-01 14:28:21 +00:00
Winkarst afb99ac2e4 Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``CargoTest`` (#35467)
* Cleanup

* Update

* Fix
2025-03-01 14:28:21 +00:00
metalgearsloth 6613a4622e Fix admin test arena (#35444)
* Fix admin test arena

* Add to GridsLoadableTest

* QueueDel map, remove nullable

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-01 14:18:37 +00:00
Tayrtahn 4174396b8d Add interaction tests for prying airlocks (#35409) 2025-03-01 14:13:56 +00:00
Ignaz "Ian" Kraft 30c8a2b16b Added a test for the MagazineVisualsComponent and fixed found issues (#34491) 2025-03-01 13:36:43 +00:00
Leon Friedrich f9aeb28bc7 "DO NOT MAP" items integration test (#34711) 2025-03-01 13:27:39 +00:00
ElectroJr e8bf7a09d7 Expand whitelist 2025-03-01 13:24:45 +00:00
ElectroJr 38a250f1bd Fix merge conflict 2025-03-01 13:23:48 +00:00
Leon Friedrich 6d25660029 Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
metalgearsloth 9c7766c9bd Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-01 13:18:06 +00:00
Leon Friedrich aa389ebd9f Update StaticFieldValidationTest (#34287) 2025-03-01 13:17:03 +00:00
Tayrtahn 06b75a444e Filter prototypes checked by NoStaticPriceAndStackPrice test and skip spawning (#35136)
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent

* Remove redundant TryComp

* Use dependency shortcuts

* hol' up

* This filter is redundant

* Don't need EntityManager now
2025-03-01 13:06:48 +00:00
Ed 54dc36cab1 RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-03-01 12:52:39 +00:00
kushbreth 490a208e6f
Porting Thaven from Impstation (#2948)
* thaven time

* Added No Contraction accent for mood, added missing Action prototype, added missing species yml, added missing marking bundle from Impstation.

* Adds shitmed changes from impstation PR.

* hands 1984

* Fix yaml linter

* Add thaven mood upsets

* delicious soda

* emagging begone

* yaml linting fixes

* everything everything everything in it's right place

* skibidi

* skeebert d. oilet

* unusual memes compilation v307

* mods, fish react this man

* uuuuunnnghhhhhhhgghghhhh pain

* guh

* fuck

* now that's what i call music 75

---------

Co-authored-by: AirFryerBuyOneGetOneFree <jakoblondon01@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-02-25 09:45:29 +00:00
BombasterDS2 3e701a3359 Fix Alerts Test (#1584)
Alert Test Fix

Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
2025-02-14 16:10:02 +00:00
deltanedas bf07ed78c7 edit RE test to use packs
move RE test stuff into research test
2025-02-14 16:10:02 +00:00
deltanedas b38b5a32a2 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-14 16:09:57 +00:00
ActiveMammmoth 397ef7345d Store Test Change (#34844) 2025-02-14 16:09:53 +00:00
deltanedas 4a1acbf863
fix nukies ipc test fail (#2957)
Fix NukeOps Test (#1585)

Fix Nukes Ops Test

Co-authored-by: BombasterDS2 <shvalovdenis.workmail@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
2025-02-11 00:17:17 +00:00
Spielern 4ee3aa4dc5
Merge branch 'master' into port-ipc 2025-02-02 14:14:00 -05:00
This_Is_Gray bb4ff6497c
Elegance Station (#2020)
* Elegance Time..

* Elegance Evac & Job List Update

It's so real.

* Actual Elegance Job Slot Changes

* Potential Invalids Fix???-

* Elegance Last(?) Changes

Second to last, if not the last changes to Elegance for a good while.
We're so back!

* Oops :3

* I'm Trying

Fixed some wiring and lighting issues at the bridge.

* More changes

Ditto

* Invalids 2: Electric Boogalo

Hopefully this actually works. If not, I'm going to.. do something, for sure-

HUGE thanks to Velcro for helping me with this one!!

* Removed the paper slip from Transport.

It was causing invalid errors...

* Elegance Maints Update

Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.

* Another Small Update

Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.

And trash. A lot of trash.

* Minor Changes

The Space View in med is so real.
Also forgot to color some pipes...

* More Tweaks

Added a toilet to Perma, among other minor changes, and some prototype file changes.

* Even More Tweaks

There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.

* Armory Changes

The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.

* Changes... Again.

Fixed some minor oopsies and oversights.

I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.

* Actually made the updates this time

I'm stupid, to sum this commit up...

* Epistemics Rework

COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.

* Stupid Fucking Grille

* Botany Overhaul

Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.

* Final Final Touch-ups

Real this time, I swear.

* I lied.

Who's surprised?

* Curse of EVERYTHING

God this was fucking abysmal but I DID IT

* That Fucking Thing That I Hate

* The Greening of '24

* The Christmas Update

* Update elegance.yml

* Elegance Assistants

* Head Bedroom Updates

* Elegance Hotfixes

* More hotfixes

* Elegance Review Fixed 2/?

* I'm going fucking nuts

* Update elegance.yml

* Moar...

* Update elegance.yml

* Update elegance.yml

* Added Salvage Spawns

* Review Fixes (1/3)

* Velcro's lighting fix!!

It's here!~

* Update NTES_Transport.yml

* Update elegance.yml
2025-02-01 22:03:33 -06:00
Spielern 7249b53b6c
Merge branch 'master' into port-ipc
Signed-off-by: Spielern <iesteed2@gmail.com>
2025-01-31 16:42:40 -05:00
Ignaz "Ian" Kraft 37be490332 added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest
2025-01-28 04:33:54 +00:00
iesteed 021dc93627 ports most IPC code 2025-01-24 21:08:31 -05:00
deltanedas 111724d045 other fix 2025-01-12 09:13:11 +00:00
deltanedas 22ad62dc61 :trollface: 2025-01-12 09:01:26 +00:00
deltanedas 7bcce16ac2
fix bounty arbitrage test (#2651)
* fix bounty arbitrage test

* fishie

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-08 05:49:40 +00:00
Velcroboy 838ca862c5
Adds Purchasable Arena Mob Crates (#2563)
* Adds purchasable mobs for the Arena

* price fix

* accuracy

* more a

* arbritrargre

* Fix crazy high pricetag

* comment

* DeltaV -> _DV

* Increase Killer Tomatoes

* Big group of small mobs in large crate

* Oops

* merpo

* bruh

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-07 13:37:10 -06:00
deltanedas 83a8002922
Merge pull request #2542 from deltanedas/shitmed-ops
shitmed real
2025-01-07 17:15:23 +00:00
deltanedas 1f01adef38
Merge pull request #2589 from deltanedas/upstream-ops
upstream merge 2/1/25
2025-01-06 01:35:55 +00:00
Field Command af30a00dba
Add new station: Byoin (#1965)
* Add new station: Byoin

* Fix syntax error

* Changed accented letters

* Reverted accented letters

* Removed UID's with no prototype

* Fixed failed test issue

* Minor fixes and adds to map

* Minor changes to evac and job roles

* Major edits to station to fix issues

* Foxmin found some small problems, now solved

* Complying with latest mapping standards

* Engineering rework and Velcro found some small problems, now solved

* Removed "CargoAssistant" from the map prototype file

* Re-added "Cargo Assistant" to map prototype file

* More minor edits

* Fix evac shuttle file location

* Last minor fixes

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-04 01:14:21 -06:00
deltanedas bedf1ccbfb
remove crime assist test (#2587)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 20:53:15 +00:00
deltanedas da72739eca
change tests namespace to _DV too (#2577)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 18:20:32 +00:00
Leon Friedrich d8d7b15114 Ignore audio entities in SpawnAndDeleteEntityCountTest (#34021) 2025-01-01 17:15:30 +00:00
deltanedas 9ece272884 merge master 2025-01-01 09:14:40 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
gluesniffler da885d8854 Shitmed (#869)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail
2024-12-27 16:47:20 +00:00
whateverusername0 e6edaffe53 :trollface: 2024-12-27 16:40:34 +00:00
Leon Friedrich a41c511e07 Toolshed refactor (#33598)
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
2024-12-21 10:26:06 +00:00
ScarKy0 3267b261b7 Increase syndicate uplink discount amount to 6. (#33950)
* Increase uplink discounts from 3 to 7

* nevermind, 6
2024-12-21 10:25:23 +00:00
Tayrtahn c5c875180b Add a test to check that lathe recipes are possible (#33868)
* Add a test to check that all lathes accept the materials for all their recipesy

* Add check for storage limit

* Track total recipe material volume

* Check dynamic and emag recipes too

* Move AllLatheRecipesValidTest from ResearchTest to LatheTest

* Extremely minor modernization
2024-12-21 09:58:02 +00:00
SolStar b5ee0f4906
Automatic ACO procedure (#2351)
* Add events for player updating jobs

* Add NoCaptainComponent

* add and remove NoCaptainComponent logic

* Gernalized to CaptainStateComponent

* Generalized CaptainStateComponent

* Add requesting aco vote

* Add auto unlock aa

* Remove hardcodecd strings

* Add localization

* // DeltaV

* pro fix

* fax cc please

* move captain detection to CaptainStateSystem

* track spareidsafe with comp instead

* little bit of movement

* fix broken formating

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>

* pls

* Remove unused method

* subscribe captainstatecomponent for job events

* Cvars, Disabled AA on peri

* temp fix for intergration test bug

* :3

* format fix

* spelling ops

* nameing ops

* done final real this time (1) (1)

* remove has an out very nice

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2024-12-09 18:05:19 +01:00
Pieter-Jan Briers 26b36db09d Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-29 19:18:11 +01:00
Milon c3134eeb0a
disable DeleteAllThenGhost (#2265)
who needs tests when you can have this
2024-11-22 09:49:06 +00:00
deltanedas 2f47a36fa4
disable funny stack price test (#2261)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-22 02:52:06 +00:00
Milon 38d6e87dd9
fix metempsychosis (#2156)
* this is an insult to my sanity

* this is an insult to my sanity

* Revert "Merge branch 'shitcode' of https://github.com/MilonPL/Delta-v into shitcode"

This reverts commit 3de8ffc704, reversing
changes made to b22c053376.

* FUCKING GITSHIT

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* docs and shit
2024-11-09 10:47:17 +00:00
deltanedas 2620eb48a8
upstream merge 2/11 (#2090)
* Fix multiplying colors of differing nullabilities (#32991)

* revert the temporary hack

* Make atmos alert computer colors private variables (#32992)

* Add flash reaction effect (#32377)

add flash reaction effect

* Automatic changelog update

* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.

* Automatic changelog update

* add atmosia to devmap (#32460)

change

* bowls now make drinking sounds (#32819)

* Automatic changelog update

* Add health analyzer unrevivability warning (#32636)

* Add health analyzer unrevivability warning

* Remove errornous comment

* Automatic changelog update

* Removed the name "Hujsak" (#32998)

removed hujsak

* fix pie throwing sound not playing (#33017)

* Automatic changelog update

* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)

* make ai speak robotically (#33025)

* Automatic changelog update

* Extends the minimum round time for meteor swarm events (#32876)

* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* add StartDelay bool to actions (#33026)

* add StartDelay bool to actions

* forgot summary

* Updated an incorrect sprite in the smite menu (#33043)

changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite

* fix lava expeds (#33042)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fix separated game screen bumping (#33046)

I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.

* Automatic changelog update

* Fix: Make Plushie Damage Unexaminable (#33061)

Set hidden to true

* fix chameleon projector bot whitelist (#33055)

fix

* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)

* various resprites (encryption keys + signal screens + station map)

* brig timer update

* fixes n shit

* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)

* inhands

* better inhands

* indent

* Automatic changelog update

* Make the security belt contain more useful items by default (#32291)

* replace tear gas and flashbang with holobarrier and sec radio

* holobarrier-belt-fix

* revert changes of 32291

* Automatic changelog update

* Add 3 bottle boxes to nanomed plus (#33018)

three bottle boxes in nanomed plus

* Automatic changelog update

* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)

* a-few-injectors

* comment

* defib-ops-when

* Automatic changelog update

* Pill Bottles can only store pills now (#33074)

* no longer absurd

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add a spare bible to PietyVend (#32363)

Update chapel.yml

* Automatic changelog update

* [#28722 fix] Add notification for dependent wearables being dropped (#33078)

* add notification for dependent wearables being dropped

* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.

* change popup to client-only variant

* fix redundant messages, add plural locale string

* fix conventions, fix locale input to be more intuitive

---------

Co-authored-by: Justin <justinbrick1@gmail.com>

* Automatic changelog update

* More pda space (#32601)

* Rebalance the max programs that a PDA can hold

* Give Caps PDA more programs too.

* Make the max programs a static 8

* I forgor sec and med

* CaseCase

* Empty commit to re-run checks

* The final change, I hope.

* Automatic changelog update

* Fixed spelling mistake in water blaster description. (#33087)

Fixed minor spelling mistake

* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)

* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

---------

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* Automatic changelog update

* remove now duplicated nyano PlushieCarp tag

* Fixes tailthump breaking positional audio by making it mono (#33092)

* Automatic changelog update

* ExaminableDamage now puts its message at the bottom and in color (#32820)

* the examineableDamage component now puts its messages at the bottom, and in color

* god help us if something is priority -100 :godo:

* Automatic changelog update

* Lower in-round votekick requirements (#32953)

Initial commit

* Allow votekicks to be initiated in the lobby (#32528)

Initial commit

* Automatic changelog update

* Fixes bolt lights of previously unpowered bolted doors (#33063)

fix

* Automatic changelog update

* Muffins (#29318)

* Update meta.json

* Add files via upload

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Add files via upload

* Update plate.yml

* Update food_baked_single.yml

* Update dinnerware.yml

* Update cooking.yml

* Update misc.yml

* Add files via upload

* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png

* Add files via upload

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Fix meta.json

* Fix meta.json again

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update meta.json

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml

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* Update dinnerware.yml

* Delete cherry

* Add files via upload

* Delete banana

* Add banana

* Delete chocolate

* Add chocolate

* lathe recipe fix

---------

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* Automatic changelog update

* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)

* :(

* Removed the sprite + updated RSI

* Automatic changelog update

* Add CanLoad for biomes (#33050)

CPUJob to come later.

* Remove CargoPallet component from the cargo pallet (#33022)

* Change cargo shuttle pallets to catwalks.

* Remove CargoPallet component from the cargo pallet.

* Undo cargo shuttle changes.

* Automatic changelog update

* Minor antagonist guidebook changes (#32824)

* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

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* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

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---------

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* Give Nukies a Hand Labeler (#33053)

* Add hand-labeler to nukie planet

* Rearrange nukie chem table

* Fix `ItemSlotSystem` popup Logic (#28856)

* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

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* yoink

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---------

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* Add cvars to votekick to customize requirements for the initiator. (#32490)

* Automatic changelog update

* Add on-call functionality for adminning (#30443)

* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

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---------

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* Automatic changelog update

* Pills are explosion resistant (partially reverts #15851) (#32458)

* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

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* Automatic changelog update

* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)

* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft

* Automatic changelog update

* Service workers antagonist fix. (#31359)

* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed™️

* Automatic changelog update

* Adds a new AME sound effect! (#33097)

* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!

* Automatic changelog update

* Allow for the ai's laws to be changed from its core and eye (#32461)

* Allow for the ai's laws to be changed from its core and eye

* Address reviews

* Automatic changelog update

* clean up tools lathe recipes (#31521)

* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Intercoms and Radios both pick up proximate speech (#32737)

* Deduping of recent messages should consider the channel it's being sent to

* rerun actions

* Automatic changelog update

* Adds headphones to loadouts (#33067)

added headphones to trinkets

* Automatic changelog update

* Cardboard Box Capacity 4 -> 5 (#32743)

* capacity upgrade

* comment update

* remove our duplicate pill whitelist

* fix

* remove broken crew monitor from dev map, how did it even get there

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
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2024-11-07 20:09:25 +00:00
deltanedas a3d94b72e1
remove deep fryer test (#2099)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-03 07:43:51 +00:00
Jajsha dc392cadc1 Fix starting gear multiple storage fills and tests (#32718)
* fix things

* maybe fix everything
2024-10-24 02:20:22 +01:00
Leon Friedrich 8057cee55a Add role prototype validation tests (#32801)
* Add role prototype validation test

* Rejig GetPrototypesWithComponent

* More tests n stuff
2024-10-24 01:59:40 +01:00
Errant ab5d439272 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-24 00:32:47 +01:00
Errant 5c5fea73ee Computer wirepanel (#32273)
* Computer wirehacking

* Power wire now shocks

* deconstruction fix

* updated tests

* Better parenting

* maintenance panel sprite

* new sprite for maintenance panel open
2024-10-02 11:24:27 +01:00
DrSmugleaf a8c2444a66 Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-22 02:44:27 +01:00
deltanedas 98a040ef2a add test for lathe recipes having results (#32100)
* add test for lathe recipes having results

* id

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-22 02:20:58 +01:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

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* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

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* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

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* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
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2024-09-10 01:20:38 +10:00
Julian Giebel 5f5a0d46be Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-09-01 03:36:44 +01:00
Pieter-Jan Briers 17d3c84d3a Fix broken tests directly mutating entities from wrong thread. (#31647)
* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-01 03:29:36 +01:00
metalgearsloth 5ab8f23b40 Fix test threading (#31669) 2024-09-01 03:29:36 +01:00
deltanedas e2150ee5f9 reduce lathe recipe copy pasta (#31515)
* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-30 08:07:09 +01:00
metalgearsloth 389a92a317 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix
2024-08-30 08:07:09 +01:00
metalgearsloth af6d5bddc0 Fix PostMapInit tests not considering job containerspawns (#31538)
* Fix PostMapInit tests nto considering job containerspawns

* fix
2024-08-30 07:53:59 +01:00
deltanedas a03413b5b4
Fix test ops real (#1626)
* update engine

* update tests

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* love 4 copy paste tests making sure /suicide kills you

* remote rotation from mapped artifact analyzers

* fix syndie survival boxes

* dedup portafib yml and fix

* untroll arena

* fix edge

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-14 15:09:20 +00:00
Scribbles0 4f9889894b Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 14:52:53 +01:00
deltanedas d958f54951 :trollface: 2024-08-10 13:32:18 +01:00
Mr. 27 12621627df :trollface: 2024-08-09 21:49:10 +01:00
deltanedas 92fc8da526 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:42:00 +01:00
metalgearsloth 070aa3cde2 Make clickable 1% nicer (#29706)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid

* Make clickable 1% nicer

Still bad. Still doesn't handle multi-viewports well.
2024-08-09 19:17:26 +01:00
slarticodefast 8bff6691f6 remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 19:04:17 +01:00
ShadowCommander d1c176a6e0 Strip drag drop test (#30754)
* Add test for drag drop to open strip menu

* Make screencoords change based on deadzone
2024-08-09 19:01:46 +01:00
metalgearsloth 24bbd04a5a De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-09 18:51:00 +01:00
Nemanja 00fa513693 Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-09 18:17:30 +01:00
metalgearsloth 68292a08b1 Add test for anchored prototypes (#30526)
Nothing fails at least but at some point will let us remove some hacky engine code.
2024-08-09 18:15:15 +01:00
osjarw fa8b8d03b3 Allow the creation of recursive HTNs (#30138)
Allow recursive HTNs
2024-08-09 18:12:53 +01:00
Plykiya 5d416ac7a2 Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100)
* NOW THAT'S A LOT OF FILES

* categorization

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:06:42 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
IProduceWidgets 396e0ed171 Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-08-09 17:53:06 +01:00
Tayrtahn bf813ccc63 Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-08-09 17:45:38 +01:00
Plykiya 3e734fb763 Fixes dropping item in container (#29900)
* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:37 +01:00
Tayrtahn d972a3647f Fix AtmosDeviceSystem debug assert Heisenbug (#29752)
Fix AtmosDeviceSystem debug assertion Heisenbug
2024-08-09 17:45:28 +01:00
deltanedas d3aa1efc38 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:27 +01:00
Tayrtahn 169280a80a Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-08-09 17:26:13 +01:00
Tayrtahn c2fbcff987 Fix nukeops ending early if an operative dies at base (#29642)
Fix nukeops ending early if an operative died at base
2024-08-09 17:19:00 +01:00
Colin-Tel 5ad3e029f0
Adds Chibi Station (#1495)
* Adds Chibi Station

* Made changes based on feedback

also added slot for CE

* botany changes

* Added traitor objective items

also bolted open the front of engineering, and dirtied up Salvage some more.

* Added evac

* :trollface:

* Added Autodrobe

* Update chibi.yml

moves a wall over and makes a maintenance shaft a little bigger

* Update chibi.yml

galoshes, brig timer, atmos airlock stuff, logistics door remote, the spare ID cabinet unlock thing in the vault, vault being doublethick on the exterior, medibot/cleanbot spawns, uhhh yeah

* Update chibi.yml

intercoms

* added the oracle

* Update chibi.yml

added screens and soap, fixrotations, tilewindows, variantized

* Update chibi.yml

fugitive spawn points, circuit imprinter, added the shitter to the prison cell

* invalids

:trollface:

* Added the paper

* Update chibi.yml

linked disposals conveyor/recycler to lever, added animal spawners, moved/added some beacons

* Update chibi.yml

Named SMESs, added library beacon

* Update chibi.yml

added more posters

* Update chibi.yml

Post-Velcro review changes; EVA suit in epi, replaced arrivals screens, unlinked air sensor in cargo, removed nuke disk from jail /j
2024-07-30 16:06:49 +00:00
Null f19310b268
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
Finally, the big merge
2024-07-25 03:17:57 +02:00
Tayrtahn 4fdff38655
Forcemap can be cleared with empty string again (#29472) 2024-07-25 01:47:38 +02:00
Tayrtahn 8f6c582db4
Fix internals not auto-activating for entities spawned in space (#29213)
* Add organs before trying to breathe

* Add tests for auto-internals

* EntMan to the rescue
2024-07-25 01:47:08 +02:00
Tayrtahn bfa62f664a
Fix forcemap not bypassing requirements (#29426)
* Fix forcemap not bypassing requirements

* Add integration test for forcemap
2024-07-25 01:46:16 +02:00
Null 3d5955f265
Merge pull request #1494 from DeltaV-Station/guidebook-rules
Delta-V Guidebook Rules
2024-07-25 01:19:26 +02:00
Nemanja e057218952
Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
Tayrtahn 3aa5ef1c1e
Fix and enable TestEmptyLoadout (#29228)
* Fix and enabled TestEmptyLoadout

* Fine, have a real name
2024-07-25 00:35:00 +02:00
Leon Friedrich d0a8d88e78
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-07-25 00:34:37 +02:00
deltanedas 8588bb0e0d
glacier real (#1169)
* glacier real

* troll

* atmosia tweaks

* 1 less can of plasma not too op

* replace troll generator with solar crate

* add StationSurface to glacier

* add surface map

* biome stuff upstream #28017

* unpause after loading

* fix no terrain

* comment out the surface spawning

* shipyard

* glacier justiceroid

* updateprototype and cleanup

* fix random shit

* untroll

* courier

* add to test :trollface:

* fix

* futureproofing

* hot loop inlet lmao

* tweak some pumps in atmosia

* carpy and make salv locker lighting better

* Edit lights, move salv dock, add justice maints, edit entity names for casing consistency, other minor edits

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-07-17 11:39:09 -05:00
Leon Friedrich eee3cb04d3
Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

(cherry picked from commit e7f2ae52ab24dddc8f3c94cb84b751482700e3da)
2024-07-13 04:20:47 +02:00
deltanedas b7b41b38bb
Centcomm justice update (#1352)
* centcom legal update

* centcom beacons maps vendis update

* put centcomm in DeltaV folder

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-19 16:48:59 +02:00
null 5ab73ea298
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/06/06-upstream-merge
# Conflicts:
#	Resources/Prototypes/Maps/submarine.yml
2024-06-08 21:03:00 +02:00
Leon Friedrich 7d903800a8
Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-08 20:23:33 +02:00
Leon Friedrich e0ea8adb9a
Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-08 20:19:39 +02:00
Leon Friedrich 384edd6672
Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark
2024-06-08 20:17:44 +02:00
Tayrtahn d188e6d340
Add an integration test for solution fill level sprites. (#28564) 2024-06-08 20:14:28 +02:00
deltanedas ce5bfe3f55
LoadMapRule grid storage rework (#28210)
*
2024-06-08 20:14:24 +02:00
Leon Friedrich 02e876d015
Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Tayrtahn d548846d6e
Add integration test for LocalizedDatasets (#28485) 2024-06-08 20:02:48 +02:00
Tayrtahn 7b506a05cf
Add a test for sliceable cargo bounty exploits (#28357) 2024-06-08 19:59:33 +02:00
rosieposie 71733f3705
Subpatch 1984 (#1307)
* derotate sub

* Update PostMapInitTest.cs

* Delete submarine.yml
2024-06-07 16:37:29 +02:00
Leon Friedrich e708cf3e7e
Add PrototypeUploadTest (#28522) 2024-06-06 21:59:49 +02:00
Leon Friedrich 0f8b1bbde5
Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-06 21:44:49 +02:00
Tornado Tech 91f0ba53e5
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-06 21:33:38 +02:00
AJCM-git ab59cfea40
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-06 21:29:09 +02:00
deltanedas 708e17a3d3
reverse engineering refactor and missing recipe test (#1230)
* make jugg not atmos hardsuit reable lmao

* re machine yaml refactor

* use the enum name to localize re results

* move a lot of code to shared and refactor

* clientside rework

* add test for missing recipes

* untroll

* make exped board recipe yml consistent with upstream

* fix unearthed sneaky bugs + generic does nothing so remove

* add mass media console board, remove roundstart boards from dynamic recipes

* remove roundstart stuff, add rcd ammo to protolathe

* dont dupe because of access electronics prototypes

* fix final fails

* final untroll

* final untroll 2

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-06-01 21:31:06 +00:00
Nemanja bacd52c991
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-06-01 18:00:07 +02:00
Leon Friedrich 078794106e
Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-06-01 17:56:33 +02:00
deltanedas 82b8d835b2
fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-01 17:13:27 +02:00
Leon Friedrich 768f48bd4f
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-06-01 16:56:23 +02:00
Nemanja 9adf1ed402
Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Tayrtahn d92b6a08cb
Prevent ghosts from spawning on terminating maps/grids (#28099)
* Extra checks to prevent ghosts spawning on terminating maps/grids

* Add test for grid deletion
2024-06-01 16:53:42 +02:00
Colin-Tel f72da319a0
Micro station (#1251)
* Adds Micro

* Update micro.yml

Added parallax, warp points, and several minor changes.

* Update micro.yml

Added intercoms, folders, a fax, and other stuff

* Update micro.yml

Added notes, defib cabinets, a little lighting, uh yeah I think it's ready.

* Update micro.yml

named all faxes & added one to epi, changed an air can to CO2, gave atmos a Plasma can, added emergency lights, added perma cryosleep, added DOG beds for CATs

* Update micro.yml

added detdrobe and repdrobe

* Update micro.yml

medbay curtains!!1

* Update micro.yml

invalid configurators removal

* Thanks Velcro!

lighting changes, added sec and med camera routers and telecoms.

* the classic last minute change

service telecoms and camera router
2024-05-28 23:10:40 -05:00
deltanedas cf225a0ba9
temporarily disable nukeops test role check
* disable nukeops test role check

* great language

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-23 09:24:15 -05:00
deltanedas d1014cdedd
early merge antag fix (#1238)
* early merge antag fix

* fix test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-22 08:36:39 +02:00
Kara b93f956353
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
Kara c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-18 13:58:34 +02:00
Kara 74eef92443
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-18 13:57:06 +02:00
metalgearsloth 25ce6c531b
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-18 13:55:56 +02:00
ShadowCommander 13fb095cae
Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup
2024-05-18 13:53:01 +02:00
DrSmugleaf c9e717ed48
Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-18 13:52:25 +02:00
DrSmugleaf aa0e395ecf
Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842) 2024-05-18 13:35:59 +02:00
null 20fbb117a7
Auto namespace cleanup for Delta/Nyano gamerules 2024-05-15 19:56:18 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Null f9ec70d258
Merge pull request #1122 from DeltaV-Station/2024/04/21-loadouts
Loadouts
2024-05-15 14:48:11 +02:00
deltanedas 9291c35364
shipyard rewrite/port (#1171)
* add shipyard code

* add shipyard preferred dock

* shipyard locale

* add the computer itself

* add all the pre rebase shuttles

* name the shuttle

* tweak all shuttle maps + fix test

* add some categories for future use

* rename nanotrasen to civilian

* update for new ui system and move remaining yaml into deltav folder

* good

* write tests

* wow

* helix price hike

* fix dirty dispose

* use deltav cvar file

* s

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-05-15 12:18:55 +00:00
null 8db7894d51
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
DrSmugleaf fca512fa3e
Fix tests (#27711)
* Fix tests

* Fix test fail

* Apply same fix to other tests
2024-05-07 04:36:14 +02:00
Leon Friedrich c77ec3b521
Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem

* Sandbox fix

* update test
2024-05-07 04:29:05 +02:00
null e3010a5545
Fix NukeOpsTest fail 2024-05-07 03:59:24 +02:00
KrasnoshchekovPavel 57c0675459
Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-07 01:49:45 +02:00
null e33082620c
Linter error 2024-05-07 01:48:43 +02:00
null 46680383a5
Thing 2024-05-05 01:39:36 +02:00
DrSmugleaf 3ffb1321f3
Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset

* Make test independent from nukeops

* Fix nullable error

(cherry picked from commit 46d6bf18a830dde81530f4bdea73839ee77fd965)
2024-05-03 00:26:13 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Leon Friedrich 0843601d6a
Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A

(cherry picked from commit 8aabb1c2e5f006ca604daa92f2da0b8856f02ee7)
2024-05-03 00:01:57 +02:00
Leon Friedrich 5bb755467e
Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-05-03 00:01:36 +02:00
NullWanderer 74002a1c4e
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
# Conflicts:
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
2024-04-22 19:41:29 +02:00
metalgearsloth d49eabc1a5
Partial cherry-pick: Loadouts redux (#25715)
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
NullWanderer 4c22b16fe4
Replace evac test map 2024-04-22 03:09:48 +02:00
Leon Friedrich 0924633508
Try fix random shuttle test failures (#27186)
(cherry picked from commit c4f050259d7dc6da5c81187d4a575413685b1f6b)
2024-04-21 23:38:18 +02:00
Tayrtahn 98153e0c6a
Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities

(cherry picked from commit 5d80e49d371b38f1bccec3298acd0c5f18a6106e)
2024-04-21 23:38:16 +02:00
Tayrtahn b54e68bbab
Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging

(cherry picked from commit 1fb7393a1b5b137548e298b59355d0c9fc3b42bd)
2024-04-21 23:37:28 +02:00
ElectroJr 1ed79afa1d
Un-revert #26994
(cherry picked from commit 3a8249e5fdc3750c46ede6fa04e312b68cdc8f9b)
2024-04-21 23:37:18 +02:00
Leon Friedrich 817b4b0e93
Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment

(cherry picked from commit 12bb476a2d9df67babf961efe2856c561b6d6248)
2024-04-21 23:22:04 +02:00
Nemanja 0d88c372e9
add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding

* ack

* meh

* eek!

(cherry picked from commit a47c5561a9632b6577abdc252f712d7f2da823e6)
2024-04-21 23:20:07 +02:00
Vasilis 848da59332
Revert #26994 and #27077 (#27090)
(cherry picked from commit 5769bf38f8c995735b9c08f3cfc8824fc0f1cfdf)
2024-04-21 23:16:06 +02:00
Leon Friedrich 717a2e1712
Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor

* Poke Tests

* Why is this failing?

* Will this make the analyzer happy?

(cherry picked from commit ee96d8aa6636ef091ee823b49ff78ebc13bcce5e)
2024-04-21 22:25:07 +02:00
Hanz f0169cfe28
Spears equippable to suit storage (#26724)
* meat and potatoes

hahaha

* DAMAGE

yes

* come on

* Check again

* Guhhhhh

guh

(cherry picked from commit 263469dffa200eab09ba270a2eb58f1b98c78f2f)
2024-04-21 21:44:13 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
metalgearsloth ee778b6eca
Fix disposals test (#26535)
The rounding at 0,0 got memed.

(cherry picked from commit 28d05feea729485e934b488b8508f8f1f0d546ee)
2024-04-07 14:11:51 +02:00
metalgearsloth 36a21ba918
Transform cleanups (#25963)
* Transform cleanups

* Fix build

* ascension

(cherry picked from commit cdfee5aa0c95ea626271136b9e6ad78ad2000f49)
2024-04-07 14:11:37 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
0x6273 65f8b14ca2
Body code cleanup (#24946)
* Fix test

* Kill float accumulators

* Use entity proxy methods

* DataField auto name generation where possible

* Kill comp properties

* Clean up server comps

* Make events record structs

* Clean up shared body code

* Clean up server body code

* Rename organ events to be same names as in med refactor

(cherry picked from commit 37b8d78dac047122fe77038bafb8e682132db3cd)
2024-04-07 14:04:17 +02:00
deltanedas 37c0bc8795
port lighthouse real (#883)
* port lighthouse and dosome work

* fix evil things

* add to pool and test

* most of the logi rework, replace viro with some cryo beds

* more reworks

* fixes

* updatey

* more fix

* techie spawn and more suit storage

* actually add the techie spawns

* name every door

* gaming

* mostly fix/add cameras

* warp point gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-06 18:38:40 -05:00
Leon Friedrich 239fd1d654
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods

(cherry picked from commit 18a35e7e83b2b71ee84b054d44d9ed5e595dd618)
2024-03-24 00:14:24 +01:00
Tayrtahn eb4cd9bc0b
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid

(cherry picked from commit ae3d745430e3c5250d19553429e7cda2b8050d10)
2024-03-24 00:13:35 +01:00
Pieter-Jan Briers 5468f62ad4
Fix wire layout inheritance. (#26289)
Wire layouts manually navigate the inheritance hierarchy, but the data fields on the prototypes were also automatically inherited already. This meant that inheriting a wire layout prototype and changing nothing would cause the wires to be duplicated unless they were manually modified on top.

Fix is easy: just disable inheritance on the data fields.

Also, integration test for it.

(cherry picked from commit a4692004de978cda6761d4090e13ed4d8bc1fa11)
2024-03-24 00:04:51 +01:00
Tayrtahn 11eff87687
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No

(cherry picked from commit 4a83c365858830e3b2ff2b94fff501256422c20e)
2024-03-24 00:04:13 +01:00
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
Magnus Larsen e47e00dc13
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools

Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!

(cherry picked from commit 15a7520df17a6fa95cbd8ce8914edab5b0d7ed50)
2024-03-17 15:10:22 +01:00
metalgearsloth fa61952f51
Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
DrSmugleaf d14135f9e6
Add test to check that there are no pending database model changes (#25762)
(cherry picked from commit 2904ff421ad7477a503e4835624e2e3c82db0cf2)
2024-03-07 01:16:31 +01:00
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
metalgearsloth fa2747425a
Minor test fixes (#25423)
* Minor test fixes

c

* fix?

(cherry picked from commit 0889d6b0b03f9cf036789b358a1ae0f55567cb63)
2024-03-07 00:59:45 +01:00
778b e51ff3d3bf
Added ContainerSpawnPoint check for integration test (#25446)
* Added logic for ContainerSpawnPoint checks

* Improved with template function

* fixed nullable

* hehe

* hehe T?

* added type check before cast

* another nullable fix

* and another one

* return to old code (found typo)

* Code cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 87def406bc2cb3121888d162c8fe707ff937dd6f)
2024-03-07 00:52:41 +01:00
Ed c2995bb848
Train station (#24927)
* some content

* some next content

* fixes

* remove stained window

* return bot message?

* woah! Full map added!

* map update

* big update

* camera server

* Corvax playtest feedback

* add mail system and 30$ meteor shield

* update

* updatik

* hardwork

* pipip

* update

* remove from mappool

* fixes

* sentipode

* e

(cherry picked from commit f64a32990a27cec5bd958180eb833b9efffeb565)
2024-02-21 04:06:36 +01:00
Leon Friedrich 585c34e71f
Fix action state handling bug (#25395)
* Rejig action state handling

* Fix entity arg

* Fix deserialization

(cherry picked from commit bd4597c5ca8a3c55b17868a2c8aef543d3ea503d)
2024-02-21 04:03:41 +01:00
Pieter-Jan Briers 589c55a6fc
Solution precision fixes (#25199)
* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes #22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

(cherry picked from commit 33611b7094ba9540326a6f0f6edd2017640e61db)
2024-02-18 23:27:29 +01:00
metalgearsloth 2cf99bd6a9
Minor test fixes (#25174)
Stuff that probably shoulda been wrapped ig but our test runner stinky.

(cherry picked from commit 212c8b2b46a5f0e3a3280b8a94e3c2eeb59942db)
2024-02-18 23:11:13 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
metalgearsloth 9e366f3119
Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
VMSolidus 8df7cc309e
Metempsychosis Returns (#685)
* Metempsychosis Returns

* Last updates

* Fixin the linter

* Update lathe.yml

* Update CloningSystem.cs

* Fixing the random name bug

* Fugitive, rough but functional

* Update fugitive.yml

* Update humanoid.yml

* Checking if its the floortile

* Guh

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 82375acd67.

* Revert "Guh"

This reverts commit bc98f0f858.

* Revert "Checking if its the floortile"

This reverts commit 51d3355cc1.

* Revert "Update humanoid.yml"

This reverts commit 5af8fbdabe.

* Revert "Update fugitive.yml"

This reverts commit 13124dbc77.

* Revert "Fugitive, rough but functional"

This reverts commit 47586c3b15.

* Update Content.Server/Medical/Components/MedicalScannerComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychosisKarmaComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Entities/Structures/Machines/metempsychoticMachine.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Research/biochemical.yml.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Textures/Nyanotrasen/Structures/Machines/metempsychotic.rsi/meta.json

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychoticMachineSystem.cs

* Cleaning up some of the Metem code

* Update CloningConsoleSystem.cs

reordering for less merge conflict

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Reordering usings for less merge conflicts

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update HumanoidAppearanceComponent.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Somehow this got removed during cleanup

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

I put it back in the wrong file...

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Requested changes but need assistance with test fail

* biochem is gone apparently

* Update experimental.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychosisTest.cs

* Update CloningSystem.cs

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-02-18 03:36:16 +01:00
Jezithyr 070af36c57
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c.

(cherry picked from commit c15b0691ec452e543a3cc6894a28bb409dbc65f8)
2024-02-08 12:34:47 +01:00
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
metalgearsloth 00586dd79f
Add puller sanity test (#24885)
* Add puller sanity test

* weh

* NRTs

(cherry picked from commit 641fb665b7831b76aeb7ee3d22da8d947be2c5a8)
2024-02-08 12:28:50 +01:00