* make business cards embed
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* Fixed nukie behavior check firing early
* Fixed ZombieOutbreak adding ramping schedulers
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* Adjust traitor objectives. More objectives. Increase objective variance a bit. Add new CMO steal target.
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* Do the thing for everyone. Height is now +/- 20% for everyone.
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* smol
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* Reduced felinid rootable delay to tolerable levels
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* doors access is now broken.
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* Doctor Stamp (#1782)
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* Changed up shuttle calls to make the round convert to survival.
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* Cleaned up old borg spawns since they can choose a chassis now. Moved and/or renamed some nyano assets in the DV namespace
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* Fixed crew monitor and gave it buttons instead of trying to figure out which map to display.
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* Removed some jobs from station specific jobs because they are on all stations.
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* Fixed emergency access locale string
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* Various syndicate hardsuit sprite upgrades for overlay.
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* Moved DeltaV modifications of ZombieSystem to a partial class. Fixed factions and pacifist trait on zombie cloning. Added survival objective to cloned II.
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* Now you can toggle your helm with a hat on
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* Renamed InPain to ChronicPain. Changed references.
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* Fixed some inconsistencies in DV-specific winter coats
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* typo
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* Allow health analyzers to work if you switch hands
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* Spare ID will now unlock during war ops
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* Increased to 15 seconds.
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* Added colossus effigy blacklist.
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* Fixed a bug where the server would crash if there were zero cultists and it would try to hold a vote with zero options.
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* Added clarity to logs in case a 2nd cult gets added or something.
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* Added TargetObjectiveImmune to PickObjectiveTargetSystem. Moved early merge component to DV namespace (since its not upstream).
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* Comments.
* More changes