Commit Graph

6193 Commits

Author SHA1 Message Date
deltanedas 776fa6822b
Merge pull request #3424 from deltanedas/surgery-cleanup-2-ops
surgery dirtiness cleanup 2: judgement day
2025-04-12 15:52:21 +01:00
deltanedas bc54a0c373
Merge pull request #3394 from deltanedas/upstream-ops
upstream merge 06/04/2025
2025-04-12 15:46:26 +01:00
Falcon d94ea1d0e1
cherrypick: PR 149 and 329 from cosmatic-drift-14/cosmatic-drift (#3409)
* Synth Trait (cosmatic-drift-14/cosmatic-drift#149 and cosmatic-drift-14/cosmatic-drift#329) from cosmatic-drift-14/cosmatic-drift

* Initial trait implementation

* Fix the trait.

* Readd fields.

* fix: required comments for code changes upstream

* feat: added excluded species field to traits.yml

* fix: switching races now disables the unsupported trait

* chore: added missing comment

* fix: requested changes

* fix: CR Round 2

* chore: missed changes in foreign file
2025-04-10 13:42:24 -04:00
pre-commit-ci[bot] 21148ba733 [pre-commit.ci] auto fixes from pre-commit.com hooks 2025-04-09 18:11:20 +01:00
deltanedas a67069ad56 fix standing 2025-04-06 22:50:13 +01:00
deltanedas e07f24e534 hardcoded tag name cleanup 2025-04-06 21:55:02 +01:00
ArtisticRoomba 974d00d695 Fix blocked UI interaction on unpowered devices (#36319)
init
2025-04-06 21:36:01 +01:00
UpAndLeaves c65a8e95a9 Centcomm death rattle implant (#36113)
* behold!

* minor name change 👍

* Remove fields 👍

* Changes it to parent off DeathRattleImplant

* Adds implants round start and fixes hypothetical bug

* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml

As per slarticodefast's suggestion

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-06 21:36:00 +01:00
slarticodefast b4fe741ef1 move DeviceLinking events to shared (#36307)
move events
2025-04-06 21:36:00 +01:00
J 6571868f3b Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-06 21:35:59 +01:00
metalgearsloth 8b306ef14a Remove embed mispredict (#36297)
* Remove embed mispredict

I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.

* a
2025-04-06 21:35:58 +01:00
metalgearsloth 9e326810d3 Mob collision tweaks (#36296)
* Mob collision tweaks

- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust

* Gas canister revert
2025-04-06 21:35:58 +01:00
metalgearsloth 3410a10c94 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-06 21:35:57 +01:00
Luna "YuNii" Henrich db4d90590b Stop ghosts from being logged to Airlocks (#36261)
* stop ghosts from being logged

* thanks rider for the random import

* add new tag PreventAccessLogging

* once again removing random auto imports

* inverted if for code readability

* switch to ProtoId<> usage
2025-04-06 21:35:57 +01:00
Tayrtahn 12288f22a0 Add prediction to electric grills (#36241)
* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower
2025-04-06 20:52:44 +01:00
Fildrance 0e022994cb refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-06 20:52:12 +01:00
beck-thompson fb8a2426b2 Cleanup and small update to the stethoscope! (#36210)
* First commit

* Address most of the review!
2025-04-06 20:52:12 +01:00
Milon 2b27830b5e use manual component state for BaseEmitSoundComponent (#35030)
* why

* cursed
2025-04-06 20:51:06 +01:00
K-Dynamic e9e5f6f6b9 More responsive votekick system (reduce timer and successive timeout) (#36044)
* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
2025-04-06 20:51:06 +01:00
metalgearsloth abd67a4715 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-04-06 20:50:51 +01:00
metalgearsloth f1c0c18836 Better jetpack emitter (#36093)
* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-06 20:50:29 +01:00
J 0d18aba57d Mapping warnings cleanup (#36168)
* Mapping warnings cleanup

* Redo
2025-04-06 20:50:17 +01:00
Killerqu00 ee50e343c5 Shove down a person on uncuff if harm mode is on (#35193)
* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg
2025-04-06 20:50:17 +01:00
chromiumboy 68cbf34f86 Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-04-06 20:50:17 +01:00
James ec043def5b Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-04-06 20:47:11 +01:00
deltanedas e458aa2c81 update unborgable comment 2025-04-06 20:45:25 +01:00
Tayrtahn c7d98f4daf Make ContainerFillSystem print contents on failure (#36128)
* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty
2025-04-06 20:43:53 +01:00
Tayrtahn 4cfb8e36e3 Fix embedded projectile deletion not being tracked by container (#36123)
* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion
2025-04-06 20:43:53 +01:00
Milon 066437b59d Fix gas pressure pump prediction (#35865)
* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa
2025-04-06 20:43:53 +01:00
metalgearsloth 942801b117 Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-04-06 20:43:50 +01:00
lzk 0653ee74a5 make admin interacts with storages silent (#35417)
* make admin interacts with storages silent

* review

* silent insert and transfer

* i love code

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-06 20:42:24 +01:00
slarticodefast 1a5f051ae3 Improve paradox clone item copying (#35993)
* even better item copying for the paradox clone

* copy paper

* fix

* blacklist implanter

* string.Empty

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-06 20:40:06 +01:00
Velcroboy ea0ad69cd6 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-06 20:39:56 +01:00
Milon 87c0847f1e add predicted popups with PVS filtering (#36092)
add
2025-04-06 20:39:56 +01:00
Errant dc0c8ffbe1 Admin Overlay stacking and ghost hiding (#35622)
* ghostbuster mouse and overlay stacks

* variable adjustment

* use map coords for distance check

* vertical stack ordering, and cvars

* skreee

* fix stack merge 'sidedness' issue

* overlays no longer try to stack to overlays at the wrong coordinates

* options slider for stack merge distance

* admin option sliders for ghost fade/hide

* Update AdminOptionsTab.xaml.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-06 20:38:37 +01:00
Errant 6c4659630b Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-04-06 20:38:23 +01:00
Tayrtahn 98fbce1001 Fix error when disconnecting the client while a projectile is embedded (#36048)
* Add test for disconnecting the client while a projectile is embedded

* Add check for non-terminating grid or map

* Add test that an embeddable detaches when the target is deleted.

* Remove Explicit tag from TestDisconnectWhileEmbedded
2025-04-06 20:38:23 +01:00
Partmedia bf9eedfed1 Fix comment (#36054) 2025-04-06 20:36:55 +01:00
metalgearsloth 26a95afd24 Fix TrayScannerUser (#35959)
* Fix TrayScannerUser

* Ignore

* Update Content.Shared/SubFloor/TrayScannerUserComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-06 20:36:35 +01:00
deltanedas 766245e810
add apc wires (#3372)
* add disabling apc power with wire

* update apc yml

* make wire lights work for APC

* show it as Disabled in the ui

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-06 03:51:55 +01:00
Tobias Berger 788d43ad99
Message highlights (#2990)
* Merge pull request impstation/imp-station-14#468 from hivehum/highlight

Add text highlighting

(cherry picked from commit e442cc4bb20fbb4d5b970275c82cc87508e6f687)

* More cleanly separate auto-generated and manual highlights

Edge case that's not handled: Closing and reopening the game drops the list of auto-generated highlights

* Use LocalizedDatasets to make higlight lists for all jobs

* DeltaV-ification

Since the implementation is now fundamentally incompatible
with the (still open) upstream PR, move to our own cvars

* Try to untroll code

* Untroll

* Untroll for real this time

* Fix wrong count in ChatHighlightBorg

* Escape highlights

Depends on space-wizards/RobustToolbox/pull/5688

* add missing using directive

* Fix failing test

* Rename CVars to avoid clash with previous implementation

* Tidy some stuff up

* Show auto highlights

* Remove redundant check

---------

Co-authored-by: V <97265903+formlessnameless@users.noreply.github.com>
2025-04-04 17:18:19 +01:00
SolStar 7ae8c18136
Give Paramedics Emergency JoL (#3219)
* changes

* antag advantage

* Move body bag to locker for more space

* loadout changes

* space

* space space

* forgot one

* commit comment

* Consistency

* Seperated JoL into emergency and advanced

* broken

* running

* Working

* comment

* fish

* meow

* move
2025-04-01 02:04:29 +01:00
deltanedas 69994977d9
fix radiation blockers (#3344)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-30 20:22:08 +01:00
deltanedas 9ef886dfba
fix telegnome action (#3325)
* very slight cleanup

* fix telegnomes being trapped

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-26 22:02:34 +00:00
Lyndomen 05ea147e44
reign in heights a bit (#3321)
reign in heights
2025-03-26 20:36:22 +00:00
deltanedas 552680312b
upstream merge 23/03/2025 (#3305)
* Steal the mail thieving objective (#35746)

* mail theft

* networked

* Automatic changelog update

* fix UpdateBankAccount (#35749)

* trolled

* fun

* fuck me

* Python Suit Storage Visual  (#35593)

* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* update mail system

* Localize traitor codeverbs datasets (#35737)

* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype

* Fix sun shadows in ANGLE (#35757)

I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.

* Automatic changelog update

* Tweak sun shadow rotations (#35758)

Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.

* Automatic changelog update

* Fix Ahelp window playerlist resize (#35747)

reorganize bwoink window layout

* Automatic changelog update

* Ensure speech bubble cap is always respected (#32223)

Ensure speech bubble cap is respected, even when messages are sent very fast

* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)

* Cleanup + fix

* Revert

* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)

Cleanup

* Added New Cocktails and new fill level sprites to existing drinks. (#33570)

* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Performer's Wig (#35764)

* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

* Automatic changelog update

* Merge showsubfloorforever into showsubfloor (#33682)

* Removable mindshields and revolutionary tweaks. (#35769)

* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix

* Automatic changelog update

* Fix Chameleon PDAs renaming the user in station records (#35782)

* Automatic changelog update

* Restore the order of admin overlay elements (#35783)

admin overlay order fix

* Automatic changelog update

* Fixes and refactoring to discord changelog script (#33859)

* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in

* Update to borg ion storms (#35751)

* Updates ion storms for borgs.

* Remove additional ion laws into future PR

* Automatic changelog update

* TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>

* Roleban command error handling (#35784)

roleban command jobid fail handling

* Localize news dataset (#35774)

* Localize news dataset

* Remove the `"`

* Localize rat king commands datasets (#35780)

* forensics cleanup (#35795)

* polymorph popup fixes (#35796)

polymorph fixes

* New Feature: Warden job rolls before security officer/cadet/detective (#35313)

Commit

* Automatic changelog update

* Fix anomaly doublelogging (#34297)

cull doublelogging

* Add wallmount N2 closets, Revived (#34042)

* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Cryo and grinder cleanup (#34842)

* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup

* Add Gold and Coal Rock Anomalies (#34809)

* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.

* Automatic changelog update

* Tools/Devices: In-hand Sprites (#33689)

* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.

* Automatic changelog update

* IconSmooth additional smoothing keys (#35790)

* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Locks nitrous oxide canisters (#35785)

lock nitrous oxide canisters

* Automatic changelog update

* Cleanup Objective files, add PickSpecificPersonComponent (#35802)

* cleanup objectives

* remove unrelated access restriction

* review

* Adds popup when firing gun while gun has no ammo (#34816)

* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)

* prices + adjustments

* teehee

* revert changes to supermatter grenade

* Automatic changelog update

* Update Lobby Music Attribtions (#35817)

Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole

* Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent

* update paradox anomaly stuff

* update uses of UpdateBankAccount

* Automatic changelog update

* Automatic changelog update

* Added Bacchus' Blessing Drink (#35306)

* added start to bacchus blessing with few more things left to do

* added sprites and trying to get the empty sprite to work

* fixed empty sprite will fill layer

* added missing fill image

* made flavor, physical description, recipe reaction and tweaked reagent threshold

* fixed fill levels

* removed name from drinks.yml, updated suffix instead

* delay is weird and broken, removing the difference

* updated copyright

* Automatic changelog update

* Corrupt borg speech if they are damaged or low power (#35318)

* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty

* twiddle values

* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.

* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem

* add missing base initializer call

* use Entity<T> pattern for event listener and clarify default values

* Move corruption parameters to datafields

* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.

* Use nullables for override values

* Move DamagedSiliconAccentComponent to Shared and make it networked

* Add DamagedSiliconAccent to cloning whitelist

* Automatic changelog update

* Moths can eat lizard plushes again (#35835)

* tags back

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix thrown item prediction weirdness (#35843)

Don't predict thrown item landing/stopping

* Add interaction tests for vending machines (#35801)

* Add interaction test for vending machines

* Add test of UI basic UI interactions

* Added test for dispensing an item

* Simplify and internalize test yaml

* Add check for restocking with wrong restock box

* Add test for breaking and repairing

* Reduce base electrocution stun time from 8 to 5 seconds (#34578)

* reduce shock time from 8 to 3 seconds

* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier

* Automatic changelog update

* NanoTask (#34095)

* Automatic changelog update

* HOTFIX: Fix paradox clone event (#35858)

fix paradox clone event

* Fix holopads phasing through walls. (#34300)

* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque

* change masks to prevent laser collisions

followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.

* Boolean I command you: LOWERCASE

* Automatic changelog update

* Make NukeOpsTest list RuleGrids on failure (#35873)

* Fix salvage sites ejecting borg brains when they despawn (#35855)

* Fix salvage sites ejecting borg brains when they despawn

* Extra check in while loop

* Move mobStateQuery to InitializeMagnet

* Automatic changelog update

* Fix development and debug configurations for tests (#35625)

* Move settings from debug.toml to development.toml

* Don't force disable dev config for integration tests

* Force on instead?

* Remove change to PoolManager

* Add viewer parameter to Identity.Entity (#35861)

* Add viewer parameter to Identity.Entity

* Docs

* Let LocalizedDatasetPrototypeTest report multiple failures (#35876)

* Paradox clones get all storage items the original has. (#35838)

* recursive storage copying

* include slime storage

* future proofing

* remove survival box

* Automatic changelog update

* Mark all hostile mind roles as antag (#35832)

* dummy antag prototypes

* I'll deal with YOU later!

* remove redundant soloantag definitions

* doctor, we left the scalpel in the patient

* minor cleanup

* Automatic changelog update

* make paradox clone receive the original's objectives (#35829)

* make paradox clone receive the original's objectives

* remove redundant indexing

* Minor comment change

* fix ninja objectives

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Automatic changelog update

* Localize criminal records reason placeholder dataset (#35810)

* Localize criminal records reason placeholder dataset

* Forgor

* Hotfix: Fix AntagRandomSpawn location preview (#35864)

fix AntagRandomSpawn location preview

* add missing unknown shuttle ghostrole mindroles (#35892)

* Automatic changelog update

* Increase storage size of Syndicate Backpack (#35888)

* Automatic changelog update

* Chameleon vests now act like winter coats (#34929)

First commit

* Automatic changelog update

* Add a test to verify that all device signal sink ports can trigger (#35891)

* Add test of all device link sink ports

* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"

This reverts commit 4704309b4e7673e18019cb06701f66beaba9b1a2.

* Revert "Revert the fixed problem to prove that the test works."

This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.

* Assert that test devices aren't deleted between port triggers

* Test each port on a different map too

* Convert Linq to guard clauses

* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs

* More informative failure message

* Delete map after each test

* Don't bother sorting by ID

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Paradox Clones receive the implants the original has (#35906)

* copy implants to paradox clones

* Minor fixes

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Automatic changelog update

* Killer tomatos take damage from weedkiller and plantbgone (#35898)

* tomatobgone

* formatting

* Automatic changelog update

* Paradox Clones spawn with their suit sensors off (#35909)

* sensors off

* remove import

* Update Content.Server/Medical/SuitSensors/SuitSensorSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Smite Vendor Restock and General Soda Machine Balance (#35144)

* Inventory Buff and Enabling Restock

* Smite rebalance

* Rebalance and swapping contraband inventory positions

* Yet another rebalance

* Spaceup rebalanced, removed Smite from machine.

* Automatic changelog update

* Renaming the "Mime Cap" to "White Cap" (#35901)

* MimeCapRename

* FixedTheName

* FIXITAGAIN

* Remove non-networked Dirty call in GuardianSystem (#35916)

* Adjust small light hitbox (#35920)

* Automatic changelog update

* Fix artifacts swapping places with ghosts (#35074)

* Prevent artifacts swapping position with ghosts

* Filter for MobStateComponent instead

* Update Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/PortalArtifactSystem.cs

* bluh

* Metagame improvements to antag-before-job selection system (#35830)

* Initial commit

* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.

* lock bwoinkwindow bottom bar height (#35896)

* Automatic changelog update

* Cleanup: Remove redundant prototype name specifications (#35793)

* Remove redundant prototype name specifications

* These can stay

* make surgery components use EntityCategory instead of Prototype, how did it even compile

* remove redundant categories from surgery prototypes

* Add a code comment to the trait prototype files (#35936)

code comment

* Donk Co. Microwave heats twice as fast (#35937)

hot donk!

* Automatic changelog update

* snake can now be seen inhand and worn on neck like friend (#35323)

* snake can now be seen inhand and worn like friend

* Roomba's additions

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spacing adjustment

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* consistent grapes (#35125)

* grape

* seedtributions

* Fix recipe and animation for copypasta (#35925)

* Fixed animation and recipe for Copypasta

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* inhand sprites for Produce (#35151)

* awakening

* fix test fail

* attribution fix

* tomater killer inhandered

* extrorange inhand spin rate nerfed

* fuck webedit

* Automatic changelog update

* Add In-hand Sprites for miscellaneous items (#35433)

* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* incomplete baseball bat

* bling

* attribution

* camera bug

* damp rag

* cap cap

* centcom cap

* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json

* Automatic changelog update

* Automatic changelog update

* some robotics inhands (#33676)

* real

* spacing stuff and fix tiny issue

* Fix strip menu revealing true identity (#35862)

* Fix strip menu revealing true identity

* Ghosts don't see through identity

* Removed the heat damage from disablers and disabler SMGs (#35834)

removed the heat damage from disablers and disabler SMGs

* Automatic changelog update

* fix uncuff popups (#35743)

* fix uncuff popups

* them too

* Automatic changelog update

* Medical Item In-Hand Sprites (#34984)

* Bruizepack fix and Gauze

* tourniquet sprites added

* medipen sprites

* bodybag sprites

* handheld crew moniter sprites

* implanter sprites

* rollerbed sprites

* health analyzer sprite

* bloodpack sprite

* small rollerbed change

* attributuions + spacing fix

* fixed?

* RAAAAAGH ITS DONE

* actually good code

* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json

* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json

* Automatic changelog update

* Support separate displacement maps for left and right hand (#35820)

* Update HandsSystem.cs

* Update HandsComponent.cs

* Fixed Wizard Thrust (#35948)

fixed wizard thruster

* Fix broken layer hiding on clothes with multiple equipment slots (#34080)

* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>

* Sloth's subfloor vismask adventure (#35347)

* Add a subfloor vismask

Significantly cuts down on sent entity count.

* More optimisations

* Fix command

* Fixes

* namespace cleanup

* Review

* Vismasks

* Content update

* Bandaid

* awewa

* Revert these

* reh

* Update Content.Shared/SubFloor/TrayScannerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* C4 helmet unequip delay (#35922)

* Automatic changelog update

* Fix LatheMenu DefaultProductionAmount getting ignored (#35951)

* Automatic changelog update

* vox inhands displacements (#35947)

vox inhands

* "New player" admin logging improvements (#35961)

* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes

* Automatic changelog update

* Fix wrong assert message in DeviceLinkingTest (#35964)

* Validate some SpeciesPrototype fields (#35965)

* Convert SpeciesPrototype strings to ProtoIds

* Simplify protoman indexing calls

* Fix erased paper sprites looking written (#35967)

* Automatic changelog update

* More coat zips! (#35029)

* Update meta.json

* Sprites Exp

* Update meta.json

* More zips for coats

* Automatic changelog update

* Fix thermal regulation (#35971)

* Automatic changelog update

* Add stamina and mob damage playtest modifiers (#35599)

* Add stamina and mob damage playtest modifiers

* Fix typo

* Add FTL

* Review fixes

* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* dragon ai faction fix (#35578)

* dragon ai faction fix

* xeno faction

* Automatic changelog update

* feat: Ghost Role Button only turns red when new ghost roles are added (#35970)

* feat: Ghost Role Button only turns red when new ghost roles are added

* fix: Make _prevNumberRoles private

* Redid Singularity Generator Sprite (#31500)

changed singularity generator sprite

* Automatic changelog update

* Fix thermoregulation (#35981)

* fix thermoregulation

* req

* Grenade + Throwable Inhands (#35974)

* Added inhands to grenades, bolas, ninja stars, and some bombs.

* whoops bolas were wrong hands

* Couple more quick fixes whoops

* Automatic changelog update

* Add a crate with foam force weapons to the cargo catalog (#35824)

* made up a nice lil crate

* changed rifle count to 4, added to cargo console

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>

* Recolor some machine boards (#35715)

* recolor

* Revert for easier review

This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.

* spacing

* colors

* Revert "spacing"

This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.

* Automatic changelog update

* Predict pipe anchoring and unanchroing (#35977)

* yay prediction

* Added cool popups

* bruh

* this is better!

* Arachnid Jensen Googles Fix. (#35987)

pleasespeedmerge

* Add antag notice to admin chat alerts (#35994)

Add antag notice to admin chat pop-ups

* Automatic changelog update

* Hover examine buttons (#35206)

* hover examine verbs (not aligned to the left yet)

* handle click hovers and align them to the left

* revert contrabandsystem changes (this is for another PR)

* add support for markup tags

* Remove serverside StandingStateSystem (#35999)

Refactor system

* Prisoner Jumpsuit Description  (#36005)

* PrisonerJumpsuitFix

* Update jumpskirts.yml

* Fix alerts mispredict + log spam (#36004)

tstalker alerted me to it and noticed the classic case of shallow copies.

* Automatic changelog update

* unrevivable lets you be cloned again (#36008)

weh

* Automatic changelog update

* Fixed some unintended salvage changes. (#36013)

* Fixed some unintended salvage changes.

* Update Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix migrations not being applied to PostMapInitTest (#35933)

* Fix migrations not being applied to PostMapInitTest

* formatting

* Raise the event outside the loop so it only happens once

* Chemistry bottle cleanup (#35911)

* init

* clean

* god save me

* fuck relic

* i HATE HATE  HATE relic

* make it stop

* please make it stop

* CEASE

* PLEASE

* Revert "PLEASE"

This reverts commit 47d34f3c1e657adf869d84a5349f9c18fc33bfea.

* Revert "CEASE"

This reverts commit 147ab6697807b98e24b0e1ee05571a1995f3c41c.

* Revert "please make it stop"

This reverts commit f2a4f63e5f5b017f2b4ad3511e8c77700abed58b.

* Revert "make it stop"

This reverts commit b10c6344bd9e9e3f1989b29fc46a8de7829e382e.

* Revert "i HATE HATE  HATE relic"

This reverts commit a05d60c0055fa003f7746be7aec2ebf4acd6e136.

* Revert "fuck relic"

This reverts commit e44f3368bc8aa5938095dc5a60e9390fbaf8aba3.

* Upgrade Github actions in Workfows to node20

* update bottle ids

* engine

* update PartAppearance stuff

* update IPC death system

* remove duplicate daiquiri drink

* move secborg textures

* update surgery borg module rsi

* early merge Show paradox clones in deadchat (#35940)

* fix tests

* evil

* grr

* evil

* fix stupid test

* rare shiny test fail

* remove unused role component

---------

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2025-03-24 21:14:47 +00:00
Radezolid 5c9d9875a6
Reduce FTL cooldown + increase range (#3293)
* Lower the FTL time

* Doubled the range of FTL travel

* Changed cooldown
2025-03-24 00:21:26 +00:00
deltanedas cb5e12a456 remove unused role component 2025-03-23 23:06:55 +00:00
deltanedas f0be0ef60d fix stupid test 2025-03-23 20:27:59 +00:00
deltanedas 0c913757a1 early merge Show paradox clones in deadchat (#35940) 2025-03-23 17:32:27 +00:00
deltanedas 7b8d38db94 update PartAppearance stuff 2025-03-23 16:59:13 +00:00
SlamBamActionman 07994fb630 Remove serverside StandingStateSystem (#35999)
Refactor system
2025-03-23 16:59:07 +00:00
Killerqu00 e84cfd55e6 Hover examine buttons (#35206)
* hover examine verbs (not aligned to the left yet)

* handle click hovers and align them to the left

* revert contrabandsystem changes (this is for another PR)

* add support for markup tags
2025-03-23 16:21:14 +00:00
beck-thompson 53d4749754 Predict pipe anchoring and unanchroing (#35977)
* yay prediction

* Added cool popups

* bruh

* this is better!
2025-03-23 16:21:13 +00:00
SlamBamActionman 5f25a4126d Add stamina and mob damage playtest modifiers (#35599)
* Add stamina and mob damage playtest modifiers

* Fix typo

* Add FTL

* Review fixes

* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:18:35 +00:00
Tayrtahn 017a865c3a Fix erased paper sprites looking written (#35967) 2025-03-23 16:17:18 +00:00
Tayrtahn c0c525278e Validate some SpeciesPrototype fields (#35965)
* Convert SpeciesPrototype strings to ProtoIds

* Simplify protoman indexing calls
2025-03-23 16:17:17 +00:00
SlamBamActionman e4e238f7b0 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-23 16:17:16 +00:00
metalgearsloth 8850b504cc Sloth's subfloor vismask adventure (#35347)
* Add a subfloor vismask

Significantly cuts down on sent entity count.

* More optimisations

* Fix command

* Fixes

* namespace cleanup

* Review

* Vismasks

* Content update

* Bandaid

* awewa

* Revert these

* reh

* Update Content.Shared/SubFloor/TrayScannerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:15:07 +00:00
paige404 b0cf069a32 Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-23 16:14:04 +00:00
Ed d43517d67b Support separate displacement maps for left and right hand (#35820)
* Update HandsSystem.cs

* Update HandsComponent.cs
2025-03-23 16:11:21 +00:00
Errant fad73897a1 fix uncuff popups (#35743)
* fix uncuff popups

* them too
2025-03-23 16:11:20 +00:00
Tayrtahn 1606646d67 Fix strip menu revealing true identity (#35862)
* Fix strip menu revealing true identity

* Ghosts don't see through identity
2025-03-23 16:11:19 +00:00
deltanedas 2ec5fbe4bd make surgery components use EntityCategory instead of Prototype, how did it even compile 2025-03-23 15:59:57 +00:00
Tayrtahn b1c9241e1f Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-23 15:57:26 +00:00
slarticodefast 639a29b8b2 Paradox Clones receive the implants the original has (#35906)
* copy implants to paradox clones

* Minor fixes

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-23 15:54:42 +00:00
beck-thompson 356addeb44 Chameleon vests now act like winter coats (#34929)
First commit
2025-03-23 15:54:33 +00:00
MilenVolf 0a82304f2b Localize criminal records reason placeholder dataset (#35810)
* Localize criminal records reason placeholder dataset

* Forgor
2025-03-23 15:53:28 +00:00
slarticodefast db2801202b make paradox clone receive the original's objectives (#35829)
* make paradox clone receive the original's objectives

* remove redundant indexing

* Minor comment change

* fix ninja objectives

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-23 15:53:23 +00:00
slarticodefast 03287acee3 Paradox clones get all storage items the original has. (#35838)
* recursive storage copying

* include slime storage

* future proofing

* remove survival box
2025-03-23 15:52:09 +00:00
Tayrtahn 795c2c9829 Add viewer parameter to Identity.Entity (#35861)
* Add viewer parameter to Identity.Entity

* Docs
2025-03-23 15:52:08 +00:00
pathetic meowmeow c62c0811b4 NanoTask (#34095) 2025-03-23 15:47:56 +00:00
K-Dynamic 0553904c62 Reduce base electrocution stun time from 8 to 5 seconds (#34578)
* reduce shock time from 8 to 3 seconds

* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier
2025-03-23 15:46:10 +00:00
Tayrtahn dee27e35a7 Fix thrown item prediction weirdness (#35843)
Don't predict thrown item landing/stopping
2025-03-23 15:46:09 +00:00
Quantum-cross 5487c41c7a Corrupt borg speech if they are damaged or low power (#35318)
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty

* twiddle values

* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.

* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem

* add missing base initializer call

* use Entity<T> pattern for event listener and clarify default values

* Move corruption parameters to datafields

* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.

* Use nullables for override values

* Move DamagedSiliconAccentComponent to Shared and make it networked

* Add DamagedSiliconAccent to cloning whitelist
2025-03-23 15:45:34 +00:00
slarticodefast 78b5781b5f Paradox Clone (#35794)
* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent
2025-03-23 15:45:33 +00:00
Plykiya fba15a8298 Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 15:45:32 +00:00
Łukasz Lindert 36432eec25 Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup
2025-03-23 14:20:13 +00:00
ninruB d8aefbff03 Fix anomaly doublelogging (#34297)
cull doublelogging
2025-03-23 14:19:07 +00:00
slarticodefast 94807c0ae0 polymorph popup fixes (#35796)
polymorph fixes
2025-03-23 14:19:01 +00:00
ScarKy0 3bca0d94a7 Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix
2025-03-23 14:11:26 +00:00
Winkarst c19112802b Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix

* Revert
2025-03-23 14:04:44 +00:00
metalgearsloth a32abe71ef Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this
2025-03-23 14:03:23 +00:00
Milon ffc9b44838 fix UpdateBankAccount (#35749)
* trolled

* fun

* fuck me
2025-03-23 14:01:06 +00:00
slarticodefast dc7ae529e7 Steal the mail thieving objective (#35746)
* mail theft

* networked
2025-03-23 14:00:32 +00:00
deltanedas 17b9d635c9
fix biomass reclaimer and shadow factory name (#3279)
* i fucking despise the lack of protoid

* fix biomass reclaimer being evil

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-20 00:40:16 +00:00
Lyndomen 39a2b652a6
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063)
* Added the blood writing ability to revenants

(cherry picked from commit 8157d155e1f7a3840992b54475c59031d2a75f25)

* Added the revenant Animate action

(cherry picked from commit 1b53520849a60538598cae641c6e598b1a5d7534)

* Added Animate action sprite and fixed revenant action sprites being small

(cherry picked from commit 5c88ce9b21cf517023cd136ddb8aaa361f72fbfe)

* Revenants in stasis can now be crafted into sentient revenant plushies

Revenants in stasis can now talk

(cherry picked from commit af84083da6e17bb7671d9f00993dc6bcc0b0a583)

* Revenant plushies and ectoplasm now talk with their trapped revenant's name

(cherry picked from commit 855b25aeb7f29ed6ff2dcc0d4ab1e589ae7e2e16)

* Added a yml nerf option in case revenant is too powerful

(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)

* Added a yml nerf option in case revenant is too powerful

(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)

* Passing over salt ore now reveals revenants

(cherry picked from commit beea55885f98adc72e34751ba6f798bfadd8dd31)

* Salt puddles now reveal revenants

Hooray for EnsureTileReaction!

(cherry picked from commit b69304747e3b5aa867c5afd8917d2c170c65253e)

* Bibles now reveal revenants

Localization strings added

(cherry picked from commit 62f7ec604748697e5fecc942c4a5d14ff682c596)

* Added the revenant Haunt action

(cherry picked from commit fb692c4cab3f411c11a3004fa73f30122e0ff7f9)

* Haunt witnesses now have an icon over their head on the revenant's client

(cherry picked from commit 5d1b3c6b0af4508ebee7aa8738f7a5f3aa9e53ca)

* Slight revenant nerfs and an additional escape hatch

(cherry picked from commit 490e4c525b75b03502497bfa89827f915f6c7fb2)

* Fixed revenant speech name, and other fixes

This is a few changes clumped into one. I should've broken this one up, but I got overzealous.
- Revenant's ectoplasm now properly uses TransformSpeakerNameEvent
- Revenants crafted into plushies now use VoiceOverrideComponent instead of VoiceMaskComponent
- Plushies now have a custom speaking noise
- Moved Impstation-specific revenant code to the _Impstation subdirectory

(cherry picked from commit a5e0b0c9383e4011e69edc0592c8a4cf40b06402)

* Fixed revenant haunt witness sprite not disappearing

(cherry picked from commit 0c06d4a8f48f6eee324cd944dbcb1fce3258eb58)

* New artifact effectr: animate nearby items (like a revenant)

(cherry picked from commit 6ba1b4d8b313eda9e5ff82246ed7425e80287d0f)

* Revenant cleanups

* Revenant Fixes

* add audio

* haunt fixes

* salt fixes

* grinder gamer

* stasis

* cleanup and comments

* deltav ectoplasm

* clean up imp comment

* event weight and guidebook gaming

* catalog

* alert fix

* window nerf

* effectprobfake

* mapinit

* no braincells ops

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* add physics

* remove phyiscs

* add physics realer

* bible

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: TheGrimbeeper <thegrimbeeper.11@gmail.com>
2025-03-19 16:15:29 +00:00
deltanedas 914a209d61
fix not being able to clean autodoc (#3272)
* contamination dna prediction + cleanup

* fix autodoc not being able to be cleaned

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-19 01:31:01 +00:00
deltanedas df61b83dfb
all outer clothing has all suit storage (#3265)
* yml warfare

* disable whitelist

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-19 01:25:07 +00:00
deltanedas f03160a3f7
port autodoc program yml import/export (#3269)
* Autodoc buff (#1969)

* Added import/export to autodoc. Increase speed to 1 instead of 0.5. No longer requires sedation

* Removed trash

* restored requiring to be sleeping

* cleanup shitcode

* fix augment interaction too

---------

Co-authored-by: JohnOakman <sremy2012@hotmail.fr>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-19 00:51:16 +00:00
deltanedas af1adf1ce8
count dead mobs as sleeping for surgery (#3271)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-19 00:25:42 +00:00
pathetic meowmeow 5976b75ed3
Implement SmartFridge functionality (#3207)
* Implement SmartFridge functionality

* Add dumpable support to the SmartFridge

* Don't use an item slot

* Medical smartfridge real

* less extraneous components

* medical smartfridge default
2025-03-18 12:52:10 +00:00
pathetic meowmeow e2c63a83b3
Add triaging to health analyzers and HUD (#3149) 2025-03-18 00:24:12 +00:00
deltanedas acf2f05293
fix organ slot condition with composition (#3262)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-17 23:43:21 +00:00
deltanedas ed40b7d99a
add missing surgery step documentation (#3261)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-17 23:26:12 +00:00
beck-thompson 6b56d797a0
Minor fixes, cleanup and QOL update to objective summary (#3150)
* Minor fixes

* Better comment

* Fixes

* bruh

* this is better
2025-03-17 00:20:06 +00:00
pathetic meowmeow a40f0be6fd
Set up surgical augments infrastructure & add tool panel augments (#3059)
* Set up _Shitmed groundwork for organ slot manipulation

* Groundwork for surgical augments

* Add tool panel augments

* sprite gaming

* code review gaming

* i think the textures got swapped

* localization gaming

* surgery localization gaming

* crafting gaming

* fix tests

* fix tests actually

* now we deal with ouroboros

* she feed on my back til i

* relocation

* nuke felinid

* augment fixes

* event-based battery search

* descriptionned

---------

Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-03-16 21:18:53 +00:00
deltanedas fbb51f6e99
fix mediborg gaming (#3250)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-16 18:14:33 +00:00
pathetic meowmeow 4c9a9ece11
Merge pull request #3237 from sowelipililimute/work/jblackquill/no-random-heights
Don't generate random humanoid heights
2025-03-14 21:57:26 +00:00
deltanedas c7d9b557cf
Merge pull request #3238 from deltanedas/id-computer-ops
rewrite id computer toggle code
2025-03-14 21:44:20 +00:00
deltanedas 79b8df008b rewrite id computer toggle code 2025-03-14 21:40:24 +00:00
SlamBamActionman 11b65e9537 Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection

* Include logging

(cherry picked from commit 2ff59f153ef965ba4e243a067baebd6f8a0c40f7)
2025-03-14 10:53:07 -04:00
deltanedas 4280c3aaed merge master 2025-03-13 09:36:54 +00:00
deltanedas 79d34a02bb
add ai detector from ss13 (#3192)
* add CollidingVisuals system

* add AiDetectable to ai eye

* add AI detector item

* add AI detector to uplink, clean up observation kit too

* switch to component...

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-13 08:39:19 +00:00
deltanedas e6353f7a25
nerf melee when laying down (#3173)
* nerf combat when laying down

* remove shooting prevention

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-12 00:26:19 +00:00
deltanedas dacdbc40a7 merge master 2025-03-11 22:09:45 +00:00
Lyndomen f024f46b0b
Port Height & Records Computer from Cosmatic Drift (#2236)
* Port character records from CD

* Make species' base scales respected by CD heights

* Hide the height editor in the humanoid profile editor

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-03-11 15:34:45 +00:00
deltanedas a8d69e4fee
rework hyperlathes into upgrade kits (#3169)
* add codersprite

* add code for upgrade kits

* add upgrade kits

* add recipes for upgrade kits to industrial engineering

* disable funny recipes

* remove RE

* fuck it make it a warning

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-10 19:26:33 +00:00
pathetic meowmeow eba3055623
Add HasComponent condition for reagents (#2780) 2025-03-10 16:51:59 +00:00
deltanedas 9e26db7a9d
return ahelp to f1, add alternate keybind for staff help chooser (#3176)
* fix bad grammar

* return ahelp to f1

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-10 02:19:32 +00:00
MilenVolf eeb2854dec Remove unneeded Loc.GetString (#35739) 2025-03-09 23:28:29 +00:00
slarticodefast 6919f74b33 Fix integration tests (#35727)
* test

* fix names

* fix more
2025-03-09 23:27:34 +00:00
MilenVolf 70a8ec77f0 Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes
2025-03-09 23:27:34 +00:00
metalgearsloth 97928f301a Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-09 23:24:48 +00:00
SlamBamActionman 48b7cd8d39 Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit

* Attribution

* Review changes

* Added comment for upstream
2025-03-09 22:34:51 +00:00
Killerqu00 5479033238 CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false

* change IFs around a lil

* reviews
2025-03-09 22:04:07 +00:00
Tayrtahn 8d44378cbd Delete SolutionContainerVisualsComponent.InitialName (#35654) 2025-03-09 22:04:07 +00:00
Coolsurf6 27a6684bc1 Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag
2025-03-09 22:04:06 +00:00
Hannah Giovanna Dawson 70a4882c30 Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽
2025-03-09 21:47:24 +00:00
Tayrtahn 3734782997 Add GetBaseName method to NameModifierSystem (#35633)
* Add GetBaseName method to NameModifierSystem

* Use Name
2025-03-09 21:44:44 +00:00
deltanedas 9013ac79cb random fixes 2025-03-09 21:02:31 +00:00
deltanedas 9a82e8cee5 nuke metempsychosis 2025-03-09 21:02:29 +00:00
slarticodefast ff5849e487 Cloning Refactor and bugfixes (#35555)
* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
2025-03-09 21:02:24 +00:00
metalgearsloth 9d9e48226b Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
ScarKy0 f121f0e581 Fingerprint Reader System (#35600)
* init

* public api

* stuff

* weh
2025-03-09 19:33:21 +00:00
ArtisticRoomba d05ab7da05 DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-09 19:33:21 +00:00
chromiumboy c066035add Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-09 19:32:40 +00:00
Blitz ab71941033
Shark Race - Feroxi (#1669)
* creating a race, even a base on is a living hell

* creating a race, even a base on is a living hell

* correcting some things

* added damage vauln and resistances (only slightly blunt and cold resistant while slash vaulnerable

* thorsty fimshy

* A bunch of things, theres an error sitting here with water

* BREATHING WATERgit push origin shark-race-realgit push origin shark-race-real

* Speech verbs, Typing indicatorm Entities and enabling certain markings

* Water Vapour minorly hydrates, much slower than water due to how breathing works over drinking

* slightly more damage to the bite, shorm have strong jaw

* i hate rsi

* i forgot to remove some ======= somewhere when rodentia were added

* funny

* and now fixing what i did

* stuff!

* PAIN AGONY RAH!

* Tweaks + new organ, setting up for C#

* So uh, C# is a bitch, but PROGRESS! WOO!

* Emotes stuff

* C# time, not 100% working but it does (somewhat)
function!

* Fixed feroxi dehydration! Now onto more minor things and sprites.
With help of Milon and Orks!

* shark spriting progress! Please give me tips and tricks for this shit, cause i have no fucking clue with spriting

* SHARK TAILS, LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO

* Shark tails are DONE also some ftl, fuck you localization! I hate making things legible!!

* BASE SHARK TEXTURES ARE DONE, Now I just need to do markings.

* Minor edit

* pushing this before starting miniproject

* end of file line

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* untouch

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleanup

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* spaces

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* whatever milon is yapping about

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* pain

* Update speech_verbs.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* cleaning

* Cleanup

* fix

* Update medicine.yml

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>

* AAAA

* a

* ow

* revert that

* Small edit

* weh

* DeltaV -> _DV for system

* wups

* Shitmed fixes, Tail tweaks, XML tweaks

* WAter TANKS

* Sprites for water vapor tanks.

* More

* Normal water vapor survival boxes work now!

* Holy shit am I done (I still need to fix *gnashes)

* bleh

* Commenting as well as changing the component from Aquatic to Feroxi

* hiding feroxi lungs

* hiding feroxi lungs

* extended tank fix

* added a way to get H2O tanks outside of survival boxes

* lowercase and removing uneeded files

* Sharg wiff da underw ear

* Deltaneds review fix

* line that wasnt intentional to delete

* relicense sprites (i have gained permission from Emily9031 for their part)

* forgot this in merge fix

* Shark markings! Not just Blitz markings.

* scar markings as well as bionics

* review fixes

* Lyndo dv coment

* whitespace fix

* 4 tab

* forgor

---------

Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 23:38:31 +00:00
deltanedas 49db46fa80
add bluespace shelter capsules (#2566)
* move mining_voucher.yml into Salvage folder

* add ShelterCapsuleComponent and system

* add shelter capsules

* add capsules to vendor and voucher

* :trollface:

* add admin logging and delete lava

* mv wire

* changes for namespace refactor

* remove dupe voucher

* add smoke when deploying

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 23:22:02 +00:00
deltanedas 3cbb47a6f5
cyborg access rework (#3116)
* add IdChipSlot

* add ui for ejecting id chips

* add id chips, blacklisted from id console

* give robo neuroticist a little more access

* implement id chips slot for borgs

* named chips are id chip not id card

* add recipes for id chips

* :trollface:

* codersprite

* :trollface:

* :trollface:

* :trollface:

* n

* bruh how

* gamer learning to spell 2025

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 22:26:54 +00:00
deltanedas 2001bca5a3
fix borg hand heisentest real (#3160)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 20:32:29 +00:00
deltanedas eae2e268ff
give more borg modules hands (#3119)
* the shadow factory rises

* harpy ops

* update

* :trollface:

* :trollface:

* add ids

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 19:15:19 +00:00
deltanedas 2e333136e1
borg hand test fixing (#3155)
* borg hand rewrite/prediction stuff (#3038)

* rewrite borg hand code

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* try fix borg hand test fail (#3131)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* update frontier modules

* bad log

* check equivalence

* Check module equivalence through string comparison

* fix radiation detection module

* BeforeRangedInteract, unused BorgModule gubbins

* fix mining module ID

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Whatstone <whatston3@gmail.com>

* add ids to borg modules

* fix test fail real

---------

Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 18:43:54 +00:00
deltanedas f2d23cdf3c
kill whitelist verbose logging (#3145)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-07 06:08:09 +00:00
deltanedas a2fdcbb9ea
prevent climbing while being carried (#3143)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-07 05:37:37 +00:00
deltanedas 56bfb729ea
fix last bits of implanter troll (#3133)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-06 15:24:32 +00:00
deltanedas 57fb6389f4
dont log empty borg hand when shutting down (#3132)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-06 14:23:03 +00:00
deltanedas b5eeee46c2
try fix borg hand test fail (#3131)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-06 14:03:31 +00:00
deltanedas 0201167941
rewrite borg hand code (#3126)
* fully rework borg hands

update modules

* not real

* fix plant bag

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-06 01:45:33 +00:00
pathetic meowmeow e29908dbaf
Move role-based surgery bonuses to gloves (#2842)
* Add ability for worn equipment to affect surgical speed

* Add mechanical surgical gloves and advanced operating table
2025-03-04 20:49:49 -05:00
beck-thompson 2013f23d04
Remove greentexts - Replace with custom responses (#2940)
* 1984

* my spelling....

* Admin log

* Fixes

* bruh

* Fixes thanks delta o7

* Pro fixes
2025-03-04 22:32:30 +00:00
deltanedas 976a7e2b36
fix borg hand test (#3120)
* fix borg hand test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-04 20:43:24 +00:00
deltanedas 7066163db6
port borg downing fix (#3117)
don't drop on down, placeholder on container evts (#3025)

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2025-03-04 19:06:59 +00:00
deltanedas f411ef7f0e merge master but real 2025-03-04 12:32:35 +00:00
deltanedas 0f3edc0b39
port better borgs from frontier (#3110)
* BetterBorgs: droppable, swappable cyborg item interactions (#2766)

* WIP: droppable, swappable, insertable cyborg items

* Half-baked borg HandPlaceholderComponent

* cyborg: sprite representation for empty slots

* nullable prototype

---------

Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>

* BorgSystem: check droppable items for duped mods (#2887)

* BorgSystem: check droppable items for duped mods

* Cache item comparer

* BorgSystem: Unremoveable after equip (#2854)

* raise interaction events to add fibers to things

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-04 12:10:32 +00:00
deltanedas 17d921b234
make borgs have job requirements (#3109)
* fix secborg health alert mispredict

* assign jobs to each borg type except generic

* add Job field to BorgTypePrototype

* implement job requirement checking

* add requirement reason to borg switching UI

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-04 11:39:11 +00:00
deltanedas 8e1fbe2026 merge master 2025-03-04 08:17:55 +00:00
Tad "Taddy" Johnson 5efab3fe34
New CHelp Sound (#3097)
* Create attributions.yml

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Add files via upload

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Rename OGG_Chord2.ogg to chord2.ogg

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Update RMCCVars.cs

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* fuck me

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Update deltav.toml

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Revert RMCCVars.cs

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* yeah I fucking hate it here

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Update RMCCVars.cs

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

---------

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
2025-03-04 00:18:21 +00:00
deltanedas 07f681099a hide sad trombone implant from item status 2025-03-03 18:06:34 +00:00
deltanedas 033c18ed2c hide unused verb 2025-03-03 18:02:29 +00:00
deltanedas c7a83857b4 merge master 2025-03-02 23:33:56 +00:00
SolStar edba14b3f2
Curator Chat (Ported from RMC14 #5084) (#3070)
* Port Add Mentor Help #5084 https://github.com/RMC-14/RMC-14/pull/5084

* Remove de/re-mentoring command and mentor jobs instead tie to admining

* Renamed to Curator Chat

* Make chat 10% less shit

* Fishguy fixes

* oops

* Cherry Pick d4fcd8e8c8

* maybe this is right?

* Revert changes to upstream file

* Revert changes to upstream file

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-03-02 00:03:27 +00:00
deltanedas 6814d525a4 move TriggerExplosion to shared (#30227)
* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-01 17:02:14 +00:00
deltanedas caae5f4d06 update random stuff 2025-03-01 17:02:12 +00:00
Schrödinger 34c91bbb45 [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list
2025-03-01 15:01:56 +00:00
SlamBamActionman e60a84c761 Add new implants to deimplant list (#35563)
Initial commit
2025-03-01 15:00:15 +00:00
ActiveMammmoth 639a290cc2 Staff of Animation Fixes (#35491)
* staff of animation fixes and system

* requested changes

* size back to normal

* Update AnimateSpellSystem.cs

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-03-01 15:00:06 +00:00
SlamBamActionman e999191910 Implanter draw rework (#32136)
* Initial commit

* Clean-up

* Fix ftl, new damage

* ftl fix for real

* Updates based on feedback

* Child implant fix

* Make the UI only open when implanter is in draw mode

* Review fixes

* shunting
2025-03-01 14:59:18 +00:00
SlamBamActionman a8f4a218a2 Prevent crates, pet carriers and other things from going into disposals (#35557)
* Initial commit

* Solve underlying bug, readd to disposals

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:54:51 +00:00
deltanedas 62484561b6 add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe

* pass User into CartridgeMessageEvent

* add button to print logprobe logs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-01 14:54:37 +00:00
kosticia 236f0e9762 Fire resist now can be examined. (#35183) 2025-03-01 14:52:26 +00:00
āda 49aabf4c2c Multiple categories for lathe recipes (#34315)
* first

* lint

* changes

* change null comparison

* linq

* indent

* fix indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-01 14:52:26 +00:00
Dora 7b577f87d1 Adding sorting to chem master (#34763)
* Adding sorting to chem master

* Chem Master can now sort based on following categories
 - Alphabetical
 - Quantity
 - Time Added to Machine

* Sorting is disabled by default and persist in the machine for everyone

* Removed some pointless code from Chem Master's UI

* Changed None and Time Added's text to reflect what they do better

* Minor adjustments to the code requested by maintainers
2025-03-01 14:49:47 +00:00
qwerltaz 28cb308b3e t-ray reveal for entities and draw depth fix (#33012)
* t-rays show above catwalk

* a

* RevealSubfloorComponent

* revealSubfloorOnScan, add it to catwalk

* TrayScanReveal sys and comp

* Rr

* handle anchoring

* use tile indices for vector2i

* fix IsUnderRevealingEntity reset on pvs pop in reanchor

* fix exception on TrayScanRevealComponent remove

* fix IsUnderRevealingEntity not updating on pvs enter

* update to ent

* make subfloor retain respect for their relative draw depth

* fix carpets not revealing subfloor on plating

* chapel carpet

* ??

* draw depth gap for subfloor entities.

* revert alpha change

* remove abs from draw depth difference

* move TrayScanReveal to client

* delete old refactor

* let's show them above puddles too

* Remove superfluous component classes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-03-01 14:46:18 +00:00
slarticodefast 54c119f293 fix delta state in SharedGunSystem (#35510) 2025-03-01 14:43:13 +00:00
SpeltIncorrectyl fd6186d654 Mime can no longer write on paper without breaking their vow (#35043)
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-03-01 14:43:03 +00:00
noirogen a0312c3cf2 Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.

* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.

* Changes text and speaker default opacity to 100%, as it was before.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:31:30 +00:00
Theodore Lukin 6f761ee8da borgs don't scream (#33038)
* borgs don't scream

* revert that
2025-03-01 14:30:26 +00:00
Winkarst 063ff55b9a Cleanup: Fix formatting in ``CCVars.Game`` (#35483)
Cleanup
2025-03-01 14:30:25 +00:00
Winkarst 991fa0433b Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedChameleonProjectorSystem`` (#35465)
* Cleanup

* Yes
2025-03-01 14:28:21 +00:00
Winkarst 0e84d0d060 Cleanup: Remove redundant checks from ``SharedWieldableSystem`` (#35466)
Cleanup
2025-03-01 14:28:13 +00:00
Winkarst 4cb292300a Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` (#35464)
Cleanup
2025-03-01 14:20:26 +00:00
Winkarst 377fd14d81 Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedMaterialStorageSystem`` (#35463)
Cleanup
2025-03-01 14:20:26 +00:00
Winkarst 737d8322d3 Cleanup: Fix field naming rule violation in ``GhostComponent`` (#35454)
* Fix

* Update Content.Shared/Ghost/GhostComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:20:25 +00:00
ScarKy0 eb011ef1c8 Move FingerprintComponent and FingerprintMaskComponent to shared (#35451)
* init

* review

* whoopsie
2025-03-01 14:20:05 +00:00
ScarKy0 4f985ffe72 GettingUsedAttemptEvent (#35450)
* init

* review

* doc

* Update Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:19:29 +00:00
Winkarst b2c5268fca Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` (#35425)
* Cleanup

* Update

* Update

* Update
2025-03-01 14:18:42 +00:00
Tayrtahn 4fa80ae2d8 Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
deltanedas 872b39c12f fix chameleon projector ripley bug (#35070)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-01 14:16:43 +00:00
Errant c27b2caed0 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-03-01 14:16:33 +00:00
keronshb 8003e1087f Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
pathetic meowmeow 8be34fb771 Add microwave recipes to the guidebook (#34105) 2025-03-01 14:16:19 +00:00
metalgearsloth a7bd7c4ebc Sentry review (#35424)
Co-authored-by: chromiumboy <chromium.boy@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-03-01 14:13:56 +00:00
Tayrtahn 4174396b8d Add interaction tests for prying airlocks (#35409) 2025-03-01 14:13:56 +00:00
chromiumboy 941ab2d24c Sentry turrets - Part 2: Basic prototype (#35031) 2025-03-01 14:13:56 +00:00
pathetic meowmeow 48adc62773 Refactor audio system to send collection IDs over the network (#33610) 2025-03-01 14:13:07 +00:00
metalgearsloth aa5572237c Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
lzk 766390ddd1 make opening storage on verb or on interact not silent (#35413)
* make storage make sound

* remove

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
2025-03-01 14:12:10 +00:00
Errant 57ae7328f3 [HOTFIX] Altered Silicon removal fails to trigger role update (#35399)
minor sharedrolesystem refactor
2025-03-01 14:09:17 +00:00
ScarKy0 1daa4215b5 [HOTFIX] Borg emag notification and sound fix (#35394)
epic stuff
2025-03-01 14:08:48 +00:00
Winkarst 5375091d1c New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-03-01 14:08:36 +00:00
keronshb c5717e306d Wizard: Repulse Spell (#35377) 2025-03-01 14:07:39 +00:00
Pieter-Jan Briers 91d585e1fe Fix prying shut unpowered doors (#35380) 2025-03-01 14:05:18 +00:00
deltanedas 4407edd5d7 Revert "fix door prying (#2591)"
This reverts commit 86a23ec917.
2025-03-01 14:05:12 +00:00
Milon 52ee1498ec make the detailed examine verb predicted (#35362)
can we stop predicting things
2025-03-01 14:03:52 +00:00
keronshb b2876452be Mjollnir and Singularity Hammer for Wizard (#34446) 2025-03-01 14:03:51 +00:00
nikthechampiongr 7e9773de47 Require hwid (#35331)
* Make cvar to require that the client has a modern hwid

* Ignore guests and don't disable cvar on dev

* Rename and add docs
2025-03-01 13:54:11 +00:00
Kyle Tyo 5d2ef861e0 Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-03-01 13:53:30 +00:00
metalgearsloth 80fae66ae7 Fix missing errorOnMissing arg being passed thru (#35328) 2025-03-01 13:53:29 +00:00
Sigil 5d833b2e33 Added a component that lets ranged weapons make melee attacks. (#29484) 2025-03-01 13:53:20 +00:00
MilenVolf 2170fec515 Fix ExaminableHunger spelling (#35309)
Fix ExaminableHunger spelling mistake
2025-03-01 13:43:53 +00:00
Booblesnoot42 98fb0337b7 Fixing intercom encryption key dropping (#34582)
* Added optional param to PickupOrDrop to allow the item to be moved next to the owner of the hand component

* cleanup placement code
2025-03-01 13:43:53 +00:00
Cooper Wallace 3c13a626a9 Wizard Recall shows Disappearing text at Coordinate (#35272)
* Add prediction for coordinate based popups

* Remove use of deprecated EntityCoordinates.ToMap

* RecallItem displays disppearing text at entity coordinates

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Popups/SharedPopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add ItemRecall message for witnesses

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Locale/en-US/item-recall/item-recall.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix namespace issues

* Fix Loc string

* Dont fixstuff tired..

* Prefix THE

* Filter around the entity, and remove recipient if needed

* Alphabetical imports

* Update Content.Client/Popups/PopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixup

* Better handling.

---------

Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:40:07 +00:00
Winkarst 638cda9e3a Remove inaccessible code from SharedDoAfterSystem (#35089) 2025-03-01 13:36:44 +00:00
slarticodefast a2cdf5a113 UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
Killerqu00 38434c380c [Bugfix] ContrabandSystem checks jobs correctly (#35228)
* make it work lol

* index protos only once
2025-03-01 13:36:16 +00:00
Simon 81d2ae14e6 [ChangeCVarCommand] Mapping Command (#35239)
[ChangeCVarCommand] MappingCommand
2025-03-01 13:36:15 +00:00
SlamBamActionman e773d33e31 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-03-01 13:35:33 +00:00
chromiumboy e05927412c Minor station AI code cleanup (#34476) 2025-03-01 13:33:53 +00:00
Zachary Higgs d2dc8a8b11 Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
2025-03-01 13:33:25 +00:00
metalgearsloth 1f355142b8 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-03-01 13:31:09 +00:00
Kyle Tyo 21df598a1c made requested changes. 2025-03-01 13:30:35 +00:00
Kyle Tyo fb5ab84f08 Update ContentLocalizationManager.cs 2025-03-01 13:30:35 +00:00
Tayrtahn bab14a80af Fix debug assert in ScoopableSolution (#35225)
* Fix debug assert in ScoopableSolution

* Don't stomp the old Handled value
2025-03-01 13:30:35 +00:00
Kyle Tyo 384f199bc1 I'm gonna do something drastic I swear. 2025-03-01 13:30:34 +00:00
Kyle Tyo f3695fcd85 Update ContentLocalizationManager.cs 2025-03-01 13:30:34 +00:00
metalgearsloth e584720914 Ignore weather on rooved tiles (#35214)
Might want more flexibility in future but weather needs some polish and this is fine for now.
2025-03-01 13:28:01 +00:00
Leon Friedrich 6d25660029 Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
Simon 6369cdde9c Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-03-01 13:18:39 +00:00
metalgearsloth 9c7766c9bd Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-01 13:18:06 +00:00
Milon f2e6814d92 remove usages of obsolete EntityUid method variants (#35106)
eughhhhh
2025-03-01 13:17:18 +00:00
Tayrtahn e09c59ccea Separate Udder examine into ExamineableHunger (#35164)
* Separate udder hunger examine into ExamineableHunger

* Fluent grammar improvements

* Add ExamineableHunger to chickens and ducks.

* Use starving message as "dead" message
2025-03-01 13:16:50 +00:00
Plykiya f6a87cb00b Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:16:50 +00:00
Milon 52f53bde13 make chameleon verb predicted (#35156)
* ok but what if we just predicted EVERYTHING

* cleanup
2025-03-01 13:09:13 +00:00
Ed fae06a672d Fix embeddable projectiles dissapearing (reopening) (#35153) 2025-03-01 13:07:54 +00:00
ActiveMammmoth 48fc402186 Wizard Staff of Animation (#34649) 2025-03-01 12:53:19 +00:00
Ed 54dc36cab1 RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-03-01 12:52:39 +00:00
ArtisticRoomba 1902f9834e Add new freezer atmos devices and fix freezer fixgridatmos marker (#34991) 2025-03-01 12:50:32 +00:00
Winkarst 81a1af256f Fix energy katana resolve error (#35082) 2025-03-01 12:47:31 +00:00
Tayrtahn fdf70f1671 Limit maximum capacity of fillable cluster grenades (#34281)
* Limit maximum capacity of fillable cluster grenades

* Swap GrenadeCount method for component property
2025-03-01 12:47:31 +00:00
Tayrtahn ec64e169c9 Fix followers getting sent to nullspace when target is polymorphed (#33878)
* Add an event for polymorph actions

* Subscribe FollowerSystem to the event

* Add check that unfollow target is actually current target.

* Make followers try to follow on state update; Dirty follower on follow.
2025-03-01 12:46:30 +00:00
metalgearsloth ce37839fc2 Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-03-01 12:46:20 +00:00
Killerqu00 2a257ad26e Move contraband text to a separate examine tab (#32250) 2025-03-01 12:46:08 +00:00
SpaceManiac e655b9d1e2 Fix 38 non-obsolete warnings (#33794) 2025-03-01 12:44:03 +00:00
TemporalOroboros 0a9c779b4e Fix references to obsolete TryGetContainingContainer override (#34912) 2025-03-01 12:38:16 +00:00
themias edd64a6cf3 Pulled item interaction fix (#34587) 2025-03-01 12:38:16 +00:00
TemporalOroboros 2da9c02a52 Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-03-01 12:38:15 +00:00
TemporalOroboros 242865a73d Purges uses of TransformComponent.WorldRotation (#34946) 2025-03-01 12:38:15 +00:00
ShadowCommander 445cba7836 Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-03-01 12:38:15 +00:00
themias af4d1ef585 Fix multiple research consoles exploit (#34334) 2025-03-01 12:38:15 +00:00
Tayrtahn 65547c602e Display radio frequencies with a decimal place (#35046) 2025-03-01 12:38:14 +00:00
themias b58cbddf4b Fix pacified players attacking with mechs (#34954) 2025-03-01 12:38:13 +00:00
Zachary Higgs 81838ad072 Create a Armor CoeffientQuery (#35024)
* Create a Armor CoeffientQuery

- add Armor Coefficent Query Event for InventoryRelay system

* CR - cleanup, comments and fix typos

* CR - Remove Whitespace

* typos

* on't

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-03-01 12:37:27 +00:00
deltanedas 57ff361009 Revert "Revert `Storage UI V2` (#2950)"
This reverts commit 94dcefd803.
2025-03-01 12:37:16 +00:00
deltanedas c243649067
return airlock blacklist for emag (#3078)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-01 11:32:42 +00:00
kushbreth 490a208e6f
Porting Thaven from Impstation (#2948)
* thaven time

* Added No Contraction accent for mood, added missing Action prototype, added missing species yml, added missing marking bundle from Impstation.

* Adds shitmed changes from impstation PR.

* hands 1984

* Fix yaml linter

* Add thaven mood upsets

* delicious soda

* emagging begone

* yaml linting fixes

* everything everything everything in it's right place

* skibidi

* skeebert d. oilet

* unusual memes compilation v307

* mods, fish react this man

* uuuuunnnghhhhhhhgghghhhh pain

* guh

* fuck

* now that's what i call music 75

---------

Co-authored-by: AirFryerBuyOneGetOneFree <jakoblondon01@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-02-25 09:45:29 +00:00
pathetic meowmeow 07e11dda25
Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
Tad "Taddy" Johnson 287403f919
Port RMC #5539 / Allow folding sleeves and removing jackets (#3036)
* Port RMC #5539 / Allow folding sleeves and removing jackets

* Update foldable.ftl

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

---------

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
2025-02-24 06:32:08 +00:00
Lyndomen b100c5b90d
Adds Syndicate Robo-Neuroticist, a midround antag (#1582)
* new file:   Content.Shared/DeltaV/Roles/SynthesisRole.cs
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/synthesis/recruiter.ftl
	new file:   Resources/Maps/Shuttles/DeltaV/synthesis_ship.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml
	new file:   Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml
	new file:   Resources/Prototypes/DeltaV/Shuttles/synthesis.yml

* Update recruiter.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/GameRules/events.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Rename recruiter.ftl to synthesis.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update events.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* new file:   Content.Shared/DeltaV/Roles/RoboticistRole.cs
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/roboticist/roboticist.ftl
	new file:   Resources/Locale/en-US/deltav/roboticist/sets.ftl
	new file:   Resources/Maps/Shuttles/DeltaV/roboticist_ship.yml
	new file:   Resources/Prototypes/DeltaV/Catalog/roboticist_sets.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Devices/radio.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Tools/rechargingradiojammer.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/robocyte_synarch.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml
	new file:   Resources/Prototypes/DeltaV/Roles/Antags/robocyte_synarch.yml
	new file:   Resources/Prototypes/DeltaV/Shuttles/roboticist.yml
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-active.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-idle.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-load.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-o.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/meta.json

* modified:   Resources/Prototypes/DeltaV/Entities/Objects/Devices/radio.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Medical/rechargingsyndicatecrewmonitor.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml

* deleted:    Content.Shared/DeltaV/Roles/SynthesisRole.cs
	deleted:    Resources/Locale/en-US/deltav/synthesis/synthesis.ftl
	deleted:    Resources/Maps/Shuttles/DeltaV/synthesis_ship.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	deleted:    Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml

* deleted:    Resources/Prototypes/DeltaV/Shuttles/synthesis.yml

* deleted:    Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml

* modified:   Resources/Prototypes/DeltaV/GameRules/events.yml

* modified:   Resources/Prototypes/DeltaV/Catalog/roboticist_sets.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml

* modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/objectives/conditions/roboticist.ftl
	modified:   Resources/Locale/en-US/deltav/roboticist/roboticist.ftl
	new file:   Resources/Locale/en-US/deltav/robotics/syndicate-mmi.ftl
	modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Eyes/hud.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/mmi.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	deleted:    Resources/Prototypes/DeltaV/Objectives/robocyte_synarch.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml
	renamed:    Resources/Prototypes/DeltaV/Roles/Antags/robocyte_synarch.yml -> Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml

* modified:   .vscode/settings.json
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	modified:   Resources/Locale/en-US/deltav/objectives/conditions/roboticist.ftl
	modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Eyes/hud.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	modified:   Resources/Prototypes/DeltaV/Objectives/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost_roles.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update settings.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update settings.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* modified:   Resources/Locale/en-US/deltav/roboticist/sets.ftl

* modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/unknown_shuttles.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/equipped-INNERCLOTHING.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/meta.json

* modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl

* modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/softsuits.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/equipped-HELMET.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/meta.json
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/equipped-OUTERCLOTHING.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/meta.jso	modified:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/meta.json

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update jumpsuits.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update hud.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update borg_modules.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update roboticist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update roboticist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update borg_modules.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update robotics.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update robotics.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update radio.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update rechargingsyndicatecrewmonitor.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* idk

* namespace ops

* namespace 2

* part 1

* done

* fixes

* update mindroll

* lathe update and tweaks.

* de-cybersunning

* unfuck yaml

* clean up yaml

* add circuit board

* untroll so fish guy doesnt kill me for swapping parent and ID

* Update meta.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* cleanup

* fix spawner

* time

* syndicate lawset

* updating meta files to 4 spaces

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* containercontainercontainer

* head slot

* welding protection

* fix icon

* indent spacing and reparenting

* renaming ops

* rename part 2

* renaming ops 3

* final rename ops

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2025-02-23 17:09:08 +00:00
Tobias Berger 4ecf2aaca2
Various Improvements to NanoChat (#2922)
* Port improvements to NanoChat from Einstein-Engines and Goob-Station

* fix duplicate translation key

* add missing space

* Properly mark DeltaV changes

* Allow muting individual NanoChat users, NanoChat UI to put per-chat buttons next to the message box

* remove leftover from testing stuff

* cycle through inputs with tab, confirm with enter; for new and edit chat

* Add channel switching with (Shift+)Alt+Up/Down; Discord-Style

* better null check

* another better null check

* Implement changes from ImpStation PR

* Rename ContactControl -> ContactContainer

* Requested changes

* Move Loc to _DV, don't register system as manager

* I'm so smart :)

---------

Co-authored-by: Alex C <alex91905@yahoo.com>
2025-02-23 15:59:24 +00:00
BarryNorfolk e2047997ae
Don't double apply modifiers when Oni punch people (#3032) 2025-02-23 15:37:54 +00:00
Madison Rye Progress 58c7ba32a6
WIP: Add back the ability to hug buckled people (#3024)
* Add back the ability to hug buckled people

* Fix typo: cafter

* Apply only to character; add DV comment

* bruh

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-22 01:44:30 +00:00
Tobias Berger 3c3b0111de
Fix felinid stepping sounds playing all at once (#3004)
* Fix felinid stepping sounds playing all at once

Fixes DeltaV-Station/Delta-v#2996

* Short-circuiting &&
Because why was this not here already
2025-02-18 17:08:53 +00:00
deltanedas a292c7bf3e bring back doorjack, use emag for lockers 2025-02-14 16:40:19 +00:00
deltanedas a31e25cb02 remove always push on body part 2025-02-14 16:10:01 +00:00
Zachary Higgs e1291c790b Move DnaComponent to shared (#35012)
* Move DnaComponent to shared

- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics

* Proper namespacing

* Revert an un-intended change

* Add Networking to DNA Component

* CR - Remove ("dna")

* CR - add back ("dna") tag
2025-02-14 16:10:00 +00:00
Zachary Higgs a27ed9f5d9 Move CloneAppearance to Shared (#35017)
* Move CloneAppearance

- Move CloneAppearance from HumanoidAppearanceSystem
to SharedHumanoidAppearanceSystem

* CR - Fix the sins of the past
2025-02-14 16:10:00 +00:00
deltanedas 5e3b415df7 update files that wanted list added and fix stuff 2025-02-14 16:09:59 +00:00
Zachary Higgs 9f28cdbd01 Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer (#35013)
* Make UnrevivableComponent shared

- Move UnrevivableComponent to shared

- add reason messages and if the status shows up in a health analyzer

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Make UnrevivableComponent networked

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:59 +00:00
metalgearsloth 47509b7bf4 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:58 +00:00
ScarKy0 51c1e5dcbf Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
SlamBamActionman e0619d96b1 Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH
2025-02-14 16:09:58 +00:00
pathetic meowmeow ff6312aa20 Round up playtime minutes (#34961) 2025-02-14 16:09:57 +00:00
deltanedas b38b5a32a2 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-14 16:09:57 +00:00
TemporalOroboros 8ae4c36e34 Purge uses of TransformComponent.AttachToGridOrMap (#34940)
Switches over all extant uses of TransformComponent.AttachToGridOrMap to use SharedTransformSystem.AttachToGridOrMap
2025-02-14 16:09:56 +00:00
Palladinium 3606f779b4 Add air alarm admin logs (#33426) 2025-02-14 16:09:55 +00:00
Plykiya 7eb15610b3 Make hacking energy swords predicted (#34877)
* Make hacking energy swords predicted

* Fix up component, add dirty call

* access

* Dirty Entity<T>

* false
2025-02-14 16:09:55 +00:00
Booblesnoot42 b77aa750c1 Remove instant cryobed insertion (#34619)
* added optional delay to DragInsertContainerComponent

* comments

* Change EntryDelay on DragInsertContainerComponent to use TimeSpan + cleanup

* changed drag insert container comp to match naming conventions
2025-02-14 16:09:54 +00:00
ActiveMammmoth a301456908 Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-14 16:09:53 +00:00
pubbi 560f867748 Fixed bola effect stacking (#34723) 2025-02-14 16:09:53 +00:00
SlamBamActionman 0aff2530d8 Fix hitting through directional windows (and more!) (#34793) 2025-02-14 16:09:52 +00:00
Plykiya 76499834db Fixes debug assertion thrown when spiking with pills (#34813) 2025-02-14 16:09:52 +00:00
keronshb 7242fb48f4 Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531)
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same

* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem

* Adds Smite and Cluwne to the grimore and loc for them

* Adds Slippery Slope spell and SlipOnCollide

* Adds handled for comp spell event

* Removes super slippery

* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent

* Makes requirement-free action for smite

* checks if we should be slipping what we touch

* Removes SlipOnCollide, adds negative speed for steptrigger

* Removes slip on collide adds negative speed for steptrigger
2025-02-14 16:09:52 +00:00
Tayrtahn 680ee6abf2 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-14 16:09:51 +00:00
keronshb d775cc8f54 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
Zachary Higgs d033d1bb1b Fake Mindshield Implant cleans itself up on draw (#34718)
* Implant cleans itself up on draw

- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up

- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw

* Remove extra whitespace

* CR Switch to using ContainerRemovedMessage
2025-02-14 16:09:49 +00:00
BarryNorfolk 18182a7a85 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-02-14 16:09:49 +00:00
sleepyyapril 3cf059fdc1 Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-02-14 16:09:49 +00:00
ScarKy0 51154a0642 Serializable emag flags (#34766)
* serializable idk

* guh
2025-02-14 16:09:49 +00:00
beck-thompson f1f8bccb23 After getting banned, you now have to re-read the rules! (#33270)
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
2025-02-14 16:09:49 +00:00
AJCM-git 32cfe943e0 Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Milon 90c51a59a0 make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ScarKy0 fd77e8d86b Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Ed af81ac3e70 Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:09:46 +00:00
James Simonson 1288b8e759 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-02-14 16:09:46 +00:00
godisdeadLOL b5230ae4ae Sentient medibot now can inject (#32110)
medibot player injection

Co-authored-by: YourUsername <you@example.com>
2025-02-14 16:09:45 +00:00
Michael Shaw 94dcefd803
Revert `Storage UI V2` (#2950)
* Revert `Storage UI V2`

Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>

* storage: remove unused cvars

---------

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
2025-02-10 22:55:39 +00:00
pathetic meowmeow d0da90fa2e
Add autoclave to easily sanitize large amounts of items and faster (#2933) 2025-02-10 12:22:36 +00:00
pathetic meowmeow 7a245b1a21
Grabbag of fixes for sanitation (#2926)
* Grabbag of fixes for sanitation

- poison is now bounded
- parts can now take poison damage to indicate something going wrong on that part
- steps overall dirty the tools slower
- steps deal 1 poison as a base, not 2
- cross contamination is now more of a concern

* Grrr kitten... put on your uniform... NOW!

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-09 19:24:43 +00:00
Tobias Berger 87f6422cba
Change default value of game.secret_weight (#2921)
Creates semi-frequent confusion in contributor-help channel on discord,
so might as well change it
2025-02-07 18:01:41 +00:00
Lyndomen 61af74c40e
Turrets and grenades can hit prone people [port] (#2910)
* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* projectile grenades hit crawling/downed people

(cherry picked from commit 24c3737ae83ab399add28162a65d528d44f73ea9)

* change

* impstation to imp

* remove extra method ops

---------

Co-authored-by: Darkmajia <darkwindleaf@hotmail.co.uk>
2025-02-06 19:57:11 +00:00
deltanedas a5b0f65431
early merge of microbomb fix (#2905)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 14:12:16 +00:00
Tobias Berger 27383be3dc
Nanochat lookup (#2794)
* NanoChat Phonebook MVP

* Only work with active Telecomms server with correct channel

* Add localization and program sprite

* Cartridge icon

* Only preinstall on HoP, Courier, and QM PDAs

* untroll, fix formatting

* fix double newline

* replace NanoChat lookup cartridge with UI elements

* List Number setting in NanoChat instead of PDA

* replace NanoChat lookup cartridge with UI elements

* re-fuck formatting just to make the diff on GitHub nicer

* remove superfluous svg

* remove leftovers I somehow created

* address simple requested changes; remove more leftovers

* NanoChat lookup to own Container

* fix indentation
2025-02-06 13:53:38 +00:00
pathetic meowmeow 64565ba4f7
Add surgical cleanliness and sanitation (#2847) 2025-02-06 13:49:48 +00:00
deltanedas 7143539127
bring back ai overlay for diagnostic hud (#2903)
* add Cosmetic to StationAiOverlay

* re-add ai overlay toggle to diagnostic hud

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:40:40 +00:00
deltanedas e5e82f0de5
move all nuke core stuff to _DV (#2902)
* move store-objective stuff to _DV

* radiation fix

* move SealingCabinet to _DV

* move textures to _DV

* move yml stuff to _DV

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 13:22:28 +00:00
deltanedas 8a2254770e
fix ipc nukies not getting comms (#2884)
* shitcode fix

* refactor encryption key spawner and move to shared

* put ipc encryption key code in shared

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-05 07:29:55 +00:00
deltanedas f03d090b2a
radio implant refactor and fix (#2882)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-04 18:50:39 +00:00
deltanedas f08726efc1
fix ipc encryption key mispredict (#2879)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-04 16:14:45 +00:00
Lyndomen e57ec483ff
Add 4 Pieces of paper to paper bin (#2868)
Update BinComponent.cs

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-02-03 19:48:49 +00:00
Spielern 4ee3aa4dc5
Merge branch 'master' into port-ipc 2025-02-02 14:14:00 -05:00
Niomi 6f0e1c01fb
Swap hands in reverse (for borgs) (#2829)
* Added keybind to swap hands in the reversed direction for borgs or creatures with more than 2 hands.

* Made the reversed hand swap feature more compliant with standards.

* Code review changes

Added default keybind and comment where the previous method was removed.
2025-02-01 19:49:51 +00:00
pathetic meowmeow c0d76f44c2
Allow autodoc to proceed with just anesthesia instead of requiring sleep (#2843) 2025-02-01 18:30:03 +00:00
BarryNorfolk 23ae0b3758
Oni/refactor (#2805)
* Add ability for GunComponent to track their holders

* Add new component to allow Players to modify gun attributes

* Allow users of melee weapons to also modify their weapons damage

* Allow user stamina damage modifiers

* Allow users of tools to also modify tool attributes

* Delete old Oni component and systems

* Replace oni components

* Set default max spread angle to 180 degrees

* Change modifier to multiplier to better reflect the math

* Add documentation.

* Add NetworkedComponent to new components
2025-02-01 11:04:12 +00:00
Spielern 7249b53b6c
Merge branch 'master' into port-ipc
Signed-off-by: Spielern <iesteed2@gmail.com>
2025-01-31 16:42:40 -05:00
Zachary Higgs 380e743849 Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-28 05:03:05 +00:00
SlamBamActionman 63d05a5e53 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
metalgearsloth a525587dcb Storage sidebar fix (#34680) 2025-01-28 05:01:41 +00:00
ArtisticRoomba 70b3478144 Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
2025-01-28 05:01:24 +00:00
metalgearsloth 8418a3a62a Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:54:28 +00:00
Coolsurf6 a7f00f263c Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-28 04:53:45 +00:00
metalgearsloth 767b43fd26 Storage UI V2 (#33045) 2025-01-28 04:52:58 +00:00
Ignaz "Ian" Kraft ddfbc31fd3 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-28 04:36:11 +00:00
Ignaz "Ian" Kraft f91683fd85 pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description

* pluralization specific to contraband descriptions
2025-01-28 04:33:38 +00:00
Pieter-Jan Briers e4fc8c2ec5 Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-28 04:31:31 +00:00
John 60e8010947 Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:31:30 +00:00
Winkarst c9a9a40638 Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-28 04:31:29 +00:00
Winkarst 270d79ea07 Change MaskComponent to accommodate sprites namings (#33451)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2025-01-28 04:31:28 +00:00
Leon Friedrich 8cde53d545 Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-28 04:31:28 +00:00
PJB3005 eaf7cbda43 Make GasMixture enumerable
I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
2025-01-28 04:31:28 +00:00
chromiumboy b0dcb69a3d Holopad networking rework (#34112)
* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references
2025-01-28 04:31:28 +00:00
c4llv07e 31d4558719 Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one
2025-01-28 04:31:25 +00:00
eoineoineoin 9544aa9ddd Fix inconsistent borg flashlight state (#33027)
* Fix borg light being stuck on if no cell is inserted

* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled

* Fix for entities which don't have a handheld light component
2025-01-28 04:31:25 +00:00
Myra 0f938dbddd Add a CCVar to allow from hiding admins in the reported player count. (#34406)
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
2025-01-28 04:31:24 +00:00
Myra c4b22fca82 Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.
2025-01-28 04:31:23 +00:00
ArtisticRoomba 9971868734 Make Mime PDA interactions silent (#34426)
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent

* make it so that you can't fit wirecutters into the slots, among other various things
2025-01-28 04:31:23 +00:00
Hyper B fb9e7f401c Fix nonsensical RegEx for name restriction (#34375)
* Fixed nonsense RegEx

"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?

* Further optimized RegEx structure

Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
2025-01-28 04:31:22 +00:00
Palladinium f93e6513f3 Add Discord webhook on watchlist connection (#33483) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 6f6888d339 Persist deadmin to database, add admin suspension system (#34048) 2025-01-28 04:31:22 +00:00
zHonys c1239b7f75 Fixed doors being blocked with mousetraps, and other Collidable items (#34045)
* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes

* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs

Clarifies comment of how the mask is used

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-01-28 03:21:20 +00:00
Myra c97e784a08 Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-28 03:18:23 +00:00
Tad "Taddy" Johnson f2481def7c
halve crawlspeed (#2807) 2025-01-27 05:39:02 +00:00
Spielern 7ad8b231ad general bugfixes from commit dc16cad on Goob#1235 2025-01-25 21:15:56 -05:00
iesteed 021dc93627 ports most IPC code 2025-01-24 21:08:31 -05:00
beck-thompson 13ccf597c2
Add hostage ops (Nuke ops alternative objective) (#2545)
* first commit

* Some fixes

* final fixes

* Partly working

* More fixes + you can now win

* More fixes

* Forget

* Final fixes

* Update the number of hostages to 4

* Add feedback popups

* Use mind rolls like a cool person

* bruh

* NOW I'm mad

* Bruh

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* Bruh I forget

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-25 01:29:41 +00:00
deltanedas eda41474f5
refactor felinid/chitinid item coughing (#2790)
* move BlockInjection to shared

* add ItemCougher

* make Chitinid use ItemCougher

* make felinid use ItemCougher

* update actions

* access

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-23 20:56:34 +00:00
ElusiveCoin 905bc06406
Chitinid (#2707)
* Start of the Chitinid Race

My first work for ss14 and a new Species to play, worker drone ants!

* Removed a uneeded bit

* Removing the displacement section because it still is being weird

Displacement map not working right but not really needed as well so just gonna do without it

* Nukie Steamroll Preventative (#2658)

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Automatic changelog update

* most asked for changes

* (hopefully) Fixed Linter Error

* More clean up edits

* 4 space indents!!

* Direction desired name changes + More radiation mechanics

Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.

* Hopefully final changes!

Adjustment to their resistances to make them less weak to blunt

And the negative of being unable to be injected by normal syringes (hypo and pill gaming)

* Forgot to add access to the new undergarments

* Final Final change (hopefully)

Added a little text pop up for failing to inject them

* Code Tweeks

* Quick Changes

Removed some uneeded comments, removed uneeded Local info

---------

Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
2025-01-23 07:27:44 +00:00
Dvir 4cf4d53fd2
Fix small namespace issue (#2785)
Move folders
2025-01-23 00:07:32 +00:00
BarryNorfolk 7b05aee437
Ensure the Horizontal state is set when buckling/unbuckling (#2769)
Allow standing system to handle up/down before buckling occurs
2025-01-19 12:38:43 +00:00
Lyndomen 6cf83b3700
[Port]Game presets can now have cooldowns to prevent back-to-back modes (#2744)
* nukeblops

* Update game_presets.yml

i hate whitespace

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update GamePresetPrototype.cs

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* cvar making

* untroll

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-01-19 00:33:44 +00:00
hivehum 01a9e61ce9
Animated Emotes from Impstation (#2746)
* when the emotes are animated

* hopefully untouched

* INCORRECT

* can this work.

* flipping out
2025-01-18 23:50:21 +00:00
deltanedas 71932a3f1c
bodypart refactor (#2718)
* automatically pick body part appearance from species

* automatically pick body part appearance from species when attaching

* make setting organs and children on parts yml work

* giant body part refactor

* refactor deltav species body parts

* ???

* ???

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-18 12:06:08 +00:00
Dvir 2a25a1e719
Add EMP Blast effect shader (Frontier #2262) (#2762)
* Add EMP Blast effect shader (#2262)

* Update emp.swsl

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update shaders.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update emp.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

---------

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
2025-01-18 11:56:47 +00:00
BarryNorfolk e81b0411b7
Use required number of legs to determine if standing fails (#2761)
* Use required number of legs to determine if standing fails

* Add check to TryStandUp which validates if an entity can even get up
2025-01-18 01:54:23 +00:00
BarryNorfolk ee50aa7273
Bounty/history improvements (#2743)
* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
deltanedas 92a1e0dfc6
rodentia crawling refactor (#2754)
* make draw depth stuff reusable and good

* rodentia crawling refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:28:03 +00:00
deltanedas 9dc34a72eb
fix teaching a lesson to nuggets (#2753)
* add OriginalMind to MCC

* make teach lesson use OriginalMind

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 13:58:04 +00:00
deltanedas 990e3305fa Merge branch 'upstream-ops' 2025-01-16 12:44:11 +00:00
rosieposie 3204aa8c50
Acidifying Sec Crates & Emergency Lasers (#2672)
* adds three PRs!

* random failure

* Update AntiTamperSystem.cs

* Update cargo_technician.yml

* Update cargo_technician.yml

* armory & sec crates only

* untouch

* review fixes

* more tweaks
2025-01-16 12:37:56 +00:00
BarryNorfolk 996006a236
Ensure BeingCarriedComponent removal cleans up Carrier's virtual items (#2729) 2025-01-15 22:35:48 +00:00
deltanedas fa50ae5986 merge master 2025-01-14 15:05:15 +00:00
Michelle Szinger 97492b38f5
Port undergarments from ImpStation (#2719)
All races available in the character creator may wear undergarments.
Also lets slimefolk wear chest tattoos.
2025-01-14 02:56:24 -03:00
deltanedas ad05ba0ebe untroll footprint 2025-01-12 09:03:24 +00:00
deltanedas 22ad62dc61 :trollface: 2025-01-12 09:01:26 +00:00
Errant e7cd9bc0dc Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:26:32 +00:00
Errant cc4a697d44 Hotfix the randomly occurring DeleteAllThenGhost test failures (#33582)
* clear mindrole on component shutdown

* let it go
2025-01-12 08:22:40 +00:00
Leon Friedrich 87e570c2c8 Remove Entity<T> data-fields (#34083) 2025-01-12 08:17:19 +00:00
SpaceManiac 76e28dcc26 Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages

* TrimTrailingNewlines -> TrimEnd
2025-01-12 08:17:18 +00:00
themias 64d8245fb3 Fix crayon losing durability on stamped paper (#34202) 2025-01-12 08:16:22 +00:00
Leon Friedrich 65458362c5 Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-12 08:15:23 +00:00
ScarKy0 dc2fc5441a Fix access configurator debug assert (#34330)
* fix

* greytide fix

* fix admin log

* Dirty
2025-01-12 08:14:50 +00:00
SlamBamActionman 37e9113cbf [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
2025-01-12 08:13:55 +00:00
Errant bf062d828f Lobby chat width and custom lobby titles (#33783)
* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:08:27 +00:00
deltanedas 916c78c579 wielding refactor/fixes (#32188)
* refactor wieldable events

* fix inconsitency with wielding and use updated events

* wieldable cosmetic refactoring

* Update Content.Shared/Wieldable/Events.cs

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* real

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-01-12 08:08:21 +00:00
SlamBamActionman 7992a69376 Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-12 08:05:13 +00:00
Dylan Hunter Whittingham c8a77a1821 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
Janet Blackquill 056c98c054
Replace ForcedSleep with Anesthesia for surgery (#2684)
* Replace ForcedSleeping with Anesthesia for surgery checks

* Add Anesthesia to NO2, Nocturine, and ChloralHydrate
2025-01-11 06:44:50 +00:00
Janet Blackquill 45c2bbf178
Allow tank harnesses and hospital gowns to be operated through (#2678) 2025-01-10 19:51:41 +00:00
Emily d361ecea17
Add Machine Incompatible Trait (#2395)
* Mostly done, just needs some messaging added

Going to change the description for the unborgable brain and add a popup.

* Inspection says if brain has trait

* Comments

* Moved comment, removed body, localized, etc.

* move to shared, shitmed ready, add warning to health analyzer

* pro

* remove old component

* untroll brain system

* :trollface:

* :trollface:

* fix

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-10 04:45:39 +00:00
deltanedas 60c529140d
mediborg candy refactor (#2639)
refactor borg candy and move to shared _DV namespace

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-09 18:04:48 +00:00
deltanedas 17d0861596
make limb severing bleed instead of bloodloss damage (#2668)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-09 18:02:34 +00:00
deltanedas eabd05d3b6
add AI defense turret + let AI unlock buttons (#2665)
* change locking to use ComplexInteraction

* add AI defense turret

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-09 11:06:00 -06:00
beck-thompson f49135686d
Feedback popup command (#2663)
* first commit

* Localized entity command pro

* Not sure this is amazing

* evil lines are gone
2025-01-09 06:43:32 +00:00
Janet Blackquill 9a0abc357c
Add surgeon access & role (#2645)
* Add surgeon PDA and ID

* Add surgeon access

* Add surgeon job

* Add Surgery door prototypes

* Add Surgeon locker prototypes
2025-01-09 06:34:45 +00:00
Joe 29879a151f
Add pronouns to crew manifest (#2647)
* Refactored crew manifest

* Add Delta-V Comments, Move locale file to _DV scope.

* Missed adding comments to a file.

* Made the comments slightly more verbose to make it clear why the changes were made.

* Comments are love, comments are life.

---------

Co-authored-by: TGRCDev <tgrc@tgrc.dev>
2025-01-08 11:39:09 +00:00
deltanedas 1206ef62f3
disable limb severing prediction (#2655)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-08 10:42:49 +00:00
deltanedas 52611d29c9
small shitmed update (#2649)
* fix most sharp things not being usable in surgeries (#1381)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* somewhat untroll harpy body parts

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-08 06:11:31 +00:00
deltanedas 7bcce16ac2
fix bounty arbitrage test (#2651)
* fix bounty arbitrage test

* fishie

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-08 05:49:40 +00:00
deltanedas 83a8002922
Merge pull request #2542 from deltanedas/shitmed-ops
shitmed real
2025-01-07 17:15:23 +00:00
deltanedas 27bfa35f53
Speech is relayed by holopad holograms (#33978) (#2631)
* Initial commit

* Corrected a field attribute

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-01-06 17:14:57 +00:00
deltanedas 1f01adef38
Merge pull request #2589 from deltanedas/upstream-ops
upstream merge 2/1/25
2025-01-06 01:35:55 +00:00
deltanedas 84c0b3e895
snipe qol prs from upstream (#2614)
* Remove discard functionality from the ChemMaster

This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.

Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.

* Improve animal cube interactions (#31668)

* Working on dehydrate recipes to renew animal cubes

* Added remaining cube dehydration recipes

* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed

* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube

* Re-adding deleted summary

* Update default SolutionName to be correct

* Remove cube recipes to prevent infinite nutrient generation

* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT

* Subscribe to microwave event

* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports

* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds

* now using event to check access to fingerprint

* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)

* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system

* Using SlotFlags

* prevent friendly fire for dragon/carp (#32231)

* add NoFriendlyFire

* make zombies use NoFriendlyFire

* no friendly fire for dragon

* let dragon kill naughty fish and validhunting syndies

* add button to print logprobe logs (#32255)

* add EntityName at the bottom of LogProbe

* add button to print logprobe logs

* Add camera mod to diagnostic hud (#32254)

* ai-glass

* weh to protect against bad grammar

* transmutation into diagnostic hud

* Apply forensics when loading with an ammo box

* inaprovaline metabolizes slower

* :trollface:

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
2025-01-05 03:55:34 +00:00
deltanedas d8ee2cb210 hopefully fix the laying down mispredicts 2025-01-04 05:30:48 +00:00
deltanedas 11c1ba4975 fix pierce not severing 2025-01-04 04:06:31 +00:00
sleepyyapril f4efc57194
Discord AHelp Reply System (#2315)
* Discord Ahelp Reply System (#2283)

* First part of Remote Bwoinking

* This should technically work

* No Actoring

* Fixes Guid not sending over

* Making it work for the final.

* Fixes for api

* Moar Commants!

Just more Comments to mark Frontier changes.

* comment

* wops

* Fixes Naming Rules

* I Should also fix the naming in the actually code...

* Testing some new code

* Naming rule and dependency fix (hopefully)

* Serverside Webhook update on external sent ahelp messages

* Still get data from custom URL's, even if it dosent match a discord webhook

* Apply suggestions from code review (Part 1)

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* Apply suggestions from code review (Part 2)

* Bwoink system suggsetions

* missing BwoinkSystem changes

* Change access on BwoinkSystem._messageQueues

* Updates the Regex to support other Discord Clients (beta, alpha)

* Merge Fixes

* BwoinkSystem: explicitly match "canary."/"ptb."

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>

* All the configuration

* CVar to use admin OOC color

* Fix description.

* Review changes

* Review changes

* Review changes

---------

Co-authored-by: Myzumi <34660019+Myzumi@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
2025-01-04 00:31:42 +00:00
deltanedas 86a23ec917
fix door prying (#2591)
* Fixed de powered airlocks/doors not being able to be closed

Added new property "BeingPried" in Content.Shared.Doors.DoorComponent

Changed Content.Shared.Doors.Systems.SharedAirlockSystem OnBeforeDoorClosed() and CanChangeState() to check for BeingPried door flag

Changed Content.Shared.Doors.Systems.SharedDoorSystem OnAfterPry to set BeingPried to true when closing

Changed Content.Shared.Doors.Systems.SharedDoorSystem set BeingPried to false after CanClose is called

* Fixed Animation bug when closing doors

* Changed from DoorComponent.BeingPried property to DoorComponent.IsBeingPried

---------

Co-authored-by: Honys <69396539+zHonys@users.noreply.github.com>
2025-01-03 07:35:49 +00:00
beck-thompson 36a18def82
Feedback popups (#2561)
* First commit

* Added webhook

* Added round number support

* More fixes

* Fixes

* Merge conflict begone

* how is that even possible
2025-01-02 22:22:04 +00:00
deltanedas 3adee14052
make nanochat notifications more robust (#2565)
* add IsClosed and avoid unnecessary dirty calls

* make nanochat notifications more robust

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 22:16:10 +00:00
Unkn0wn_Gh0st 8fda18785f
Clippy! (#2487)
* Clippy! (Broken)

* Tag to Comp

* Cat Meat

* Small Patches that lyndo was crying about

* Yaml Fix?

* Cat Emote Sounds and Stuff

* Another prototype fix

* Dvir001 fixes

* Hopefully last fix

* Dvir001 fixes part 2

* Move Mailman hat to DeltaV

* Yaml Fix

* clean up and refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 22:14:52 +00:00
deltanedas a23928c9db
make CrimeAssistPage use LocId and ProtoId instead of a test (#2100)
* make CrimeAssistPage use LocId and ProtoId instead of a test

* use an enum instead of le funny

* use enums in the prototypes

* rust

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* fix

* untroll engine

* actually fix spelling

* lovely language

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 18:45:44 +00:00
deltanedas 724c9f7d0e
stop carrying if you get downed (#2576)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 17:25:09 +00:00
chromiumboy 7cfedd2651 UI improvements for holopads (#34055)
* Initial commit

* Minor update
2025-01-01 17:16:48 +00:00
Plykiya 1fcbb599d4 Fix popup on handcuffing for person being handcuffed (#33639)
* Fix popup on handcuffing for person being handcuffed

* wrap onto newlines to appease the style gods
2025-01-01 17:11:51 +00:00
lzk 2e9b373e86 Allow to paint multiple airlocks (#34001)
* Allow to paint multiple airlocks

* oh right
2025-01-01 17:11:23 +00:00
Ed 4bef289200 Multiple items in loadouts (#33193)
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:42 +00:00
mubururu_ 69fe6a422f silent footsteps for ninja (#33280)
* waow

* nice suggestion

* nullable sound

* fix stuff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:11 +00:00
deltanedas 8360e715c2
stock market refactor (#2141)
* stock market refactor

* PlayEntity

* make client use int

* refactor and fix cartridge system

* fix

* deny sound if it fails

* reviews

* thank you ss14

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 13:47:42 +00:00
deltanedas 36d634bdff
shipyard ui cleanup (#1257)
* small cleanup

* use BankClient for balance updating

* pro

* fixes fixes fixes

* untroll engine

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Milon <plmilonpl@gmail.com>
2025-01-01 13:47:28 +00:00
deltanedas 9ece272884 merge master 2025-01-01 09:14:40 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
deltanedas 2849f56a43
refactor harpy singing visuals into InstrumentVisuals (#2564)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-31 01:12:43 +00:00
deltanedas c75a9fc776
mining voucher (#2512)
* add mining voucher

* give salvs a mining voucher

* add custom UI for it

* predict redeeming properly

* remove the id card from kit and locale

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-29 03:38:03 +00:00
deltanedas 83959a4fa9 random fixes 2024-12-27 17:48:54 +00:00
gluesniffler 6104945b29 Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
gluesniffler 57f6d340e7 Minor Shitmed Bugfixes 2 (#1038)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real

* bugfixes

* more bugfixes

* goobmed

* Savepoint

* fixed yet more crap

* ymlops

* tests

* shitcode

* Update duffelbag.yml

* shoes fixed???

* bruhhhhhhhhhhhhh
2024-12-27 17:17:07 +00:00
deltanedas f39c249948 add autodoc (#970)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 17:13:36 +00:00
gluesniffler a3ccc297e6 Major Shitmed Bugfixes (#1003) 2024-12-27 17:13:03 +00:00
deltanedas dc703f6adb make any sharp item a ghetto surgery tool (#990)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 17:08:25 +00:00
deltanedas 81e7366e9a surgery changes for autodoc (#969)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 17:08:22 +00:00
gluesniffler 8ee865a7a4 Minor Shitmed Bugfixes (#971)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real

* bugfixes

* more bugfixes

* goobmed
2024-12-27 17:08:06 +00:00
gluesniffler fd11cee0e0 Shitmed Update 2 - bottom text (#956)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real
2024-12-27 17:02:58 +00:00
Skubman 7eb7900db1 Shitmed Surgery Popups (EE Port) (#918)
feat(shitmed): add surgery popups
2024-12-27 16:59:15 +00:00
deltanedas b05f6a3708 fix borg limbs and make borg legs good (#916)
* fix borg limbs

* 25% speed boost

* add container automatically i hope

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:55:58 +00:00
gluesniffler f8c086466c Hotfix for broken organ transplants (#933)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???
2024-12-27 16:54:05 +00:00
gluesniffler bf33742d18 Shitmed Update 1 - Forma de Goob (#897)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie
2024-12-27 16:53:52 +00:00
deltanedas a778a9b8d8 they did surgery on a fish (#889)
* add breathing immunity and organ status effects

* they did surgery on a fish

* fix error for installing parts on non-humanoids

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:51:10 +00:00
deltanedas 67b0a95b2f add ghetto surgery real (#884)
* move MatchstickComponent to shared

* add Speed field to ISurgeryTool, add Tweezers and Tending tools

* add support for ghetto surgery tools

* use Tending and Tweezers for some steps

* GHETTO SURGERY!!!

* add qualities to fire axe

* fix popups

* :trollface:

* disable coil hemostat

* add examine verb for a tools uses

* work#

* round the speed to 2 decimal places

* remove .

* webedit ops

* shitcode

* undo breaking change

* fix

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:50:53 +00:00
deltanedas 38da68a741 surgery update (animal and moth surgery) (#882)
* dont allow attaching invalid limbs

* add more surgeries for organs and limbs

* fix harpies being immune to surgery

* update organs and shit

* make a bunch of animals operatable

* malf ai

* fix slime

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:50:41 +00:00
gluesniffler da885d8854 Shitmed (#869)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail
2024-12-27 16:47:20 +00:00
whateverusername0 b496993ee6 lol!!! 2024-12-27 16:40:05 +00:00
deltanedas afe588d506
salvage points shop (#2510)
* add conscription bag

* add gar mesons

* remove salvage vendor restock

* add code for shop vendors

* make salvage vendor a shop vendor

* ui fixes

* :trollface:

* update locker and vendor inventory

* add mining hardsuit for 3k

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 03:06:17 +00:00
deltanedas 69db4ca0d3
cleanup more stuff (#2481)
* ICEE cleanup

* full cleanup of precognition

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-23 10:46:05 +00:00
deltanedas 13a1e1fda2
Merge pull request #2496 from deltanedas/upstream-ops
upstream merge 21/12
2024-12-22 20:05:08 +00:00
deltanedas cb4a5df2cb
add tape recorder (#2498)
* add tape recorder

* add filled tape recorder to trinkets

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-22 20:04:02 +00:00
deltanedas ca18cbbd21
fix ash storms not doing damage (#2497)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-21 13:51:06 +00:00
deltanedas 3bcbea673f :trollface: 2024-12-21 11:16:06 +00:00
metalgearsloth 57628b8742 Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 10:25:48 +00:00
lzk a968a32e21 Add description of tool qualities to entity (#32436)
* Add description of tool qualities to entity

* LMAO I FORGOT FUCKING FTL FILE

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 10:25:22 +00:00
beck-thompson ae8e1d9c27 Add clearer defib cooldowns! (#31251)
* First commit

* Fix silly test

* Swiched stuff up

* Update Content.Shared/Medical/DefibrillatorComponent.cs

* remove unneeded visuals

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 10:25:22 +00:00
metalgearsloth 2ede8c6dd5 Add MovementSound (#31313)
Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.

Didn't actually update medborg because footsteps need updating.

Not needed for AI.
2024-12-21 10:25:21 +00:00
chromiumboy 656eea1085 Minor fixes for the holopad (#33969)
Initial commit
2024-12-21 10:21:57 +00:00
chromiumboy 8de252e30e Tweaks for the holopad (#33928)
* Initial commit

* AIs get a warning when trying to answer long distance calls

* Better handling of ending telephone calls

* Fixed issue with duplicated holopad window when an AI answers a summons

* Changed how ranges are handled, added the bluespace holopad

* Bug fixes

* More bug fixes

* More bug fixes

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 10:21:09 +00:00
ArtisticRoomba 1737f9ee94 Show battery level for selected devices in Power Monitoring Console (#33854)
* Use class instead of out variables

* Show battery level in power monitoring console

* Better color contrast for battery level + localized string

* Add visualization to battery percentage

* Reverts random ChatSystem.cs whitespace change

* Address review

* Show BatteryLevel stats in child view when selecting devices

---------

Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
2024-12-21 10:20:42 +00:00
Ed 3a4dcb9ee6 Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-21 10:19:51 +00:00
MilenVolf 1c1765f29c Fix hugging buckled mobs instead of unbuckling (#33635)
* Check buckle.BuckledTo value before hugging interaction

* Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after
2024-12-21 10:18:56 +00:00
slarticodefast 88f7e91d63 Only disable panicbunker for admins with AdminFlags.Admin (#33879)
* Only disable panicbunker for admins with AdminFlags.Admin

* nicer curly braces
2024-12-21 10:18:30 +00:00
Centronias 8a1574cb84 Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-21 10:17:05 +00:00
slarticodefast 1cb39e3f6b Fix admins not being able to health scan slimes (#33884) 2024-12-21 10:16:33 +00:00
psykana 39da90106e Fix horrible lag in Zombies mode (#33818) 2024-12-21 10:14:24 +00:00
chromiumboy dc44048047 Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-21 10:13:32 +00:00
Patrik Caes-Sayrs 55baf525e1 Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-21 10:13:26 +00:00
chromiumboy e977f87e50 Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-21 10:13:11 +00:00
deathride58 2e162dfa50 Makes admins not count towards the playercount cap (#33424)
* Makes admins not count towards the playercount cap

* Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Actually fixes whitespace on the comments
Thanks VScode very good IDE

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-12-21 09:58:03 +00:00
Preston Smith 3ef2bfa6db Prevent pulling when teleporting (#33252)
* No more teleporting pulling

* pulled dash

* Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Implants/SubdermalImplantSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 09:58:02 +00:00
Baa b55171fcdd Fix udder wooly reagent creation V2 (#32905)
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.

* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now

* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full

* Moved stuff to Shared
AutoPausedField now

* Cleanup moving stuff to Shared

* Oops. Make UdderSystem sealed instead of abstract.

* Switch PopupEntity for PopupClient

* Didn't mean to delete Access

* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan   in egglayer

* forgot [Datafield] for NextGrowth

* forgot NetworkedComponent again...

* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.

* Fix incorrect filename

* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)

* Add some additional descriptions for cow hunger levels.

* Add Udder and Wooly quantity to AutoNetworkedField

* Account for less than starving threshold.

---------

Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-12-21 09:58:02 +00:00
metalgearsloth 8479b588b6 LightOnCollide entityquery (#33886) 2024-12-21 09:58:02 +00:00
deltanedas c52db7dff1 add SpawnTableOnUse (#32620)
* add SpawnTableOnUse

* make BaseEmitSound more flexible and remove sound from spawntable

* add log

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-21 09:58:02 +00:00
ActiveMammmoth c8780dcdb2 Wizard Mind Swap Spell (#33416)
* working mind swap spell

* Removing unncessary spacing

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Changing mind swap speech

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* All requested changes in review

* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Revert "Requested changes, traitor uplink fixed"

This reverts commit 2ceac6733d6a28890f60d2ccef3dafa160a702fd.

* Revert "Stores owned by mind instead of body"

This reverts commit dfb72ab70ed66db50312617f2dce02d0a4e4dfce.

* Separate target and performer stun duration

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2024-12-21 09:58:02 +00:00
Plykiya e62d937c06 Cluster grenade refactor and contra markings (#31108)
* Cluster grenade refactor

* oopsies on the name

* Solve client-side errors

* reviews addressed

* filling scattering grenades is now predicted

* reviews addressed
2024-12-21 09:58:01 +00:00
godisdeadLOL 6daddc63ee Secret stash wrench anchoring fix (#31779)
* secret stash wrench fix

* fix

* cleanup

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 09:56:51 +00:00
BramvanZijp e0636a829c Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-21 09:55:48 +00:00
metalgearsloth 7ac3f58402 Fix battery self-recharge mispredicts (#33384) 2024-12-21 09:55:28 +00:00
TGRCDev 9a9b6f2002 Made anchor visuals generic (#33810)
Added a generic anchor visuals enum
2024-12-21 09:54:48 +00:00
metalgearsloth fb1a729643 Fix blank newline on empty examine groups (#33813)
Construction always grants a blank newline even if it not currently constructing.
2024-12-21 09:54:36 +00:00
Plykiya 99e0bcb2cf Popup when being pulled shows who is pulling you (#33612)
* Popup when being pulled

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

* Update Resources/Locale/en-US/movement/pulling.ftl

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

---------

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
2024-12-21 09:38:27 +00:00
Pieter-Jan Briers 18ec5acfdd Give silicons proper lobby/character editor previews (#33763)
* Give silicons proper lobby/character editor previews

No more naked dummies, properly show a borg/AI sprite now.

This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.

Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.

* Update Content.Shared/Roles/JobPrototype.cs

* Update Content.Client/Lobby/LobbyUIController.cs

* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 09:36:03 +00:00
deltanedas 98f554a8ba
make wrecks cost mining points to pull (#2457)
* add UserHasPoints helper method

* add cost to wreck pulls

* implement wreck pull cost

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-20 05:28:42 +00:00
SolStar d5716a8d41
New psionic ablility: Precognition (#2131)
* TESTING enable events for dev enviroment

* Add NextEventComponent

* Check for schedulers NextEventComponent

* Seperate gernateing event to its own method

* Add NextEventSystem and use in BasicStationEventSchedulerSystem

* TESTING: Override time and player restrictions

* Stash events in NextEventComponent (#1)

* Add NextEventComponent

* Check for schedulers NextEventComponent

* Seperate gernateing event to its own method

* Add NextEventSystem and use in BasicStationEventSchedulerSystem

* Format code

* Add nextEvent time perdiction

* Use RunTime instead of float minutes

* Bug fixes

* Add NextEvent to Ramping and Meteors

* Fix timing on BasticStationEvents

* initialize NextEventComponent when created

* Event scheduler caching (#2)

* Check for schedulers NextEventComponent

* Seperate gernateing event to its own method

* Add NextEventSystem and use in BasicStationEventSchedulerSystem

* Format code

* Add nextEvent time perdiction

* Use RunTime instead of float minutes

* Bug fixes

* Add NextEvent to Ramping and Meteors

* Fix timing on BasticStationEvents

* initialize NextEventComponent when created

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>

* Revert "Event scheduler caching (#2)"

This reverts commit bf9cd26ed4.

* Revert "Merge branch 'seer' into stash-next-event"

This reverts commit 656ca26173, reversing
changes made to 36f45be10e.

* Revert "Caching next exent"

This reverts commit 9f1bee4131, reversing
changes made to 82678d9c18.

* Reapply "Event scheduler caching (#2)"

This reverts commit 82678d9c18.

* More merge conflict nonsence

* oops

* oops 2

* Oops 3

* Precognition Psionic ability (#3)

* Precognition ability added

* Precog get next event

* Get soonest event and display

* update prototypes with precog results

* Add random

* Use Timespan for UseDelay

* Damage breaks doafter

* typo

* fix localization

* fix do after

* Add effects durring do after

* Revert "TESTING enable events for dev enviroment"

This reverts commit 03453133bd.

* Revert testing changes

* add deltav comments

* Cleaning up!

* Move NextEvent to server space

* Fix NextEventId init value

* Reverted upstream file to block scoped namespace

* Add precognitnon result messages

* reverting testing changes for real

* Add admin alert for upcoming events

* Add sound effect

* make alert more subtule

* extended max window size

* fix message mixup

* yaml fixes

* more yaml fixes

* Delta Changes

* totaly a yaml error trust

* remove unsessesary weights

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2024-12-19 03:55:15 +00:00
Stop-Signs 5da943a9c6
New weapon - I.C.E.E. (#2170)
* Update hitscan.yml

* All the things

* Fixing the cold

* Fixed sprite and some formatting

* im dumb

* Revert "Fixed sprite and some formatting"

This reverts commit 2550f41240.

* Reapply "Fixed sprite and some formatting"

This reverts commit 3f4d5eaade.

* Revert "im dumb"

This reverts commit 9056ca3507.

* names

* Reviewed Changes

* Reviewed Changes

* Fixed for Milon

* delta changes

---------

Signed-off-by: Stop-Signs <stopsign221@gmail.com>
2024-12-19 03:34:10 +00:00
BarryNorfolk 600ef0e5a6
Add history tab to bounty console (#2473)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system
2024-12-18 13:36:06 +00:00
deltanedas dce230fdb2
port ore bag magnet toggle from white dream (#2467)
* add on textures for ore bags

* add code for toggling magnet and working in-hand

* update ore bag yml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-18 11:33:37 +00:00
deltanedas ee4fca43f4
cleanup and carrying refactor (#2466)
* remove evil file

* clean up fugi emag lines

* clean up barrel/keg yml and meta

* surface-level refactor of deep fryer component

* move carrying to shared and fully refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-18 11:22:19 +00:00
Unkn0wn_Gh0st 6b8375402a
Frontier Port: Pretty Money (#2398)
* Frontier Port: Pretty Money

* Update Resources/Prototypes/Entities/Objects/Misc/space_cash.yml

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Updated 100k texture

---------

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2024-12-18 01:30:21 +00:00
deltanedas 85a29fbdf4
add ash storms to lavaland (#2445)
* add SaturationLoss to LungComponent

* add code for ash storms

* add ash storms to lavaland

* add ashwalker mob

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-18 01:27:23 +00:00
deltanedas e809c51201 upstream merge 7/12 but merge commit 2024-12-17 04:48:41 +00:00
BarryNorfolk 25431660e9
Remove additional DoafterEvent (#2455) 2024-12-16 18:10:19 +00:00
metalgearsloth 84844202b3 Ion storm refactor (#33311) 2024-12-13 21:05:40 +00:00
deltanedas 40362d22c4 what 2024-12-13 21:05:04 +00:00
Stop-Signs 9ba78c5b0f
Reduce RE time (#2394)
* Meow

* Update ReverseEngineeringMachineComponent.cs

Signed-off-by: Stop-Signs <stopsign221@gmail.com>

---------

Signed-off-by: Stop-Signs <stopsign221@gmail.com>
2024-12-13 10:11:17 +01:00
deltanedas 6879e50c4e
add mining points (#2419)
* add mining points

* add claim points button to oreproc

* funny

* its over

* :trollface:

* xml fail

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-13 10:09:48 +01:00
SolStar 9db6651231
Auto ACO Procedure bug fixes (#2424)
* bug fixes and safty improvments

* remove unsued useings

* this is dumb but ok

* removed global annoucement

* why does my ide keep doing this shit

* remove unessesary stuff
2024-12-12 06:09:22 +00:00
Milon 2c6517953a
pda messaging real (#2362)
* the shiny new toy that breaks everything else

* privacy 😌

* janky shit

* real??

* :trollface:

* ALL HAIL DUCT TAPE SOLUTION

* FUCK

* commented every shit
2024-12-10 20:33:58 +00:00
deltanedas 8829c541b9
add lavaland real (#2380)
* fix not being able to make catwalk over lava

* add planet prototypes

* StationSurface -> StationPlanetSpawner

* spawn lavaland for all stations

* remove reclaimer wrecks muahaha

* add mining shuttle

* add lavaland map

* convert glacier surface to a grid (still unusable)

* update glacier comment

* add docking shuttle/console systems

* fix test

* make glacier use a lavaland base reskin

* -m actually set the atmosphere

* :trollface:

* fix test

* address most reviews

* add no shuttle warning

* remove unnecessary usings

* 80C and higher pressure

* lock the shuttle docks to external access

* correct comment pressure

* add salvage access to the console

* lock supply room to salv, add a cooler

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Milon <plmilonpl@gmail.com>
2024-12-10 19:37:43 +01:00
Milon 28f16b6edd
make lathe items worthless (#2406)
* shutting down the money printer

* fix ore processor
2024-12-10 04:16:38 +00:00
SolStar b5ee0f4906
Automatic ACO procedure (#2351)
* Add events for player updating jobs

* Add NoCaptainComponent

* add and remove NoCaptainComponent logic

* Gernalized to CaptainStateComponent

* Generalized CaptainStateComponent

* Add requesting aco vote

* Add auto unlock aa

* Remove hardcodecd strings

* Add localization

* // DeltaV

* pro fix

* fax cc please

* move captain detection to CaptainStateSystem

* track spareidsafe with comp instead

* little bit of movement

* fix broken formating

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>

* pls

* Remove unused method

* subscribe captainstatecomponent for job events

* Cvars, Disabled AA on peri

* temp fix for intergration test bug

* :3

* format fix

* spelling ops

* nameing ops

* done final real this time (1) (1)

* remove has an out very nice

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2024-12-09 18:05:19 +01:00
Milon 13c1e0154c
aac tablet refactor (#2401)
* another thing nobody asked for

* just.. why? who did this, and why?
2024-12-09 14:21:18 +00:00
metalgearsloth 76f8a19ce8 Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 22:10:56 +00:00
MilenVolf 93eeca4458 snake_case to PascalCase for name datasets 2024-12-07 22:08:58 +00:00
0tito a0ac0665ff Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-07 22:05:25 +00:00
beck d6ba36aec9 Added several variables to make ClumsyComponent more modular for developers. (#33715)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 22:05:25 +00:00
deltanedas 94b09d6ee7 Revert "fix debris having nothing (#2280)"
This reverts commit 3a27784542.
2024-12-07 22:05:05 +00:00
ScarKy0 75918fc180 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-07 22:03:47 +00:00
keronshb ef52ced9c5 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-07 22:02:12 +00:00
Partmedia 5fdfa2aee0 Fix sinks and toilets not draining (#33691)
* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation
2024-12-07 22:01:08 +00:00
MilenVolf 6e0284636c Fix BuckleSystem always marking InteractHandEvent as Handled (#33602)
* Add check before marking event as handled

* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 21:55:33 +00:00
MilenVolf c05a974132 Fix wrong system usage (#33679)
Fix wrong system using
2024-12-07 21:55:33 +00:00
MilenVolf 9b4b264012 Replace obsolete GetTilesIntersecting methods (#32455)
* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-07 21:55:22 +00:00
Nikolai Korolev 511a3ac7d0 Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-07 21:55:15 +00:00
Plykiya 4299bcfafc Fix for handcuffing someone more than once (#33646)
* Fix for over-cuffing someone

* comment
2024-12-07 21:54:13 +00:00
lunarcomets d1b427bec3 fix PermanentBlindnessComponent to be not so permanent (#33292)
* adjust min blindness back to 0 when PermanentBlindnessComponent is removed

* mapinit changes

* remove OnRemove, move changes to OnShutdown

* goodbye event

* dependency removal

* final adjustment

---------

Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
2024-12-07 21:53:59 +00:00
beck-thompson df595e10c3 Light verb is now predicted (#33622)
Fix
2024-12-07 21:52:08 +00:00
slarticodefast 9985152985 Fix space ambient music (#33594) 2024-12-07 21:48:49 +00:00
slarticodefast f193b67fd3 Greytide Virus station event (#33547)
* proof of concept

* full implementation

* I commited a crime

* t

* min players increase
2024-12-07 21:48:28 +00:00
slarticodefast a7d4d98898 minor AI cleanup (#33555)
* minor cleanup

* to
2024-12-07 21:47:09 +00:00
slarticodefast 872da7deac fix airlocks inconsistently auto-closing after unbolting (#33524)
fix door auto close timer
2024-12-07 21:45:22 +00:00
Winkarst 357f8a7079 Draw muzzle flash below mobs (#33465)
* Draw muzzle flash below mobs

* Better naming

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-07 21:44:44 +00:00
metalgearsloth 2b8a77364f Add delay to AutoOrient (#33479)
It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-12-07 21:43:33 +00:00
metalgearsloth 8aab044cb7 Don't show drag-drop outline if climbing (#33477)
It won't actually do anything.
2024-12-07 17:28:38 +00:00
metalgearsloth 78f256bb49 Fix door animations mispredicting if closing is interrupted (#33481)
* Fix door animations mispredicting if closing is interrupted

On master it will flicker states a little bit partially due to it not being predicted.

Instead we'll just set it straight back to opening (no animation is ever played anyway).

* no log
2024-12-07 17:28:38 +00:00
MetalSage 147cd406d0 Fix startingGear storage (#33394)
* fix starting gear storage

* removal of unused

---------

Co-authored-by: MetalSage <metalsage.official@gmail.com>
2024-12-07 17:28:38 +00:00
slarticodefast b7a7cecc0f cleanup 2024-12-07 17:27:28 +00:00
c4llv07e 588357d6ca Add telegram to the server info-links (#33459) 2024-12-07 17:25:37 +00:00
DrSmugleaf 4ba7569729 Fix admin ghosts not being able to see items in pockets or interact with them (#31076)
* Fix admin ghosts not being able to see items in pouches or interact with them

* fix

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 17:15:03 +00:00
slarticodefast f6dda6b725 electrification hud 2024-12-07 16:50:43 +00:00
DrSmugleaf 078dbfb287 Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-12-07 16:37:50 +00:00
Saphire 8bcd3de68b Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
beck-thompson c80f150467 Fix toggle verbs (#32138)
First commit

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-12-07 16:32:29 +00:00
Saphire c437a5d9d6 Move some of the new singularity code into shared
Hopefully without explosions yay
2024-12-07 16:32:22 +00:00
SlamBamActionman a6604276b0 Remove drag & drop dropping items from containers (#32706)
* Initial commit

* Update based on maintainer discussion

* Forgot to remove this woops
2024-12-07 16:31:52 +00:00
MilenVolf abac268e9a Localize planet dataset names (#33398)
* Localize planet names (borer)

* DatasetPrototype -> LocalizedDatasetPrototype

* Apply requested changes
2024-12-07 16:31:37 +00:00
Pieter-Jan Briers 7ece549aa8 .NET 9 forward compatibility changes (#33421)
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-12-07 16:21:13 +00:00
ArZarLordOfMango 48921a6bfb Toggle clothing fix (#32826)
* toggle clothing fix

* some adding
2024-12-07 16:21:09 +00:00
ActiveMammmoth 6fe0d4631c Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-12-07 16:11:56 +00:00
Saphire Lattice c65ab51393 Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-12-07 15:43:36 +00:00
beck-thompson 8abdafc353 Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-12-07 15:42:29 +00:00
deltanedas 027df56d23
borg slavery 🔥 🔥 🔥 (#2337)
* fuck it fix emag law 4

* add borg enslaving

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-01 23:48:13 +01:00
deltanedas 41a70be441
add robotics to id card console (#2335)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-01 22:04:46 +00:00
Pieter-Jan Briers 26b36db09d Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-29 19:18:11 +01:00
Milon bf7a8d9e2d
fix borg unshaded error (#2312)
:trollface:
2024-11-28 20:10:43 +00:00
deltanedas b4d79a29cb
fix the shadow factory (#2299)
* update code to allow lawset updating

* use lawset field on borgs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-28 07:22:06 +00:00
deltanedas 3a27784542
fix debris having nothing (#2280)
Revert "improve BiomeDunGen (#33113)"

This reverts commit b94731c4f8.

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 20:25:25 +00:00
deltanedas 9977160822 change secborg thing so it doesnt log errors 2024-11-24 04:36:20 +00:00
deltanedas 51d8874c74 merge master 2024-11-24 04:27:00 +00:00
Milon 88eaeba222
add debug logging to entitywhitelist (#2263)
* everything is on fire but whatever

* cd trolling

* kill

* 4 commits to add 14 lines is crazy
2024-11-22 09:45:39 +00:00
deltanedas 3b6c3b56ec merge master 2024-11-20 05:15:21 +00:00
Lyndomen fdb26756ec
Ports Bloodstains And Footprints from EE (#2186)
* bogos binted

* bogos binted

* Update human.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update skeleton.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch please

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* fixed real

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2024-11-20 01:00:15 +00:00
Milon f1c859a9ee
pain system + addictions + traits (#2192)
* the nightmare continues unchecked

* HOLY FUCKING SHITCODE

* Update traits.ftl

* makes the yaml linter happy

* we'll regret this later

* what why
2024-11-20 00:59:17 +00:00
deltanedas 069a73317e
Merge branch 'master' into upstream-ops
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-11-18 21:42:45 +00:00
Lyndomen b1941efa97
Ports Salv Cannon requiring power from Frontier (#2227)
* meow

* meow
2024-11-18 16:53:07 +00:00
Pieter-Jan Briers 4aecc673ae Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-15 19:35:37 +00:00
keronshb 0fee1b6d2b Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:45:08 +00:00
MilenVolf 1a210cf074 Allow editing angle of the fired projectile (#33254)
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-15 17:42:52 +00:00
Preston Smith ecec393d8f Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit
2024-11-15 17:42:52 +00:00
Ed b94731c4f8 improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-15 17:42:34 +00:00
Simon df426f2174 Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
ScarKy0 ca7e827ecb Intellicards now have a doAfter. (#33198)
* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:35:10 +00:00
SlamBamActionman 493a7cb3cd Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-15 17:35:04 +00:00
deltanedas b1206efbeb cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-15 17:32:51 +00:00
deltanedas af0c9e60f5 pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-15 17:32:06 +00:00
SlamBamActionman 9304ee44d3 Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
2024-11-15 17:31:26 +00:00
BramvanZijp 8f095eedaf Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun

* Make flare gun twice as likely to appear in emergency lockers

* Security shell gun can now fire lethal shells like the flare gun used to be able to.

* Rebalance the sec shell gun material cost to primarily be steel instead of plastic

* Define the ShellShotgunLight tag in tags.yml

* Leave the no lethal shells for normal flareguns to a different PR.

* Move a comment to re-run checks.

* Bye bye lethal shells from plastic guns.

* Fix weird whitespace issue.

* Make the sec shell gun inherit the normal flare gun.

* Remove the rack verb and update the sec shell gun description

* Remove the ability to fire lethals from flare guns, pending blowing up the gun

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-15 17:30:45 +00:00
Baptr0b0t 30534d793e Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
2024-11-15 17:29:57 +00:00
Kirus59 56dcba3782 Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix

* delete poor caching
2024-11-15 17:28:49 +00:00
Zachary Higgs 4370d56895 Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor

- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds

- Switch all previous MindPlaySound to instead call to the new method

* Change SiliconLawEui to cue the mind

* CR: TryGetComponent and Change the Documentation

- Remove GetComponentOrNull for  _entityManager.TryGetComponent

- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards

* Update Content.Server/Silicons/Laws/SiliconLawEui.cs

* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs

* Silicon-law-cue-refactor - CR:

- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue

- Modify "SetLaws" to take in an optional soundProvider for the cue

- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:27:41 +00:00
Plykiya bb2e3daba6 Bugfix: Wielding now uses identity system. (#33134)
Make wielding system use identity
2024-11-15 17:25:39 +00:00
Milon 07ae96ed2c change ShowHealthBars and ShowHealthIcons to use protoId (#32355)
use protoId
2024-11-15 17:24:09 +00:00
Milon f580084e61
stamina damage resist (#2190)
* someone had to be brave enough to kill this

* it's finally real

* god himself couldn't fix this shit

* :trollface:
2024-11-14 14:28:08 +00:00
deltanedas b6b2971616
prevent telegnomes from interacting with anything (#2117)
* disable interaction for telegnomes, add access for the components

* make client and server systems extend shared system

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-09 19:27:59 +00:00
deltanedas 2620eb48a8
upstream merge 2/11 (#2090)
* Fix multiplying colors of differing nullabilities (#32991)

* revert the temporary hack

* Make atmos alert computer colors private variables (#32992)

* Add flash reaction effect (#32377)

add flash reaction effect

* Automatic changelog update

* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.

* Automatic changelog update

* add atmosia to devmap (#32460)

change

* bowls now make drinking sounds (#32819)

* Automatic changelog update

* Add health analyzer unrevivability warning (#32636)

* Add health analyzer unrevivability warning

* Remove errornous comment

* Automatic changelog update

* Removed the name "Hujsak" (#32998)

removed hujsak

* fix pie throwing sound not playing (#33017)

* Automatic changelog update

* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)

* make ai speak robotically (#33025)

* Automatic changelog update

* Extends the minimum round time for meteor swarm events (#32876)

* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* add StartDelay bool to actions (#33026)

* add StartDelay bool to actions

* forgot summary

* Updated an incorrect sprite in the smite menu (#33043)

changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite

* fix lava expeds (#33042)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fix separated game screen bumping (#33046)

I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.

* Automatic changelog update

* Fix: Make Plushie Damage Unexaminable (#33061)

Set hidden to true

* fix chameleon projector bot whitelist (#33055)

fix

* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)

* various resprites (encryption keys + signal screens + station map)

* brig timer update

* fixes n shit

* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)

* inhands

* better inhands

* indent

* Automatic changelog update

* Make the security belt contain more useful items by default (#32291)

* replace tear gas and flashbang with holobarrier and sec radio

* holobarrier-belt-fix

* revert changes of 32291

* Automatic changelog update

* Add 3 bottle boxes to nanomed plus (#33018)

three bottle boxes in nanomed plus

* Automatic changelog update

* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)

* a-few-injectors

* comment

* defib-ops-when

* Automatic changelog update

* Pill Bottles can only store pills now (#33074)

* no longer absurd

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add a spare bible to PietyVend (#32363)

Update chapel.yml

* Automatic changelog update

* [#28722 fix] Add notification for dependent wearables being dropped (#33078)

* add notification for dependent wearables being dropped

* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.

* change popup to client-only variant

* fix redundant messages, add plural locale string

* fix conventions, fix locale input to be more intuitive

---------

Co-authored-by: Justin <justinbrick1@gmail.com>

* Automatic changelog update

* More pda space (#32601)

* Rebalance the max programs that a PDA can hold

* Give Caps PDA more programs too.

* Make the max programs a static 8

* I forgor sec and med

* CaseCase

* Empty commit to re-run checks

* The final change, I hope.

* Automatic changelog update

* Fixed spelling mistake in water blaster description. (#33087)

Fixed minor spelling mistake

* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)

* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

---------

Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* remove now duplicated nyano PlushieCarp tag

* Fixes tailthump breaking positional audio by making it mono (#33092)

* Automatic changelog update

* ExaminableDamage now puts its message at the bottom and in color (#32820)

* the examineableDamage component now puts its messages at the bottom, and in color

* god help us if something is priority -100 :godo:

* Automatic changelog update

* Lower in-round votekick requirements (#32953)

Initial commit

* Allow votekicks to be initiated in the lobby (#32528)

Initial commit

* Automatic changelog update

* Fixes bolt lights of previously unpowered bolted doors (#33063)

fix

* Automatic changelog update

* Muffins (#29318)

* Update meta.json

* Add files via upload

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Add files via upload

* Update plate.yml

* Update food_baked_single.yml

* Update dinnerware.yml

* Update cooking.yml

* Update misc.yml

* Add files via upload

* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png

* Add files via upload

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Fix meta.json

* Fix meta.json again

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update meta.json

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update dinnerware.yml

* Delete cherry

* Add files via upload

* Delete banana

* Add banana

* Delete chocolate

* Add chocolate

* lathe recipe fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)

* :(

* Removed the sprite + updated RSI

* Automatic changelog update

* Add CanLoad for biomes (#33050)

CPUJob to come later.

* Remove CargoPallet component from the cargo pallet (#33022)

* Change cargo shuttle pallets to catwalks.

* Remove CargoPallet component from the cargo pallet.

* Undo cargo shuttle changes.

* Automatic changelog update

* Minor antagonist guidebook changes (#32824)

* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Give Nukies a Hand Labeler (#33053)

* Add hand-labeler to nukie planet

* Rearrange nukie chem table

* Fix `ItemSlotSystem` popup Logic (#28856)

* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* yoink

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Add cvars to votekick to customize requirements for the initiator. (#32490)

* Automatic changelog update

* Add on-call functionality for adminning (#30443)

* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>

* Automatic changelog update

* Pills are explosion resistant (partially reverts #15851) (#32458)

* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Automatic changelog update

* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)

* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft

* Automatic changelog update

* Service workers antagonist fix. (#31359)

* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed™️

* Automatic changelog update

* Adds a new AME sound effect! (#33097)

* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!

* Automatic changelog update

* Allow for the ai's laws to be changed from its core and eye (#32461)

* Allow for the ai's laws to be changed from its core and eye

* Address reviews

* Automatic changelog update

* clean up tools lathe recipes (#31521)

* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Intercoms and Radios both pick up proximate speech (#32737)

* Deduping of recent messages should consider the channel it's being sent to

* rerun actions

* Automatic changelog update

* Adds headphones to loadouts (#33067)

added headphones to trinkets

* Automatic changelog update

* Cardboard Box Capacity 4 -> 5 (#32743)

* capacity upgrade

* comment update

* remove our duplicate pill whitelist

* fix

* remove broken crew monitor from dev map, how did it even get there

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
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Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
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2024-11-07 20:09:25 +00:00
SolStar e06d593302
Add hushed trait (#2106)
* Add new speech trait: Hushed

* Hushed entities' local messages will now be whispers

* Sepeate Hushed check from prefix removal

* Move to Delta-v Namespace

* Minor refactoring

* Bug fixes

* Change to file scoped namespace

* Change comments more in line to DeltaV
2024-11-06 21:50:09 +00:00
Milon e7065f0e1f
stocks trading (#2103)
* sort of works

* fix

* oh right

* admin abuse

* buy/sell events

* price history, better error handling

* joke

* buying and selling

* access handling

* IT'S FINALLY REAL

* fixes

* AAAAAAAAAAAAAAAAA

* i keep fucking forgetting things

* FUCKING

* move company structs out of the comp

* ok im going to sleep

* Revert "oh right"

This reverts commit 8681e5a07b.

* Revert "fix"

This reverts commit 3992ec99fd.

* address reviews
2024-11-06 18:30:54 +01:00
Milon 7f53bd3792
Addictions 2 electric boogaloo (#1897)
* OMG FINALLY FIXED THIS JANKY SHIT

* oh

* no structure, zero fucks given

* this also

* trolled

* shitcode v2

* FUCK

* what was i even fucking thinking???

* remove unused codeanalysis import

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-11-04 14:55:13 +00:00
beck-thompson 4d81976f0d
Fix Syrinx implant (#2055)
* Fixed

* Added comment

* pro delta changes

* Evil

* please work!
2024-11-03 18:02:03 +00:00
Radezolid dc3a3ca3e0
Revert "Block emotes for sleeping" (#32779) (#2084)
* Reverted Block emotes for sleeping (upstream PR #32779)

* Removed comments.
2024-11-03 15:33:52 +00:00
Milon 29c66f3f96
add the no EORG popup (#2070)
ONE MORE PR TODAY
2024-10-28 23:36:49 +00:00
Milon 5ad7cbf18d
cherry pick "Fix Bug With Uppercase Radio Keys" (#33031) (#2068)
Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031)

Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-10-28 19:33:25 +00:00
Milon a59dc99d0f
mail refactor (#2067)
* DEAR GOD

* shuffle shit around

* ohhhhhh
2024-10-28 19:32:07 +00:00
Milon 1c46732b19
fix playtime formatting (#32974) (#2038)
Fixed playtime formatting

Co-authored-by: stalengd <p.zamorskiy@yandex.ru>
2024-10-25 00:15:01 +00:00
deltanedas 3e3f971c12 :trollface: 2024-10-24 09:09:54 +01:00
deltanedas a2281c892e early merge of #32940 2024-10-24 02:39:27 +01:00
chromiumboy deaf652637 Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-24 02:25:28 +01:00
ScarKy0 3801465585 Adding intellicard functionality. (#32347)
* init

* im so confused

* clean

* sprite update

* :|

* further attempts

* be blessed for it works

* Very prestigious pAI

* cleaning up

* Intellicard in RD locker

* PAIn't

* .Clear()n't

* .Clear()n't for real this time

* Cleaning up

* Whoopsie Daisy
2024-10-24 02:25:27 +01:00
ScarKy0 87b100b703 Syringe gun! (#32112)
* Init testing

* copyright

* oops

* Tracking the embed entity uid

* testing stuff for gradual injection

* work

* weh

* god save me

* bleh

* Yippee!

* Again

* Mini syringe ammo

* cleaning up

* mini syringes have a texture for fill amount

* -3 cool points :(

* hitboxes

* init cleanup

* much needed fixes

* Fixes
2024-10-24 02:25:12 +01:00
MendaxxDev d590f5fa08 prevent typing sound from playing when AI interacts with consoles (#32906)
* prevent typing sound from playing when AI interacts with consoles

* cleanup
2024-10-24 02:23:56 +01:00
Pieter-Jan Briers 0b504cf545 System to automatically restart server after certain uptime. (#32814) 2024-10-24 02:20:39 +01:00
Jajsha dc392cadc1 Fix starting gear multiple storage fills and tests (#32718)
* fix things

* maybe fix everything
2024-10-24 02:20:22 +01:00
Calecute f348741230 Blunt damage will do stamina damage on wide attacks (#32422)
Fix: blunt damage will now do stamina damage on wide attacks.
2024-10-24 02:20:22 +01:00
Pieter-Jan Briers 8933a86e8a Allow strip removing items if you're holding something (#32750)
You were already able to strip more items at once from somebody than you could hold, and they would drop to the floor. This matched the behavior in SS13.

Annoyingly, however, you were not allowed to *start* a stripping action if you're holding something. This just feels like an annoying paper cut, so this is no longer a thing.
2024-10-24 02:15:56 +01:00
Ilya246 be045d067b ghost locator maints loot (#32323)
* implement

* react to revenants/AI eye

* rare maints loot

* sprite

* description

* review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* do changes

* stats

* networked

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-24 02:14:32 +01:00
Errant 95aaa62309 Merge spider clan charges can be armed again (#32866) to Master (#32881)
HOTFIX spider clan charges can be armed again (#32866)

* fix ninja bomb component check

* remove TryGetRole
2024-10-24 02:14:32 +01:00
beck-thompson 31d5291f62 Fix: Plushies no longer delete items when recycled (#32838)
fix
2024-10-24 02:14:32 +01:00
Errant 571f2ae2b9 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-24 02:14:32 +01:00
beck-thompson e9638d45b9 Fix: Radio jammer now doesn't show setting changes to other players (#32817)
* fix

* Other fix
2024-10-24 02:14:32 +01:00
Leon Friedrich 4d4782313f Fix PlantHolder interactions & InteractionSystem assert (#32874) 2024-10-24 02:12:06 +01:00
Vasilis 636ed4e69e Change the window titlebar to show the joined server (#32547)
* Change the window titlebar to show the joined server

Requires https://github.com/space-wizards/RobustToolbox/pull/5475/

* Totally not a webedit

* Can you tell what cvar I copied?

* And this kids is why we don't webedit

* Reviews

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-24 02:09:49 +01:00
Zachary Higgs 27f5d6d817 Give AI a Sound Cue when an Antimov board is inserted (#32625)
* Subversion Board Insertion Audio Notification

Add Subversion flag and SubversionSound to SiliconLawProviderComponent

Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound

Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive

* Fix subversion Sound

- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound

* Make it not just subversive

- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists

- Modify SubversionSound into LawUploadSound

- Remove the Subversion flag

- Just use emagged_borg.ogg until the better one is made

* Remove errant spaces and a errant namespace

* CR Fixes - Add generic Lawboard insert cue

- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert

- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433

- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.

* CR Add a placeholder Antimov notification sound

- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise

* Add self referential source attribution

- also fix an errant space

* Add more bespoke Sound by ps3moira + attributions
2024-10-24 02:09:07 +01:00
LittleNyanCat 2306368492 Several small SFX tweaks (#28897)
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-24 02:08:06 +01:00
deltanedas 49b18586fa fix grappling hooks getting bricked (#32738)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-24 02:08:05 +01:00
ScarKy0 21c600d4ca Cyborg module action icons (#32505)
* Init

* added jani and medical

* + sci and service modules

* + syndi modules

* fixing up

* geiger counter stuff
2024-10-24 02:06:02 +01:00
Джексон Миссиссиппи 53e4abf428 cleanup melee (#32486)
* it removes warns ig

* Quick fix

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-24 02:06:01 +01:00
Leon Friedrich 64ef8dd18c Add `IsQueuedForDeletion` checks to interaction system (#32526) 2024-10-24 02:02:23 +01:00
Leon Friedrich 59d5a3cbff Remove inaccurate admin log when moving a held item (#32525)
Remove inaccurate admin log when switching held item
2024-10-24 02:02:23 +01:00
metalgearsloth c66df62b98 Jobreq format (#32806)
* Format job requirements as hours and minutes

* Use TimeSpan.ToString for playtime instead of custom method

* wehflicts

---------

Co-authored-by: jmcb <joelsgp@protonmail.com>
2024-10-24 02:02:23 +01:00
Leon Friedrich a7c6acd402 Hide role entities in the spawn menu (#32798) 2024-10-24 02:01:21 +01:00
Leon Friedrich 8057cee55a Add role prototype validation tests (#32801)
* Add role prototype validation test

* Rejig GetPrototypesWithComponent

* More tests n stuff
2024-10-24 01:59:40 +01:00
SkaldetSkaeg a08ba13031 Block emotes for sleeping (#32779)
* Block emotes

* typing issue

* Update Content.Shared/Bed/Sleep/SleepingSystem.cs

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
2024-10-24 01:58:17 +01:00
slarticodefast 26b80c3e00 Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)
What happened was that the new tech anomaly randomly triggered a signal sink on the portable generator, which is currently broken and throws an error if the that sink is activated.

The resolve needed logMissing = false because it does not expect the ActiveGeneratorRevvingComponent to exist.
2024-10-24 01:56:14 +01:00
eoineoineoin 2c001fb6dc Make APC UI work correctly with multiple users (#32465)
* Make APC UI work correctly with multiple users

* Check access only on client, when constructing UI

* Do TODO (Thanks, Robust 236.1)

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-24 01:56:14 +01:00
Errant e11d85131c Fix random test fail in DeleteAllThenGhost (#32753)
It's simple. We kill the heisentest
2024-10-24 01:56:05 +01:00
deltanedas eeb06fac47 update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
Errant ab5d439272 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-24 00:32:47 +01:00
beck-thompson f194cc45c9 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-24 00:17:33 +01:00
chavonadelal a24c85a1dd Job title localization (#32338)
* Job title localization

* Correcting fields
2024-10-24 00:11:34 +01:00
deltanedas 1b1169c63f
remove 8 second role rule timer (#2026)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-20 18:02:51 +02:00
Milon 00815becc4
Merge pull request #1982 from deltanedas/upstream-ops
upstream merge 7/10
2024-10-14 20:05:19 +02:00
deltanedas 91dbd3084a
early merge of fix item locations (#1996)
this was just copypasted without any context wasn't it

Co-authored-by: Callmore <22885888+Callmore@users.noreply.github.com>
2024-10-12 13:44:34 +00:00
Pieter-Jan Briers 3337c91e7b Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-07 22:26:19 +01:00
deltanedas ba4e0f6b1d
Merge pull request #1953 from MilonPL/accessability
disable species vision filters by default
2024-10-05 16:25:17 +00:00
Milon ca8778b759
unfuck frezon and n2o prices (#1963)
fucked up
2024-10-05 00:54:46 +00:00
deltanedas 7e435cf8cb
Merge pull request #1957 from deltanedas/upstream-ops
upstream merge 2/10
2024-10-02 22:09:14 +00:00
deltanedas cc6bbfebd4
port psionic sacraficing (#1883)
* uncomment and update guidebook

* update loot pool to use entity table and dont hardcode bluespace

* add sacraficing to altars

* :trollface:

* :trollface:

* :trollface:

* 2 lines of sec

* rename files

* replace gamer loot with fake wizard outfit or a normality crystal

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:04:35 +00:00
deltanedas 42b47a0f20 finish syrinx rework and other fix 2024-10-02 13:03:03 +01:00
Plykiya 2fdce66e61 Fix quick-swap stacks of items (#32560)
* remove picking up stack on quick swap

* better
2024-10-02 12:17:34 +01:00
metalgearsloth 0efacebd28 Fix sensors blocking doors (#32591) 2024-10-02 12:17:34 +01:00
Zylofan 5009550336 Seismic charge now craftable (#32459)
* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.

* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call  UpdateMaterialWhitelist.

* Empty-Commit
2024-10-02 12:16:35 +01:00
BramvanZijp 5c06299f64 Prevent borgs from being able to be briefly toggled off. (#32485)
* Prevent borgs from being able to be briefly toggled off.

* Use the pre-existing component instead of making an unneccesary duplicate.
2024-10-02 12:16:27 +01:00
Celene b110214c62 Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary

* Included attacker in check for Identity

---------

Co-authored-by: Celene <maurice_riepert94@web.de>
2024-10-02 12:12:14 +01:00
SlamBamActionman e8e687ce7c Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-10-02 12:09:34 +01:00
Leon Friedrich da431bbb81 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-10-02 12:09:34 +01:00
nikthechampiongr a5ebe6a25d Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
MilenVolf bfa43833d3 Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-10-02 12:08:12 +01:00
metalgearsloth fae9f90d2d Fix multiple door issues (#32483)
* Fix multiple door issues

- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).

* woops conversion
2024-10-02 12:08:11 +01:00
metalgearsloth 46a3d6d100 Optimise drains (#32230)
* Optimise drains

If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.

* Fixes
2024-10-02 12:08:11 +01:00
beck-thompson b4452f8fa5 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-10-02 12:08:11 +01:00
Fildrance 75f17c9c97 Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-02 12:06:48 +01:00
metalgearsloth 9a59024f13 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-10-02 12:06:37 +01:00
metalgearsloth 9c313b57b4 Fix storage area pickup sound playing multiple times (#32397) 2024-10-02 12:06:37 +01:00
metalgearsloth 38a7494d7d Fix airlock autoclose mispredict (#32477)
* Fix airlock autoclose mispredict

It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.

* cudin
2024-10-02 12:06:37 +01:00
beck-thompson 41341a8a03 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-10-02 12:06:05 +01:00
SlamBamActionman fccb0e30ed Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Ilya246 79676fd560 lower frezon/n2o sale prices, make frezon take more trit (#32407)
* lower gas prices

* set trit ratio from 1:50 to 1:8
2024-10-02 11:38:43 +01:00
keronshb aaa4ab9351 Adds real-time charge & disabled action information to Actions (#31821) 2024-10-02 11:38:42 +01:00
goet 8847889eeb Fix contraband never getting added to vend inventory (#32431)
* fix contraband never getting added to vend inventory

* Revert "fix contraband never getting added to vend inventory"

This reverts commit e7fb3a60c3cb6fcbf41d7f015f13dbc7b1c1901d.

* readd setter method to system

* fix again without reparenting
2024-10-02 11:38:42 +01:00
ArchRBX 726ad01ccd AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-02 11:36:12 +01:00
Dvir be03b28240 Allow AreaInsert pickups for one item (#32153)
Update SharedStorageSystem.cs
2024-10-02 11:33:58 +01:00
eoineoineoin 9a826a8a27 Paper QOL improvements (#32418)
* Don't add newlines (fixes #32357)

* Improve UI around max paper length (Fixes #32344)

* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-02 11:29:23 +01:00
Brandon Hu 4b3d41ac0b fix(contraband): Make contraband work with chameleon items (#30986)
* formatting

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-02 11:24:36 +01:00
Leon Friedrich b92a8edcf2 Entity menu lookup changes (#32395) 2024-10-02 11:24:27 +01:00
metalgearsloth 845a04c1d7 Predict vending machine BUI (#32376) 2024-10-02 11:24:27 +01:00
PotentiallyTom 393dc95028 Makes it possible to disable the vent pressure lockout temporarily with a screwdriver (#31050)
* builds

* doesn't crash

* seems to work

* distance cap was dumb

* Requested changes

* can't find any issues from making the changes

* Check for anchor and minor optimisation

* Removed unnecessary usings

* Code less verbose and cleanup
2024-10-02 11:22:34 +01:00
metalgearsloth 27f8c75ecd Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-10-02 11:22:12 +01:00
Milon 35480e0625 guh 2024-10-01 20:48:10 +02:00
Milon a5ecffe694
add selfunremovable to headcages (#1949)
fix
2024-09-30 22:10:53 +00:00
deltanedas 88a50803c6
fix chameleon projector bug (#1884)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-23 14:21:37 +02:00
Plykiya 980e041293 Allows you to buckle transfer person from bed to bed (#32089)
* unbuckle if the target is buckled

* better way to do it
2024-09-22 02:47:17 +01:00
ShadowCommander bb1b50866c Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384)
* Move placeable check to PlaceableSurfaceSystem

This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.

The entity is instead placed on top of the entity like a table.

* Move SetPlaceable to PlaceableSurfaceSystem

* Update to transform system and consolidate code

* Fix interaction with storage that has a placeable component

* deadlock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-22 02:45:06 +01:00
Leon Friedrich d9c47745fb Make status effect networking not use `TryAddStatusEffect` (#28766)
* Make status effect networking not use `TryAddStatusEffect`

* a
2024-09-22 02:45:06 +01:00
IProduceWidgets bb65810671 Clean up solution regen and drain comps (#29777)
* clean up solution regen and drain comps

* Tape applied.

* Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* remain entity

* That has to be a rogue test fail.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-22 02:45:06 +01:00
SlamBamActionman 095fb63bca Allow containment field generators to be enabled on mapinit (#31158)
* Initial commit

* review fix
2024-09-22 02:44:51 +01:00
DrSmugleaf a8c2444a66 Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-22 02:44:27 +01:00
deltanedas 3a1d442e67 add interaction success/failure events (#32216)
* add interaction success/failure events

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-22 02:38:57 +01:00
Ed 0535e3e809 Fix Anomaly infections infinity growing after curing (#32259) 2024-09-22 02:38:29 +01:00
Ed dd701436ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-22 02:38:28 +01:00
chavonadelal ffdf6bb838 Localization of steal targets (#30153)
* Localization of steal targets

* Correction of localization of theft objects

* The second correction of the localization of theft targets

* Update steal-target-groups.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Revision of the localization method

* Choosing a simple option for localization

* Fix TechnologyDisk name

* Corrections based on feedback received

* correction of declension

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-22 02:36:01 +01:00
drakewill-CRL 31e3ef00fa Botany Rework Part 1: Mutations (#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.

All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.

The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.

Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.

This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
2024-09-22 02:23:49 +01:00
Winkarst dd642a6dd6 Update SharedBuckleSystem to use PopupClient (#31498) 2024-09-22 02:23:49 +01:00
nikthechampiongr 9a089a1f04 Rename fix (#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()

* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text

Requires engine change

* Fix localisation strings

* Make PDA search be based on a renamed entity's Uid instead of its old name

To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player

* Fix bad merge???

huh

* Use AllEntityQuery
2024-09-22 02:23:49 +01:00
eoineoineoin e737824794 Fix some issues with pulling system (#32145)
Joints were created with pivots at object origin, causing unintuitive behaviour when an object was not centered on the origin. Now puts the pivots at the COM.
Joint limits were set based on fractions of the union of the AABB of objects, which did not make geometric sense. Now uses the pivot length with an additional [arbitrary] length.
Joints were created with a very low spring stiffness, which had a negligible effect most of the time but caused very unintuitive behaviour when the pulled object had a low mass (#28028) - disable the spring limit, and just use the hard min/max limits.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-22 02:20:58 +01:00
Milon 3a0174439c
fix felinids footsteps (#1866)
* I am SO fucking smart

* fixed random shit from my doing of random shit
2024-09-20 03:38:10 +00:00
deltanedas 82c2fe63ab
Revert "Firelocks are no longer pryable by hand if they are powered (#1837)
comment

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-17 23:11:28 +00:00
deltanedas 977b5dad64 network airlock AutoClose (#32124)
* network airlock AutoClose

* least stupid language

* great language

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 14:27:12 +01:00
slarticodefast f8a97c378d Add extradimensional orange, holymelon, meatwheat, worldpeas mutations (#27624)
* new mutations

* translation string fix

* add haloperidol to plant

* fix

* add FoodSequence

* food sequence fixes
2024-09-14 14:27:11 +01:00
Errant d1f48cf16b movercontroller namespace (#31749) 2024-09-14 14:27:10 +01:00
lzk a75de13ad5 don't apply traits for borg and ai (#31990)
* doesn't apply traits for borg or ai

* add some comment and summaries

* weh

weh

* well ok

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-14 14:26:27 +01:00
Tayrtahn bd542971a6 Add guidebook protodata tag: embed prototype values in guidebook text (#27570)
* First clumsy implementation of guidebook protodata

* Support for Properties, format strings

* Better null

* Rename file

* Documentation and some cleanup

* Handle errors better

* Added note about client-side components

* A couple of examples

* DataFields

* Use attributes like a sane person

* Outdated doc

* string.Empty

* No IComponent?

* No casting

* Use EntityManager.ComponentFactory

* Use FrozenDictionary

* Cache tagged component fields

* Iterate components and check if they're tagged
2024-09-14 14:26:27 +01:00
blueDev2 5a6a92cd50 Add ReagentWhitelist to Injector component and system (#28262)
* Add reagent whitelist to Injector component and system

* Apply suggested Changes

* Remove LINQ function for performance

* Update Content.Server/Chemistry/EntitySystems/InjectorSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-14 14:26:27 +01:00
metalgearsloth 02b7b1254d Reapply "FTL + AI fixes (#31952)" (#31968) (#32094)
* Reapply "FTL + AI fixes (#31952)" (#31968)

This reverts commit c46a4ab876ff0baa1e0636569751b120c27f710c.

* Update
2024-09-14 14:26:27 +01:00
Nemanja 8381ec1cf9 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-14 14:23:33 +01:00
Nemanja 5215e59a76 Mining Asteroid Treasure Vaults (#31638)
add interior rooms to the vgroid
2024-09-14 14:22:59 +01:00
Verm 6888519e08 Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011)
* Lets do this again

* I noticed this way to late
2024-09-14 14:22:58 +01:00
DisposableCrewmember42 8a85c49f0e fix: Check revenant ability costs correctly (#32050)
* fix: Check revenant ability costs correctly

* refactor: Idiomatically get negative value
2024-09-14 14:18:27 +01:00
TurboTracker 927990848d Removal of Maxcaps via cvar (#31437)
* Comment out gastank explosion trigger

* CVAR creation

* Blank line between method + toml update

* I fucking hate VistualStudio

* change bool logic into float

* cat dancing.gif

* Adjust some minor nits

* Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs

Co-authored-by: Partmedia <kevinz5000@gmail.com>

* Un-hardcode unused initial cached CVar value

* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-14 14:17:42 +01:00
themias 15b0315e5f Save unpublished news articles (#31491)
* Add draft saving to news consoles

* fix after bui changes

* comments + rename vars

* no
2024-09-14 14:04:52 +01:00
Pieter-Jan Briers 1a94de83db Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

---------
2024-09-14 13:56:26 +01:00
slarticodefast 9cb75c9ff9 Make mobs without hands unable to spill jugs (#31438)
* make mobs without hands unable to spill jugs

* snails
2024-09-14 13:56:26 +01:00
slarticodefast 16fe76520d Revert "FTL + AI fixes (#31952)" (#31968) 2024-09-14 13:53:58 +01:00
metalgearsloth da10fbe6e8 FTL + AI fixes (#31952) 2024-09-14 13:52:59 +01:00
Ed a59f68e227 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-14 13:52:20 +01:00
LucasTheDrgn 4d2835a2d6 Returned functionality to industrial reagent grinders (#31903)
* Returned functionality to industrial reagent grinders without un-nerfing recyclers

* Limited industrial reagent grinder to only extractable solutions
2024-09-14 13:38:15 +01:00
Kirus59 2deffd5378 Damaged by contact fix (#31921) 2024-09-14 13:38:15 +01:00
Tad "Taddy" Johnson 3fd3a58ff2
fix mass sleep (#1816)
...because Milon fucked it up
2024-09-13 23:26:13 -03:00
deltanedas 845d5841d0
add glimmer/psionic artifact stuff (#1785)
* add TryMakePsionic

* refactor psionic abilities file, add PsionicPowerDetectedEvent

* add glimmer/psionic artifact code

* add glimmer/psionic artifact triggers and effects

* pro

* o

* fix hint

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 01:25:59 +00:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

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2024-09-10 01:20:38 +10:00
portfiend 690cbe995a
Rodentia Species (#1511)
* add: basic rodent species

* add: rodentia base sprites

* add: basic rodent hand/foot markings

* add: ears i got em

* add: tail markings

* add: big ears

by request

* tweak: default markings, coloration

everything uses skin color by default when added except for these new "default" markings which use tattoo

* add: the rest of the basic body part markings

* add: snout textures

* add: pattern markings

* add: cheek detail

* add: sex variations for chest marking

* add: give rodentia the generic markings

* add: rodentia names

* add: damage, voice, mass, emotes to rodentia

* add: rummager ability for rodentia

* remove: temperature protection from rodentia

* add: some makeup markings for rodentia

* add: include rodentia in misc pools

* add: rodentia guidebook entries

* tweak: adjust rodentia marking points

* add: rodentia pie sprite

* tweak desc

* tweak: change rodentia name scheme

* tweak: adjust damage modifiers for rodentia

* add: rodentia always trigger mouse traps

* tweak: rodentia have unique speech verbs

* tweak: change rodentia inventory shape

* tweak: rodentia take more phys dmg overall

* tweak: made rodentia hungry

* add: mouth storage component on rodents

* add: server mouthstoragesystem

* add: force-dump mouth storage on trip

hmm the networking on this is a little ehh. but watever

* add: rodentia drop mouth items on damage

* add: blocked interactions if mouth is full

* fix: corrected accent oops

* tweak: tense

* fuck this import in particular

* tweak: spit damage threshold

* fix: no redundant open actions

* refactor: move this action into the types file

* add: rodentia get ability to hide under tables etc.

* tweak: change rodentia action icons

* refactor: im renaming this component and system lol

* refactor: rename this event too

i was gonna refactor the whole system to be more like climbing, but the climbing system is convoluted so im just gonna do this and put it aside

* tweak: fix the mouth storage icon
the number covers it

* tweak: check if colliding with table before un-sneaking

* fix: crawl action cooldown and popup text

* add: slowdown to sneak ability

* refactor: fix this namespace

* tweak: rummageable objects now use a cooldown

* fix: newlines

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>

* fix: collision group variavbles

* add: proper "full body" sprite

* add: move blaze to head folder, "round face" marking

* add: whisker markings

* tweal: rodentia are 50% -> 33% hungrier

1.5x seemed excessive

* refactor(mouthStorage): move OnExamined from server to shared

* refactor(mousetrap): use HasComp

* refactor(mouthStorage): use a public api instead of event here

* refactor(yml): KILL REPETITION

* refactor(parts/rodentia): KILL REPETITION

---------

Signed-off-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-09-07 23:04:34 -03:00
deltanedas 6d0102f8d3 remove dupe melee execution code, fix 2024-09-01 04:36:08 +01:00
Julian Giebel 5f5a0d46be Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-09-01 03:36:44 +01:00
metalgearsloth 39db9ebe5d Fix AI singulo shenanigans (#31556)
* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-01 03:34:12 +01:00
Milon c54b29b51c
job whitelist panel presets (#1717)
* SHIT -> GOLD

* the label looks like shit
2024-08-31 00:11:45 +00:00
Psychpsyo 175343453d Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-30 09:00:08 +01:00
deltanedas e2150ee5f9 reduce lathe recipe copy pasta (#31515)
* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-30 08:07:09 +01:00
metalgearsloth 389a92a317 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix
2024-08-30 08:07:09 +01:00
Errant d3be58f496 Update ClothingSpeedModifierSystem.cs (#29994)
* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version
2024-08-30 07:55:29 +01:00
metalgearsloth 70723924a5 AI whitelist fix (#31542) 2024-08-30 07:54:06 +01:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
metalgearsloth 4cf83da654 Make AI overlay use vis1 (#31348)
* Make AI overlay use vis1

I think this is what get_hear in 13 uses idk this shit is esoteric.

vis1 is luminosity vis2 is line of sight.

* boark
2024-08-30 07:25:17 +01:00
Simon f9f2549746 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-30 05:37:15 +01:00
Dimastra 89308c2002 fix method OnEntityEnter in DamageContactsSystem (#31494)
fix

Co-authored-by: Dimastra <dimastra@users.noreply.github.com>
2024-08-30 05:32:30 +01:00
deltanedas 6e29441a46 merge master 2024-08-28 03:20:44 +01:00
Nemanja db4e7cb567 Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-28 03:17:20 +01:00
deltanedas 7fd2541aee
job whitelists panel !!! (#1678)
* make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it

* add jobwhitelists command and ui

* add job whitelist button to player panel

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-28 00:33:30 +00:00
Nemanja b22872e522 add default page support for the guidebook (#28772) 2024-08-27 01:34:03 +01:00
metalgearsloth 17d4d701b3 Predict EmitSoundOnUIOpen (#31464)
* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky
2024-08-27 01:03:06 +01:00
ShadowCommander 0a42ea3a9f Add a bool to disable buckling on InteractHand (#30001) 2024-08-27 01:00:43 +01:00
metalgearsloth e3928cee72 ContainerComp fix (#31434)
Forgot to push these ones on the branch.
2024-08-27 01:00:43 +01:00
Ed 4987111d59 Weather fix (#30857)
* weather fix

* localize errors
2024-08-27 01:00:43 +01:00
metalgearsloth 4cf95ff879 Action stuff (#31305)
* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge
2024-08-27 01:00:43 +01:00
metalgearsloth 8fa9864acf ItemToggle + slots stuff (#31312)
* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill
2024-08-27 01:00:43 +01:00
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
deltanedas 27274a9df4 decouple ItemToggle from PowerCellDraw (#31392)
* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-27 01:00:14 +01:00
Nemanja 677d3a00ef Blueprints (#31138)
* Blueprints

* Update tables_loot.yml

* doink

* mark as required
2024-08-27 01:00:13 +01:00