Commit Graph

9666 Commits

Author SHA1 Message Date
Veritius 92695c274c
Executions (#24150)
* Execution (you monster)
not done

* woops

* more stuff

* Melee executions

* Prevent executing those who can interact

* Better checks for if you can execute

* Scale the execution time of a knife with its attack speed

* Translations for fucking up an execution

* rename some functions

* Properly scale execution speed of melee weapons

* Fix checks in CanExecuteWithAny

* Allow executing yourself (funny)

* More versatile localisation

* Suicide with guns

* Popups for successful gun executions

* whoops

* Stop flare guns crashing the game on executions

* Various tweaks

* Remove some old usings

* Pacifists can no longer execute

* Remove unnecessary check

* Use CanShoot in gunsystem

* Capitalisation in ftl string

* Fix melee executions not playing a sound

* localisation tweaks

(cherry picked from commit 2e83f5a0ecc5fea0177acd94e22133de0d614588)
2024-01-26 22:58:32 +01:00
LankLTE ab5cc6b25e
Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto

(cherry picked from commit 44abe3e54d8522fe795a59a0b302a0f1f858cbbc)
2024-01-26 22:58:09 +01:00
Nemanja 730ed8ab56
try and purify cryosleeper code (#24165)
(cherry picked from commit e145a8f6963f1a61f49894c09047a0212c90931e)
2024-01-26 22:56:52 +01:00
metalgearsloth 0d64e2878d
Don't throw on player spawn for playtime failure (#24148)
Still gets logged but won't abort the entire startup process.

(cherry picked from commit 3b7679f9c94371528aa2f7fc7f9ac8bc6e66eb38)
2024-01-26 22:56:29 +01:00
Nemanja 48ad5ea014
fix radiators leaking heat into atmos blocked tiles (#24124)
* fix radiators leaking heat into atmos blocked tiles

* Fix the fix

Pointyhat to: emogarbage

* Remove unused imports

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit c29896f505db28bf3dca9af9e6f0430dcf0f4629)
2024-01-26 22:55:53 +01:00
Trevor Day f0c4daca24
Explosion log fix fix (#24136)
* Reaction and Explosion admin log coordinates

* Remove extraneous whitespace

(cherry picked from commit d571ed940fc0fc506f7cf07d32b4e8059b348df8)
2024-01-26 22:55:51 +01:00
Nemanja 04d5a09774
fix cryosleepers deleting the station (#24143)
* fix cryogenic units deleting the station

* ship it

(cherry picked from commit 017450ef17ed19f24fee3375cd35967e974ab119)
2024-01-26 22:55:45 +01:00
deltanedas b438a04fba
more objective logging + maybe fix the no objective bug (#24139)
* more objective log

* remove hijack from group!!!!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 0a1b3ba601ccaf6827253bc9f824fba853e34fa8)
2024-01-26 22:55:14 +01:00
deathride58 5833cde651
Fixes the eye protection requirement of welding tools being inverted (#24106)
After a power outage and a whole hour of fixing a broken .git: fixes welding tools having inverted toggle states for eye protection requirements

(cherry picked from commit 35e255b834bb7e5363b4243979969ff3422811b9)
2024-01-26 22:52:12 +01:00
keronshb 89e2d1b145
Action, Action Container, and Action Upgrade changes (#24005)
* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage.  Fixed a bug with not being able to upgrade actions between levels.  Added a way to grant and remove a singular action.

* adds an action container component to mind on action added to fix tests

* Swaps trycomp for hascomp

* Maybe this will fix the thests

* Grants action container to performer as well

* Wait that makes no sense, removing that

* fixes mind action grant logic

* Changes ent check back to netent check

* Reverts unintended container changes

(cherry picked from commit c8466055ef34f9a5cbd987546c7865889a54f5ed)
2024-01-26 22:51:47 +01:00
Nemanja e624317d37
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
Arendian deaeb6dff3
decelerator nerf and projectile penetration mini refactor (#24032)
* decelerator nerf and projectile fix

* datafield name difference

* forgot to add component

* missed datafield styling

* comment made summary

* CanPenetrateComponent and CollisionLayer check.

* Small comment changes

(cherry picked from commit 04a8761bb6c0a12fc8f07ccf3a24615c8bb8b591)
2024-01-26 22:51:16 +01:00
themias a83c773c3c
Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field

(cherry picked from commit fd7ff690b1ad7b1cf6cd62deba3076684e3e9282)
2024-01-26 22:50:50 +01:00
Magnus Larsen af095b6cb5
Remove bad Dirty call introduced by PR #20778 (#24076)
The HealOnBuckleHealingComponent is not in Shared/Client code, need not
be networked, and cannot be dirty.

(cherry picked from commit 29acc5e94545654f516eeb1871474a3ee2cf64e5)
2024-01-26 22:50:08 +01:00
AJCM-git 9a6fa17e72
Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 108f001731b9394f98d9ef712b9b777e5b3f8abc)
2024-01-26 22:49:14 +01:00
metalgearsloth 32216a1b03
Entitylookup method renames (#23519)
(cherry picked from commit 1f3a29c0926c2d3af7ce1ef8148a73d332c3302f)
2024-01-26 22:38:25 +01:00
Morb 781657f44d
Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 9063cfe454263e2616d4d948648d6c73cbc039f9)
2024-01-26 22:38:24 +01:00
Pieter-Jan Briers 56fb80ad34
BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch

(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
metalgearsloth a36f876422
Teleport fixes (#24064)
- Teleport to physics center not transform center.
- Fix NetEntity not being passed in.

(cherry picked from commit db175fd9ba425a7c87eff3ae8bb9cd1d2fdf2b98)
2024-01-26 22:37:57 +01:00
Tayrtahn 87d60504e3
Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals

(cherry picked from commit 2d6d2aba0b1b2b41bbcafb9f60ead926e6b67d16)
2024-01-26 22:37:41 +01:00
Vasilis d62eb3a2b8
Cvar to allow whitelisted players to bypass panic bunker (#23885)
Among us

(cherry picked from commit 22c0b4425d7a955fd995d3b1b3f777cefe3884c8)
2024-01-26 22:37:39 +01:00
Trevor Day 90c75efd9a
Add admin logs for thermomachines (#24056)
(cherry picked from commit 7a84f9e2038d4f0d9c776a4e1a91b83a4997a43e)
2024-01-26 22:37:18 +01:00
deltanedas 0c4fd5785d
better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit a558b112a1c4d71ffcd1b1b266d31ff45bd76460)
2024-01-26 22:37:15 +01:00
lzk 34481158d3
Remove archaic accent (#24052)
(cherry picked from commit e47e359108ec6f8833e34fc313aff67b0c51d9e0)
2024-01-26 22:36:50 +01:00
Pieter-Jan Briers 17a6afb40b
Desk bells can be rung with activate (#24047)
* Desk bells can be rung with activate

Important

* Remove obsoletions too while I'm at it.

(cherry picked from commit f191c90999b72ef3672946820c35e79a6be7c2c1)
2024-01-26 22:36:39 +01:00
Tayrtahn 7ff87f4feb
Fix vending machine thank you flag timing (#24049)
Fix thank you flag timing

(cherry picked from commit 055d62f560500765f5893445733423c12b0c3427)
2024-01-26 22:36:38 +01:00
degradka e449d0787d
Add a check for item size in the microwave system (#24026)
* Add a check for item size in the microwave system

* DataField suggestion

* Merge TryComp with HasComp

* Add datafield changeability for admins

(cherry picked from commit 562d7b4b82a49001179c1252064c8610174f8716)
2024-01-26 22:36:24 +01:00
Ilya246 6df985f9d3
Fix oxyburn energy not accounting for heatscale (#24023)
(cherry picked from commit bd27b53ff09d4288aee4b762f22b166d62a29f14)
2024-01-26 22:35:48 +01:00
Arendian 57b4a41d60
Fix emergency flare not igniting through verb menu. (#24027)
Emergency flare ignites when activated through verb menu

(cherry picked from commit 98f0814c2b267cc3f38bf3fbbd861bf86e460321)
2024-01-26 22:35:14 +01:00
{Koks} a8cfadebee
Fixed shuttle movements on some systems (#24008)
* Vector2.Dot copied from system library

* Slightly clearer workaround

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
(cherry picked from commit cb6aafc8b512f229cee93041da1bb80184e91d08)
2024-01-26 22:35:11 +01:00
Pieter-Jan Briers ea0318b2e0
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.

(cherry picked from commit 3a2cd95d7f8d2b6975ebfda715b4cbf858e74668)
2024-01-26 22:34:27 +01:00
keronshb 0c8d256d71
Moves ShootProjectile to shared (#24007)
(cherry picked from commit 2375a6cd1d2edfe6692c4a0ad388d2a3f5a3ce01)
2024-01-26 22:34:26 +01:00
Pieter-Jan Briers 1c54b75da5
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI

(cherry picked from commit a6c9c36b688a1ba78ff4c12502e81661cf607b6c)
2024-01-26 22:33:46 +01:00
themias 5467965041
Limit hydraulic clamps to one DoAfter at a time (#23982)
Limit Ripleys to one DoAfter at a time

(cherry picked from commit f8f5524fd50abb0d5910b0ca0d0badccd6d14854)
2024-01-26 22:33:42 +01:00
deathride58 16faa3cf64
Fixes construction graphs proccing while being microwaved (#23835)
* Fixes construction graphs proccing while being microwaved

* git those indents in line

* We knew we were missing something!

(cherry picked from commit f5c40c362306f0c2437f39b6968ae637112aaf4e)
2024-01-26 22:33:40 +01:00
GreyMario 9e4fb570bc
Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares (#23217)
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten

* spawn trash from a SliceableFood if the Food has a trash

* add a limited selection of additional tablewares to the autolathe

* kitchenware material adjustments

* fix crash when slice pie in hand/inventory

* use system helpers + slices now go in parent container

(cherry picked from commit 1c3c596bae1bc463ce05f3ae6f5cbe09ac59ed4c)
2024-01-26 22:33:39 +01:00
metalgearsloth 42643e8b94
NewsSystem fixes (#23969)
(cherry picked from commit abc5094a16aa98da45cb14399913f08f0fe4cb5a)
2024-01-26 22:33:17 +01:00
Tayrtahn 35ba9eb50d
Cuttable speaker wire for vending machines (#23873)
Implement SpeechWireAction

(cherry picked from commit b8de514237c996e85e0c64e8e69edbfe79565683)
2024-01-26 22:33:15 +01:00
Nemanja 46f40662bb
Stop the inevitability of death from misgendering you (#23949)
Fix rotting messages and make them use pronouns

(cherry picked from commit 0126b9820ddd07bb2e98e766c19701fef64daf4e)
2024-01-26 22:27:36 +01:00
themias fde8491664
Fix clumsy defib debug assert (#23930)
* Fix clumsy defib debug assert

* don't need to specify null

(cherry picked from commit 25c477a64270aa5b2394ed5405c29a6882a78925)
2024-01-26 22:27:16 +01:00
Trevor Day 2dbbd97720
Bluespace Anomaly Admin Logs (#23942)
Add bluespace anomaly teleportation logs.

(cherry picked from commit cc823e24e9adab87b596e11122c4eccee78028b5)
2024-01-26 22:27:15 +01:00
metalgearsloth 2cd742f750
Split cargo shuttle to its own component (#23926)
* Split cargo shuttle to its own component

If mappers want 1 morbillion of them this is easier to manage.

* balls

(cherry picked from commit 55a60b0fcad227e82511cf0d8a8a2cdf5ec9846a)
2024-01-26 22:27:13 +01:00
mr-bo-jangles 7075f5c37d
Optimise the puddle system to reach an equilibrium quickly. (#23776)
* Optimise the puddle system to reach an equilibrium quickly.

* Remove use of Linq
Try to be more efficient with Tuples

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 064d52db412d9cf80ace425db8573aea2dfc7d81)
2024-01-26 22:27:12 +01:00
Nemanja fa762bfa8e
Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1886941da6c807ec604cad902233a3ba559b2b25)
2024-01-26 22:27:10 +01:00
metalgearsloth ef62280bf8
Only hide ruins labels (#23925)
(cherry picked from commit 801f141c6a3eb73bd87349b2aa32e4118cf04e53)
2024-01-26 22:27:09 +01:00
Nemanja 9890ea542c
machine parts + power cell resprite (#23913)
* machine parts + power cell resprite

* logic fix

(cherry picked from commit b3014e6cb33cecb6796c3002385d862d581e2762)
2024-01-26 22:26:40 +01:00
metalgearsloth c720d5fd77
Throttle MagicMirror do_afters (#23867)
Doesn't fix the gross network spam but that's for later.

(cherry picked from commit 34d2330604a8ba5906ad1d5d4fd87f3c942523cd)
2024-01-26 22:26:30 +01:00
nikthechampiongr 8b414701ca
Fix tranquiliser shells not working (#23886)
* Fix tranquiliser darts not working

Fixes a bug introduced by 9f47079d02a872f0aaff84f4556b83d3c6f835ef which
was made to stop the fly-by fixture from triggering the system. This was
done by checking whether the fixture was hard. Apparently the
projectile's fixture is never hard as well. The change just makes it so
that check only succeeds when the fixture is a fly-by fixture.

* Remove something that I think is redundant

* Remove random using directive that somehow appeared.

* Address Review

* Adress Review 2

* Put the appropriate fixture ids

(cherry picked from commit ef132c8a7b83691ab550e1cfe5d31fd8be2b3788)
2024-01-26 22:26:12 +01:00
nikthechampiongr 98e9d86840
Aghosts and other powerful beings no longer burn their hands on lights. (#23879)
Make aghosts and other things that can't take burn damage not burn their
hand when changing lightbolbs

(cherry picked from commit 7aee192d528222b3d5d2a479dd2baec626f0a040)
2024-01-26 22:25:50 +01:00
metalgearsloth 73a7c2affc
Fix ruins being added to station grid (#23865)
(cherry picked from commit a46f6f3f85b60b7b8e8a9e6aae327c9c1a0dd2bf)
2024-01-26 22:25:34 +01:00
Guillaume E 75e6237060
Show how close bodies are to rotting (#23530)
* Show how close bodies are to rotting

When examining a dead body, you will be able to see of close
it is to rotting.

 - "It still looks fresh.", in the first third of the pre-rot period
 - "It looks ripe.", in the second third
 - "It's starting to look bad.", in the last third

This could help players prioritize medical care.

* Alter the wording of the pre-rot indicator

* Use numeric rotting stages in FTL

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit af7327e59f9831d866022dc9018ae79311602f04)
2024-01-26 22:25:32 +01:00
metalgearsloth 2cb342bb80
Hide ruins spawns (#23857)
* Hide ruins spawns

* Update count

* Add naming

(cherry picked from commit b30afb357c51142fc5cc51b23a6a54fb8ef1c0d1)
2024-01-26 22:23:23 +01:00
metalgearsloth dcc2baa5a5
Fix objects tab not showing nents (#23837)
* Fix objects tab not showing nents

* Fix everything

(cherry picked from commit 11701215322efe6e03c84a99645e60c766f0e2bb)
2024-01-26 22:22:36 +01:00
Emisse d245390612
ruins (#23767)
* ruins

* code-side

* round-robin instead

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 59e989a8104b355ed2963f3c1dd7d9f3a0925dd5)
2024-01-26 22:21:42 +01:00
Tayrtahn 95f71103e8
Fix fatal error when closing vending machine wire UI (#23815)
That's a whoops on my part

(cherry picked from commit be118013a949389ca98b3ab8ba3307eb867706af)
2024-01-26 22:21:18 +01:00
themias a626bb6754
fix mice eating (#23801)
* fix mice eating

* actually just ignore utensils

(cherry picked from commit 3fb0bd9d4b13fe828889b5ce9aea960c89dd5f4d)
2024-01-26 22:19:31 +01:00
DrSmugleaf bf936c7a88
Fix TrashOnSolutionEmptySystem modifying uninitialized entities (#23798)
(cherry picked from commit 2fe861e87d9faaf802ba91aded7082ca94c03c86)
2024-01-26 22:19:27 +01:00
metalgearsloth 4c7ca09c9b
Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow

(cherry picked from commit d7eb7b700c72a7aa56e6bb2181ed5cd622f04a83)
2024-01-26 22:19:17 +01:00
GreyMario 22ea3e1656
Checking for used utensils actually happens now (#23766)
checking for utensils actually happens now

(cherry picked from commit f2647ac8d421642420b53ea5574f654390039d7b)
2024-01-26 22:16:35 +01:00
Kot b664c6d02b
Powered stasis bed prevents body decay (#23520)
* Powered stasis bed prevents body decay

* Update following CR comments

* Remove unused import

* Simplify if-statements

* Change implementation following CR suggestions

* Add comment & remove explicit get/set

(cherry picked from commit e97fd47a8764f973193e22e45512acb5335bdf17)
2024-01-26 22:16:32 +01:00
ike709 fcebd56e8e
Appraisal tools check for cargo bounty completion (#23760)
Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit b8e8e6141a2115b43d79109b7f00c9fbfb863a5e)
2024-01-26 22:15:02 +01:00
Tayrtahn 879e8b2cb3
Reduce vendor thank you message spam and add variety (#23746)
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.

* Only display thank yous when closing the UI after a purchase.

* Tweaked a few messages

* More custom messages

* Missed one

(cherry picked from commit eb9770efb91fab68696938008fedb5ab1a10f15f)
2024-01-26 22:14:58 +01:00
AJCM-git 87bdedfccf
Fixes ninja not being able to use abilities (#23748)
* Fixes ninja not being able to use abilities

* This was for testing

(cherry picked from commit a3127748d1685f78cdca991d562559cd868fb189)
2024-01-26 22:14:56 +01:00
Emisse 464dc88e05
Salvage wrecks (#23733)
* help

* Update SalvageMagnetDataComponent.cs

* Update SalvageSystem.Magnet.cs

* my eyes

(cherry picked from commit e0e4d769aeceea84db3429d8f1f0ba3defa4ad70)
2024-01-26 22:13:02 +01:00
Justin Pfeifler 0bf77c01ed
Add Initial Cooldown To Communications Computers (#21681)
* Add initial delay variable

* Add cooldown to console on spawn

* shock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 36fe294bcc8b1f4ed0063ff28eda5abbcfbe443f)
2024-01-26 22:12:09 +01:00
lzk 20471b116d
Make only advertise vendors say thanks for using (#23726)
* :trollface:

* :trollface: 2

(cherry picked from commit 945a402d109ca5b5f5fd40fa86030da3bd37a787)
2024-01-26 22:12:04 +01:00
Nemanja 53c4793673
Turbo Recharger (#23723)
turbo charger

(cherry picked from commit c861b66a476a1ea1037ec173b088cafd5519f757)
2024-01-26 22:12:03 +01:00
metalgearsloth d83767e096
Cleanup mimic event (#23705)
* Cleanup mimic event

Now it won't be forced on dev map or mapping mode.

* Minor cleanup

(cherry picked from commit f0d9782df418d4d4c3b1127a7adfafa5b3ace09c)
2024-01-26 22:11:57 +01:00
Nemanja 9a43fd6a75
Fix PA particles (#23719)
(cherry picked from commit aea68b942ab8373f0f18b99ee702a4ebb087215d)
2024-01-26 22:11:46 +01:00
Arendian 0bb967bcfd
Incendiary projectiles and lava firestack reduction (#23479)
* Firestack reduction and FireStackOnHit added

* Slight lava tweak

* Remove component and tweaked incendiary pellets

* Incendiary grenade tweak

* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak

* flare shells now  ignite entities again

* Comment

* undo flare gun ignite

(cherry picked from commit 6bf699429818c15a72ea5bb073a98ca0559b59a7)
2024-01-26 22:11:45 +01:00
DoutorWhite b755a71815
Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections

(cherry picked from commit 31133ef788e546b9e989bf0341997a191264446e)
2024-01-26 22:10:56 +01:00
Pancake a3c27ca219
Fix Vote Relay (#23670)
Update VoteCommands.cs

Pretty sure this is it.

(cherry picked from commit 2f4204c2e10a9e8fff7cdf1e1ae55a1707ca7353)
2024-01-26 22:09:54 +01:00
Trevor Day e3a78e84b1
Update ChemicalReaction and ReagentEffect logs. (#23649)
* Update ChemicalReaction and ReagentEffect logs.

* Updated explosion log as well, and small cleanup.

(cherry picked from commit aa7fcb19ec2c5f93182da102579db6a3b17b80ec)
2024-01-26 22:08:19 +01:00
Nemanja 77bd303603
Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit a78e9a854ebb744ca82fcdbca4968f0197d05a84)
2024-01-26 22:07:36 +01:00
metalgearsloth 3727bdda38
Fix magnet re-parenting (#23680)
Me when I test at default position and forgor to store localposition.

(cherry picked from commit 5d1fcf9dffba627dd226b4b16f2be41b6fcfd669)
2024-01-26 22:07:34 +01:00
DrSmugleaf 9f4fa43635
Revert "Game server api (#23129)" (#23672)
This reverts commit dfc8ea6aee85776dd1676df601ff8c22ea205a08.

(cherry picked from commit c05a458de23469d2210629cfd705ce2b9c494351)
2024-01-26 22:07:25 +01:00
metalgearsloth 70a5236127
Fix magnet despawning deletion (#23657)
Silly mechanic.

(cherry picked from commit 0fc5bf5546e238176b213040516372b2ae2729ff)
2024-01-26 22:06:24 +01:00
metalgearsloth a2ae533703
Disable magnet wrecks (#23664)
Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.

(cherry picked from commit 3c8d78c0d398b3b21ef53755ccde3e2395bd9ebc)
2024-01-26 22:06:21 +01:00
metalgearsloth a430cf15b9
Fix exped dungeons (#23654)
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.

I checked magnet + roomfills still work.

(cherry picked from commit 34525210210627ee61c13357ecd8fec06735c9d6)
2024-01-26 22:05:10 +01:00
Simon 3259264602
Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails

(cherry picked from commit dfc8ea6aee85776dd1676df601ff8c22ea205a08)
2024-01-26 22:04:36 +01:00
deathride58 eab437e2fc
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime

* While we're at it there's honestly no need for this shit to be hardcoded

(cherry picked from commit 21ec29bfa6d2bd6c08aad13faf7ed9fbc958cae0)
2024-01-26 22:03:49 +01:00
Leon Friedrich 3e3a0403f2
Fix NavMap exception (#23636)
(cherry picked from commit 4ddb3db1ecd300742992d2ebe445e085287a9ecf)
2024-01-26 22:03:44 +01:00
deathride58 77c8bfdfa8
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects

(cherry picked from commit abfa9ff856922bc6d3025274a9b6507c84047bf7)
2024-01-26 22:03:42 +01:00
Pieter-Jan Briers 7fa89a2d17
Fix bad sawmill IPostInjectInit (#23626)
Same issue as 359811f71e

(cherry picked from commit d8cbddf1f4adf5fce5399ea6674a7eeaa1b612a9)
2024-01-26 22:03:20 +01:00
DrSmugleaf 78d911fc17
Make DamageOtherOnHitSystem only flash an entity red if damage was dealt (#23612)
(cherry picked from commit d79ead6fb1667565773acb4c34d2f1d388d6b6c2)
2024-01-26 22:02:25 +01:00
LankLTE fa4e993903
Fix deadmin on join cvar for nukies (#20198)
* fix

* oops

(cherry picked from commit 993793f162fe7d029c6a56f01f1699fb5135b361)
2024-01-26 21:50:23 +01:00
Leon Friedrich 8f70116b2f
Freeze eventbus dictionaries (#22628)
* Freeze event bus

* Cleanup

(cherry picked from commit 347655fac1f1fa67d32b7263e9e79f69b1db063a)
2024-01-26 21:50:22 +01:00
Ed dee31da6a4
Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f0097d4963f1653dee80a0c09d1673d638807614)
2024-01-26 21:50:20 +01:00
Ilya246 113c5ccbbf
add syndicate singularity beacon (#18486)
* implement singulo attraction

* add attractor syndie item

* cleanup

* fix name/desc

* actually fix name

* singulo toolbox no longer whitelisted

* add custom sprite, overhaul prototype

* address review

* beacon real

* webedit 1

* webedit 2

* webedit 3

* permalink to copyright

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
(cherry picked from commit 154416787e54873e91242a7b5f97951e9dfd017c)
2024-01-26 21:50:16 +01:00
Ed 41751ecaef
Tesla Gun (#23175)
* add content

* u cant pickup lightning

* -5 heat damage

* Update battery_guns.yml

(cherry picked from commit 7d30b5ae63c99d10394dac4841d20dc99465946d)
2024-01-26 21:48:53 +01:00
Kara 03b3e36d43
Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
2024-01-26 21:48:02 +01:00
MrFippik 0a14e137bf
Add input port of the network system in timer (#20026)
* Add port link sink in timer

* Update SignalTimerSystem.cs

Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.

* Update SignalTimerSystem.cs

* a

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 731cfc278a19805db3de7131a69eb348b696b7b2)
2024-01-26 21:48:00 +01:00
metalgearsloth ed65f5d54e
Remove dummy gameticker cvars (#23596)
At some point they got moved to stationsystem it seems

(cherry picked from commit ff965b971ec2ac6db2f708c8efa754767727d0b3)
2024-01-26 21:47:44 +01:00
dolgovmi 2003171650
Fix player rolling agent and operative at the same time (#23568)
Update NukeopsRuleSystem.cs

Probably fix the double pick bug by removing the picked agent from the Operative list

(cherry picked from commit 7ff348f1bc0c47ab248b7251b80b5aa5f4714048)
2024-01-26 21:47:42 +01:00
Hannah Giovanna Dawson eec188294b
Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert

(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
2024-01-26 21:47:40 +01:00
Vasilis a02eba7505
Expose preset in status (#23586)
(cherry picked from commit a2fdad31ed8ff0b217f72dac208f197507e3083b)
2024-01-26 21:47:39 +01:00
Nemanja 3d4fa26e22
Fix iron naming, add specific materials for ores (#23590)
add materials for ores, fix iron naming

(cherry picked from commit 86c1e36cd54c474f87a9873e34f78a517b6410bd)
2024-01-26 21:47:38 +01:00
LankLTE e2134322ea
add secret weight prototype cvar (#23564)
Add cvar

(cherry picked from commit 4c179d69e7f9195c0e4a417c6aac931dbd23e8e9)
2024-01-26 21:47:34 +01:00
SpeltIncorrectyl ea405555a1
Can no longer place an infinite quantity of items inside a microwave (#23577)
* initial commit

* rewrote code to early return to reduce nesting

* added VV to Capacity field of MicrowaveComponent

(cherry picked from commit 655b54145af67966ffffac2bfaaa97fdc407c0be)
2024-01-26 21:46:59 +01:00
Nemanja 999651088f
Flatpacker Tweaks (#23552)
* flatpacker nerf

* stuff

(cherry picked from commit a2cdbda019b3651e49eb8a564822a209621948d7)
2024-01-26 21:45:11 +01:00
Adrian16199 813e69cade
Allows a possibility for a new reagant to work on dead if applied. (#23298)
* Allows a possibility for a new reagant to work on dead if applied.

To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.

* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Body/Systems/MetabolizerSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 78f4bec3e1fe51ab29b5b7e5b3a6e5416298f377)
2024-01-26 21:43:11 +01:00
Ed acdef432dc
Teslaloose and Singuloose counterplay (#23444)
* add tesla dissapear mechanic
add field holobarrier

* add PD

* add crafting

* spacing

* added to cargo

* Fix

* resprite + damageable

* oopsie

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Locale/en-US/research/technologies.ftl

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 0f8c004a2f6cce3443f0e2e9bbbc3c8ac12d0eba)
2024-01-26 21:41:52 +01:00
metalgearsloth e9cab233ed
Revert "Revert "Electric anomaly rework"" (#23549)
Revert "Revert "Electric anomaly rework" (#23546)"

This reverts commit 9acbe38e5348c36e1f61287e9e489ac7dcaeacf6.

(cherry picked from commit 7c66bebbef2f7192beca2d877fba2c084140711a)
2024-01-26 21:41:50 +01:00
Emisse cc4c42ba26
Revert "Electric anomaly rework" (#23546)
Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb30812271d903c5dc6ff8b46f08281ba73.

(cherry picked from commit 9acbe38e5348c36e1f61287e9e489ac7dcaeacf6)
2024-01-26 21:41:47 +01:00
Jezithyr b678d14a87
Created Proximity Detection and Beeper Systems (#23177)
(cherry picked from commit c242e05cdea4dbc3e783659391f16dedf5662397)
2024-01-26 21:40:37 +01:00
Bakke 036b05b276
Fix robusted dionas not being recoverable (#21636)
* Fix robusted dionas not being recoverable

* Implement a polymorph cooldown field, used for TreeMorph

Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.

* Minor adjustment to polymorph cooldown timing

* Apply suggestions from code review

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* fix: trigger polymorph revert on destruction

As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit a9b797a0917868fc888b612e59fd22d07b5f8118)
2024-01-26 21:38:44 +01:00
VMSolidus c9aa78eb01
Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
(cherry picked from commit 84a23568319772bd2f5640be54bc75e9f51cf30e)
2024-01-26 21:37:36 +01:00
brainfood1183 7934940e3b
Adds Hellspawn (Nar'Sie demon mob) (#20291)
* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix

(cherry picked from commit b06d9cb64a53e387240fa804853d3ee2a4d3f11b)
2024-01-26 21:37:35 +01:00
Ilya246 7af4338deb
scram implant (#23122)
* implement

* fix charges

* add listing

* fixes

* fix locale, probably all done

* fix

* fix of fix

* move query init

* cleanup

* unbrokey rt

(cherry picked from commit ca529178e23c571290c5d29bfa2486ebf33d4771)
2024-01-26 21:37:33 +01:00
metalgearsloth ec9c1cefff
Pathfinding stuff (#23516)
Won't fix any crashes

(cherry picked from commit f84cd9c48a20c4773afd0bb70b073c51e3c1f3d3)
2024-01-26 21:37:20 +01:00
Emisse 6a77001622
make flashes use audio range (#23521)
make flashes use range

(cherry picked from commit dfec6a4ac906bf0efbe20b55fb7d6127f32e3978)
2024-01-26 21:37:15 +01:00
SpeltIncorrectyl 1b4e05f0e7
The Flatpacker 1001 can now make flatpacks for computers. (#23471)
* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error

(cherry picked from commit 082bde40ca3fd39fff5daea26de4311cf2001f85)
2024-01-26 21:35:50 +01:00
metalgearsloth 0934d6886e
Add RoomFill markers (#22293)
* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?

(cherry picked from commit f533a1a543af7784f7f9788073a6aae404761022)
2024-01-26 21:35:48 +01:00
metalgearsloth 5fd454608f
Small adjustment for elookup api (#22447)
* Small adjustment for elookup api

* fix

(cherry picked from commit a3516e60e753d9b05982a00b4c9be6b737dec43f)
2024-01-26 21:35:47 +01:00
metalgearsloth 485def1d2e
Fix biome marker dupes (#23500)
(cherry picked from commit 3ee6b8d2bcc5d12fc8a151e51aa5a345c950d043)
2024-01-26 21:35:46 +01:00
Leon Friedrich 92fd76bad9
Makes`GameTicker` use `FlushEntities()` (#23299)
(cherry picked from commit 9f2535a130841ad2a1b0a669a5020d5c28b0be2b)
2024-01-26 21:35:33 +01:00
metalgearsloth f128143d13
Salvage magnet revamp (#23119)
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
Leon Friedrich 6cc69b0954
Changes required for frozen event bus PR (#23493)
* Changes required for frozen event bus PR

* Fix RoundEndTest

(cherry picked from commit 377be6fccac23d2a918c9d6902923c1adceeb576)
2024-01-26 21:33:07 +01:00
metalgearsloth ac87982d1e
Minor biomes change (#23494)
Maybe fixes void if there's exceptions, idk

(cherry picked from commit 002d749c7e91bf665f69dbd7b6ae317dcb698f01)
2024-01-26 21:32:28 +01:00
AJCM-git 6b7e8b4f5b
UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
themias b9be91936e
Increase zombie prying time for bolted doors (#23383)
(cherry picked from commit 7c22a1cc59465162cd3b85a97aa96ec72f55d4db)
2024-01-26 21:30:48 +01:00
deathride58 57b84da90e
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings

(cherry picked from commit 4d0d2e4c5a13987f27401d981c892a7fca8d876a)
2024-01-26 21:30:45 +01:00
themias 091f5e321b
microwave ejection tweak (#23460)
(cherry picked from commit 53f18e8e91a7503bb743549d602c4500fb92641c)
2024-01-26 21:30:42 +01:00
Nemanja 30fccbbc8d
Chill bounties + fixes (#23411)
* Chill bounties + fixes

* localize

* fix arbitage

(cherry picked from commit 4662d463b8f5cbef5d93ca00b67bae6d8bf5db47)
2024-01-26 21:30:40 +01:00
Leon Friedrich 5b60be0b4d
Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher

(cherry picked from commit 9bff44d141f75eaac72a2f6c089272d0af80df93)
2024-01-26 21:29:52 +01:00
lzk 17f4ecbab5
Vendors now will say "Thanks for using!" (#23023)
* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 59e758ae2a889a699e991da090cd7e741cef2ecb)
2024-01-26 21:29:29 +01:00
themias 4dc1cd99a7
refueling lit welder explosion fix (#23469)
* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser

(cherry picked from commit 0235b196dc456c0afdf3c3e5b47dad9009ad6686)
2024-01-26 21:28:01 +01:00
deathride58 6af522df55
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

(cherry picked from commit aa6645c8e956be6abfffb58b43e67f479c45f962)
2024-01-26 21:27:55 +01:00
Mr. 27 6c8b2cbf32
head revolutionaries are now blue (#23432)
* inital2

* raemove break

(cherry picked from commit 0e18d54cf731f99b5341bbc78aed14252bd399e9)
2024-01-26 21:27:49 +01:00
metalgearsloth fee42b0287
Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.

(cherry picked from commit 9f47079d02a872f0aaff84f4556b83d3c6f835ef)
2024-01-26 21:27:48 +01:00
DrSmugleaf c7f5846bca
Fix another error on round restart when terminating spreaders (#23201)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit bc304a3127af316a92afef4c24eb35b7ebc98272)
2024-01-26 21:27:47 +01:00
themias 3ddb612545
Fix a few cyborg interactions (#23391)
Fix cyborg interactions

(cherry picked from commit e7d1302357957cff8c2cc32cdef86d0c57e9033c)
2024-01-26 21:27:31 +01:00
metalgearsloth b1738dcf9c
AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these

(cherry picked from commit 2166958bd0c23b7b9fd5c699eaeee910d1db62bf)
2024-01-26 21:27:29 +01:00
Nemanja 96d1e4090f
Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename

(cherry picked from commit 1c11332fa4b77d556e7f3db17f391dbd2664cda5)
2024-01-26 21:27:25 +01:00
778b f025c681e5
Fixed mice behavior of eating everything (#23322)
* Added precondition for EatTask

* Added Thirsty precondition for htn drink task

* Added start state for hungry and thirsty components

* Update nutrition.yml

* Fixed pascalcase's

(cherry picked from commit 439d6ff44e6905d9e0a2cfb9dc9ade7ccbc21ec2)
2024-01-26 21:26:03 +01:00
Trevor Day 7d6f0b42a1
Add admin logs for drawing with syringe. (#23333)
Add logs for drawing with syringe.

(cherry picked from commit 207ca6f423f3728c79b5a88c8b89044b4459ae0c)
2024-01-26 21:26:00 +01:00
Skye 3b5adde686
ChemMaster buffer preserves list ordering (#23352)
ChemMaster now maintains list order on reagent removal

(cherry picked from commit fbe72c848a8d24f9a653820e8ed915dd8446bcf5)
2024-01-26 21:24:21 +01:00
Debug 56cd917c73
Fix Nyano systems for solution refactor 2024-01-26 21:22:43 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
Ilya246 9e3a023f32
fix emagged lathes (#23318)
* implement

* pass uid

* fix

* fix dementia

* event implementation

* fix

(cherry picked from commit 49dbbc5721625c1c315c69fa0e4e36b6dd7da65b)
2024-01-23 22:55:31 +01:00
Nemanja 6f38a16ff0
Fix all objectives on end screen being bolded (#23345)
fix all objectives on end screen being bolded.

(cherry picked from commit 719b44f1ce9285b21cfe71c3e139279c28ec45cb)
2024-01-23 22:53:51 +01:00
Nemanja 0cea348425
Fix anti-anomaly zones (#23357)
(cherry picked from commit 2988d60bd47556371a016c9a188e6d0c255806cf)
2024-01-23 22:53:50 +01:00
Nemanja 6e8c4009b4
Fix defibs resetting rot timer + slimes not having perishable (#23340)
* Fix defibs resetting rot timer + slimes not having perishable

* fix the sound too

(cherry picked from commit 8d9a76c95d25e5bc26c897e61ec9702141afed7a)
2024-01-23 22:53:17 +01:00
Ed 2c75e0498d
Anti Anomaly zones (#23187)
* add

* its work now

* pipi

* Update Content.Server/Anomaly/AnomalySystem.Generator.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* fix ()

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 77cc81d37617cccb02245c070ce70d0027ec8483)
2024-01-23 22:52:44 +01:00
deathride58 176ae67137
Adds current panic bunker status to the server's /status API (#23330)
allows the server to advertise its current panic bunker status

(cherry picked from commit 0ffd4e953e307275b7efc92543ad2e92aa92ece7)
2024-01-23 22:52:43 +01:00
Łukasz Mędrek 9fd71ca321
Fix reptilians pulling after being zombiefied (#23066)
* Fix reptilians pulling after being zombiefied

Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.

Fix #23043

* Apply changes from review

(cherry picked from commit 3a7fda10df6788d682d2bfe1d25a4fa2a7e24123)
2024-01-23 22:52:37 +01:00
Ed 9b3a1b7c37
Electric anomaly rework (#23173)
* add content

* remove using

* update

* Update ElectricityAnomalyComponent.cs

* 2-5 lightnings

* tweaks

* remove tesla comment (sorry)

(cherry picked from commit 05ee6eb30812271d903c5dc6ff8b46f08281ba73)
2024-01-23 22:51:56 +01:00
Ed 4e0cf764de
Major Tesla tweaks (#23235)
* add ignore chance

* twekas

* add damaging and repairing

* grounding rod undestructable by tesla

(cherry picked from commit 5e1fcfc63ead8749aeb0b2c77b477d2762ba62d9)
2024-01-23 22:50:34 +01:00
Nemanja 1df3def681
Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented

(cherry picked from commit 2b01899d639e1cfa5ec47df6cad4049ef72aaefb)
2024-01-23 22:50:32 +01:00
Nemanja 8b90cd0cd7
Give throwing a cooldown (#23311)
(cherry picked from commit ad5f7a5c76bd5747fe0fb1f9728e6cad4c3d6bd2)
2024-01-23 22:50:29 +01:00
LankLTE c31dcc1bd7
add cvar for custom panic bunker reason (#23267)
Panic bunker cvar

(cherry picked from commit e76d8390bda61036030e618293533792b7e00c8d)
2024-01-23 22:50:28 +01:00
Rainfey 8f437aad2d
Ensure correct number of thieves are selected (#23270)
Fix thief selection

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
(cherry picked from commit 3ea7c5e4f776531518f2dc0d39ff06d924124763)
2024-01-23 22:50:25 +01:00
Ed 85a7adedc5
More artifact content (#22574)
* 3 new effect

* new trigger

* swap portal to Cak

* cake

* portals

* finish

* pupupu

* limitations (same maps)

* its broken now

* a

* portal fix, thx deltanedas

(cherry picked from commit bf7aa47b32ec4435ca76490cc920ad3bd0fcf05a)
2024-01-23 22:49:56 +01:00
Nemanja b38189c1e2
Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby

(cherry picked from commit f538a2e34a4b62ac406a5871a3c52e51f8f0fad4)
2024-01-22 21:09:13 +01:00
LankLTE dcb1aea6b8
message notes no longer show seen notes in chat (#23271)
Fix chat messages

(cherry picked from commit 3737266285f7ddf44d0861b8aeeebfdeb9239f60)
2024-01-22 21:09:09 +01:00
Hannah Giovanna Dawson 0eddbc7595
Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!

(cherry picked from commit f850047341108b286170197d12f4d13946ee0b40)
2024-01-22 21:08:04 +01:00
Nemanja 150c8cd817
Buff heat and flame damage (#23238)
(cherry picked from commit cfb129c5a4fcdf996ab16defd35e24ed909ca663)
2024-01-22 21:07:51 +01:00
Whisper aae12e3bc8
make healing sounds audible (#23211)
(cherry picked from commit da055fcd988e47ab278606e9c8895bd3b23bcaac)
2024-01-22 21:04:15 +01:00
Kot ab98f3ff5f
Fix next map not being displayed on the lobby UI after map vote (#23231)
Fix map not being displayed in lobby ui after map vote

(cherry picked from commit f8c83b7134d349549615154b652ed42d2908ce91)
2024-01-22 21:00:55 +01:00
Guillaume E 6b59dbd0b3
Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.

(cherry picked from commit 4fe93cf456f28d14da144431be5b567a3896cd4e)
2024-01-22 21:00:53 +01:00
Nemanja 04f0a8811a
Hyper convection lathes and industrial ore processor (#23202)
* Hyper-convection lathes and industrial ore processor

* balance

* gold... why not?

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit c3f81bfe033a14922dc6e91de402c56d321f3370)
2024-01-22 21:00:37 +01:00
metalgearsloth dfb8cb1740
Reduce shuttle smimsh allocations (#22952)
(cherry picked from commit 3a166e14230650f7d0dc40c370898d02b3206a83)
2024-01-22 21:00:33 +01:00
Hannah Giovanna Dawson 4a701640b4
Clean out tags when attempting to speak/whisper/emote (#23055)
A few bugs have popped up where (legal) string formatting tags
have been duplicated out into whisper and local.

Using the RemoveMarkup static we can sanitize attempted
speech to remove markup.

(cherry picked from commit 84f544ff103d038c33309494c4bbc4cd9698839a)
2024-01-22 20:59:56 +01:00
AJCM-git 82bd0e6af8
Access logs tweaks and fixes (#23096)
* Fix AccessRecord not serializing correctly on map saves

* record struct my beloved

* Final tweaks

* pro

* This is no longer necessary

(cherry picked from commit a4dd4828cf585a5534c7ecc86aeb43484c924d00)
2024-01-22 19:00:10 +01:00
Nemanja 4fd2ee722a
Station beacons (#23136)
* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser

(cherry picked from commit 99d78c4b97aff1a5a0dad6804bac00d4bc425e1f)
2024-01-22 18:59:49 +01:00
qwerltaz 2028184ee2
flammable entities hotfix (#23113)
* flammable fix

* move air check and ignition to if statement

(cherry picked from commit 2fe1164a03c212095aa383461335b016f9d7fb47)
2024-01-22 18:57:52 +01:00
Dakamakat 6d3eaddde0
Fix Admin-spawned Nukies not counting as dead (#23103)
fix(NukeopsRuleSystem): admin created nukeops not count as dead

(cherry picked from commit ff77e830d320592e99db93c6ea4f7f9b0fbd1fd8)
2024-01-22 18:57:50 +01:00
Ed 5ce889fef1
Tesla (#21124)
* upload all textures
finished easiest part - TeslaGenerator

* Added Tesla energy logic

* add lightning pulse priority

* work

* optimise lightning arc system

* now tesla moving to LightningTarget entity and consume it

* some audio work
add airlock and computers to the LightningTarget

* add nice visual and explosions
add crashing to game

* rsi meta fix

* disabling explosions (crashing server)
I'll get back to that problem later.

* adding important admin logging

* a little bit of cleaning and documentation

* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.

* now the tesla incinerates everything it touches except the containment field.

* colliders work

* fix falling tesla on ground after being exploded

* add consume sound, add spawn and collapses sound

* added TeslaGenerator to cargo trading console

* add all tesla part to cargo trading console

* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.

* tesla coil is ready

* tesla grounding rod is ready

* clean up

* clean up 2

* grounding rods now working without power

* add LightningResistance parameter for LightningTarget Component

* add chaotic teleport

* eletrocution remove?

* deltanedas fix pack

* more fixes

* FIXES

* FIIIXEEES

* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.

* ops

* fix

* nah, is escaped anyway

* increase tesla collider size

* keron bb

* try fix test?

* fix

* bruh

* check turn off sus comp

* prototype cleaning

* FIIX

* return and fix sus component

* fix tesla eating lightnings, now mini tesla is electrocuted

* commented some issues

* remove linq sorting
fix jumping system
minor fixes

* fix second Linq

* fix tesla colliders! Yeah, it works

* fix componentregistration

* Just retests

* not fix

* FIX TESLA

* fixes

* store targets

* back

* make dictionary of hashsets

* some sloth fixes

* stump

* playtest balance energy generation, return to unpotimized (but working) lightning shoot

* parity

* work on

* some new fix, some new bug (chasingComponent not chasing)

* comment

* fix ChasingWalkSystem

* fix collider tesla problem

* revert old unoptimized shoot lightning

* new fix pack

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 88d7cfb4c035a5a5c2c3e7fc643b9a0d4ad18f5f)
2024-01-22 18:56:57 +01:00
TemporalOroboros aebae6fab7
Content ecs containers (#22484)
(cherry picked from commit 7a77d6d5dd73a34be238fdebc284da5bc2917c67)
2024-01-22 18:47:55 +01:00
Nemanja 850e75a073
GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too

(cherry picked from commit 9bd03824ac863cb4d87bfc984dcc163b84926649)
2024-01-22 18:47:45 +01:00
Nemanja 98530a63dc
clerical error station event (#23091)
(cherry picked from commit 3e08fe07cd4eae61b6518660ec466b8015db799e)
2024-01-22 18:47:30 +01:00
deltanedas b8c87c060f
allow crusher suicide (#22987)
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 62a6a03cd1f341bb975729e3c4bda6b22a9604b3)
2024-01-22 18:45:44 +01:00
qwerltaz cd5c92d818
Fix flammables air ignition (#23063)
* Fix welder ignition

* fix mobs on fire hotspot expose frequency

* fix shotgun pellets ignition

* ensure ignitionComp on flammable init

* \n

* Revert "ensure ignitionComp on flammable init"

This reverts commit 6915dcdc

(cherry picked from commit 3f9102839579506e8bf71f5fbf48c92328104e58)
2024-01-22 18:45:42 +01:00
Leon Friedrich f3e61795f4
Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke

(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
2024-01-22 18:44:30 +01:00
Darkie 0a2e3663e5
Added a regular and an engraved zippo (flippo) lighter (#23020)
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.

* Added copyright.

* Renamed to Flippo

* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.

* Fixed YAML issues that showed up with moving the lighter noises to their own folder.

* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.

(cherry picked from commit 1c8eb2f3de92e52fcc5100e4751e0dd51f20c77e)
2024-01-22 18:44:11 +01:00
Leon Friedrich f00f9f6281
Update engine to v197.0.0 (#23069)
(cherry picked from commit a608071dda93d55f71ae96d7eb1a9b9051bc447e)
2024-01-22 18:38:42 +01:00
Leon Friedrich dfce24f487
Update ToolshedTest for engine PR (#22989)
(cherry picked from commit eb04a982948bd4378d297f7796725450e6cc8146)
2024-01-22 18:38:41 +01:00
Ed a86f9ba75f
Thief hotfix (#22976)
* fixes!

* reduced collection amount

* omeeeeega

* pipup

* popup

(cherry picked from commit 166296b2c510a81cdf3a11636a296b1ad859ed85)
2024-01-22 18:38:38 +01:00
LankLTE 1805610dac
remove racism (#23039)
* Remove only 'species' is crew rules

* hit space one too many times

(cherry picked from commit ed997dc5beb794ef1009e75fd3a8344c045d4f37)
2024-01-22 18:38:34 +01:00
Leon Friedrich c171790149
Fix device networking, again (#23035)
(cherry picked from commit af42cf82b7ca57fbdb0fd9dd16fd56248e92c7d1)
2024-01-22 18:38:01 +01:00
Leon Friedrich 6dd211c44f
Fix rotation visuals desync & appearance state spam (#23016)
* Fix rotation visuals desync

* :bucklemeup:

* A

(cherry picked from commit cf98300ba223cc9b8bed72d9b6dff273a79119a3)
2024-01-22 18:37:45 +01:00
Chief-Engineer 7278318225
Add access logs (IC ones) (#17810)
(cherry picked from commit 476ea14e8a0925e7f90ddbe5f6dd7144bf43cde5)
2024-01-22 18:37:44 +01:00
LankLTE dfe06b2725
fix ahelp relay times (#23001)
RoundDuration instead of CurTime

(cherry picked from commit d75d7d71879d8ef9251b5fab4b44489fb8b92cde)
2024-01-22 18:37:41 +01:00
Kara 10e779c24c
Optimize artifact analyzer UI state sending (#22949)
* Remove n rename cruft old shit

* Artifact analyzer UI updating optimization

* Revert "Remove n rename cruft old shit"

This reverts commit 8789338fb20f77d79c5b0e40719896efe0103fcc.

(cherry picked from commit ab6726136f452dc4372a5cc8d1d5dcabf65024b3)
2024-01-22 18:37:35 +01:00
metalgearsloth 3f4851b4be
Fix multi-ghosts (#22964)
* Fix multi-ghosts

* Fix mind visits

(cherry picked from commit c326e5d08727139aa19d231995c16d54f71b42b8)
2024-01-22 18:37:08 +01:00
Emisse b8ddac727a
reduce nuke required floor radius variable (#22947)
Update NukeComponent.cs

(cherry picked from commit 789fd894544276f408420fb0d1d7c15f19c2560b)
2024-01-22 18:37:05 +01:00
LankLTE 2d7b15e070
change the restart vote to have no effect with admins online (#22945)
* Change the vote and cvar

* Only denies successful votes

* Add comments because I'm a good coder, I swear

* I added a space to the first line of ccvars it's so over

(cherry picked from commit 82ddf451e6d70710a93d40aa1f5bbb7138333fb3)
2024-01-22 18:37:01 +01:00
Leon Friedrich fa9710576a
Fix pulling mispredicts (#22941)
* Fix pulling mispredicts

* Make behaviour consistent

* Good ol terminating entities

(cherry picked from commit 721a445bbd707d21744ba01220e5ce46eda84e4e)
2024-01-22 18:36:56 +01:00
LankLTE d336e43278
add round time to the ahelp relay (#22937)
* Basic roundtime implementation

* Forgot to clamp the length checker

(cherry picked from commit e10a314ec2314a6a24a59956c9594b3ba65cbd34)
2024-01-22 18:36:54 +01:00
Nemanja f4264f6a9c
Automatic holiday sprites (#22929)
(cherry picked from commit 00813171c1caa0a6e56dc28fbcbb37dcfc417ebc)
2024-01-22 18:36:53 +01:00
Leon Friedrich 309ca8224c
Fix closet skeletons spawning in nullspace (#22942)
(cherry picked from commit 0baffe32435341a066198805c94f38fd049395ae)
2024-01-22 18:36:51 +01:00
Leon Friedrich 3b8a4316fa
Make some prototypes use frozen collections (#22576)
* Make some prototypes use frozen collections

* poke tests

* Remove frozen dictionary enumeration

(cherry picked from commit 8587c3778abdf94041a491b1ff6330fbe6746c03)
2024-01-22 18:36:50 +01:00
Ed 9a8b0a2d61
Thief pacifist (#22932)
* pac

* to settings

* ensuuure me princess

* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
(cherry picked from commit 78354052eae0231e2d41715c0528f08ec29d3111)
2024-01-22 18:36:49 +01:00
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
deltanedas 556288b0de
add limits to steal objectives (#22672)
* add ObjectiveLimit comp/system

* give ian and disk limits

* all

* up limit

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 2ca649edfa4963215919f3fc4dc621899cd8c595)
2024-01-22 18:34:54 +01:00
Arimah Greene 1ce1f33c6f
Add a 'Copy' button to the fax UI (#22027)
* Add a 'Copy' button to the fax UI

* Add ValidatePrototypeId attribute

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit b20fcf51411761710a7289765d216bd3980ded35)
2024-01-22 18:34:53 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
LordCarve ed1813f1dd
Fixed PaperSystem bugs (#22896)
(cherry picked from commit 044f5e7c4ebda196c1cd57322424b9ff932e6f9f)
2024-01-22 18:29:24 +01:00
Nemanja 1fa68eefb0
Ion law visuals (#22908)
(cherry picked from commit 681f9a2c852033949f0b984f9f3b711c52e4cfdf)
2024-01-22 18:29:23 +01:00
Darkie 03abecd365
ItemToggle system expansion (#22369)
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.

* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!

* Changing Stunbaton system to include the itemToggle system.

* Adapted changes that have come up in the meantime.

* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.

* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.

* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.

* Removed unnecessary usings.

* Small modification to the stun prod.

* Made the integration test use the new method to turn the welders on.

* Fixed a few testing issues, applied a few changes requested by Delta.

* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.

* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.

* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.

* Renamed variables used to make them less generic.

* Simplified the light update code.

* Fixed the unit test to use the itemToggle system for welders now.

* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.

* Fixed some YML issues.

* Added a client side item toggle system just to make the shared code run on local UID's too.

* Fixed some more Yaml.

* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.

* Made the zippi lighter its own in-hand sprites.

* Added a summary for the activated property in itemtoggle component.

* Fixed a typo in the itemToggle Component.

* Fixed a typo.

* Added to the remarks for the ItemToggleComponent.

* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.

* Fixed a bug I introduced accidentally with the humming sound.

* Removed 2 unnecessary events from the ItemToggleSystem and component.

* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.

* Cleaned up some names and functions getting called.

* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.

* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.

* Fixed a typo. Added some comments.

* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.

* Fixed the namespaces for the server components and whatnot.

* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.

* Added the zippo lighter to the detective's trench coat.

* Removed the default hit sound for the double e-sword since it was unnecessary.

* Changed e-sword damage numbers to be in line with the changes made by Emisse.

* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.

* Typo.

* Fixed a bug where the welder would blind you if you used it while it was off.

* Created a single abstract method called when an item has completed its toggle.

* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed a comment.

* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.

* Removed trailing white spaces.

* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.

* Small fixes.

* Removed ForceToggle, just use the toggle method instead.

* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).

* Used ProtoId in the welder component.

* Made damage NetSerializable as well.

* Added networking and data fields to a couple of components.

* Made component variables autonetworked. Added some comments.

* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.

* Made all the component variables readWrite again.

* Added the component get to the WelderStatus.

* Added a predictable bool to the item toggle component.

* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.

* Added a reflect update raise event.

* Removed the Zippo changes. To add in a later PR.

* Removed the zippo from meta.json too.

* Small fix.

* Another small fix.

* Fixed the wieldable system thing in ItemToggle.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit a3fbab84e645a16a30845aa1e683e7ffc0e3b8cd)
2024-01-22 18:29:05 +01:00
chromiumboy a37bf27456
Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'

(cherry picked from commit 1de682e23fd3cb832fa3328a7e6c4bd4b1a858f7)
2024-01-22 18:28:33 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Debug 1a5469fd90
Prevent zombies from becoming psionic (#679)
* Prevent zombies from becoming psionic, and remove existing powers.

* Minor spelling mistake
2024-01-19 21:53:05 +01:00
Debug 9c0520ff22
Seperate migrations into multiple files (#673)
* Allow for multiple migration files

* Split delta migrations

* Update migration.yml
2024-01-15 17:41:08 +01:00
Debug ec51232977
Spare ID safe (#671)
* Initial commit

* Unused access level

* Update meta.json

* Update SharedBiscuitComponent.cs

* Unneeded DataField and VVAccess

Editing it in VV does nothing anyways, it wont magically unlock the item slot

* Big smart

* Add safe sprite

Thanks @TadJohnson00

Co-Authored-By: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Prevent faxing slips

* Custom background for corperate slip

* Localize crack verb

* Update paperslips.yml

* Update paperslips.yml

* Remove default comments

* Update paperslips.yml

* Pro

* Remove default id card

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Command/safe.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-01-15 00:48:30 +01:00
deltanedas a4dd72af73
prevent shock collar clock (#665)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-13 21:02:05 +01:00
Debug 6afde59998
Hopefully fix atmos issues (#656)
* Check for divide by near zero (#22876)

* Clamp after AdjustMoles() (#22907)

Clamping is needed because x - x can be negative with floating point
numbers. If we don't clamp here, the caller always has to call
GetMoles(), clamp, then SetMoles(), which makes this function not very
useful.

* Add maximum atmos temperature limit (#22882)

* Add Tmax

* Increase Tmax

* Revert "Add YAML gas reactions (#22803)" (#22939)

This reverts commit 054321d2c2c17eb55a1640150131c61c29a3eb2b.

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-07 22:10:35 +00:00
Debug b4c06fb528
Seperate flag for whitelist commands (#637)
* Update AdminFlags.cs

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

* Update WhitelistCommands.cs

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

* Update WhitelistCommands.cs

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
2024-01-02 23:48:29 +00:00
VMSolidus e360303dfb
Listening Outpost Tweaks (#634)
* All tweaks

* Update salvage.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2024-01-01 22:33:58 +01:00
VMSolidus 7b07614013
Listening outpost (#578)
* added listening post

* adds code for radio station to spawn mid-round

* updated events.yml

* tweaked pirate radiostation

* Added Syndicate Listener

I can't get it to spawn when I "request" it via ghost role, nor the entity spawner but it's a start...

* Finished Listener Ghost Role and Radio

* Changes Listening Agent's Items

* misc gear fixes + shuttle fixes

* fixed mistake in nukie starting gear

* Allows RadioOp to recieve codewords but not objectives (Thanks to @Ps3Moira)

* Localised ListeningOp ghost role

* I LOST THE MAP CHANGES AAAAAAAAAAAAAAAA

* Alright I found it and remade it

* I may have ended up finishing it anyway

* Nerfing their fire rate down to something actually reasonable

* Removed outdated code comments. Fixed localisation.  Transferred things to be marked as Delta or in the Delta folder.

* Localised Localisation

* Create syndicate_monitor_server.yml

* changes standard shuttle to be loaded to Solidus' version

* Got the Syndie Names to Work!!

* updated localisation

* The map is now finished!

* Delete pirateradio.yml

* Updated the Radio Operator .yml

* updated the listening post!

* Fixing those errors

* Update headsets.yml

* Fixing errors.

* Localised PirateSpawnRules

* Delta-ised human.yml Syndicate Listener

* Delta-ised humanoid.yml

* Delta-ised events.yml

* Fixed a weird space.

* Fixed spelling mistake >:(

* Fixed an error.

* Update humanoid.yml

* Another error!!

* Update human.yml

* Update pirateradio.yml

* final fixes on pirateradio.yml

* keep guards from picking up guns

* Fixed crash to desktop upon shooting

* Apparently I cant do that

* fixed bathroom light

* Fixed stray space.

* Update ghost-role-component.ftl

* Update pirateradio.yml

* finishing touches

* final changes + playtime setting for final review!

* fix spelling error

* Update Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update events.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* adds whitelist requirement

Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* adds implant, removes commented code

* removes more commented code

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-12-31 17:48:26 +01:00
Ps3Moira d2ca30c76c
Scottish Trait (#608)
* Scottish Accent Draft

* Add Accent Component and Accent System

* Fix System and Component Slightly

* Fixed Accent and Component

* Fixed capitalization

* Added Plural Words

* God given right to own bag pipes

* Added Kilts

* Added Scottish Clothes to Theater Vend

* Updated Pricing

* Fixed Pricing
2023-12-29 20:44:43 +01:00
deltanedas fe526b7f07
death to eorg (#598)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-29 20:43:26 +01:00
Debug 985b2f96f9
Prevent pseudoitems from being transferred between bags (#553)
* Update PseudoItemSystem.cs

* Rider full cleanup

* Also abort in sharedstorage

* Make the comp shared

* Why drop the bags?
2023-12-29 20:38:03 +01:00
Tim Falken 11d4a399f0
Crime Assist pda program (#464)
* Completely untested first commit

* Get basic program flow working

* Add Innocent

* Add Fancy Rich Text

* Icon

Thanks, IcedQuinn!

* Add Cartridge icons

* New image from IcedQuinn

* Add explanation on what a Sophont is, to be automatically appended to any text referencing a Sophont later on

* Convert tabs to spaces

* remove [bold] tags from loc

* Make text bold again

* Alter formatting, reduce text length for sophont explanation to fit it on the screen

* Update Resources/Locale/en-US/deltav/cartridge-loader/cartridges.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tim Falken <timfalken@hotmail.com>

* Add program to more PDA's

* Add a tip about the app

* Recreate flow in yaml

todo: actually load and use this yaml

* Remove the old state machine, and add configurable yaml prototypes to define pages

* Move page to its own file

---------

Signed-off-by: Tim Falken <timfalken@hotmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-29 20:34:56 +01:00
Debug 7175825e88 Fix oracle static shit
Why did this only become a problem now?? Probably not the right fix, but I dont care
2023-12-23 00:03:11 +01:00
Debug eaa272ff76 Miasma? Who's that 2023-12-22 23:44:10 +01:00
LordCarve 4b9e628418 Consistent Absorbent System behavior (#22723) 2023-12-22 23:25:35 +01:00
Leon Friedrich 8494bd0885 Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
Ed 97786db247 It's time to build a barbershop! (#22565)
* barber!

* 5% change to maintenance
2023-12-22 23:25:34 +01:00
Kevin Zheng 67d3f2b94d Add YAML gas reactions (#22803)
* Add YAML gas reactions

* Convert more reactions

* Use enum names

* Convert more names

* Add migration for MiasmaCanister

* Prevent reactants from going negative

* Fix energy conservation, lift energy calculation

* Fix comment

* Comment

* Add rate multiplier
2023-12-22 23:25:34 +01:00
Leon Friedrich adee2a7465 Fix various errors/exceptions (#22841)
* Fix entity storage localization

* Fix HumanoidAppearanceComponent resolve

* Fix null reference exceptions

* Fix duplicate key error

* Fix artifact error spam

* actually maybe this is what its meant to do

* Fix entities playing sounds on deletion
2023-12-22 23:25:06 +01:00
Leon Friedrich 22f036413e Fix a collection enumeration modification exception in ArrivalsSystem (#22839)
Fix collection enumeration
2023-12-22 23:25:05 +01:00
Leon Friedrich bc75826187 Try fix invalid entities in device networks (#22845)
* Try fix invalid entities in device networks

* more fixes

* a

* fix device merging
2023-12-22 23:25:05 +01:00
Kara 7decaa29e7 Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
Repo d9c73442ed Prevent mice from spilling containers. (#22812)
Added component on mouse prototype to prevent spill verb from being added
2023-12-22 23:16:27 +01:00
themias 4aad5f50cd Cleanup forensic cleaning (#22715)
* Cleanup forensic cleaning

* move cleandelay to new component; buff syndiesoap

* updated based on feedback

* remove tag
2023-12-22 23:16:27 +01:00
DrSmugleaf f6c226b6cb Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800) 2023-12-22 23:15:11 +01:00
Kara a23dce4702 Rename Miasma to Ammonia (#22791)
* Rename Miasma to Ammonia

* Namespace changes

* Map change????? why
2023-12-22 23:12:06 +01:00
username 621dc731a0 Add nitrous oxide decomposition reaction (#22738)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
username 0b0e11385f Add nitrous oxide synthesis reaction (#22774)
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-22 23:07:52 +01:00
Kot 69fbfb7278 fix: ExtensionCableSystem to be consistent (#22745)
* fix: Use manhattan distance for extension cable system

* fix: Changed my mind
2023-12-22 23:07:51 +01:00
qwerltaz 8e25e7a1f4 Improve gas analyzer interface (#22779) 2023-12-22 23:04:49 +01:00
Leon Friedrich c51891c65f Fix index out of range exception in atmosphere system (#22770) 2023-12-22 23:04:49 +01:00
Leon Friedrich 500e964df2 Fix shuttle loading error (#22767) 2023-12-22 23:04:48 +01:00
Leon Friedrich 6cefcb9930 Stop AtmosphereSystem from logging errors if an atmosphere gets deleted. (#22761)
Stop AtmosphereSystem from logging errors if a atmosphere gets deleted.
2023-12-22 23:04:47 +01:00
Simon 251ef693de CVar for custom name in client-side ahelp menu. (#22069)
* the grinch will ruin christmas

* comments here, comments there, comments should not be a thing :godo:

* Unsubscribe from CVar

* rename cvar to be clearer.

* Change switch to if statement.
2023-12-22 23:00:30 +01:00
metalgearsloth 8d04ad911b Fix master (#22757) 2023-12-22 23:00:29 +01:00
avery 0088530249 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-22 23:00:29 +01:00
SapphicOverload 405349cf48 Hardsuit and EVA helmets allow using internals without a mask (#22716) 2023-12-22 22:59:07 +01:00
Leon Friedrich 05ed1723fa Rebalance fireaxe (#22731)
* Rebalance Fireaxe

* Nerf it a bit
2023-12-22 22:59:07 +01:00
Leon Friedrich e1edf78308 Add more centcomm spawning logs (#22726) 2023-12-22 22:57:03 +01:00
Kara a28d300fdf Broadcast MoveEvent -> C# event (#22689) 2023-12-22 22:56:58 +01:00
brainfood1183 5b911e7067 Weapon Random Fixes (documented and removed hardcoded cluwnecomp) (#22352)
Weapon Random Fixes
2023-12-22 22:56:13 +01:00
nikthechampiongr 18c227f806 Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
2023-12-22 22:56:12 +01:00
Leon Friedrich 23b09d6b33 Add atmos error log (#22696) 2023-12-22 22:55:22 +01:00
Ilya246 eae37fdbc3 the boxening (#22643) 2023-12-22 22:48:39 +01:00
Nemanja d4ef5bec6c mild reagent prototype cleanup + other misc garbage (#22630) 2023-12-22 22:45:36 +01:00
deltanedas 3c326f474b fix ninja draining in no grav (#22610)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 22:45:03 +01:00
deltanedas 29977c7578 medibot toctou gaming (#22608)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 22:45:03 +01:00
deltanedas 747716666f add power sensor (#20400)
* clean up logic gate / edge detector components

* logic gate usedelay support

* new codersprite

* PowerSensor component and system

* add power sensor

* port locale

* fix

* minecraft

* fixy

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 22:44:18 +01:00
deltanedas 1d5c59ff0d
deep frier slice fix (#581)
* move SliceFoodEvent into a deltav file, move raising into Slice()

* import deltav event

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 12:29:41 +01:00
Loonessia 9c62da3fd6
Fix unlocalized name deep-fried-burnt-item (#535)
Fix unlocalized name

WHEW.
2023-12-20 20:15:29 -06:00
Leon Friedrich b87fcdb622 Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 20:38:06 +01:00
chromiumboy 6cb8704890 Added pop up message for single-use UI (#22573) 2023-12-16 20:38:06 +01:00
router 1211cfb8e2 for realsies fix moth accent (#22588)
* *chitters.

* Update MothAccentSystem.cs
2023-12-16 20:38:05 +01:00
Ed 3c9ae26d97 Bread dog (#22548)
* add content

* add new bark accent
2023-12-16 20:38:02 +01:00
Kara bb57cfb2b4 Change gas canisters to use ItemSlots (#22561) 2023-12-16 20:37:41 +01:00
router 15b34731c5 *chitters. (#22563) 2023-12-16 20:37:41 +01:00
Leon Friedrich a3e2f36e4a Re-enable round-end PVS overrides (#22440) 2023-12-16 20:37:16 +01:00
metalgearsloth 27a1d6ad8f Fix RestrictedRange boundary (#22570) 2023-12-16 20:32:28 +01:00
deltanedas 713627f71b smoke grenades (#20996)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 20:32:27 +01:00
Leon Friedrich d0ea0a8b31 Improve atmos debug overlay (#22520) 2023-12-16 20:31:51 +01:00
Leon Friedrich b065a0a817 Atmos scaling cvar changes (#22501) 2023-12-16 20:31:51 +01:00
Kara 276af8dc9b Explosion SFX juicing + higher persistence (#22544) 2023-12-16 20:31:21 +01:00
MendaxxDev a908b24ba1 Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)
* Flare gun can now only be loaded with actual flares

* Make flare gun loadable with other shells, but destroy it and damage and stun the user when used

* tweak

* Logic fix + QOL add-ons

* damageOnWrongAmmo in gun component

* cleanup
2023-12-16 20:30:33 +01:00
tgrkzus f2258e2611 tanks only produce noise with sufficient valve pressure (#22401) 2023-12-16 20:30:32 +01:00
themias 2851e53c28 Add more DNA interactions (#21989)
* Add more DNA interactions

* remove unused import

* update based on feedback

* Add event for chemistrysystem.injector

* move event to shared; transfer dna to implanter

* doafter and interaction event fixes

* add BreakOnHandChange

* doh

* use events instead of updating component directly

* Add DataFields to ForensicScannerComponent fields

* Convert most events to system api call
2023-12-16 20:30:32 +01:00
Nemanja 24902b7d30 Electrolysis and Centrifuge (#22517)
* electrolysis and centrifuge

* sprote

* final

* bomp!

* COUGH COUGH SPROTE

* boarsd
2023-12-16 20:30:32 +01:00
keronshb 6a155a52ce Action Upgrade System (#22277)
* Adds uses before delay so actions can be used multiple times before cooldown

* adds methods to get remaining charges, to set uses before delay, and to set use delay

* adds method to change action name

* moves set usedelay

* action upgrade ECS

* adds method to reset remaining uses

* adds upgrade events

* refactors action upgrade event and adds logic to parse it

* fix serialization issue

* adds level up draft method

* adds action commands and a command to upgrade an action

* more warning lines to help

* Gets action to upgrade properly

* Removes unneeded fields from the action upgrade component and now properly raises the level of the new action

* Cleans up dead code and comments

* Fixes punctuation in actions-commands and adds a TryUpgradeAction method.

* removes TODO comment

* robust fix

* removes RT

* readds RT

* update RT to 190

* removes change name method

* removes remaining uses & related fields and adds that functionality to charges

* Adds Charges to action tooltips that require it
2023-12-16 20:24:54 +01:00
LankLTE 37e097f0e8 Relay custom votes to a webhook (#18561)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-16 20:24:33 +01:00
DrSmugleaf 87e0952d81 Fix masks not toggling voice mask component (#22506) 2023-12-16 20:24:33 +01:00
themias e9e6153e63 Fix toggle mask issues (#22496) 2023-12-16 20:19:57 +01:00
Nemanja 58bc3430f5 Gas Condensers (#22436)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-16 20:19:56 +01:00
Arendian 2ace099252 Cluster grenades for uplink and security (#22029)
* clustergrenades go boom

* Small tweaks

* Some tweaks and soaplet

* clustergrenadesystem changes and launcher types

* small tweaks

* typo

* whitespace

* rsi edit

* another typo

* add containers

* Some changes related to merge

* Forgot to change name

* Made changes based on review

* Removed new china lake ammo based on feedback in other PR

* Unneeded nested loop moment

* Nested loop needed after all moment
2023-12-16 20:19:56 +01:00
Kevin Zheng a85bad56bc Fix heat capacity scaling (#22464)
* Correctly apply HeatScale

* Apply HeatScale on InitializeGases()

* Re-add conservative heat scaling and speedup
2023-12-16 20:19:56 +01:00
keronshb 41ddef3bc7 Moves ID field to ListingData and adds BuyBeforeCondition (#22438) 2023-12-16 20:16:25 +01:00
deltanedas 746daef599 let cyberpen edit stamped papers (#22457)
* let cyberpen edit stamped papers

* desc

* little more desc

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 20:16:25 +01:00
Errant b3beda0d72 Last Words can no longer be prefixed with a radio channel identifier (#22459) 2023-12-16 20:16:24 +01:00
DrSmugleaf b04882d1ad Move MaskComponent to shared and add toggle events (#22395)
* Move MaskComponent to shared and add toggle events

* Datafield and network IsToggled

* Add missing dirty
2023-12-16 20:15:24 +01:00
tgrkzus 3f532b8f65 improve deconstruction text (#22404) 2023-12-16 20:11:14 +01:00
metalgearsloth dfc7e3938f Restricted range cleanup (#22402) 2023-12-16 20:08:40 +01:00
Kevin Zheng 548b6f4368 Split up atmos speedup from heat scaling (#22372) 2023-12-16 19:58:19 +01:00
Leon Friedrich 9a16073860 Fix pvs override error (#22366) 2023-12-16 19:56:01 +01:00
Leon Friedrich 1ce5e81ec6 Temporarily disable round-end PVS overrides (#22365) 2023-12-16 19:56:01 +01:00
Kevin Zheng b4802757c2 Add atmos time compression (#21954)
Add atmos.speedup which is effectively a atmos-only time compression
CVar. This adjusts heat capacities and transfer rates to effectively
globally speed up the time constants of atmos.

This allows faster response to heating/cooling changes and faster
cleanups (by buffing scrubbers, pumps, and everything else) that is
tunable through one global time compression CVar.

It also achieves this without any thermodynamic unsoundness.
2023-12-16 19:56:01 +01:00
KP 27d2da6fa2 Prevent pacified players from throwing dangerous stuff (#22268) 2023-12-16 19:56:01 +01:00
Nemanja f3f3dcff8b artifact crusher (#22301) 2023-12-16 19:56:00 +01:00
metalgearsloth 89416b9bdf Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
deltanedas b26c98685b make syndie bag and rigs explosion resistant (#22088)
* remove empty file real

* support explosion resistance for non-worn things

* remove redundant entitystorage resistance

* port entitystorage optimisation to apply for everything with 100% resistance

* add explosion resistance for bag contents

* make thing reusable

* add resistance to chest rig too

* medical chest rig too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:48:30 +01:00
metalgearsloth b99ebcf56b Turn arrivals into a planetmap (#21777) 2023-12-16 19:47:53 +01:00
metalgearsloth eba8043f76 Fix planet command being ran on existing maps (#21775) 2023-12-16 19:40:20 +01:00
Kevin Zheng ce2a7222d6 Make pipes leak when destroyed (#20928)
This plugs a meta where atmos techs were fireaxing pipes to remove them without leaking their contents.
2023-12-16 19:40:19 +01:00
Sirionaut 2340e1f153 Animals obey conservation of matter unless they are undead (#21922) 2023-12-16 19:40:19 +01:00
Simon 109263e39a Cooler zombie moths (#21744) 2023-12-16 19:39:25 +01:00
deltanedas 3b4b4ee186 small food slicing cleanup (#22291)
* component cleanup

* slice system cleanup

* thank you entprotoid

* webedit 1

* webedit 2

* bruh this shitcode has sliceable food with no slice

* ok no persistence

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:39:24 +01:00
Errant ef250013fc Don't allow disarm on incapacitated targets (#22298) 2023-12-16 19:39:24 +01:00
Pieter-Jan Briers 33e3e8b321 High-latency DB testing stuff (#22282) 2023-12-16 19:39:24 +01:00
chromiumboy 66b5437d81 Crew monitor revisit (#22240) 2023-12-16 19:37:30 +01:00
KP 5ddae5059c Prevent entities who do not have hands from setting off bombs. (#22250) 2023-12-16 19:37:30 +01:00
Vigers Ray 781c737558 Fix entity logs verb (#22231) 2023-12-16 19:36:16 +01:00
Nemanja f2c9f4042d Experimental Anomaly Vessel (#22233)
* experimental anomaly vessel

* sprote changes
2023-12-16 19:34:18 +01:00
Leon Friedrich 485d658bd1 Inventory slot enumerator rejig (#21788) 2023-12-16 19:30:03 +01:00
deltanedas e0ce1c5ccd nar'sie fake (#20299)
* import narsie sprite

* narsie_rises audio

* rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent

* add AnnounceOnSpawn system

* oop

* NAR'SIE HAS RISEN

* suffix

* base prototype, changes

* fix

* mapinit

* downscale

* new toys

* singuloose

* still not fix

* honki sprite

* add honki spawn animation

* revert spawnondespawn change

* really revert

* use LocId for announceonspawn

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:27:09 +01:00
Pieter-Jan Briers f648007c8c Log server ID in connection logs table (#21911) 2023-12-16 19:27:08 +01:00
deltanedas 9ba2a62f7b medibot fixes and refactoring (#21852)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:24:43 +01:00
Henry 01fccca196 Disposals chute make it go splat (#20848)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 19:24:01 +01:00
metalgearsloth bbd97f4107 Pool NPC entitylookup fields (#21806) 2023-12-16 19:24:01 +01:00
Nemanja 994eb01f9d research console radio messages on unlock (#22166) 2023-12-16 19:23:01 +01:00
qwerltaz 43c50fe0b7 Fix wallmount board dropping at random side of the wall (#21920)
* empty wallmount board at user

* change to DropNextTo

* add emptyAtUser to doors
2023-12-16 19:23:00 +01:00
T-Stalker 0e9e4744ce Change points per node to 6500 (#22163) 2023-12-16 19:22:30 +01:00
Dexler d580917b9c Fixed projectile spells not counting user (#22158) 2023-12-16 19:21:30 +01:00
Tomás Alves 3d05b306cb Change Biometrics after using Dna Scrambler Implant (#22098) 2023-12-16 19:18:42 +01:00
Nemanja 8aa9d90812 global radio toggle for observers (#22137) 2023-12-16 19:18:42 +01:00
qwerltaz ccdc5cc817 fix ghost command damage when in crit (#22134)
* adjust kill damage on ghost command

* tweaks

* tweaks 2 argh

* refactor, tweak
2023-12-16 19:15:39 +01:00
avery 453c736151 use /64 for ipv6 bans (#22121) 2023-12-16 19:13:50 +01:00
Vyacheslav Kovalevsky e4ec612f62 Add gas tanks throw damage (#20035)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 19:13:50 +01:00
Nemanja 3f70a52bab RNG timers for IEDs + small tweaks (#22099) 2023-12-16 19:13:08 +01:00
VMSolidus 6730a4f189
Harpy Rebalance & Content Update 2 (#499)
* Harpy Rebalance

* Update meta.json

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update harpy.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* revert piercing and also revert felinid melee by request

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2023-12-06 21:10:49 +01:00
Bakke 6690974ba2
Fix syrinx voice mask not working over radio (#488) 2023-12-06 17:01:50 +01:00
Ygg01 089398d256
Nyano port of digging (#400)
* Velcroboy changes

* Fix compilation errors

* Fix borked path

* Fix

* Moved to shared, fixed some problems with code

* Cleanup

* Fix paths

* Fix

* Move files around

* Moved DiggingSystem to Server
2023-12-06 16:58:00 +01:00
Bakke 25d775c9c6
Disable cognizine ghost roles for humanoids. (#507) 2023-12-06 16:55:05 +01:00
Bakke 003f262562
Bring back the prisoner role (#511)
* Revert "Removes Prisoner selection from maps (#262)"

This reverts commit d73f485fa2.

* Fix alwaysUseSpawner, add DesiredSpawnPointType

Prisoners are now forced to spawn in the prison again.

* Updated map prototypes for prisoner

Yaaay, we love confinement!

* Update asterisk.yml

Add a drain to the cell area :trollface:

---------

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-06 16:54:36 +01:00
Tomás Alves fb0fcc4bd0 Fixes Electrocuting grabbed targets while insulated (#22087) 2023-12-02 21:04:07 +01:00
zero dacd620ca7 Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 20:35:40 +01:00
qwerltaz afb1aab45b fix anom scanner interact check (#21929)
* fix anom scanner doafter check

* no break on move, damage
2023-12-02 20:35:40 +01:00
Doru991 51fff78b6b Botany balancing fixes and QoL ('No romerol ambrosia' edition) (#21756)
* Chem 1984 phase 1

* Chem 1984 phase 2

* Notification on species mutation

* Plant yml balancing

* Better localization

* First version of reagent list

* Revert "Better localization"
nvm
This reverts commit bab87cb1bd58523164d306dccaefc1ac5c6b64ad.

* cooler reagents and no more popups

* :trollface:

* I’m blind
2023-12-02 20:35:39 +01:00
Chronophylos 1f1a722a58 Refactor NPCRetaliationSystem::Update to fix crash caused by Debug Assertion (#21785)
* refactor names for clarity

* remove check adding entity to deaggro queue twice

* merge loops

* remove unused queue

* add back check for terminating or deleted entities

* trigger workflow
2023-12-02 20:35:39 +01:00
Skye dc4ec07ac1 Borgs can now speak while in Crit (#21802)
* Borgs can speak while crit, also radio bug fix

* Revert "Borgs can speak while crit, also radio bug fix"

This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.

* Borgs can speak in crit + radio bug fix

* Tied to a new generic component on SpeechComponent

* Ignoring Speech Block via Component uses an event!

* Remove debug logs and bypass if already true
2023-12-02 20:35:38 +01:00
metalgearsloth 5df59eb857 Remove the awful audio command (#22071) 2023-12-02 20:35:38 +01:00
metalgearsloth 2635f4aa0c Add even more logging to audio debug comm (#22057) 2023-12-02 20:35:37 +01:00
metalgearsloth b14355886c Add more global audio debugging yipee (#22050) 2023-12-02 20:33:27 +01:00
metalgearsloth 4f1ae316d9 Add more playaudio debugging (#22047)
* Add more playaudio debugging

* Even more hacks

* a
2023-12-02 20:33:27 +01:00
metalgearsloth 30457a2282 Add verb to spawn players on the spot (#22000)
* Add verb to spawn players on the spot

Apparently ss13 had it. Respawn for us will most of the time kick them to lobby to setup again but this just puts them in place so an admin can then SetOutfit or whatever.

* Add player cloning
2023-12-02 20:33:26 +01:00
metalgearsloth 8bb4900358 Add a debug command for global audio (#22018) 2023-12-02 20:30:53 +01:00
metalgearsloth 65922efc5b Disable artifact spam on roundend (#21970)
* Disable artifact spam on roundend

I think part of the issue was the enormous amount of logspam but at any rate this turns it off.

* Also this

* And these
2023-12-02 20:28:09 +01:00
Leon Friedrich a5d30fa2e5 Reduce ChunkingSystem allocations (#21795) 2023-12-02 20:27:37 +01:00
metalgearsloth 122d6f01a7 Update content to new ParallelManager (#21813) 2023-12-02 20:27:37 +01:00
metalgearsloth b687ac15e8 Set FTL sounds as grid audio (#21951) 2023-12-02 20:26:02 +01:00
Leon Friedrich 99f9583a3e Adds a new `AtmosphereSystem.GetTileMixture()` override (#21804) 2023-12-02 20:26:02 +01:00
0x6273 87521b3c46 Anomaly Synchronizer fixes (#21883)
- Show if an anomaly is attached when examining
- Add verb for attaching anomaly
- Add popup messages for when you try to attach when machine isn't powered,
  or when no anomaly is in range.
- Use anomaly threshold values from anomaly comp,
  instead of hardcoded **and incorrect** values
- Use Entity<T>
- Formatting fixes and other misc code cleanup
2023-12-02 20:21:19 +01:00
deltanedas 10d32ea76b rev roundend shows converted count (#21854)
* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-02 20:21:19 +01:00
deltanedas c88131bb76 revenant emag whitelist (#21849)
* add MalfunctionWhitelist

* whitelist a few things

* locutus of borg

* support blacklist

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-02 20:19:30 +01:00
lzk 9c61478c31 Moth accent (#21910)
* :trollface:

* :trollface:

* :trollface:

* Update moth.yml

* Update animals.yml
2023-12-02 20:19:25 +01:00
DrSmugleaf 673305180c Move hardcoded pirates gamerule prototype ids to validated consts (#21914)
* Move hardcoded pirates gamerule prototype ids to validated consts

* Rename
2023-12-02 20:18:58 +01:00
metalgearsloth bce8cec699 Bandaid TEG shutdown (#21876)
Power moment
2023-12-02 20:18:12 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Pieter-Jan Briers 72d87072df Basic rate limiting for chat messages (#21907) 2023-12-02 19:06:09 +01:00
nikthechampiongr 00413fd187 Admin Respawn Verb now works as intended (#21840)
* Respawn verb actually works now

For some reason the respawn verb was using the name of the person who used it instead of the person that was targetted.

* added changelog

* typo moment

* Removed unnecessary check
2023-12-02 19:05:12 +01:00
Simon b91987b8c6 Add round ID to status HTTP API (#21904)
* added round_id

* Update Content.Server/GameTicking/GameTicker.StatusShell.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-12-02 19:05:12 +01:00
metalgearsloth 52104a45c1 Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
metalgearsloth 39ad6db5c3 Update submodule to 182.1.0 (#21900) 2023-12-02 19:05:11 +01:00
metalgearsloth 9741d9916c Revert the other arch changes (#21871) 2023-12-02 19:05:11 +01:00
metalgearsloth 333096b19e Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
themias a92d29a1cf Fix cyborg locking (#21809)
* Fix cyborg locking

* Revert "Fix cyborg locking"

This reverts commit bd5bbbb8b46edb720a9d479772f7931f5f497907.

* create generic component

* update submodules

* Revert "update submodules"

This reverts commit 303200f298f1c56660955d13caa8218b02e306ad.
2023-12-02 19:02:01 +01:00
Leon Friedrich 2fc7d47a31 Decal fix 2: Electric Boogaloo (#21831) 2023-12-02 19:02:00 +01:00
metalgearsloth 6bcc8599c1 Wrap gateway generator in cvar for dev (#21758) 2023-12-02 19:01:56 +01:00
metalgearsloth 9b845cf9a0 Decal fix (#21761)
- Don't send stale chunks for deleted grid as client just errors it anyway.
- Store some allocations in fields.
2023-12-02 19:00:04 +01:00
metalgearsloth ca3347e6c6 Add map names to stuff (#21760)
- Station map
- FTL map
2023-12-02 19:00:04 +01:00
metalgearsloth b3fd04fbf9 Fix docking FTL to planets being impossible (#21780) 2023-12-02 19:00:03 +01:00
Leon Friedrich 0f3999da63 Fix handcuffed entity deletion and a mind shutdown error. (#21825)
* Fix handcuffed deletion error

* Fix mind shutdown error
2023-12-02 19:00:03 +01:00
DrSmugleaf 4c2b20b277 Replace usages of MobObserver and AdminObserver with GameTicker consts (#21814) 2023-12-02 19:00:03 +01:00
Bixkitts 47d0c93e81 Sound Effect For Emagged Borgs (#21451)
* Added sound effect for borg being emagged

* attributions

* license

* patched for #21460

* Made the sound trigger on emag instead of role add

* oops
2023-12-02 18:59:48 +01:00
Leon Friedrich 945a00e385 Re-use atmos queues (#21803) 2023-12-02 18:59:48 +01:00
metalgearsloth 55e1618877 Fix FTL arrival deleting ghosts (#21778) 2023-12-02 18:58:33 +01:00
nikthechampiongr 01452cb2d3 Tiny mobs can no longer pass on the zombie disease (#21676)
This reverts f391ff28 and implements an alternate messure where mice and other small animals can no longer infect people as zombies.

This is done through a component which if present cancels the check that would cause zombie components to be added on people that get infected due to a bite.

This still allows other special stuff that happens in that function that may affect already infected individuals.
This is a compromise between what's discussed in discord which would much rather see mice and other animals just die from the infection and people on github which would see no change happen.

Since bats can't go under doors it may not be necessary to make them non spreaders.
If someone disagrees please tell me to just add it back.
2023-12-02 18:55:48 +01:00
Velcroboy c24b86226d
Salvage tweaks and templates (#481)
Co-authored-by: Jeff <>
2023-11-27 16:32:43 -06:00
Debug fd9942cbd4 Fix test failures 2023-11-19 22:56:03 +01:00
LordEclipse 33537f03eb Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
deltanedas b61982f426 explosion minor rework + fix (#21718) 2023-11-19 22:23:29 +01:00
Vyacheslav Kovalevsky ae55cd3ee8 Disable disposals damage (#21746) 2023-11-19 22:23:29 +01:00
Leon Friedrich 174508ce82 Reduce explosion allocations (#21769) 2023-11-19 22:23:28 +01:00
DrSmugleaf d149e1c18d Fix error when trying to get a state with deleted grid entity ids in ExplosionVisualsComponent (#21743) 2023-11-19 22:23:28 +01:00
metalgearsloth d2d967e861 Fix biome marker layer command (#21278) 2023-11-19 22:23:28 +01:00
Vasilis 617a440c80 AME and PA make a warning sound to admins when overloaded along with the warning text (#21267)
* WOOP WOOP

* i forgor to add this

* I totally did not steal code

* OH FUCK

* Ok i'm done using webedit.

* Reviews and AME anti spam

* make sound shorter
2023-11-19 22:22:01 +01:00
deltanedas 9183b2b5b7 moths can eat goat wool (#21704)
* add Wooly system

* add RequireDead to Food

* minor fix+cleanup and fix repeating

* minor fix+cleanup and fix repeating

* make goat wooly

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:22:01 +01:00
2013HORSEMEATSCANDAL 1d1b65024d Operations (#21154)
* Creates an operation name when Nukies spawn.

* Fixed each nukie getting a different name

* Fixed it again for real this time

* commit name

* Revert "fix (#20719)"

This reverts commit bfa301b53e1697a93e8ccff37fb254bfa0bd4d5a.

* Fixed it (for real this time it works now I swear)

* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* shortened variable names

* moved a method

* typo fix

* rewrote the lists in alphabetical order

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-11-19 22:16:37 +01:00
Robert Hardy df01880505 Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes (#21690)
* Changed NukeOps Round End Behavior to Instant Round End

* Changed RoundEndBehavior and EvacShuttleTime
2023-11-19 22:16:37 +01:00
metalgearsloth 00e17c5520 Move RequiresTileSystem to server (#21691) 2023-11-19 22:16:36 +01:00
DrSmugleaf 774af9fdb9 Remove usages of obsolete methods in ChargeBatteryArtifactSystem (#21664)
* Remove usages of obsolete methods in ChargeBatteryArtifactSystem

* Fix _maxCharge
2023-11-19 22:16:36 +01:00
DrSmugleaf 40c36058f3 Make bloodloss and asphyxiation damage not ignore resistances (#21665) 2023-11-19 22:12:29 +01:00
metalgearsloth b53704beaa Gateway nerfs (#21659) 2023-11-19 22:12:29 +01:00
Emisse 138a12c1fe remove evac shuttle emag lmao (#21657) 2023-11-19 22:09:46 +01:00
metalgearsloth 81a5f97a2e Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-19 22:09:46 +01:00
Nemanja 9c9ea60cfc return foam artifact effects (#21656) 2023-11-19 22:09:45 +01:00
Slava0135 b178096bb8 Add disposals damage (#21489)
* system naming conventions

* remove obsolete warnings

* use EntityQueries

* tube comp clean up

* damage on turns

* remove OnRelayMovement because it didn't work

* reduce volume

* reduce damage to 1.0
2023-11-19 22:09:45 +01:00
deltanedas aa5310248a signal router (#20802)
* add signal router sprite

* DisposalSignalRouter logic

* add disposal signal router

* add disposal signal router

* how did it work without this

* death

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:09:44 +01:00
deltanedas 9036cd26d4 Add MindPlaySound to role system (#21460)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:07:43 +01:00
metalgearsloth 24f0b2a73e Reduce NPC query allocations (#21421) 2023-11-19 22:07:43 +01:00
Leon Friedrich 82aa1d6a0f Flammable system bug fixes. (#21594) 2023-11-19 22:07:43 +01:00
deltanedas 8714998410 make explosions affect containers (#21625)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:07:07 +01:00
Bakke d23ec8ec5c Fix voice mask popup location (#21638)
The voice mask confirmation and error popups were placed at the cursor,
which made the popup render hidden under the voice mask UI. This moves
the message to the player entity, and colors the error feedback red to
make it more distinct.
2023-11-19 22:07:07 +01:00
Simon 15ea2eb543 the voices don't stop (fix pda ring) (#21640) 2023-11-19 22:05:10 +01:00
themias b016948618 List antags in custody in round end screen (#21566)
* List antags in custody in round end screen

* Only show the message for traitors
2023-11-19 22:03:30 +01:00
deltanedas 7a6e93270b egg rework (#21606)
* egg and raw egg

* add DamageEntity

* boiling and exploding eggs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 21:59:51 +01:00
Fluffiest Floofers bad35e181a
Energy Guns (#385)
* gee

* forgor comments

* licence for audio

* Update equipped-BELT.png

* Makes the sprite change but shitcode

Because shitcode makes everyone happy

* it only got two of them firemodes lets not lie

* We can name this appropriately now

* Apply 3 suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>

* update sources

* Energy Gun + more firemodes

its still energygun only

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2023-11-15 19:41:00 +01:00
Bakke 7b0c061177
Add the bionic syrinx implant (#339)
* Add the bionic syrinx implant

* Make syrinx implant nonfunctional for non-harpies

* Deconflict syrinx with voice mask

* Don't allow non-harpies to inject a bionic syrinx

* Use the new implant whitelist for syrinx instead

* Add an action icon to the syrinx voicemask

* Remove now-obsolete syrinx implant error messages

* Move syrinx popups to player and to clientside
2023-11-13 16:42:08 -06:00
Debug c1d09ebbe1 Update DispelPowerSystem.cs 2023-11-12 21:06:05 +01:00
Debug c7153b3730 Update NotJobsRequirementSystem.cs 2023-11-12 21:05:57 +01:00
Debug 534295fa6e Deepfryer missing import 2023-11-12 21:05:49 +01:00
Brandon Hu 0fc33ea7c8 Stops plants from growing when they do not have enough resources (#21510) 2023-11-12 20:55:34 +01:00
Vasilis 295b79a098 stasis bed and microwave qol(#21572) 2023-11-12 20:55:31 +01:00
Leon Friedrich 29584576e7 Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Nemanja f2b749bd31 Fix borg mobstates (#21307)
* Add dead states to borgs

* this?

* ack
2023-11-12 20:52:59 +01:00
brainfood1183 8bb05d7d78 Roller Skates fixes (#21542) 2023-11-12 20:50:57 +01:00
PixelTK 3e7feaa4f6 Arachnid 2: Episode 2 (#19984)
* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.
2023-11-12 20:49:58 +01:00
Vasilis 24c2e323df No more passive zombies (#21506) 2023-11-12 20:48:04 +01:00
Nemanja 27624ad280 Speed Boots [Tier 3 Civ-Service] (#21438)
* Speed Boots

* validate

* monkey
2023-11-12 20:48:04 +01:00
DrSmugleaf 007f92cc05 Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
Leon Friedrich 4a65b93260 Guardian bugfixes (#21467) 2023-11-12 20:48:03 +01:00
metalgearsloth 80441a0022 Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
deltanedas ec9638ce42 ninja stun change (#20503)
* tagless fields

* add damage and paralyze instead of electrocuting

* add disable bool to RevealNinja

* raise MeleeAttackEvent on the user after swinging

* uncloak ninja after attacking

* revert RevealNinja bool

* revert meleeattack event

* revert uncloak

* validate shock prototype

* damagespecifier no validation

* ;

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:40 +01:00
Morb d5d99e6856 Add map info to status HTTP API (#21089) 2023-11-12 20:45:40 +01:00
Ed ff0526efe0 Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-12 20:45:19 +01:00
deltanedas 21923cb2e6 mech nitrogen filtering 2 (#19868)
* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:18 +01:00
deltanedas 21d0f76e29 add ied (#20966)
* MinSolution and SolutionEmpty construction conditions

* make ied sprites

* add ied

* ied crafting stuff

* deconstruct give cable yes

* fix

* tags

* tag

* 3x3

* sharing is caring

* buff damage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:18 +01:00
brainfood1183 5725794af7 Roller Skates (#20257)
* adds roller skates

* removed hascomp and changed addcomp to ensurecomp, modified to _random, _stun

* remove icon from type: sprite

* sorted dependencies

* skates no longer added skater component to user, movmeentspeedmodifier and damagehighspeedimpact had access removed.

* fixes

* fixes
2023-11-12 20:45:18 +01:00
KISS 5dc4cb3b18 Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-12 20:45:18 +01:00
brainfood1183 f101e30565 diagonal window glass and pirate shuttle improvements (#21174)
* shuttle and priate improvements

* fix

* fix damn ubuntu

* darkened syndi airlocks

* fix

* fix ruranium

* added prison cell to pirate ship
2023-11-12 20:43:49 +01:00
IntegerTempest 4a8dc35b1d Nukeops hud (#21260)
* a

* a

* a2

* syndi visor

* left icon

* a3
2023-11-12 20:43:48 +01:00
avery d57fc7d791 allow network payload data to inherit nullability (#21327) 2023-11-12 20:43:48 +01:00
DrSmugleaf 7e4edd34ed Fix erase verb not removing chat messages in some cases (#21355)
* Fix erase verb not removing chat messages in some cases

* Admin changelog

* Fix deleting messages with entity id 0
2023-11-12 20:41:33 +01:00
IProduceWidgets 8b539c74fa Significantly nerf chemvomit and give it a reasonable default. (#21453) 2023-11-12 20:40:21 +01:00
deltanedas e649d494ae hide medibot messages from chat and logs (#21468)
* support npc speech being hidden

* hide medibot messages

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:40:20 +01:00
themias 775e608566 Fix accidental crayon graffiti when writing on paper (#21445) 2023-11-12 20:38:42 +01:00
themias 4b431fb951 Fix ambuzol zombie damage (#21432) 2023-11-12 20:38:42 +01:00
Nemanja 5d366604e2 fix borg actions (#21235) 2023-11-12 20:35:52 +01:00
Nemanja 87b6876720 Fix double counting bounties (#21399) 2023-11-12 20:35:52 +01:00
deltanedas 55ca65dbd8 microwave can be turned on with signal (#21138)
* microwave can be turned on with signal

* update prototype

* mapinit

* init for storage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:35:52 +01:00
Ed 6995cd257f Candles (#21087)
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-12 20:35:48 +01:00
themias 58eb6420dd Fix negative tank pressure (#21401) 2023-11-12 20:31:38 +01:00
TemporalOroboros 35b45cb955 Makes thieving gloves sneakier (#21398)
* Hidden DoAfters

* Fix formatting warnings

* Hide progress bar and pickup animation

* Copy Hidden field in copy constructor
2023-11-12 20:31:38 +01:00
DrSmugleaf 4257bd2c7e Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Vasilis d25d41e6f0 Getting turned to a rev makes the rev antag sound (#21316) 2023-11-12 20:29:30 +01:00
Ed 5a976bd0f1 Anomaly Cores (#21306)
* add first anomaly core

* meme

* 5 min to 10 min
fix yml

* fix

* Update doc

* no static price
2023-11-12 20:29:26 +01:00
DrSmugleaf af6ee0a9e1 Validate PresetIdCardComponent.JobName prototype ids (#21361) 2023-11-12 20:29:26 +01:00
brainfood1183 4c1c1e43c9 blue blood now requires copper instead of iron to cure bloodloss (#20863)
* blue blood now requires copper instead of iron to cure bloodloss

* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.

* fix puddlesystem proto

* remove the cool

* no longer uses hastag, instead uses custom heart organ and hasorgan.

* fix
2023-11-12 20:29:10 +01:00
Psychpsyo 3fc496001a Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-11-12 20:26:09 +01:00
Fluffiest Floofers 85d8d4106b
Reverse Engineering guidebook + fixes (#408)
* Reverse engineering guidebook

* Make it so upgrades actually increase scan bonus

* i love when uncommenting creates spaces

* the code checks for capacitor

* Revert capacitor changes and change code

* fix the guidebook still using scanning module

* woops
2023-11-07 13:31:01 -06:00
Fluffiest Floofers c5debff3fe
buh plz pr fried eggs graph soon (#409) 2023-11-07 13:29:06 -06:00
Debug abdb523579
Prevent labelling felinids (#370) 2023-11-01 21:06:22 +01:00
Debug d2b6360e7b Fix missing namespaces and other errors 2023-10-31 19:43:58 +01:00
Debug f8b4c88a2a Fix whitelist code 2023-10-31 19:36:44 +01:00
Subversionary ae4333f74d Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
Simon 048da0a231 Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320) 2023-10-31 19:14:07 +01:00
Leon Friedrich 1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
TemporalOroboros 1f44aa8efc Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap
2023-10-31 19:12:43 +01:00
keronshb 9a5af16a3a Moves cloning comp & cloning event to shared (#21253) 2023-10-31 19:12:43 +01:00
Leon Friedrich b4f0320ba1 Fix namespace error (#21298) 2023-10-31 19:10:25 +01:00
Morb 0f685fca4c Fix hijack objective (#21241)
* Fix hijack

* Max difficulty
2023-10-31 19:10:24 +01:00
faint 22100ed02c Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change
2023-10-31 19:10:24 +01:00
Debug 37c2a64947 Hopefully fix Delta commands 2023-10-31 19:07:39 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Nemanja 23cbc4245e A return to foam (foam rework) (#20831) 2023-10-31 18:54:02 +01:00
deltanedas 950acba0e3 Ion storm event (#20277)
* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:51:30 +01:00
deltanedas 97dfc0f9af Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:49:30 +01:00
nikthechampiongr 44aa632c08 Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM

* typo fix

* addressing review
2023-10-31 18:49:30 +01:00
JoeHammad1844 360451af16 headrev spawn music (#21119)
* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:
2023-10-31 18:48:53 +01:00
TemporalOroboros 7f815761a7 Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick

* convert spider charge to attempt-stick-events
2023-10-31 18:45:48 +01:00
deltanedas accad85a0f Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:45:36 +01:00
Nemanja 41b8a8960d fix feeding unremovable items (#21234) 2023-10-31 18:45:36 +01:00
TemporalOroboros 95fd2c421c Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range

* prevent deficit from impacting beep timing
2023-10-31 18:44:22 +01:00
Debug 68807718fb
Anti EORG update (#350)
* Anti EORG

* Change uplink breaking code

* Update configpreset

* Update DCCVars.cs
2023-10-29 12:36:33 -05:00
JJ 4996db833f
Adds Psionic-related Antag Objectives. (#345)
* Adds Psionic-related Antag Objectives.

Look at them.

* Adds NotJobsRequirement, which should probably replace NotJob
2023-10-28 21:06:51 +02:00
Bakke d8f893d335
Fix harpy singing (#292)
* Stop singing when muzzled

* Changes to when harpies can sing

Stops harpies from opening the MIDI UI while muzzled. Also reworks how
harpies are stopped from singing when incapacitated, so that harpies are
allowed to sing while cuffed. And for UX sake, tells the player why they
can't sing when applicable. This should fix some of #180.

* Refactor to remove SingerIncapacitatedEvent

* Significantly clean up HarpySingerComponent

* Do not allow singing while zombified, also refactoring

* Additional singing conditions

Now stops singing if knocked down, stunned, or asleep. Also prevents
singing if the player for any reason can not talk.

* Stop singing when muted status effect is applied

* Damage interrupts harpies when singing

* Rename cantSpeak to canNotSpeak

* Remove most cant-sing explanations

* Change can-not-sing feedback message

Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Signed-off-by: Bakke <luringens@protonmail.com>

---------

Signed-off-by: Bakke <luringens@protonmail.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-10-27 18:13:03 +00:00
JJ 3a6a03f63a
Fixes issue #269 - MindSwap can now go back. (#297)
I guess I tested it only with a Urist McHands. Whoops. Fix is kinda jank, explained in comments.
2023-10-25 16:21:35 +02:00
JJ a3cf11aa60
Mimes are Psionists too. (#299)
* Mimes are Psionists too.

Fixes #290

* Update mime.yml
2023-10-25 16:20:39 +02:00
Debug 4e714951a1
Whitelist refactor number 5834 (#291) 2023-10-25 16:15:05 +02:00
Debug 3e66e39eaf
Always send whitelist (#284)
* Update GameTicker.Player.cs

* Update sawmill type
2023-10-24 17:10:28 +00:00
Leon Friedrich 3e5c1c73ad Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Morb e20cfcc457 Hijack shuttle objective (#19621)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-10-24 18:03:53 +02:00
Leon Friedrich 53700542f8 Fix electrocution resolve error log (#21179) 2023-10-24 18:03:52 +02:00
Nemanja a9bc000705 fix magnet trigger for artifacts (#21213) 2023-10-24 18:03:52 +02:00
Fluffiest Floofers e5f45e75f9
actual cloth food (#277) 2023-10-24 07:40:57 -05:00
Debug 78b5ebda58 Fix mail icons 2023-10-24 01:36:31 +02:00
Debug b59b16a5e2 Fix psionic invis fail
Probably still doesnt work
2023-10-24 00:10:21 +02:00
Debug f6f361639b Replace MetaData(Uid) with metaDataSystem 2023-10-24 00:10:03 +02:00
metalgearsloth 4cf7f4f1c9 Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00
DrSmugleaf a20b27ca80 Stop all reads/writes to the admin_log_entity table (#21186) 2023-10-23 23:54:01 +02:00
DrSmugleaf 734118a7ef Store round start date in the database (#21153) 2023-10-23 23:54:01 +02:00
deltanedas f591019a66 ignition source refactor (#21044)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-23 23:53:31 +02:00
DrSmugleaf 098ca0f63b Fix whitelist commands not giving feedback with 0 arguments, trim names, add [player] completion hint (#21152) 2023-10-23 23:53:27 +02:00
DrSmugleaf 9e6b8c29af Fix expeditions console not having any expeditions (#21148) 2023-10-23 23:51:49 +02:00
DrSmugleaf 35053ad44d Fix thrusters starting disabled (#21147) 2023-10-23 23:51:49 +02:00
Vasilis 2dc403e9b3 Social a-anxiety/st-st-stuttering t-trait. (#20500)
* This was supposed to be a challenge

* Component magik

* Add documentation
2023-10-23 23:51:49 +02:00
Mr. 27 222584e5f9 Make common netspeak get replaced in the chat (#20180)
* added more slang to the sanitization manager

* idk why this file is here

* Added new sanitization accent

* No longer is an acccent, instead is a dictionary

* Reverted back to a system similar to before, added the new netspeak from the dictionary

* Added some new words to the chat san

* Added (wdym --> what do you mean) to the chatsan

* merge conflict

* removed boolvalue

* remove space

* Upcoming

* Added MF and ETC to chatsan :))

* upcoming

* added FYI and WYD to speech-chatsan.ftl

* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]

* forgot the ';' :(((

* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]
2023-10-23 23:51:49 +02:00
deltanedas 62d3a7b77b Add internal temperatures for cooking meats (#20659) 2023-10-23 23:50:43 +02:00
Sirionaut 4f5f34c6e7 fixed localization for guardian (#21101) 2023-10-23 23:49:57 +02:00
Debug 7192cda804
Fix whitelist not being sent to client (#239) 2023-10-23 20:54:48 +02:00
Adrian16199 7a98044f21
Carrying system. (#217)
* Carrying system.

Carrying someone in your arms, maybe your beloved or a high criminal, is nice for both.

TO DO-Pretty much make it work

* Many more additions to actualy make it work...

Halfly

* ITS WORKING!!!

Not done yet, need to improve it

* THE CARRIABLE UPDATE!!!!!

YEEEEEEEEEEEEEEEEEEEEEEEEEEE
(Thanks death for helping with that one issue that I wasnt able to figure out x3)

---------

Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
2023-10-23 17:10:55 +00:00
Debug 7720e7a2b2
Fix whitelist silently failing (#227) 2023-10-23 06:24:31 +00:00
Debug d5d7be36a2
The Oracle (#208)
* Working oracle moment

* Update OracleSystem

Use a dynamic blacklist, so we dont have to manually specify all invalids, and do some general code cleanup

* Convert ReadWrites into ReadOnly
2023-10-22 03:27:51 +02:00
Debug ea88904579
Readd sophie and glimmer monitor (#207)
* Add sophie back

* Properly reimplement glimmer monitor

* Update sophicscribe.yml
2023-10-22 03:26:59 +02:00
Debug f2c6a51fae
No more roboisseur spam (#209) 2023-10-22 01:19:43 +02:00
Debug b8d6ff1d21 Create test for Roboisseur 2023-10-20 18:42:55 +02:00
Debug 5732852546 Update MailSystem.cs 2023-10-20 16:37:03 +02:00
DrSmugleaf 5bc9ebd310 Fix ghost actions disappearing when toggling visibility of other ghosts (#21033) 2023-10-20 15:31:14 +02:00
coolmankid12345 42b7c87a8b Yeah (#21112)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-10-20 15:31:14 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Ed aa4aafbe22 Added fun: Darts (#20582)
* add textures

* fix cargo/cargo-fun.ftl

* fix cargo/cargo-fun.ftl again

* update icons and resize hitbox

* really fixed cargo.ftl

* fix soundSpecifier

* balance changes: solution transfer has been reduced from 2 to 1. Now the transfer does not work on targets wearing anything in the outerclothing slot

* add hypodart to uplink

* return of darts solution capacity to 2u

* Update uplink-catalog.ftl

* Update uplink_catalog.yml

* Update darts.yml

* remove hypodart sprite

* Update darts.yml

* Update fun.yml

* add random popups component, resprite dartboard

* localize darts

* fix

* Update darts.yml
2023-10-20 15:31:13 +02:00
Vasilis a81c933f75 Fixed players without headrevs ticked being picked anyway (#20895)
* Fixy fix fix uwu merge pwease

* admin message to inform them

* oop
2023-10-20 15:30:22 +02:00
Doru991 a333796e59 Make gibbing drop items again (#21047)
LGTM, Just a warning that this will probably get overriden when medical refactor gets merged since it refactors gibbing.
2023-10-20 15:30:22 +02:00
TemporalOroboros 30494d7fab Swaps HV/MV/LV scaling to supply power scaling (#20880) 2023-10-20 15:30:21 +02:00
Errant 2e44b6ac3d Accurate temperature alerts (#19913) 2023-10-20 15:30:21 +02:00
daerSeebaer 44ba62e87f Display current load and maximum capacity (#20181) 2023-10-20 15:30:21 +02:00
DrSmugleaf 626ee38ecb Fix debug assert when shooting guns (#21070) 2023-10-20 15:30:20 +02:00
DrSmugleaf 826a2b7cd2 Fix build (#21075) 2023-10-20 15:30:20 +02:00
DrSmugleaf 6bb3ad25f6 Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
DrSmugleaf 4526541d58 Replace Component.OnRemove with ComponentRemove event subscriptions (#21072) 2023-10-20 15:30:20 +02:00
I.K 437201a07d Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
2023-10-20 15:30:19 +02:00
Nemanja a30e3ae432 technology auto guidebook (#21029)
* technology auto guidebook

* boo-womp

* boo-womp II
2023-10-20 15:30:17 +02:00
Kara add503c97c Kill `SharedEntityExtensions` and all popup extensions (#20909)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-20 15:29:43 +02:00
Leon Friedrich 5e737cdb4d Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
Leon Friedrich 808abc5c8e Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
ShadowCommander 60ed4e80d4 Fix sound on material reclaimer (#21030)
* Fix saw sound error on client

The sound tried to play using shared PlayPvs which doesn't work on client. PlayPredicted handles client and server.

Fixed NextSound not playing again while continuously gibbing items.

* Fix duplicate splat sound on Recycler gibbing
2023-10-20 15:29:04 +02:00
Whisper c7e014029e adds "idk." to the text to emote list (#21015) 2023-10-20 15:29:03 +02:00
Debug dbfdda08b6
Add Load/SpawnCharacter back (#198)
* Add Load/SpawnCharacter back

Funny admin QoL

* Rider automatic code cleanup

* Update Admin.yml

* Implement intention actions

Thanks Rider :clueless:
2023-10-19 23:44:51 +02:00
Debug c37a4d53c8
Role whitelists (#191)
* Add job whitelists

* Redo whitelist system with jobrequirements

* Remove unused function

* Fix linter errors

* Remove unused dependency and whitespace
2023-10-19 00:23:17 +02:00
JJ f06fc04768
Deep Fryer And Its Powers (#163)
* Deep Fryer And Its Powers

The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.

* Update meal_recipes.yml

* Reworking the effects so they won't trigger on init.

* Create DeepFryerTest.cs

* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.

* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
Fluffiest Floofers 6e724758fb
Be gone sound (#188)
* it works, it shall be a branch

* Update license.txt
2023-10-18 17:22:41 -04:00
VMSolidus 992c582fc8
Harpy Customization Pack 1 (#175)
* Harpy Customization ExPac 1

* Update meta.json

* Holy fuck I found out swappable instrument works on them.

* Fixing a bug where dead harpies can sing

* Review Changes

Also I remembered to add Vulpakin mimicry

* Color color

* Harpies can no longer sing while dead

* Simpler fix

* Update Content.Server/DeltaV/Harpy/HarpySingerSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/DeltaV/Harpy/HarpySingerSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update speech_emote_sounds.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Fixing a 6 month old speech bug because it annoys birds

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-17 21:12:31 +00:00
Fluffiest Floofers 0a71952b3e
Pumpkin Pie (#181)
* no pumpkin

* no pumkon

* Readds a bunch of spawner stuff
2023-10-17 16:31:33 -04:00
Debug 805133060d
Update PsionicsSystem.cs (#169) 2023-10-15 17:45:09 -05:00
Colin-Tel c7f3f6c9b4
Merge branch 'master' into merge-master-14/10
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-15 09:12:21 -05:00
Debug 5ddabfc1fe
Tactical Wire Hacking (#1331) (#168)
* Always randomize wire layouts.

* Allow all wires to electrocute.

* Fix shock logging logic.

Co-authored-by: Vordenburg <114301317+Vordenburg@users.noreply.github.com>
2023-10-15 09:07:20 -05:00
Debug 1be5515993 Update chemistry EntitySystem references 2023-10-14 22:39:43 +02:00
DrSmugleaf 98ac140cad Add pop sound effect when using the erase admin verb (#20988) 2023-10-14 22:19:05 +02:00
DrSmugleaf 7dcb24dcfa Make the panic bunker UI send cvar updates on focus exit, add erase verb tooltip message (#20987) 2023-10-14 22:19:05 +02:00
DrSmugleaf 253e012462 Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
DrSmugleaf 67d77c256f Show total playtime in player list and AHelp window (#20980) 2023-10-14 22:19:03 +02:00
DrSmugleaf d72f54bada Add panic bunker UI and automatic panic bunker (#20954) 2023-10-14 22:19:02 +02:00
DrSmugleaf 5f47e9260b Make starting gear automatically find hands for inhand items (#20861) 2023-10-14 22:13:13 +02:00
Leon Friedrich e1df73fa7c Small ExplosionSystem Cleanup (#20817) 2023-10-14 22:07:18 +02:00
TemporalOroboros 8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
Kara c6310c3322 Kill `SharedUnoccludedExtensions` (#20914) 2023-10-14 22:07:16 +02:00
Nemanja cfaaa7d5a2 Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
deltanedas 3e4c57c7d0 add igniter (#20962)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 22:06:21 +02:00
liltenhead 170c7d6751 Decrease AME stability damage (#20963) 2023-10-14 22:06:18 +02:00
chromiumboy 50fb4cbf7e Radiation collector sprite update (#20956) 2023-10-14 22:06:17 +02:00
Ed 457d6df806 Animals make hearts when you pet them (#20859) 2023-10-14 22:05:43 +02:00
chromiumboy d6242342c4 SMES and substation require power cells as machine parts (#20344)
* Initial commit

* Balancing and tweaks
2023-10-14 22:03:31 +02:00
DrSmugleaf 262817b4f2 Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832)
* Fix not removing RevolutionaryRoleComponent from minds on mindshield application

* Simplify other part of the mindshield code

* Fix being able to mindshield head revs

* Other way around
2023-10-14 22:02:40 +02:00
Leon Friedrich 41a6d5dbd9 Fix inventory relay by-ref events (#20816)
* Fix inventory relay ref events

* this works too (avoid duplication)

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-10-14 22:02:37 +02:00
Kara d6abba1198 Kill `ComponentExt` (#20907) 2023-10-14 22:02:35 +02:00
Kara c812f6eab0 Kill `ContainerHelpers` (#20908) 2023-10-14 22:02:35 +02:00
Kara 4f5142356a Kill `UserInterfaceHelpers` (#20912) 2023-10-14 22:02:34 +02:00
deltanedas 63864a0fc8 Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (#20782) 2023-10-14 22:02:34 +02:00
Leon Friedrich 6304140fef Add mind entities to PVS overrides (#20847) 2023-10-14 22:02:33 +02:00
Vasilis b0532def3a Hopefully??? (#20865) 2023-10-14 22:02:32 +02:00
metalgearsloth a6e170fa47 Fix shuttle throwing (#20884)
The original PR had a lot of strange and unperformant code.
2023-10-14 22:02:31 +02:00
DrSmugleaf 4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
metalgearsloth de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
metalgearsloth f3edf06da3 Fix salvage mission biome seed (#20885) 2023-10-14 22:02:27 +02:00
metalgearsloth b8e038aa72 Fix shuttle planet FTL overlapping markers (#20887) 2023-10-14 22:02:27 +02:00
Slava0135 c299ebdaac Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-14 22:02:24 +02:00
Nemanja 4e4592a8aa Revert "Revert "Reenable kudzu."" (#20876) 2023-10-14 22:02:24 +02:00
Nemanja 689d314d15 Fix fast kudzu (#20875) 2023-10-14 22:02:23 +02:00
brainfood1183 9f7baed5d4 Polymorph Artifact Effect (#20660)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-10-14 22:01:29 +02:00
Sailor f83ffdcdc3 Revert "Reenable kudzu." (#20843) 2023-10-14 22:01:27 +02:00
DrSmugleaf 65a985015a Add Exists check and try catch when creating replay dir (#20852) 2023-10-14 22:01:26 +02:00
DrSmugleaf ad64c0e8e9 Fix error on round restart when terminating spreaders (#20850) 2023-10-14 22:01:26 +02:00
Nemanja 9393b0acbd Make MMIs work again (#20844) 2023-10-14 22:01:25 +02:00
DrSmugleaf fdc5d5a9a6 Give ringtone setting a 0.25 second cooldown, style and fixes (#20780) 2023-10-14 22:01:24 +02:00
Velcroboy cabcae9c8f
Adds tilewindow cmd for mapping (#158)
* Adds tilewindow cmd for mapping

* Move to Nyano

---------

Co-authored-by: Jeff <>
2023-10-13 13:33:34 -05:00
Fluffiest Floofers 725c742791
Mystabible, Shockcollar, Fish Labeler, Tinfoil craft (#112)
* Mysta Bible

* fish labeler

* tinfoil construction

* shock collar and soulbreaker research

* tinfoil graph

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
2023-10-10 22:26:20 -05:00
Debug fd1b9ceab4 Merge remote-tracking branch 'upstream/master' into merge-master-08/10 2023-10-08 20:11:48 +02:00
PHCodes 93c3b03b11
Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Leon Friedrich 549a7fe891 DamageableSystem cleanup & performance improvements (#20820) 2023-10-08 19:58:57 +02:00
Nemanja a372cbadb0 Wow kudzu is back! (#20822) 2023-10-08 19:58:57 +02:00
DrSmugleaf a952667652 Fix sleeping action not working (#20813) 2023-10-08 19:58:56 +02:00
Leon Friedrich 45d2375818 Fix action-granting items not being predicted (#20778)
* Ensure actions are predicted

* Fix test fail
2023-10-08 19:58:56 +02:00
DrSmugleaf 7923212d11 Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Leon Friedrich e9ceacd0b9 Misc mind tweaks and fixes (#20614) 2023-10-08 19:58:55 +02:00
Nemanja 95a87a1810 Add mob retaliation (#19901) 2023-10-08 19:58:55 +02:00
deltanedas 0d9b6a768e make tinned foods use openable (#19884)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:58:54 +02:00
Ed df07176275 Liquid anomaly (#20626)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-10-08 19:58:54 +02:00
chromiumboy c8e1482bb8 Fix opening wire panels without WiresPanelSecurityComponent (#20798) 2023-10-08 19:58:54 +02:00
chromiumboy 989a820e0a Use construction graphs for hacking protections (#20265) 2023-10-08 19:58:52 +02:00
brainfood1183 5d1182b8af Rock Anomaly (#20635) 2023-10-08 19:58:49 +02:00
deltanedas 5a99f7c8e9 give revs briefing (#20749)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:58:48 +02:00
DrSmugleaf 0b0f01d01a Fix printing $username at round end for head revs when it doesn't have a session (#20742) 2023-10-08 19:58:48 +02:00
DrSmugleaf b9c7b6e524 Fix revolutionaries not being considered antags (#20739) 2023-10-08 19:58:47 +02:00
Raphael Bertoche e55c41a878 Removes unnecessary message for defibbing a patient which has ghosted (#20690)
* Removes unnecessary message for defibbing a patient which has ghosted

This message is for the defib operator.

It could inform them that the patient doesn't have a consciousness since it's ghosted
but maybe no message is really the right move here because it may have succeeded
and that would be what would happen had the defib attempt succeeded - no message.

Also when the patient's ghost return to body there they will be alive as long as the
body is still alive, so telling the operator to defib again may be wrong.

* Removes corresponding ftl message which doesn't occur now
2023-10-08 19:58:47 +02:00
coolmankid12345 5237ff67d5 Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-08 19:58:33 +02:00
Nemanja edd19e8a42 fix borgs not being able to toggle flashlight (#20448) 2023-10-08 19:53:56 +02:00
Doru991 b7b7507198 Fix plant species reagent mutations (#20702) 2023-10-08 19:53:55 +02:00
I.K 22dc5f9a3e Make forcing others into disposals take longer and more apparent (#20687) 2023-10-08 19:53:53 +02:00
Vasilis a3479d71b6 easiest bug fix of my life (#20686) 2023-10-08 19:53:52 +02:00
deltanedas 1c12ff813d Temperature refactor (#20662)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:53:52 +02:00
chromiumboy c54022e4d3 Fix powered door prying popup (#20669) 2023-10-08 19:52:12 +02:00
deltanedas 227cc0f66b Electric grill (#20661)
---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:52:11 +02:00
chromiumboy 422a812d91 Fix prying door hacking protections (#20664) 2023-10-08 19:52:10 +02:00
Leon Friedrich ff872bec6a Remove SpreaderNodeGroup (#20230)
* Remove SpreaderNodeGroup

* Fix airtight updates

* more smoke stuff

* more smoke fixes

* wtf is smoke code

* Fix merge

* Fix divide by zero
2023-10-08 19:52:10 +02:00
PixelTK 15b460d448 Sericulture fixes (#19193)
* redone

* I FUCKING HATE SPAWNING STUFF IN SHARED

* inheritdoc

* owo

* fly broken wings

* From a server event to just an event.

* more info

* a comment and a different comment

* Partial

* Emo's requested changes.

* wuh

* head ache

* they call me mean names (laugh track)
2023-10-08 19:52:10 +02:00
DrSmugleaf 8903e329e5 Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
Fluffiest Floofers 0f688689e7
Mediborg (#113)
* basic stuff

* Fabricate them candies

* the candy creator and laws

* Technically still a normal borg

* jobicon

* migration

* Make the CMO their supervisor

* duplicate migration

* job timer

I hate this I wish all borgs could just be JobBorg

* works better if its not in the wrong repo

* buh

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-06 15:30:42 +00:00
PHCodes 20f8772242
Reverse Engineering. (#91)
* Reverse Engineering.

It's engineering. It's reversed. I implemented Bluespace Crystals to get everything to work. I may have missed some recipes in the Lathes. Otherwise, everything seems like it just works. Blukie suits baby.

* Fixing the Bonus mechanic out of testing.

* Fixing Attributions.

* Fixing Attributions again because it won't let me put in multiple links into one string.

* Not dealing with Techfabs right now, integration tests will not pass with them.

* Added appropriate comments

---------

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-03 22:54:23 +00:00
Debug 7eeb4cfa6a
Add hologram shader (#68)
* Add holograms!

* Updated localization files
2023-10-03 17:23:09 -05:00
Debug 445be9b072
Prevent /suicide (#84)
Rebinds as /ghost instead
2023-10-03 19:53:42 +00:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Debug 3d83d666e3
Mail! (#16)
* Add Mail!!111!!

* Update MailSystem.cs

* Make mailbag mail only

* Remove invalid mail types

* Update MailSystem.cs

* Enable wizard cosplay mail
2023-10-01 11:25:32 -05:00
Debug 9d33614e35
Butlertron (#61)
* Butlertron, the Roboisseur (#193)

* Butlertron, the Robossieur

"Greetings meatbags!

This is Butlertron_Durandal, the latest in entrepreneurship technology! I have heard word that you all staff an exorbiant number of fleshlings to prepare food and drink aboard your stations. With my latest contract with your station owners, I am prepared and willing to deploy terminals to every station in the cosmos! I hope you all are ready, because there is a great deal of money to be made if you can source the dishes my discerning clientele desire."

Implements the new entity type 'Mr. Butlertron'. Mr. Butlertron requests specific foods from players, using the list of recipes available to the game. He has a blacklist of items he will not request, which fundamentally make up three categories: Simple, Disgusting, and Cannibalistic. He also has 3 tiers of foods he can request, and could be iterated upon in the future to add more tiers. Each tier increases the amount of zorkmids he will give in payment, and from the 2nd tier of food onward, he will dispense ice cream along with his dough. Take too long, however, and this affable automaton will begin to become upset, and may even lose his temper entirely, changing his request to something new. This change occurs after 10 minutes, and he begins getting impatient after 8 minutes have passed. I reused several of the scripts used by the Oracle to create Mr. Butlertron, and am hoping in the future to make him a roaming NPC, perhaps by splitting up his responsibilities into different chunks and having different 'styles' of Mr. Butlertron being able to spawn on different stations. Given that Delta-V does not have a significant amount of its own unique content and folders to support that unique content, I placed most of his files within Nyano's files.

Maybe this is not how it should be structure, and I open to suggestions.

* Changed a folder name.

I spelled my funny made up french word wrong on one folder name. Shouldn't affect anything anywhere, since .ftl folders aren't used anywhere either way.

* Update Content.Server/Nyanotrasen/Roboisseur/RoboisseurComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* Update Content.Server/Nyanotrasen/Roboisseur/RoboisseurComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* Apply line breaks and code from Death's code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* Code review comment addressing.

All code review comments addressed.

* Apply suggestions from code review relating to spacing, again, and indefinite tagging. Very cool.

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* Butlertron Testing and Data Field Addition

Done.

---------

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* Make RoboisseurComponent partial

---------

Co-authored-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2023-09-30 10:51:58 -05:00
Debug 3ed8c84241
Readd character ghost role spawners (#60) 2023-09-30 01:24:40 +02:00
Debug ea39152f39
Reimplement pallet selling (#66) 2023-09-30 01:24:04 +02:00
Colin-Tel 596a9340a7
Missing map stuff part 1 (#64)
* Missing map stuff part 1

Also removed redundant folder

* Added washing machines

* Added less-lethal kammerer

:trollface:

* Revert "Added less-lethal kammerer"

This reverts commit d0f53345e6.

* Delete buildserver.cmd

:trollface:

* Update shotguns.yml

added nonlethal (should be "less lethal") kammerer

* Added Eng holoprojector

Removed duplicate safety moth posters

* re-added safety moth posters

altered the migration.yml file

* more changes

Addressed nyano techfabs in migration.yml
2023-09-29 13:57:21 -05:00
Debug 6e0b6b23ac Fix Felinid system (again) 2023-09-27 21:59:12 +02:00
Debug b504021dab Fix last few mistakes 2023-09-27 21:59:12 +02:00
Debug 2a3e952d6d Predict StorageComponent in PseudoItem 2023-09-27 21:59:12 +02:00
DrSmugleaf ed4e44fb04 Fix role bans having no confirmation (#20544) 2023-09-27 21:59:12 +02:00
Kevin Zheng 5ade8fb1e0 Prevent pull-moving (#20502) 2023-09-27 21:59:12 +02:00
Doru991 509e4f496d Shuttle movement fix (#20498) 2023-09-27 21:59:12 +02:00
Psychpsyo 39c43fd151 Fix BodySystem and Gibbing (#20460)
* Fix gibbing & body system

Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again.

* Actually fix the double torso problem

* rootSlot in cameFrom

* Remove SetCoordinates inside GibBody()

* Don't use entity.RandomOffset() in GibBody()

* Gibbing now uses _random.NextVector2()
2023-09-27 21:59:12 +02:00
deltanedas 47fa66e0d8 use weighted random for ninja threats (#20469)
* change threats to be weighted random and a little cleanup

* ninja rule stores weighted random id for threats

* move threats out of the rule and into weighted random

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
coolmankid12345 7ef3dd54fb fix metamorphic glasses (#20487)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
Nemanja c535d910f6 fire extinguisher go brrrrrr (#20479) 2023-09-27 21:59:12 +02:00
deltanedas 2e3dada5e1 fix moth z on clothes eating (#20456) 2023-09-27 21:59:12 +02:00
daerSeebaer 57eddb73c6 Shutdown AME when the fuel is empty (#20458) 2023-09-27 21:59:12 +02:00
Kara a656b8f9df Ghost hearing action (#19722) 2023-09-27 21:59:12 +02:00
csqrb b0e8f6ecaf After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850)
* ☢️🕵️💀🚫📄🚀

* 🚀📢📥📜

* 🔧🐛📢🚹🚉👑👑

* 😪

* 🧱

* 🚀🛬🕔➡️🕙

* ☢️⚙️🔵🔚🔨➡️🔵🔚⚙️

these commit names are literally evil who tf does this
2023-09-27 21:59:12 +02:00
liltenhead ffe960b891 nerf maxcaps (#20226) 2023-09-27 21:59:12 +02:00
Slava0135 e97ae17ae7 Fix thirst (#20472)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-27 21:59:12 +02:00
Nemanja 3445fba888 basic station event commands (#20371)
* basic station event commands

* ouagh
2023-09-27 21:59:12 +02:00
Doru991 dd8eba0f48 Fix food trash not spawning (#20467) 2023-09-27 21:59:12 +02:00
Repo 3f379db170 Fix declaration of war (#20399) 2023-09-27 21:59:12 +02:00
deltanedas fde954d009 Add navmap beacon to armed nukes (#20394) 2023-09-27 21:59:12 +02:00
Leon Friedrich 7f74cf0e6b Fix spellbook actions (#20437) 2023-09-27 21:59:12 +02:00
PrPleGoo 76ef9906af Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear

* fix build

* remove from starting gear

* remove

* replace

* fix thirst and hunger icons

* update icons

* space

* space

* ]

* ]

* fix build

* fix comments

* fix

* spacing

* field

* move more namespaces

* use AutoGenerateComponentState

* comments

* fix build

* not all fields

* comments

* unpaused

* fix Dirty warning

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-27 21:59:12 +02:00
Leon Friedrich cd2489bff4 Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
Kara 4825505589 Mouse rotator system (#19267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
dahnte d4484bc8ab Fixed lisp bug with capital and lowercase matching and other sounds matched for clarity (#20370) 2023-09-27 21:59:12 +02:00
deltanedas 06a7aa82a2 Openable refactor (#19750) 2023-09-27 21:59:12 +02:00
DrSmugleaf f304d157b1 Add role bans tab to the bans admin window (#20388) 2023-09-27 21:59:12 +02:00
Waylon Cude 362db3608a Metabolism fixes (#20402)
* In-progress commit for fixing metabolism system

* Commit with all debugging in there

In case I have to revert or something

* Cleanup debug commands
2023-09-27 21:59:12 +02:00
Nemanja 977d5d2ad5 Rat King Milsim + Buffs (#20190)
* rat king update

* rummaging

* buuuuunnnnncccchhh of shit

* the last of it

* make rat servants not ghost roles

* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
Wrexbe (Josh) c276b2993b Refactor Advertise System (#19669)
* Refactor Advertise System

* Added interval checks

* More stuff
2023-09-27 21:59:12 +02:00
Kara b8f401d664 Bows & arrows (#19771) 2023-09-27 21:59:12 +02:00
deltanedas 1ef4e67c4e move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
metalgearsloth 7034146b2f Fix exped ghost roles (#20392) 2023-09-27 21:59:12 +02:00
Jezithyr 363a3b97ff Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00
deltanedas 8fd5bc3724 Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
dahnte 90157ba877 Added lisp as a character trait (#20350) 2023-09-27 21:59:12 +02:00
metalgearsloth d084dd2efb Fix component constraints (#20241) 2023-09-27 21:59:12 +02:00
Morb eb9ab00ec1 Sex restriction for markings (#19894)
* Add sex restriction to markings

* Apply to existing systems
2023-09-27 21:59:12 +02:00
metalgearsloth b1c988627a Expeditions rework (#18960) 2023-09-27 21:59:12 +02:00
Leon Friedrich f3197cea37 Remove IoC resolves in BaseNetConnectorNodeGroup and friends (#20333) 2023-09-27 21:59:12 +02:00
Nemanja 1c227ad200 closet skeleton event (#19802) 2023-09-27 21:59:12 +02:00
LankLTE 838b654aea Fixes Syndicate Bomb logs (#20240)
* Fixed logs

* fix dumb entity stuff
2023-09-27 21:59:12 +02:00
Pspritechologist 182d1ad3f0 Adds Duration to EMP Event (#18437) 2023-09-27 21:59:12 +02:00
deltanedas c8f1483ad4 gateway changes (#20304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich f819197e53 Fixes a borg error that was causing random test failures (#20297) 2023-09-27 21:59:12 +02:00
DrSmugleaf 02f296295d Fix Fultons losing their beacon when split (#20179) 2023-09-27 21:59:12 +02:00
metalgearsloth 11fafefedd Make GetExplosionResistance event a struct (#20274)
Also fixed a typo.
2023-09-27 21:59:12 +02:00
metalgearsloth 6e11eea4f7 Fix drain return (#20276) 2023-09-27 21:59:12 +02:00
deltanedas c7b8540de9 make objective blacklist work (#20256)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
TomaszKawalec 6c2e0d2ec7 MutationSystem style changes (#19954) 2023-09-27 21:59:12 +02:00
deltanedas ef179503b5 refactor nukeops rule a bit (#19792)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich 743090b266 Fix replay recording temporary paths not supporting subdirectories (#19887) 2023-09-27 21:59:12 +02:00
metalgearsloth d681c3d5d8 Add navmap beacons (#19388) 2023-09-27 21:59:12 +02:00
deltanedas 0baa93716e Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
deltanedas d2b5ec147a Microwaved pais get scrambled name + randomly bricked (#19982)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
deltanedas 72757d81ee fix gateway destinations (#20172)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
ShadowCommander 9e6384ee9b Cleanup GhostSystem (#17526) 2023-09-27 21:59:12 +02:00
Leon Friedrich 16fe5c63fd Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
612 e9ed752921 Disable kuzdu pending growth rate fix (#20200) 2023-09-27 21:59:12 +02:00
metalgearsloth 4b19bfdbbf Suppress pathfinding debug assert (#20101) 2023-09-27 21:59:12 +02:00
Nemanja cd82d16121 Try and fix mob prototypes (#19859)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-27 21:59:12 +02:00
Morb f657e29547 Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-27 21:59:12 +02:00
chromiumboy 1c57395dd4 Fix adding/removing airlock protections via welding (#19926) 2023-09-27 21:59:12 +02:00
Doru991 16ab3f4dfe Add plant species mutations (#19960) 2023-09-27 21:59:12 +02:00
Whisper b2fd370bc7 Guardians (Holo and holoclown) have syndicate faction ai (#19816) 2023-09-27 21:59:12 +02:00
Kevin Zheng 80b92c33e5 Make slow spacing variables CCVars (#19862) 2023-09-27 21:59:12 +02:00
metalgearsloth 82d9fa69a4 Fix planet docking (#20104) 2023-09-27 21:59:12 +02:00
metalgearsloth a07d38bc1b Fulton fixes (#20102) 2023-09-27 21:59:12 +02:00
Doru991 2c041c1a41 welder fix (#20090) 2023-09-27 21:59:12 +02:00
deltanedas c5d1a6e664 ninja hotfixes (#20032)
* check that slot is power cell slot

* add BatteryChangedEvent

* use BatteryChangedEvent when enabling gloves and replacing battery

* sort gloves dependencies

* increase stun duration and cooldown

* play sound when stunning people

* remove dirty for non networked field

* NinjaBatteryChangedEvent

* real

* fake

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
drteaspoon420 3b71e480a8 Ensure plants always have some reagents after crossing (#20078) 2023-09-27 21:59:12 +02:00
metalgearsloth a7208af7d6 Add ore bag area pickups (#19358) 2023-09-27 21:59:12 +02:00
metalgearsloth 61d6d225e0 Remove instruments compref (#19560) 2023-09-27 21:59:12 +02:00
eclips_e 245eb093a1 Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
chromiumboy 5cc8c81707 Artifact containers can safely store radioactive objects (version 2) (#19652)
* Artifact containers suppress the radioactive of artifacts inside them

* Updated to reflect changes to RobustToolbox

* Made necessary changes after updating RT

* Removed test code

* Made requested change

* Updated due to changes to RobustToolbox

* Renamed function

* Updated to accommodate changes to RobustToolbox

* Actually resolve merge conflict?

* Removed unnecessary change

* Made requested changes

* retrigger checks

* Retrigger checks

---------

Co-authored-by: root <root@DESKTOP-HJPF29C>
2023-09-27 21:59:12 +02:00
metalgearsloth f38f0ab614 Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
metalgearsloth 21fdea5e5a Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
metalgearsloth 72a3caff80 Fix playtime tracker (#20014) 2023-09-27 21:59:12 +02:00
metalgearsloth 98cf505f9f Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
Kara 3978228294 `InAir` tweaks & chasm fixes (#19707) 2023-09-27 21:59:12 +02:00
metalgearsloth 6b942c4d45 Make role timer tooltips pretty (#19605)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-27 21:59:12 +02:00
Leon Friedrich a8bd36c20f Fix crew monitor (#20003) 2023-09-27 21:59:12 +02:00
metalgearsloth ae99172d80 Fix makeghostrole eui (#19998) 2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
deltanedas f422c607bd ninja bombing target whitelist warp point (#19977)
* ninja bombing target whitelist

* :trollface:

* add bombing targets to saltern

* oops remove jordans

* remove aspid js too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Adrian16199 b88d8663f9
Oni Morphotype from nyanotrasen (#28)
* Oni Morphotype from nyanotrasen

The big felinid destroyer has arrived.

* Added some files. changed species weight again by deletin that one space and addin vulpkanin weight.

(will have to prolly change that after felinids merge)

* Finally fixin the *reason* why it just didnt wanted to show

Also Fixed horns

* Changed localization of files.

* Changed excess to critThreshold

Also changed capitalization of oni_horns.rsi to Oni_horns.rsi.

* Leavin a comment so that someone else can do this.

* Additional merge fixes with files.

* Added THE NAMING SYSTEM!

Only touched 2 base files and summarized it because had no other choice from my understanding

* Removed erroneously named folder

* Replaced erroneously named folder

* Added link so the horns dont have file names.

---------

Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-21 21:39:49 +00:00
Fluffiest Floofers 9e06de6bb9
Felinids (#18)
* Init

Pretty much copy pasted everything that was easily nyano stuff

* Fix build atleast

* PseudoItem

* Fixes actions

Should work, maybe, perhaps

* Remove unecessary comment

* Fix no ears/tails

* excess -> critThreshold

* Fix missing emotes

* Duplicate squeak emote

* Cleanup

* Update comments

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-09-20 18:28:21 -05:00
Fluffiest Floofers 795fe5c244
Martial Artist, Prison Guard, Prisoner and Gladiator (#21)
* Martial, Guard, Prisoner, Gladiator

Prisoner is like halfway in wizden so that's a bit funky

* Boxing for Boxer, add jobicons to agent ID

* DataDefinition partial

* change geta equiped textures

* Fixes

* Fix copyrights

* New prisonguard icon

* Preference, martial civilian colors

* add ref to boxer nyano component

* comment out whitelistrequired and spawner

* Remove prisoner and guard from specific

Not that specific

* Fix prisonguard id card

For some reason the security officer id card icon is not at the correct place.

* Update comments

---------

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-19 09:22:56 -05:00
Interrobang01 3e42c86e9e
Fix cognizine not working on entities with minds (#19951) 2023-09-10 12:21:54 -08:00
Leon Friedrich a08c381018
Make replays record ghost chat (#19957) 2023-09-10 21:49:45 +10:00
metalgearsloth 4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… (#19975) 2023-09-10 21:46:36 +10:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Arimah Greene a6af59e3bf
Make PA constructible again (#19428)
* Change construction graph correctly

https://github.com/space-wizards/space-station-14/issues/18511#issuecomment-1687893199

* Remove unnecessary call to UpdatePathfinding
2023-09-09 23:42:42 -04:00
deltanedas 152a1d1e75
Make monkeys better (#19407)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 12:51:51 +10:00
Leon Friedrich b45e53603d
Remove IContainer and move functions to the container system. (#19834) 2023-09-10 12:16:37 +10:00
Leon Friedrich 2d71eec6f9
Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
DrSmugleaf 09bce85f19
Fix actions not being usable, ordering, and containers (#19964) 2023-09-09 16:14:17 -07:00
drteaspoon420 6a005640cd
Improve plant chemical and gas crossing (#19950)
Chemicals and gasses are not all wholesale swapped but given 50/50 for every chemical or gas.
2023-09-09 13:54:37 -08:00
Kevin Zheng 1be963cfa5
Add method for real atmos tick rate (#19861)
Atmos takes a variable number of atmos sub-ticks to complete processing depending on the configuration options.
2023-09-09 10:48:34 -08:00
DrSmugleaf c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Nemanja cc5e185c6e
Fix initial infected transformation (#19735) 2023-09-08 17:29:49 -04:00
deltanedas 7e77720f01
Scale radiation intensity with stack size (#19869) 2023-09-07 13:59:08 -08:00
chromiumboy ad9c4433f4
Adjust file namespace scope (#19824) 2023-09-07 10:49:55 -08:00
Vasilis 2446c6a37b
Hypo can inject solutions back into beakers (#19877)
* Inject to beakers

* Stop fighting in my pr

* Review
2023-09-07 09:49:02 -07:00
Errant 63c7bca04e
Add pressure limit to gas tanks (#19879) 2023-09-06 21:37:23 -08:00
Morb 610a10fb85
Use full file path for temp replays (#19002) 2023-09-07 13:56:33 +10:00
Varen 8590d32760
FTL on a spaced tile yeets instead of gibs (#19883)
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile.

* -Throw relative to local shuttle position instead, fine for most cases and more performant
-Use throw code to throw.

* Blanks removal

woops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-09-06 22:13:31 -04:00
deltanedas 58812c6ae7
fix weldable (#19878)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-06 14:18:11 -04:00
deltanedas f2669b5771
Clean up APCs (#19841)
While here, fix an issue where APCs don't update the UI state after a load change.
2023-09-05 13:19:43 -08:00
deltanedas 6d5c310b36
Make constructed hydro trays start empty (#19620) 2023-09-05 12:15:06 -08:00
Slava0135 81388f77ed
Add gas tank valve (#19830) 2023-09-05 09:20:05 -08:00
deltanedas a096e5be7e
prevent magnet deconstruction when active (#19849)
* raise ToolUseAttemptEvent on target as well as tool

* prevent using tools on magnet when active

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 19:20:54 +03:00
DrSmugleaf 0527d2e719
Fix barriers not working (#19774) 2023-09-04 15:33:40 -07:00
Leon Friedrich e4ca6f4fb9
Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
Doru991 c6869c89d0
Add plant phalanximine, fix slippery fruits (#19820) 2023-09-04 12:11:40 -08:00
router 0b94825182
Fix thrusters, add new max velocity calculation (#19688) 2023-09-04 11:33:47 -08:00
drteaspoon420 a2c9ef04b3
Mutate plant chemical and gas production (#19455)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-09-04 08:24:39 -08:00
deltanedas 9e60e0db88
gib hitchhikers on ftl (#19793)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 00:16:10 +10:00
deltanedas 04cd014179
nuke lights code change (#19315)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-04 17:14:10 +03:00
deltanedas 4b5228e10d
disposal emag fix and refactoring (#19790)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 00:11:34 +10:00
metalgearsloth db1ff07821
Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
chromiumboy 05e9d2e33a
Plasma fueled radiation collectors (#19598)
* Fixes issue with solution regenerators

* Update Solution.cs

Removed excess whitespace

* Undid file scoping to make this easier to review

* Initial prototype

* Adjusted coefficients

* Removed unintentional changes from another PR

* Undid unintentional change

* Undid unintentional change

* Added temperature modifier to power production

* Guidebook entry and radiation collector low pressure warning

* Reviewer requested changes
2023-09-04 16:11:57 +03:00
TNE 52ef8f9b70
Allow drag-and-drop insertion of reagents into the ChemMaster (#19796)
* Add DumpableSolutionComponent

Separates out the component from "DrainComponent" that allows one to drag a bucket/any reagent container onto a drain/sink/toilet to empty it and allows other reagent containers to reuse the code effortlessly.

* Give the ChemMaster 4000 the DumpableSolution Component

Allows drag and dropping solutions into the ChemMaster much like you used to be able to do exclusively with drains. This also allows dumping jugs into them.
2023-09-04 15:53:13 +03:00
AlexMorgan3817 61b0e6abcd
Hot Fix of Gravity Grenades (#19414)
* Supermatter grenade fix

* taking out the trash

* Removing debug Console.Log() in twostage

* More fixes

* Better to put LoadComponents on Update, else it will modify list of other untriggered components
2023-09-04 15:23:48 +03:00
deltanedas 91cfabd6f6
light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
deltanedas b3f66fff40
decouple objectives round end text from traitor (#19687)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
qwerltaz b6da21fd3e
prevent pulse throw from throwing observers (#19704) 2023-09-03 21:52:11 -07:00
metalgearsloth e9a4b1c747
Fix NPC juke stuttering (#19805) 2023-09-03 21:34:20 -07:00
qwerltaz 21b898afcd
Add vent welding (#19759) 2023-09-03 21:23:38 -07:00
Jark255 1c19dbb9fb
a small fix for code and... really small (#19751) 2023-09-03 14:32:40 -04:00
Morb a268c890ed
Use race specific identity age to build text (#19789)
* Use race specific identity age text

* Use variables

* Simplify
2023-09-03 14:01:21 -04:00
metalgearsloth 0c42533433
Fulton tweaks (#19786) 2023-09-03 22:18:09 +10:00
metalgearsloth 1127b7961a
Fix MechAir datadefs (#19778) 2023-09-03 17:20:45 +10:00
deltanedas 79394e7e70
mech air overhaul (#19140)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 16:30:26 +10:00
/ʊniɹɑː/ b52b063d6f
refactor checkerboard (#18359) 2023-09-03 16:16:09 +10:00
Nemanja 1282d3eb68
bloody microwaves (#19647) 2023-09-03 00:03:05 -04:00
Leon Friedrich af79f369ae
Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth c9d68023d9
Fix combat mode context menu (#19743) 2023-09-03 06:16:34 +10:00
faint 0b9b4f6532
Fix dumping into disposals (#19736) 2023-09-02 00:02:35 -04:00
DrSmugleaf 895e5de553
Fix BuyerJobCondition not being checked when the user has no job (#19726) 2023-09-01 00:24:36 -07:00
Nemanja 6695ac2ad6
Show materials as sheets, tweak lathe ui (#19709) 2023-08-31 22:28:08 -07:00
Nemanja f5d961e7be
Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Nemanja 56627c1f53
Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
metalgearsloth 279674c0b3
Revert "Make lights dim under low power" (#19708) 2023-09-01 09:47:30 +10:00
metalgearsloth 3ab346f471
Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
deltanedas 7842f0d055
decouple briefing from traitor (#19668)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
Wrexbe (Josh) 63c1b7b061
Fix jetpack (not) running out of fuel (#19696) 2023-08-31 11:54:08 -07:00
metalgearsloth ef5a4ec306
More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth 609bf63893
Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Sailor 5fefd5b718
Turn dionas into trees if they overdose on robust too hard (#19451)
* Add polymorph reactioneffect, make dionas polymorph into trees

* Actually they'll probably die before they get to 60 so there's that.

* Generalize effect loc

* Huh so that works

* Wow

* oh god the tabulation

* what

how

* Review

* Why did it happen again?!?!?!

* Parent adminhypo from an already existing one.

* Since were no longer checking protoname
2023-08-30 22:01:56 -04:00
metalgearsloth 1b336d63bb
Predict folding (#19663) 2023-08-31 11:56:13 +10:00
metalgearsloth b08967b752
Remove disposals compref (#19558)
This one was relatively painless.
2023-08-30 19:08:23 -06:00
Alekshhh 850a542067
cold (#19487) 2023-08-30 19:07:26 -06:00
Nemanja 4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
metalgearsloth c5c99151aa
Fix fulton parenting (#19662) 2023-08-30 18:51:31 -06:00
metalgearsloth d1236ff995
Fix cargo trading post (#19656) 2023-08-30 21:02:58 +10:00
Morb c99e365ce7
Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
metalgearsloth cae574cbda
Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Morb e009ceac6e
Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DrSmugleaf 084ad5415c
Fix jobs not getting their round start message (#19643) 2023-08-29 17:50:23 -05:00
DrSmugleaf 9567ae3b7f
Fixed not tracking job playtime (#19639) 2023-08-29 13:39:16 -07:00
DrSmugleaf b2672bdd3b
Fix sporadic test fail unable to resolve mind component when terminating (#19640) 2023-08-29 12:34:23 -07:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
DrSmugleaf e221819ef0
Fixed random traitor alive objective lacking the name of the other tr… (#19624) 2023-08-28 23:23:19 -07:00
metalgearsloth d1174827fb
Fix NPC steering log (#19622) 2023-08-29 16:11:58 +10:00
deltanedas 92b440c715
fix gateway portal (#19618)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-28 20:50:37 -07:00
DrSmugleaf 15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
Visne b88c2cbb49
Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
lzk 43ddd242d0
make SpawnItemsOnUseComponent not require sound field (#19583)
* Update SpawnItemsOnUseComponent.cs

* Update Content.Server/Storage/Components/SpawnItemsOnUseComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-27 17:58:59 -04:00
PixelTK 9fef38ab60
Projectile and damage events now include the origin (#19322) 2023-08-27 12:28:59 -04:00
Morb 56a49ba999
Localize wires window title (#19577)
* Localize wires window title

* Reset
2023-08-27 12:41:43 +02:00
Pieter-Jan Briers 3a7274771e
Make bound-UI range checks consistent with interaction. (#19461) 2023-08-27 18:27:43 +10:00
Nemanja 3e93e963b5
Add support for custom controls in the character menu (#19567) 2023-08-27 18:24:24 +10:00
metalgearsloth d40f478fc6
Remove some erroneous compadd subs (#19576) 2023-08-27 16:08:29 +10:00
metalgearsloth b311bf3741
Use AllEntityQuery for lagcomp (#19574) 2023-08-27 15:04:42 +10:00
metalgearsloth 33e15145ba
Remove ActiveLagComp (#19572) 2023-08-27 14:35:52 +10:00
HerCoyote23 407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
Kevin Zheng ccd0e8b7c4
Support number of uses starting at zero (#19452)
This allows peelable bananas without replicating the entire YAML
structure to remove this one component.
2023-08-26 09:29:15 -07:00
Alekshhh cf8dfbca06
Reduce nuke detonation volume (#19430)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-26 00:41:07 -07:00
metalgearsloth 7dbd8f8b7a
Add TryGetNpc (#19553) 2023-08-26 13:45:29 +10:00
DrSmugleaf 321986d5cc
Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
Pieter-Jan Briers bf16698efa
Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth b5afb96bbd
Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
Ilya246 2185a2bf45
Fix radiators overshooting energy transfer (#19395)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-24 23:30:56 -07:00
DrSmugleaf 4daabaae05
Fix invalid types for some discord webhook values (#19515) 2023-08-24 22:59:43 -07:00
metalgearsloth 1ba517ec84
Fix eye zoom lerp (#19377) 2023-08-25 14:41:04 +10:00
metalgearsloth a8bac1f91f
Fix some comps for serv4 (#19511) 2023-08-25 13:45:54 +10:00
Kistras 25b2be3ffe
Research director should be able to buy science-related items in uplink (#18986) 2023-08-25 13:17:01 +10:00
chromiumboy 26caf16152
Borg laws announcement (second attempt) (#19474) 2023-08-25 12:56:01 +10:00
Morb c73a90e16c
Enrich discord round notifications (#19502) 2023-08-24 19:53:32 -07:00
DrSmugleaf 913c80db4a
Add round end Discord pings, discord webhook API (#19468) 2023-08-24 16:50:07 -05:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Ilya246 6cf15177b3
Rebalance radiator cooling and material cost (#18823) 2023-08-24 09:36:16 -08:00
DrSmugleaf 35107f7c2b
Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
metalgearsloth 48d0e742c0
Remove the 1 IContainerManager usage (#19477) 2023-08-24 16:39:15 +10:00
LankLTE b235c06f4e
Borg emag tweaks (#19373)
* Laws update

* stun change

* stuntime in component

* history might be fucked
2023-08-23 19:54:59 -04:00
crazybrain23 dccb52fe2a
Add new body examin state (#19435) 2023-08-23 17:41:54 -04:00
Moony 3d3c9e3348
Toolshed part 2 (#18997)
* fixe

* Save work.

* Rune-aware parser.

* oogh

* pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests

* Publicizes a lot of common generic commands, so custom toolshed envs can include them.

* i think i might implode

* Tests.

* a

* b

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-23 16:03:41 -05:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Doru991 ecd145b274
Fix zombie eye appearance (#19427) 2023-08-23 00:51:59 -04:00
Kevin Zheng f8bdfd6d26
Make lights dim under low power (#19317)
* Make lights dim under low power

* Slightly more dramatic curve
2023-08-22 20:29:10 -05:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Chief-Engineer 70f23fcc23
add info to entity coordinate logs (#19257) 2023-08-22 22:01:18 +10:00
/ʊniɹɑː/ f2954fff96
allow richtext on papers + edit premade documents (#18154) 2023-08-22 21:50:03 +10:00
Tom Leys bc097c7b4d
Teleport noobs off Arrivals shuttle to spawn (#17189) 2023-08-22 20:46:50 +10:00
Leon Friedrich 4d845caa07
Allow zoom command to ignore zoom limits (#19419) 2023-08-22 19:27:41 +10:00
Kevin Zheng bb7a19d32e
Make thermomachines more thermodynamically sound (#18984)
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
Errant 2565a045ca
Deathgasp changes for mutes (#19025)
Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-21 23:05:16 -07:00
Leon Friedrich 89b0dba68e
Make the round end summary use recursive PVS overrides (#19083) 2023-08-21 21:55:52 -07:00
Interrobang01 93f85751f7
Autocapitalize the word I in IC chat (#18633) 2023-08-21 21:43:37 -07:00
astriloqua 7c5b9c497d
Toilet Fix (#18622)
Toilet Fix (#18622)
2023-08-21 21:21:50 -07:00
deltanedas e837f2fd85
air alarm signal ports and other stuff (#18642)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-21 14:18:30 -07:00
Vordenburg 2cbe8609a3
Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
metalgearsloth d7abbab082
Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
Morb 984b77e991
Return roundstart nuke ops greeting sound (#19320) 2023-08-19 21:07:09 -04:00
deltanedas 00bae110e1
move hot plate item placement stuff into its own system (#18923)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
deltanedas e65212ab90
better solar flare (#19189)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
chromiumboy 26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Vordenburg 71d4303393
Lint more stuff (#19307) 2023-08-19 11:00:41 -07:00
metalgearsloth 4a7bb270a0
Remove preprocessor flags for NPC logs (#19281) 2023-08-19 00:15:26 +10:00
metalgearsloth 1313545719
Fix double-emotes (#19279) 2023-08-18 23:59:23 +10:00
Repo 2dd042f7f9
Fix for Mopped chems not transfering (#19238) 2023-08-17 15:00:46 -07:00
metalgearsloth 0a945a6803
Merge pull request #19254
* Fix emote chirps

* named args time
2023-08-17 13:40:10 -07:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy a39fa80d58
Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
LankLTE 1f42412203
Revenants no longer cause the object to emag itself (#19199) 2023-08-16 03:33:12 -05:00
DrSmugleaf 3690ae482b
Limit saving admin logs to one task (#19146) 2023-08-16 09:12:10 +02:00
Arimah Greene 3e464cd1f0
Add CVar for customizing round restart time (#19136)
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
2023-08-16 04:36:50 +03:00
Nemanja b8250f9601
entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00
Fahasor 65c7e88c48
Make jugs label deletable (#19082)
* Fix bug with undeletable label on jugs

* Fix label text for jugs

* Documented LabelComponent

* Revert "Fix label text for jugs"

This reverts commit 38b7cc75ca51770b3693d0cef4f0364424619b73.

* make jugs labels names lowercase

* Fix documentation of LabelComponent
2023-08-15 16:41:10 -06:00
Nemanja f3b40197b9
remove "failed to send message" popup from radio (#19184) 2023-08-15 14:56:42 -06:00
Kara 2e86f4c556
Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Kara 7db8c781e7
Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Chief-Engineer 335e0230f2
Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Leon Friedrich 5b77f9b32f
Allow mind system to spawn ghosts during the post-round phase. (#19091) 2023-08-14 23:08:47 -06:00
DrSmugleaf 71f5e38faf
Fix search being case sensitive for admin logs from uncached db rounds (#19066)
* Fix search being case sensitive for admin logs from uncached db rounds

* Fix text search query for sqlite
2023-08-14 18:27:25 -06:00
DrSmugleaf 30222a9f3b
Add doafter when disconnecting someone else's internals (#19148) 2023-08-14 18:25:58 -06:00
Арт a7583eb525
Construct and upgrade mini gravity generator (#18568)
* Construct and upgrade mini gravity generator

Now the mini gravity generator can be assembled/disassembled, the necessary machine board has been added to ShuttleCraft technology. Now it is possible to destroy the mini gravity generator and improve its components, thereby increasing the maximum charge of the generator.

* Test with empty OnRefreshParts

Perhaps this will help to get rid of the error during the test...

* Revert "Test with empty OnRefreshParts"

This reverts commit 5f32e15d66a4cb0d8df7578593867062be7872d8.

* Test without OnRefreshParts

Let's check if the problem is multiple inheritance.

* Revert "Test without OnRefreshParts"

This reverts commit d319757aa15a8ebec1237e552213e80eb8042790.

* Enabled by default

Maybe this will solve the problem, and maybe not...

* Swapped the components ApcPowerReciver and GravityGenerator

The previous "solution" did not give results, perhaps this time it will work....

* Revert "Swapped the components ApcPowerReciver and GravityGenerator"

This reverts commit 38759ca5a3465908b97d1d7e6ca583f8e9a97afb.

* Brought everything back to the beginning

* One parent in generator prototype, test

* Revert "One parent in generator prototype, test"

This reverts commit f7275b5d53234d9f66e8b4df0692596e14d82c95.

* Test without switchedOn and charge

* Revert "Test without switchedOn and charge"

This reverts commit 3916de8cc68e488098e6adc1e6b13e00d3f0e1a1.

* Revert "Revert "Test without switchedOn and charge""

This reverts commit 3d95efbfd4cb358b5c04a2302a377d51eb5f34cc.

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-14 20:23:40 -04:00
metalgearsloth a13da27905
Throwing fixes (#18576)
* Throwing fixes

- Status should always be reset.
- ResetDynamics when I meant ResetMassData but didn't matter anyway.

* a
2023-08-14 19:49:59 -04:00
Nemanja 7ddee71379
More borg tweaks (#19143)
* borg tweaks but i'm gonna go code fun stuff first

* werkin' on it

* a ton of tweaks

* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
deltanedas 1edd6e53fb
temperature reset on rejuvenate (#19142)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 15:28:52 -07:00
crazybrain23 024d2f3f98
Singularity Stability Tweaks (fixed) (#19135)
* Singulo drain

* PA levels

---------

Co-authored-by: liltenhead <liltenhead@gmail.com>
2023-08-14 15:01:56 -06:00
mhamster 5ce47fbb03
Add ability to burn papers +Flammable tweaks. (#18955) 2023-08-14 15:45:55 -04:00
Kara 5668579873
Add cooldown to bike horn implant (#19128) 2023-08-14 09:04:41 -07:00
c4llv07e d7eb3bfb44
Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
Leon Friedrich 5ba1a41742
Trim migration.yml (#19081) 2023-08-14 01:44:34 -06:00
Vasilis 55e9a2f117
Nuke detonation sound effect is global again (#19077) 2023-08-13 23:55:50 -04:00
Nemanja d433ded402
RPED fixes (#19050) 2023-08-13 23:36:08 -04:00
Nemanja 6a125b55df
Fix various IC states not counting as dead (#19049) 2023-08-13 23:34:18 -04:00
Vordenburg 694a6cfc1c
Add Destructible SpawnGasBehavior (#18965) 2023-08-13 21:55:06 -04:00
Vordenburg 7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
DrSmugleaf 35d7656784
Add ahelp typing indicator for admins (#19060)
* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
DrSmugleaf 7ab11dd20b
Fix remove hands popup and remove single hand admin smite not being available (#19099) 2023-08-13 17:50:58 -05:00
Leon Friedrich 23b8c41a5b
Fix round-summary crash (#19090) 2023-08-14 06:11:12 +10:00
PixelTK 1e36976d3a
Arachnid zombie hands fix (#19073)
* zombie hands begone

* the shortening

* Move it to SharedHandsSystem

* do the requested changes
2023-08-13 15:51:20 -04:00
eoineoineoin 4ccc8a04be
Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
Nemanja 2f2df5c74b
Fix DNA scrambler (#19079) 2023-08-13 12:56:21 -04:00
Vordenburg 19326be2d4
Expand PVS entities to all players at round end (#18963) 2023-08-14 02:55:04 +10:00
PixelTK f189b73fe5
Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Morb fb5f8dadbb
Wheelchair fixes (#18901)
* Remove netsync

* Replace OnStartup with OnMapInit

* Dont remove component

* Remove component ensure

* Remove using

* Cancel all moving or stand events

* Fix description

* Revert "Replace OnStartup with OnMapInit"

This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.

* Remove stand events cancel
2023-08-13 01:29:39 -06:00
Vordenburg 1df650871d
Support weighted tile variantize (#18940)
* Support weighted tile variantize

* Remove unused using

* Use an array
2023-08-13 01:25:54 -06:00
brainfood1183 ae5dcbabee
Holoclown (clown only) syndicate uplink item. (#18966)
* Holoclown (clown only) syndicate uplink item.

* added clumsy to holoclown

* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.

* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
2023-08-13 01:18:09 -06:00
Doru991 3af1cc0dbd
Botany tweaks vol. 2.5 (#19039)
* Buff nutriment on plants

* Super composting buff

* 1984 pt. 2

* Use standard function
2023-08-13 01:10:22 -06:00
/ʊniɹɑː/ 22ece21d2c
add spare men + adjust up one row (#19047) 2023-08-13 01:10:09 -06:00
Nemanja 812cceae9d
Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
LightVillet 6edd731833
Fixing spilling empty containers (#19048)
Co-authored-by: LightVillet <dev@null>
2023-08-13 01:08:54 -06:00
metalgearsloth 9bd47c0492
Add whitelist check to hand gathering (#19053) 2023-08-13 01:07:33 -06:00
Kevin Zheng d7fa5b73c3
Remove atmos device dependency on game timer (#18847) 2023-08-13 16:42:12 +10:00
TaralGit 8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
deltanedas a4cbe81be5
kill target has to be human (#18995)
* kill target has to be human

* death to linq

* file scope

* !!!

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 21:01:20 -04:00
Nemanja f3c319df4b
remove borg playtime preventing borging (#19029) 2023-08-12 17:32:43 -05:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
potato1234_x f4bbe3603d
Add trash carts and janitorial trash carts (#18996)
* everything

* half loot
2023-08-12 13:05:32 -06:00
Leon Friedrich 9b478a9f22
Fix tooltips for non-disabled verbs (#19009) 2023-08-11 23:18:22 -07:00
Kara 7b51cebfea
Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Pieter-Jan Briers 73996d17e4
Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Tom Leys 4a55a000cb
Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
metalgearsloth 0f917d22d7
Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
AlexMorgan3817 62ccbdaeae
Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
Kara baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
chromiumboy 636819f4e3
Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
Leon Friedrich 9da4679220
Remove or fix broken Dirty() calls. (#18933) 2023-08-10 14:17:43 +10:00
Doru991 30f0ad2134
Botany tweaks vol. 2 (#18888)
* Even more consumption

* Revert "Even more consumption"

This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734.

Oops forgot a file

* Believe it or not, more nutrient consumption

* Buff ez nutrient and l4z

* Add left 4 zed to emagged nutrimax just because

* Change some thresholds
2023-08-09 19:43:06 -06:00
Ilya246 d3244b6049
copy-settings-to-all-similar for scrubbers and vents in air alarms (#18363) 2023-08-09 14:20:19 -04:00
Pieter-Jan Briers 9124c60db2
Fix assert when arming the nuke (#18891)
Apparently trying to anchor an entity twice throws an assert!
2023-08-08 22:16:41 -07:00
LankLTE 6b2fef1ac8
small moth changes (#18810)
* changes

* fix test fail hopefully

* disallow eating containers

* no more eating stored stuff
2023-08-08 22:05:05 -06:00
metalgearsloth 50f0d10226
Fix metabolizer exception (#18878) 2023-08-08 21:47:44 -06:00
Slava0135 375f487d94
Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
Ilya246 376a71100d
Fix radiator transfer rate in high-pressure environments (#18858)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 01:16:23 -07:00
Leon Friedrich 6982f238e8
Add SaveLoadSavePrototype test (#18859) 2023-08-08 17:27:16 +10:00
Doru991 67e2f3799f
Minor botany tweaks (#18832)
* Make the water consumption actually influenced by the seed's water consumption value

* Tweak default water and nutrient consumption

* Composting plants works now

* Tweak seeds YML, add ez nutrient bottle to Nutrimax

* Increase default nutrient consumption a bit
2023-08-07 18:29:59 -06:00
Morb 8187e00072
[Trait] Wheelchair bound (#18785)
* Init commit

* move to shared and remove all from component

* maybe that

* Use SharedBuckleSystem

* Rename to WheelchairBound

* Move Carriage to prototype

* Update sprite to TG, add folded sprite, rename carriage to wheelchair

* Fix wheelchair rsi path

* Add stand & down for buckling

* Add wheelchair inhand sprites

* Move wheelchair down in file & fix fold sprite & add suffix Vehicle

* Use new wheelchair id

* Add standing & speed reset on component remove

* Split system to leg paralyzed and wheelchair bound

* Rename to LegsParalyzed

* Rename in prototype

* Move LegsParalyzed to shared

---------

Co-authored-by: Ray <vigersray@gmail.com>
2023-08-07 18:28:59 -06:00
TotallyLemon fc0211e4e0
RPED can now add parts to in-progress machine frames (#16633)
* RPED construction

* Requested Changes
2023-08-07 20:26:24 -04:00
deltanedas 6f6f5cbdab
remove sharps from uplink code (#18807)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-07 20:16:49 -04:00
Fahasor c34878e775
Mop fix (#18758) 2023-08-07 11:47:34 -06:00
Kevin Zheng 57bf21cb6a
Add atmos tick time to atmos device update event (#18781) 2023-08-07 11:36:43 -06:00
metalgearsloth 3b1e6d30e7
Remove GCQueue (#18820) 2023-08-07 11:27:46 -06:00
ShadowCommander c4fb166af3
Particle Accelerator power changed admin chat warning (#18806) 2023-08-07 11:07:57 -06:00
ubis1 e203423665
Emaggable protolathe (#18456) 2023-08-08 00:21:04 +10:00
Chief-Engineer 1c476731ed
add destructible logs (#18788) 2023-08-08 00:20:32 +10:00
deltanedas 3e64676dbd
meat rotting hotfix (#18760)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-07 21:13:35 +10:00
metalgearsloth 649295dcd2
Call goat protective services (#18812)
* Limit reproductivecomponent in confined areas

* Slight bump
2023-08-07 04:48:47 -05:00
Slava0135 53db6bc265
Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
Leon Friedrich 88b3417c3d
Fix setmind command (#18799) 2023-08-07 17:18:39 +10:00
Kara afead24f1e
Rename spacebucks to spesos (#18805) 2023-08-06 23:43:34 -06:00
Leon Friedrich 6a45d36457
Fix mind test issues (#18793) 2023-08-07 13:29:10 +10:00
Moony 81e4668df3
Revert "Make power grid check event force APCs off (#17935)" (#18731)
This reverts commit d21e4a1d4e.
2023-08-06 13:39:48 -05:00
Ilya246 f99741937c
Adjust radiator flow rate and fix space detection (#18764)
The previous dT did not accurately represent the actual tick time. This is being investigated separately.

Check environment mixture for zero moles, because space mixtures do not necessarily return null.

While here, make an unrelated style change involving TryComp.
2023-08-06 10:23:43 -07:00
Slava0135 b49f0df05e
fix reflected projectiles dealing stamina damage (#17648) 2023-08-06 23:44:41 +10:00
Kevin Zheng db5dee6db3
Add radiators (#18728)
* Add radiators

* Limit heat transfer to fluid heat capacity

* Adjust datafield names

* Fix material arbitrage

* This code has been debugged, and so there are no more bugs. Debugging code is therefore unnecessary

* Adjust radiator layer subfloor visibility

* Cache CVars

* No default

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Like and unsubscribe

* Fix CVar caching

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 02:21:05 -06:00
Errant 999fa62538
Fix energy swords healing blunt (#18753)
* esword fix

* comment
2023-08-06 02:19:32 -06:00
metalgearsloth 83a43b83b3
Medibot fixes (#18744) 2023-08-06 00:38:14 -06:00
Bixkitts 956e8b46dd
Fixed Kudzu Spread Falling Asleep After Containment (#18218)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 16:08:07 +10:00
metalgearsloth 5d3503222c
Cleanup some lookup stuff (#18738) 2023-08-06 15:11:43 +10:00
Vordenburg 413370d545
Fix RandomHumanoid spawn loadouts (#18723) 2023-08-06 14:54:45 +10:00
metalgearsloth cc5d83fe21
Pathfinder parallel change (#18736) 2023-08-06 14:41:57 +10:00
deltanedas 37b02466ff
rotting meat (#18515)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 13:05:43 +10:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
Leon Friedrich 28a5e32f5e
Add prototype serialization tests. (#18458)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 12:47:45 +10:00
metalgearsloth d3aece12cb
Lookup changes (#18416) 2023-08-06 12:44:05 +10:00
Vordenburg cc8b642444
Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
Leon Friedrich 9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
metalgearsloth fb4d980848
Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles).
The tier list in terms of mining speed should go:
- PKA
- Crusher
- Pickaxe
- Drill

As a result:
- Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta).
- Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining.
- Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat.
- Drill is 1.5 hits per second but otherwise weak.
2023-08-05 20:23:38 -05:00
Vordenburg 7d08061304
Make anchoring nukes require enough nearby floor (#18720)
* Make anchoring nukes require enough nearby floor

* Remove unused Anchorable event subscriptions

The nuke doesn't have Anchorable so this never comes up.
2023-08-05 16:28:06 -05:00
Vordenburg 28fe9d9f33
Refactor PacificationSystem (#18715) 2023-08-05 16:27:12 -05:00
Vordenburg 298623df4a
Add ClearFactions API (#18719) 2023-08-05 13:54:43 -07:00
Chief-Engineer 1b5ec34a7a
add decal logs (#18710) 2023-08-05 16:53:02 -04:00
Vordenburg 8a02bb5cda
Make Rejuvenate empty Bloodstream chemicals (#18716) 2023-08-05 13:51:07 -07:00
Vordenburg 99a27f3018
Fix wrong Length usage in HandLabeler (#18718) 2023-08-05 13:50:57 -07:00
Tom Leys 13b4bc2c56
Build a leaner list during spawn selection (#18597)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-05 21:51:25 +10:00
Slava0135 9443cb1d25
Add splash spill effect (#18536) 2023-08-05 21:44:18 +10:00
Kevin Zheng ba589dbf65
Add station anchors (#18697) 2023-08-05 19:24:24 +10:00
Phill101 600621e7ee
Crew manifest as a PDA cartridge program (#18498)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-08-05 10:37:08 +02:00
metalgearsloth 8b801b9a33
Fix NPC reloads (#18694) 2023-08-05 00:41:46 -06:00
mhamster 7b3f2cd0d4
Add EmpReactionEffect (#18248)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-05 14:31:14 +10:00
metalgearsloth ead47c541d
Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
metalgearsloth a46b718241
Forensic fixes (#18681) 2023-08-04 21:41:33 -06:00
metalgearsloth a5ed3af5b1
Gun cleanup (#18682) 2023-08-05 12:49:27 +10:00
Chief-Engineer 9d1f10dc2c
add glue logs (#18667) 2023-08-05 12:26:42 +10:00
Chief-Engineer cc991634ce
add lube logs (#18668) 2023-08-05 12:18:29 +10:00
Chief-Engineer bfa3989011
improve ignite logs (#18669) 2023-08-05 12:18:09 +10:00
Chief-Engineer 4b8ec304d8
add news logs (#18670) 2023-08-05 12:17:36 +10:00
metalgearsloth 321f337572
Add spear embedding (#18578)
* Add spear embedding

* fuck this copy-paste

* Juicier

* the river
2023-08-04 02:56:39 -06:00
deltanedas e05bac1c15
Various cow fixes (#18602)
Reparent cow outputs to the correct grid.

Adjust produce so that cows and other multi-stomached animals can eat most produce.

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-04 00:15:05 -07:00
LankLTE 70545f4873
Moths. (#18593) 2023-08-04 15:21:28 +10:00
metalgearsloth 94e2c7a4b0
Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
Leon Friedrich 9c2af43af6
Deduplicate & fix prediction reconciliation test (#18635) 2023-08-04 12:21:44 +10:00
Nemanja 6db6b423f4
official security anti-inflatable armament (#18634) 2023-08-03 19:53:06 -06:00
Vordenburg c1d677ea9f
Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
router f97a2dbb13
make ringtone and uplink code 6 notes long (#17545)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-03 21:13:16 +10:00
Moony e9890a8331
fixe (#18591)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 20:29:34 -05:00
metalgearsloth 868f3298e5
Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
Moony e2b22a4cd8
Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
chromiumboy e8960f77b2
Drop stored entities from containers used in crafting recipes (#18564)
Resolves issue #10852. If a storage container is a reagent for crafting, items stored inside of it are dropped.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-02 10:32:51 -08:00
Slava0135 86f222be9f
Fix damaging thrown item phasing through walls (#18574) 2023-08-02 15:44:27 +03:00
deltanedas 3d1ade9684
add gateway for admeme (#17587)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-02 19:47:18 +10:00
Slava0135 52a60f698f
Damage on high speed effect (#18566) 2023-08-02 19:32:44 +10:00
Slava0135 e6159d8581
Damage other on hit player feedback (#18539) 2023-08-02 19:30:04 +10:00
metalgearsloth c31c848afd
Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Nemanja 27231420bc
Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps

* make preset maps ignore the game map pool

* make it use a map pool prototype

* Typo

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-01 16:11:50 -05:00
MisterMecky 1b4d4f8c35
Add chemical scanning goggles (#18373)
* add chemical scanning goggles

* add prototype and textures

* .ftl stuff

* add lathe, recipe, research stuff

* missing description

* emo review

* remove static method + newlines

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-01 15:57:22 -04:00
Arendian 4cd70b241c
Disposable turret explodes when empty (#18175)
* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Julian Giebel 78c66cca75
Fix air alarm not checking if device is in device list before sending atmos device settings (#18436) 2023-08-01 14:27:59 -04:00
Slava0135 d4c8065e8a
Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
Errant 9b10f7f557
Stealthier whispers (#17898)
* Stealth whisper take 2

* weh

* fix whisper maxrange

* make variables more distinct
2023-08-01 17:43:02 +03:00
forthbridge 5fc7f21853
Add Spaceshrooms (#17092)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-02 00:10:48 +10:00
Nemanja 9147c91ceb
Make guidebooks specify both damage types and groups (#18510)
* Make guidebooks specify both damage types and groups

* slothhhhhhhhhh i was in vc you didn't have to leave revIIEEEEWWWWWWW
2023-08-01 00:10:05 -06:00
Nemanja edd7535564
Make anomaly generator always spawn anomalies on station (#18508) 2023-08-01 14:12:55 +10:00
metalgearsloth 73c323fd62
Some MoverController cleanup (#18484)
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
Vasilis eda7e744a3
Spilling liquids no longer exposes true identify (#18505)
* mama i did it by myself!

* wait how does this fix it? what???

* oops
2023-07-31 19:15:17 -04:00
Tom Leys 66ed63dd90
Remember the first entity a Mind controls for the endround screen (#16950) 2023-07-31 18:46:06 -04:00
Kevin Zheng 64e6d346d6
Add cvar to deadmin when joining round (#18430) 2023-07-31 11:13:38 -08:00
Nemanja 2d08f02d23
Material generators from Afterlight (#18387) 2023-07-31 14:42:38 -04:00
faint 104b6527c9
Nuke codes paper stamp fix (#18488) 2023-07-31 16:45:36 +03:00
Ilya246 e35d1bd0b8
fix passive vents (#18457)
* fix passive vents

* fix indent
2023-07-30 23:40:31 -06:00
MishaUnity 87d06110d8
Mass-media console update (#18466)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization

* Convert News read tab to cartridge

Convert the News read tab into a cartridge, and fix a couple of bugs

* Just another fix

* Some updates

* More fixing!!

Fix cooldown, add author label to read menu

* Again, fix cooldown bug

* Some minor changes

* Revert "Some minor changes"

This reverts commit 470c8d727629ac79994f70e56162adae8659e944.

* Some minor updates

* News write Ui update

* Just another fix

* See commit below comments

* More code readability, more!
2023-07-30 23:34:22 -06:00
Leon Friedrich 3e599e2306
Add missing CleanReturnAsync() to some tests. (#18471) 2023-07-31 13:57:52 +10:00
coolmankid12345 a8e2be7539
Give me more nukies (#18210) 2023-07-30 21:11:56 -04:00
avery c15257fa21
Add reflection support for mobs, reflective vest, shuttle walls (#18186) 2023-07-30 21:07:45 -04:00
metalgearsloth b0b1597aad
Fix cargo gifts (#18449)
Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00
metalgearsloth fae9a05ea2
Event horizon serialization (#18173) 2023-07-30 20:47:44 +10:00
Arendian 2c5f202dca
Eject casings some distance from the gun (#18081)
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-07-29 14:07:31 -07:00
lzk 22d58eee8e
Fix display of ghost role rules (#18434) 2023-07-29 11:56:58 -07:00
Leon Friedrich 385b587cfc
Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
metalgearsloth d4a85afb88
Update GetComponents for IEnumerable (#18395) 2023-07-30 03:34:41 +10:00
Leon Friedrich 35d6d490f1
Fix some machine construction bugs. (#18179) 2023-07-30 03:29:59 +10:00
Vasilis 55f935e3fe
Adds a cvar to hide PII information in ban message (#18428)
* my macbook hates running 2 clients

* yes
2023-07-29 20:14:56 +03:00
PrPleGoo 7c088ac1de
Job icons are stored on ID cards (#18233) 2023-07-29 18:25:27 +10:00
Nemanja e03974a0a2
Add logs for research (#18388)
* Add logs for research

* Update Content.Server/Research/Systems/ResearchSystem.Technology.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* dumb but ok

* wacka wacka

* Update LogType.cs

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-28 23:14:39 -05:00
MishaUnity e4dcdc0c6e
convert News read tab to PDA Cartridge (#18368)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization

* Convert News read tab to cartridge

Convert the News read tab into a cartridge, and fix a couple of bugs

* Just another fix

* Some updates

* More fixing!!

Fix cooldown, add author label to read menu

* Again, fix cooldown bug

* Some minor changes

* Revert "Some minor changes"

This reverts commit 470c8d727629ac79994f70e56162adae8659e944.

* Some minor updates
2023-07-28 13:59:03 -06:00
metalgearsloth e97e7f8137
Revert "Add pathfinding for dynamic bodies" (#18397) 2023-07-28 19:58:31 +10:00
Vordenburg 49f3f07e30
Add pathfinding support for NPCs climbing tables (#17415) 2023-07-28 16:37:29 +10:00
Vordenburg 494b9e5b93
Add pathfinding for dynamic bodies (#17416)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-28 16:28:00 +10:00
PrPleGoo 852f041581
Add auth to the mass-media console (#18345)
* process my own comments

* add fields and handling

* little cleanups

* localization

* u

* whoops
2023-07-27 14:25:55 -06:00
Pieter-Jan Briers 7e5d03a1a8
Fix defib "return to body" prompt. (#18376) 2023-07-27 15:13:17 -04:00
Ilya246 4c47686fe8
fix angular braking (#18207) 2023-07-27 17:38:03 +10:00
Errant c6d2fe6d03
Attacking a powered light now shocks an unarmed attacker (#18340) 2023-07-27 17:37:09 +10:00
MishaUnity 325d2a39ee
add mass-media system (#18251)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization
2023-07-26 12:49:38 -06:00
metalgearsloth b478d5326b
Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
MisterMecky 00104c92e4
change healing popup to be client only (#18318) 2023-07-26 02:05:32 -06:00
Nemanja 8b0d6a4d45
Prevent using LOOC in crit (#18297)
* Prevent crit players from using LOOC

* fix comment
2023-07-26 00:02:48 -06:00
c4llv07e 1b4373d567
Fix radiation sound not working (#18282)
* Fix radiation sound not working

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make Geiger sound local

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-07-25 18:35:19 -06:00
Pieter-Jan Briers 9507520e40
Better synchronous IAsyncEnumerable<T> handling. (#18296) 2023-07-26 10:03:41 +10:00
Pieter-Jan Briers 12391b4881
Fix unit tests being inconsistent now. (#18298) 2023-07-26 10:03:29 +10:00
deltanedas 063f75ca29
let animals drink things (#18236)
* thirst .Owner removal

* thirst file scope

* drink update + minor refactor

* drink file scope

* let animals drink things

* dont eat/drink when dont need to

* admeme mouse override

* moo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 15:32:10 -06:00
Nemanja d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
2023-07-25 15:31:35 -06:00
Phill101 ebe72ac2b3
introduce Bleed alert (#18295)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-07-25 15:28:35 -06:00
Pieter-Jan Briers 978887bf03
(Probably) fix random integration test failures. (#18270) 2023-07-25 11:10:50 +10:00
deltanedas 88eaf7a772
dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00
Vordenburg 796d818bba
Check Deleted instead of null for HandTeleporter (#18260) 2023-07-24 14:21:44 -06:00
Leon Friedrich f2bfdd8e17
Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Leon Friedrich a4063a5e33
More machine linking related map changes (#18246) 2023-07-24 11:29:57 +10:00
Leon Friedrich 5172188a48
Migrate machine linking and resave all maps (#18243) 2023-07-24 10:35:09 +10:00
Leon Friedrich 7786daa20e
Add some debug messages for random test failures. (#18216) 2023-07-24 03:22:57 +10:00
Pieter-Jan Briers c6d2dd6c7b
Automatic server replay recordings (#18235)
Co-authored-by: Moony <moony@hellomouse.net>
2023-07-23 16:02:23 +02:00
metalgearsloth 5dd4169c51
Remove component.Startup calls (#18229) 2023-07-23 16:11:13 +10:00
metalgearsloth 1de396d566
Fix jetpack warnings (#18227) 2023-07-23 16:00:59 +10:00
TemporalOroboros df1dcb74ac
Dewarns access (#16666)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
Nemanja 946073f3d2
fix anomalies spawning on escape pods (#18225) 2023-07-23 13:57:13 +10:00
Sailor 32def47862
Nullable reference "warning" (#18191) 2023-07-22 13:27:29 -04:00
Pieter-Jan Briers b4b0fe41db
Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
Riggle 579913b617
Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
LankLTE fb53c14a54
Made Artifact EORG a server config (#18172)
* Added config and updated sala

* CE's suggestion.

* Fixed config

* greater than
2023-07-21 03:49:10 -05:00
Arendian 580d481710
Make clumsy entities able to shoot funny weapons (#18156)
* Make clumsy entities able to shoot funny weapons

* remove unneeded line
2023-07-19 15:22:07 -06:00
Slava0135 2eb6689834
clown mimimi sleeping sound (#18127)
* clown mimimi sleeping sound

* make its own component

* different sound (with attribution)

* oopsie

* back to mimimi (with attribution)
2023-07-19 02:55:50 -06:00
TemporalOroboros 6313164368
Fixes singularity collision and consume range (#13424)
Co-authored-by: keronshb <keronshb@live.com>
2023-07-19 18:01:27 +10:00
Whisper 301fbffcfd
adds both blood level and body temp to analyzers and cryo (#16778)
* Ports temperature scanning from mining station 14

* Added blood level to analyzer

* adds body temp and blood level to health analyzers and cryo

* Blood and temperature will show N/A if not available
2023-07-18 15:13:26 -06:00
Slava0135 d21e4a1d4e
Make power grid check event force APCs off (#17935)
* replace query with enumerator

* remove unnecessary imports

* prevent from toggling APC during event

* all entity query i guess
2023-07-18 15:11:43 -06:00
c4llv07e 4b5ab1e2d2
Add machine frame completion feedback (#18048)
Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-07-18 15:03:13 -06:00
Vordenburg e47b782ba2
Set door bolt wire cut to false when mended (#18122) 2023-07-18 14:56:51 -06:00
Pieter-Jan Briers a90e7585b9
More PA fixes (#18131)
If the PA Control Box isn't rotated to match the Fuel Chamber, it actually rotates itself to match.

This rotation triggered a rotation event, which in turn caused RescanParts() to run again, re-entrantly. This broke everything.

Fixed by adding a boolean to just guard against this.
2023-07-18 14:55:18 -06:00
Visne ee4809a222
Revert "Hunger and thirst HUDs" (#18125) 2023-07-18 17:28:28 +02:00
metalgearsloth fcf01cc6ef
Trashbag stuff (#18096) 2023-07-18 21:44:00 +10:00
PrPleGoo 67e4b626c1
Hunger and thirst HUDs (#18066)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
2023-07-18 00:01:22 -06:00
Pieter-Jan Briers 23966e1dff
PA Fixes (#18116)
* PA Fixes

Fix exception when opening UI if it has the power limiter warning displayed.

Fix it sometimes not detecting parts due to angles not getting normalized before comparison.

* Fix swapped out sprites for PA emitter P0 states
2023-07-17 23:57:59 -06:00
Arendian a39b3eddbd
New implanters for uplink (#18038)
* New implants for uplink

* made changes based on reviews

* was meant to be 3
2023-07-17 13:48:09 -06:00
deltanedas 3bdfcbe56d
nuke minor refactor and fixes (#18100)
* minor nuke refactor, no longer require disk to toggle anchor

* file scope

* fix unanchored prototype

* normal nuke reanchor pro

* somehow fixed everything pro

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-17 13:37:33 -06:00
eclips_e 01a0e2002a
Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
2023-07-17 03:03:18 -06:00
Ilya246 9261cef915
fire axe plating (#18087) 2023-07-17 01:47:20 -06:00
Kevin Zheng 466cee1bc7
Display popup when butchering with the wrong tool (#18023) 2023-07-16 23:54:39 -04:00
Leon Friedrich 541eb417e3
Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
Vera Aguilera Puerto a2893dd6c3
Instrument band support, submodule update to 138.0.0 (#17995) 2023-07-16 21:12:53 +02:00
20kdc 69ff0ae2e6
Gravity "Inherent" property for planet maps (#16695) 2023-07-16 15:01:54 -04:00
metalgearsloth 99e6f8f0bc
Add FTL fallback (#16644) 2023-07-17 01:41:22 +10:00
Slava0135 e9d3d86d30
fix chameleon menu (#18028) 2023-07-16 01:04:51 -06:00
Arendian 84bd21b4a7
Deathrattle implant for uplink and slight tracking implant tweak (#17722) 2023-07-15 22:59:46 -04:00
Arendian 040cfe3aae
Medibot Fix (#18063) 2023-07-15 13:59:45 -06:00
Nemanja da72b802e9
Longer bounties (#18053) 2023-07-15 12:15:12 -06:00
vanx c109a716e0
rmobjective fix (again) (#18033)
Co-authored-by: vanx <#vanxxxx>
2023-07-15 17:55:24 +10:00
metalgearsloth c43db830ea
Significantly improve NPC steering (#17931) 2023-07-14 00:48:04 +10:00
Vera Aguilera Puerto 9243050e1a
Construction graph improvements (#17960) 2023-07-13 20:23:52 +10:00
metalgearsloth fbf1d476f2
Component ECS (#17991) 2023-07-13 20:20:46 +10:00
crazybrain23 480ac253d0
Fix stamp sound (#17955)
* Convert stamp sounds to mono

* shhh

* something something stamp sounds

* alphabetical is best betical

* the voices
2023-07-13 00:20:39 -06:00
Nemanja 37e6d99e49
Gas analyzer compref removal (#17992)
* Gas analyzer compref removal

* don't question it
2023-07-12 13:47:45 -06:00
metalgearsloth e6d639b21b
Fix biome recursion (#17982) 2023-07-11 22:26:19 -06:00
Nemanja 6dbfbc52c0
Good Intercoms (#17950)
* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
2023-07-11 17:58:18 -06:00
Nemanja d2e6e55ed1
Expedition balance pass (#17969)
* Expedition balance pass

* better
2023-07-11 17:56:43 -06:00
deltanedas 9101b02c7b
ternary gaming (#17942)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-10 17:22:54 -06:00
metalgearsloth 1bb491f4a8
Don't spawn obstructed exp objectives (#17921) 2023-07-10 17:16:10 +10:00
metalgearsloth 48276eb00a
Optimise marker spawning (#17922) 2023-07-10 17:15:59 +10:00
deltanedas 3432a28271
add kill head objective (#17891)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-09 20:26:17 -06:00
Nemanja 716fcaa4a3
Animal Husbandry (#17140)
* Animal Husbandry

* suffixes and VV

* sanitize

* fix fails
2023-07-09 16:36:37 -06:00
LankLTE 9e6bd30aa4
Ambuzol Plus (#17884)
* Added component and functionality.

* Fixed ZombieImmune.

* Zombies now have zombie blood.

* Ambuzol plus.

* Ambuzol plus spawns in bundle.

* Fine CBURN get one too.

* Reworked the reaction

* No more magic blood refilling.

* ok CE i fixed it

* Component change.
2023-07-09 16:01:35 -06:00
deltanedas c346640ade
escape + kill objective changes (#17890)
* 3 space indent at start of line jumpscare

* _leftShuttles -> ShuttlesLeft

* stuff

* RequireDead override for the future

* fix 50% logic

* rouge

* pod 1984

* technically more "difficult"

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-09 16:00:08 -06:00
metalgearsloth 53a0d1bc83
Center salvage shuttles (#17906)
It looks slightly offset due to localcenter but don't worry about it.
2023-07-09 15:58:36 -06:00
Slava0135 839720b538
Fix vent critters spawn (#17833)
* VentCrittersRule scaling chance + spawn on station

* merge mouse migration and vent critters

* fix prototypes

* check if there is no valid locations
2023-07-09 13:25:05 -06:00
metalgearsloth 68b56878bc
Cargo selling fixes (#17876)
- Prevent selling dead mobs (getting used as easy corpse disposal).
- Fix a broadcast event being raised O(n) times instead of O(1)
2023-07-09 13:24:48 -06:00
Arendian ec58d2e716
Syndicate sponge for uplink (#17841)
* Syndicate sponge for uplink

* Fix yaml error

* Made changes mentioned in review

* Made changes according to reviews
2023-07-09 13:24:30 -06:00
c4llv07e 6e66866567
Add 'auto mode' button to the air alarm ui (#17874)
Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-07-09 13:22:41 -06:00
crazybrain23 eaaa1e8b69
fix keep traitor alive (#17912) 2023-07-09 13:21:23 -06:00
metalgearsloth 7a63238487
Don't spawn mobs on blocked dungeon tiles (#17910)
a
2023-07-09 13:20:55 -06:00
metalgearsloth b4033d557b
NPC steering tweaks (#17911)
- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Ubaser 993086df20
Archaic Accent fixes (#17897)
* added accent changes

* added changes for the words "ok, k, okay"

* fix prefixes and the 'd

* add more words

* fix some and add more words

* fix more and add more
2023-07-08 02:34:11 -06:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Sailor 9d844520be
Implement RiggableSystem, stunbatons injectable (#17288)
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-07-08 13:32:31 +10:00
metalgearsloth 2d1ac6e01d
Revert "add breakers to power batteries" (#17632) 2023-07-08 12:47:38 +10:00
Chief-Engineer 1960dd2620
Revert "Add chem solution atmos heating and cooling (#17854)" (#17871)
This reverts commit 03d6b0ced7.
2023-07-06 23:53:19 -05:00
LankLTE 89ca105e7c
Fixes Romerol & Corpium, Small Zombie Tweaks (#17784)
* Fixed romerol and corpium.

* Tweaked zombie values.

* Change guidebook descriptions.

* Fixed corpium, added reagent requirements.

* Readded zombie bundle to uplink.

* Edited description
2023-07-06 20:55:00 -06:00
Alex 68bd6f63d1
Adding sounds to stamps (#17834)
* Add sounds

* FixSound

* Delete sound

* hmmmmmm
2023-07-06 20:53:38 -06:00
0x6273 03d6b0ced7
Add chem solution atmos heating and cooling (#17854) 2023-07-06 18:18:56 -07:00
Leon Friedrich 126f5d6dae
Fix mime wall & turf/tile helper issues. (#17844) 2023-07-06 14:43:49 +10:00
metalgearsloth 876beb9369
Stop NPC smashing if it fails (#17847) 2023-07-06 14:42:17 +10:00
metalgearsloth 3eb93988e5
Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
Topy 2349a3eba3
Fixed args.Used instead of args.Target (#17838) 2023-07-05 13:31:30 -07:00
Slava0135 7ee91ce4f1
make puddles not appear on space tiles (#17822) 2023-07-05 23:59:48 +10:00
Raitononai c8569d906c
Archaic Accent Trait (#17794)
* Adds the component, system and .ftl file for the Early English accent. Updates word_replacements.yml with the new accent stuff.

* -Renamed to Archaic accent
-Added more word replacements
-Fixed "ed" -> " 'd" only happening when prefix chance happened

* - Adds "Archaic Accent" as a character trait.

* - Added over 60 new word replacements and 3 new prefixes.
- Increased prefix chance to 15%.

* - MINOR SPELLING MISTAKE IN DESCRIPTION FIXED THIS IS A TRAVESTY
2023-07-04 18:32:22 -06:00
LankLTE e9665f2a44
Pyroclastic Anomaly Supercrit Buff (#17806)
* Added random gas, fixed ice anom, added temperature field.

* Revert "Added random gas, fixed ice anom, added temperature field."

This reverts commit ae5eade86d84d6b1341b7b76754b6f0007dbf3ca.

* I pushed master. Oops. Fixed now.

* Fixed behonker, fixed TempChange.

* Fixed tempchange.
2023-07-03 15:36:22 -06:00
Nemanja 85f5507ce9
make pyroclastic anomaly ignition ignore line of sight checks. (#17798) 2023-07-03 15:35:57 -06:00
Nemanja b3063fbebe
add artifact sound effects (#17792) 2023-07-03 21:14:27 +10:00
Slava0135 41cf8cc554
add immovable rod event (#17278) 2023-07-02 09:40:07 -04:00
eoineoineoin 9194c548f8
Fix bugs when updating paper UI (#17786) 2023-07-02 08:43:27 -04:00
LankLTE 82b33bc12a
DamageOnHit only damages on successful hits. (#17758) 2023-07-01 12:01:50 -07:00
metalgearsloth c2e5990c2e
Fix NPC assert (#17770) 2023-07-01 23:38:14 +10:00
metalgearsloth 67d7be9978
Minor radiation thing (#17768) 2023-07-01 23:22:45 +10:00
metalgearsloth 0f9c4df6a1
Fix funny listener return (#17760) 2023-07-01 16:39:03 +10:00
TemporalOroboros 2fb23755cd
2 (#17754) 2023-06-30 19:24:23 -04:00
themias 53e9bc8236
Fix metamorphic glass name mispredict (#16550) 2023-06-30 18:57:28 -04:00
Topy b85c902189
Added sink (#14348) 2023-06-30 18:10:47 -04:00
Vocal Night cf995dec6b
Fixed canister being unlocked and opening the Ui at the same time when left-clicking it (#17750) 2023-06-30 15:39:34 -04:00
Nemanja b4fb089e00
Imagine if artifacts fucking killed you (#17746) 2023-06-30 15:25:33 -04:00
Slava0135 aadcc48ddc
Better glue (#17381) 2023-06-30 15:07:44 -04:00
LankLTE b10a7da5d8
Guitar Smashing (#17724) 2023-06-29 15:27:08 -04:00
Nemanja 8f5282fb89
make rnd console require science access (#17671) 2023-06-29 14:19:19 -04:00
Ben c858c76341
Anchorable shared (#17422)
Co-authored-by: BenOwnby <ownbyb@appstate.edu>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-29 22:35:54 +10:00
Tom Leys 67df47f553
No atmos stacking (attempt 2) (#16687)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-29 22:04:36 +10:00
Slava0135 cacf26d740
Fix lubed item smart equip (#17727)
* fix

* left over comment
2023-06-29 03:36:09 -06:00
AJCM-git e2823d8006
Revert "It's no longer possible to unbuckle if you are handcuffed" (#17717)
This reverts commit 6d31d50b43.
2023-06-28 16:54:49 -04:00
Nemanja ba753d0f17
Pulling fasto (#17696)
* faster pulling + pulling gravity tweaks

* merciful
2023-06-28 14:03:16 -06:00
DadeKuma 6d31d50b43
It's no longer possible to unbuckle if you are handcuffed (#17698)
* it's now impossible to unbuckle when cuffed, cuffs must be removed first

* can't unbuckle if any hand is handcuffed

* fixed hand count check

* added popup message
2023-06-28 13:09:04 -05:00
Nemanja b6c1c34e89
hopefully make salvage more reliable (#17712) 2023-06-28 13:06:30 -05:00
deltanedas 9cd8d25ae7
more expedition changes (#17403)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-29 00:01:27 +10:00
crazybrain23 d75d715d23
ListObjectivesCommand localisation and completion (#17630) 2023-06-28 23:47:46 +10:00
TemporalOroboros d9de405859
ECS AME (#16779) 2023-06-28 08:02:06 -04:00
metalgearsloth 4fefd8b8b7
Add snow rocks to planets (#17692) 2023-06-28 21:32:01 +10:00
faint 2f85b5ea3c
Little NodeContainer ECS (#17702) 2023-06-28 21:28:38 +10:00
metalgearsloth 44a3db398b
Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
Slava0135 9c976d517e
Add space lube tube (#17387) 2023-06-27 22:48:06 -04:00
Arendian 7c26480b5f
Turns 90% of vomit into actual vomit (#17697)
* Changes vomit reagent composition

* Formatting
2023-06-27 20:08:57 -06:00
metalgearsloth 74b4f2b3cd
Disable smoke reactions (#17693) 2023-06-27 20:08:47 -06:00
deltanedas f9c97e4324
welder stuff (#17476) 2023-06-27 21:46:48 -04:00
Vordenburg fb126d2044
Refactor TriggerSystem.Proximity (#17554) 2023-06-27 21:17:06 -04:00
Chief-Engineer 72607f3066
add device linking logs (#17555) 2023-06-27 21:03:39 -04:00
Nemanja 6fb7879041
Stack storage fixes (#17651) 2023-06-27 20:30:03 -04:00
metalgearsloth 90110183be
Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
metalgearsloth 1485666a23
Ambient music fixes (#17685) 2023-06-27 21:28:51 +10:00
metalgearsloth 0c260e8be4
Remove landing pad from expeditions (#17681) 2023-06-27 19:55:20 +10:00
metalgearsloth cca1a78384
Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
Pieter-Jan Briers 4c8965ac32
CVar to promotehost automatically. (#17643) 2023-06-26 13:01:30 +10:00
Nemanja 06fc0122fe
don't require salvage map prototypes to specify their bounds (#17652) 2023-06-26 12:29:45 +10:00
lzk 309fa1af70
Add beachball and basketball tweaks (#17285)
* comit

* fix comit

* Update meta.json

* Update SpaceVillainArcadeComponent.cs

* aaa

* updatey

* update desc
2023-06-25 22:07:01 -04:00
Leon Friedrich 6f76ae4720
Try fix time offset serialization issues (#17580) 2023-06-26 06:36:35 +10:00
Nemanja 7cdfaa09d5
Procgen asteroids for salvage magnet (#17547)
* Procgen asteroids for salvage magnet

* big roids, remove min offset radius

* i fuck with configs a bit more

* some shit i guess

* actually this makes more sense
2023-06-25 12:50:41 -05:00
Nemanja 5c60a27c7c
Make item size scale with stack size (#17623)
* Make stack count affect item size

* and the test, too

* readd this check

* vwoom

* huh

* if you ever read this commit message ping me on discord in #contributors

* changerinos
2023-06-25 10:44:37 -05:00
0x6273 fcb6516cee
Hotplate overhaul (#17586)
* Hotplate overhaul

- Beakers are now placed on top of the hotplate instead of itemslot.
- Hotplate LED now only lights up if it's heating something.
- More comments/xmldoc.
- Some other minor tweaks.

* Actually remove the beaker slot
2023-06-24 14:09:24 -04:00
Leon Friedrich ecae0230f6
Remove TickerLobbyReadyEvent (#17522) 2023-06-24 22:11:08 +10:00
Pieter-Jan Briers f5bd24f990
Clean up PDA event subscriptions. (#17434)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-24 22:02:59 +10:00
Pieter-Jan Briers 3e03418238
Allow changing alert level delay. (#17435) 2023-06-24 22:01:14 +10:00
Nemanja 489077868c
Artifexium (#17604) 2023-06-24 22:00:42 +10:00
Chief-Engineer 4bd6f921c4
add signaler logs (#17556) 2023-06-23 22:26:37 +10:00
Nemanja 7ab5127286
Cargo Bounties (#17344)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-22 21:49:33 +10:00
Nim 4ed11ca73b
Energy Shield (#16996)
* energy shield

* description edits

* shields protect

* small correction

* say no to asteroid bees

* fix

* BlockModifier

* fix

* tweak

* tweak

* ops

* fix

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 55be82fe537490367e0afaf86365b0e274e6597e.

* formatting
2023-06-22 00:08:58 -04:00
Nemanja a23a7fee89
Research console auto syncing (#17540) 2023-06-21 18:59:57 -06:00
TemporalOroboros 9849737e5a
Cleans up warnings in disposals (#17419) 2023-06-22 00:31:19 +10:00
Whisper 276f181021
Bleed Tweaks (#17528) 2023-06-22 00:30:19 +10:00
Leon Friedrich 3fa99b8abf
Slight mind test cleanup (#17521) 2023-06-21 12:11:58 +10:00
Leon Friedrich 6485dbae01
Fix round end window (#17512) 2023-06-21 11:18:16 +10:00
Leon Friedrich 1dde5f39ab
Fix ghost respawn bug (#17511) 2023-06-21 11:04:07 +10:00
metalgearsloth 8a28d7bc70
Bagel fix (#17514) 2023-06-21 09:19:15 +10:00
Pieter-Jan Briers 50c278b022
Station command improvements (#17431)
* Fix renamestation command not working

* Console completions for station commands
2023-06-20 08:05:26 -05:00
Nemanja a01f26d3a6
fix lathe syncing and tweak ui (#17489) 2023-06-20 00:39:35 -06:00
Vordenburg 34e03a07f2
Improve HandLabeler and AgentID UI (#16902) 2023-06-20 00:52:03 -04:00
Leon Friedrich 9fc4fc6ac2
Fix some Mind ECS bugs (#17480) 2023-06-20 14:29:26 +10:00
Nemanja 910c2da9bb
fix-lathe-recipe-dupes (#17473) 2023-06-19 11:43:20 -06:00
Vordenburg 69c6ab5aaf
Add dungeon templates as uninitialized maps (#17468) 2023-06-19 23:47:59 +10:00
Chief-Engineer f9f8bb2f1c
add tile pry and place logs (#17461) 2023-06-19 17:04:30 +10:00
Nemanja 78adc99ace
Artifact crafting fix (#17454)
* Fix tag steps double counting entities

* oauhg
2023-06-18 22:02:27 -06:00
Nemanja 8411739e00
Fix secfab being able to print protolathe items (#17443) 2023-06-18 16:35:19 -06:00
Chase Maguire 8cd6067d49
Changing default fuel consumption for weldable components, and increasing non-default instances by two units of fuel (#17350) 2023-06-18 15:56:09 -06:00
FacePluslll 422a84e029
Adds Double bladed Esword (#17227)
* Changed Energy Sword system to allow Wieldable eswords

Needed to add conditions to allow the wielding system to handle the esword if the component existed in the entity. The normal eswords work just fine still.

* Adds sprites for double bladed esword

* added double bladed esword to yml

* Add double bladed esword to uplink catalog

* fixed sprites on right handed wielding

* decresed speed a little and added a wielding time

* Reduced damage

* Damage change

* Balence change

* edited attack speed and heavy windup

* fixed readability issue and removed unwanted brackets

* reflectProp to .75

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* wieldTime to 0

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* litDisarmMalus to .7

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* changed heat and slash damage to 9 and structural damage to 20

* changed uplink desc

---------

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-06-18 15:35:23 -04:00
ShadowCommander dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Leon Friedrich b03d9a90ab
Add support for client-side replays (#17168) 2023-06-19 03:23:31 +10:00
metalgearsloth 0bb9c6e6eb
Fix gas tile overlays (#17397) 2023-06-17 12:30:55 +10:00
metalgearsloth b67209cb24
Revert "Door opening tweaks" (#17395) 2023-06-17 12:09:49 +10:00
deltanedas a3c37edd69
use parts crates for rewards, show rewards in ui (#17374)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
Leon Friedrich ef0248cd78
Remove static ILocalizationManager resolves. (#17392) 2023-06-17 11:57:32 +10:00
Artjom cae037d8a8
Zooming for everyone with keyboard keys (#16605) 2023-06-17 09:22:21 +10:00
Chief-Engineer bfa5ce44d4
add airlock pry logs (#17377) 2023-06-16 20:58:29 +10:00
Chief-Engineer 0eea58e4b2
add strip attempt logs (#17376) 2023-06-16 20:58:17 +10:00
deltanedas 41fae6e9cd
expedition air mod (#17369)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-16 15:25:25 +10:00
deltanedas b9f24b2681
expedition rewards (#16972)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-16 15:19:02 +10:00
Nemanja 39a42559ac
Ice anomaly buff (anti-box maneuvers) (#17293) 2023-06-16 10:52:49 +10:00
metalgearsloth 23b6d87a79
Hotfix NPC pathfinding (#17360) 2023-06-16 01:01:26 +10:00
deltanedas 6ce6aa117f
make mice not eat uranium bananium and pills (#17110)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-15 22:35:11 +10:00
deltanedas dbc180b008
canister refactor + fixes (#17317)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-15 22:03:20 +10:00
Nemanja d86effe630
Fix foam artifacts (#17332) 2023-06-15 21:26:10 +10:00
TemporalOroboros bc3f42d822
ECS Arcade Machines (#16791) 2023-06-15 21:25:25 +10:00
Slava0135 34bdb773f9
Mass hallucinations event (#17321)
* paracusia component auto comp state

* it works

* rule component config
2023-06-15 00:45:50 -06:00
Ahion de63c5230b
More user friendly crew monitor UI (#17328) 2023-06-15 13:29:52 +10:00
brainfood1183 78939b4c04
Crazy Glue Fix (#17262) 2023-06-15 13:02:33 +10:00
Leon Friedrich 3338a4bf54
Change PvsOverrideSystem captialization (#17314) 2023-06-15 12:15:39 +10:00
0x6273 247c7a1d4d
Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
Alex Nordlund 29297970e4
Connect to the closest ExtensionCable instead of the first (#17271) 2023-06-15 11:31:14 +10:00
Nemanja 9946bd1f61
Sheet-meister 2000 (#16686) 2023-06-15 10:49:23 +10:00
Nemanja 81cff32045
bluespace love (#17315) 2023-06-13 19:32:03 -06:00
Vordenburg 620678df98
Flip curTime and NextUpdate in UpdateGrid (#17306) 2023-06-14 10:37:51 +10:00
deltanedas cbbebe22d8
prevent emitters being turned on or off when unanchored (#17303)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-13 15:16:29 -05:00
Slava0135 12d3b4a326
ignore resistances in temperature system (#17301) 2023-06-13 07:59:07 -05:00
metalgearsloth c24c6e93ec
Door opening tweaks (#16799) 2023-06-13 20:30:04 +10:00
deltanedas b82885af38
make salvage magnets upgradable with capacitors (#16763)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-13 16:37:53 +10:00
deltanedas 7cbf08ea9e
logic gate momentary pulse, switch status port (#17198)
* logic gate momentary is now pulse

* switch status, minor refactor

* filescope namespace

* switch

* fix ci probably

* add auto linking for edge detector and logic gate

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-12 15:43:59 -07:00
metalgearsloth 56c10b503c
Don't show paused ghosts in window (#17188) 2023-06-10 22:24:34 +10:00
Pieter-Jan Briers 50257c3bd7
Limit postgres database concurrency (#17246) 2023-06-10 21:52:08 +10:00
deltanedas 662c83a8a2
artifact extract tweaks (#17164)
* make extract button green, rename Destroy internally to Extract

* 5

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-09 04:44:25 -06:00
OctoRocket ecef573af5
[Tweak] Default to Traitor instead of Extended when possible (#16386) 2023-06-08 17:16:18 +10:00
brainfood1183 cd7d4be188
HAMTR mech (hamster mech) (needs review) (#16393)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:33:35 +10:00
TemporalOroboros d71b6c84e5
Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00
deltanedas 07d2430840
logic gate stuff (#16943)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 16:48:42 -07:00
Nemanja 37d3056809
Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
deltanedas 12b1f601ed
microwave tweaks (#17107)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 12:44:42 -07:00
deltanedas 6acfe53e5f
add breakers to power batteries (#16903)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 12:43:54 -07:00
metalgearsloth edea4c0549
Fix teleport here for grids (#17194) 2023-06-07 12:38:52 -07:00
Nemanja 19742f72b1
Fix defibs not reviving (#17195)
* defib tweaks

* fix defibs not actually reviving
2023-06-07 13:12:49 -06:00
TemporalOroboros fdbf5b86f2
Removes linter warnings from the PDA module (#17097) 2023-06-08 00:22:19 +10:00
Vyacheslav Titov 2e241691aa
Refactoring of roles and notifications about antagonist assignment (#16864)
* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.

* Announcement files moved, code is adjusted to new revision

* Play to entity changed to play to global cause of mono audio restrictions.

* Path to audio files changed to sound specifiers, unique alerts for each role.

* Uncommited changes

* New alert sounds for each antag role.

* PR review fixes

* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.

* License update

* Fixed naming and redundant parameters

---------

Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
2023-06-07 01:15:22 -06:00
deltanedas f5d2b0e284
only show flavor above 0.1u (#17169)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 14:29:23 +10:00
Leon Friedrich 677ef07aa2
Misc implant fixes (#17172) 2023-06-06 21:53:11 -06:00
Nemanja 409462df7f
defib tweaks (#17167) 2023-06-06 15:08:34 -06:00
Leon Friedrich a8eee5878a
Misc replay related changes (#17102) 2023-06-05 14:33:49 +10:00
metalgearsloth 7d178555e1
Cargo shuttle fixes (#17118) 2023-06-05 13:37:00 +10:00
Nemanja b9fb66f005
Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00
Slava0135 d3f7a9e820
Update puddle stickiness (#16597) 2023-06-03 12:34:43 -07:00
Nemanja ccc2648776
Fix being able to set spray amounts in bottles and vapor sprites (#16795) 2023-06-03 12:31:50 -07:00
Tom Leys 4cc988b668
Flesh Anomaly spawns a lot more kudzu (#16800) 2023-06-03 12:31:10 -07:00
Vordenburg 49ba959b82
Support multiple containers for HealingComponent (#16867) 2023-06-03 12:30:20 -07:00
Debug 353882f6f7
Fix the AdjStationJob command (#17070) 2023-06-03 12:13:48 -07:00
Pieter-Jan Briers 042d3437e3
Make electrocutions look nicer on the power monitor. (#16965) 2023-06-03 12:13:30 -07:00
Pieter-Jan Briers ee784ac17c
Use THE() for SecretStash (#17049) 2023-06-03 12:10:07 -07:00
deltanedas 304832dcf6
floor recharger examine charge rate (#17074)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-03 12:09:18 -07:00
deltanedas 2bef7bfa38
magic bread wand (#17044)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-03 12:08:52 -07:00
Leon Friedrich 160e3efe00
Fix sqlite ban time conversion (#17101) 2023-06-03 11:56:22 -07:00
Renlou e190771d09
Add funny hampter plushie (#17099) 2023-06-03 11:50:53 -07:00
brainfood1183 c99585c94f
Toy Box filled with toys (ready for merge) (#16252) 2023-06-03 13:31:47 +10:00
Leon Friedrich 7a424e40fd
Add EntityUid fields to some physics events (#17055) 2023-06-02 22:20:09 +10:00
Pieter-Jan Briers 4be515b8e2
Storage bugfixes. (#17011) 2023-06-02 11:13:56 +10:00
metalgearsloth 5b1af38277
More NPC steering fixes (#17042) 2023-06-02 00:28:23 +10:00
metalgearsloth a9e723a93f
Fix NPC static avoidance (#17039) 2023-06-01 23:11:39 +10:00
Chief-Engineer 9b1d587235
add reflect logs (#17006) 2023-06-01 15:57:31 +10:00
metalgearsloth 6793cb7f49
Nukie berf (#16777) 2023-06-01 12:40:10 +10:00
metalgearsloth f9df5f761c
Add PreventPilot to a shuttle (#17014) 2023-06-01 12:21:00 +10:00
metalgearsloth d09026c89c
Fix some docking configs (#17012) 2023-06-01 10:48:44 +10:00
Pieter-Jan Briers 9931a6b2f2
New bql_select command. (#17007)
Shows BQL results in a client window. Allows TP and VV to the entities.
2023-05-31 17:29:31 -05:00
OctoRocket 3d5c491a6e
[Add] Adds uncloneable trait (#16688) 2023-05-31 13:34:29 -04:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
metalgearsloth 56371c3acb
Docking config changes (#16945)
* Docking config changes

- Should be more flexible with tight bounds.
- Arrivals should always go for the 4-way dock.
- Don't think it fixes Omega.

* weh

* Basic test
2023-06-01 00:09:14 +10:00
Segonist 863d8e8601
constructable rechargers (#16367) 2023-05-31 23:48:55 +10:00
eoineoineoin c8a2fb6cd4
Add custom paper for forensic scanner output (#16221)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-05-31 19:09:05 +10:00
Nemanja 0d051cb603
Make AddComponentSpecial.cs overwrite existing components. (#16897) 2023-05-31 19:06:25 +10:00
metalgearsloth ed1ff4df06
Ore tweaks (#16930)
- Guaranteed spawns in salvage
- Triple vein count
- Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
2023-05-30 21:40:36 -06:00
metalgearsloth 57858f802f
Shuttle drone improvements (#16931) 2023-05-31 11:13:02 +10:00
HerCoyote23 c694ecccac
Fix northstar radio exploit (#16967) 2023-05-31 11:11:35 +10:00
Pieter-Jan Briers e3ec80b648
Don't show grilles in the power monitor (#16962) 2023-05-30 15:34:45 -07:00
HerCoyote23 d1a0f5f09e
Set max length of battlecry to 12 chars. (#16958)
* Set max length of battlecry to 12 chars. Deleted a duplicate file.

* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
Sailor ccda80f31d
Allow remote signallers to toggle bolt on doors (#16909) 2023-05-29 19:51:31 -07:00
Pieter-Jan Briers 2ec53b818c
Pow3r bugfixes (#16941) 2023-05-30 10:32:59 +10:00
Pieter-Jan Briers d415b31dc0
Device network address improvements (#16934) 2023-05-30 00:56:31 +10:00
metalgearsloth f308a1b31e
Fix cleanbots (#16922) 2023-05-29 16:53:28 +10:00
Julian Giebel a46a4b13d7
Fix network configurator resolves (#16910) 2023-05-29 16:07:59 +10:00
metalgearsloth 0c83642c5a
Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
Julian Giebel 8d040e57d7
Fix station limited devices station assignment (#16893)
Fix error in crew monitor window
2023-05-28 14:07:31 -06:00
liltenhead 6f8a7fbe71
Drain 5 to 6 (#16896) 2023-05-28 14:06:36 -06:00
alexkar598 babe032575
Fixes map vote localisation issue (#16904) 2023-05-28 13:19:08 -05:00
Julian Giebel 49cb9d0e1e
Prevent infinite loops in device linking (#16856) 2023-05-29 02:14:06 +10:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
Chief-Engineer 8174f08340
add singularity and field generator logs (#16889) 2023-05-28 20:25:54 +10:00
Chief-Engineer 57cd8006f9
Add universal pinpointer (#13854)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-28 20:24:09 +10:00
Chief-Engineer 485a2fd432
Add GHOST GANG! (#13734)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-28 19:21:06 +10:00
Chief-Engineer 707b9063f9
Add cryopod logs (#16854) 2023-05-28 18:59:27 +10:00
Nemanja dd044f4a91
Make melee damage not go through MeleeHitEvent.cs (#16881)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-28 17:03:25 +10:00
Chief-Engineer 0053ddb8f8
fix hitscan log (#16884) 2023-05-28 17:01:08 +10:00
0x6273 7a5a64ffb4
Add device linking to emitter and APE (#16805) 2023-05-28 16:44:28 +10:00
Julian Giebel 85b62926ce
Fix suit sensors connecting to crew monitoring servers on grids without a station component (#16858) 2023-05-28 16:40:12 +10:00
metalgearsloth be14380520
Role ban UI updates (#16736) 2023-05-27 14:22:22 +10:00
metalgearsloth 552fbb0585
Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
Whisper 0e8ac9ce79
fixes crit people being seen as dead for bleed purposes (#16827) 2023-05-26 17:23:29 +10:00
Julian Giebel 2bb1fde4dc
Remove devices from device lists when they get deleted (#16783)
* Implement device network device shutdown subscribtion
Implement removing devices from device lists when they get deleted

* Improve name and doc comment for DeviceShutDownEvent

* Change ShutdownSubscriber data field tag

* Change UpdateRemovalSubscription name to UpdateShutdownSubscription
2023-05-25 16:08:22 -06:00
Nemanja e62c11dd85
Tech disk 4891 (#16752)
* Tech disk gacha

* customtypeserializer
2023-05-25 16:07:39 -06:00
Nemanja b7da56d007
fix rotting not pausing sometimes (#16818) 2023-05-25 16:05:33 -06:00
deltanedas 5c98b350a2
megafauna elimination mission and fish salv faction (#16720)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-25 22:23:20 +10:00
deltanedas ab4dd10904
fix nuke when arming off station (#16702)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-25 19:13:21 +10:00
Ilya Babunov daa47ff0d1
Fixed target container overflow (Infinite beaker fill from mop) (#16804) 2023-05-25 19:12:08 +10:00
Nemanja 91585f5efb
Make anomalies harder (#16760) 2023-05-25 13:28:40 +10:00
Kara 04c975534b
Recognizable chemicals (#16761) 2023-05-24 16:08:05 -07:00
themias 1781a9da06
Fix ReplacementAccentSystem out of range exception (#16786) 2023-05-24 12:03:43 -07:00
themias f1d3f059fe
Fix mice getting trapped in potted plants (#16745) 2023-05-24 10:30:08 -07:00
metalgearsloth f3c5c656ad
Shuttle fixes (#16774) 2023-05-24 23:15:03 +10:00
metalgearsloth af5eaec932
Fix Centcomm (#16772) 2023-05-24 21:28:44 +10:00
metalgearsloth d2bfb3e2b9
Fix double vault do_after (#16743) 2023-05-24 01:08:04 -06:00
0x6273 8310a2df31
Fix artifacts being worth 0 spacebucks (#16749) 2023-05-24 09:52:32 +10:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Leon Friedrich aaef57d32e
Ensure CentCom fields are cleared before round start. (#16733) 2023-05-23 17:42:46 +10:00
Chief-Engineer f0279e9a65
fix polymorph command help text (#16713)
* fix polymorph command help text

* fix addpolymorphaction help text
2023-05-22 17:49:55 -07:00
themias cd7213243e
Fix mime wall intersecting with adjacent wall (#16701) 2023-05-22 15:58:04 -06:00
Leon Friedrich ab6edecdf7
Fix device links saving deleted entities. (#16675) 2023-05-22 15:57:30 -06:00
Tom Leys db81e59013
NanoTrasen might send Gifts to the station via Cargo (#16556)
* Rebase Cargo Gifts

* Remove Chaos values from gifts (for now)

* Translate CargoGifts, rename fields

* Fix gift errors, detect missing products

* Fix order Id, some crate IDs

* Fix get Station. Gifts for Sec, Med, Fire, spacing

* Minimum players for various gifts

# Conflicts:
#	Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Vordenburg 7ebe16dd3d
Fix snares (#16699)
The alert for snares will appear again. Previously it was being updated
on the snare itself and not the player.

It is no longer possible to infinitely ensnare someone; the maximum
number is dependent on the target's legs.

Only one snare at a time will be removed now.

Clarified the wording and logic around CanMoveBreakout. It was
inconsistent.

Made multiple snares impose cumulative speed penalties.

It is no longer possible to remove bolas while moving.
2023-05-22 15:49:37 -06:00
Julian Giebel 2d273107f4
Implement automatic mode switching for the network configurator and multitool (#16603) 2023-05-22 23:20:53 +10:00
faint af08e91bbf
PAI ghost role fix (#16674) 2023-05-22 23:19:36 +10:00
Leon Friedrich 7a35b1f08e
Add missing WirePanel components (#16676) 2023-05-22 13:45:36 +10:00
Nemanja 252f0be372
Telepad revival (#16664) 2023-05-21 20:09:31 +10:00
metalgearsloth 8edfedfba5
Fix some announcements code (#16585) 2023-05-21 20:06:05 +10:00
Kara 44657522f0
Puddle drink fixes (#16661) 2023-05-21 13:05:22 +10:00
Tom Leys 28bec85d86
Space sections substantially slower (5-15 sec, exponential) with cooling (#16115)
* Space sections fractionally slower (1 sec, exponential)

- ExplosivelyDepressurize reduces air pressure by about 20% each pass, sets to vacuum below 20 kPa
- Causes some issues with AdjacentBits on airlock close

* Introduced constants for Spacing in atmospherics

* Limit space wind allowed during spacing to 1000 kPa per tile/sec

- Less tile ripping per tick
- Tiles rip based on wind
- Robustness checks

* Slowed down the spacing a bit

* Slowed down the spacing a bit more

* Better dynamics about high pressure air escaping,

- Reduce air temperature (due to decompression) during spacing
- Make some water vapor for flavor

* Limit temperature loss to >8 Deg.C. No Water vapor
2023-05-20 13:53:04 -06:00
Nemanja 3c80f279dc
tech disk 1984 (no tier 3) (#16646) 2023-05-20 12:10:28 +10:00
Leon Friedrich be0d22ad5e
Move upload commands to engine (#16582) 2023-05-20 11:53:09 +10:00
WlarusFromDaSpace 9e78ff3913
Fix TriggerOnMobStateChanged (#16606) 2023-05-20 11:15:17 +10:00
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
metalgearsloth d6adf9880d
Nerf emitsoundoncollide (#16602) 2023-05-20 02:04:26 +10:00
Moony e2b5651fc3
Make sure lathes don't waste time trying to print when out of mats. (#16617) 2023-05-19 10:25:22 -05:00
deltanedas 04b2dab4e9
Revert no device stacking (#16608) 2023-05-20 00:39:37 +10:00
Tom Leys ccd503f8bb
Cannot stack binary and trinary Atmos pumps and devices. 5x Filter rate boost (#16331)
* Cannot stack binary and trinary Atmos pumps and devices

- Filters now have a 5x max volume to compensate for no more stacking
- Add flipped versions of mixers and filters to the list of constructables

* Oi! No anchoring unstackables together!

* Use EntityLookupSystem in Unstackable and Window lookup

- Use static method for AnyUnstackableTiles
2023-05-19 02:59:20 -06:00
metalgearsloth 1192a723e6
Shuttle flattening (#16416) 2023-05-19 17:26:28 +10:00
20kdc ea64b86331
Remove plural BaseTurfs as a thing in favour of BaseTurf (#16560) 2023-05-19 17:10:56 +10:00
metalgearsloth 4efb41aa58
Adds force-gun (#16561) 2023-05-19 17:10:31 +10:00
20kdc af1d77ed74
Completely remove every last reference to underplating. (#16559) 2023-05-19 16:58:49 +10:00
themias ac324553ce
Show critical mobs as Alive on crew monitor (#16571) 2023-05-19 09:49:55 +10:00
TemporalOroboros e349712f70
Fixes warnings in Abilities module (#16573) 2023-05-19 09:47:29 +10:00
TemporalOroboros f43683e3b9
Resolves StorageVisualizer is Obsolete (#13910) 2023-05-18 14:03:20 -04:00
DrSmugleaf 77ae2f2484
Fix Next button resending the same admin logs (#16557) 2023-05-17 22:51:17 -07:00
metalgearsloth 775258be52
Add tether gun (#16430) 2023-05-18 11:36:06 +10:00
Daniil Sikinami 7ca7272a80
Add to PDA alert level, shift duration, instructions and ID access. Also fix uknown station name. (#15220)
* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* Now threat color is taken in the same way as for emergency lamps

* Minor improvements

* Fix alert level string

* AlertLevelChangedEvent for all PDAs

* StationAlert is also stored in PDAComponent

* Removed IdAccessLevels

* Removed Access from PDAMenu.xaml.cs and Draw time real-time

* AlertLevel updated from AlertLevelChangedEvent

* Removed garbage

* Removed garbage from PDAUpdateState.cs

* Change comp-pda-ui-station-time

* revert rename PDAOwnerInfo to PdaOwnerInfo

* remove not use short names jobs

* "ftl var should be lowercase"

* "ftl var should be lowercase" again

* transfer StationAlert to PDAIdInfoText

* transfer StationAlert to PDAIdInfoText

* Line breaks of parameter/argument lists conventions

* not randomly inline property attributes

* no broadcast AlertLevelChangedEvent

* fix cctualOwnerName

* GridModifiedEvent never called

* add alert-level-unknown-instructions

* UpdateAlertLevel for latejoin

* Add alert-level-unknown

* Revert "GridModifiedEvent never called"

This reverts commit fa7d1620

* remove garbage and fix quite long
2023-05-17 14:35:40 -06:00
Tom Leys e4ccd13845
Plasma still creates tritium down to 1 to 32 concentration (#16517)
- But it's less efficient
2023-05-17 13:22:56 -06:00
crazybrain23 419ef47faa
space glue 1984 (#16533) 2023-05-18 01:10:40 +10:00
metalgearsloth 7425c6db0c
Vapor logs (#16505) 2023-05-18 01:02:07 +10:00
Skye 67d6d1528b
Power Sink Upgraded (#15683)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-17 23:55:42 +10:00
metalgearsloth befb0900cf
Proximity beeper optimisation (#16507) 2023-05-17 23:55:25 +10:00
DrSmugleaf b5fe408baf
Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI (#16531)
* Fix next never sending logs for rounds outside the cache

* Show round's total log count on the ui

* Disable next button when waiting for a next response

* Cleanup AdminLogsEui.CurrentRoundId

* Fix popout window width
2023-05-17 06:04:28 -05:00
Tom Leys 9fce417662
Firelocks only open on click (not close) (#16516) 2023-05-16 23:37:37 -07:00
metalgearsloth 699b5816a8
Allow early salvage launches (#16503) 2023-05-16 23:18:37 +10:00
metalgearsloth e468017152
Fix salvage deletion (#16502) 2023-05-16 22:55:49 +10:00
metalgearsloth 64bb57cdef
Remove some client IEnumerables (#16501) 2023-05-16 22:55:22 +10:00
Moony e91fc652a3
Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00
Tom Leys d3b6bb62c0
Zombie virus delayed from 20-30 minutes from rule start. (#16346) 2023-05-16 01:59:39 -04:00
Tom Leys eab0121744
Zombies recover faster from crit. They heal Piercing damage (#16325) 2023-05-15 23:58:36 -04:00
metalgearsloth 35ef9787e5
Fix vomit puddles (#16449) 2023-05-16 13:26:12 +10:00
Leon Friedrich 75c9e4056d
Revert handheld light changes (#16492) 2023-05-16 13:26:05 +10:00
Nemanja 0708604dfe
Fix some misc anomaly locator bugs (#16488) 2023-05-16 10:19:39 +10:00
PilgrimViis 832ba7b6f3
Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Max cb7984461a
Fix index out of range exception on the admin commands (#16478) 2023-05-15 14:24:03 -07:00
Nemanja 9efc727fe1
RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
metalgearsloth 66ae137b70
Tie NPC services to plans (#16451) 2023-05-15 16:18:18 +10:00
metalgearsloth 347dcfbeb5
Add reflection for crystals (#16426) 2023-05-15 15:21:05 +10:00
Leon Friedrich 263e1761fc
Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
metalgearsloth a9c0007c77
Stack and storage enhancements (#16405) 2023-05-14 22:24:45 -04:00
metalgearsloth ea4440be44
Make ore loot use walls as a mask (#16377) 2023-05-14 22:01:29 -04:00
Slava0135 0a9bb5024f
Add space glue (#16355) 2023-05-15 01:35:10 +10:00
Ilya246 6f19075be9
big cardboard box improvements (#16418) 2023-05-14 08:46:19 -04:00
metalgearsloth 676405f08f
Auto-orient rotation for arrivals (#16417) 2023-05-14 07:46:28 -04:00
metalgearsloth ed297e9d46
Prevent early salvage FTL (#16409) 2023-05-14 07:37:58 -04:00
metalgearsloth d254a7d2cb
Don't add trait comps if present (#16424) 2023-05-14 21:18:18 +10:00
metalgearsloth 74361f1581
Reduce FTL times (#16410) 2023-05-14 01:00:36 -07:00
metalgearsloth 9beec38b6f
Fix monkey rsi error (#16407) 2023-05-14 14:47:32 +10:00
metalgearsloth 295e2620ad
Fix docking re-anchor crash (#16404) 2023-05-14 13:29:50 +10:00
metalgearsloth 6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Leon Friedrich fe5bb560df
Fix tpto verb (#16397) 2023-05-13 16:17:57 -07:00
Vasilis 4f8d4f89d6
Health analyzer displays turns off when the battery dies (#16125) 2023-05-13 12:28:11 -04:00
metalgearsloth 407d8c3c8b
Probably fix playglobalsound completion (#16297) 2023-05-13 11:54:02 -04:00
metalgearsloth cb7f73927d
Reduce puddle tile friction (#16375) 2023-05-13 11:45:53 -04:00
metalgearsloth 8d03d25f27
Fix salvage dungeon spawn offset + remove mining (#16379) 2023-05-13 11:42:37 -04:00
DrSmugleaf 636ee85e18
Modify existing profile in SaveCharacterSlotAsync if one exists (#16381) 2023-05-13 22:35:55 +10:00
lzk228 ca21b13b76
[Fix] Prayer locked notify (#16385) 2023-05-13 08:27:15 -04:00
forkeyboards e72db80060
White Cane for Blind People (#16318) 2023-05-13 13:11:35 +10:00
Leon Friedrich 0c4002bbd3
Make Reactions conserve thermal energy (#16190) 2023-05-13 13:10:32 +10:00
Kara a0b2f9ddf5
`ToPrettyString` in end game rule completions (#16374) 2023-05-13 11:40:36 +10:00
Kara 9059185efe
Puddle drinking (#16373) 2023-05-13 11:32:57 +10:00
metalgearsloth d86294d547
Throwing tweaks (#16266)
- Cartridge bounds decreased.
- Throwing pushback scales based on entity mass.
2023-05-12 19:54:37 -04:00
OctoRocket 84c00de6bc
[Tweak] One nukeop per Ten people (#16353) 2023-05-12 18:55:47 -04:00
deltanedas 76645a460c
lube 1984 (#15996) 2023-05-12 14:37:08 -04:00
Leon Friedrich d228f971b0
Try fix collision mispredicts (#16298) 2023-05-13 00:02:50 +10:00
Julian Giebel 5e0a96dfc7
Blast door/shutter, timer and or gate device linking fixes (#16347) 2023-05-11 18:16:02 -04:00
metalgearsloth 5daa1e7dec
Allow PKA to gather (#16250) 2023-05-11 23:19:08 +10:00
deltanedas 7955183b31
fix key debug assert on round restart (#16296) 2023-05-11 13:00:29 +10:00
metalgearsloth 20748cc542
Hotfix round restart loops (#16292)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-05-11 11:00:39 +10:00
Kara ab6707aef6
Give monkeys clumsy (#16320) 2023-05-11 10:27:47 +10:00
Tom Leys d24e4a6631
Frezon reaction requires 50:1 Oxy:Trit ratio (#16295) 2023-05-09 20:27:23 -07:00
metalgearsloth 9946cbd7fe
Predict wielding (#16275) 2023-05-10 10:01:23 +10:00
Tyzemol b1f7d7f061
Fix interlocking airlocks (#16265) 2023-05-09 18:50:34 -04:00
deltanedas ee023b567a
prevent mopping while on cooldown (#16261)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-10 01:18:43 +10:00
I.K ce2ad3a315
Fix mice tabling (#16251) 2023-05-09 17:37:55 +10:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
Tom Leys 878272ecf3
Zombie disease is easier to spread and deadly in minutes. Zombies heal over time. (#16235)
* Nerf Space zombies, get DoT in space (barotrauma) and spawn stunned.

- Also discard any helmet or mask you might be wearing.

* Zombies have heal over time, infection far more fatal

- Stun time reduced to 2 seconds

* Zombification occurs after you die, rather than after you crit.

- Zombies cannot inflict Zombification DoT on other zombies.

* Heal shock damage, space zombies are back.

* Lower the chance of infection per hit

* Removed the stun, reduced zombification virus slightly
2023-05-08 22:24:40 -04:00
metalgearsloth 84e1b6f695
Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
eoineoineoin 3581db962c
Fix material reclaimer (recycler) making sound on round start (#16230)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-05-08 10:39:32 +10:00
lzk228 f976ca0270
Add xeno plushie (#16228) 2023-05-07 15:50:08 -07:00
metalgearsloth 210a70fc3a
Deload biome entities (#15531) 2023-05-08 01:03:04 +10:00
TemporalOroboros 8536756db5
Resolves ThrusterVisualizer is Obsolete (#13904)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 23:37:28 +10:00
Julian Giebel 5c86778fff
Fix network configurator verbs and misc fixes (#16210) 2023-05-07 20:58:12 +10:00
DrSmugleaf d072cb6144
Fix admin logs duplicate id error when running tests (#16203) 2023-05-07 20:14:23 +10:00
DrSmugleaf c48f17aa33
Fix db error when adding duplicate players in a round (#16206) 2023-05-07 20:13:42 +10:00
Slava0135 dce7741b9d
Fix pinpointer flicker (#15452) 2023-05-07 18:20:43 +10:00
metalgearsloth 0e81cb4319
Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Kevin Zheng 4e5adc2b86
Add interlocking airlocks (#14177)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
AJCM-git 94c558d73a
Makes unpowered flashlights emmagables. (#16143) 2023-05-07 16:08:03 +10:00
Julian Giebel 6ebd784cb6
Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
TemporalOroboros 6ff63a6ee7
Resolves SmesVisualizer is Obsolete (#13899)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 13:43:41 +10:00
Nemanja 4c2b521c90
Water gun cargo crate (#16172) 2023-05-07 13:14:54 +10:00
Leon Friedrich 65088ab7ef
Fix some food mispredicts (#16183) 2023-05-07 12:58:20 +10:00
Leon Friedrich 8e05e26e6e
Prevent projectiles from being affected by TryThrow() (#16185) 2023-05-07 12:57:23 +10:00
Leon Friedrich 9c8ee0c6c9
Fix invalid followers being saved in maps (#16146) 2023-05-07 09:38:56 +10:00
Leon Friedrich e3793227b6
Revert "Revert "Fix UninitializedSaveTest prototypes" (#16169)" (#16175)
* Revert "Revert "Fix UninitializedSaveTest prototypes" (#16169)"

This reverts commit de1613f7ef.

* Invert if statement
2023-05-06 14:30:51 -04:00
Nemanja f1f28dcc19
anomaly commands (#16179) 2023-05-07 03:56:02 +10:00
metalgearsloth f7950d07e2
Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
AJCM-git de1613f7ef
Revert "Fix UninitializedSaveTest prototypes" (#16169)
This reverts commit 9094727842.
2023-05-06 10:50:45 -04:00
metalgearsloth 0da5a78509
Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135 1e56271d39
Hot potato on fire (#16017) 2023-05-06 20:30:16 +10:00
Echo 68eb28ac95
Enhance paperwork UI (#16006) 2023-05-06 17:35:22 +10:00
Tunguso4ka ce867724a7
Uranium is now edible! (#15952) 2023-05-06 17:23:05 +10:00
metalgearsloth dcb10d4061
Fixture updates (#15254) 2023-05-06 16:26:15 +10:00
Tom Leys 79eeefd813
Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
metalgearsloth eaa83ae113
Fix cringe 2 (#16145) 2023-05-06 15:16:36 +10:00
Leon Friedrich 9094727842
Fix UninitializedSaveTest prototypes (#16144) 2023-05-06 15:11:01 +10:00
Tom Leys eef3c6a5c7
Meat kudzu (from anomoly) more killable, telegraphs better (#16107) 2023-05-06 15:08:50 +10:00
Artjom a2bf2207a2
New indicators for combat mode (#15427)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 15:06:42 +10:00
Nemanja 2821149149
Fix chatty zombies (#16139) 2023-05-06 14:18:55 +10:00
Nemanja 98481fb9a2
Spray Nozzle & Backpack Water Tank (#16133) 2023-05-06 11:50:09 +10:00
Slava0135 4d47562dde
Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Pieter-Jan Briers 0d581a77bb
Fix redundant null check (#16131) 2023-05-06 11:02:55 +10:00
themias a7be595954
Handheld Crew Monitor and Station Map use power (#15983) 2023-05-05 10:52:40 -07:00
metalgearsloth 2dd535284d
Set station suit sensors on player spawn (#16111) 2023-05-05 10:51:58 -07:00
themias 544d2a1010
Add empty contents check for vape (#16123) 2023-05-05 10:48:47 -07:00
Moony 5cb1d70a3b
ID Console can no longer grant access the privileged ID doesn't have. (read: AA nerf) (#14699)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-05 23:56:54 +10:00
Ilushkins33 e808a02856
Stuttering during blood loss. (#15153)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:46:52 +10:00
deltanedas bc101e1fb5
H.O.N.K. mech (#14670)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-05 23:21:13 +10:00
Slava0135 c47ec40c43
prevent from prying blast doors (#16077) 2023-05-05 23:16:23 +10:00
Tom Leys cbaf61ad5e
Split FleshAnomaly into two components #16001 (#16110)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:08:37 +10:00
deltanedas 1ca9328c15
fix fish petting (#16094)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-05 23:03:46 +10:00
Slava0135 ba36acca6a
Fix fire extinguisher (#16113) 2023-05-05 22:48:38 +10:00
Slava0135 811b35a1cf
display item charge on examine (#16116) 2023-05-05 22:44:21 +10:00
Leon Friedrich cc4edb9f87
Rollerbed / foldable strap fixes. (#16106) 2023-05-05 17:27:15 +10:00
Tom Leys c3f9b5c74d
[tweak] Vents leak slowly, limit their max pressure (#15931)
* Vents leak slowly, limit their max pressure

* Set leak rate low enough that auto pressurize takes 30 minutes
2023-05-04 18:34:15 -06:00
Nemanja f53eae9a2c
fix game not building (#16097) 2023-05-04 16:40:47 -07:00
20kdc ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026) 2023-05-04 12:08:08 -07:00
Kevin Zheng bb9e36faca
Reparent crafted items (#15848) 2023-05-04 12:03:45 -07:00
Scribbles0 e6bd21e184
A few trait fixes (#16062) 2023-05-04 12:02:30 -07:00
Kara 133cbcbe88
Special digestion & kudzu-eating (#16061) 2023-05-04 12:49:25 +10:00
metalgearsloth 06efff2b2d
Flare gun 1984 (#15807) 2023-05-04 12:46:02 +10:00
Nemanja e47fb42301
Light replacer cleanup + examine (#16066) 2023-05-04 12:09:35 +10:00
ThunderBear2006 8951b9f26a
Ice anomaly (#15925)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-05-03 11:37:33 -07:00
themias c3f4f0b132
Stop mimes from screaming or laughing (#16052) 2023-05-03 10:24:00 -07:00
Nemanja 7f3846b7c0
Reduce vendor restocking time + some code cleanup (#16025) 2023-05-03 15:38:03 +10:00
Slava0135 2ab41e0f8c
Bomb suit explosion resistance (#15732) 2023-05-03 15:23:07 +10:00
Nemanja b16eba534a
[fix] Fix rotting (#16039)
* Fix rotting

* empty
2023-05-02 22:57:47 -06:00
metalgearsloth c7c083e9c8
Defib fixes (#16031) 2023-05-03 11:32:06 +10:00
Nemanja 0604c93d50
Defibrillator (#15922)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-03 10:10:19 +10:00
Ilya246 ca6a92a746
[tweak] make maxcaps sqrt-scaling (#16016) 2023-05-02 16:12:09 -06:00
Slava0135 25e5930c07
Explosive grenade sound (#15582) 2023-05-02 11:13:39 -04:00
metalgearsloth 47edb3cd7f
Make paused poweredlights enabled (#14270) 2023-05-02 10:57:48 -04:00
Slava0135 28c560431a
Round end zombie percentage changes (#15620) 2023-05-02 10:31:14 -04:00
deltanedas aceb354945
emag medibot to make it poison patients (#15377)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-02 18:00:57 +10:00
deltanedas a5aa4196a4
add lock uplink button (#15994)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-02 17:53:10 +10:00
brainfood1183 d598ada16f
Omega Cartridges Uplink rounds for CHIMP. (#15755)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-02 16:11:04 +10:00
metalgearsloth ac9970a50f
Resave every map (#15964) 2023-05-02 11:38:01 +10:00
Leon Friedrich e9b5849ddb
Prevent mutation of non-unique plant seeds (#15702) 2023-05-02 11:37:30 +10:00
themias e3d638a516
Fix cutting/pulsing high-sec door wires (#15989) 2023-05-02 10:40:30 +10:00
Pieter-Jan Briers 1c4a2594ce
Database thread pool use (#14498)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 10:36:39 +10:00
metalgearsloth f917440301
Lag compensation for wide attacks (#15877) 2023-05-01 15:07:17 -04:00
metalgearsloth ca07522c03
NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
metalgearsloth ac5afa794e
Fix server crash for name identifiers (#15584) 2023-05-01 12:56:44 -04:00
Josh Bothun e3c9f7f8fe
Refactor SMES component to move logic into PowerSmesSystem. (#15438) 2023-05-01 11:21:49 -04:00
MisterMecky 57cb533e9c
Add strange pills, RandomFillSolutionComponent (#15067) 2023-05-02 00:43:31 +10:00
iller_saver 369bdcc3d1
New smokable: Vape! (#13072) 2023-05-02 00:34:11 +10:00
metalgearsloth 638009f5d3
Cleanbot tweaks (#15821) 2023-05-02 00:30:15 +10:00
metalgearsloth 9aae4f2ec8
Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
lzk228 7ecafb45e8
Nuke agent is separete role (#15385)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 00:20:56 +10:00
deltanedas ddc2785110
rcd refactor (#15172)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 23:46:59 +10:00
metalgearsloth ec9d31d9ab
Mobmover tweaks (#15942) 2023-05-01 18:29:35 +10:00
AJCM-git d5b3585c09
Small tweak and cleanup of spells and actions (#15943) 2023-05-01 18:29:18 +10:00
Nim 78f56a4369
Slimes and their habitats (#15379)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-01 18:21:39 +10:00
AJCM-git 878c7c0b85
Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
deltanedas 44f9c098ec
uplink locking/unlocking, minor pda refactor (#15842)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 16:30:08 +10:00
metalgearsloth d51d74d934
Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
Leon Friedrich 90a137c752
Add basic map loader support for entity renaming (#15862) 2023-05-01 13:41:57 +10:00
Menshin 76903dd145
Cached barotrauma resistance and immunity values instead of computing them each Update() (#15055) 2023-05-01 03:58:26 +10:00
Nemanja bccad7d430
Fix instant power cell drainage (#15927) 2023-04-30 16:06:44 +10:00
LudwigVonChesterfield 6af0a91af3
Fixes Typo In Station Event Documentation. (#15932) 2023-04-30 11:43:49 +10:00
Dawid Bla 0d74c2d8f6
Fix 0.25sec doafters (#15918) 2023-04-29 17:50:31 -04:00
Leon Friedrich b45bc4ae4a
Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914) 2023-04-30 07:04:31 +10:00
Slava0135 4ade6f60ff
Electrified grille sparks effect (#15178)
* use file namespace

* shorter systems name

* replace SoundSystem with AudioSystem

* refactor update function

* refactor

* refactor 2

* remove setters

* uh oh

* remove getters

* active checks

* refactor 3

* better way

* update state

* have to remove this for now

* move electrified component to shared

* forgot this

* fix airlocks

* add effect

* Revert "move electrified component to shared"

This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01.

* Revert "forgot this"

This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845.

* functioning effects

* use animation by Aleksh

* make effect part of grille

* optimisation?

* remove timing

* file name

* only activate when touched

* refactor electrocution comp too

* make it 1 sec

* formatting

* replace all entity query with enumerator

* queue del
2023-04-29 16:05:10 -04:00
PixelTK 8269a500b3
Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
Dawid Bla 217b8a5a38
Fix heater and freezer temperature range and wrong unit (#15904) 2023-04-30 01:31:15 +10:00
deltanedas fd5462bd47
flash uses charges system now (#15898)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 23:38:40 +10:00
deltanedas db28073530
Add pick random system (#15409)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 21:39:08 +10:00
Nemanja 1bb65f590b
Make anomaly scanners show exact output (#15749) 2023-04-29 20:54:05 +10:00
Leon Friedrich e7108b9d0b
Remove server-side sprite references from Flash system (#15893) 2023-04-29 20:20:09 +10:00
brainfood1183 ff58e6462d
CloningPod emag effect. (#15876)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 19:50:10 +10:00
Leon Friedrich a372daadb2
Remove server-side sprite references from chem master (#15888)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 19:27:14 +10:00
deltanedas 2eaec2d528
Add uplink implant (#15728)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 19:07:50 +10:00
Leon Friedrich 3e2ffcc02d
Remove server-side sprite references from botany system (#15886) 2023-04-29 19:03:23 +10:00
Leon Friedrich ce153a7986
Remove SpriteChange construction action (#15887) 2023-04-29 18:58:15 +10:00
pofitlo 447f08b10a
add new music for nuke (#15035) 2023-04-29 18:57:59 +10:00
keronshb 0f7e7da450
Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
vanx 46dc364dc8
rmobjective fix (#15850)
Co-authored-by: vanx <vanx#5477>
2023-04-29 18:26:47 +10:00
metalgearsloth 1515a3faff
Refactor thrusters (#15698) 2023-04-29 18:17:31 +10:00
metalgearsloth ab9b5ac0b2
Remove deprecated NPC debug buttons (#15824) 2023-04-29 16:47:10 +10:00
Leon Friedrich aeebe282d4
Prevent brains from walking (#15709)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-04-29 16:35:28 +10:00
brainfood1183 2fba2b18ab
Adds Bananium (#14663) 2023-04-29 15:38:09 +10:00
Leon Friedrich 84299cae63
Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00
metalgearsloth 4975eef5bd
Cargo 1984 (#15579) 2023-04-29 14:59:24 +10:00
Nemanja dfc5bcdc12
Convert materials to use PhysicalComposition (#15414) 2023-04-29 14:53:41 +10:00
Nemanja 0904b4253f
Prevent dragons from spawning off-station (#15804) 2023-04-29 14:51:31 +10:00
deltanedas 45be0f8e91
Uplink store has to be open to receive TC (#14341)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 14:41:24 +10:00
Nemanja 823c8204c9
Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
Leon Friedrich cedec8d415
Ensure EUIs close themselves (#15860) 2023-04-29 13:16:24 +10:00
Nemanja 51506e3d30
Fix station events that use update loops (#15834) 2023-04-29 13:15:06 +10:00
Nemanja f028b35ce2
Fix loneops (#15874) 2023-04-29 13:14:15 +10:00
Tom Leys 0821f53b8a
Fix 15710, can now admin ctrl | traitor (#15875) 2023-04-29 13:13:56 +10:00
freeze2222 1f54d75171
Fixed respawn bug (#15868) 2023-04-28 14:47:26 -05:00
OctoRocket a71f02e672
[Fix] Blood packs now should actually do something (#15752)
* fixes blood packs

* fix 2.0!
2023-04-28 07:01:24 -07:00
Leon Friedrich 3fc699dc56
Remove duplicate echo command (#15863) 2023-04-28 17:09:25 +10:00
Chief-Engineer 5eba1d230a
Add IP ban exemption flag (#15815) 2023-04-27 11:59:18 -07:00
Chief-Engineer 8704707dbd
Fix incorrect source weapon in stamina damage logs (#15778)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-04-27 11:56:51 -07:00
Chief-Engineer 4b371ae271
Fix ban_exemption_get only listing Datacenter flag (#15814) 2023-04-27 11:56:26 -07:00
Chief-Engineer 6c7be60a10
Add admin alerts for explosions (#15786) 2023-04-27 11:55:16 -07:00
metalgearsloth f12f277c35
Puddle fixes (#15820) 2023-04-26 21:29:31 +10:00
liltenhead 54e7ebf83b
[tweak] Minor Holoparasite tweak (#15803)
* Update holo description

* Reduce shared damage
2023-04-26 00:52:07 -06:00
Leon Friedrich 4e7cea96de
Remove speech & popups from actions (#15747) 2023-04-26 14:04:44 +10:00
metalgearsloth 7360ed0a7f
Add pointlight to flashbangs (#15785) 2023-04-26 13:51:48 +10:00
Nemanja 59349b1b9b
Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
Chief-Engineer 554eb830f5
improve SpecialRespawn logs and add admin alert (#15784) 2023-04-25 23:19:14 +10:00
Slava0135 4e83f3569d
fix hypo prick popup (#15782) 2023-04-25 23:18:52 +10:00
Nemanja 3ee99961fd
Fix negative artifact point values (#15748) 2023-04-25 23:18:30 +10:00
metalgearsloth fda607b2f6
Fix NPC awake assert (#15783) 2023-04-25 22:33:13 +10:00
Nemanja 6abe83cb43
Fix misc. flesh anomaly exceptions (#15750) 2023-04-25 11:13:44 +10:00
Nemanja 53a33a5853
fix power cell exceptions with health analyzers (#15753) 2023-04-25 11:11:03 +10:00
Leon Friedrich 56b9afd111
Stop mind ejection from logging errors on deleted entities. (#15760) 2023-04-25 10:01:00 +10:00
Leon Friedrich 110060678f
Disable GridFillComponent on some tests (#15757) 2023-04-25 09:48:29 +10:00
deltanedas dd4cf48c0a
mech tweaks (#15619) 2023-04-24 17:00:36 -04:00
metalgearsloth 1cde3ff112
Spreaders travels across connected grids and SpreaderIgnore tag (#15419) 2023-04-24 16:04:49 -04:00
Peptide90 1362929038
reduced max solar power to 750 from 1500 (#15307) 2023-04-24 15:32:01 -04:00
Leon Friedrich ca08a045db
Fix a few test failures (#15727) 2023-04-24 17:19:35 +10:00
metalgearsloth d3552dae00
Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja 39cc02b8f9
Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
OctoRocket 705d7ccf54
[Add] Repeatable healing items (#15613)
* repeatable healing items

* comments and break

* simplified and improved

* added messages

* improved messages

* stops when bleeding stops and won't give popup when clicking on an unhealable object

* should actually stop when bleeding stops now

* rerun tests please github

* changes made

* rerun tests please github

* remove braces

* fix
2023-04-23 21:34:18 -07:00
Nemanja 94e26d6c31
Make PowerCellDraw not tick dependent, buff anomaly locator power drain (#15719) 2023-04-24 13:35:19 +10:00
deltanedas 8e5183445f
emp on electro supercritical (#15235)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-24 10:11:23 +10:00
deltanedas 033acbfcd6
regenerate partial amounts (#15573)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-24 10:02:57 +10:00
Nemanja 37bc649eef
CHIMP handcannon (#15667) 2023-04-24 09:58:45 +10:00
deltanedas 597c398545
uplink ringtone code + minor cleanup (#15277)
* uplink ringtone code + minor cleanup

* show uplink code in character menu

* no log

* rgbee

* no red

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 17:00:42 -04:00
Menshin c1ef48cee9
Raise hand (un)equipped events on container insert/remove (#15664) 2023-04-24 05:38:52 +10:00
metalgearsloth 04830bf704
Add wallbonk sound to BaseItem (#15689)
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
EnDecc 0f90548600
Advanced Mop is now More Advanced + SolutionPurge Component (#15532)
Co-authored-by: Arimah <arimah42@gmail.com>
2023-04-23 20:17:21 +10:00
Flipp Syder c29968372e
Adds validation bool for setting humanoid skin color (#15360) 2023-04-23 19:16:59 +10:00
metalgearsloth 9ed3a996da
Update salvage.ogg (#15688) 2023-04-23 19:13:38 +10:00
Slava0135 8aef835d33
radio systems replace all entity query with enumerator (#15449) 2023-04-23 18:29:08 +10:00
metalgearsloth 9c9c273a4c
Fix zoom command for aghost (#15687) 2023-04-23 18:28:51 +10:00
Slava0135 4646e58cbc
Fix apc battery state (#15568) 2023-04-23 18:22:09 +10:00
metalgearsloth 6076130987
Janitor QoL (#15626) 2023-04-23 18:20:03 +10:00
Leon Friedrich 3116621501
Try fix click sorting & other misc changes. (#15686) 2023-04-23 17:44:27 +10:00
metalgearsloth db0120ea62
Fix tests (#15682) 2023-04-23 17:20:19 +10:00
Nemanja fadee354db
Anomaly Locator (#15677) 2023-04-23 15:39:33 +10:00
Leon Friedrich df1f8dd52a
Allow eating and drinking to be cancelled. (#15434) 2023-04-23 01:35:57 -04:00
Nemanja ef28cfd55f
Raise powercellemptyevent on cell removed, fix powercelldraw (#15679) 2023-04-23 15:27:56 +10:00
metalgearsloth 3dddb8aba5
Power cell QOL fix (#15673) 2023-04-23 13:46:47 +10:00
OctoRocket 4194a7d666
[Tweak] Medipen prick popup is now centered on player (and some cleanup) (#15665) 2023-04-23 13:43:46 +10:00
deltanedas 47e4ed0374
signaller can be used as a payload (#14827)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 13:17:59 +10:00
Menshin fd973be10c
Thermomachines code cleaning + some QoL (#14772) 2023-04-23 13:05:32 +10:00
metalgearsloth a4dfe8beed
Power cell slot QOL (#15373) 2023-04-23 12:25:12 +10:00
deltanedas f72baa6a49
autogen parallax state (#15384)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-22 22:02:23 +10:00
Slava0135 c00bd9c247
Add hot potato (#14204)
Co-authored-by: AJCM <AJCM@tutanota.com>
2023-04-22 21:40:36 +10:00
jicksaw 415eca285c
Remove stun and knockdown status effects before applying sleep (#15460) 2023-04-22 21:06:45 +10:00
Menshin 8ddef7611b
Some fixes to magboots (#15392) 2023-04-22 20:42:36 +10:00
metalgearsloth e98113c71e
Add scroll zooming for admins and ghosts (#14061)
* Add scroll zooming for admins

* Bunch of work

* Kinda better kinda worse scrolling

* shared code

* nyoom

* house md

* Fixes

* Log spam

* Fixes

---------

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-04-22 04:26:41 -06:00
Slava0135 c63ace72c8
fix holofan loc string missing (#15648) 2023-04-22 19:54:42 +10:00
08A 485fee30f0
Used SharedTransformSytem in AnchorableSystem (#14332) 2023-04-22 19:37:19 +10:00
metalgearsloth 9361b0b469
NPC obstacle fixes (#15645) 2023-04-22 18:57:19 +10:00
Nemanja 4f9ae1116e
Lipid Extractor (#15597) 2023-04-22 17:03:50 +10:00
metalgearsloth 0859101afe
Update thruster for API change (#15642) 2023-04-22 16:41:16 +10:00
metalgearsloth 844c56c016
Fix thruster postmapinit (#15623) 2023-04-21 20:04:20 +10:00
Nemanja e4642cefcb
[entity] Mega Spray Bottle (#15558) 2023-04-21 03:16:33 -06:00
metalgearsloth 39be1723d2
More salvage fixes (#15618) 2023-04-21 17:16:49 +10:00
metalgearsloth 8c0d7cfa9f
Add salvage song (#15580) 2023-04-21 15:06:35 +10:00
metalgearsloth 3d1333b9ab
Don't enable ghost roles for salvage spawns (#15598) 2023-04-21 15:06:22 +10:00
metalgearsloth 0ebcba370f
Expeditions QOL (#15599) 2023-04-21 15:05:50 +10:00
metalgearsloth e780c6a98a
Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
Leon Friedrich d1d13f4ef1
Fix misc construction bugs (#15600) 2023-04-21 14:01:35 +10:00
metalgearsloth 0301763043
Expedition mining spawn adjustments (#15581) 2023-04-20 23:32:06 +10:00
metalgearsloth e75d9d7e33
Fix accidentally selling mobs (#15578) 2023-04-20 22:09:48 +10:00
metalgearsloth ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
Slava0135 adb12676c6
replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
Slava0135 2689ff4f23
fix apc toggle (#15562) 2023-04-20 16:27:59 +10:00
metalgearsloth 1d420ec053
Expedition loc + timer fixes (#15561) 2023-04-20 15:51:10 +10:00
metalgearsloth 7cd7b5091c
Fix cargo FTL (#15557) 2023-04-20 13:28:19 +10:00
metalgearsloth acf79a8209
Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
metalgearsloth 122350f19c
Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
Ygg01 71f358a027
Replace `ResourcePath` with `ResPath` (#15308) 2023-04-19 23:39:17 +10:00
Leon Friedrich 9513ea66e4
ECS BatteryComponent (#15337) 2023-04-19 20:10:08 +10:00
DrSmugleaf e95cd6e412
Remove explosion visuals component references (#15264) 2023-04-19 20:09:22 +10:00
Nemanja 081b09b0a4
Reduce power of anomaly vessel upgrades (#15520) 2023-04-19 20:03:07 +10:00
Nemanja 31851e5468
[Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
keronshb ac87effca0
[Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas 6ddd8761a9
emag refactor (#15181)
* limitedcharges stuff from emag

* changes except broken

* fix

* the

* move recharging to server, emag namespace -> charges

* the

* use resolve

* pro

webedit gaming

* the

* the

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 22:46:00 -07:00
Whisper 1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189)
* removing drunk scaling with missing blood, drunk will apply until blood restored

* added new drunk function to go with new bloodloss drunk code

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* Drunk status added by low blood level should be removed when healthy

* Everything is working in the dev enviroment. Cleaning up code.

* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood

* Last commit
2023-04-18 23:09:22 -04:00
deltanedas 24f7b6ffc5
experimental welder fuel regeneration (#15475)
* solution regeneration system

* experimental welding tool regenerates 1u of fuel every second

* pro

* use a solution

* added -> generated

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 10:27:05 -04:00
Whisper 3b1d9c489f
Syringe changes. (#14441)
* Syringe changes

* Fix

* Fix

* Fix

* Trying to rerun the tests because idk how

* revert self heal nerf
2023-04-18 10:23:54 -04:00
deltanedas 251f429fb3
[Fix] move ninja objectives into NinjaRole (#15490)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:32:05 -06:00
Scribbles0 ea4a4a8358
[fix] lone ops fix (#15478) 2023-04-17 03:01:36 -06:00
Leon Friedrich e81f47dc13
Fix drinking and eating with a mask on (#15468) 2023-04-17 17:56:42 +10:00
deltanedas c1cda0dbf8
[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Morb 0e6b273f1f
Add fax admin panel (#15215) 2023-04-16 23:20:57 -07:00
DrSmugleaf 13d299dea3
Fix admin note updates duplicating visually across all open note windows (#15471) 2023-04-16 23:18:54 -07:00
Leon Friedrich 8af149e61c
Add climb & slip tests (#15459) 2023-04-16 23:07:03 -07:00
Scribbles0 e24d0b4e44
[Antag] Lone Ops (#14647)
* loneops event, prototype stuff, striker shuttle, and nukeops rule changes

* newline

* shuttle attributions

* optimizations and tweaks

* bugfix and mutually exclusive with nukeops

* bugfix but better

* fix nukie planet spawning when defaulting to extended

* remove hypospray protection references

* ghost_roles.yml edit thingy

* remove .orig file
2023-04-17 00:00:43 -06:00
Nemanja 2a83a9bc17
[Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
Leon Friedrich fc347e6f1b
Fix gibbing related test warnings (#15466) 2023-04-17 12:12:15 +10:00
Leon Friedrich 116670ae8a
Rename "Server Info" to ServerInfo (#15436) 2023-04-16 10:55:59 +10:00
Hunter Sagerer 10c87a4b24
[Tweak] Adjusted cake sizes (#15382) 2023-04-15 16:40:51 -06:00
keronshb c6aae19a16
Adds repeating DoAfters to Food and Drink (#15233) 2023-04-16 08:14:26 +10:00
Daniil Sikinami ddbac96ffa
Fix and update VehicleSystem.cs (#15284) 2023-04-14 23:02:03 -07:00
Morb 2eb2ded7f3
Multiline edit everywhere (#15216) 2023-04-14 12:57:47 -07:00
Slava0135 7886d27dda
Add radio jammer (#14369) 2023-04-14 12:50:19 -07:00
Leon Friedrich 5b09ee3102
Use AllEntityQuery<> In power systems (#15336) 2023-04-14 12:45:02 -07:00
Leon Friedrich 489660a6bb
Add interaction tests (#15251) 2023-04-14 12:41:25 -07:00
deltanedas ffe946729f
refactor toilet (#15406)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 01:45:58 -07:00
deltanedas 457af3ee30
pet dehydrated fish to make him nice to you (#14709)
* petting fish to make him nice to you

* fix fishe, refactor a bit

* fishe

* pro

* feedback, for now

* refactor

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-13 18:17:25 -07:00
Nemanja ccf81a6be9
Add autocomplete to setgamepreset command (#15399)
* Add autocomplete to setgamepreset

* better ordering
2023-04-13 18:06:06 -07:00
metalgearsloth 6a6d40c83f
Station map init (#15374) 2023-04-13 21:13:24 +10:00
metalgearsloth be4e69b0c0
Station maps (#13027) 2023-04-13 16:21:24 +10:00
Whisper 6cc9a56cc4
[Tweak] Increased passive blood recovery from 0.3u to 1u (#15312) 2023-04-12 14:14:42 -06:00
metalgearsloth 94ea61defa
Fix biome seed gen (#15352)
Well the command itself didn't set the seed properly so.
2023-04-12 09:38:14 -05:00
Artjom d3936b24fe
Fingerprints filter for records station computer (#15017)
* add new labels and buttons for records stantion console

* add fingerprint fields for server

* set buttons and updates for fingerPrints filters

* set fingerprints filters

* final set for finger prints filters

* add new trhaslates for station records computer

* some fix for the PR

* refactor server side station record console system

* add message for filters

* add tranlates

* add new ui with several filters

* updetes prints with server side logic

* resolve conflicts with DNA

* resolve conflicts with DNA

* deleted unused variable and rename some fields

* added description for new state

* added select for filter

* set multiplay filters for the console

* added new translates

* add class filters &  fixed issue with reset line edit

* fix dublicate with set the  selectId for option button

* fixed review notes

* fixed review notes forget changet fix name

* add event TextEntered for better usability

* fixed review notes 3

* fixed formating in xaml

* fixed array with _filterTypes

* fixed ui and made it in minimalistic style

* fixed generalstationRecordFilter class, move method

* delete margin after line edit

* fix placeholder for lineEdit

* fix placeholder for lineEdit, the review note

* Revert "fixed generalstationRecordFilter class, move method"

This reverts commit 1b35c6ac44e7dafe9a1f0560eb177152b822f20b.

* impliment short swith in method IsSkippedRecord

* fixed review notes, remaked method IsSkipped and fix casing

* fixed the review note about check null record name
2023-04-12 07:27:13 -07:00
metalgearsloth 3840255ebb
Fix thindow pathing (#15349) 2023-04-12 23:50:07 +10:00
DrSmugleaf 9146374e39
Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
metalgearsloth 3dc0908151
Revert "Show ban and note count in ahelp window" (#15347) 2023-04-12 19:43:33 +10:00
metalgearsloth 9b60d7b263
Fix emergency docking config (#15346) 2023-04-12 02:05:55 -07:00
DrSmugleaf 26cd16eeaa
Show ban and note count in ahelp window (#15328) 2023-04-12 10:34:25 +10:00
DrSmugleaf 98b4af8df0
Remove inventory component references (#15249) 2023-04-12 10:20:47 +10:00
DrSmugleaf c25d7ba7bd
Fix not showing ahelp relay label to players (#15327) 2023-04-12 10:19:09 +10:00
Leon Friedrich 21378f6e41
Fix misc bugs (#15314) 2023-04-12 10:18:30 +10:00
Dawid Bla c6de63c535
Stop toys from electrocuting on attack (#15318) 2023-04-11 17:11:55 -07:00
DrSmugleaf f474171451
Remove health analyzer component references (#15322) 2023-04-11 17:11:02 -07:00
metalgearsloth 793a09336e
Fix spreader test (#15303) 2023-04-11 03:02:24 -07:00
Kara 3bb2b27169
Delete more body code (#15259) 2023-04-10 23:28:10 -07:00
deltanedas 27bdc5d4b5
prevent nettles from injecting through hardsuit (#14895)
* prevent nettles from injecting through hardsuit

* pro

* better

* pro

* pro

* noob

* inject popup

* caution

* )

* ;

* 💀

* 💀

* scaf + bomb suit immune to nettle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 19:19:43 -07:00
Kara 4538a0b23e
Fix minor puddle regressions (#15295) 2023-04-10 20:56:21 -05:00
deltanedas 7c8f4054f3
artifacts no longer rigged (#15283)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 15:35:42 -07:00
Nemanja 2d78c50f3e
fix material reclaimer sound issue (#15278)
* fix material reclaimer sound issue

* this, too
2023-04-10 16:30:33 -05:00
metalgearsloth 360f16fee5
Fix edgespreaderprototype linter (#15265) 2023-04-10 17:54:50 +10:00
metalgearsloth a17bb60321
Fix spreader logic (#15260) 2023-04-10 16:43:25 +10:00
metalgearsloth aebe31cfde
Fix master (#15256) 2023-04-10 15:47:51 +10:00
brainfood1183 8e817e2b97
pirate content (#11799)
* pirate content

* pirate content

* merge

* merge

* update launchers

* trying to fix launcher error

* merge

* merge

* merge

* fix for launchers

* update to held cannon sprite

* attempt to fix issue

* first updates in long time

* changes mostly to sprites

* more sprite fixes

* more sprite changes

* json fixes

* small update

* new pirate crate

* update

* updae json

* fix eva

* update accent

* fix accentcomp

* improved pirate chest

* accent localized

* station to docks

* modified the pirate ship

* changed pda spawns for firstmate nad piratecaptain to passenger pdas

* fixes

* pirate accent

* removed  spacing in shotgun.yml

* redo accent

* fix

* removed no spawn from helmet hardsuit

* suffix capitalization

* tweaks

* a

* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.

* pirate accent fixes

* desc fix

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-04-09 22:47:40 -07:00
metalgearsloth 317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Nemanja 57f2a768a0
Material Reclaimer (#14969)
* Material Reclaimer

* Fix this test

* autostack output, tweak volume, add upgrade examine

* whitelist AND blacklist support

why not

* trying so hard to get this fucking test to work

* EmoGarbage delves into MaterialArbitrageTest, never to return

* VV and restore cloth to glory

* make the system more robust

* even more stuff has composition; add blacklist for important items

* fix test fails

* convert recycling

* forgor :sadge:

* lol

* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
DrSmugleaf 39f272fa5c
Remove PA component references (#15252) 2023-04-10 14:10:33 +10:00
DrSmugleaf 66adf34f59
Remove cryo pod component references (#15247) 2023-04-09 15:28:19 -07:00
DrSmugleaf ec28358e06
Remove mech component references (#15246) 2023-04-09 15:20:55 -07:00
Menshin 409af4f481
Fixes air sensors not accessing gas mixture on construction + visual fixes (#15224) 2023-04-08 19:25:38 -07:00
metalgearsloth b65bfd1fcf
Don't sell non-dead mobs on cargo (#15228) 2023-04-09 11:59:41 +10:00
Emisse c35acd2e0c
Remove insane murder chems from ventclog event (#15214) 2023-04-09 10:35:49 +10:00
DrSmugleaf b89159cf78
Remove kitchen spike component references (#15221) 2023-04-09 09:53:29 +10:00
DrSmugleaf cf19015086
Remove spawn point component references (#15222) 2023-04-09 09:52:52 +10:00
DrSmugleaf 34bcd042d1
Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
DrSmugleaf b4164e62b1
Remove id card console component reference (#15205) 2023-04-08 13:15:52 -07:00
Leon Friedrich 507b0d7320
Fix computer deconstruction (#15187) 2023-04-08 10:54:28 +10:00
Morb 3c06b87572
Use chat emotes for disease (#15134)
* Use chat emote system for disease

* Use chat emotes in prototypes

* Fix sound path

* Fix prototype ids

* Update Content.Server/Disease/DiseaseSystem.cs

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

---------

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-04-07 16:17:30 -07:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
metalgearsloth 9b616784ed
Fix NPC arrival distance for nodes (#15193) 2023-04-07 20:54:20 +10:00
DrSmugleaf 97a8b64c1d
Remove disposal tubes component references and ECS some of it (#15188) 2023-04-06 20:20:50 -07:00
Kara e7e9be0073
Reagent interactivity (pt. 1) (#15130)
* Puddle slippy

* spillable melee

* splash spilling!

* splat melee sound

* p
2023-04-06 16:20:48 -05:00
Leon Friedrich 4effb5478a
Fix RCD checks (#15167) 2023-04-06 15:26:14 +10:00
keronshb e1cd163344
Multiple uses on Food/Drink won't cancel the do-after anymore (#15163)
* stops do-afters from cancelling if food/drink is used twice

* Update DrinkSystem.cs
2023-04-05 19:47:20 -07:00
Leon Friedrich a36a64e6c5
Implicit gas tile & decal states (#15146) 2023-04-05 17:43:12 -06:00
Leon Friedrich 29ad3e50ac
Fix weapon cooldown serialization while mapping (#15123) 2023-04-05 17:37:50 -06:00
DEATHB4DEFEAT c02dd02c34
uichange Chemmaster (#14237) 2023-04-05 16:55:14 -06:00
keronshb 034d489be2
Removes clown abuse (#15145) 2023-04-05 16:44:26 -06:00
Leon Friedrich b9b8180131
DoAfter & misc interaction fixes (#15144) 2023-04-05 10:19:28 +10:00
Leon Friedrich df3dae9093
DoAfter fixes (#15127) 2023-04-03 23:28:55 -07:00
Kara 18df657fb6
Word replacement accent system (#15086) 2023-04-03 19:50:37 -07:00
metalgearsloth 846274b7b8
Don't re-close closed doors (#15007)
Fixes them re-closing on shuttle departure. If this is bad can just make shuttle code handle it but this seemed more appropriate?
2023-04-03 13:28:27 -05:00
Morb fc61b9da62
Use string for arrivals map cvar (#15104) 2023-04-03 22:25:31 +10:00
Whisper 0e43f90bb8
The bleed update (#14814)
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.

* Added some comments to explain the blood and bleed code

* added some comments

* added some comments

* profusely bleeding message scales with max bleed rate

* Added some comments

* Added some comments (tm)

* Halved the speed bleed rate heals.

* Changed the wording of a comment to make the function of the values more clear

* Changed bleed rate values, made heat heal more bleed rate

* doubled crit chance, since damage types were reduced

* Made iron restore more blood, 2->4u per 1u

* Starting to add the blood pack

* add bloodlevel to healingcomponent

* Created code support in the healing system for restoring blood

* first test of blood pack prototype

* More pack testing, and defining the yml stack

* yml syntax fix

* adds bloodpack tag

* Successfully added the item, but the effect and deletion after using the item is not working yet.

* the blood regen worksgit add -A!

* blood pack is entirely functioning

* Removed bleed rate healing from brute pack

* Comment correction

* I tried

* Removed bleed stats from corrupted corgi, they inherit same stats from basemob

* Removed bleed stats from xeno, they inherit same stats from a base mob

* Removed bleed stats from diona, they inherit same stats from a base mob

* Removed bleed stats from slimes, they inherit same stats from a base mob

* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy

* The cautery now closes bleed wounds

* Nerf blood pack bleed rate heal

* Added 2 blood packs to medicine locker

* Added 2 blood packs to wall medicine locker

* Minor YML fix to chemistry locker, no changes in game

* Added tag to medical belt for blood pack, added 2 blood packs to medical belt

* Added 1 gauze to medical belt

* 5 blood packs addded to nanomed plus

* nanomed inventory change

* 2 blood packs added to medical supplies crate from cargo

* Moved 1 gauze from med kit to advanced med kit

* Moved 1 tricord pill from advanced med kit to basic med kit

* added 2 ointment to burn kit

* Moved ina syringe from burn treatment to oxygen kit

* Removed one gauze from brute kit

* Added one bloodpack to brute med kit

* Moved tranex acid syringe from advanced first aid to brute kit

* Poison medipen moved from advanced first aid kit to toxin kit

* Removed health analyzer from advanced first aid kit

* removed one brute pack from advanced aid kit

* added one ointment to advanced aid kit

* Added one blood pack to advanced aid kit

* Added 2 blood packs to combat med kit

* Starting with adding the license for the tg sprite

* Adds the blood pack sprite and meta.json code

* I forgor to actually code the sprite in

* Advanced med kit missing one blood pack

* Replaced tricord pill with emergency medipen in cobat kit

* Removed emergency pen from combat kit, there's no space for it

* Revert "I tried"

This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.

* Trying to fix yml test fail

* Try again

* attempt number 3

* Restock crate price was too low

* fixing merge conflict without making a HUGE mess this time

* ???

* again

* again

* Can I add the newline now maybe???

* Revert "Can I add the newline now maybe???"

This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.

* Adds the doafter fix code from Keron to the blood level healing

* minor typo fix

* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing

* comment fix
2023-04-02 23:59:51 -06:00
Kara 22db95faaa
Dwarf minor content (#15082)
* alcohol & body stuff

* vocal changes

* accent

* dumb
2023-04-02 22:28:49 -05:00
Nemanja 0f0b534239
Hunger ECS (#14939) 2023-04-03 12:42:30 +10:00
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Pieter-Jan Briers c8e90e561b
Server ban exemption system (#15076) 2023-04-03 10:24:55 +10:00
adamsong bcb07142ae
Allow ghosts to hear radio message globally (#15078) 2023-04-02 18:56:07 -05:00
Leon Friedrich 4e978d54a4
Fix cryopod interactions (#15045) 2023-04-03 06:30:03 +10:00
Slava0135 6412289334
Make energy sword reflect projectiles and hitscan shots (#14029) 2023-04-02 23:48:32 +10:00
Moony eee96125df
Revert "Moony z level hack (#15031)" (#15032)
This reverts commit 1f6663912b.
2023-03-31 21:50:11 -05:00
Moony 1f6663912b
Moony z level hack (#15031)
* save work

* Adds Z levels

* a

* ladders + parallax scroll

* zoom out not in

* oops, sandbox

* oops i broke the law

* run ci

* fuck

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-03-31 21:49:10 -05:00
metalgearsloth b6a735774b
Add more dungeon layouts (#14924) 2023-03-30 22:54:17 -07:00
faint 8b6996cbae
DNA basics (#14724)
* DNA component

* Commit numba 2

* Added DNA into Station Records Computer

* commit numba 3

* commit numba 4

* Vomit also contain DNA component now

* fixed DNA field not clearing after scanning another item

* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes

* 11

* 12

* 14

* Added DNA guide entry

* FIX
2023-03-30 22:49:25 -06:00
metalgearsloth 40deda74ab
Fix docking config in some instances (#15005) 2023-03-31 15:45:14 +11:00
metalgearsloth ce34252cd3
Revert "fuckyou (#14960)" (#15006)
* Revert "fuckyou (#14960)"

This reverts commit e29c54d64e.

* Use volume for it
2023-03-30 22:44:39 -06:00
metalgearsloth cefc37903e
Random emergency shuttle time (#10047)
* Random emergency shuttle time

60 to 180 seconds. Rounds up to nearest 10.
All other FTL will go to the default of 30s.

* fix
2023-03-30 22:20:43 -06:00
Leon Friedrich 59eb53d4f7
Fix resource &prototype upload recording (#15003) 2023-03-30 22:55:06 -05:00
metalgearsloth 763089570d
Make trays clientside (#14826) 2023-03-31 14:40:38 +11:00
Nemanja 3c6e67adee
addcurrency command (#15000) 2023-03-30 23:02:39 -04:00
Moony 5cc78c2c75
Revert "Oops, All Captains! (#14943)" (#14994)
This reverts commit 8128759ea8.
2023-03-30 18:55:09 -05:00
Skye 8128759ea8
Oops, All Captains! (#14943) 2023-03-30 18:54:38 -05:00
Leon Friedrich 7f524f6751
Fix high pressure protection (#14968) 2023-03-29 16:45:56 -07:00
metalgearsloth f6b5fbca6a
Add protectedgrid to emergency shuttles (#14946) 2023-03-29 18:48:32 +11:00
Nemanja 66ff565e16
Add support for true randomized characters (#14918) 2023-03-28 18:30:00 -07:00
Dawid Bla b6c2a7ca47
Fixed godmode persisting (#14934) 2023-03-29 10:59:59 +11:00
DrSmugleaf ed45440256
Always show ahelp relay message when the relay is enabled (#14931) 2023-03-28 14:27:21 -07:00
jjtParadox 5c129c49da
Fix Bureaucratic Error event affecting fewer jobs than intended (#14921) 2023-03-28 06:58:13 -05:00
Nemanja 62e5ef8041
Fix foldable mispredict (#14919) 2023-03-28 16:43:36 +11:00
0x6273 25c89539ba
Fix door remote not updating airlock lights (#14903) 2023-03-27 22:05:57 -07:00
metalgearsloth a0e7ce2005
Add PreventPilot to arrivals source (#14899) 2023-03-28 00:25:27 +11:00
Leon Friedrich 36f7a5b0e6
Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
Flipp Syder 626dfa05cd
Adds arrivals blacklist (#14882) 2023-03-27 12:53:27 +11:00
Leon Friedrich 87185d019c
Fix auto-emote bug (#14883) 2023-03-26 17:47:46 -07:00
Tyzemol 6476474205
Belt and back slot quick draw (#14828)
* backgunquickequip

* backgunquickequip

* fix build fail

* fix build fail 2

* cleanup

---------

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2023-03-26 16:01:09 -07:00
Leon Friedrich 4d71b1b81e
Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
TemporalOroboros c6c8fa2075
Resolves MedicalScannerVisualizer is Obsolete (#13893) 2023-03-26 15:26:00 -04:00
ShadowCommander bfc4da9377
Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
metalgearsloth d2cf1b8d5d
Shrink clearance for dungeon doors (#14656)
* Shrink clearance for dungeon doors

I tried adjusting it on engine but it was leading to test assertions on content which scared me.

* a

* comment
2023-03-26 12:07:49 -05:00
metalgearsloth a8130f177f
Fix static pricing for stacks (#14865)
Removed BaseItem price as it was always a placeholder and easier to just change without it.
Ensure staticprice is never used if stackprice is present.
Added StackComponent to the test so the behavior matches expectation.
2023-03-26 12:01:42 -05:00
Nemanja 930d097616
NukeOps start with either station codes or their codes (#14025)
* NukeOps start with all nuke codes

* make it pick a random code

* clarify this
2023-03-26 11:58:57 -05:00
metalgearsloth 492a361dd9
Prevent really latejoins from being T (#14866)
AKA if they're still on arrivals and either padded time or got lucky with timing.
2023-03-26 08:17:38 -05:00
keronshb a92b67b10d
Cardboard Boxes will play effect & sound again (#14859) 2023-03-26 13:26:39 +11:00
deltanedas 3cd30c408b
add signal valve (#14830)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:16:27 -07:00
deltanedas 27e5fe5767
pneumatic cannon fixes (#14705)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
brainfood1183 ba3de94c73
Monkey can wear breath mask and smoke a blunt (#14612) 2023-03-25 15:59:48 -07:00
Kara 4ba9e8090d
Minor entitystorage air fixes (#14842) 2023-03-25 15:30:19 +11:00
Mr0maks bda78dab60
Fix force climbing DoAfter (#14736) 2023-03-25 15:12:47 +11:00
Menshin 735701d915
Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
dontbetank 5de921b923
Books localization (#14813) 2023-03-24 17:27:30 -04:00
Slava0135 81159b0ff5
better fluid spreading (#14529) 2023-03-25 01:09:52 +11:00
Leon Friedrich 473a02120d
Map-Init guidebook entities. (#14823) 2023-03-24 20:00:29 +11:00
metalgearsloth dcbc094f94
Remove bounds check for FTL (#14787) 2023-03-24 17:17:08 +11:00
Rane 5ea213c906
Fix cardboard box remote control exploits (#14494) 2023-03-24 16:09:58 +11:00
deltanedas 0663211bd0
refactor rehydration (#14707) 2023-03-24 16:00:38 +11:00
metalgearsloth 377f473ced
Change pricingsystem a bit (#14470) 2023-03-24 15:27:55 +11:00
Mr0maks bca82315c1
Fix freedom implant charges (#14737) 2023-03-24 14:07:20 +11:00
metalgearsloth 427e5c95ca
Add autocomplete to nukearm (#14819) 2023-03-24 13:50:49 +11:00
Nemanja 65acae15c0
Make artifacts support saving (#14784) 2023-03-24 13:50:24 +11:00
metalgearsloth 56d7fe4f62
Add space dungeon support (#14619) 2023-03-24 13:19:29 +11:00
metalgearsloth 10f2443286
Add tree felling and chopping sounds (#14644) 2023-03-24 13:17:22 +11:00
metalgearsloth 448165ffda
Escape pods (#14809)
* Namespace adjustments for days

* pod

* thanks rider

* Fix the oop launch

* Fixes

* Fix stuff

* eeeeeeeee

* Fix

* access

* map

* forgor

* thing

* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
MWKane 517b2b4fcf
Remove BoxerComponent (#13935) 2023-03-23 21:50:28 -04:00
deltanedas e236a1facc
storage open sound has cooldown now (#14811) 2023-03-23 21:43:49 -04:00
Leon Friedrich 07667ae34b
Fix mech double interactions (#14672) 2023-03-24 12:42:43 +11:00
Slava0135 d03ca61da1
Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
Slava0135 53681a8b31
Add telecomms system (#14486) 2023-03-23 20:02:41 -04:00
Kara 48cefca4e4
Godmode refactor (#14651) 2023-03-23 14:57:15 -04:00
08A 4290577d5d
Fix welder interaction (#14704) 2023-03-23 13:08:46 -04:00
deltanedas 47d5ec20ce
list codewords on traitor round end (#14810) 2023-03-23 12:29:39 -04:00
Whisper 8ebf650fe9
Zombies drop their headsets. (#14525) 2023-03-23 12:17:32 -04:00
Slava0135 620c40e087
Add explosive banana peel 2 (#14491) 2023-03-23 11:54:14 -04:00
Chief-Engineer 88fb6ccebc
Add admin alerts (#13589) 2023-03-23 11:10:49 -04:00
deltanedas 52af530d61
emag disposal units to disable pressure requirement (#14630) 2023-03-23 10:55:49 -04:00
0x6273 21e5aea8ca
Add EmoteOnDamage comp/system for zombies (#14371) 2023-03-23 10:52:46 -04:00
metalgearsloth b5a33ea7ab
Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
metalgearsloth 86edcb960d
Add autocompletion and confirmation to docking command (#14806) 2023-03-23 23:50:50 +11:00
metalgearsloth 92dff4a630
Fix cargo (again) (#14800) 2023-03-23 19:21:12 +11:00
metalgearsloth 5ad059bf36
Change FTLCompletedEvent raise target (#14790) 2023-03-23 18:11:19 +11:00
metalgearsloth 86ce1258d7
Fix docking (#14789) 2023-03-23 17:50:51 +11:00
metalgearsloth d5cf2f28c0
Fix double FTL started event (#14788) 2023-03-23 17:41:42 +11:00
Nemanja d5d9046fb6
Anomaly cleanup (#14781) 2023-03-23 16:53:32 +11:00
metalgearsloth a8214c05d4
Add tagged airlock for arrivals (#14785) 2023-03-23 16:38:46 +11:00
metalgearsloth 569f30b721
Cargo shuttle changes (#14363) 2023-03-23 16:10:49 +11:00
Flipp Syder 55fb37e696
Fixes wire exception spam (#14780) 2023-03-22 19:53:29 -07:00
Nemanja f8bed49836
fix spawn artifact system (#14779) 2023-03-22 18:44:37 -07:00
metalgearsloth 9932fe5c07
Arrivals tweaks (#14773)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-03-23 12:37:43 +11:00
metalgearsloth f3a06a0696
Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00
metalgearsloth 5823e47442
Fix jetpack assert (#14752) 2023-03-22 15:58:53 +11:00
metalgearsloth 4151b31b31
Clear cached NPC factions on refresh (#14762) 2023-03-22 15:58:23 +11:00
Kara b4502757a5
Partial revert #14648 (#14759) 2023-03-21 16:47:26 -07:00
deltanedas 93425f0dd5
add exploding pen from goldeneye (#14421) 2023-03-20 15:32:28 -04:00
Scribbles0 9f8f85ccf6
Nukeops Preferred Species (#14327)
* nukeops PC species

* cleanup

* invalid species fallback

* cleanup
2023-03-19 17:48:05 -07:00
deltanedas df98091580
restructure cognizine effect so creatures that have minds can talk (#14695)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-19 17:47:06 -07:00
deltanedas abfac96631
fix voice mask working in pockets (#14743)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-19 16:41:25 -07:00
Kara 7995817c80
Entity storage air capacity changes (#14734) 2023-03-18 19:56:38 -05:00
Pieter-Jan Briers 3af2e60817
Ban message improvements (#14731)
Server config now provide appeals forum link, game admins won't need to type it out manually anymore.
Add warning about trying to ban evade.
Cleaned up code a bit.
2023-03-18 19:55:12 -05:00
Slava0135 6ea3a13c76
make solar flare only open autoclose airlocks (#14635)
* only autoclose airlocks can be opened

* use entity query enum
2023-03-18 11:57:38 +01:00
Leon Friedrich cce75f4d72
Add missing MagnetState attribute (#14715) 2023-03-17 12:50:10 +11:00
Leon Friedrich d89f4670f1
Fix BloodstreamComponent enumerator (#14714) 2023-03-17 12:40:20 +11:00
Kara c9dfe6ee0c
Blood tweaks & fixes (#14648) 2023-03-16 15:27:28 -07:00
Flipp Syder eb04c43db4
Invalid species fallback on spawn/profile validation (#14675)
* if a player's profile has an invalid species, station spawning will always try to fallback to the default humanoid species

* validation always ensures that if a species can't be indexed, the species falls back to the default species
2023-03-14 23:47:40 -05:00
Leon Friedrich 2f88173730
DoAfter and other bugfixes (#14669) 2023-03-15 13:05:53 +11:00
Leon Friedrich 24ef92de18
Fix `EmptyContainer` construction action (#14406) 2023-03-15 11:14:18 +11:00
faint d6af11a084
Station Records Computer now shows fingerprints (#14524)
* station records fingerprints

* Add UI + Fixes

* now itll display N/A if a mob doesnt have a fingerprint

* ? - 0

* f8

* N/A is a fluent string now

* remove locale string duplicating

* no whitespace
2023-03-13 19:55:56 -07:00
Nemanja 89d3875cde
Fix access wires emagging machines (#14471)
* Fix access wires emagging machines

* comment

* le fix
2023-03-13 19:55:18 -07:00
Nemanja 49f7575298
Cuffable/Handcuff ECS (#14382) 2023-03-13 19:34:26 -04:00
AJCM-git 59bf67ec8c
Revert "Add tree felling and chopping sounds" (#14622) (#14643) 2023-03-13 17:12:57 -04:00
metalgearsloth 10290bf4a7
Add tree felling and chopping sounds (#14622) 2023-03-13 16:42:29 -04:00
Checkraze b329abc9ee
Cargo Pallet Sale Console (#14422) 2023-03-13 16:36:35 -04:00
Rane b450b4c0e0
Welding airlocks changes their layer (#13440) 2023-03-13 15:26:20 -04:00
Naive817 21d15e3c6c
Blind (permanent, temporary or blindfolded) players no longer get flashed (#14487) 2023-03-13 00:03:51 -04:00
Vasilis The Pikachu 65aca01895
Strip menu will no longer open when trying to wake sleeping players (#14319) 2023-03-12 23:29:26 -04:00
Menshin 36129cb520
Hotfix crashing the server on using the forensic pad on yourself. (#14528) 2023-03-12 16:42:12 -07:00
0x6273 3a9c71cc41
Fix SetOutfitCommand not working when mob is crit or stunned (#14593) 2023-03-12 16:40:02 -07:00
Leon Friedrich f0cf4e7a22
Add missing DataDefinition constructors (#14603) 2023-03-12 16:37:24 -07:00
metalgearsloth 49c7c0f9a7
Remove stamina + damageable .Owner (#14602)
* Remove stamina + damageable .Owner

* More
2023-03-12 09:19:05 -04:00
deltanedas bf105968e9
add fuel indicator to ame fuel jar, minor refactor (#14590)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-12 23:39:10 +11:00
metalgearsloth e93d5113ad
Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
csqrb b3a327988f
Fix slime hair translucent (#14478)
* fix

* move
2023-03-11 13:04:58 -08:00
metalgearsloth 330bb7bb14
Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
metalgearsloth 1724ecb8d9
Compress atmos serialization data (#14266) 2023-03-11 13:55:11 +11:00
metalgearsloth 86895f9735
Don't preload content maps in tests (#14577) 2023-03-11 12:45:48 +11:00
metalgearsloth b0714ca45a
Dungeon fixes (#14563) 2023-03-10 21:19:27 +11:00
metalgearsloth 6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
keronshb 5e8bd137f6
Round 4 of Doafter fixes (#14476) 2023-03-09 01:45:19 -07:00
Slava0135 b874304d38
Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
James Simonson 3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
metalgearsloth 46b27a68ff
Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
Slava0135 32f316218e
Solar flare better effects (#14400) 2023-03-06 19:35:59 -04:00
Slava0135 e4b1a363f5
Add telecommunication server (#14415) 2023-03-06 17:11:36 -04:00
Pieter-Jan Briers c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Slava0135 55ac0b850b
Access EmpOnTriggerComponent (#14453) 2023-03-06 11:26:08 -08:00
Slava0135 67efe7f6c0
public EmpOnTriggerComponent (#14452) 2023-03-06 15:17:40 -04:00
DrSmugleaf f4ccfc5e35
Fix access mispredicts when having a remote in hand (#14451) 2023-03-06 11:10:35 -08:00
brainfood1183 c9e70d8ea0
Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
Slava0135 b2972c1d2c
Add emp grenade (#14393) 2023-03-06 11:05:12 -08:00
Nemanja e412eda97c
Clean up polymorphsystem (#14297) 2023-03-06 09:37:18 -08:00
Jacob Tong 343ea93d75
Fix drink DoAfter (#14437)
Copies missing arguments from FoodSystem
2023-03-05 23:52:10 -08:00
metalgearsloth ce6bd03685
Fix powernetworkbattery typo (#14385)
Not on any of our maps.
2023-03-06 00:36:36 -04:00
Slava0135 295a2c0498
grenades emit sound on trigger again (#14391) 2023-03-06 00:34:08 -04:00
deltanedas 60ac402b8b
clipping and extracting put seeds in the users hands (#14343) 2023-03-05 22:37:57 -04:00
Duke 8640f0b0a3
New botany mutations (#13646) 2023-03-05 21:11:13 -04:00
Leon Friedrich b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
keronshb eff088189d
Another batch of DoAfter fixes (#14351) 2023-03-04 21:26:03 -08:00
metalgearsloth 28dbbbb734
Add NPC stuck detection (#14410) 2023-03-05 16:13:09 +11:00
eoineoineoin 6722adcd83
Cleanup cargo shuttle/telepad order code (#13591)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-03-05 15:27:30 +11:00
Scribbles0 46e89c07c8
New Traits (#13763) 2023-03-04 23:44:13 -04:00
csqrb 8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
Menshin 669cf1ea09 Add an icon to the flip verb (#14358)
Also put the flip verb in the rotation category.
No credit to give here, i've made the icon from scratch.

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🆑
- add: The flip verb now has a icon and can be found under the rotation category.
2023-03-05 00:36:09 +00:00
Moony b872255e82
Update GameTicker.RoundFlow.cs (#14387)
* Update GameTicker.RoundFlow.cs

* wtf
2023-03-04 18:31:25 -06:00
Scribbles0 f84f9aa407
Disposals Air (#14407) 2023-03-04 15:08:44 -08:00
deltanedas ff6527f2a4
Salvage magnet shows cooldown time on Examine (revived) (#14007)
* Added salvage magnet cooldown time on Examine

* weh

* Style issues

* mirrorcult feedback

---------

Co-authored-by: dmnct <asp1@tuta.io>
Co-authored-by: deltanedas <user@zenith>
2023-03-03 08:25:42 -08:00
Mr0maks 1d0e5cca3a
Food system locale fix (#14365) 2023-03-02 23:19:55 -08:00
0x6273 72269c7a77
Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
metalgearsloth 3bb4dd97aa
Fix material rsi (#14339) 2023-03-02 17:30:35 +11:00
Leon Friedrich 56ef88a913
Prevent possible future game state bugs (#14323) 2023-03-01 09:26:37 -06:00
Leon Friedrich e9fd16f8f6
Fix lung test (#14325) 2023-03-01 13:57:48 +11:00
keronshb e9dbcc4278
Another round of DoAfter fixes (#14295) 2023-03-01 11:51:42 +11:00
Chief-Engineer 017fb28ce3
Add atmos ignition logs (#14216) 2023-02-28 16:43:24 -04:00
TemporalOroboros 93ec824d57
MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Chief-Engineer 8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja 13d71f14e2
add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
Visne 7f8860187e
Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
wrexbe 5e6a446c02
Copy eyecolor, and age on cloning (#14296) 2023-02-28 11:40:02 -04:00
Slava0135 32648fdac8
Fix meat spike vaporizing victim items (#13697) 2023-02-28 09:14:13 -04:00
crazybrain23 807e075f4f
Change ID examine icon to character outline icon (#13788) 2023-02-28 09:00:22 -04:00
Interrobang01 553a46ff90
Add cooldown to hypospray (#13953)
* added cooldown to hypospray

* moved one of the 'using's over a space

* changed all cooldowns to 0.5 seconds

* resolved suggestions

* minor comment change
2023-02-27 13:19:52 -08:00
Checkraze 6ac3c4dc08
Crayonsystem cleanup (#13400)
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-02-26 23:55:44 +11:00
Nemanja a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth 44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
keronshb ec739c24da
DoAfter Refactor Fixes (#14278)
* Doafterfixes

* Injector blocker
2023-02-25 23:33:06 -06:00
Chief-Engineer 0d6f64e6d0
Fix error during DB insert for explosion damage logs (#14265) 2023-02-26 04:27:22 +11:00
Vasilis The Pikachu c6407f6bdf
Fix strip menu opening on regular click (#14272) 2023-02-26 04:17:40 +11:00
Leon Friedrich 2351bbb607
Add power debug verbs (#14212) 2023-02-26 04:14:35 +11:00
Leon Friedrich 7430a3dba2
Construction debug logs (#14257) 2023-02-26 04:14:26 +11:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
metalgearsloth c90f48a220
Nerf bullet impulses (#14145) 2023-02-23 12:37:57 +11:00
deltanedas 893081d784
oops acc wire broke (#14224)
* oops acc wire broke

* ensurecomp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-02-22 11:37:41 -08:00
metalgearsloth fdc31bbe15
Fix emergency shuttle spawning (#14214) 2023-02-22 12:47:05 +11:00
metalgearsloth 2e25128770
Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
Kevin Zheng 32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
DrSmugleaf 10fa1bc1d2
Fix first round after a server restart being displayed as number 0 (#14194) 2023-02-21 11:16:25 +11:00
Scribbles0 2018365958
value change (#14189) 2023-02-20 06:29:15 -06:00
Kevin Zheng 4498cfe452
Add missing DataField for currentTemperature (#14179) 2023-02-19 06:57:09 -08:00
Kara f5d6588e52
Fix whitelist (#14181) 2023-02-19 06:28:14 -08:00
eclips_e 21fd9ddacf
Silly value change (#14180) 2023-02-19 23:12:26 +11:00
Chief-Engineer 546c3fb5dd
add clumsy deletion logs (#14172) 2023-02-18 23:38:38 -06:00
deltanedas 98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
0x6273 ffaa7a96fe
ECS SolutionTransfer, move to shared (#14156)
Removes the last bit of logic from the comp, moves it to shared, and
fixes a bunch of deprecation warnings in the system.
2023-02-18 19:01:05 -06:00
Chief-Engineer 354d72270a
Fix adjusting slots on infinite slot jobs (#14154)
* fix TrySetJobSlot() on infinite slot jobs

* use null coalescing operator

* remove !
2023-02-18 19:00:38 -06:00
Moony cc0c516e02
Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer e29a3874b8
add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich 458487a07c
Fix artifact verb permissions (#14163) 2023-02-19 04:44:53 +11:00
Leon Friedrich 75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
mhamster d6c4f3118f
Add atmosian plushie (#14062) 2023-02-17 13:57:14 -08:00
Chief-Engineer 808ffbea34
Move artifact verbs from admin menu to debug menu (#14155) 2023-02-17 13:51:13 -08:00
metalgearsloth 344238c0f1
Make NPC steering actually debuggable (#14142) 2023-02-17 12:30:10 +11:00
Chief-Engineer b482463c91
Add prevent suicide to minds and add tag control commands (#13307) 2023-02-17 01:36:10 +01:00
Chief-Engineer a0ea580260
Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer 061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
metalgearsloth 0a9da80058
Steering tweaks (#14140)
- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
Nemanja 9ed3127ed5
Fix anomaly vessels not generating points (#14137) 2023-02-16 00:16:20 -04:00
Nemanja 4adfec9548
artifact soups (#14067) 2023-02-15 15:06:45 -04:00
DamianX 27ae6fcef9
Fixed lighting a matchstick crashing the server (#14130) 2023-02-15 08:26:22 -06:00
metalgearsloth 99dfe5694a
More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
Nemanja 64e882bb6d
fix radiosystem popup (#14121) 2023-02-15 16:53:13 +11:00
Chief-Engineer 018e70cf60
add times for departmentban command to match roleban command (#14051) 2023-02-14 19:29:11 +01:00
TemporalOroboros 5b23048497
Resolves LightBulbVisualizer is Obsolete (#13889) 2023-02-13 23:43:51 -04:00
Leon Friedrich 9c6c6a797a
Remove reference to deleted mind (#14101) 2023-02-14 13:46:44 +11:00
metalgearsloth bfbb1a689f
1 do_after for ore veins (#14083)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time

* Make mining destroy rocks with 1 hit

Having to click 3 times was pretty annoying.

* a
2023-02-13 15:32:09 +00:00
Nemanja 4104f8ed9d
Remove Frezon from artifact gas triggers (#14075) 2023-02-13 13:30:10 +00:00
metalgearsloth c8f89eca60
ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Vordenburg 4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
Nemanja 650ade0d4e
fix locks and deployable barriers (#14063) 2023-02-13 12:22:37 +00:00
keronshb 42745b1c6e
Conveyor Belt optimization and prediction (#12929)
* belt multithreading

* moves away from multithreading and changes setting awake directly to physics system method

* prediction for conveyors

* Fixes missing reference in FaxSystem

* Fixes oddities

* Adds networked to conveyor components

* Some more cleanup.

* reverts power change event

* Removes the event, fixes a file

* Should fix the rest of the weird additions

* More cleanup to fix extra files

* Fixes again

* fix

* fixes fax system

* Adds component state, cleans up the dependencies

* Checks for prediction

* Merge conflicts

* powa

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:20:39 +00:00
Leon Friedrich 210677ba4e
Fix bug in GasTileOverlay state logic (#14071) 2023-02-13 02:39:21 +00:00
jicksaw 845998e089
Fix unlit welders starting fires (#13949) 2023-02-12 21:16:35 +00:00
Leon Friedrich 69b5562718
Rename IConsoleHost.RegisteredCommands (#14041) 2023-02-12 16:51:56 +00:00
Chief-Engineer 5df6c307e1
add filter change logs for gas filters (#13950) 2023-02-12 12:42:28 +00:00
metalgearsloth f96fc1be41
Ore veins (#14011)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
2023-02-12 12:40:57 +00:00
Nemanja 351c53e774
Clean up StoreSystem (#14027) 2023-02-12 12:39:14 +00:00
Nemanja e7b18b33aa
Add command for getting artifact point value (#13987) 2023-02-12 12:35:10 +00:00
metalgearsloth 0fcd50b65b
Fix trees double-loading for biomes (#14056)
* Fix trees double-loading for biomes

Forgot to cherry-pick the anchoring change.

* a
2023-02-12 11:48:57 +00:00
metalgearsloth a6ea8f5d3b
Use pvs range for biomes (#14048)
Forgot it wasn't on that branch
2023-02-12 05:37:02 +00:00
Nemanja ea66b7806a
predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
metalgearsloth 37f432ca58
Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
Nemanja c6c319f7e4
move lockcomponent to shared (#13722)
* move lockcomponent to shared

* ajcm review
2023-02-12 01:12:29 +00:00
Slava0135 301956ef15
Add solar flare event (#13749)
* add solar flare event (only affects headsets)

* add popup

* cleaner impl using RadioReceiveAttemptEvent

* unused import

* handheld radio and intercom work again

* Revert "handheld radio and intercom work again"

This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb.

* add radio source to Radio events

* intercoms and handheld radios work now

* use Elapsed instead of new field

* add configuration

* better not touch Elapsed

* the

* make popup bigger

* xml comments for configuration

* very minor refactoring

* default config is now in yaml

* lights can break

* use RobustRandom

* use file namespace

* use RuleStarted

* store config in field

* a

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-11 20:24:29 +00:00
Chief-Engineer 5c06c4c3ef
Add voice changer logs (#14040)
* add set voice log

* add used identity to chat message logs

* please tell me there's a better way
2023-02-11 19:26:44 +00:00
Visne 5d4de180b0
Make Wilhelm scream much more rare, attempt 2 (#13831)
* Max Wilhelm scream much more rare

* Make Wilhelm scream much more rare, attempt 2
2023-02-11 02:21:07 +00:00
adamsong e96159b672
Makes ActivateItemInWorld open the stripping menu (#13786) 2023-02-11 02:06:09 +00:00
metalgearsloth 2c751d5153
Add ItemStatus for mopping (#13745)
* Add ItemStatus for mopping

Big QOL feature

* a
2023-02-11 01:38:45 +00:00
Chief-Engineer 95e35b94b5
Improve explosion logs (#13351)
* add types to explosion logs

* make explosions logged by default

* add cause parameter to IThresholdBehavior

* add cause to ExplodeBehaviors

* add cause to power cell explosions

* remove useless log

* add triggerer to triggers

* add logs for damage from explosions

* sneaky power cell update
2023-02-10 23:45:38 +00:00
Chief-Engineer 41a483113b
fix flipped actor and target (#14009) 2023-02-10 08:28:31 +00:00
metalgearsloth c460757ab8
Always reload NPCs on prototype reload (#13999) 2023-02-09 01:01:27 +11:00
metalgearsloth 6b6c6b1c9f
Fix NPC prototype reloads (#13981) 2023-02-07 14:27:34 -07:00
metalgearsloth 2ea4538c3a
Don't reload NPCs unless necessary (#13978) 2023-02-07 17:35:32 +11:00
Nemanja 1b8c48180b
Anomaly Generator Tweaks (#13856) 2023-02-06 15:53:59 -04:00
Chief-Engineer d99be0cd8f
Make default/autocall shuttle time 10 minutes (#13956) 2023-02-06 08:49:15 -04:00
Nemanja f450398df7
More anomalies (#13766) 2023-02-06 01:03:53 -04:00
Slava0135 11aece8519
Allow to put explosives with timer in cream pie (#13866) 2023-02-05 13:07:51 -07:00
Visne 11dbc2eabc
Move TabletopItemVisualizerSystem into TabletopSystem (#13921) 2023-02-05 13:02:49 -07:00
Visne 174482bb45
ECSify IdCardConsole (#13878) 2023-02-05 13:02:28 -07:00
Nemanja 440cd377ca
Anomaly Vessel visuals + audio (#13927) 2023-02-05 12:52:30 -07:00
Visne df160c0712
Fix ScrambledAccent (#13923) 2023-02-05 12:51:21 -07:00
Nemanja 587df4c625
fix ripleys being able to grab everything (#13944)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-05 12:44:35 -07:00
deltanedas 101261b280
make voice mask affect radio too (#13858) 2023-02-05 11:38:14 -04:00
Nemanja 35645f0e3e
fix missing locale while pointing at tiles (#13934) 2023-02-04 22:02:24 -04:00
Visne 012062e81c
Fix SpraySystem (#13924) 2023-02-04 18:39:47 -04:00
eoineoineoin be94048932
Convert DisposalUnitVisualizer to VisualizerSystem (#13637) 2023-02-03 18:26:50 -04:00
TemporalOroboros 0edbc21ce8
Resolves TabletopItemVisualizer is Obsolete (#13911) 2023-02-03 15:47:29 +01:00
metalgearsloth 7259e78ef2
Hotfix VisualizerDataInt (#13920)
Fixes https://github.com/space-wizards/space-station-14/issues/13919
2023-02-03 23:46:47 +11:00
Nemanja f1445b9dab
Fix server selection menu not opening (#13876) 2023-02-02 23:46:50 -04:00
Visne 6cd1a6c800
Fix kitchen spike (#13879) 2023-02-02 18:39:44 -08:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
adamsong 8584cf5d95
Fixes dice being unable to roll their max value (#13845) 2023-02-02 06:27:05 +13:00
Visne 03d42584ff
Make Wilhelm scream much more rare (#13823) 2023-01-31 22:34:29 -04:00
Ilya Chvilyov eae58211e1
Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
Kara 917aa80b4b
Whitelist player constraints (#13812) 2023-01-31 16:57:45 +11:00
Chief-Engineer 64fcfd553e
Add times to ban commands (#13804) 2023-01-31 12:43:44 +11:00
AlexMorgan3817 daea9eab72
Fix of PERSISTENT headsets (#13784)
Closes https://github.com/space-wizards/space-station-14/issues/13783
2023-01-30 05:32:08 +11:00
AlexMorgan3817 c8b89c7008
Encryption Keys for headsets (#12615) 2023-01-29 11:53:08 +11:00
Nemanja a85a5029d3
fix artifact scanning bug (#13767) 2023-01-28 13:39:51 -04:00
Slava0135 9d9edd8322
make apc events only affect single station APCs (#13708) 2023-01-28 10:07:18 -04:00
Slava0135 274be663b0
make vent clog event only affect single station vents (#13703) 2023-01-28 10:06:40 -04:00
Jacob Tong 6de75669d1
Examine fixes (#13696) 2023-01-27 19:15:39 -04:00
Joel Hedtjärn 589854449b
Fix ambiguous Dumpable behaviour (#13736) 2023-01-27 12:25:07 -04:00
Alex Evgrashin ef452b38a9
Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Leon Friedrich 48bcd30ef9
Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
Leon Friedrich 554ec85069
Add SpawnAndDirtyAllEntities test (#13629) 2023-01-24 11:33:49 +11:00
Nemanja 3a8241ab1d
fix the last ignored prototypes in prototype save test (#13672)
Closes https://github.com/space-wizards/space-station-14/issues/10595
2023-01-24 10:41:19 +11:00
Julian Giebel c2b87dfeda
Add a crew monitoring server (#7542) 2023-01-22 21:07:57 -04:00
corentt 6cebc2d733
Zombie cloning fix (#12520) 2023-01-22 19:36:03 -04:00
Jackrost 12fb4b2097
Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
Morb 9874ce5f48
Update bolt light after bolts fall (#13636) 2023-01-21 12:33:11 -04:00
Nemanja d87d8f2886
predict emag and make blessed record struct events (#13623) 2023-01-22 02:12:45 +11:00
Leon Friedrich fec54b7cb2
Fix active-wire error (#13632) 2023-01-22 01:49:35 +11:00
Nemanja cd52b458df
Anomaly events & science point gen tweaks (#13590) 2023-01-20 16:42:38 -08:00
Leon Friedrich 2904a368f7
Dice tweaks (#13514) 2023-01-21 10:51:26 +11:00
Leon Friedrich b20b4b11cc
Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Vordenburg 7b1d93b281
Delay the selection of traitors at round start. (#13161)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-01-20 08:18:47 -08:00
Chief-Engineer 6f58f5a36c
Improve construction logs (#13146) 2023-01-20 08:17:57 -08:00
dontbetank 299180bf16
Small syndicate gear tweak (#13284) 2023-01-20 08:11:24 -08:00
Timothy Teakettle a7a4137cc7
moves steak cooking to use construction graphs, new temperature construction graph step (#13219) 2023-01-20 08:09:13 -08:00
Rane 80d4dc430d
Generic power switch component (#11999) 2023-01-20 08:05:54 -08:00
Chief-Engineer d6228d7a4c
Add welder toggle logs (#13303) 2023-01-20 08:05:05 -08:00
Morb f0429edbb1
Add panic bunker toggle to admin menu (#13450) 2023-01-20 07:25:35 -08:00
metalgearsloth 1f3dba9235
Fix mechs picking up portals (#13581) 2023-01-20 06:14:00 -08:00
Chief-Engineer d0724c0adf
Add first join message (#13583) 2023-01-20 05:57:29 -08:00
Leon Friedrich 3965c2efe6
Fix zipties (#13600) 2023-01-20 05:48:19 -08:00
Nemanja d506311985
make printed items from lathes automatically stack (#13603)
Closes https://github.com/space-wizards/space-station-14/issues/10402
2023-01-20 15:06:02 +11:00
Checkraze bf01bb6a6e
Pirate shuttle update (#13126) 2023-01-19 03:02:47 -08:00
metalgearsloth 1b0e50ae19
Remove last component.Name calls (#13593) 2023-01-19 13:57:18 +11:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth 3ca1c17290
Remove the last comp shutdown methods (#13582) 2023-01-19 11:56:25 +11:00
metalgearsloth 222e011006
Don't log resolve for waking (#13435) 2023-01-18 19:56:33 +11:00
gus 76498fcc54
IgnitionSourceComponent added (#13555)
Co-authored-by: Jezithyr <6192499+Jezithyr@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-01-18 00:45:54 -08:00
Chief-Engineer 49f363b89e
Bluespace lockers fix fix (#13579) 2023-01-18 00:59:47 -07:00
Chief-Engineer 5f2bccd1b6
Bluespace lockers fix (#13575) 2023-01-17 23:00:53 -07:00
Nemanja 4d57226335
Anomaly fixes (#13558)
Closes https://github.com/space-wizards/space-station-14/issues/13545
Closes https://github.com/space-wizards/space-station-14/issues/13544
Closes https://github.com/space-wizards/space-station-14/issues/13543
Closes https://github.com/space-wizards/space-station-14/issues/13536
2023-01-18 11:38:12 +11:00
Checkraze 2c1c1c45c3
Locksystem cleanup (#13409) 2023-01-18 11:09:40 +11:00
AJCM-git 67ed59a50d
Makes mobs visually float when weightless (#13391) 2023-01-17 18:01:53 -04:00
metalgearsloth 2873a830bd
ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
Chief-Engineer 6e8705b2eb
Make phones functional (#12892) 2023-01-17 11:42:20 -07:00
metalgearsloth 6c9ce79387
Add lava (#13438) 2023-01-17 11:25:32 -07:00
Chief-Engineer 4456229836
Bluespace lockers update (#13469) 2023-01-17 11:18:21 -07:00
Kara f24d3208b2
Probably fix roleban hwid issues (#13548) 2023-01-17 11:10:08 -07:00
Leon Friedrich 1459e2138b
Remove server-side sprites from ExpendableLightComponent (#13516) 2023-01-17 20:29:35 +11:00
metalgearsloth 81a1c6d7de
Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
eoineoineoin bda5f8248f
Improve Paper UI, allow an to entity configure how it's UI looks (#13494)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-17 19:32:46 +11:00
Nemanja 9cd0c11870
Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Júlio César Ueti 06f19dafc9
adds Loc.GetString() (#13524) 2023-01-16 22:29:00 -06:00
Leon Friedrich 44631c7723
Remove server-sprite references from handcuffs (#13515) 2023-01-17 14:23:53 +11:00
nikthechampiongr 529c011501
Epinephrine can now stabilize animals in critical condition (#13277) 2023-01-16 17:47:41 -08:00
Zoldorf 792c35f1ba
Mechs now subscribe and handle UpdateCanMove Events. (#13507) 2023-01-16 16:58:37 -07:00
Kara 7253592126
Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Nemanja fd9e1f3738
machine upgrade guidebook (#13511)
* machine upgrade guidebook

* oops

* guidehelpcomponent

* build, damn you
2023-01-16 10:53:23 -06:00
Kara 52e50bd34f
Tips system (#13509)
* dataset

* cvar

* tips system

* oops

* even higher

* peptide

* dataset cvar
2023-01-16 10:52:52 -06:00
Leon Friedrich 22d72f56b5
Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Leon Friedrich 4b65fb1579
Try fix some mover jank (#13503) 2023-01-16 01:20:22 -07:00
Theomund a59f301121
Fix construction popup messages (#13470)
resolves https://github.com/space-wizards/space-station-14/issues/13333
2023-01-16 13:29:44 +11:00
Leon Friedrich dbe99f9fa6
Decal system cleanup (#13493)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-01-16 11:46:22 +11:00
Chief-Engineer 3cfd814503
Add logging for hacking (#12861) 2023-01-16 08:14:46 +11:00
Leon Friedrich cf509c1e38
Add material arbitrage tests (#13315) 2023-01-15 00:57:59 -08:00
metalgearsloth bf79d76666
Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
eoineoineoin cd10d6fb5e
Minor changes to display of cargo order manifests (#12618)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-14 21:49:00 -04:00
Leon Friedrich 5990393e31
Fix decal error (#13471)
Fixes https://github.com/space-wizards/space-station-14/issues/13466
2023-01-15 11:56:20 +11:00
Jackrost a047de01fe
Prize limit for Arcades (#12855)
Fixes  #11477
2023-01-14 20:52:06 -04:00
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Leon Friedrich 899549b770
Remove some obsoleted transform methods/properties (#13457) 2023-01-14 11:48:48 +11:00
Leon Friedrich 84e7525ea4
Fix solution visuals (#13456) 2023-01-14 11:21:15 +11:00
Chief-Engineer 60ba6fa51e
Bluespace locker event prep (#13397) 2023-01-13 15:20:28 -07:00
Morb bb31c9ff1f
Check for AFK only inGame status sessions (#12844) 2023-01-12 23:36:20 +11:00
Morb 76f8a7e91e
Lawyer badge changes typing indicator (#13445) 2023-01-12 23:33:57 +11:00
nmajask a0086b5184
Adds a sound effect to health analyzers (#13425) 2023-01-11 23:38:39 -07:00
Leon Friedrich 466384b081
Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
Chief-Engineer 7898c0714b
Change postround to 2 minutes (#13417) 2023-01-11 16:36:27 -07:00
Nemanja c2fd5665af
SpawnMultiple cleanup in stacksystem (#13441) 2023-01-11 15:03:18 -07:00
Theomund 240c9689fa
Add scream action popup message (#13429) 2023-01-11 20:06:14 +11:00
metalgearsloth 8900409956
Optimise spreadersystem (#13329)
* Optimise spreadersystem

It makes entity spawning slower.

* Remove redundant airtightchangedevent

* oop
2023-01-11 02:18:26 -06:00
Kara 1f015dbb1d
Minor artifact fixes (#13360)
* rename phasing artifact + fix it

* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Chief-Engineer 19241f55ba
Add prayer logs (#13362)
* hijack unused log type I accidentally introduced

* add subtle message logs

* add prayer logs

* fix missing parameter
2023-01-11 02:15:47 -06:00
Scribbles0 27263892ef
Narcolepsy Treatment (#13427)
* ResetNarcolepsy.cs and NarcolepsySystem.cs changes

* fix multiple narcolepsy incidents

* comment

* Update Content.Server/Chemistry/ReagentEffects/ResetNarcolepsy.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* try to fix tests

Co-authored-by: 0x6273 <0x40@keemail.me>
2023-01-11 02:14:16 -06:00
DrSmugleaf 333ee3edcc
Fix playglobalsound with a volume parameter being too loud (#13421) 2023-01-10 14:45:08 -07:00
DrSmugleaf 427e586f80
Fix AHelp erroring when sending empty avatar and footer icon urls (#13416) 2023-01-10 17:33:38 +01:00
Checkraze ec954dafc9
handheldlightsystem cleanup (#13402) 2023-01-10 04:01:57 -08:00
Checkraze a1e05a0a13
drink cleanup (#13401) 2023-01-10 03:59:43 -08:00
metalgearsloth e79d822206
Fix sleep wake spam (#13047) 2023-01-10 22:46:58 +11:00
Checkraze 66a01ccbf2
cargo system cleanup (#13396) 2023-01-10 20:55:59 +11:00
Chief-Engineer ca20897e31
Add door remote logs (#13310)
* add door remote logs

* replace .Owner
2023-01-10 20:37:26 +11:00
keronshb 72bddb6bdb
Have crew monitor display entity coordinates instead (#13120)
closes https://github.com/space-wizards/space-station-14/issues/13042
2023-01-10 00:25:46 +11:00
Nemanja 2933f030d9
emitter visuals update (#13382) 2023-01-09 14:42:31 +11:00
Theomund f7629adb3e
Fix crew manifest sorting (#13286) 2023-01-09 14:34:43 +11:00
metalgearsloth 5018c80152
Don't give maps shuttlecomponent (#13384) 2023-01-09 14:10:30 +11:00
metalgearsloth 243fd73db4
Update tilechangedevent to ref structs (#13383) 2023-01-09 13:45:21 +11:00
Nemanja 26786b5839
decouple material insertion visualization from lathes (#13242) 2023-01-08 13:36:50 +11:00
Leon Friedrich 1f5bae751f
MaterialComponent cleanup (#13326) 2023-01-07 14:36:32 -08:00
Leon Friedrich 89301629f5
Fix #13250 (#13368) 2023-01-08 05:16:30 +11:00
Rane fecd60e98a
Generalized material spawning (#12489) 2023-01-08 05:09:05 +11:00
Leon Friedrich f1cb0ca37a
Misc replay related changes (#13250) 2023-01-08 05:04:09 +11:00
Kara 572b762f2c
Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
Kara 7fcec9e3bc
More portal fixes (#13359)
fixes https://github.com/space-wizards/space-station-14/issues/13338
fixes https://github.com/space-wizards/space-station-14/issues/13337
2023-01-06 15:13:22 -08:00
metalgearsloth 9c4dea567a
Fix eye rotation on suicide command (#12985) 2023-01-06 20:39:27 +11:00
metalgearsloth 1769807366
Remove some explosion resolves (#13330) 2023-01-04 17:52:38 -08:00
keronshb a9d61ca6e8
Fixes quick dialog exception (#13189)
closes https://github.com/space-wizards/space-station-14/issues/13017
2023-01-05 06:27:25 +11:00
Kara 07360a4c95
`EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
778b ba0510b62e
Refactored PowerNet (#13287)
Closes https://github.com/space-wizards/space-station-14/issues/12353
2023-01-05 05:43:05 +11:00
Chief-Engineer 1ceff51a69
Add mind and ghost logs (#13306) 2023-01-03 22:49:15 -08:00
Chief-Engineer 0907989e94
Add DisposalUnit logs (#13309) 2023-01-03 22:45:35 -08:00
vanx f7d2da0fe0
Doubled the papers symbol limit (#13311)
Co-authored-by: vanx <vanx#5477>
2023-01-03 22:44:17 -08:00
Kara b170b823eb
More artifact effects (#13300) 2023-01-03 15:13:10 -08:00
Kara 5eacde3da7
Hand teleporter / portal tweaks (#13305) 2023-01-02 23:53:16 -08:00
metalgearsloth ab07944af8
Remove IPhysBody (#13297) 2023-01-03 17:45:18 +11:00
dontbetank 05c02540e6
fix this thing (#13285) 2023-01-02 23:39:53 -06:00
Chief-Engineer 4972d74788
add maintenance panel logs (#13298) 2023-01-02 23:34:11 -06:00
Chief-Engineer 1a0c3e8386
Add welding logs (#13299) 2023-01-02 20:39:48 -08:00
Chief-Engineer 90f8db67fa
Add airlock painting logs (#13301) 2023-01-02 20:39:11 -08:00
Kara c821ca71aa
Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00
Nemanja 0b5000dc76
Grenade Penguin 2: The Reckoning (#13278) 2023-01-01 17:18:47 -08:00
keronshb f6e1dc15ac
Adds delay to internals alert (#13195)
closes https://github.com/space-wizards/space-station-14/issues/12721
2023-01-01 16:03:19 -08:00
Leon Friedrich b33d1f003b
Add RGB staff (#13125) 2023-01-01 16:01:40 -08:00
Nemanja 4a7c0b94b2
Make emitter use guncode (#13258) 2023-01-01 15:54:47 -08:00
Vordenburg 5553976d70
Add supplies to restock vending machines. (#11506) 2023-01-01 15:42:56 -08:00
Theomund d638ad421a
Add recipient to air gush message and change pop-up type (#13262) 2023-01-02 06:42:21 +11:00
Checkraze 1edd00e50c
makes GetDocks and FoundOrganics public (#13260) 2023-01-01 17:44:30 +11:00
metalgearsloth 50f23ebf13
Fix docking configs (#13256)
* Fix docking configs

* fixes

* fucking rouny

* a
2023-01-01 00:33:51 -06:00
Vordenburg efb7e0cc22
Complete #5177 (#12724)
Resolves https://github.com/space-wizards/space-station-14/issues/4832
2022-12-31 22:21:26 -08:00
Kupie e2467bf858
Redirects :h to department radio channel for headsets (#13026) 2022-12-31 22:20:04 -08:00
Nemanja 6d6d1f17f1
artifact griefing on round-end (#13205) 2022-12-31 22:16:09 -08:00
Nemanja 06a80422b5
machine frame tweaks (#13248)
Closes https://github.com/space-wizards/space-station-14/issues/11547
Closes https://github.com/space-wizards/space-station-14/issues/11549
2022-12-31 22:06:31 -08:00
Leon Friedrich bce1f9fe89
Mopping and puddle tweaks (#13238)
fix undefined
Fixes https://github.com/space-wizards/space-station-14/issues/11830
2022-12-31 22:03:26 -08:00
Nemanja 01ef7a2d1b
Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
metalgearsloth 2287f9df11
Fix bloodstream nullref exception (#13243)
Fixes https://github.com/space-wizards/space-station-14/issues/13018
2022-12-31 21:58:00 -08:00
Theomund 747567f35d
Sort crew manifest by name and job title (#13212)
resolves https://github.com/space-wizards/space-station-14/issues/12106
2022-12-31 21:49:30 -08:00
Leon Friedrich ccac9efc26
Fix two small ambient sound bugs. (#13249) 2023-01-01 11:40:22 +11:00
keronshb ca40c0fce2
Checks if a buckled entity is terminating before reparent (#13202) 2022-12-31 04:22:06 +11:00
Nemanja e1b1541c56
adjust artifact probability equation (#13229) 2022-12-31 04:21:39 +11:00
Nemanja 0a1485a99d
Fix possible error in artifact node generation (#13231) 2022-12-31 04:03:16 +11:00
Francesco 21cc60bcb9
fix: cryo pod autoinjection works once again. (#13213) 2022-12-31 01:34:59 +11:00
Leon Friedrich ae58bb1f1b
Store ambient sound entities on a component tree. (#13110) 2022-12-30 15:10:14 +11:00
metalgearsloth 0d7423c01d
Cleanup speech and emoting comps (#13194)
Networks speech and removes the shared prefix from emoting.
I have no idea if emoting is even being used or plan to be used in the interim.
2022-12-27 18:03:25 +01:00
Chief-Engineer 2a8e5d9096
Add machine logs (#13185)
* add material insert logs

* add lathe queue logs

* add grav gen power logs

* fix count

* replace SharedStackComponent with StackComponent and rm unused imports

* use TryComp

* fix import
2022-12-27 18:01:36 +01:00
Chief-Engineer d3d8dde42c
add buckle logs (#13206) 2022-12-27 17:58:06 +01:00
metalgearsloth 181e16db53
Reduce NPC static collision avoidance range (#13197) 2022-12-27 12:30:31 +11:00
Errant b0e965d066
Moved salvage magnet values from system to component (#13143) 2022-12-27 09:38:43 +11:00
Jackrost 84ebe67e2d
Fire extinguisher fix (#13199) 2022-12-26 13:06:50 -08:00
Nemanja 4eee1ee9b2
clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00
Francesco d47e001b18
feat: Medbay cryo pods (#11349)
Fixes https://github.com/space-wizards/space-station-14/issues/11245
2022-12-25 22:35:51 +11:00
Chief-Engineer b7af5e6109
Fix and improve bluespace lockers (#13139)
* add invulnerable plastitanium wall prototype

* fix command ClearBluespaceLockerLinks.cs

* fix and improve BluespaceLockerSystem.cs

* fix normal plastitanium wall suffix

* fix capitalization

* fix capability to create one way lockers
2022-12-24 22:35:03 -06:00
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Nemanja 6d97764e9d
Goodbye Microwave, Hello Hot Plates! (#13061)
* hot plates

* sprite fix AND i spelled it wrong AND forgot upgrade examine

* fix license

* IGameTiming is shit like yo mamma

* active comp
2022-12-24 19:59:51 -06:00
Chief-Engineer 5eadce16ec
Add present logs (#13144)
* add logs for SpawnItemsOnUse

* add logs for RandomGift

* add and use EntitySpawn log type
2022-12-24 18:59:49 -06:00
Vordenburg a88d437f52
Spawn PointingArrow with EntityCoordinates instead of MapCoordinates. (#13133) 2022-12-24 18:47:56 -06:00
metalgearsloth bc8f3dc0b0
Fix some NPC dancing (#13177)
- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth f5e6628465
NPC separation adjustments (#13176) 2022-12-25 11:29:52 +11:00
Nemanja 56bdfad912
mech bug fixes (#13155)
* mech bug fixes

* struct events

* fug
2022-12-24 15:33:08 -06:00
metalgearsloth 455939afc1
Call reload protoypes on admin changes (#13160)
* Call reload protoypes on admin changes

Fixes NPCs not working after engine change.

* Also chems

* other fixes
2022-12-24 15:31:11 -06:00
metalgearsloth a5f17a590f
Fix tethergun (#13163) 2022-12-24 15:24:43 -06:00
Chief-Engineer 7587891d21
add radio message logs (#13167) 2022-12-24 14:50:34 -06:00
Nemanja 6c04811e66
remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
metalgearsloth 4a37f7b917
Adjust NPC steering a bit (#13162) 2022-12-24 12:54:28 +11:00
metalgearsloth b78ca238c6
Add parallel NPC steering back in (#13159) 2022-12-24 12:37:58 +11:00
Morb 1b88d11ac3
Correct signal linker removing (#13058) 2022-12-21 14:47:49 -06:00
Rane 8613d40aa1
Scale other needed metabolism reagents (#12005)
Closes https://github.com/space-wizards/space-station-14/issues/7434
2022-12-21 06:51:49 -08:00
Alex Evgrashin c40f1f8cac
Fixed wires do after spam (#12792) 2022-12-21 06:41:06 -08:00
Moony 9bf4a32c19
Fix objectives. (#13122)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-12-20 16:06:01 -08:00
TemporalOroboros e5274542b9
This should fix the singularity generator. (#13121) 2022-12-20 15:54:56 -08:00
Nemanja 050e157005
Technology Disks (#13077)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
Moony 0a45782532
Christmas trees now grant gifts. (#13118)
* Christmas trees now grant gifts.

* docs

* add holiday requirements, fix sound.

* doc

* remove redundant stuff

* rename GiftPackin to RandomGift.

* a word

* Update Content.Server/Holiday/Christmas/LimitedItemGiverSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-12-20 16:34:34 -06:00
Leon Friedrich c3d2e93051
Validate client input for pointing (#13115) 2022-12-20 14:29:38 -08:00
Pieter-Jan Briers a323671984
Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Pieter-Jan Briers 4fa2920472
Remove IoCManager.InitThread calls from parallel code. (#13070) 2022-12-20 22:52:39 +11:00
DrSmugleaf cd803a82bd
Update projects to C# 11 (#13111) 2022-12-20 22:33:57 +11:00
metalgearsloth bc49409a93
Add command to list someone's bans (#12927)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-20 11:40:13 +01:00
Leon Friedrich 034c721b5a
Mind fix (#13105) 2022-12-20 18:03:28 +11:00
Nemanja 0b32ca16b5
ensure the new research server is always valid (#13101) 2022-12-19 23:22:14 -06:00
Leon Friedrich bf2f81b878
Fix more build errors (#13100) 2022-12-20 15:55:35 +11:00
Chief-Engineer 2499b4e2bd
Add osay command (#13057)
* add osay command

* replace obsolete method

* inherit LocalizedCommands instead of IConsoleCommand

* streamline

* make OSay class public to match other commands

* re-scope namespace to file
2022-12-19 22:14:43 -06:00
Nemanja 168bad2ef2
multi-handed item component (#12523)
* multi-handed item component

* pretty fucking obvious missed portion of this

* holy shit was i on crack wtf was that code

* DEWIT RIGHT
2022-12-19 22:07:23 -06:00
Timothy Teakettle c046666578
adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) (#13015)
* everything for mixing aside from yaml changes

* add recipe and canmix to bottles and the holy mixer tag to the bible

* fixes as a result of testing

* remove unused usings

* remove emptylines that are not required

Co-authored-by: 0x6273 <0x40@keemail.me>

* more empty line removal!

Co-authored-by: 0x6273 <0x40@keemail.me>

* add single space between if statement and condition

Co-authored-by: 0x6273 <0x40@keemail.me>

* fixes indentation on TryGetMixableSolution

* raise new AfterMixingEvent after attempting to mix a solution

* before mixing event and attempt get mixable solution event

* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing

* make two more beaker types mixable, add attribute for mixing feedback

* bible mix message

* mixing feedback on success

* updates test to use SpawnEntity over new as per feedback

Co-authored-by: 0x6273 <0x40@keemail.me>
2022-12-19 22:05:02 -06:00
metalgearsloth 95011a4a97
Force pathfinding graph for empty chunks (#12856)
* Force pathfinding graph for empty chunks

* im merging
2022-12-19 21:59:33 -06:00
Vordenburg 815caa2296
Fix Bloodstream typo. (#12923) 2022-12-19 21:56:10 -06:00
Chief-Engineer fdb1181298
Add ability to prevent ghosting (#12906)
* add ability to prevent ghosting to MindComponent.cs

* make minds preserve properties in certain transfer scenarios

* Revert "make minds preserve properties in certain transfer scenarios"

This reverts commit 333cae0db0faf4ef81767b93332271d944c90a0e.

* move PreventGhosting to the actual mind
2022-12-19 21:55:45 -06:00
Nemanja 3b48051e33
Node Scanner (#12889)
* node scanners + new tech

* Sue me for making my shit copyright free
2022-12-19 21:53:54 -06:00
Chief-Engineer 0d18cec6b5
Improve ID modification logs (#12918)
* show modifications in access change logs

* skip logging and updates to name and job when no change was made

* add method to SharedAccessSystem.cs to get access tags

* add ID microwave logs
2022-12-19 21:53:20 -06:00
Chief-Engineer 067932712a
Add bluespace lockers (#12954)
* add bluespace lockers

* add command linkbluespacelocker

* add command clearbluespacelockerlinks

* fix unwelding method

* move bluespace locker functionality to own component

* add options to disable transporting certain things

* remove unused imports

* unlock target lockers when opening + minor optimization to unwelding
2022-12-19 21:47:37 -06:00
Nemanja b54b5cba19
hamster fixes + entitystorage tweaks (#12987)
* hamster fixes + entitystorage tweaks

* make this datafield work

* make this shit work better
2022-12-19 21:45:03 -06:00
Morb 6835ab0a04
Fax stamps (#13010)
* Change captain fax suffix

* Add stamps transmit

* Remove proto dependency

* Add centcom fax address for nuke codes

* Remove centcom address resolve

* Remove centcom id
2022-12-19 21:44:15 -06:00
Nemanja c0be699640
fixes unlinked cloning pods roundstart (#13030) 2022-12-19 21:42:39 -06:00
Chief-Engineer 5ece9bd9e8
Modify admin chat (#13050)
* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
2022-12-19 21:39:01 -06:00
Nemanja 077ebb06ae
research disk debug stuff (#13063)
* research disk tweaks

* save a single blessed line of yaml
2022-12-19 21:36:08 -06:00
Leon Friedrich 586864ee85
Cardboard box fixes (#13087) 2022-12-19 21:33:59 -06:00
Nemanja e78b4f53e2
fix multi-servers not working (#13095) 2022-12-19 21:31:47 -06:00
Chief-Engineer 432c50240b
fix pa computer logs (#13092) 2022-12-19 21:31:29 -06:00
Jezithyr 5f9b4adf47
Cleaned up obsolete properties from MobStateComponent (#13097)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-12-19 21:25:35 -06:00
rolfero 7259acfb18
Examine Groups (#12400)
* new version

* testy2

* working version

* new GroupExamineSystem

* restructure

* restructure again

* update icon

* adding group examine to prototypes

* change examine group title to a localized string

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-12-19 20:53:36 -06:00
TemporalOroboros 9a72b05a50
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00
Willhelm53 a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
keronshb 3327c2998f
Adds Special Respawn, spawns a new disk if the old one was deleted (#12762)
* Spawns a new disk if one was deleted

* Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station

* Removes unused method

* Cuts down on tile checks needed by checking surrounding tiles first

* Fixes up an issue where the coords wouldn't spawn

* Removes disk system, adds special respawning system and comp

* Fixes spelling error

* Fixes linter issue

* Maybe fixes the linter with a ref event?

* Empty commit to rerun tests

* Maybe fix?

* check for deleted grid

* Moves shutdown code to terminating code

* Customtypeseralizer

* changes name of datafield

* Removes owning station references

* Trying the queue event again
2022-12-19 20:38:34 -06:00
Nemanja 0549b22cbc
clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review
2022-12-19 15:14:02 -06:00
metalgearsloth c656e051c2
Revert parallel steering (#13085) 2022-12-19 18:46:27 +11:00
Nemanja cdc6716859
Printable drills and constructable thrusters (#12943) 2022-12-19 15:38:30 +11:00
metalgearsloth 8b177e83e5
Add VV to gridpathfinding comp (#13081) 2022-12-19 13:11:09 +11:00
Pieter-Jan Briers 896ffec8d9
Fix S.T.Json holding integration instances live for long. (#13080) 2022-12-19 13:09:50 +11:00
Nemanja e8f481de01
fix broken forced climbing (#13034)
* fix broken forced climbing

* debug messages
2022-12-19 02:10:37 +01:00
Leon Friedrich 881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Leon Friedrich 8f352f87c2
Decal state handling (#12624) 2022-12-19 06:28:46 +11:00
Leon Friedrich 2759ef009e
Gas tile overlay state handling changes (#12691) 2022-12-19 06:25:27 +11:00
Nemanja 195bf86fe2
PlantholderComponent ECS (#12871) 2022-12-18 10:12:28 -08:00
metalgearsloth d50517b225
Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
metalgearsloth b3e55c5e22
Don't allow non-hard anchor overlap (#12890) 2022-12-17 14:51:30 +11:00
Pieter-Jan Briers 55c61b9c35
Config presets system. (#12824) 2022-12-16 23:26:24 +01:00
Errant 656ce251e4
Fix dead mobs sneezing and coughing (#12919)
* Fix dead mobs sneezing and coughing

* SneezeCough update

* Streamlined Event code, moved dead-check

* cleanup

* I can has merge?

* Shared event for SharedMobStateSystem
2022-12-16 11:33:34 -06:00
Errant e9e6255684
Fix dead mobs falling asleep (#12917)
* Dead or zombie mobs can no longer sleep

* Removed zombie fix

* Moved dead-checks to OnEvent

* Cleanup
2022-12-15 15:34:43 -06:00
Chief-Engineer eb18363bd2
Add multiple logs (#12857) 2022-12-15 19:33:27 +01:00
Chief-Engineer 343e695524
Fix electrocution logs (#13037) 2022-12-15 19:30:47 +01:00
metalgearsloth a5b04b49b6
Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
Leon Friedrich 6fa2391e42
Replaces anchored lookup flag with static (#13036) 2022-12-15 15:29:46 +11:00
Nemanja de35226e05
Intercom Tweaks and Fixes (#13032)
Closes https://github.com/space-wizards/space-station-14/issues/13023
2022-12-15 15:13:02 +11:00
Nemanja 00497177f8
Intercoms [crappy radios] (#12898) 2022-12-14 12:39:54 +11:00
Tom Richardson 49183abef2
Make department radio messages work in default radio (#12834) 2022-12-14 12:24:49 +11:00
Chief-Engineer df6faaec12
add fax machine logs (#13006) 2022-12-14 12:09:45 +11:00
Leon Friedrich fadf9476de
Make ghost boo action start with a cooldown. (#12936) 2022-12-14 12:07:36 +11:00
metalgearsloth 6fa9104ad7
Update content for pause event changes (#12970) 2022-12-14 11:55:51 +11:00
Leon Friedrich f65510ca81
misc flare fixes (#12942) 2022-12-13 14:46:58 -06:00
metalgearsloth 043079384d
Change planet command gas constants (#13014) 2022-12-13 21:26:35 +11:00
Pieter-Jan Briers 32908fee67
Fix thread pool IoC context bug in DecalSystem. (#12993)
Fixes https://github.com/space-wizards/space-station-14/issues/12992
2022-12-13 09:45:29 +11:00
metalgearsloth 666d81a869
Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
Chief-Engineer 388d186fc7
Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
metalgearsloth 3b3963083b
Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
Leon Friedrich 77683a95df
Add point light to burning entities (#12959) 2022-12-12 14:35:33 +11:00
metalgearsloth 7910bd3ff4
Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
Morb dbba104eab
Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
metalgearsloth 83fede79eb
Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth 748b79d1df
Fix duplicate mech footstep sounds (#12972)
* Fix duplicate mech footstep sounds

We just add a new component for relay targets so we can use that for audio prediction.

* Fix cwash

* woop
2022-12-11 07:18:25 -06:00
Nemanja ef8db74533
mech equipment fix (#12969) 2022-12-11 05:31:55 -06:00
Paul Ritter bca66488bf
more proper serv4 usage because i forgot to push for the last pr (#12965) 2022-12-11 00:25:04 +01:00
Leon Friedrich bc7754a70d
Fix projectile exception (#12956) 2022-12-11 09:56:09 +11:00
Errant b6e382fe82
Handcuffing in Harm mode (#12838) 2022-12-11 09:55:18 +11:00
Nemanja 7702e334d7
fix ripley grabber bugs (#12962) 2022-12-10 15:00:04 -06:00
DrSmugleaf 407a907a2f
Fix error when spawning nuke ops (#12961) 2022-12-10 21:58:25 +01:00
Nemanja 913e1ee676
Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
metalgearsloth f8a8b41976
Fix rat pathfinding (#12951)
Fixes https://github.com/space-wizards/space-station-14/issues/12950
2022-12-10 20:31:02 +11:00
Leon Friedrich 7ee2f15a14
Fix projectiles not inheriting velocities from the shooter/gun. (#12854)
Fixes https://github.com/space-wizards/space-station-14/issues/12852
2022-12-10 14:45:18 +11:00
metalgearsloth a8f9d1a79f
Specify LoadMap for nukie planet (#12696) 2022-12-10 14:40:56 +11:00
Nemanja 250fde746f
make nukie round-end screen good (#12949)
* make nukie round-end screen good

* UNCOMMENT THIS YOU BUFFOON
2022-12-09 20:08:40 -06:00
Nemanja 45b72d4852
nullable parts in body prototypes (#12935)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-10 02:07:09 +01:00
DrSmugleaf 4a17d2cb33
Remove redundant resolve in NukeopsRuleSystem (#12948) 2022-12-10 01:16:33 +01:00
Leon Friedrich abaa6c6dd9
Increase error tolerance of power debug assert (#12828) 2022-12-09 12:48:53 +11:00
Chief-Engineer b49762eae5
Add logs for pointing (#12920) 2022-12-09 12:18:13 +11:00
Chief-Engineer 3d003fdd02
Fix and reclassify existing anchor logs (#12926) 2022-12-09 12:17:56 +11:00
metalgearsloth 5c4f32454f
Fix landing sounds on planetmaps (#12888) 2022-12-08 12:47:31 +11:00
Kara 8bf0d16fad
Revert "Kicking AFK players (#12812)" (#12909)
This reverts commit ca260ee666.
2022-12-08 01:07:58 +11:00
Alex Evgrashin 04db7d0fdd
Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
metalgearsloth 540a3d9028
Increase NPC chase persistence (#12850) 2022-12-06 15:34:23 -08:00
metalgearsloth dd384c55a0
Pathfinder tweaks (#12848) 2022-12-06 15:33:44 -08:00
Justin Trotter ef5b2a19fa
toggle internals icon uses back internals (#12478) 2022-12-06 15:14:08 -08:00
metalgearsloth 2ff2ba89a1
Fix NPCs stopping steering on 1 bad path (#12571) 2022-12-06 15:11:05 -08:00
Rane 8d1773742e
World target action uses entity coordinates (#12484) 2022-12-06 15:03:20 -08:00
Bright0 f55d85a975
Fix item cabinet locking while open and locker favoritism (#12508)
Co-authored-by: Moony <moony@hellomouse.net>
Fixes https://github.com/space-wizards/space-station-14/issues/12426
2022-12-06 14:59:59 -08:00
dontbetank 0951db243e
Change the hunger and thirst values of animals (#12780) 2022-12-06 14:56:14 -08:00
metalgearsloth 5010f199ad
Add support for FTL points (#12891) 2022-12-06 13:12:34 +11:00
Nemanja f4202eec18
artifact analyzer roundstart linking fix (#12870)
Fixes https://github.com/space-wizards/space-station-14/issues/12784
2022-12-04 18:35:07 -08:00
Pieter-Jan Briers 90cc6e391b
.Keys.Contains() -> .ContainsKey() (#12873) 2022-12-05 10:46:52 +11:00
Leon Friedrich f99f681815
Escape paper input (#12863) 2022-12-04 03:32:44 -06:00
Pieter-Jan Briers a6045e4538
Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
Chief-Engineer 9da3be09e0
Improve ingestion logging (#12839) 2022-12-02 17:19:44 -08:00
Chief-Engineer 67cfc2e81d
Fix addhand command (#12836) 2022-12-02 17:13:27 -08:00
Nemanja 64f57aceb2
genericize ui fragments (#12810) 2022-12-02 16:46:58 -06:00
Leon Friedrich 154aea05a0
Fix decal IoC exception (#12789) 2022-12-02 10:42:47 +11:00
Morb d956b8bfcc
Panic bunker min overall playtime & deny reason (#12811)
* Add min overall hours & reason

* Disable show reason by default
2022-12-01 10:41:47 -06:00
Morb ca260ee666
Kicking AFK players (#12812)
* Kicking AFK players

* Set correct CCvar values
2022-12-01 10:38:20 -06:00
metalgearsloth cc90f68f0f
Fix turrets not shooting in space (#12820)
* Fix turrets not shooting in space

* Faster target acquisition
2022-12-01 09:02:01 -06:00
Kara 01e0ea7922
Ghost toggle FoV action (#12818)
* Ghost toggle FoV action

* p
2022-11-30 23:46:04 -06:00
metalgearsloth 4f6ead57bf
Revert "Multi-threaded mob movement" (#12809) 2022-11-30 12:39:02 +11:00
metalgearsloth d8bc7e1cb7
Multi-threaded mob movement (#12611) 2022-11-30 09:41:26 +11:00
eclips_e e923b15e27
Prayer Fixes (#12752)
* fixe

* no more ahelp spam

* More fixes

* i hate

* typo fix

Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-11-28 22:49:20 -06:00
Leon Friedrich b544098af8
fix body gibbing exception (#12787) 2022-11-28 13:33:19 +11:00
Pieter-Jan Briers cd6d4cb83c
Fix logging of admin announcements in admin logs. (#12778) 2022-11-27 15:10:21 -06:00
Paul Ritter 3884c4d3db
serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Pancake 477a728caa
Adjust VentClog Reagents (#12776) 2022-11-27 21:27:02 +11:00
Leon Friedrich 8467d2373c
Fix some tabletop prediction jank (#12758) 2022-11-27 21:25:54 +11:00
Leon Friedrich 2dc7663d1a
Remove explosion networking jank (#12733) 2022-11-27 21:24:35 +11:00
Nemanja a93ee34a44
fixed missing localization strings for voice triggers (#12774) 2022-11-27 00:01:17 -08:00
Mervill 5ae838a6a3
Fixes for the recycler and related things (#12703)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-11-25 20:00:41 +11:00
Vordenburg 7c4ff1c03d
Allow stations to specify their own custom emergency shuttles. (#12747)
* Allow individual stations to specify a custom emergency shuttle.

* Use better assert message.
2022-11-24 12:28:03 -06:00
metalgearsloth 5a6f30fb74
Fix another pathfinding invalid node slipping (#12739) 2022-11-24 18:28:17 +11:00
Alex Evgrashin 82db3a3979
Omnitool fixes (#12476)
Fix https://github.com/space-wizards/space-station-14/issues/11203
2022-11-23 22:00:34 -08:00
Alex Evgrashin 1cae861f40
Chameleon clothing hides identity (#12642) 2022-11-23 18:02:54 -08:00
Leon Friedrich 186b8e00da
Fix NoAirWhenFullyAirBlocked (#12709) 2022-11-24 12:45:08 +11:00
metalgearsloth 32ba8e4f9d
Cleanup internals (#12719)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-23 19:26:51 +11:00
Mervill ac588ab15c
Conveyor belt fix (#12713)
Fixes https://github.com/space-wizards/space-station-14/issues/12704
2022-11-23 18:38:39 +11:00
metalgearsloth 375490bb8c
Add command for creating simple planet maps (#12698) 2022-11-23 17:35:25 +11:00
Leon Friedrich 05ff801f13
Change power debug assert precision (#12728) 2022-11-22 16:15:52 -08:00
Leon Friedrich 6af331c9ff
Remove StoredChatMessage (#12623) 2022-11-22 22:52:19 +11:00
metalgearsloth fee44d13b2
Re-implement parallel for pathfinding crumbs (#12355) 2022-11-22 13:36:34 +11:00
metalgearsloth 6c76061887
Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
Leon Friedrich 6917b0fe17
Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
Rane a47f847659
fix inventory escape bug (#12695) 2022-11-21 14:34:53 +11:00
keronshb 21c1cb57ce
Makes adjustment to macro bomb implants and how mobstate trigger handles suicide (#12682) 2022-11-20 20:51:44 -06:00
Nemanja d1b5630648
fix infinite power gen bug (#12688) 2022-11-20 20:50:43 -06:00
Leon Friedrich 8ab849aec9
Fix gas overlay (#12692) 2022-11-20 20:50:01 -06:00
Nemanja 619fdc7241
various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
keronshb 671324bef8
Implanters and Subdermal Implants (#11840)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 17:49:37 +11:00
Emisse 76874c7b6d
Derotate Saltern (#12503)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 15:05:32 +11:00
Pieter-Jan Briers bbca523756
Enable server GC by default on some relevant projects. (#12674) 2022-11-20 14:49:36 +11:00
corentt 01d71a77bb
Hypospray ECS + admin logging (#12536)
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
close https://github.com/space-wizards/space-station-14/issues/12414
2022-11-19 08:07:50 -08:00
Nemanja dad7d17c10
zombie claw animation fix (#12537) 2022-11-19 08:07:09 -08:00
Mervill ac828008a3
Add verbs to Two Way Levers, make some odds and ends recyclable. (#12660) 2022-11-19 08:05:44 -08:00
DrSmugleaf 5aeb2ac4a0
ECS strap component (#12627) 2022-11-18 22:08:28 +01:00
metalgearsloth b749d0d275
Remove NPC IEntityManager resolves (#12648) 2022-11-18 22:07:52 +01:00
Nemanja 11f3b4b740
Traversal Distorter [New Xenoarch Machine] (#12643) 2022-11-17 20:43:18 -08:00
Kevin Zheng 28d9a994f9
Do not interrupt mapping with auto-shuttle (#12656) 2022-11-17 15:14:44 -08:00
Nemanja 257a9db5c1
xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara eaa7c0dd36
Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja 7895ddebe3
medical scanner machine upgrading (#12487) 2022-11-16 13:02:36 -08:00
Rane 3184619d42
Objective Assignment Refactor (#11678) 2022-11-16 12:58:47 -08:00
DrSmugleaf 7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
eclips_e 7f2f399a26
Prayer fix (#12504) 2022-11-16 06:44:04 -08:00
Kevin Zheng 10019cdabd
Fix debug crash due to probability being outside 0-1 (#12616) 2022-11-16 06:22:28 -08:00
Vera Aguilera Puerto 4e3246d278
Slight construction cleanup. (#12614) 2022-11-16 05:10:27 -06:00
DrSmugleaf f92f288047
Remove byte[] allocations for GasTileOverlaySystem.UpdateChunkTile (#12617) 2022-11-16 08:27:49 +01:00
metalgearsloth a0362d6f85
Disable events by default in debug (#12610)
im too lazy to update my cvars and i can't be the only one tilting
2022-11-15 08:33:46 -06:00
corentt f9bf24f903
Price of food depends on its nutritional capacity (#11752)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
fixes https://github.com/space-wizards/space-station-14/issues/11464
2022-11-15 22:51:30 +11:00
Ygg01 75ea093d78
Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00
keronshb 6e3b45ea76
Fixes lightning not colliding (#12553) 2022-11-15 17:35:22 +11:00
Leon Friedrich 94011ca2b1
Misc changes from replay branch (#12581) 2022-11-15 17:34:47 +11:00
Leon Friedrich 18c0a2dd6a
Radio bugfix (#12604) 2022-11-15 15:30:37 +11:00
Leon Friedrich 0b5a58001c
IListener and IRadio purge (#11980) 2022-11-15 15:09:27 +11:00
Nemanja b645c481d7
Revert "Cap passive research points so people spend points more (#11606)" (#12602)
This reverts commit 30e831163c.
2022-11-14 22:04:56 -06:00
Interrobang01 5f35158d88
Cognizine tweaks (#12560)
* replaced muta in recipe to acetone

* now it tastes magical

* cogni monkeys can talk
2022-11-14 20:02:46 -06:00
Leon Friedrich 0986bfa7be
Prevent relay recursion (#12597)
Fixes https://github.com/space-wizards/space-station-14/issues/12562
2022-11-15 11:45:25 +11:00
Nemanja 72e7a9ee93
RPED (#12008)
* RPED

* sound effect

* wires must be open

finished me appy slices yum yum

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-11-14 13:36:13 -06:00
DrSmugleaf d5ae5658a1
ECS buckle (#12586) 2022-11-14 20:30:30 +01:00
DrSmugleaf da29a01846
Add ban list window (#12574) 2022-11-14 20:06:55 +01:00
Justin Trotter c4dca43d78
salvage magnet status indicator (#12585) 2022-11-14 01:45:45 -06:00
Nemanja b541cc5479
machine upgrading rounding fix (#12577) 2022-11-13 17:42:35 -06:00
Julian Giebel 0df65e5c2a
Adds the NetProbe cartridge (#12543)
* Implement NetProbeCartridge

* Add audio and a popup when scanning a device
Add some doc comments

* Set program icon

* Add NetProbe cartridge as rare loot to maintenance loot tool spawner

* Make the maximum amount of saved entries configurable
Add a scrollbar that shows when there are more entries than fit on the screen

* Make device net id names translatable
2022-11-13 15:36:00 -06:00
DrSmugleaf 889ed089c0
Replace IBodyPartAdded and IBodyPartRemoved with ref events (#12572) 2022-11-13 15:34:26 -06:00
metalgearsloth d17cee61e0
Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
metalgearsloth ef56145308
Bump NPC melee range for steering (#12570) 2022-11-13 20:57:14 +11:00
metalgearsloth 6ab864fcda
Update content to mapsystem (#12387) 2022-11-13 17:47:48 +11:00
keronshb 71b2cf221f
Fixes sleepwalking (#12522)
closes https://github.com/space-wizards/space-station-14/issues/12404
2022-11-13 14:36:32 +11:00
Pieter-Jan Briers 7e886a56b0
Cache HTTP client in player locator (#12555)
Also add user agent
2022-11-11 19:56:47 -06:00
Vera Aguilera Puerto 3fbe85416e
Rebuild excited groups if blocked airflow direction of tile has changed. (#12548) 2022-11-11 09:44:45 +01:00
Leon Friedrich 3a0c3b02b3
Firelock fixes (#12542)
* Firelock fixes

* review
2022-11-10 22:21:01 -06:00
Nemanja 0c512cac99
more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Kevin Zheng 5ba034ad36
Add automatic emergency shuttle call (#12473)
* Add automatic emergency shuttle call

This adds a cvar shuttle.auto_call_time which is an integer N, that
calls the emergency shuttle automatically without intervention after N
minutes. This can be disabled by setting N to 0.

After a vote to extend, the shuttle will be called automatically every
shuttle.auto_call_extension_time minutes.

* Update Resources/Locale/en-US/round-end/round-end-system.ftl

Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>
2022-11-09 22:20:36 -06:00
Nemanja b0e7c6f2f4
machine upgrade for gas recycler (#12496) 2022-11-09 19:11:23 -06:00
Bright0 ecc969d8f4
Internals alert fix and adjustment (#12517)
* add low pressure data field

* resolve CheckSeverity bug, replace logic

* add configurable low pressure threshhold
2022-11-09 19:02:14 -06:00
Justin Trotter 57907bde6f
droppers behave more like syringes (#12518) 2022-11-09 18:59:54 -06:00
Julian Giebel a9e4e77489
Fix missing name for notekeeper cartridge (#12519)
Fix preinstalled programs being deinstallable
2022-11-09 18:59:16 -06:00
Leon Friedrich 527fbe74c8
Fix power assert. (#12506) 2022-11-10 11:25:25 +11:00
AJCM-git c4438c7a94
Fix rotting examine (#12488)
* commit

* actually i think this is better
2022-11-09 10:59:15 -06:00
Nemanja 9428d4b341
stack cleanup and mild refactoring (#11717)
* stack cleanup

* fix tests and ulong

* somehow did half a commit

* ulong got usmall. (it's ints now)

* sussy baka cleanup

* mirror's review

* make da tests pass again

* shadowcommander review

* sloth por favor

* Update StoreSystem.Ui.cs
2022-11-08 20:24:23 -06:00
Leon Friedrich eebb31493c
Parallelize BatteryRampPegSolver (#12351) 2022-11-09 12:43:45 +11:00
Leon Friedrich 619549ccfa
Maybe fix test (#12480) 2022-11-09 11:32:44 +11:00
Rane 00c9f8937d
do not use identity for join announcement (#12479) 2022-11-08 18:04:50 -06:00
Morb 6775648cc9
Localize nukeops ranks (#12393) 2022-11-09 10:36:32 +11:00
Morb 65e6744e3e
Localize sentience event target flavors (#11726) 2022-11-09 10:36:13 +11:00
Rane 39c93da7ee
Fix latejoin arrival announcement for roles with special entities (#12210)
* fix latejoin arrival announcement for roles with special entities

* tests moment

* use identity
2022-11-08 15:13:20 -06:00
Rane 6c95c8d165
fix shove regression (#12316) 2022-11-08 15:10:59 -06:00
Rane 20032b5ecc
Fix blindness and UIs (#12326)
* fix part 1

* fix blindness and BUIs

* remove extra file
2022-11-08 15:10:13 -06:00
Vordenburg ed8141d333
Fix forensic scanner UI. (#12398)
* Add missing Dispose method to ForensicScannerBoundUserInterface.

* Remove old code from ForensicScanner.

* Prevent forensic scanner from being used on the floor and allow its window to stay open when active hand is swapped.

* Use more standardized UI code for ForensicScanner.

* Add a delay to ForensicScanner printing.

* Show name of what was scanned on ForensicScanner UI.

* Add a print sound for ForensicScanner.

* Add more error reporting for ForensicScanner.

* Centralize common logic in ForensicScannerSystem.

* Allow ForensicScanner blank printouts.

* Tweak ForensicScanner audio parameters.
2022-11-08 15:06:09 -06:00
Justin Trotter 8c0b113fcf
Pet internals (#12376)
* toggle other crew and pet internals

* oops
2022-11-08 15:04:06 -06:00
eclips_e e09f0ffef0
Prayers Again (#10960)
* prayer system

* verbs

* localize

* Praying changes

* praying + cleanup

* Revert "praying + cleanup"

This reverts commit e8ee90f9f0be9a2eeb4d660359f0913c9e82aba3.

* Prayers (actually)

* forgot to remove this

* slight fixes

* veritius reviews

* I did it

* less HD images

Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-11-08 15:02:14 -06:00
Kevin Zheng d431ea05b9
Prevent inserting into unpowered lathes (#12405)
Entities with MaterialStorageComponent should not accept materials if
they are supposed to be powered, and are not actually powered.

This fixes being able to insert ores into unpowered or unanchored ore
processors, among other issues.
2022-11-08 14:56:53 -06:00
Rane 3b9cb3346d
fix butchering bug (#12253)
* fix butchering bug

* gib again
2022-11-08 14:50:05 -06:00
metalgearsloth fb3f6fa80f
Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
T-Stalker 43b529f647
replaces the puking sound with just splat (#12433) 2022-11-08 14:33:06 -06:00
metalgearsloth fc9991cff2
Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
corentt 37997d4dda
Stop reducing output pressure of gastank when low pressure (#11818)
* stop reducing output of gastank when low pressure

* fix display internal alert

* rephrase moles quantity check
2022-11-08 14:23:41 -06:00
Mervill 615c57bf0b
Docking system can no longer forcibly open welded doors. (#12149)
* Docking system can no longer forcibly open welded doors.

* bolt the doors after trying to open them

* more door logic
2022-11-08 14:22:50 -06:00
metalgearsloth 8765a7ae61
Remove emergencylight hashset (#12386)
* Remove emergencylight hashset

Take 2

* Fix test
2022-11-08 14:20:41 -06:00
Nemanja bd77f5cced
reagent grinder machine upgrade (#12422)
* reagent grinder machine upgrade

* grinder storage upgrades
2022-11-08 14:15:49 -06:00
Leon Friedrich 43a2b8bd6b
Stop hair-hiding from logging missing components (#12461) 2022-11-08 14:11:22 -06:00
Moony 8d56f7d875
guh (#12474)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-11-08 14:10:31 -06:00
theashtronaut 728c395bda
Add lobby ready count to game ticker info during pregame (#12157)
* add lobby ready count to game ticker info

* Update Resources/Locale/en-US/game-ticking/game-ticker.ftl

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* simplify get info loc

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-11-08 14:02:07 -06:00
Julian Giebel e11cf969fa
PDA UI refactor and cartridges (#11335)
* Work on cartridges

* Work on PDA UI

* Work on PDA UIs program list

* Work on PDA UI borders

* Add DeviceNetworkingComponent to the pda base prototype

* Fix submodule version

* Fix cartridge loader ui key

* Fix pda menu xaml

* Implement relaying ui messages

* Finish implementing the notekeeper cartridge

* Fix submodule version

* Fix errors from merging master

* Fix test failing

* Implement setting preinstalled programs

* Add some documentation to CartridgeLoaderSystem

* Add more doc comments

* Add localization to program names

* Implement review suggestions

* Fix background programs receiving events twice when active
2022-11-08 14:00:20 -06:00
rolfero 1151ca42e5
changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
Leon Friedrich 724074426e
Fix miasma error spam (#12458) 2022-11-08 13:58:07 -06:00
Leon Friedrich 8620899a4a
Fix firelock danger indicators (#12327)
* Fix firelock danger indicators

* remove unused arg
2022-11-08 13:55:45 -06:00
T-Stalker f81ef8357f
Reduces event volume by four decibels (#12442) 2022-11-08 13:35:10 +11:00
Nemanja d5b892ff3e
rejuvenate support for eye damage (#12164) 2022-11-08 13:32:36 +11:00
Mervill 40b556d206
Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
rolfero 6a497d3f55
Armor price calculations (#11417)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
fixes https://github.com/space-wizards/space-station-14/issues/11299
2022-11-08 11:36:53 +11:00
Nemanja 8ba3d127cc
Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja 273e0968e4
XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Alex Evgrashin 6913c77ab1
Quick fix for holofan and tiny fan (#12420)
Fixes https://github.com/space-wizards/space-station-14/issues/12411
2022-11-07 06:34:06 +11:00
Leon Friedrich e29dc8c785
Power struct enumerators (#12396) 2022-11-07 03:33:56 +11:00
rolfero 59349c37a0
Strip someone through the examine button (#12409) 2022-11-07 03:33:17 +11:00
0x6273 b281d958b7
Fix machine upgrade examine missing loc (#12410) 2022-11-06 18:50:19 +11:00
ZeroDayDaemon 325ccc1c17
Add DamagePopup, Target Entities, And Practice Laser Gun (#12317) 2022-11-06 02:32:00 +11:00
Alex Evgrashin 2ad9a5dfac
Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
0x6273 a201d777bc
Machine upgrade examine verb (#12119) 2022-11-04 14:27:47 +11:00
keronshb 84413f2a4c
Box fixes and Stealth Box in uplink (#12194) 2022-11-04 14:16:23 +11:00
Rane 6f53e9c459
fix several traitor objective bugs (#12212) 2022-11-04 13:58:19 +11:00
Vordenburg 8f2d93c66a
Add spawnable spent cigarettes and folded chairs. (#12294) 2022-11-04 12:38:56 +11:00
Rane 084b482cfe
Entity whitelist/blacklist for traits (#12348) 2022-11-04 12:37:17 +11:00
Vordenburg bf908512bd
Allow gas filters to not filter gases. (#12051) 2022-11-04 12:27:20 +11:00
Leon Friedrich 86ef8c5473
Make PathfindingSystem take a nap during large explosions (#12309) 2022-11-04 12:24:41 +11:00
keronshb 9fe53959ec
Fixes crates phasing through firelocks. (#12329) 2022-11-04 12:18:59 +11:00
Rane 6a5300d6e3
fix lsobjectives (#12365) 2022-11-04 11:57:44 +11:00
Justin Trotter 31e58fe015
fix syringe overdrawing (#12298) 2022-11-04 11:16:31 +11:00
Leon Friedrich af1b255524
Aghost tweaks (#12373) 2022-11-04 10:40:01 +11:00
metalgearsloth c0abea8047
Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
rolfero e3579c99f5
combined MeleeHitEvent and ItemMeleeDamageEvent (#11628)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-11-03 23:01:08 +11:00
Paul Ritter c5e5729bd4
removes beforeserialization hook (#12319) 2022-11-03 12:41:12 +11:00
Francesco e2ac0f5322
fix: Wiki now displays the proper names and descriptions for chemistry recipes and the rest instead of the localization keys. (#12359) 2022-11-02 15:38:56 -05:00
Leon Friedrich 237b842d65
Parallelize gas and decal systems. (#12349) 2022-11-02 18:23:26 +11:00
Rane 5edc9cd6b1
fix panic bunker (#12282) 2022-11-01 20:17:58 -05:00
Rane 88186f2106
Map pool cvar (#12313)
* it just works

* nuke votable

* whoops
2022-11-01 20:17:35 -05:00
Vordenburg 784e0ab51f
Make welder flames like proper unshaded lights. (#12320)
* Make welders use ToggleableLightVisualsComponent.

* Remove old code from ToolSystem.Welder.

* Update welder sprites.
2022-11-01 20:16:33 -05:00
Jacob Tong 9f485d7124
Add toggle ghost visibility button to ghost GUI (#12325)
* Add toggle ghost visibility button to ghosts

* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
metalgearsloth 4cb96dba6d
Clear path on exception (#12335)
Should hopefully avoid it spamming in future.
2022-11-01 20:12:50 -05:00
Nemanja 6fd083af0b
fix infinite lathe printing bug (#12343) 2022-11-01 18:05:00 -05:00
metalgearsloth 508b810137
Bandaid pathpoly neighbors for now (#12337) 2022-11-01 23:39:58 +11:00
metalgearsloth 4d51f786c6
Fix medibot exception (#12336) 2022-11-01 23:27:27 +11:00
metalgearsloth 41c8e382a4
Hotfix path empty frontier issue (#12334) 2022-11-01 22:50:35 +11:00
Jacob Tong dbb23f9cf7
Fix butchering inside of a container making the target unbutcherable permenantly (#12328) 2022-11-01 16:52:53 +11:00
metalgearsloth c9a2ab1cee
Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
Leon Friedrich c64a77131a
Fix disposal tube deconstruction (#12323) 2022-11-01 10:53:06 +11:00
Leon Friedrich 8c73cfb06d
Stop unnecessary airtight updates (#12310) 2022-10-31 16:07:00 +11:00
Leon Friedrich 78e5e96a3c
Engine update (#12307) 2022-10-31 13:56:17 +11:00
Leon Friedrich 12503e57a5
Fix construction/crafting and maybe cargo selling (#12306) 2022-10-31 13:26:05 +11:00
Rane 8f4bd8b83b
fix MeleeChemicalInjector exploits (#12305) 2022-10-31 13:04:51 +11:00
Rane 05152d39ac
fix traitor game mode (#12303) 2022-10-31 13:02:42 +11:00
Rane c3a5f19615
fix zombie initial infected selection (#12285) 2022-10-31 11:05:21 +11:00
Rane ee0f55b0ef
Fix HidesHair (#12219) 2022-10-30 11:58:36 -07:00
Francesco 32eff7d8d2
examining age fix (#12278) 2022-10-30 11:54:20 -07:00
Leon Friedrich 0c8f54ebce
Fix damage command (#12297) 2022-10-30 11:52:42 -07:00
Rane 9e917d44fe
[3 lines] fix damage origin (#12195) 2022-10-30 18:39:38 +11:00
Nemanja 4a20a3e839
adds machine upgrades for microwave (#12010) 2022-10-30 18:14:20 +11:00
Nemanja 3ab98e320a
lathe machine upgrading (#12032) 2022-10-30 18:12:11 +11:00
Nemanja f0d0b86e07
emitter machine part upgrades (#11742) 2022-10-30 17:53:31 +11:00
Mervill e55acca504
Show a message when players chose to remain in the lobby due to preferences. (#12130) 2022-10-30 17:49:43 +11:00
Nemanja b6135d3be5
Construction warning cleanup (#12256) 2022-10-30 17:48:53 +11:00
Leon Friedrich f03b74c227
Slight SnapToGrid tweak (#12274) 2022-10-30 17:10:31 +11:00
Jacob Tong dfd72c5db2
Fix aghost when aghosting from a ghost (#12252) 2022-10-28 19:38:53 -07:00
Leon Friedrich 1e97d6defb
Fix disposal unit termination (#12266) 2022-10-28 16:59:01 -05:00
0x6273 a2e6ab2d07
Cap ChemMaster label length (#12260)
* Cap ChemMaster label length

* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
Taran e59bf8acd9
Increases VoiceRange To 10 From 7 (#12254) 2022-10-28 14:25:47 +11:00
Leon Friedrich 23768e34e8
Update explosion lookups (#12250) 2022-10-28 12:57:00 +11:00
Leon Friedrich 5cd111d210
Fix lag compensation exception (#12243) 2022-10-28 08:00:30 +11:00
Jacob Tong 52382aa7a6
Delete ghost when player is detached (#12221) 2022-10-28 01:09:35 +11:00
metalgearsloth 0e9213f523
Fix lookup flags (#12235) 2022-10-28 01:09:16 +11:00
metalgearsloth 6b6d52850a
Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
Justin Trotter f2d05aa20a
allow syringes to set transfer amount (#12173)
* allow syringes to set transfer amount

* stripped custom transfer logic, and added delay per additional 5u transfered

* touch up

* another touch
2022-10-25 23:40:06 -07:00
0x6273 dfdad0ffe5
Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich c0b657ca18
Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
Rane 05e9f6acaa
[1 line] fix bad check in beam system (#12206) 2022-10-25 01:53:32 -07:00
metalgearsloth 70cf361caa
Don't predict body init (#12163)
* Don't predict body init

Client doesn't handle predicted entity spawning so the organs hang around.

* Just use init

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
Leon Friedrich 92e92dceb0
Unrevert #10934 2022-10-25 11:06:00 +11:00
Emisse 80fd37041f
Revert "Fix unintentional inventory relayed event handling " (#12182) 2022-10-24 17:06:04 +02:00
Leon Friedrich 145471be2d
Fix unintentional inventory relayed event handling (#10934)
* Add InventoryRelayedEvent<TEvent>

* implement relays

* typos

* a
2022-10-24 01:04:49 -07:00
Leon Friedrich 0b8622e9e7
Misc content xform changes (#12166) 2022-10-24 00:19:51 -07:00
Nemanja 24a3c8aef6
portable scrubber machine upgrading (#12037) 2022-10-22 15:49:30 -07:00
DrSmugleaf f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Kevin Zheng b798924f12
Disable shadow casting for bioluminescent plants (#11986) 2022-10-22 15:40:57 -07:00
Willhelm53 1a1e72063a
Skeleton Accents (#11805) 2022-10-22 15:40:28 -07:00
Nemanja cfab87b3d7
generator machine upgrading (#12145) 2022-10-22 15:38:57 -07:00
Leon Friedrich 7d276d1101
Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
metalgearsloth 4a3df4f85a
Maybe fix pathfinding nullref (#12085) 2022-10-22 15:29:01 -07:00
0x6273 8718df5622
Seed extractor construction + upgrading (#11972) 2022-10-22 15:26:02 -07:00
Rane 916c4f9522
Unhardcode species age ranges (#11979) 2022-10-22 15:13:46 -07:00
Mervill 637d53222a
PowerGridCheck now disables APCs instead of individual machines (#12004) 2022-10-22 15:06:16 -07:00
Interrobang01 9904eae75c
Cognizine, a chemical that makes an entity sentient and a ghost role (#11992) 2022-10-22 15:05:06 -07:00
Kevin Zheng 2366089300
Remove debug message (#12061) 2022-10-22 14:57:06 -07:00
metalgearsloth fae8b0173b
Fix cargo order amounts (#12070) 2022-10-22 14:55:13 -07:00
Jackrost 330d6bfb67
Biomass reclaimer now respond if power change (#11984) 2022-10-22 14:54:19 -07:00
Mervill 9c27f8417b
Show the station name on spawn (#12128) 2022-10-22 14:51:51 -07:00
metalgearsloth ff2fbda804
Use priority queue for power networks (#12134) 2022-10-22 14:51:02 -07:00
Leon Friedrich b73d188e67
Fix misc cuffing issues (#12127) 2022-10-22 16:54:28 +11:00
Leon Friedrich 19586ea46c
Reset movement on player (de)attach (#12073) 2022-10-22 10:50:14 +11:00
Kara 169ba3106b
Fix #12075 (#12118) 2022-10-21 01:54:18 -07:00
Flipp Syder 0fe9f38968
Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
Nemanja 7cc1eba181
Mining Tweaks (#11468) 2022-10-21 00:16:29 +11:00
Francesco 9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Kara 3fd226d9f0
Extended rework & ramping event scheduler (#11362) 2022-10-18 19:51:47 -07:00
Kara 7ad867fa0f
Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
metalgearsloth 4db3b30dc1
Sleep NPCs on attach (#12014) 2022-10-19 10:07:44 +11:00
Paul Ritter 78a139edb5
Predicts pulling (#12029) 2022-10-19 10:06:44 +11:00
Nemanja 661a569732
Fix big boxes not holding in air (#12031) 2022-10-19 10:04:47 +11:00
Leon Friedrich 3aeba9a63e
Fix chat sanitization and entity name escaping (#12015) 2022-10-17 23:59:09 -07:00
router 2bd3a6c673
add more to chat sanitization (#11988) 2022-10-17 15:54:51 +11:00
metalgearsloth 123a9dbf02
Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
0x6273 fe00c1c10b
Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Mervill a5a92c4dca
Hotfix for Battery & Weapon Chargers. (#11976) 2022-10-17 09:05:35 +11:00
Paul Ritter 8b1580ee30
Pools admin log lists (#11462)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 00:00:30 +02:00
themias b567c34e92
Add voice trigger for modular grenades (#11449) 2022-10-17 04:44:50 +11:00
Flipp Syder 6e108bd400
Surveillance camera listening/speaking (#11640) 2022-10-17 04:44:14 +11:00
Leon Friedrich bb61eb7f54
Move board spawning out of DoorSystem (#11772) 2022-10-17 03:43:33 +11:00
wrexbe 9d5c8e23f2
Add null check to wires (#11974) 2022-10-16 09:11:59 -07:00
Leon Friedrich 37b36b9a76
Construction logging (#11961) 2022-10-16 08:58:07 -07:00
Leon Friedrich 20f68d156e
Add some atmos logs for debugging (#11970) 2022-10-17 02:50:11 +11:00
metalgearsloth 1782eb6ad7
Fix even more warnings (#11968)
Also more instances of someone using TryComp instead of HasComp

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:49:22 -07:00
Leon Friedrich 214d0c1774
Fix "machine-insert-item loc (#11969) 2022-10-17 02:49:09 +11:00
metalgearsloth 5373fec641
Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:44:23 -07:00
Mervill 15a772fb96
Cleanup for ChargerComponent (#11907) 2022-10-16 21:21:54 +11:00
Flipp Syder 26883a7ec9
Air alarm mode sent to all linked air alarms from a single air alarm (#11454)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-10-16 21:18:14 +11:00
Leon Friedrich 94c9c9a45c
Improve FirelockSystem performance (#11958) 2022-10-16 20:14:18 +11:00
Júlio César Ueti 137e79ee4c
Adds logging to stripping and construction starting (#11952) 2022-10-16 17:32:00 +11:00
Kevin Zheng 7fc357afd2
Plant genetics (#11407) 2022-10-15 23:25:41 -07:00
Leon Friedrich 1c013f826d
Make stripping corpses faster. (#11945) 2022-10-16 16:26:28 +11:00
Leon Friedrich 6e6ddc0cb8
Fix crew monitor for rotated eyes (#11931) 2022-10-16 11:07:42 +11:00
Leon Friedrich c44f173f5e
Fix aghost parenting issues. (#11936) 2022-10-16 10:26:24 +11:00
Nemanja 9363674bd5
Bad 2 Da Bone [Skeleton Tweaks] (#11669)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-10-15 15:06:01 -07:00
Flipp Syder 33c1456223
Adds station record renaming to the rename command (#11759) 2022-10-15 14:48:22 -07:00
Rane c70e423ff6
Let species prototypes define valid sexes (Sex Refactor) (#11520) 2022-10-15 14:45:47 -07:00
Nemanja a03ab2c087
stasis bed machine part scaling (#11773) 2022-10-15 14:39:30 -07:00
Nemanja c20f1ac559
Add a component for upgrading power consumption in machines (#11777)
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-10-15 14:28:12 -07:00
Leon Friedrich fd5b624a76
Ahelp / player list changes (#11392) 2022-10-15 14:26:29 -07:00
Morb 5af82ebe9b
Add briefcase in hand & update setoutfit (#11634) 2022-10-15 14:22:27 -07:00
corentt 67760da204
Add power selling price (#11395) 2022-10-15 14:10:48 -07:00
metalgearsloth bcec58720b
Hotfix dragon round end text (#11925) 2022-10-15 13:24:19 -07:00
metalgearsloth 434da2df36
Use query for cargo sell blacklist (#11887) 2022-10-15 13:17:03 -07:00
Mervill c11c11bace
Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. (#11734) 2022-10-15 13:15:39 -07:00
Leon Friedrich efac113469
Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
Leon Friedrich 6f4bb040e4
Misc stealth and box changes (#11809)
* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth a93d6eb5b6
Fix CanDisarm (#11843) 2022-10-14 23:14:07 -05:00
Francesco 635057fb7a
fix: Adds a cooldown when attempting to wake up someone else (#11847) 2022-10-14 23:13:24 -05:00
corentt 4159638300
Disable gamemode vote if only one available (#11915)
* disable vote on condition

* move to new method

* still allow vote if current mode is different from available
2022-10-14 23:10:10 -05:00
metalgearsloth 0b38589728
Raise power events by ref and not broadcast (#11923)
Also some other minor stuff.
2022-10-14 23:08:15 -05:00
Vera Aguilera Puerto ebff854c55
Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
metalgearsloth fa59983bd9
Bandaid medibots (#11718) 2022-10-13 21:36:29 +11:00
Jezithyr 571dd4e6d5
Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
Francesco 302d9555e2
Fixes conveyor belts enabling collisions of opened blast doors when turning on (#11727) 2022-10-11 18:28:47 +11:00
Flipp Syder ad64d0330c
Fix nuke command exception, add autocomplete (#11828)
* fix nuke command exception, add autocomplete

* caches entity manager
2022-10-11 16:35:34 +11:00
Flipp Syder 9f9691511a
adds autocomplete to the crew manifest command (#11829) 2022-10-11 16:33:48 +11:00
Leon Friedrich 1468ae785b
Slight radiation performance improvements. (#11839) 2022-10-11 16:33:13 +11:00
Alex Evgrashin 7d882f22c9
Radiation rework (#10970) 2022-10-11 14:09:10 +11:00
Leon Friedrich 1e2ed4ae3b
Fix explosion bug (#11824) 2022-10-11 11:55:53 +11:00
Leon Friedrich 8fca213fa6
Fix radio exception (#11827) 2022-10-11 11:55:42 +11:00
Rapidgame7 cfeabc9731
Reordered item insertion checks (#11822) 2022-10-11 09:19:58 +11:00
keronshb 386c7f9223
Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Leon Friedrich 41b1044ddb
Unrevert "Remove references to obsolete GridId" (#11531) (#11801) 2022-10-10 08:41:32 +11:00
Morb 063874183a
Fix exception with miasma system (#11484) 2022-10-09 12:47:42 -07:00
themias 5ac7b63fb4
Add delay to dumping mop bucket (#11631) 2022-10-09 12:46:08 -07:00
Rane ee10581e88
scale reagent damage when under metabolism rate (#11578) 2022-10-09 12:40:49 -07:00
Flipp Syder 8838f8be24
Gives all nuclear bombs unique codes (#11665)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-10-09 12:28:08 -07:00
Morb c6e9ff8119
Localize secret stash part names (#11724) 2022-10-09 12:24:07 -07:00
ninruB 7e14a3ca48
Small chat sanitization tweak. (#11637) 2022-10-09 12:21:27 -07:00
Rane 65534f847d
new social traitor objective + fix targeting for other traitor alive (#11775) 2022-10-09 12:09:45 -07:00
Nemanja 08687468b9
fix material storage popup (#11798) 2022-10-09 11:16:10 -07:00
metalgearsloth 0c7d4acd7b
Revert "Remove references to obsolete GridId" (#11790) 2022-10-09 17:33:23 +11:00
SpaceManiac 0048dc5919
Remove references to obsolete GridId (#11531) 2022-10-09 16:23:49 +11:00
Paul Ritter 79854e59a4
adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-10-08 12:15:27 +02:00
Flipp Syder 5e07e8f8a5
Adds AddRecord/AddRecordEntry to StationRecordsSystem (#11732)
* adds an API to add station records from StationRecordsSystem

* removes a lingering comment

* adds a comment to AddRecord

* Update Content.Server/StationRecords/Systems/StationRecordsSystem.cs

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-07 22:59:33 -07:00
Kevin Zheng 76d632a7df
Respect USE_SYSTEM_SQLITE (#11758) 2022-10-08 00:41:16 -05:00
Morb 4252284a71
Unhardcode glass locale postfix (#11721)
* Unhardcode glass locale postfix

* Add drink name to locale
2022-10-07 21:51:14 -07:00
Flipp Syder ed9060d56a
Fix incorrect gender on humanoid appearance cloning (#11745) 2022-10-06 21:18:30 -07:00
Morb a210373972
Localize disposal unit state (#11725) 2022-10-07 01:53:36 +11:00
metalgearsloth c555203401
Use nearest edge for interaction range (#11660)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-07 00:37:21 +11:00
Nemanja f6234c7920
view ghosts on round end (#11680)
* view ghosts on round end

* now make it good

* it toggles now i hope
2022-10-05 21:55:11 -05:00
Vordenburg 718183277d
Replace StayAliveObjective with EscapeShuttleObjective. (#11642) 2022-10-04 14:57:14 -07:00
Nemanja b903c3a33f
biomass reclaimer suicide (#11649)
* biomass reclaimer suicide

* Update BiomassReclaimerSystem.cs
2022-10-04 06:08:46 -05:00
metalgearsloth e96cfc83ed
Shuttle impact sounds (#11099) 2022-10-04 16:00:44 +11:00
metalgearsloth 4ef144d865
Content change from mass to density (#11533) 2022-10-04 15:48:23 +11:00
metalgearsloth b29eeb7c16
Fix gamemap name casing (#11474) 2022-10-04 14:33:14 +11:00
Leon Friedrich 4148b252c5
Some vehicle bugfixes (#11692) 2022-10-04 13:49:46 +11:00
metalgearsloth 0aa83fdfd7
Drain fix (#11432) 2022-10-03 18:56:47 -07:00
0x6273 4792d840cf
Biomass Reclaimer cleanup (#11551) 2022-10-03 18:55:15 -07:00
Vordenburg c58538a9fe
Permit ReagentEffect PopupMessage to access the solutionEntity it occurs in. (#11537) 2022-10-03 18:46:54 -07:00
Mervill 020b2fae00
Can't butcher objects inside containers. (this time, the pr contains the code 🙃) (#11685) 2022-10-03 18:42:04 -07:00
Flipp Syder 26b413d24b
Voice mask fixes (#11638) 2022-10-03 18:14:07 -07:00
Rane 30e831163c
Cap passive research points so people spend points more (#11606) 2022-10-03 18:10:16 -07:00
Morb 4a736f2c8f
Make FireExtinguisher shared (#11666) 2022-10-03 18:06:19 -07:00
Morb dc217351ff
Make paper component shared (#11668) 2022-10-03 18:04:48 -07:00
Kognise aba2462a97
Internals improvements (#11677) 2022-10-03 18:01:20 -07:00
rolfero f8c4c2d449
Machine Battery Scaling (SMES/Substation) (#11662)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-03 17:59:39 -07:00
0x6273 0c24f8b69b
ReagentDispenser ECS (#11418) 2022-10-03 17:57:32 -07:00
Mervill 7c862e0ed2
Butchered objects use MapPosition for spawning, spawn with small offsets. Objects cannot be butchered inside containers. (#11646)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2022-10-03 17:50:56 -07:00
metalgearsloth 4e7f09ade5
Add dependency collection to serialization writes (#11570) 2022-10-03 20:29:14 +11:00
Leon Friedrich d43ed3210c
Fix polymorphed null error (#11571) 2022-10-02 05:16:55 +11:00
Flipp Syder 8389bde2c0
Clear and reregister devices for atmos alarms (#11391)
* deregister sensors upon device list update and re-register after clearing devices

* fire alarms, too

* adds the last set of known devices to the device list update event

* update UI upon clearing everything out

* addresses reviews
2022-10-01 09:36:59 -07:00
metalgearsloth f456ad911e
Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
Nemanja 6f3caa07b8
support for not airtight entity storage (#11616) 2022-09-29 17:49:43 -07:00
keronshb aed4e78460
Fixes asleep entities not colliding with conveyor belts. (#11521) 2022-09-30 10:44:28 +10:00
Moony 0c46f99004
Blindness, Narcolepsy, Pacifism, and uncontrollable sneezing (#11489)
* start work

* blindness actually works now

* doc

* doc you too.

* i desire to sneeze my lungs out

* no punchie

* s

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-09-29 18:23:12 -05:00
civilCornball f19791f01b
Recycler Now Accepts All Trash (#11523) 2022-09-29 13:44:56 -07:00
Mervill 47e1e991b5
Change where the "missed" popup comes from when throwing things into the disposal unit. (#11609) 2022-09-29 12:50:31 -07:00
metalgearsloth d5c0093db1
Re-implement itemmeleedamage (#11595) 2022-09-29 17:41:43 +10:00
Nemanja d63ba02aaa
Decrease self-healing penalty on bruise packs, etc. (#11318)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-09-29 17:12:16 +10:00
metalgearsloth eb560de7c3
Add generic stats window for balancing (#11122)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-09-29 17:09:29 +10:00
metalgearsloth f51248ecaa
Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
Nemanja 3c3ee60dd2
Revenant 2: Electric Boogaloo (#11510)
* revenant 2: electric boogaloo

* revevent

* oversights

* Update RevenantSystem.Abilities.cs

* names

* no shoote stouhg walls
2022-09-28 21:30:48 -05:00
Nemanja a9dd9257d8
cloning machine upgrade support (#11588)
* cloning machine upgrade support

* foo
2022-09-28 21:30:11 -05:00
Flipp Syder 0385f1387c
Voice mask (#10458) 2022-09-29 12:22:27 +10:00
Kevin Zheng dbce5c88ff
Keep collidable items from getting stuck at conveyor corners (#11508) 2022-09-28 16:28:37 +10:00
wrexbe 277f555fda
Try to fix getting old logs (#11568) 2022-09-27 21:16:04 -07:00
Nemanja 34799a7298
make zombies go into FIGHT MODE (#11565) 2022-09-28 10:13:35 +10:00
Vordenburg 636694e73d
Allow gas analyzers to continue operation after the user moves without a target. (#11555) 2022-09-28 09:55:44 +13:00
Paul Ritter 373261a4ee
hotfixes bed healing not taking sleeping into account (#11560) 2022-09-27 09:54:22 -07:00
themias b24427e8c3
Fix eating with utensils (#11557) 2022-09-27 09:26:14 -07:00
Morb 2a80597118
Localize broken handcuffs (#11558) 2022-09-27 09:26:03 -07:00
Nemanja 0c14926e68
biomass reclaimer machine part upgrade support (#11545)
* biomass reclaimer upgrade

* readonly struct
2022-09-27 03:00:30 -05:00
Leon Friedrich f69ddf451e
Move BarSign appearance logic to client. (#11524)
* git mv

* Client-side bar sign appearance

* fix yaml
2022-09-27 02:59:47 -05:00
Nemanja c667b79200
fix some machines being unable to be deconstructed. (#11548) 2022-09-27 01:47:05 -05:00
Nemanja 3774a00a5c
Machine upgrading framework [NO CONTENT YET] (#11528)
* upgrading parts baseline

* don't hardcode prototypes

* 0xsomethingsomething review i sorry i forgot your name
2022-09-26 15:18:31 -05:00
Flipp Syder 0e1a190e0e
Humanoid fixes (#11538)
* humanoid sexmorph sprite restoration

can't believe i broke sex/gender AGAIN

* fixes default species appearances with no profile, tweaks randomization to no longer randomize species

* A

* fixes an oops

#11494
2022-09-26 14:46:57 -05:00
Morb af4037d74a
Localize seeds (#11377)
* Localize seeds

* Update noun for spores
2022-09-26 14:44:28 -05:00
Mervill 03484d831a
User feedback for when you miss throwing something in disposals (#11426)
* user feedback for when you miss throwing something in disposals

* Update missed message

Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* missing nullable check

Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-26 14:42:49 -05:00
Morb 350435df36
Unhardcode thruster localization (#11503) 2022-09-24 17:24:03 -05:00
wrexbe 4ebd22611e
Fix startround deadlock (#11498) 2022-09-24 13:43:35 -07:00
Francesco 3fcc87687a
fix: Show both port and internal gas when gas scanning a portable scrubber (#11495) 2022-09-24 12:46:27 -05:00
Flipp Syder 07fe950c91
fix crash on devicenet address adding (#11457) 2022-09-24 02:51:02 -07:00
Leon Friedrich e5f968a7fb
Content changes for engine RotateEvent removal PR (#11448) 2022-09-23 13:57:30 +10:00
Flipp Syder caa5efcd6f
Humanoid patches (#11467)
* restores species/age on examine

* makes the default human skin tone a little less green

* ensures human skin tone verification is rounded to the nearest integer value, adds tests for ensuring all human skin tones are valid and that the default skin tone is valid
2022-09-22 20:25:56 -05:00
Flipp Syder 5a0a04bde7
Humanoid appearance refactor (#10882)
* initial commit
- species prototype modifications
- markings points as its own file
- shared humanoid component

* adds a tool to convert sprite accessories to markings (in go)

* removes a fmt call

* converts sprite accessory to markings

* adds hair and facial hair to marking categories

* multiple changes
- humanoid visualizer system
- markings modifications for visualizer
- modifications to shared humanoid component
- lays out a base for humanoid system

* hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little

* squishes the initialize event calls into one function

adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet)

* makes the sprite pipeline more obvious

* apply all markings, hidden layer set replacement

* ensures that markings are cleared when the new set is applied

* starts refactoring markingsset (unfinished)

* more additions to the markingset api

* adds constructor logic to markingset

* adds a method to filter out markings in a set based on a given species

* fixes enumerators in markingset

* adds validator into MarkingSet, fixes ForwardMarkingEnumerator

* modifications to the humanoid visual system

* ensuredefault in markingset

* oop

* fixes up data keys, populates OnAppearanceChange in visualizer

* changes to humanoid component, markings

marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent

* markings are now applied the visualizer by diffing them

* base sprites are now applied to humanoids from humanoidvisualizer

* passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes)

* custom base layers on humanoids

* merges all data keys into one data class for humanoid visualizers

* setappearance in sharedhumanoidsystem, removes custombaselayercolors

* humanoidcomponent, system (empty) in server

* adds some basic public API functions to HumanoidSystem

* add marking, remove marking

* changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem

* ensuredefaultmarkings, oninit for humanoids

* markingmanager API changes

* removes MarkingsSet

* LoadProfile, adjusts randomization in humanoid appearance to account for species

* base layer settings in humanoidsystem, eye color from profile

* rearranges files to centralize under Humanoid namespace

* more reorganization, deletes some stuff

gotta break stuff to make other things work, right?

goodbye SpriteAccessory...

* fixes a good chunk of server-side issues

still does not compile, yet

* singlemarkingpicker xaml layout

* singlemarkingpicker logic

* magic mirror window (varying pieces of it, mostly client-oriented)

* removes some imports, gives MagicMirror a BUI class (not filled in yet)

* populates magic mirror BUI functionality / window callbacks

* fixes up some errors in humanoidprofileeditor

* changes to SingleMarkingPicker

SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category

* fixes up hair pickers on humanoid profile editor

* fixes the errors in markingpicker

* markingsystem is now gone

* fixes a bunch of build errors

* so that's why i did it like that

* namespace issues, adds robustxamlloader to singlemarkingpicker

* another robustxamlloader

* human, lizard sprites/points

* prototype fixes, deletion of old spriteaccessory

* component registration, fixes dwarf skin toning

no, 'ReptilianToned' does not exist

* removes component registration from abstract humanoid component

* visualizer data now cloneable

* serialize for visualizer key

* zero-count edge case

* missing semi-colon moment

* setspecies in humanoidsystem

* ensures that default markings, if empty, will cause ensuredefault to skip over that given category

* tryadd instead of add

* whoops

* diff and apply should properly apply markings now

* always ensure default, fixes double load for player spawning

* apply skin color now sets the skin color property in humanoidcomponent

* removes sprite from a few species prototypes

* sprite changes for specific base layers based on humanoid sex

* layer ordering fix, and a missing base layer should now disallow markings on that layer

* anymarking base layer, adds the right leg/foot for humans

* loading a profile will now clear all markings on that humanoid

* adds missing layers for humans

* separates species.yml into respective species prototype files

* ensures that if layer visibility was changed, all markings have to be reapplied

* server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair

* slime fix, clothingsystem now dictates layer visibility server side

* sussy

* layer settings should now ensure a marking should match the skin tone

* whoops

* skincolor static class and functions in UI

* skin color validation in humanoidcharacterappearance

* markingpicker now shows only the markings for the selected category in used

* getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists

* FilterSpecies no longer attempts to do removal while iterating

* expands for SingleMarkingPicker

* humanoid base dummy has blank layers now (and snout/tail/headside/headtop)

* fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same

* whoops

* adds edge case handlers for count differences in humanoid markings

* preview now loads profile instead of directly setting appearance

* moves marking set loading to update controls

* clones a marking set in markingpicker by using the deep clone constructor

* whoops (deep cloning a marking now copies the marking id)

* adds replace function for markingset

* points should now update after the markings are remove/added

* merging base layer sprites into a humanoid should now clear them before merging

* sets dirty range start to count only if the dirty range start was never set above 0

* fixes up some issues with singlemarkingpicker

* color selector sliders in single marking picker should now expand

* hair from hair pickers should now apply in profile loading (client-side)

* category in singlemarkingpicker now sets the private category variable

* slot selector should now populate

* single marking picker buttons now have text, also shows the category name over all user-clickable elements

* removes a comment

* removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair

* random skin color, eye color

* populate colors now checks if the marking count is greater than zero in singlemarkingpicker

* hair/facial hair pickers now just get the first possible hair from the respective species list

* different approach to random skin color

* oh, that's why it wasn't working

* randomize everything now just updates every single control

* selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache,

* markingmanager now uses OnlyWhitelisted to populate by category and species

* filterspecies now uses onlyWhitelist to filter markings based on whitelist or not

* oops

* ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called

* order of operations for the horizontal expand for add/remove

* hair pickers should now update when you add/remove the hair slot

* fixes variable naming error in character appearance

* loc string fix in singlemarkingpicker

* lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs

* having zero possible hairs should no longer cause an exception in randomization

* setting species should now update hair pickers

* ignore categories for marking picker

* and a clear as well for the category button

* places that functionality in its own function instead

* adds eye base sprite, vox now also have their own custom eye sprites

* loading a profile client-side should do FilterSpecies for markings now

* client-side load profile does filter species after adding in the hairs now

* magic mirror

* callbacks now call the callback instead of adding it on construct

* whoops

* in removemarking too

* adds missing synchronize calls

* comments out an updateinterface call in magic mirror

* magic mirror window title, minimum sizing

* fixes minsize, adds warning for players who try to set their hair for species that have no hair

* removes spaces in xaml

* namespace changes/organization

* whoopsie (merge conflicts)

* re-enables identity from humanoid component

* damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum

* removes commas from json

* changes to visuals system so the change is consistent

* chest

* reptilian

* visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it

not a big fan of this

* adds a check in applybasesprites

* adding/removing parts should now make them invisible on a humanoid

* body part removal/adding now enumerates over sublayers instead

* synchro now runs in bodycomponent startup

* parts instead of slots

* humanoidcompnent check

* switches from rsi to actualrsi

* removes all the body stuff (too slow)

* cleans up resolves from humanoid visualizer system

* merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes)

* not forgetting that one again

* merging now returns an actual dirty value

* replaces the sequenceequal with a more accurate solution

* permanent layers, layer visibility on add/remove part in body

* should send all hidden layers over now

* isdirty in visualizer system for base layers

* isdirty checks count as well

* ok, IsDirty should now set the base layers if the merged sprites are different

* equals override in HumanoidSpritePrototypes.cs

temporary until record prototypes :heck:

* makes fields readonly, equates IDs instead

* adds forced markings through marking picker

* forced in humanoidsystem api, ignorespecies in markingpicker

* marking bui

* makes that serializable as well

* ignore species/forced toggles now work

* adds icon to modifier verb, interface and keys to humanoid bases

* needs the actual enum value to open, no?

* makes the key the actual key

* actions now propagate upwards

* ignore species when set now repopulates markingpicker

* modifiable base layers in the markings window

* oops!

* layout changes

* info box should now appear

* adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window

* collapsible layout moment

* if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible

* small change to marking visibility

* small changes to modifier UI

* markings now match skin on zombification

* zombie stuff

* makes the line edit in marking modifier window more obvious

* disables vox on round start

* horizontal expand on the single label in base layer modifiers

* humanoid profiles in prototypes

* randomhumanoidappearance won't work if the humanoid has a profile already stored

* removes unused code

* documentation in humanoidsystem server-side

* documentation in shared/client

* whoops

* converts accessory into marking in locale files (also adds marking loc string into single marking picker)

* be gone, shared humanoid appearance system from the last upstream merge

* species ignore on randomization (defaults to no ignored species)

* more upstream merge parts that bypassed any errors before merge

* addresses review (also just adds typeserializers in some places)

* submodule moment

* upstream merge issues
2022-09-22 17:19:00 -05:00
Mervill 365cb96766
the agent id card interface now remembers the previous fake name and title (#11427) 2022-09-22 12:04:01 -07:00
Flipp Syder b6a548fb97
adds examinable text for address to some device networked entities (#11455) 2022-09-22 14:00:54 -05:00
Flipp Syder aa1cd71d05
Adds VV attributes on some fields in surveillance camera components (#11453) 2022-09-23 01:45:26 +10:00
metalgearsloth 80cfba535a
Obsolete other popup stuff (#11442) 2022-09-21 20:47:04 +10:00
Flipp Syder 1c4e1ba5de
Adds a component to require an entity to be powered to receive DeviceNetwork packets. (#11390) 2022-09-19 16:59:32 -07:00
Nemanja 2ed3779405
cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
themias d8dc54f836
Add smoking pipe (#11419)
* Add smoking pipe

* fix access issue

* try fix init issue

* fixed for real
2022-09-19 18:54:33 -05:00
Leon Friedrich a356071f41
Use IRuntimeLog in ConstructionSystem (#11413) 2022-09-19 15:01:33 -05:00
Leon Friedrich b136f18ab7
Construction error handling changes (#11400) 2022-09-19 16:10:10 +10:00
Leon Friedrich 5d84d8b296
Fix nukie bug (#11399) 2022-09-19 16:07:24 +10:00
Leon Friedrich d2d35afd47
Fix miasma deletion error (#11385) 2022-09-18 09:10:32 +10:00
Leon Friedrich 42f080d665
Fix gas analyser error. (#11386) 2022-09-18 09:10:10 +10:00
Nemanja 4fe4ba1575
wall mounted lockers (#11382) 2022-09-17 13:05:39 -07:00
corentt b94086ee0a
Hunger and thirst won't infinitely decrease below zero (#11367) 2022-09-17 07:26:39 -07:00
Illiux 611b11976e
Return from TryMetabolize early if there are no reagents to process (#11372) 2022-09-17 07:26:01 -07:00
Flipp Syder 3d3de873ff
Adds a power check to OnAtmosAlarm for firelocks (#11369)
* firelocks when alarmed will now use tryclose instead of emergencypressurestop

* just adds a power check to OnAtmosAlarm, instead

* restores emergencypressurestop usage, adds a newline to an if
2022-09-16 22:34:52 -07:00
Illiux c380577156
Remove unnecessary ToArray() call in Exhale (#11368) 2022-09-16 22:15:19 -07:00
Nemanja 2e7dcb1ed8
Lathe Refactor and ECS (#11201)
* lathe and material storage refactor

* materialStorage ECS

it kinda sus tho

* beginning the lathe shitcode dive

* couple lathe visuals and lathe system

* lathe changes and such

* dynamic lathe databases

* rewrote internal logic

on to ui

* da newI

* material display clientside

* misc ui changes

* component state handling and various other things

* moar

* Update Content.Shared/Lathe/LatheComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* first volley of sloth review

* more fixes

* losin' my mind

* all da changes

* test fix and other review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00
rolfero 149aacf187
Multitool examine wires on click (#11352)
* cable examine update

* Revert "cable examine update"

This reverts commit 0c6df040b3b014a35fb9abe1cdc6e1078c5b1ca1.

* Multitool checks wire when clicked

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 14:27:53 -07:00
rolfero 7d0a870b23
forensic scanner verb (#11361)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 14:22:17 -07:00
metalgearsloth 4262f4685e
Fix miasma flies (#10580)
Looks like some of the exceptions still got through. Also had a redundant AttachParent.
2022-09-16 14:14:45 -07:00
Vera Aguilera Puerto 3d693c20c8
Spawn with Random Offset component (#10969)
Adds SpawnRandomOffsetComponent, which can be used to randomly move a component on map init

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-16 13:01:31 -07:00
Kara 4e5def0d03
Entity storage now holds air (#11355) 2022-09-16 11:46:09 -07:00
metalgearsloth 14d48f4306
Pointing arrow changes (#11097) 2022-09-16 07:37:15 -07:00
metalgearsloth 4df4238c4c
Nerf bible (#10023) 2022-09-16 07:27:05 -07:00
rolfero b7dc90b93d
Strip menu examinable (#11233)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 07:16:10 -07:00
och-och b92175c562
Fix appearance being lost on cloning (#11250) 2022-09-16 07:13:46 -07:00
Justin Trotter 6bf45709e9
Add access locks to gas canisters (#10575) 2022-09-16 07:06:29 -07:00
rolfero 6de66c25f9
hand labeller verb (#11283)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 07:05:23 -07:00
metalgearsloth bb0229e391
Add gas selling to tanks too (#11304) 2022-09-16 07:04:25 -07:00
Nemanja dc1d8ec9b4
random loadout support (#11027) 2022-09-16 07:03:45 -07:00
theashtronaut 6ffa54026c
Add lock and unlock icons to verb in LockSystem (#11336) 2022-09-15 16:26:49 -07:00
Rane 315c564315
starting TC penalties for powerful roles (#11111)
* starting TC based on role

* actually just remove all the job changes

* reviews

* moment
2022-09-15 14:37:54 -05:00
Dylan Corrales 4ea7087d6f
9386 Permanent ban message change (#11325) 2022-09-15 12:33:11 -07:00
metalgearsloth ed442a7d3b
Cargo price tweaks 2 (#11307)
* Cargo price tweaks 2

* Allow cargo selling dead organics
2022-09-15 12:29:07 -05:00
metalgearsloth d8754b2014
Give suppressed artifacts a much higher sell price (#11305) 2022-09-15 12:28:06 -05:00
keronshb e90e8052c4
Beam Component and Lightning Component (#10196) 2022-09-16 01:49:01 +10:00
Flipp Syder 2f274d8b9e
Adds another check in the Nukeops system (#11295) 2022-09-15 23:50:47 +10:00
metalgearsloth dd178ef3f5
Break joints on entering vehicle (#11313)
The issue is that both bodies go to sleep on the server-side so it mispredicts like crazy on the client then when you unbuckle it snaps.

This is just a bandaid until buckling + vehicles get some more love in future.
2022-09-15 08:19:40 -05:00
Illiux 8e7c1cb133
Fix ChemMaster labelling behavior (#11290) 2022-09-15 16:27:22 +10:00
Illiux 09df0dfb60
Remove ChemMasterSystem debug assertions (#11288) 2022-09-14 22:57:03 -05:00
metalgearsloth ad7a851e27
Cargo economy balance (#11123)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2022-09-15 11:53:17 +10:00
Illiux 71e46de0fc
Rework the ChemMaster's output handling (#11207)
* Fix doc comment on FitsInDispenserComponent

It's clearly intended to be a doc comment, but wasn't.

* Allow the ChemMaster to accept canisters and bottles

* Give the ChemMaster an output container slot

* Tweak ChemMaster UI layout

* Make more ChemMaster UI tweaks

* Update ChemMaster SpinBox max handling

* Rework the ChemMaster

* Apply suggestions from code review

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

* Implement PR feedback

* Switch ChemMaster to a tabbed UI layout

* Rename Amount to Dosage for clarity

* Replace Amount with Dosage in messages

* Clarify dose in UI

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-09-14 19:10:12 -05:00
Leon Friedrich f54c1cb2b3
Nukie and priate outfit spawning fixes (#11274) 2022-09-14 19:06:40 -05:00
Kara db1dfc8958
Command perm modifications (#11273)
* Command perm modifications

* actually not this one

* string
2022-09-14 19:02:38 -05:00
metalgearsloth 8871c445b8
Cleanup factions code (#11075)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-14 11:45:02 -07:00
Visne 356a6b8d2e
Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Visne 81eee73995
BwoinkSystem improvements (#11258)
* stuff

* style

* cleanup & fix

* Bold
2022-09-14 12:19:32 -05:00
Mervill b8d1843335
Adds a new SolutionExplosionBehavior for the benefit of fuel tanks and future exploding canisters (#11260) 2022-09-14 12:15:54 -05:00
metalgearsloth 84d5bfdab3
Fix projectiles and vehicles (#10358)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-14 20:03:00 +10:00
Leon Friedrich 2908cd994c
Content changes for session specific entity states (#11235) 2022-09-14 19:40:05 +10:00
Pieter-Jan Briers 7cd0677708
Content-side changes for packaging. (#9382)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-09-14 19:39:55 +10:00
metalgearsloth 1e30848cf7
Add a debug overlay for accessreaders (#9681)
> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
2022-09-14 19:33:25 +10:00
metalgearsloth c9d3545b39
Emergency shuttle docking test (#10614) 2022-09-14 19:02:59 +10:00
Alex Evgrashin 9ce3a18e3f
Chameleon clothing (#8444)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-14 18:42:14 +10:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Nemanja cff6fe267c
Use Segments for RandomMetadata (#11190)
* use segments for randomized names now

* separator datafields

* public api
2022-09-14 00:13:22 -07:00
Leon Friedrich 23d497024d
Don't log missing flavour (#11229) 2022-09-14 00:09:15 -07:00
Leon Friedrich 6b05861068
Fix pathfinding exception (#11228) 2022-09-14 17:06:24 +10:00
Leon Friedrich e955699c0f
Remove buyer from store messages (#11230) 2022-09-14 17:04:41 +10:00
Flipp Syder ec6cdbd51a
Removes hacky behavior from DeviceListSystem (#11255) 2022-09-14 16:09:43 +10:00
metalgearsloth b3581d11c6
Update maploader to support loading onto an existing map (#10748) 2022-09-14 14:05:48 +10:00
Flipp Syder f9922d9160
Restrict ghost role speech/movement to component flags (#11183) 2022-09-14 13:46:49 +10:00